Designing a multimedia interactive to support shared learning experiences
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1 Designing a multimedia interactive to support shared learning experiences Steve DiPaola & Caitlin Akai Simon Fraser University Siggraph Boston 2006 Educator s Workshop
2 Outline Technology in informal learning spaces Design issues for multimedia interactives Introduction to the Virtual Beluga project Technical description of the simulation Educational content Interaction Design 2
3 Technology in informal learning spaces Informal learning spaces like museums, science centres, zoos and aquaria are increasingly incorporating technology into their exhibits However, inherent in these spaces are many constraints that can limit the potential of technology Appropriate design of multimedia exhibits can ensure technology enhances educational content and visitor experience 3
4 What is multimedia interactive technology? The use of various forms of technology (may include text, video, sound, animation, haptics, and realistic graphics) that users can interact with Examples include computers, touchscreens, spinbrowsers, sensor or camera-based interfaces, and virtual reality environments. 4
5 Design issues for multimedia Limited contact time interactives Educational content must be engaging and accessible Exhibits must work without supervision High traffic, use and abuse Effective use of technology Visitors travel in groups 5
6 Virtual Beluga Project In collaboration with the Vancouver Aquarium and Bill Kraus from Digital Biology Based on a highly realistic dynamic virtual beluga simulation Interaction goal was to create a user-centric, shared, collaborative, and reflective learning space Important to encourage deeper interaction with the content than that available through traditional wall signage or video 6
7 vbeluga System The virtual belugas are shown in a wild pod context The system is based on an artificial intelligence architecture so the belugas can learn and alter their behavior based on changes in their environment The use of a physically-based system allows for natural whale locomotion and realistic looking water Highly realistic graphics are achieved through actuators ('virtual bones and muscles'), a virtual physics model, collision detection, lighting and shadows 7
8 8
9 Simulation Software 9
10 Educational messages Data from researchers, aquarium staff and visitors were incorporated into the interactive Belugas live in an acoustic world Human activities affect the way belugas use sound to navigate and communicate Our knowledge of wild beluga behaviour is very limited 10
11 11
12 Interaction Design Solution: Camera-tracked tabletop Allows visitors to engage in educational "what if" scenarios of wild beluga behavior using a shared tangible interface controlling a large screen display Focuses on collaborative aspect of visitor experience Removes technology from direct visitor contact Does not allow visitors to directly control wild belugas 12
13 Adaptability Summer camp Beluga encounters Receptions 13
14 Conclusion Well designed multimedia interactives can provide new possibilities for both shared learning experiences and collaborative interaction 14
15 Acknowledgments Steve DiPaola Bill Kraus Vancouver Aquarium Valerie Vergara 15
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