5.3 Apply computer file management techniques 5.5 Select the format for digital delivery 5.6 Use and care for equipment and related accessories

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1 Re-Associate Yourself with Basic Modeling - Create a Lego Man o Loop Cuts creating sharp edges o To Sphere feature o Bridge Edges feature Digital step by step tutorial 3.1 Use industry terminology appropriately in the work environment 3.4 Practice active listening skills appropriate to the medium/media 5.1 Use appropriate electronic publishing software and output devices 5.2 Apply essential commands and knowledge of computer operating systems 5.3 Apply computer file management techniques 5.5 Select the format for digital delivery 5.6 Use and care for equipment and related accessories Workplace Employability Skills State Standards 1.D Foundational communication skill check points (Demonstrates reading comprehension; Uses workplace technologies) 4.B Manages time in accordance with organizational expectations. (Uses time productively; Balances accuracy and speed) Node Editor (Introduction to Cycles Render) - Create a simple node structure (diffuse, glossy, mix, texture image) - Multi type shaders: wood, glass metal) 8.6 Differentiate among types of surface shaders 8.7 Create procedural textures utilizing map channels and Paint/photo reference textures in CGCookie USB files Shader Encyclopedia:

2 Input Node Encyclopedia: Good Lighting Schemes/Techniques - 3 Point Light Setup (Key, Fill, Rim) - Light a fruit Bowl - Light a Room in Two Ways (Day & Night) CGCookie videos USB files, template for Day/Night examples, Room startup Blender file Physics: Cloth - Create a glass bowl and cloth that lays inside o Physics - Cloth Differentiate among types of lights and their attributes 8.10 Explain the three lights in the three point lighting system 8.17 Identify rendering systems and explain their use; render still images in various sizes, qualities, and file types Workplace Employability Skills State Standards 1.D Foundational communication skill check points (Uses workplace technologies) 3.A Defines a problem in the workplace. (diagnosis; define a problem) 3.C Takes action supported by evidence and reasoning to explain conclusions and accomplish work. (Composes a plan; Constructs a model; Makes decisions; uses tools strategically) 4.B Manages time in accordance with organizational expectations. (Uses time productively; Balances accuracy and speed) 8.17 Identify rendering systems and explain their use; render still images in various sizes, qualities, and file types 8.20 Use ray tracing to create reflections

3 Create a Still Life - Create a Classical Still Life consisting of three custom bottles, a table cloth, table, and classical lighting. o Model bottles/table using extrusions and loop cuts, o Use Nodes/Shaders, o Create basic room and lighting setup o Physics - Cloth Identify rendering systems and explain their use; render still images in various sizes, qualities, and file types 8.20 Use ray tracing to create reflections 11.1 Critique an animation project for craftsmanship, content, and tone Workplace Employability Skills State Standards 1.D Foundational communication skill check points (Uses workplace technologies) 3.A Defines a problem in the workplace. (diagnosis; define a problem) 3.C Takes action supported by evidence and reasoning to explain conclusions and accomplish work. (Composes a plan; Constructs a model; Makes decisions; uses tools strategically) 4.B Manages time in accordance with organizational expectations. (Uses time productively; Balances accuracy and speed) Physics: Create Flag - Create a moving flag attached to a pole with ropes o Loop Cuts for sharpening o Physics Cloth o Force Field - Wind Apply the principles of animation to all animated projects

4 Cloth Sew: Make A Cape - Create a cape for the Lego Man created in the opening exercise of the semester o Cloth Sew modifier Particle Systems: Disperse Text - Create a text animation in which the text blows away in the wind using a particle system o Particle Systems o Force Field: Turbulence Particle basics: Particle Systems: Sparkles - Create a particle system animation using custom made sparkles that resemble a magic wand o Particle Systems o Particles displayed on billboards 8.12 Use graph editor/curve editor software to manipulate keyframe interpolation 8.13 Create animation using motion paths Particle basics: Particle Billboards:

5 CG Cookie USB files (videos are in an older version of Blender, but concepts ca be adjusted to current versions) Particle Systems: Explosion - Create an explosion with pieces on fire o Quick Explosion o o Quick Smoke Use Nodes/Shaders to create fire Physics: Fluids - Create a Fluid animation in which an ice cube falls into a glass of water o Model a glass/ice cube o Use of Nodes/Shaders o Physics Fluids Use ray tracing to create reflections Fluid basics: UV Unwrapping - Learn basics about UV Unwrapping - UnWrap a simple cube o Mark Seams o UV Unwrap settings

6 o Save and export UV templates CGCookie USB Files 8.7 Create procedural textures utilizing map channels and Paint/photo reference textures in 8.8 Map textures on polygon objects using planar, cylindrical, spherical mapping, and the UV texture editor (Selection, Image Adjustments, Layers) - Learn basic techniques by creating a zoo scene o Selection tools o Transform tools o Color Adjustments o Layers Zoo/Animals photos Create a Condiment Container - Create a custom condiment container, UV Unwrap it and design custom textures in o : Paint textures (paint bucket, brushes) o Model custom container o Unwrap and export UV template Texture Painting - Create a custom model and use Texture Paint to enhance the model o Texture Paint o UV Unwrap 9.2 Use and animate compositing effects 8.7 Create procedural textures utilizing map channels and Paint/photo reference textures in 8.8 Map textures on polygon objects using planar, cylindrical, spherical mapping, and the UV texture editor

7 (Levels, Saturation) - Create a set of custom texture maps including (Bump, Specular, Image, Displacement maps) o : Levels, Hue Saturation o Use of Nodes/Shaders 8.7 Create procedural textures utilizing map channels and Paint/photo reference textures in 8.8 Map textures on polygon objects using planar, cylindrical, spherical mapping, and the UV texture editor 9.2 Use and animate compositing effects Retopology - Create a simpler mesh based on a completed/dense original o Creating a simple flow o Lowering the face count of mesh for animation or game design o Shrink Wrap modifier o Mirror modifier o Snap to mesh 8.8 Map textures on polygon objects using planar, cylindrical, spherical mapping, and the UV texture editor Shrink Wrap modifier -

8 CGCookie USB files Cinematography - Mimic a scene using multiple cameras and camera movement Internet USB videos Rendering/Compositing - Use the Blender Compositor to update and enhance an already completed image o Use and understand the basics of the Blender Compositor o o CGCookie USB files Create a Commercial spot Use Nodes/Shaders Use separate passes and layers for easy enhancement - Create a custom commercial spot using the techniques and concepts from the semester. (This simulates a SkillsUSA competition situation) Images, Situation synopsis 8.16 Identify and explain camera angles and moves; use a camera to capture an image from a 3D scene utilizing positioning and focal length to make a nice composition 9.1 Animate layers of footage in a compositing program 9.2 Use and animate compositing effects Workplace Employability Skills State Standards 1.D Foundational communication skill check points (Uses workplace technologies) 3.A Defines a problem in the workplace. (diagnosis; define a problem) 3.C Takes action supported by evidence and reasoning to explain conclusions and accomplish work. (Composes a plan; Constructs a model; Makes decisions; uses tools strategically) 4.B Manages time in accordance with organizational expectations. (Uses time productively; Balances accuracy and speed) 7.1 Apply drawing skills (i.e., shading, perspective, and gesture drawing) 7.2 Apply the elements and principles of design to all sketches, drawings, and projects 7.3 Use the rule of thirds to create visually pleasing composition 7.5 Create detailed concept art illustrating content ideas for a project 7.6 Create detailed comprehensive storyboards for a project 8.1 Apply the principles of animation to all animated projects 8.2 Explain the animation pipeline and its stages

9 8.7 Create procedural textures utilizing map channels and Paint/photo reference textures in 8.8 Map textures on polygon objects using planar, cylindrical, spherical mapping, and the UV texture editor 8.13 Create animation using motion paths 8.16 Identify and explain camera angles and moves; use a camera to capture an image from a 3D scene utilizing positioning and focal length to make a nice composition 8.20 Use ray tracing to create reflections 11.1 Critique an animation project for craftsmanship, content, and tone 11.2 Review a project workflow after completion and determine areas for improvement Workplace Employability Skills State Standards 1.D Foundational communication skill check points (Demonstrates reading comprehension; Uses workplace technologies) 3.A Defines a problem in the workplace. (diagnosis; define a problem) 3.C Takes action supported by evidence and reasoning to explain conclusions and accomplish work. (Composes a plan; Constructs a model; Makes decisions; uses tools strategically) 4.B Manages time in accordance with organizational expectations. (Uses time productively; Balances accuracy and speed) 4.F Produces work that reflects professional pride. (Produces high quality work; Performs/produces with precision; Takes initiative to improve work) 5.A Functions independently within the organizational structure. (Improves personal performance/behaviors continuously) 6.A Uses relevant intergenerational and crosscultural communication that creates cultural

10 synergy in the workplace. (Adapts communication style to engage diverse users, other generations) 8.F Takes responsibility for one s actions in the workplace. (Prioritizes time; Takes responsibility for own communication)

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