Harry H. Porter, 2006

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1 The SPARC Computer Architecture Harry Porter Portland State University 1 CS-321 Lexer Parser Type Checking Intermediate Code Generation All semantic error checking finished in this phase IR - Intermediate Represenation CS-322 Optimization IR (same) Final Code Generation Assembly Code A Compiler Assembler / Linker Executable (e.g., an a.out file) 2

2 Lexer CS-321 Parser Type Checking Intermediate Code Generation IR - Intermediate Represenation CS-322 Optimization IR (same) Final Code Generation Machine Code A Compiler Option: Go straight to machine code...and skip the assembly step! Linker Executable (e.g., an a.out file) 3 Machine Code Assembly Code add %g1,%g2,%g st %g3,mylocation Each architecture has its own Machine Code / Assembly Code Close correspondence...almost 1-to-1 Machine code: The bits that get loaded into memory The CPU interprets these bits as instructions Assembly code: Easier for humans to work with The assembler translates assembly code into machine code 4

3 A Spectrum Use all instructions and use them very well The Ideal Really good programmers Beginning Programmers Use only a few of the available instructions 5 A Spectrum Use all instructions and use them very well The Ideal Optimizing compiler Really good programmers Good compiler Beginning Programmers Workable Compiler Use only a few of the available instructions 6

4 Memory is byte addressable SPARC Basics Instructions are 4 bytes (32 bits) Addresses are 4 bytes (32 bits) The CPU is always executing in either System Mode (or supervisor mode ) Special instructions (load page table, perform I/O, other OS stuff...) User Mode (or program mode ) Compiler-generated code does not include system instructions We ll cover a subset of the SPARC instructions. 7 Byte 8 bits Basic Concepts 7 0 Halfword 16 bits = 2 bytes 15 0 Word 32 bits = 4 bytes 31 0 Doubleword 64 bits = 8 bytes 63 0 Quadword 128 bits = 16 bytes

5 Main Memory Organization a b ffff fffb ffff fffc ffff fffd ffff fffe ffff ffff 7 0 byte 9 Main Memory Organization a b Low Memory Addresses are 32 bits (up to 2 32 = 4 Gbytes) ffff fffb ffff fffc ffff fffd ffff fffe ffff ffff 7 0 byte High Memory 10

6 Address of this word Main Memory Organization a b A WORD Low Memory Addresses are 32 bits (up to 2 32 = 4 Gbytes) ffff fffb ffff fffc ffff fffd ffff fffe ffff ffff 7 0 byte High Memory 11 Address of this word 31 0 Main Memory Organization a b Low Memory MSB (Most significant byte) A WORD LSB (Least significant byte) Addresses are 32 bits (up to 2 32 = 4 Gbytes) ffff fffb ffff fffc ffff fffd ffff fffe ffff ffff 7 0 byte High Memory 12

7 Address of this word 31 0 Addresses are 32 bits (up to 2 32 = 4 Gbytes) Main Memory Organization a b ffff fffb ffff fffc ffff fffd ffff fffe ffff ffff 7 0 byte Low Memory MSB (Most significant byte) A WORD LSB (Least significant byte) Big Endian Architecture (e.g., SPARC, Mac) High Memory 13 Address of this word Addresses are 32 bits (up to 2 32 = 4 Gbytes) Main Memory Organization a b ffff fffb ffff fffc ffff fffd ffff fffe ffff ffff 7 0 byte Low Memory LSB (Least significant byte) A WORD MSB (Most significant byte) Little Endian Architecture (e.g., Intel) High Memory 14

8 Data Alignment Data stored in memory must be aligned according to the length of the data Byte Data can go at any address Halfword Data must be aligned addresses must be even numbers Word Data must be word aligned addresses must be divisible by 4 Doubleword Data must be doubleword aligned addresses must be divisible by a b c d e f a b c d e f doubleword doubleword doubleword doubleword Doubleword addresses end in a number divisible by 8: 0, 8 In binary:

9 a b c d e f a b c d e f word word word word word word word word Word addresses end in a number divisible by 4: 0, 4, 8, c In binary: a b c d e f a b c d e f Halfword addresses end in an even number: 0, 2, 4, 6, 8, a, c, e In binary:

10 Decimal Number Representation 4037 = = ! ! ! !10 + 7!1 = ! ! ! ! !10 0 Base 10:... + X! X! X! X! X!10 0 Set of numerals (the digits ): { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 } 19 Hexadecimal Number Representation Base 16:... + X! X! X! X! X! X! X! X!256 + X!16 + X!1 Set of numerals: { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E, F } 3A0F = ! ! A! ! F!16 0 = ! ! A! !16 + F!1 = ! ! ! ! !1 = 12, , = 14,863 (in decimal) 20

11 Binary Number Representation Base 2:... + X!2 5 + X!2 4 + X!2 3 + X!2 2 + X!2 1 + X! X!32 + X!16 + X!8 + X!4 + X!2 + X!1 Set of numerals: { 0, 1} = ! ! ! ! ! !2 0 = ! ! !8 + 1!4 + 0!2 + 1!1 = = 53 (in decimal) 21 One-to-one correspondence between hex and binary; 3 A 0 F Byte (8 bits) Hex: 3A Binary: Halfword (16 bits) Hex: 3A0F Binary: Word (32 bits) Hex: 3AOF 12D8 Binary: Decimal Binary Hex A B C D E F 22

12 Bad match with byte alignment Octal Notation byte The numbers get too long. Word (32 bits) Octal: Hex: 3A0F 12D8 byte Every octal looks like a decimal number (and often they get confused) = = = C Notation for octals (leading zero is significant!) 0263 Decimal Binary Octal Unsigned Number Representation 8-bits Always non-negative 0,1,2, ,1,2, Value (in decimal) Binary Hex FC FD FE FF 24

13 Unsigned Number Representation 32-bits Always non-negative 0,1,2,... 4,294,967,295 0,1,2, Value (in decimal) Binary Hex ,294,967, FFFF FFFC 4,294,967, FFFF FFFD 4,294,967, FFFF FFFE 4,294,967, FFFF FFFF 25 Largest Number Representable Byte (8-bits) = 255 = FF (in hex) Halfword (16-bits) = 65,535 = 64K - 1 = FFFF (in hex) Unsigned Number Representation Word (32-bits) = 4,294,967,295 = 4G -1 = FFFF FFFF (in hex) 26

14 Two s complement number representation 8-bits Signed Number Representation Binary Hex Unsigned Value Signed Value D E F FD FE FF Two s complement number representation 8-bits Most significant bit 0 means " zero (in hex: 0..7) 1 means < zero (in hex: 8..F) Signed Number Representation Binary Hex Unsigned Value Signed Value D E F (2 7 ) (2 7-1) (2 7-2) FD FE FF

15 Two s complement number representation 8-bits Most significant bit 0 means " zero (in hex: 0..7) 1 means < zero (in hex: 8..F) Signed Number Representation Binary Hex Unsigned Value Signed Value D E F (2 7 ) (2 7-1) (2 7-2) FD FE FF Always one more negative number than positive numbers: -128,..., -1, 0, 1, = 128 values = 128 values = 2 8 = 256 values 29 Two s complement number representation 32-bits Signed Number Representation Binary Hex Unsigned Value Signed Value FFF FFFD 2,147,483,645 2,147,483, FFF FFFE 2,147,483,646 2,147,483, FFF FFFF 2,147,483,647 2,147,483, ,147,483,648-2,147,483,648 -(2 31 ) ,147,483,649-2,147,483,647 -(2 31-1) ,147,483,650-2,147,483,646 -(2 31-1) FFFF FFFD 4,294,967, FFFF FFFE 4,294,967, FFFF FFFF 4,294,967,296-1 Always one more negative number than positive numbers: -2,147,483,648,..., -1, 0, 1, ,147,483, values values = 2 32 values 30

16 Ranges of Numbers Using Signed Values...in the two s complement system of number representation: Total Largest Most Number Positive Negative of Values Number Number Byte (2 7 ) (8-bits) Halfword (2 15 ) (16-bits) 64K 32K-1-32K 65,536 32,767-32,768 Word (2 31 ) (32-bits) 4G 2G-1-2G 4,294,967,296 2,147,483,647-2,147,483, Addition Decimal: Binary: etc = = = = 11 32

17 Addition: The algorithm is the same for SIGNED and UNSIGNED. Overflow detection is slightly different. 8-bit Unsigned: 8-bit Signed: = = = = = = -106 Overflow! (max value = 255) 33 Addition: The algorithm is the same for SIGNED and UNSIGNED. Overflow detection is slightly different. 8-bit Unsigned: 8-bit Signed: = = = = = = -106 Overflow! (max value = 255) Subtraction: The algorithm is the same for SIGNED and UNSIGNED. Overflow detection is slightly different. 34

18 Addition: The algorithm is the same for SIGNED and UNSIGNED. Overflow detection is slightly different. 8-bit Unsigned: 8-bit Signed: = = = = = = -106 Overflow! (max value = 255) Subtraction: The algorithm is the same for SIGNED and UNSIGNED. Overflow detection is slightly different. Multiplication: Two algorithms. 8-bit Signed: 8-bit Unsigned: = = 254 X = -2 X = = = 64,516 (NOTE: Result may be twice as long as operands.) 35 Addition: The algorithm is the same for SIGNED and UNSIGNED. Overflow detection is slightly different. 8-bit Unsigned: 8-bit Signed: = = = = = = -106 Overflow! (max value = 255) Subtraction: The algorithm is the same for SIGNED and UNSIGNED. Overflow detection is slightly different. Multiplication: Two algorithms. 8-bit Signed: 8-bit Unsigned: = = 254 X = -2 X = = = 64,516 (NOTE: Result may be twice as long as operands.) Division: Two algorithms. 36

19 Arithmetic Negation The Algorithm to Negate a Signed Number: Bitwise complement (i.e., logical NOT) Followed by add 1 complementing: add 1: = 2 37 Arithmetic Negation The Algorithm to Negate a Signed Number: Bitwise complement (i.e., logical NOT) Followed by add = 2 complementing: add 1: 38

20 Arithmetic Negation The Algorithm to Negate a Signed Number: Bitwise complement (i.e., logical NOT) Followed by add = 2 complementing: add 1: Arithmetic Negation The Algorithm to Negate a Signed Number: Bitwise complement (i.e., logical NOT) Followed by add = 2 complementing: add 1: = -2 40

21 Arithmetic Negation The Algorithm to Negate a Signed Number: Bitwise complement (i.e., logical NOT) Followed by add = 2 complementing: add 1: = -2 Arithmetic negation can overflow! Every signed number can be negated,... except the most negative number. 41 Arithmetic Negation The Algorithm to Negate a Signed Number: Bitwise complement (i.e., logical NOT) Followed by add = 2 complementing: add 1: = -2 Arithmetic negation can overflow! Every signed number can be negated,... except the most negative number. 8-Bit complementing: add 1: =

22 Arithmetic Negation The Algorithm to Negate a Signed Number: Bitwise complement (i.e., logical NOT) Followed by add = 2 complementing: add 1: = -2 Arithmetic negation can overflow! Every signed number can be negated,... except the most negative number. 8-Bit = -128 complementing: add 1: 43 Arithmetic Negation The Algorithm to Negate a Signed Number: Bitwise complement (i.e., logical NOT) Followed by add = 2 complementing: add 1: = -2 Arithmetic negation can overflow! Every signed number can be negated,... except the most negative number. 8-Bit = -128 complementing: add 1:

23 Arithmetic Negation The Algorithm to Negate a Signed Number: Bitwise complement (i.e., logical NOT) Followed by add = 2 complementing: add 1: = -2 Arithmetic negation can overflow! Every signed number can be negated,... except the most negative number. 8-Bit = -128 complementing: add 1: = Arithmetic Negation The Algorithm to Negate a Signed Number: Bitwise complement (i.e., logical NOT) Followed by add = 2 complementing: add 1: = -2 Arithmetic negation can overflow! Every signed number can be negated,... except the most negative number. 8-Bit = -128 complementing: add 1: = -128 The most negative 32-bit number, 0x Hex: Binary: Decimal: -2,147,483,648 46

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