Blinking an LED 1 PARTS: Circuit 2 LED. Wire. 330Ω Resistor
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1 Circuit PIN 3 RedBoard Blinking an LED LED (Light-Emitting Diode) Resistor (33 ohm) (Orange-Orange-Brown) LEDs (light-emitting diodes) are small, powerful lights that are used in many different applications. To start off the SIK, we will work on blinking an LED. That's right - it's as simple as turning a light on and off. It might not seem like much, but establishing this important baseline will give you a solid foundation as we work toward more complex experiments. (Ground) PARTS: LED X 33Ω Resistor X Wire X 3 - POWER ANALOG IN ~ ~ 3 3
2 - - A a b c d e f g h i 3 5 LED: 6 (-) 9 3 Flat Edge 5 6 Short Leg a b c d e f g h i 3 ~ ~ 3 Circuit : Blinking an LED - POWER ANALOG IN
3 Component: Image Reference: LED (5mm) - + c c Ω Resistor a3 a3 Jumper Wire Jumper Wire + Jumper Wire e e
4 Open Your First Sketch: Open Up the Arduino IDE software on your computer. Coding in the Arduino language will control your circuit. Open the code for Circuit by accessing the SIK Guide Code you downloaded and placed into your Examples folder earlier. File Edit Sketch Tools Help New Open... Sketchbook Examples Close Save Save As... Upload Upload Using Progammer Page Setup Print.Basics.Digital 3.Analog.Communication 5.Control 6.Sensors.Displays.Strings Arduino SIK Guide Code EEPROM Ethernet Firmata Liquid Crystal SD Servo SoftwareSerial SPI Stepper Wire Circuit # Circuit # Circuit #3 Circuit # Circuit #5 Circuit #6 Circuit # Circuit # Circuit #9 Circuit # Circuit # Circuit # Circuit #3 Circuit # Circuit #5 // Circuit # /* Blink Turns on an LED on for one second, then off for one second, repeatedly. This example code is in the public domain. */ void setup() { // initialize the digital pin as an output. // Pin 3 has an LED connected on most Arduino boards: pinmode(3, OUTPUT); } void loop() { digitalwrite(3, HIGH); delay(); digitalwrite(3, LOW); delay(); } // set the LED on // wait for a second // set the LED off // wait for a second
5 This compiles your code. The IDE changes it from text into instructions the computer can understand. This sends the instructions via the USB cable to the computer chip on the RedBoard. The RedBoard will then begin running your code automatically. // The result of a completed circuit with correct code after verified and uploaded. - POWER ANALOG IN ~ ~ 3 3
6 Circuit Code to Note: Arduino Code: Open Arduino IDE // File > Examples > SIK Guide > Circuit # pinmode(3, OUTPUT); Before you can use one of the RedBoard's pins, you need to tell the RedBoard whether it is an INPUT or OUTPUT. We use a built-in "function" called pinmode() to do this. digitalwrite(3, HIGH); When you're using a pin as an OUTPUT, you can command it to be HIGH (output 5 volts), or LOW (output volts). What you Should See: You should see your LED blink on and off. If it isn't, make sure you have assembled the circuit correctly and verified and uploaded the code to your board or see the troubleshooting tips below. - POWER ANALOG IN ~ ~ 3 3 Troubleshooting: Real World Application: LED Not Lighting Up? LEDs will only work in one direction. Try taking it out and twisting it degrees (no need to worry, installing it backward does no permanent harm). Almost all modern flat screen televisions and monitors have LED indicator lights to show they are on or off. Program Not Uploading This happens sometimes, the most likely cause is a confused serial port, you can change this in tools>serial port> Still No Success? A broken circuit is no fun, send us an and we will get back to you as soon as we can: techsupport@sparkfun.com
RESET SIK GUIDE SCL SCA AREF GND ~11 ~10 13 RX TX ~9 8 7 ~6 ~5 4 ~3 DIGITAL (PWM~) 7-15V ON
.V V IOREF -V A POWER ANALOG IN A A A A A0 VIN ~ ~0 SCL SDA AREF ISP ~ ON DIGITAL (PWM~) ~ ~ ~ 0 SIK GUIDE SCL SCA AREF ~ ~0 Your guide to the SparkFun Inventor s Kit for the SparkFun RedBoard ~ ~ ~ ~
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