S 2 Computing. Week No 1 June. Topic Content Technology Outcome Assessment and Homework Computer Graphics

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1 S 2 Computing Week No 1 Topic Content Technology Outcome Assessment and Homework What is a computer graphic? How to capture graphics Gradient and linear fills Distorting Text I can create graphics and animations using appropriate software which utilise my skills and knowledge of the application. TCH 4-09b 2 Difference between bit mapped and vector graphics Creating a Gel Button August Using a vector package to create complex shapes Using and editing brushes Making complex shapes by adding and subtraction vectors Using textures and applying special effects( filters, shadow and roughen tool) Creating of a poster and treasure map All previous practical skills are used to create a treasure map Using layers to create effects 2

2 5 August Input process Output Units for data (bits, bytes, kilobytes, megabytes, gigabytes) Parts of the computer including CPU and memory Having gained knowledge and understanding of the components of a computer, I can make an informed choice when deciding on the system required for a specific purpose. TCH 3-08c 6 August 7 8 Input Devices (scanner, keyboard, graphics tablet, digital camera, webcam) Output Devices (laser and inkjet printer, TFT monitors, loud speakers) Backing Store (hard disc, CDR, DVDR, USB Flash drive. Application Software and systems software Selecting the correct hardware and software - Project Pupils will carry out an investigative task when they will compare 2 computers, digital camera, projector and software to solve a real life scenario Systems 1 Systems Animation Selecting the correct hardware and software - Project What is animation? History of animation (thaumatrope, zoetrope) practical pair/group work on making thaumatrope /flip book). Introduction to gif animations using pivot Using appropriate software, I can work individually or collaboratively to design and implement a game, animation or other application. TCH 3-09a Pupils selecting the correct hardware/software task

3 11 October Animation Intro to stopframe animation using drawplus Look at keyframe animation. (tutorial booklets). Pivot can be expanded to help pupils with differing abilities. Systems 3 11 October Animation Design an animation highlighting on-line security issues. 12 October How the internet works and software required to access By considering ways to protect technological devices, I can act safely and responsibly when selecting and using different technologies to communicate and collaborate. TCH 3-08a Systems Anatomy of a webpage(hyperlinks, hotspots, text, graphics) Passwords security Passwords How safe is yours Pupils will carry out an investigative task into safety and security issues. They will then create a website with an animation on computer security and on line safety Website 1

4 15 security Firewall Hacking Viruses I can build a digital solution which includes some aspects of multimedia to communicate information to others. TCH 3-08b December 18 December The law Social Phyishing spam misuse act Cyber Bullying Social networking Online shopping Website 2 S2 Assessment Website 3 19 December 20 January 21 January Murder Mountain Murder Mountain Complete Website project Pupils website/animation investigative task Find the murderer using a database Find the murderer using a database Database 1

5 22 January 3d Mesh and textures Missionmaker Interface Props and special effects Using appropriate software, I can work individually or collaboratively to design and Active props and characters Simple IF rules Pickups and spatial triggers Adding media (video, text and popups) Conversations Missionmaker Project implement a game, animation or other application. TCH 3-09a Database 2 1 Missionmaker Project 2 Missionmaker Project Missionmaker Project Pupils Missionmaker task

6 29 SmallBasic user interface Simple Objects and commands TextWindow Object Using Variables By learning the basic principles of a programming language or control technology I can design a solution to a scenario, implement it and evaluate its success. TCH 4-09a S2 Assessment 2 30 April 31 April IF statement (simple GraphicWindow commands Coordinates Subroutines Drawing lines and shapes (changing attributes) Fixed loops (FOR loop) Animating shapes Adding Interactivity (mouse and key commands) Gamemaker interface Sprites, sounds, rooms and objects Creating rules(events) for objects Using appropriate software, I can work individually or collaboratively to design and implement a game, animation or other application. TCH 3-09a Using keyboard for control Adding rooms to a game Scoring Destroying an instance

7 35 36 Collision detection Lives and high scores Pupil Game

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