TABLE OF CONTENTS PREFACE CHAPTER1 INTRODUCING WINDOWS++ 1

Size: px
Start display at page:

Download "TABLE OF CONTENTS PREFACE CHAPTER1 INTRODUCING WINDOWS++ 1"

Transcription

1 TABLE OF CONTENTS PREFACE xv CHAPTER1 INTRODUCING WINDOWS The Problem: How to Reuse Code? A Solution: Windows WhyC++? Design Goals Hello, Windows++ 8 CHAPTER2 POINTS, RECTANGLES, AND A QUICK TOUR OF C Points Member Functions Inline Functions Function Overloading new and delete Constructors The Destructor Operator Overloading V

2 WINDOWS References Overloading = Rectangles Classes and Objects Encapsulation Derived Classes and Inheritance Class Hierarchies Inheritance vs. Membership Summary 39 CHAPTER3 INFRASTRUCTURE HELLO: The C Version HELL01: Windows++ Basics Files, Files, Files The Base Window Class: WPWin Creating the Window A Few Words on assert Filling in createargs: The WPWin Constructor Brainless Coding: Filling Out the WPWin Class HELL Compiling HELL HELL02: The Application Class The Module Class: WPModule The Application Object: App Encapsulating the Message Loop Accelerators Hiding WinMain The Main Window: WPMainWin Automatic Menüs and Icons HELL Making Windows++ a Library HELL03: The Window Procedure Events 82

3 TABLE OF CONTENTS vii Handling Events: msgproc Linking the Window Unlinking the Window Virtual Function Magic The Window Procedure Destroying the Window Differentiating Between Stack and Memory Objects HELL The Final HELLO: "Virtualizing" Window Messages The 14-Page Switch Statement Message = Virtual Function How Many Functions? Implementing the Virtual Message Functions A Brief Digression: PeekMessage and doldle Drawing on the Screen: A Peek at GDI HELLO: The Final Version Looking Back 119 CHAPTER4 MEMORY MANAGEMENT Preliminaries Windows Modes Memory Models A Review of Windows Memory Management Windows++ Memory Management The First Cut Handling the Out-of-Memory Condition The LDT Problem Fixing the LDT Problem: MemHeap The Local Heap Using the Heaps Overloading new and delete Force-Allocating Global Memory 144

4 viii WINDOWS Fixing GetWin Returning Memory to Windows Reporting on Memory Usage MEMTEST Summary 153 CHAPTER5 GLOBAL OBJECTS AND TOE The MKC Program The Mouse The Keyboard The Cursor The WAIT Cursor Encapsulating What's Generic in MKC Other Global Objects The Caret WIN.INI The Clipboard TOE Child Windows TOE Squares ToeBoard A Trick with Constructors and Destructors Keyboard Events Handling Child Messages Summary 182 CHAPTER6 USER INTERFACE The Windows GUI CUA: GUI Guidelines Galore Specification of WINEDIT Brainstorming WINEDIT 187

5 TABLE OF CONTENTS ix Abstract Windows Apps Menü Basics WPMenu Menü Messages Implementing WINEDIT The Main Window Adding File Names to WPMainWin The File Commands File Open and Save: Enhancing WPMultiEdit File Print The Edit Commands Menü Graying The Prompt Line Resource Coding Made Simple OSmall is Beautiful Modeling MDI Three New Window Classes WPMDIClient WPMDIFrame WPMDIChild Modifying the Main Message Loop MDI Resource Macros MEDIT Summary 230 CHAPTER7 DIALOGS The Problem with Dialogs The Resource Template The Dialog Procedure WishfuI Thinking: Object-Oriented Dialogs Plan of Attack Windows++ Dialog Mechanics Creating Dialogs 242

6 X WINDOWS The Dialog Procedure Linking the Dialog Dialog Initialization Ending the Dialog Summary Controls Control Basics A Typical Control: WPEdit List Boxes Other Built-in Controls Specialized Controls Object-Oriented Dialogs Linking Control Objects Updating Controls Linking the Whole Dialog Creating the Controls Some Useful Macros Putting It All Together: DIgEditPerson Reusable Dialogs About String Input File Dialogs The Print Dialog Modeless Dialogs Summary 316 CHAPTER8 GRAPHICS Two Areas of Improvement Problems with GDI Object-Oriented Graphics Repackaging GDI A Device Context for Every Occasion Creating and Destroying Device Contexts 323

7 TABLE OF CONTENTS xi Device Names Brainless GDI functions Pens, Brushes, and All That Rot RANDRECT Bitmaps, Memory Device Contexts, and MANDEL Object-Oriented Graphics DRAW The GPP Library Shapes Bounds Clipping Shape Lists Hit Detection Hilite Shapes Implementing DRAW The Main Window Creating Shapes Selection and Dragging Printing Miscellaneous Details Evaluating DRAW: Issues for a Real System Printing WPPrinter Escape Functions The Abort Dialog Line Printing Summary 379 CHAPTER9 DLL-ING WINDOWS What's a DLL? DLL Basics Exporting DLL Functions LibMain and WEP 385

8 xii WINDOWS Choosing a Memory Model Compiling ERRBOX Classes Classes in the DLL Classes in the Application Compiling DLL and APP DLL-ing Windows The Application Object Object Ownership An Obscure Bug Miscellaneous Details Building the DLL Summary 406 CHAPTER10 CONCLUSION 409 APPENDIX A WINDOWS++ SOURCE CODE 415 A.1 Class Library 415 MAKEFILES, etc 415 GPP 417 LIBMAIN 423 WINMAIN 423 WPAPP 425 WPBUTN 435 WPCOMBO 437 WPCTRL 438 WPDLFILE 443 WPDLG 445 WPDLPRT 449 WPDLSTR 451 WPEDIT 455

9 TABLE OF CONTENTS xiii WPGDI 456 WPGLOB 467 WPHEAP 471 WPID 473 WPLIST 474 WPMAIN 475 WPMDI 480 WPMENU 484 WPODRAW 486 WPP 488 WPPDEFS 490 WPPOINT 491 WPRECT 492 WPSBAR 495 WPSTATIC 496 WPWIN 496 A.2 Sample Programs 505 MAKEFILES 505 DRAW 506 HELLO 513 LAUNCH 514 MANDEL 516 MEDIT 522 MKC 525 PEOPLE 527 RANDRECT 534 TOE 535 WINEDIT 541 A.3 Zortech Files 543 A.4 Class Hierarchy Map 546 BIBLIOGRAPHY 547 INDEX 549

Introduction to C++/CLI 3. What C++/CLI can do for you 6 The rationale behind the new syntax Hello World in C++/CLI 13

Introduction to C++/CLI 3. What C++/CLI can do for you 6 The rationale behind the new syntax Hello World in C++/CLI 13 contents preface xv acknowledgments xvii about this book xix PART 1 THE C++/CLI LANGUAGE... 1 1 Introduction to C++/CLI 3 1.1 The role of C++/CLI 4 What C++/CLI can do for you 6 The rationale behind the

More information

Using Inspiration 7 I. How Inspiration Looks SYMBOL PALETTE

Using Inspiration 7 I. How Inspiration Looks SYMBOL PALETTE Using Inspiration 7 Inspiration is a graphic organizer application for grades 6 through adult providing visual thinking tools used to brainstorm, plan, organize, outline, diagram, and write. I. How Inspiration

More information

SHRI ANGALAMMAN COLLEGE OF ENGINEERING AND TECHNOLOGY DEPARTMENT OF COMPUTER SCIENCE VISUAL PROGRAMMING UNIT I

SHRI ANGALAMMAN COLLEGE OF ENGINEERING AND TECHNOLOGY DEPARTMENT OF COMPUTER SCIENCE VISUAL PROGRAMMING UNIT I SHRI ANGALAMMAN COLLEGE OF ENGINEERING AND TECHNOLOGY DEPARTMENT OF COMPUTER SCIENCE YEAR : III VISUAL PROGRAMMING UNIT I SEMESTER : V WINDOWS PROGRAMMING 1. List out the aspects of Windows 2. Define Dynamic

More information

Mastering BorlandC++ 4.5

Mastering BorlandC++ 4.5 Mastering BorlandC++ 4.5 Second Edition Tom Swan jsams 201 West 103rd Street Indianapolis, Indiana 46290 Contents Part I Environments 1 1 Introducing Borland C++ 4.5 3 Requirements 4 Installing Borland

More information

KINGS COLLEGE OF ENGINEERING PUNALKULAM DEPARTMENT OF INFORMATION TECHNOLOGY QUESTION BANK UNIT - I WINDOWS PROGRAMMING PART A (2 MARKS)

KINGS COLLEGE OF ENGINEERING PUNALKULAM DEPARTMENT OF INFORMATION TECHNOLOGY QUESTION BANK UNIT - I WINDOWS PROGRAMMING PART A (2 MARKS) 1 KINGS COLLEGE OF ENGINEERING PUNALKULAM - 613 303 DEPARTMENT OF INFORMATION TECHNOLOGY QUESTION BANK Subject Code & Name: CS1305 Visual Programming Year / Sem : III / VI UNIT - I WINDOWS PROGRAMMING

More information

DEPARTMENT OF INFORMATION TECHNOLOGY ACADEMIC YEAR EVEN SEMESTER QUESTION BANK. UNIT I WINDOWS PROGRAMMING Part-A (2-MARKS)

DEPARTMENT OF INFORMATION TECHNOLOGY ACADEMIC YEAR EVEN SEMESTER QUESTION BANK. UNIT I WINDOWS PROGRAMMING Part-A (2-MARKS) SUB CODE: CS1253 DEPARTMENT OF INFORMATION TECHNOLOGY ACADEMIC YEAR 2008-2009 EVEN SEMESTER SUB NAME: VISUAL PROGRAMMING QUESTION BANK UNIT I WINDOWS PROGRAMMING 1. Write a simple windows program to print

More information

Practical C++ Programming

Practical C++ Programming SECOND EDITION Practical C++ Programming Steve Oualline O'REILLY' Beijing Cambridge Farnham Koln Paris Sebastopol Taipei Tokyo Preface xv Part I. The Basics 1. What Is C++? 3 A Brief History of C++ 3 C++

More information

ощ 'ршорвшэш! цвн-эориэу ощ 'sajbpossv # PIPG DUJ 'ssjmoossv ^ PIPG pipa w н OX ЛЮН VAV

ощ 'ршорвшэш! цвн-эориэу ощ 'sajbpossv # PIPG DUJ 'ssjmoossv ^ PIPG pipa w н OX ЛЮН VAV ощ 'ршорвшэш! цвн-эориэу ощ 'sajbpossv # PIPG DUJ 'ssjmoossv ^ PIPG pipa w н OX ЛЮН VAV Contents Preface Chapter 1 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19

More information

SRE VIDYASAAGAR HIGHER SECONDARY SCHOOL. TWO MARKS

SRE VIDYASAAGAR HIGHER SECONDARY SCHOOL. TWO MARKS SRE VIDYASAAGAR HIGHER SECONDARY SCHOOL. COMPUTER SCIENCE - STAR OFFICE TWO MARKS LESSON I 1. What is meant by text editing? 2. How to work with multiple documents in StarOffice Writer? 3. What is the

More information

Acknowledgements...xvii. Foreword...xix

Acknowledgements...xvii. Foreword...xix Contents Acknowledgements...xvii Foreword...xix Chapter 1 An Introduction to BPM... 1 1.1 Brief History of Business Process Management... 1 1.1.1 The Need for Business Value... 1 1.1.2 The Production Line...

More information

WITH C+ + William Ford University of the Pacific. William Topp University of the Pacific. Prentice Hall, Englewood Cliffs, New Jersey 07632

WITH C+ + William Ford University of the Pacific. William Topp University of the Pacific. Prentice Hall, Englewood Cliffs, New Jersey 07632 DATA STRUCTURES WITH C+ + William Ford University of the Pacific William Topp University of the Pacific Prentice Hall, Englewood Cliffs, New Jersey 07632 CONTENTS Preface xvii CHAPTER 1 INTRODUCTION 1

More information

Subject to Change Drawing Application 1 Introducing Computers, the Internet and C#

Subject to Change Drawing Application 1 Introducing Computers, the Internet and C# CO N T E N T S Subject to Change 08-01-2003 Preface Before You Begin Brief Table of Contents i iv vii 1 Drawing Application 1 Introducing Computers, the Internet and C# 1.1 What Is a Computer? 1 1.2 Computer

More information

Developing Professional Applications in Windows 95 and NT sing MFC

Developing Professional Applications in Windows 95 and NT sing MFC m^ Developing Professional Applications in Windows 95 and NT sing MFC Marshall Brain Lance Lovette To join a Prentice Hall PTR internet mailing list, point to http://www.prenhall.com/register Prentice

More information

HOW TO USE THIS BOOK... V 1 GETTING STARTED... 2

HOW TO USE THIS BOOK... V 1 GETTING STARTED... 2 TABLE OF CONTENTS HOW TO USE THIS BOOK...................... V 1 GETTING STARTED.......................... 2 Introducing Data Analysis with Excel...2 Tour the Excel Window...3 Explore the Ribbon...4 Using

More information

John Hunt and Alex McManus. Key Java. Advanced Tips and Techniques

John Hunt and Alex McManus. Key Java. Advanced Tips and Techniques John Hunt and Alex McManus Key Java Advanced Tips and Techniques Preface xiii Part 1 Java Development 1 Introduction 3 1.1 Introduction 3 1.2 A Brief History of Java 3 1.3 The Three Stages of Java 4 1.4

More information

Preface... (vii) CHAPTER 1 INTRODUCTION TO COMPUTERS

Preface... (vii) CHAPTER 1 INTRODUCTION TO COMPUTERS Contents Preface... (vii) CHAPTER 1 INTRODUCTION TO COMPUTERS 1.1. INTRODUCTION TO COMPUTERS... 1 1.2. HISTORY OF C & C++... 3 1.3. DESIGN, DEVELOPMENT AND EXECUTION OF A PROGRAM... 3 1.4 TESTING OF PROGRAMS...

More information

C++/CLI in Action NISHANT SIVAKUMAR MANNING. Greenwich (74 w. long.)

C++/CLI in Action NISHANT SIVAKUMAR MANNING. Greenwich (74 w. long.) C++/CLI in Action NISHANT SIVAKUMAR 11 MANNING Greenwich (74 w. long.) brief contents PART 1 THE C++/CLI LANGUAGE 1 1 IntroductiontoC++/CLI 3 2 Getting into the CLI: properties, delegates and arrays 46

More information

Visual C++ 2. Developing Professional Applications in Windows 95 and NT Using MFC. Marshall Brain th Lance Lovette

Visual C++ 2. Developing Professional Applications in Windows 95 and NT Using MFC. Marshall Brain th Lance Lovette Visual C++ 2 Developing Professional Applications in Windows 95 and NT Using MFC Wl Marshall Brain th Lance Lovette Prentice Hall P T R Upper Saddle River, New Jersey 07458 Preface Getting Your Bearings

More information

Learning C# 3.0. Jesse Liberty and Brian MacDonald O'REILLY. Beijing Cambridge Farnham Köln Sebastopol Taipei Tokyo

Learning C# 3.0. Jesse Liberty and Brian MacDonald O'REILLY. Beijing Cambridge Farnham Köln Sebastopol Taipei Tokyo Learning C# 3.0 Jesse Liberty and Brian MacDonald O'REILLY Beijing Cambridge Farnham Köln Sebastopol Taipei Tokyo Table of Contents Preface xv 1. C# and.net Programming 1 Installing C# Express 2 C# 3.0

More information

Contents. Illustrations. 1 Introduction to Computers, the Internet, the Web and C# 1

Contents. Illustrations. 1 Introduction to Computers, the Internet, the Web and C# 1 csphtp1toc.fm Page viii Friday, December 14, 2001 1:49 PM Illustrations Preface viii xix xxxviii 1 Introduction to Computers, the Internet, the Web and C# 1 1.1 Introduction 2 1.2 What Is a Computer? 3

More information

CONTENTS IN DETAIL. What s in This Book?... xx Who Is This Book For?... xx

CONTENTS IN DETAIL. What s in This Book?... xx Who Is This Book For?... xx CONTENTS IN DETAIL ACKNOWLEDGMENTS xvii INTRODUCTION xix What s in This Book?... xx Who Is This Book For?... xx 1 INKSCAPE AND THE WORLD 1.1 What Vector Graphics Is and Why It Matters... 1.2 What Can You

More information

Chapter 1 Introduction to Photoshop CS3 1. Exploring the New Interface Opening an Existing File... 24

Chapter 1 Introduction to Photoshop CS3 1. Exploring the New Interface Opening an Existing File... 24 CONTENTS Chapter 1 Introduction to Photoshop CS3 1 Exploring the New Interface... 4 Title Bar...4 Menu Bar...5 Options Bar...5 Document Window...6 The Toolbox...7 All New Tabbed Palettes...18 Opening an

More information

Editing Objects. Introduction

Editing Objects. Introduction M-Graphics User s Manual 6-1 Chapter 6 Editing Objects Introduction This chapter explains how to edit objects in M-Graphic displays. This chapter describes how to: edit the length of a line reposition

More information

Contents. Table of Contents. Table of Contents... iii Preface... xvii. Getting Started iii

Contents. Table of Contents. Table of Contents... iii Preface... xvii. Getting Started iii Contents Discovering the Possibilities... iii Preface... xvii Preface to the First Edition xvii Preface to the Second Edition xviii Getting Started... 1 Chapter Overview 1 Philosophy Behind this Book 1

More information

Multiple Choice Questions. Chapter 5

Multiple Choice Questions. Chapter 5 Multiple Choice Questions Chapter 5 Each question has four choices. Choose most appropriate choice of the answer. 1. Developing program in high level language (i) facilitates portability of nonprocessor

More information

Murach s Beginning Java with Eclipse

Murach s Beginning Java with Eclipse Murach s Beginning Java with Eclipse Introduction xv Section 1 Get started right Chapter 1 An introduction to Java programming 3 Chapter 2 How to start writing Java code 33 Chapter 3 How to use classes

More information

Jim Jackson II Ian Gilman

Jim Jackson II Ian Gilman Single page web apps, JavaScript, and semantic markup Jim Jackson II Ian Gilman FOREWORD BY Scott Hanselman MANNING contents 1 HTML5 foreword xv preface xvii acknowledgments xx about this book xxii about

More information

Vision Pointer Tools

Vision Pointer Tools Vision Pointer Tools Pointer Tools - Uses Pointer Tools can be used in a variety of ways: during a Vision Demo to annotate on the master station s screen during a Remote Control session to annotate on

More information

Contents. 1 Introduction to Computers, the Internet and the World Wide Web 1. 2 Introduction to C Programming 26

Contents. 1 Introduction to Computers, the Internet and the World Wide Web 1. 2 Introduction to C Programming 26 Preface xix 1 Introduction to Computers, the Internet and the World Wide Web 1 1.1 Introduction 2 1.2 What Is a Computer? 4 1.3 Computer Organization 4 1.4 Evolution of Operating Systems 5 1.5 Personal,

More information

Coding Faster: Getting More Productive with Microsoft Visual

Coding Faster: Getting More Productive with Microsoft Visual Microsoft Coding Faster: Getting More Productive with Microsoft Visual Studio Covers Microsoft Visual Studio 2005, 2008, and 2010 Zain Naboulsi Sara Ford Table of Contents Foreword Introduction xxiii xxvii

More information

Welcome to Teach Yourself Acknowledgments Fundamental C++ Programming p. 2 An Introduction to C++ p. 4 A Brief History of C++ p.

Welcome to Teach Yourself Acknowledgments Fundamental C++ Programming p. 2 An Introduction to C++ p. 4 A Brief History of C++ p. Welcome to Teach Yourself p. viii Acknowledgments p. xv Fundamental C++ Programming p. 2 An Introduction to C++ p. 4 A Brief History of C++ p. 6 Standard C++: A Programming Language and a Library p. 8

More information

Microsoft Excel is a spreadsheet tool capable of performing calculations, analyzing data and integrating information from different programs.

Microsoft Excel is a spreadsheet tool capable of performing calculations, analyzing data and integrating information from different programs. About the Tutorial Microsoft Excel is a commercial spreadsheet application, written and distributed by Microsoft for Microsoft Windows and Mac OS X. At the time of writing this tutorial the Microsoft excel

More information

C# Syllabus. MS.NET Framework Introduction

C# Syllabus. MS.NET Framework Introduction C# Syllabus MS.NET Framework Introduction The.NET Framework - an Overview Framework Components Framework Versions Types of Applications which can be developed using MS.NET MS.NET Base Class Library MS.NET

More information

Computer Science 306 Study Guide

Computer Science 306 Study Guide Computer Science 306 Study Guide C++ for Programmers Computer Science 306 Study Guide (Print Version) Copyright and Credits - Unit 0 - Introduction to C++ for Programmers Section 1 - The programming environment

More information

Contents. iii Copyright 1998 Sun Microsystems, Inc. All Rights Reserved. Enterprise Services August 1998, Revision B

Contents. iii Copyright 1998 Sun Microsystems, Inc. All Rights Reserved. Enterprise Services August 1998, Revision B Contents About the Course...xv Course Overview... xvi Course Map... xvii Module-by-Module Overview... xviii Course Objectives... xxii Skills Gained by Module... xxiii Guidelines for Module Pacing... xxiv

More information

Table of Contents COPYRIGHTED MATERIAL. Introduction Book I: Excel Basics Chapter 1: The Excel 2013 User Experience...

Table of Contents COPYRIGHTED MATERIAL. Introduction Book I: Excel Basics Chapter 1: The Excel 2013 User Experience... Table of Contents Introduction... 1 About This Book...1 Foolish Assumptions...2 How This Book Is Organized...3 Book I: Excel Basics...3 Book II: Worksheet Design...3 Book III: Formulas and Functions...4

More information

Object-Oriented Programming and Data Structures

Object-Oriented Programming and Data Structures Java Methods A & AB Object-Oriented Programming and Data Structures Maria Litvin Phillips Academy, Andover, Massachusetts Gary Litvin Skylight Software, Inc. Skylight Publishing Andover, Massachusetts

More information

Absolute C++ Walter Savitch

Absolute C++ Walter Savitch Absolute C++ sixth edition Walter Savitch Global edition This page intentionally left blank Absolute C++, Global Edition Cover Title Page Copyright Page Preface Acknowledgments Brief Contents Contents

More information

"Charting the Course... Java Programming Language. Course Summary

Charting the Course... Java Programming Language. Course Summary Course Summary Description This course emphasizes becoming productive quickly as a Java application developer. This course quickly covers the Java language syntax and then moves into the object-oriented

More information

Contents Introduction 1

Contents Introduction 1 SELF-STUDY iii Introduction 1 Course Purpose... 1 Course Goals...1 Exercises... 2 Scenario-Based Learning... 3 Multimedia Overview... 3 Assessment... 3 Hardware and Software Requirements... 4 Chapter 1

More information

C++ Coding Standards. 101 Rules, Guidelines, and Best Practices. Herb Sutter Andrei Alexandrescu. Boston. 'Y.'YAddison-Wesley

C++ Coding Standards. 101 Rules, Guidelines, and Best Practices. Herb Sutter Andrei Alexandrescu. Boston. 'Y.'YAddison-Wesley C++ Coding Standards 101 Rules, Guidelines, and Best Practices Herb Sutter Andrei Alexandrescu 'Y.'YAddison-Wesley Boston Contents Prefaee xi Organizational and Poliey Issues 1 o. Don't sweat the small

More information

DIGITAL UNIX. Common Desktop Environment: Application Builder User s Guide. Digital Equipment Corporation Maynard, Massachusetts

DIGITAL UNIX. Common Desktop Environment: Application Builder User s Guide. Digital Equipment Corporation Maynard, Massachusetts DIGITAL UNIX Common Desktop Environment: Application Builder User s Guide Order Number: AA-QTM1A-TE March 1996 Product Version: DIGITAL UNIX Version 4.0 or higher Digital Equipment Corporation Maynard,

More information

Qno.2 Write a complete syantax of "Getparents" functions? What kind of value it return and when this function is use? Answer:-

Qno.2 Write a complete syantax of Getparents functions? What kind of value it return and when this function is use? Answer:- CS410 Visual Programming Solved Subjective Midterm Papers For Preparation of Midterm Exam Qno.1 How can I use the CopyTo method of the Windows Forms controls collection to copy controls into an array?

More information

ECE 3574: Dynamic Polymorphism using Inheritance

ECE 3574: Dynamic Polymorphism using Inheritance 1 ECE 3574: Dynamic Polymorphism using Inheritance Changwoo Min 2 Administrivia Survey on class will be out tonight or tomorrow night Please, let me share your idea to improve the class! 3 Meeting 10:

More information

Object Oriented Programming with c++ Question Bank

Object Oriented Programming with c++ Question Bank Object Oriented Programming with c++ Question Bank UNIT-1: Introduction to C++ 1. Describe the following characteristics of OOP. i Encapsulation ii Polymorphism, iii Inheritance 2. Discuss function prototyping,

More information

3 Welcome Application 41 Introduction to Visual Programming

3 Welcome Application 41 Introduction to Visual Programming CO N T E N T S Preface xvii 1 Graphing Application 1 Introducing Computers, the Internet and Visual Basic.NET 1.1 What Is a Computer? 1 1.2 Computer Organization 2 1.3 Machine Languages, Assembly Languages

More information

1. Multimedia authoring is the process of creating a multimedia production:

1. Multimedia authoring is the process of creating a multimedia production: Chapter 8 1. Multimedia authoring is the process of creating a multimedia production: Creating/assembling/sequencing media elements Adding interactivity Testing (Alpha/Beta) Packaging Distributing to end

More information

Modern C++ Design. Generic Programming and Design Patterns Applied. Andrei Alexandrescu. AAddison-Wesley

Modern C++ Design. Generic Programming and Design Patterns Applied. Andrei Alexandrescu. AAddison-Wesley Modern C++ Design Generic Programming and Design Patterns Applied Andrei Alexandrescu f AAddison-Wesley Boston San Francisco New York Toronto Montreal London Munich Paris Madrid Capetown Sydney Tokyo Singapore

More information

Modern C++ Design. Generic Programming and Design Patterns Applied. Andrei Alexandrescu. .~Addison-Wesley

Modern C++ Design. Generic Programming and Design Patterns Applied. Andrei Alexandrescu. .~Addison-Wesley Modern C++ Design Generic Programming and Design Patterns Applied Andrei Alexandrescu.~Addison-Wesley Boston " San Francisco " New York " Toronto " Montreal London " Munich " Paris " Madrid Capetown "

More information

Scenario Manager User Guide. Release September 2013

Scenario Manager User Guide. Release September 2013 Scenario Manager User Guide Release 6.2.1 September 2013 Scenario Manager User Guide Release 6.2.1 September 2013 Document Control Number: 9MN12-62110017 Document Number: SMUG-13-FCCM-0017-6.2.1-01 Oracle

More information

Microsoft Visual C# Step by Step. John Sharp

Microsoft Visual C# Step by Step. John Sharp Microsoft Visual C# 2013 Step by Step John Sharp Introduction xix PART I INTRODUCING MICROSOFT VISUAL C# AND MICROSOFT VISUAL STUDIO 2013 Chapter 1 Welcome to C# 3 Beginning programming with the Visual

More information

Preface... xi. Lesson 1. Getting Started... 1

Preface... xi. Lesson 1. Getting Started... 1 Contents Preface... xi Prerequisites for This Course... xi Avid Audio Training Paths... xii Conventions and Symbols Used in this Guide... xiii Cross-Platform Issues... xiv About This Book... xv Lesson

More information

Office 2016 Excel Basics 01 Video/Class Project #13 Excel Basics 1: Excel Grid, Formatting, Formulas, Cell References, Page Setup (O16-13)

Office 2016 Excel Basics 01 Video/Class Project #13 Excel Basics 1: Excel Grid, Formatting, Formulas, Cell References, Page Setup (O16-13) Office 2016 Excel Basics 01 Video/Class Project #13 Excel Basics 1: Excel Grid, Formatting, Formulas, Cell References, Page Setup (O16-13) Topics Covered in Video: 1) Excel file = Workbook, not Document

More information

HTML5 in Action ROB CROWTHER JOE LENNON ASH BLUE GREG WANISH MANNING SHELTER ISLAND

HTML5 in Action ROB CROWTHER JOE LENNON ASH BLUE GREG WANISH MANNING SHELTER ISLAND HTML5 in Action ROB CROWTHER JOE LENNON ASH BLUE GREG WANISH MANNING SHELTER ISLAND brief contents PART 1 INTRODUCTION...1 1 HTML5: from documents to applications 3 PART 2 BROWSER-BASED APPS...35 2 Form

More information

Chapters are PDF documents posted online at the book s Companion Website (located at

Chapters are PDF documents posted online at the book s Companion Website (located at vbhtp6printonlytoc.fm Page ix Wednesday, February 27, 2013 11:59 AM Chapters 16 31 are PDF documents posted online at the book s Companion Website (located at www.pearsonhighered.com/deitel/). Preface

More information

II.1 Running a Crystal Report from Infoview

II.1 Running a Crystal Report from Infoview Page 1 of 9 Last Updated: September 2007 This document describes how to run a crystal report from Infoview. The basics of running a report are the same for any report, however the parameters will vary

More information

OPTOTERMINAL QLARITY FOUNDRY USER'S MANUAL REVISION 2.5

OPTOTERMINAL QLARITY FOUNDRY USER'S MANUAL REVISION 2.5 OPTOTERMINAL QLARITY FOUNDRY USER'S MANUAL REVISION 2.5 Opto 22 43044 Business Park Drive Temecula, CA 92590-3614 USA Phone 800.321.OPTO (6786) or 951.695.3000 Fax 800.832OPTO (6786) or 951.695.2712 Email:

More information

Acknowledgments Introduction. Chapter 1: Introduction to Access 2007 VBA 1. The Visual Basic Editor 18. Testing Phase 24

Acknowledgments Introduction. Chapter 1: Introduction to Access 2007 VBA 1. The Visual Basic Editor 18. Testing Phase 24 Acknowledgments Introduction Chapter 1: Introduction to Access 2007 VBA 1 What Is Access 2007 VBA? 1 What s New in Access 2007 VBA? 2 Access 2007 VBA Programming 101 3 Requirements-Gathering Phase 3 Design

More information

Adobe Fireworks is an incredible application with specific solutions to

Adobe Fireworks is an incredible application with specific solutions to Chapter 1: Introducing Fireworks CS4 In This Chapter Understanding when you should use Fireworks Discovering the workspace Finding out about the tools Looking into the views Using the basic selection tools

More information

The Definitive Guide to. NetBeans Platform 7. Heiko Bock. Apress*

The Definitive Guide to. NetBeans Platform 7. Heiko Bock. Apress* The Definitive Guide to NetBeans Platform 7 Heiko Bock Apress* Contents About the Author About the Translator About the Technical Reviewers Acknowledgments Introduction xiv xiv xv xvi xvii * Part 1: Basics

More information

Microsoft. Microsoft Visual C# Step by Step. John Sharp

Microsoft. Microsoft Visual C# Step by Step. John Sharp Microsoft Microsoft Visual C#- 2010 Step by Step John Sharp Table of Contents Acknowledgments Introduction xvii xix Part I Introducing Microsoft Visual C# and Microsoft Visual Studio 2010 1 Welcome to

More information

Before You Begin 1 Graphing Application 1 Introducing Computers, the Internet and Visual Basic.NET

Before You Begin 1 Graphing Application 1 Introducing Computers, the Internet and Visual Basic.NET CO N T E N T S Preface Before You Begin xviii xxviii 1 Graphing Application 1 Introducing Computers, the Internet and Visual Basic.NET 1.1 What Is a Computer? 1 1.2 Computer Organization 2 1.3 Machine

More information

ORGANIZING YOUR ARTWORK WITH LAYERS

ORGANIZING YOUR ARTWORK WITH LAYERS 9 ORGANIZING YOUR ARTWORK WITH LAYERS Lesson overview In this lesson, you ll learn how to do the following: Work with the Layers panel. Create, rearrange, and lock layers and sublayers. Move objects between

More information

Chapter 12 Object-Oriented Programming. Starting Out with Games & Graphics in C++ Tony Gaddis

Chapter 12 Object-Oriented Programming. Starting Out with Games & Graphics in C++ Tony Gaddis Chapter 12 Object-Oriented Programming Starting Out with Games & Graphics in C++ Tony Gaddis Addison Wesley is an imprint of 2010 Pearson Addison-Wesley. All rights reserved. 12.1 Procedural and Object-Oriented

More information

JAVA CONCEPTS Early Objects

JAVA CONCEPTS Early Objects INTERNATIONAL STUDENT VERSION JAVA CONCEPTS Early Objects Seventh Edition CAY HORSTMANN San Jose State University Wiley CONTENTS PREFACE v chapter i INTRODUCTION 1 1.1 Computer Programs 2 1.2 The Anatomy

More information

Beginning Microsoft Office 2010

Beginning Microsoft Office 2010 Beginning Microsoft Office 2010 IB I IP TECHNISCHI= ^\ 'NFORMATIONSBIBLIOTHEK UNIVERSITATSBIBLIOTHEK HANNOVER Guy Hart-Davis Apress* TIB/UB Hannover 89 133 299 783 ill! IWIlilltllw i ttis f0k^fsll^»m*r~

More information

High Quality 4D Development. David Adams

High Quality 4D Development. David Adams David Adams Introduction 1 Chapter 1 - About This Training 3 What To Expect... 3 Course Organization... 3 Course Contents... 3 About The Materials... 5 Conventions Used in This Manual... 7 Phones & Pagers...

More information

Illustrator 1 Object Creation and Modification Tools

Illustrator 1 Object Creation and Modification Tools Illustrator 1 Object Creation and Modification Tools Pen Tool Creates a precision shape using points and curve handles. Shape Tools Creates geometric solids. Selection Tool Selects objects and groups.

More information

SOFTWARE MODELING AND DESIGN. UML, Use Cases, Patterns, and. Software Architectures. Ki Cambridge UNIVERSITY PRESS. Hassan Gomaa

SOFTWARE MODELING AND DESIGN. UML, Use Cases, Patterns, and. Software Architectures. Ki Cambridge UNIVERSITY PRESS. Hassan Gomaa SOFTWARE MODELING AND DESIGN UML, Use Cases, Patterns, and Software Architectures Hassan Gomaa George Mason University, Fairfax, Virginia Ki Cambridge UNIVERSITY PRESS Contents Preface P"U

More information

EVALUATION ONLY. Table of Contents. iv Labyrinth Learning

EVALUATION ONLY. Table of Contents. iv Labyrinth Learning Quick Reference Tables Preface EXCEL 2013 LESSON 1: EXPLORING EXCEL 2013 Presenting Excel 2013 Starting Excel Windows 7 Windows 8 Exploring the Excel Program Window Using Worksheets and Workbooks Mousing

More information

An Introduction to Object-Oriented Programming

An Introduction to Object-Oriented Programming An Introduction to Object-Oriented Programming Timothy Budd Oregon State University TT Addison-Wesley Publishing Company Reading, Massachusetts Menlo Park, California New York Don Mills, Ontario Wokingham,

More information

Java Object Oriented Design. CSC207 Fall 2014

Java Object Oriented Design. CSC207 Fall 2014 Java Object Oriented Design CSC207 Fall 2014 Design Problem Design an application where the user can draw different shapes Lines Circles Rectangles Just high level design, don t write any detailed code

More information

Consider Communicating via PDF

Consider Communicating via PDF Consider Communicating via PDF Within the Law School, documents are often collaboratively drafted and comments and suggestions are requested from reviewers on various drafts. In the past, these documents

More information

Welcome. Microsoft PowerPoint 2010 Fundamentals Workshop. Faculty and Staff Development Program

Welcome. Microsoft PowerPoint 2010 Fundamentals Workshop. Faculty and Staff Development Program Faculty and Staff Development Program Welcome Microsoft PowerPoint 2010 Fundamentals Workshop Computing Services and Systems Development Phone: 412-624-HELP (4357) Last Updated: 04/19/13 Technology Help

More information

Was this document helpful? smarttech.com/docfeedback/ SMART Ink 5.2 USER S GUIDE

Was this document helpful? smarttech.com/docfeedback/ SMART Ink 5.2 USER S GUIDE Was this document helpful? smarttech.com/docfeedback/171190 SMART Ink 5.2 USER S GUIDE Trademark notice SMART Ink, SMART Notebook, SMART Meeting Pro, Pen ID, smarttech, the SMART logo and all SMART taglines

More information

10. Abstract Data Types

10. Abstract Data Types 10. Abstract Data Types 11.1 The Concept of Abstraction The concept of abstraction is fundamental in programming Nearly all programming languages support process abstraction with subprograms Nearly all

More information

CONTENTS. INTRODUCTION xvii

CONTENTS. INTRODUCTION xvii INTRODUCTION xvii SECTION I: AN INTRODUCTION TO JAVA FOR RPG PROGRAMMERS 1 CHAPTER 1: JAVA FOR RPG PROGRAMMERS 3 AS/400 LIBRARIES AND JAVA PACKAGES 3 IMPORT 6 A PROGRAM WITH CLASS 7 LET S START HERE 7

More information

Homework 2 Implementing the University Application Due: November 7, 2004 (Sunday midnight)

Homework 2 Implementing the University Application Due: November 7, 2004 (Sunday midnight) Homework 2 Implementing the University Application Due: November 7, 2004 (Sunday midnight) In this assignment, you will implement the University application from homework 1. Instead of implementing your

More information

Release Notes ClearSQL (build 181)

Release Notes ClearSQL (build 181) August 14, 2018 Release Notes ClearSQL 7.1.2 (build 181) NEW FEATURES NEW: Exclusion of code lines from Flowcharts. It is now possible to exclude lines of code from a Flowchart diagram by defining exclusion

More information

IP Camera Installation Brief Manual

IP Camera Installation Brief Manual I IP Camera Installation Brief Manual The purpose of this manual is to give you basic help how to successfully connect your camera(s) to the network and make the initial configurations. There is a whole

More information

SPRECON-E Display Editor

SPRECON-E Display Editor SPRECON-E Display Editor Version 2.0b USERS MANUAL 94.2.912.60en 09/2004 ISSUE A page 2 / 61 Business Sector Enery Station Automation (ENA) [Power systems automation] Sprecher Automation GmbH Franckstrasse

More information

MS Excel Henrico County Public Library. I. Tour of the Excel Window

MS Excel Henrico County Public Library. I. Tour of the Excel Window MS Excel 2013 I. Tour of the Excel Window Start Excel by double-clicking on the Excel icon on the desktop. Excel may also be opened by clicking on the Start button>all Programs>Microsoft Office>Excel.

More information

ASIC-200 Version 5.0. integrated industrial control software. HMI Guide

ASIC-200 Version 5.0. integrated industrial control software. HMI Guide ASIC-200 Version 5.0 integrated industrial control software HMI Guide Revision Description Date C Name change, correct where applicable with document 4/07 HMI Guide: 139168(C) Published by: Pro-face 750

More information

Understanding the Concepts and Features of Macro Programming 1

Understanding the Concepts and Features of Macro Programming 1 Contents Preface ix Acknowledgments xi Part 1 Understanding the Concepts and Features of Macro Programming 1 Chapter 1 Introduction 3 What Is the SAS Macro Facility? 4 What Are the Advantages of the SAS

More information

CS 6456 OBJCET ORIENTED PROGRAMMING IV SEMESTER/EEE

CS 6456 OBJCET ORIENTED PROGRAMMING IV SEMESTER/EEE CS 6456 OBJCET ORIENTED PROGRAMMING IV SEMESTER/EEE PART A UNIT I 1. Differentiate object oriented programming from procedure oriented programming. 2. Define abstraction and encapsulation. 3. Differentiate

More information

CONTENTS. PART 1 Structured Programming 1. 1 Getting started 3. 2 Basic programming elements 17

CONTENTS. PART 1 Structured Programming 1. 1 Getting started 3. 2 Basic programming elements 17 List of Programs xxv List of Figures xxix List of Tables xxxiii Preface to second version xxxv PART 1 Structured Programming 1 1 Getting started 3 1.1 Programming 3 1.2 Editing source code 5 Source code

More information

User Guide. Oracle Health Sciences Central Designer Release 2.1. Part Number: E

User Guide. Oracle Health Sciences Central Designer Release 2.1. Part Number: E User Guide Oracle Health Sciences Central Designer Release 2.1 Part Number: E55023-01 Copyright 2014, Oracle and/or its affiliates. All rights reserved. The Programs (which include both the software and

More information

Modern C++ Design. Generic Programming and Design Patterns Applied. Andrei Alexandrescu

Modern C++ Design. Generic Programming and Design Patterns Applied. Andrei Alexandrescu Modern C++ Design Generic Programming and Design Patterns Applied Andrei Alexandrescu ADDISON-WESLEY Boston San Francisco New York Toronto Montreal London Munich Paris Madrid Capetown Sydney Tokyo Singapore

More information

1. Move your mouse to the location you wish text to appear in the document. 2. Click the mouse. The insertion point appears.

1. Move your mouse to the location you wish text to appear in the document. 2. Click the mouse. The insertion point appears. Word 2010 Text Basics Introduction Page 1 It is important to know how to perform basic tasks with text when working in a word processing application. In this lesson you will learn the basics of working

More information

[CHAPTER] 1 INTRODUCTION 1

[CHAPTER] 1 INTRODUCTION 1 FM_TOC C7817 47493 1/28/11 9:29 AM Page iii Table of Contents [CHAPTER] 1 INTRODUCTION 1 1.1 Two Fundamental Ideas of Computer Science: Algorithms and Information Processing...2 1.1.1 Algorithms...2 1.1.2

More information

Table of Contents. Preface...iii. INTRODUCTION 1. Introduction to M ultimedia and Web Design 1. ILLUSTRATOR CS6 1. Introducing Illustrator CS6 17

Table of Contents. Preface...iii. INTRODUCTION 1. Introduction to M ultimedia and Web Design 1. ILLUSTRATOR CS6 1. Introducing Illustrator CS6 17 Table of Contents Preface...........iii INTRODUCTION 1. Introduction to M ultimedia and Web Design 1 Introduction 2 Exploring the Applications of Multimedia 2 Understanding Web Design 3 Exploring the Scope

More information

Creating Visually Appealing Documents. Word Module 2. Diocese of St. Petersburg Office of Training

Creating Visually Appealing Documents. Word Module 2. Diocese of St. Petersburg Office of Training Creating Visually Appealing Documents Word 2010 Module 2 Diocese of St. Petersburg Office of Training Training@dosp.org Diocese of St. Petersburg 0 9/5/2014 This Page Left Intentionally Blank Diocese of

More information

Programming Windows, Sixth Edition

Programming Windows, Sixth Edition Programming Windows, Sixth Edition Charles Petzold Table of Introduction xvii i-'-f..?.'!. ELE MENTALS Chapter 1 Markup and Code 3 The First Project 3 Graphical Greetings 9 Variations in Text 13 Media

More information

KLiC C++ Programming. (KLiC Certificate in C++ Programming)

KLiC C++ Programming. (KLiC Certificate in C++ Programming) KLiC C++ Programming (KLiC Certificate in C++ Programming) Turbo C Skills: Pre-requisite Knowledge and Skills, Inspire with C Programming, Checklist for Installation, The Programming Languages, The main

More information

Inheritance. OOP components. Another Example. Is a Vs Has a. Virtual Destructor rule. Virtual Functions 4/13/2017

Inheritance. OOP components. Another Example. Is a Vs Has a. Virtual Destructor rule. Virtual Functions 4/13/2017 OOP components For : COP 3330. Object oriented Programming (Using C++) http://www.compgeom.com/~piyush/teach/3330 Data Abstraction Information Hiding, ADTs Encapsulation Type Extensibility Operator Overloading

More information

Engineering Real- Time Applications with Wild Magic

Engineering Real- Time Applications with Wild Magic 3D GAME ENGINE ARCHITECTURE Engineering Real- Time Applications with Wild Magic DAVID H. EBERLY Geometric Tools, Inc. AMSTERDAM BOSTON HEIDELRERG LONDON NEW YORK OXFORD PARIS SAN DIEGO SAN FRANCISCO SINGAPORE

More information

Benter Niu(Sales Manager&Software Engineer) Skype ID:benter.niu WhatsApp/TEL.: CONTENTS

Benter Niu(Sales Manager&Software Engineer) Skype ID:benter.niu WhatsApp/TEL.: CONTENTS How to connect NMS CONTENTS 1>Rear Panel... 2 2>Front panel... 2 3>Run NMS software... 3 3.1 NMS Login... 3 3.2 Add Node... 4 3.3 Add Device... 4 3.4 Is NMS connecting... 5 4>Keyboard and Menu... 6 4.1

More information

Chapter 6 Introduction to Defining Classes

Chapter 6 Introduction to Defining Classes Introduction to Defining Classes Fundamentals of Java: AP Computer Science Essentials, 4th Edition 1 Objectives Design and implement a simple class from user requirements. Organize a program in terms of

More information

Pointers in C. A Hands on Approach. Naveen Toppo. Hrishikesh Dewan

Pointers in C. A Hands on Approach. Naveen Toppo. Hrishikesh Dewan Pointers in C A Hands on Approach Naveen Toppo Hrishikesh Dewan Contents About the Authors Acknowledgments Introduction xiii xv xvii S!Chapter 1: Memory, Runtime Memory Organization, and Virtual Memory

More information

AFN-1255 PCA131 P.G.D.C.A. DIPLOMA EXAMINATION, MAY 2011 First Semester Computer Applications FUNDAMENTALS OF DIGITAL COMPUTER (Non-CBCS 2004 onwards) Time : 3 Hours Maximum : 100 Marks Part A (15 1 =

More information