Digital Reality: Using Trained Models of Reality to Synthesize Data for the Training & Validating Autonomous Systems Philipp Slusallek
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1 Digital Reality: Using Trained Models of Reality to Synthesize Data for the Training & Validating Autonomous Systems Philipp Slusallek German Research Center for Artificial Intelligence (DFKI) Saarland University Excellence Cluster Multimodal Computing and Interaction (MMCI) European High-Level Expert Group on AI
2 Why Do We Need Training and Validation via Synthetic Data?
3 Playing Go From Scratch AlphaGo Zero from DeepMind (Nov 2017, in Nature) Given: Rules + Deep-Learning + Simulation Training via Reinforcement-Learning Quality of Gameplay But in reality we do not know the (complex) rules!!
4 Autonomous Systems: The Problem Our World is extremely complex Geometry, Appearance, Motion, Weather, Environment, Systems must make accurate and reliable decisions Especially in Critical Situations Increasingly making use of (deep) machine learning Learning of critical situations is essentially impossible Often little (good) data even for normal situations Critical situations rarely happen in reality per definition! Extremely high-dimensional models Goal: Scalable Learning from synthetic input data Continuous benchmarking & validation ( Virtual Crash-Test )
5 Autonomous Driving: The Problem Typical situations with high probability Goal: Validation of correct behavior by covering high variability of input data Critical situations with low probability Learning from real data Learning from synthetic data Learning for Long-Tail Distributions
6 Reality Training and Validation in Reality (e.g. Driving) Difficult, costly, and non-scalable Reality Car
7 Digital Reality Training and Validation in the Digital Reality Arbitrarily scalable (given the right platform) But: Where to get the models and the training data from? Reality Car Validation Digital Reality Car
8 Digital Reality: Training e.g. kid in front of the car Szenarien Scenarios Coverage of Variability via Parameterized Instantiation & Genetic Programming e.g. kid in front of the car in this way Concrete Instances of Scenarios Configuration & Learning Adaptation to the Simulated Environment (e.g. used sensors) Geometry Material Behavior Motion Environment Partial Teil-Modelle Models (Rules) Simulation/ Rendering Modeling & Learning Synthetic Sensor Data, Labels, Traffic Situation Reality Car Validation Digital Reality Car
9 Digital Reality: Training Loop e.g. kid in front of the car Szenarien Scenarios Coverage of Variability via Parameterized Instantiation & Genetic Programming e.g. kid in front of the car in this way Concrete Instances of Scenarios Configuration & Learning Adaptation to the Simulated Environment (e.g. used sensors) Geometry Material Behavior Motion Environment Traffic Situation Partial Teil-Modelle Models (Rules) Modeling & Learning Reality Car Continuous Validation & Adaptation Simulation/ Rendering Digital Reality Car Synthetic Sensor Data, Labels,
10 Challenges: Recognition of Subtle Motion Differences Long history in motion research (>40 years) E.g. Gunnar Johansson's Point Light Walkers (1974) Significant interdisciplinary research (e.g. psychology) Humans can easily discriminate different styles E.g. gender, age, weight, mood,... Based on minimal information Can we teach machines the same? Detect if pedestrian will cross the street Parameterized motion model & style transfer Predictive models & physical limits
11 Challenge: Radar Rendering Key Differences Longer wavelength: Geometric optics (rays) not sufficient Need for some wave optics Diffraction at rough surfaces and edges Need for polarization & resonance Highly different goals Optical: Focus on diffuse effects (+ some highlights, reflections, etc.) Radar: Focus on specular transport only (i.e. caustic paths) Recent Work on Caustics [Grittmann, EGSR 18] Identifying useful caustic paths (in VCM context) Guides samples to visible caustic regions Combining research on rendering and radar technology
12 Genesis Project Genesis: Open Platform for Training & Validation of AI Collaboration platform for industry and research Easy testing, evaluation, and exchange of code and data Founded with TÜV Süd, several other partners from EU & Asia Based on OpenDS: Open-Source driving simulation Highly visible automotive research platform by DFKI Internationally widely used in research and industry Including: Google, Bosch, Continental, Honda, TomTom, Nuance, Including: CMU, Stanford, Berkeley, MIT, TUM, TU-Berlin, Hiring PhDs To further develop platform and individual partial models
13 Genesis: Digital Reality for Autonomous Driving (DFKI)
14 Intelligent Simulated Reality for Autonomous Systems (BMW)
15 Using PreScan Data (TASS) for Semantic Segmentation
16 Conclusions Goal: Ability to Create a Digital Reality Machine Learning is the best known method Still insufficient for many (critical) situations Learning from Synthetic (and Real) Data Loop of model learning, simulation, training, and validation Big Challenges Ahead Many promising partial results but largely islands Requires closer collaboration of industry & academia Towards large-scale European initiatives AI will be a Central Component of Future Systems
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