cs6964 March TOOLKITS Miriah Meyer University of Utah

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1 cs6964 March TOOLKITS Miriah Meyer University of Utah

2 administrivia 2

3 feb : proposal meetings march 7 : presentation topics due march 9 : proposals due march 27-april 3 : project updates april 5-24 : paper presentations may 1 : final project presentations may 3 : process books due 3

4 4

5 last time... 5

6 MAPS - landmarks - discrete data - continuous data - choropleths - cartograms - projections 6

7 landmarks 7

8 data as points 8

9 data as lines 9

10 data as charts 10

11 Lines of Equal Magnetic Declination first contour map isopleth map which overlays continuous data using a third encoding channel Edmond Halley,

12 heatmaps 12

13 isocurves 13

14 Illiteracy in France first choropleth map choropleth map in which areas are shaded, colored, or patterned relative to a data attribute value Charles Dupin,

15 15

16 Land Area first cartogram cartogram map in which areas are scaled and distorted relative to a data attribute value Emile Levasseur,

17 GDP 17

18 projections azimuthal preserves direction equal-area preserves area conformal preserves local shapes 18

19 - toolkits and languages - tableau public - d3 - processing - tips for giving a talk 19

20 TABLEAU PUBLIC 20

21 - free version of Tableau - publish visualizations to the web - create interactive visualization dashboards - Tableau is a tool for visual analytics - commercial predecessor of Polaris 21

22 22

23 23

24 D3 24

25 - domain-specific language for developing visualizations for the web - uses JavaScript - requires understanding - JavaScript objects, functions, and the method-chaining paradigm of jquery - SVG - replacement to Protovis - lots of built in methods and techniques 25

26 26

27 27

28 28

29 INTRO TO PROCESSING slide acknowledgements: Moritz Baecher, Harvard University 29

30 Outline What is Processing? Where to get it? How to use it? What can I do with it? Where to get help?

31 Outline What is Processing? Where to get it? How to use it? What can I do with it? Where to get help?

32 - domain-specific language for interactive visualizations - export applets and applications - built on top of Java - requires understanding - basic OO-methods - basic Java - simplified graphics pipeline - simplification of graphics programming (ie OpenGL) - no built in methods or techniques 32

33 Outline What is Processing? Where to get it? How to use it? What can I do with it? Where to get help?

34 Where to get it? Go to: Click on Download : Pick your system:

35 Outline What is Processing? Where to get it? How to use it? What can I do with it? Where to get help?

36 Processing Development Environment Run Stop Open New Save Export

37 Processing Development Environment Run Stop Open New Save Export Andriod

38 Processing Development Environment Sketch name Type code here Message window

39 Commands name(arguments); ellipse(50,50,100,100);

40 A First Sketch

41 Errors highlighted line error message line number

42 Output Window x y (0,0)

43 Save And Export Save Export

44 Outline What is Processing? Where to get it? How to use it? What can I do with it? Where to get help?

45 Language and Libraries Shape, Color, Image, Text, Interaction,... Video, Network, PDF, Audio,...

46 Simple Shapes point(x,y); line(x1,y1,x2,y2); rect(x,y,width,height); ellipse(x,y,width,height);

47 Colors stroke(red,green,blue); stroke(grey); nostroke(); fill(red,green,blue); fill(grey); fill color nofill(); stroke color red,green,blue,grey in [0,255]

48 Example x line(1,0,6,0); rect(3,3,9,5); y rect(9,11,5,5);

49 Example x stroke(255,0,0); line(1,0,6,0); rect(3,3,9,5); y rect(9,11,5,5);

50 Example x stroke(255,0,0); line(1,0,6,0); stroke(0,255,0); rect(3,3,9,5); y rect(9,11,5,5);

51 Example x stroke(255,0,0); line(1,0,6,0); stroke(0,255,0); fill(0,0,255); rect(3,3,9,5); y rect(9,11,5,5);

52 Example x stroke(255,0,0); line(1,0,6,0); stroke(0,255,0); fill(0,0,255); rect(3,3,9,5); nofill(); stroke(20); y rect(9,11,5,5);

53 Animation void setup() { } // init code setup(); draw(); draw(); draw(); skip code draw(); void draw() { } // drawing code draw(); draw();...

54 Example set window size set background color (mousex, mousey) mouse position

55 Interaction mousex, mousey current mouse position void mousepressed() { // handle event } called when mouse is pressed void keypressed() { // handle event } called when a key is pressed

56 Example draw red rectangle when mouse is pressed clear window when a key is pressed

57

58 Outline What is Processing? Where to get it? How to use it? What can I do with it? Where to get help?

59 Find in Reference 1. Mark 2. Right Click 3. Find in Reference

60 examples how to program via Processing quick start

61 HOW TO GIVE A TALK 61

62 RECOMMENDED READING 62

63 - great ideas are worthless if you keep them to yourself - good papers and talks are a fundamental part of research excellence - invest time - learn skills - practice 63

64 THINGS TO ASSUME ABOUT YOUR AUDIENCE - they don t know who you are - they have never heard of the subject you are speaking on - they just ate lunch and are ready for a nap - wake them up and get them excited! 64

65 PRINCIPLES OF EFFECTIVE TALKS - communicate your arguments and evidence - persuade your audience they are true - be interesting and entertaining 65

66 66

67 67

68 68

69 69

70 70

71 71

72 72

73 - move around - easier to keep focus on someone that is moving - shows enthusiasm - but, don t overdo it 73

74 - vary the pitch of your voice - monotones are sleep-inducing - voice or video record yourself - speak loudly and clearly, and face the audience - most people don t realize how softly they speak - give your talk to the audience, not your slides - minimal text on your slides helps with this - make eye-contact with the whole audience 74

75 - summarize your talk at the beginning and end - tell em what you re gonna tell em - tell em - tell em what you told em 75

76 - finish within your time limit - practice the entire talk - use a timing device - decide in advance what you can skip - rule-of-thumb is 1.25 minutes per slide - 18 minute presentation is ~14 slides 76

77 - practice, practice, practice - don t plan to improvise, rehearse everything 77

78 DEALING WITH NERVES Hans Hagen 78

79 NUTS & BOLTS 79

80 80

81 STRUCTURE - rule-of-thumb: you have 2 minutes to engage your audience before they doze off - Why should I stay awake for this talk? - What is the problem? - Why is it an interesting problem? - starting with the outline is a waste of time 81

82 STRUCTURE - talk about the problem - talk about the solution - talk about where this will lead us - repeat 82

83 SLIDES - background - choose solid color, preferable white or black - don t let the background compete with the foreground - avoid too much text - no full sentences - keep the text readable - rule-of-thumb: nothing smaller than 28 pt font - save animation for emphasis 83

84 Williams s design principles C R A P 84

85 Williams s design principles Contrast Repetition Alignment Proximity 85

86 PRINCIPLE OF CONTRAST If two items are not exactly the same, then make them different. Really different. Don t be a wimp. 86

87 87 Williams 1994

88 PRINCIPLE OF REPETITION Repeat some aspect of the design throughout the entire piece. 88

89 REPETITIONS bold typeface light typeface square bullets indents spacing alignments 89 Williams 1994

90 PRINCIPLE OF ALIGNMENT Nothing should be placed on the page arbitrarily. Every item should have a visual connection with something else. 90

91 strength of edge gives strength to the layout 91 Williams 1994

92 PRINCIPLE OF PROXIMITY Group related items together... physical closeness implies a relationship. 92

93 93 Williams 1994

94 FOR YOUR PRESENTATIONS 94

95 PAPER PRESENTATIONS - analysis of the methods and papers - use the language and framework discussed in class - critique of the methods and papers - have an opinion! - argue your point based on what we ve been talking about this semester 95

96 96

97 L18: Design studies REQUIRED READING 97

98 98

99 99

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