Windows Phone SDK 8.0 omogućuje kreiranje aplikacija za Windows Phone 8 and Windows Phone 7.5 uređaje. SDK 7.1

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1 Igor Mirković

2 SDK 8.0 Windows Phone SDK 8.0 omogućuje kreiranje aplikacija za Windows Phone 8 and Windows Phone 7.5 uređaje. SDK 7.1 Windows Phone SDK 7.1 i omogućuju razvoj aplikacija za Windows Phone 7.5 i Windows Phone 7.0 uređaje.

3 HTML XNA Direct3D

4 HTML-bazirana aplikacija nije podržana kao aplikacijski model u Windows Phone 8. No može se kreirati upravljana aplikacija sa XAML koji se nalazi ispred i otvara preglednik i pokreće HTML. Windows Phone 8, preglednik na mobitelima je poboljšan na Internet Explorer Mobile 10. Omogućuje HTML5/CSS3 implementacije, Skalabilnu vektorsku grafiku (SVG), ES5, indeksiranje DB, praćenje pokreta

5 Windows Phone Software Development Kit (SDK) 7.1 omogućuje sve alate za izradu aplikacija i igara za Windows Phone 7.0 i Windows Phone 7.5 uređaje. Windows Phone SDK uključuje sljedeće Microsoft Visual Studio 2010 Express for Windows Phone Windows Phone Emulator Windows Phone SDK 7.1 Assemblies Silverlight 4 SDK and DRT Windows Phone SDK 7.1 Extensions for XNA Game Studio 4.0 Microsoft Expression Blend SDK for Windows Phone 7 Microsoft Expression Blend SDK for Windows Phone OS 7.1 WCF Data Services Client for Window Phone Microsoft Advertising SDK for Windows Phone

6 The Windows Phone SDK 8.0 je razvojno okruženje sa svim dodacima koje se koristi za izgradnju aplikacija i igara za Windows Phone 8.0 i Windows Phone 7.5. Windows Phone SDK donosi samostalnu Visual Studio Express 2012 verziju za Windows Phone ili radi kao dodatak za Visual Studio 2012 Sa ovim SDK, možemo koristiti postojeće programersko znanje i kodove za izgradnju vođenih (managed) ili izvornih aplikacija. SDK uključuje višestruke emulatore i dodatne alate za provjeru i testiranje aplikacija u uvjetima kao što su na mobitelima.

7 Supported operating systems: Windows 8, Windows 8 Pro Operating system type: Windows 8 64-bit (x64) verzija Hardware: 6.5 GB slobodnog mjesta na disku 4 GB RAM 64-bit (x64) CPU Windows Phone 8 Emulator: Windows 8 Pro verzija ili veća Zahtijeva procesor koji podržava Second Level Address Translation (SLAT)

8 skup tehnologija i platforma za pokretanje i rad multimedijalnih aplikacija skup API-ja: Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, XInput, DirectWrite... Direct3D je najkorišteniji DirectX API

9 Direct3D (3D API za grafiku unutar DirectX) se naveliko koristi za razvoj video igara za Microsoft Windows, Microsoft Xbox, Microsoft Xbox 360 i Sega Dreamcast igre. Od pojavljivanja windows 8 Direkt3D doseže svoj procvat te analitičari smatraju da će biti glavni alat za razvoj igrica na Win8 za različite uređaje.

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12 Void Direct3DInterop::SetManipulationHost (DrawingSurfaceManipulationHost^ manipulationhost) { manipulationhost->pointerpressed += ref new TypedEventHandler<DrawingSurfaceManipulationHost^, PointerEventArgs^>(this, &Direct3DInterop::OnPointerPressed); manipulationhost->pointermoved += ref new TypedEventHandler<DrawingSurfaceManipulationHost^, PointerEventArgs^>(this, &Direct3DInterop::OnPointerMoved); manipulationhost->pointerreleased += ref new TypedEventHandler<DrawingSurfaceManipulationHost^, PointerEventArgs^>(this, &Direct3DInterop::OnPointerReleased); }

13 Microsoft XNA Game Studio 4.0 omogućuje jednostavno kreiranje odličnih igara za Windows-baziranih PC Xbox 360 konzole Windows Phone XNA Game Studio 4.0 je programersko okruženje koje dopušta korištenje Visual Studio 2010 za kreiranje igara. XNA Game Studio 4.0 uključuje XNA Framework 4.0, koji je skupina povezanih biblioteka dizajniranih za razvoj igrica na Microsoft.NET Framework 4.

14 Even though almost everything is different, our app platform maintains a high degree of backward compatibility. So, from the perspective of the platform APIs, you generally don t have to do anything your app should just continue to work, without any changes. Where this becomes a little less cut-and-dried is if you re doing anything unusual or unsupported in your app (more below).

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20 Texture2D texture1; Texture2D texture2; Vector2 spriteposition1; Vector2 spriteposition2; Vector2 spritespeed1 = new Vector2(50.0f, 50.0f); Vector2 spritespeed2 = new Vector2(100.0f, 100.0f); int sprite1height; int sprite1width; int sprite2height; int sprite2width; SoundEffect soundeffect;

21 protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spritebatch = new SpriteBatch(GraphicsDevice); texture1 = Content.Load<Texture2D>("PhoneGameThumb"); texture2 = Content.Load<Texture2D>("PhoneGameThumb"); soundeffect = Content.Load<SoundEffect>("Windows Ding"); spriteposition1.x = 0; spriteposition1.y = 0; spriteposition2.x = graphics.graphicsdevice.viewport.width - texture1.width; spriteposition2.y = graphics.graphicsdevice.viewport.height - texture1.height; sprite1height = texture1.bounds.height; sprite1width = texture1.bounds.width; sprite2height = texture2.bounds.height; sprite2width = texture2.bounds.width; }

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23 protected override void Draw(GameTime gametime) { graphics.graphicsdevice.clear(color.cornflowerblue); // Draw the sprite. spritebatch.begin(spritesortmode.backtofront, BlendState.AlphaBlend); spritebatch.draw(texture1, spriteposition1, Color.White); spritebatch.end(); spritebatch.begin(spritesortmode.backtofront, BlendState.Opaque); spritebatch.draw(texture2, spriteposition2, Color.Gray); spritebatch.end(); base.draw(gametime); }

24 public void Draw () Texture2D texture Tekstura koju iscrtava Vector2 position Pozicija na koju se iscrtava (gornji lijevi kut) Rectangle destination Rectangle U koji prostor da se isctrava Nullable<Rectangle> sourcerectangle Dozvoljava iscrtavanje samo dijela slike Color color Boja sjenčanja float rotation Stupanj rotacije u radijanima Vector2 origin Točka oko koje će se vršiti rotacija Vector2 scale Skaliranje slike (1 originalna slika) SpriteEffects effects Zaokretanje slike (flip) horizontalno ili vertikalno Float layerdepth Specificiranje koja slika će se iscrtati iznad drugih

25 protected override void Update(GameTime gametime) { // Allow the game to exit. If(GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.exit(); // Move the sprite around. UpdateSprite(gameTime, ref spriteposition1, ref spritespeed1); UpdateSprite(gameTime, ref spriteposition2, ref spritespeed2); CheckForCollision(); base.update(gametime); }

26 void UpdateSprite(GameTime gametime, ref Vector2 spriteposition, ref Vector2 spritespeed) { // Move the sprite by speed, scaled by elapsed time. spriteposition += spritespeed * (float)gametime.elapsedgametime.totalseconds; int MaxX = graphics.graphicsdevice.viewport.width - texture1.width; int MinX = 0; int MaxY = graphics.graphicsdevice.viewport.height - texture1.height; int MinY = 0; // Check for bounce. if (spriteposition.x > MaxX) { spritespeed.x *= -1; spriteposition.x = MaxX; } else if (spriteposition.x < MinX) { spritespeed.x *= -1; spriteposition.x = MinX; } if (spriteposition.y > MaxY) { spritespeed.y *= -1; spriteposition.y = MaxY; } else if (spriteposition.y < MinY) { spritespeed.y *= -1; spriteposition.y = MinY; } }

27 void CheckForCollision() { BoundingBox bb1 = new BoundingBox( new Vector3(spritePosition1.X - (sprite1width / 2), spriteposition1.y - (sprite1height / 2), 0), new Vector3(spritePosition1.X + (sprite1width / 2), spriteposition1.y + (sprite1height / 2), 0)); BoundingBox bb2 = new BoundingBox( new Vector3(spritePosition2.X - (sprite2width / 2), spriteposition2.y - (sprite2height / 2), 0), new Vector3(spritePosition2.X + (sprite2width / 2), spriteposition2.y + (sprite2height / 2), 0)); if (bb1.intersects(bb2)) { soundeffect.play(); } }

28 Učitavanje tekstura Učitavanje zvuka Kreiranje 2D objekata Postavljanje početne pozicije i brzine Detekcija sudara

29 Igricu bi trebalo biti vrlo jednostavno za napraviti Primjer koji sam predstavio ima sve elemente za razvoj jednostavnih igrica No je li zapravo tako?

30 Problemi Nepoznavanje metoda (funkcija) Odbijanje loptice od objekata Prolazak kroz objekte čija tekstura omogućava prolazak Dizajniranje početnog udarce (postavljanja kuta i početne brzine)

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33 Direct3D for Windows Phone 8 XAML and Direct3D apps for Windows Phone 8; How to create your first XNA Game Studio 4.0 app for Windows Phone; Displaying Graphics; Going Beyond: XNA Game Studio in 3D; Exercise 1: Basic XNA Framework Game with Game State Management; Working with Touch Input (Windows Phone); More powerful features of the SpriteBatch; XNA Tutorial for C# overview Series 1; Microsoft Direct3D

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