Unreal Engine 4 Course Catalog
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1 Unreal Engine 4 Course Catalog
2 INCAS is Unreal Academic Partner Benefit from the exclusive materials and know-how that we can make available to you. This is made possible by the partner status "Unreal Academic Partner" at Epic Games. Contact: Stephan Otten, CEO, Silvia Greve, Key Account, phone: Incas Training: High-end IT-Training for Industry, Research and Commerce INCAS Training is your reliable partner for professional IT-Training since We have created a unique customer-oriented training program for our clients. We train across Germany at more than 70 locations, primarily employees of companies (B2B). Moreover we offer over different training sessions and are Microsoft, IBM, Oracle, Adobe, Autodesk, Maxon, Unity, Unreal etc. partner. The team at INCAS Training loves and lives to successfully accompany our customers on the path of digitization. Your INCAS team will be happy to advise you! Epic Unreal Certified and prepared for the future INCAS training is Germanys largest Epic Unreal Academic Partner. INCAS Training has 20 years IT Training experience - with top marks in customer satisfaction! We can help make you ready for Industry 4.0 The courses are aimed at decision-makers and aspiring developers who want to shape the xr future. In our training rooms, we are equipped with the latest graphic card technology and powerful VR-Ready hardware. Of course, AR and VR headsets are available for every participant. Our mobile classroom can also visit you at your premises! Unreal Engine Classroom Training Unreal Engine 4 Basics 04 Basics for mobile development with Unreal Engine 06 Basics for mobile VR development with Unreal Engine 08 Basics of Virtual Reality with Unreal Engine 10 Basics of Architectural Visualization in VR 12 Unreal Engine Blueprint Basics 14 Unreal Engine Performance Optimization 16 Unreal Engine Shader Development 18 Unreal Engine VXGI Lighting 20 Advanced Audio Techniques for Unreal Engine 4 22 Asset Creation with Autodesk 3ds Max 24 Asset creation with Autodesk Maya 26 Classroom Training Our Unreal Engine courses are offered face-to-face as instructor-led classroom trainings with a real Unreal Trainer because we believe that this is the most effective way to convey knowledge and to exchange experience. Course Location We can setup a classroom wherever you want with our mobile classroom with High-End Notebooks for InHouse training. Our regular classroom trainings are located in, Germany, only 15 minutes from the Düsseldorf Airport. For Details see: Photos: AUTODESK_3DS Max, Fotolia 2 3
3 Unreal Engine 4 Basics Realtime 3D-development with Unreal Engine 4 in a commercial setting Unreal Engine 4 is a professional tool for the development of interactive applications like architectural visualizations, presentations and video games. In this course you will learn the basics of the realtime engine, so you re able to start your own productions. The course is guided by a practical example project, which showcases the abilities of Unreal Engine 4. Teaching templates and material contained in the course will be made available for the participants after conclusion. All included materials can then be used freely for private or commercial projects, to enable further exploration of the learned topics. 3D-developers of every sector (engineering, visualization, architecture, game-development or else) that want to learn Unreal Engine 4. Basic knowledge of image processing and 3D are rudimentary mandatory. The editor GUI Engine setup Vector Rotator Transform Actor Level Pawn GameMode GameInstance Meshes Vertices, Polygone and normals Import of meshes Materials Material basics Import of textures PBR workflow Shader development Material instances Animations Basics of skeletal meshes Import of animations Animation sequences Animation montages Animation blending Physics of 3D objects Lights Light types Light mobility Light baking Performance usage of lights Cameras Camera usage Perspectives Post-processing Blueprints Basics of the Blueprint system The abilities of Blueprints Variables and data types Functions and macros Manipulating material parameters from Blueprints Animation control via Blueprints User input Creating inputs Action-inputs and axis-inputs Collision queries Basics of collisions Overlapping Hit events Performant usage of collisions Audio Basics of the audio framework Importing of sound files Using sound cues Sound effects (3D sound, reverb effects and others) Media framework Playback of videos Anchoring video in the Streaming sources Particle effects Basics of the particle system User interface Basics of UMG Widgets Head-Up display Anchoring widgets in the Project settings Packaging
4 Basics for mobile development with Unreal Engine Realtime 3D-development with Unreal Engine 4 in a commercial setting with a focus on mobile systems Mobile Apps are everywhere and no longer avoidable in the everyday use of our devices. No matter if it s a production App or the newest mobile game, everyone uses Apps. In this course you will learn, how to create mobile Apps with appealing 3D-graphics by using Unreal Engine 4. Convincing light calculation, realistic surfaces, exceptional audio playback, breath-taking special effects are all possible on a smartphone or tablet. Unreal Engine 4 gives you future-oriented tools, that allow you to develop Apps without trouble and efficiently. The course is guided by a practical example project, which show-cases the abilities of Unreal Engine 4. Teaching templates and material contained in the course will be made available for the participants after conclusion. All included materials can then be used freely for private or commercial projects, to enable further exploration of the learned topics. 3D-developers of every sector (engineering, visualization, architecture, game-development or else) that want to learn Unreal Engine 4. Basic knowledge of image processing and 3D are rudimentary mandatory. The editor GUI Engine setup Vector Rotator Transform Actor 6 Level Pawn GameMode GameInstance Meshes Vertices, Polygone and normals Import of meshes Materials Material basics Import of textures PBR workflow Shader development Material instances Animations Basics of skeletal meshes Import of animations Animation sequences Animation montages Animation blending Physics of 3D objects Lights Light types Light mobility Light baking Performance usage of lights Cameras Camera usage Perspectives Post-processing Blueprints Basics of the Blueprint system The abilities of Blueprints Variables and data types Functions and macros Manipulating material parameters from Blueprints Animation control via Blueprints User input Creating inputs Action-inputs and axis-inputs Collision queries Basics of collisions Overlapping Hit events Performant usage of collisions Audio Basics of the audio framework Importing of sound files Using sound cues Sound effects (3D sound, reverb effects and others) Media framework Playback of videos Anchoring video in the Streaming sources Particle effects Basics of the particle system User interface Basics of UMG Widgets Head-Up display Anchoring widgets in the Project settings Packaging
5 Basics for mobile VR development with Unreal Engine Realtime 3D-development with Unreal Engine 4 in a commercial setting with a focus on virtual reality for mobile systems Mobile VR is a strong growing market. Through high mobility, low price and the wide availability in the market, virtual reality on mobile system is particularly attractive. However, creating these applications requires special care in regards to good project structure and performant workflow, since there are far weaker hardware resources available in comparison to desktop-vr. Get to know Unreal Engine 4, a tool for the creation of high value VR applications. Excite your users with high value lighting, realistic surfaces and breath-taking special effects. The course is guided by a practical example project, which show-cases the abilities of Unreal Engine 4. Teaching templates and material contained in the course will be made available for the participants after conclusion. All included materials can then be used freely for private or commercial projects, to enable further exploration of the learned topics. 3D-developers of every sector (engineering, visualization, architecture, game-development or else) that want to learn Unreal Engine 4. Basic knowledge of image processing and 3D are rudimentary mandatory. The editor GUI Engine setup Vector Rotator Transform Actor 8 Level Pawn GameMode GameInstance Meshes Vertices, Polygone and normals Import of meshes Materials Material basics Import of textures PBR workflow Shader development Material instances Animations Basics of skeletal meshes Import of animations Animation sequences Animation montages Animation blending Physics of 3D objects Lights Light types Light mobility Light baking Performance usage of lights Cameras Camera usage Perspectives Post-processing Blueprints Basics of the Blueprint system The abilities of Blueprints Variables and data types Functions and macros Manipulating material parameters from Blueprints Animation control via Blueprints User input Creating inputs Action-inputs and axis-inputs Collision queries Basics of collisions Overlapping Hit events Performant usage of collisions Audio Basics of the audio framework Importing of sound files Using sound cues Sound effects (3D sound, reverb effects and others) Media framework Playback of videos Anchoring video in the Streaming sources Particle effects Basics of the particle system User interface Basics of UMG Widgets Head-Up display Anchoring widgets in the Project settings Packaging
6 Basics of Virtual Reality with Unreal Engine Realtime 3D-development with Unreal Engine 4 in a commercial setting with a focus on virtual reality for desktop systems Unreal Engine 4 is a professional tool for the development of interactive applications like architectural visualizations, presentations and video games. In this course you will learn the basics of the realtime engine, so you can start on your own productions afterwards. The focus lies on the creation of interactive virtual reality content for desktop computers. The course is guided by a practical example project for HTC Vive or Oculus Rift, which show-cases the abilities of Unreal Engine 4. Teaching templates and material contained in the course will be made available for the participants after conclusion. All included materials can then be used freely for private or commercial projects, to enable further exploration of the learned topics. 3D-developers of every sector (engineering, visualization, architecture, game-development or else) that want to learn Unreal Engine 4 and Virtual Reality. Basic knowledge of image processing and 3D are rudimentary mandatory. The editor GUI Engine setup Vector Rotator Transform Actor Level Pawn GameMode GameInstance Meshes Vertices, Polygone and normals Import of meshes Materials Material basics Import of textures PBR workflow Shader development Material instances Animations Basics of skeletal meshes Import of animations Animation sequences Animation montages Animation blending Physics of 3D objects Lights Light types Light mobility Light baking Performance usage of lights Cameras Camera usage Perspectives Post-processing Blueprints Basics of the Blueprint system The abilities of Blueprints Variables and data types Functions and macros Manipulating material parameters from Blueprints Animation control via Blueprints User input Creating inputs Action-inputs and axis-inputs Collision queries Basics of collisions Overlapping Hit events Performant usage of collisions Audio Basics of the audio framework Importing of sound files Using sound cues Sound effects (3D sound, reverb effects and others) Media framework Playback of videos Anchoring video in the Streaming sources Particle effects Basics of the particle system User interface Basics of UMG Widgets Head-Up display Anchoring widgets in the Project settings Packaging
7 Lights Light types Light mobility Media framework Playback of videos Anchoring video in the Light baking Performance usage of lights Cameras Streaming sources Particle effects Basics of Architectural Visualization in VR Realtime 3D-development with Unreal Engine 4 in architecture and virtual reality Realtime architectural visualizations allow to design presentations flexible, individual and particularly appealing. Through combination with the new virtual reality technology it is possible to create immersive and readily visualizable settings. Unreal Engine 4 provides you with the right tools for professional realtime visualization of rooms, environment and much more. Learn the workflow needed to excite your customer with high quality imagery and provide the possibility of interactive manipulation of materials, details or lighting situations. The course is guided by a practical example project, which show-cases the abilities of Unreal Engine 4. Teaching templates and material contained in the course will be made available for the participants after conclusion. All included materials can then be used freely for private or commercial projects, to enable further exploration of the learned topics. Camera usage Perspectives Post-processing Blueprints Basics of the Blueprint system The abilities of Blueprints Variables and data types Functions and macros Manipulating material parameters from Blueprints Animation control via Blueprints Audio Basics of the audio framework Basics of the particle system Architectural visualizations Best practise Virtual Reality Rendering Project settings Packaging D-developers of the visualization sector with a specialisation in architecture and environments. Importing of sound files Using sound cues Sound effects (3D sound, reverb Basic knowledge of image processing and 3D are rudimentary mandatory. effects and others) The editor GUI Engine setup Meshes Materials Vector Rotator Transform Actor Level Pawn GameMode GameInstance Vertices, Polygone und normals Import of meshes Material basics Import of textures PBR workflow Shader development Material instances 12 13
8 Unreal Engine Blueprint Basics An introduction into the visual scripting system of Unreal Engine 4 In this 3 day course you will learn Unreal Engine 4 with a focus on interaction, providing you with the basics needed for filling a scene with live and implementing needed functionality. Experience the fantastic possibilities and the efficient workflow, which is provided by the engine internal visual scripting system. This node based system allows a visual approach, which is a much easier introduction for artists than development in C++. After a general introduction into the game engine, you will be lead through an example project to discover step-by-step all Blueprint systems. You will learn how to create a steerable character, create animation, fire events, change materials and objects at runtime and create user interfaces. After that, you will learn about the build process, to publish your 3d application as a fully qualified standalone application. 3D artists, architects, game developers. Basic knowledge of 3D development, logical thinking, an interest in a visual scripting. Game engine optimized workflow/game engine basics Functional overview Creating projects Blueprint basics Blueprint variables and management Communication between different Blueprints Character Blueprint Input Mapping Animation Blueprint Unreal Motion graphics Ability for firing events Material editor basics Parameters and material parameter collection Dynamic materials Debugging Possibilities for performance optimization Building
9 Unreal Engine Performance Optimization An introduction into optimizing and profiling Unreal Engine 4 projects Performance is the key issue in an interactive application. Unreal Engine 4 gives you excellent tools for finding and solving possible issues in your code or the graphical pipeline of a project. In this course you will gain deeper insights into the functions and the usage of the profiling tool, allowing you to find problematic areas in your production. Develop even more sophisticated applications and eliminate future obstacles. The course is guided by a practical example project, which show-cases the profiling abilities of Unreal Engine 4. Teaching templates and material contained in the course will be made available for the participants after conclusion. All included materials can then be used freely for private or commercial projects, to enable further exploration of the learned topics. Developers, designers, graphic artists and programmers that need to find and eliminate performance problems in their productions. Basic knowledge of working with Unreal Engine 4. Profiling Basics of profiling Problematic configurations CPU Bound GPU Bound Engine Threads Graphic optimization Vertex Count LODs Draw Calls Lighting Shadows Post-Processing Particle effects Programmatic optimizations Render Thread optimizations Blueprint optimizations Garbage Collection Multithreading Network optimizations 2 Days 980,
10 Unreal Engine Shader Development A deep insight into developing shaders and material in Unreal Engine 4 Shaders make up the looks of every 3D realtime application. Through interesting surfaces and effects it is possible to generate high value environments and visually appealing products. In this course you will gain deeper insights into the usage of the material tool of Unreal Engine 4, so that you are able to create shaders and effects yourself, which go beyond the basics. No matter if it s water surfaces, realistic glass or futuristic neon effects, it will be much easier for you to generate the desired look. The course is guided by a practical example project, which show-cases the possibilities for complex shader effects with Unreal Engine 4. Teaching templates and material contained in the course will be made available for the participants after conclusion. All included materials can then be used freely for private or commercial projects, to enable further exploration of the learned topics. Graphic artists and designers, who have special requirements for materials. PBR Workflow Materials Basics of Materials UVs Shader techniques Texture coordinates Timer Panner Rotator Distance Fresnel Linear interpolate Noise If World Aligned Texture 1 Day 590, Basic knowledge of usage of Unreal Engine
11 Unreal Engine VXGI Lighting Using VXGI lighting efficiently with Unreal Engine 4 This course teaches you how to use Voxel Global Illumination (VXGI), NVIDIA's real-time light calculation technology in the Unreal Engine. After the training you will be able to create high-end visualizations - without lightmap calculations. The program provides the ability to quickly calculate a voxel representation of a mesh scene and use this representation with voxel cone tracing for diffuse and reflective global illumination, environmental occlusion, and high-quality surface illumination. The realism of the rendered images is greatly improved by adding these effects. In addition to these lighting effects implemented in VXGI, applications can use the voxel data to create custom rendering effects, such as refractive materials or light map baking. Long rendering times are a thing of the past. In this course you will discover the various possibilities of VXGI lighting for your projects. After an introduction to the basics, application areas and specifications, the compiling of the Unreal Engine VXGI build follows. You get to know the functions and the workflow of the program and can create a VXGI light setup. In particular, you will gain insight into the key features of VXGI: You will learn how to create indirect diffuse and reflective interreflections as well as high-quality floodlights with soft shadows or large-area, stable ambient occlusion. Further contents are a dynamic and procedural geometry, dynamic lights and emitting materials. The program supports Virtual Reality. Participants with basic knowledge of Unreal Engine 4. This course is an add-on to the Unreal Engine 4 architectural visualization workshop. It can be booked separately. Basics Area of application Specifications Compiling Unreal Engine 4 VXGI build Functional overview VXGI workflow Creating VXGI light setups Key features of VXGI: Indirect diffuse and reflective interreflections High-quality floodlight with soft shadows Large-area, stable environmental occlusion Dynamic and procedural geometry Dynamic lights and emitting materials 2 Days 980, Basic knowledge of Unreal Engine 4 is mandatory, basic knowledge of Cinema 4D is a beneficial
12 Advanced Audio Techniques for Unreal Engine 4 A deep insight into the audio system of Unreal 4 and it s possibilities The audio framework of Unreal Engine 4 is a complex system of professional tools and functions, which are utilized in any type of application produced with Unreal Engine 4. In this course you will gain deep insight into the functions and usage of the audio system, enabling you to work more effectively on audio productions with Unreal Engine 4. The course is guided by an example project, which demonstrates the full range of abilities of Unreal Engine 4. Teaching templates and material contained in the course will be made available for the participants after conclusion. The Unreal Engine 4 itself is freely available via the homepage of the manufacturer. All included materials can then be used freely for private or commercial projects, to enable further exploration of the learned topics. Audio Designers, that want to gain deeper insight into the audio framework of Unreal Engine 4. Basics of the audio framework Importing sound files Using sound cues Working with distance effects Applying reverb effects Creating sound classes Working with the dialog system Creating sound mixes Using volume ducking Optimizing for memory usage 1 Day 590, Basic knowledge of music production software and an understanding of general audio design
13 Asset Creation with Autodesk 3ds Max Creation of 3D content and textures with Autodesk 3ds Max for Unreal Engine 4 In this course you will learn the usage of the 3D modelling software Autodesk 3ds Max with a focus on importing into Unreal Engine 4. You will be learning the basics of the creation of 3D models through various techniques and workflows. Creating simple 3D objects yourself and optimizing established assets, you are using these tools to establish everyday usage. Aside from creating geometry, the basics also include UVmapping and establishing simple animations. You will optimize objects for appearance as well as performance and through this learn all the relevant rules for asset creation. After completion of the course, you are able to create 3D content for software development and extend and optimize established assets. Furthermore, you know all relevant points about 3D objects including textures and animation and how to import all of that into Unreal Engine 4. Game developers, architects, designers, 3D developers (engineering, visualiuation, architecture, game- development or else). AUTODESK_3DS Max Basics of 3D asset creation Software and GUI Navigating the 3D viewport Game optimized workflow Creating simple geometry Ability to manipulate geometry Basics of topology Smooth/Reduce geometry Basics of UV-mapping Export static mesh Animation basics Import FBX into Unreal Engine 4 Material basics in Unreal Engine Basic knowledge of construction and manipulation of 3D models are mandatory (polygons, materials, textures, shaders)
14 Asset creation with Autodesk Maya Tips and tricks for optimal asset creation in Maya In this 3 day course you will learn the basics of game engine optimization of 3D objects. You will learn the workflow for the 3D software Autodesk Maya and are introduced to state-of-the-art techniques. After a short excursion into the backgrounds of game engine optimization techniques, as well as a general introduction into the 3D software Autodesk Maya, you will create simple 3D objects and optimize already established assets. You will create and modify geometry, assess and improve the partitioning, assign new material slots, learn different approaches to UV-mapping and train the use of smoothing groups. Also, you will learn the basics of creating simple animations for game engines. After this course you are able to optimize established or bought 3D assets for usage with Unreal Engine 4. You will be able to rectify inherent mistakes directly on an 3D asset, extend objects, define new materials and create animations. You will be able to do this in an game engine optimized workflow. Game developers, architects, designers, 3D developers (engineering, visualiuation, architecture, game- development or else). Basics of 3D asset creation Game optimized workflow Navigating the 3D viewport Creation of simple geometry Possibilities of manupulation of geometry Basics of topology Smooth/reduce geometry Rectification of backface culling Handling of smoothing groups Defining material slots Basics of UV-mapping Export static mesh Rigging basics Animation basics Export skeletal mesh / animation Creation and export of UCX-collision Basic knowledge of construction and manipulation of 3D models are mandatory (polygons, materials, textures, shaders)
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