Yuichiro Fujimoto, Tomohisa Yamada, Takafumi Taketomi, Goshiro Yamamoto, Jun Miyazaki, Hirokazu Kato. Nara Institute of Science and Technology, Japan
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1 Yuichiro Fujimoto, Tomohisa Yamada, Takafumi Taketomi, Goshiro Yamamoto, Jun Miyazaki, Hirokazu Kato Nara Institute of Science and Technology, Japan
2 Designing for product development For developing sales products, it is important to make prototypes and improve product s design. if developers or designers want to change the color or texture of prototypes, they have to remake the prototype. very high cost 918 spyder porsche, 2
3 Projection-based AR for design support This system can change the appearance of the target object without the need of remaking it every time Multiple people can observe the target object simultaneously. J. C. Verlinden, A. d. Smit, A. W. J. Peeters, and M. H. van Gelderen. Development of a flexible augmented prototyping system. In WSCG,
4 Limitation of current system for design support Factors for design Appearance Shape Only the appearance can be changed easily Useful if the shape of the object is able to be changed too Method This is possible if deformable materials can be used to make prototypes. 4
5 Goal and overview of completed system Geometrically-correct projection onto a object which can be reshaped by hand Several projector-camera systems, axes of which are corresponded with each other Target object made of deformable materials (Project with University of South Australia) 5
6 Factor 1. Recognize the local positions on the target object Required factors to achieve geometrically-correct projection Need to take correspondences Factor 2. Appropriate projection by several projector-camera systems Target object Projected image Method to achieve it: Place (retro-reflective) markers which can be detected by an IR-camera on the target object 6
7 Method to recognize the local positions on the object We develop a deformable marker and its recognition Projector + IR-camera Projected texture Deformable marker using retro-reflective materials 7
8 Overview of current system For a first step, one projector-camera system is used Instead of using a projector-camera system axes of which were corresponded, gray code patterns were used to take correspondences between a projector and a camera Projector Camera (switchable RGB-to-IR function) Target marker 8
9 Required features for new marker Marker 1. Can be recognized partially, because the whole marker can not always be observed 2. Can be recognized even if the marker is bent (by hands) flat Occlusion by Obstacles reshape Partially observed bent 9
10 Related works: Pattern marker Pattern marker which can be recognized as long as a 4 4 grid region is observed Reference pattern 1. Can be recognized partially when the whole marker can not always be observed 2. Can be recognized even if the marker is bent I. Szentandrasi, M. Zacharias, J. Havel, A. Herout, M. Dubska, and R. Kajan. Uniform marker fields: Camera localization by orientable de bruijn tori. In Proceedings of the th IEEE International Symposium on Mixed and Augmented Reality, p. 2. Institute of Electrical and Electronics Engineers,
11 Overview of proposed deformable marker The shape of this marker can be easily changed by hand Metal mesh Back side 11
12 ID for each location on the marker Marker has dot patterns (retro-reflective material) Using an IR-camera, these patterns are used as the ID of each location in the marker 12
13 Approach for marker recognition For 2. Can be recognized even if marker is bent Need a new recognition algorithm Plane surface Curved surface It is difficult to acquire the whole shape information using the whole region at one times Divide into small regions, recognize smaller patterns and then merge all 13
14 Flow of marker recognition processes 1.Detect points 2.Divide regions in a hierarchical way 3.Create grids in each segment Problem to be solved (meaning of recognition) Calculate corresponding points on the reference pattern Reference pattern 4.Matching between detected grid points and points on the reference pattern 5. Merge all grids and reject errors Captured image (project a texture onto the marker) 14
15 Each step of recognition (1/4) 1. Detect points 2. Divide regions in a hierarchical way Small segment Large segment 15
16 Each step of recognition(2/4) 3. Create grids in each segment 16
17 Each step of recognition(3/4) 4. Matching between detected grid points and points on the reference pattern A part of detected marker Reference pattern 17
18 Each step of recognition(4/4) 5. Merge all grids and reject errors Point ID in the reference pattern 18
19 Projection results 19
20 Another projection results Projected image 20
21 Accuracy of projection Project grid points (red points) and measure the distance between each projected point to each corresponding retro-reflective point on the marker on the marker. (a) (b) Shape of marker (a) (b) Mean error (mm)
22 Problems and next steps Marker is partially recognized only. Reason 1. Retro-reflective points are not observed on the surface, which normal is oblique toward the light axis of the camera difficult to observe Reason 2. Current marker recognition algorithm is too depend on heuristics How do you decide the size of segment and hierarchal steps? How do you detect detect threshold of voting number to reject error matching between detected points and reference points? 22
23 Goal Summary and future work Geometrically-correct projection onto the material which can be reshaped by hand for design support Method development of a deformable marker and its recognition method Achievement Can project texture images onto the correctly-recognized part of the deformable marker Next step Improving the accuracy of the marker recognition developing how to project by several projector-cameras simultaneously 23
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