Introduction to Keyframing Maya 2012

Size: px
Start display at page:

Download "Introduction to Keyframing Maya 2012"

Transcription

1 Michael O'Rourke Introduction to Keyframing Maya 2012 Concept CG keyframing mimics the keyframe approach of traditional animation originally perfected by the Walt Disney Studios in 1920s Procedure is simple: User goes to desired frame User positions model User saves a keyframe for that model at that frame The software creates frames in between the keyframes, by interpolating data for each model between keyframed positions Interpolate = calculate new values between other values Define Settings Before starting, you need to define several critical settings WARNING: The default is not what you want for some of these so it is important for you to set them correctly >Windows >Settings/Preferences >Preferences >Interface >UI Elements Check on Time Slider and Range Slider >Settings >Working Units >Time = NTSC (30 fps) For NTSC video, as used in the United States NOTE: this is not Maya s default

2 >Animation >Tangents Default In/Out Tangents = Clamped This is the default interpolation type >Time Slider >Time Slider Animation Start/End = 1, 300 = the length of your animation Playback Start/End = 1, 300 = the range you will be working with >Playback >Update View = All so all windows will play the animation >Playback Speed = Real-time (30 fps) to force playback at true video rate >Save Create a Simple Scene >Polygons >Create >Polygon Primitives >Cube >Lights >Directional Light position the light In the Persp window, >Shading >Smooth Shade All >Lighting >Use All Lights Define some keyframes >Animation In the Timeline (bottom of screen), go to frame 1

3 Two methods: Left-mouse button click and drag your time slider marker to frame Click in Current Frame box (to right of timeline), type in 1 Select the cube Hit the w (lower-case w) key for translation mode Translate your cube to the left side of the Persp window With the cube selected and the frame marker at frame 1, >Animate >Set Key [] >Edit >Reset Settings, to get the default settings >Set Key In the Channel Box, notice that the parameters are now colored, indicating that they are keyframed >Window >Hypergraph:Hierarchy Notice that the cube node is now a slanted parallelogram, to indicate it is keyframed Left-mouse click/drag the time slider marker Notice that there is a little red line at frame 1, to indicate that it is now a keyframe for the cube Click/drag the time slider marker to frame that is, two seconds of time (60 frames / 30 frames per second = 2 seconds) Translate your cube to the right side of the Persp window Also, rotate and scale it >Animate >Set Key A red marker appears at frame 60, indicating it is now a keyframe for the cube Drag the time slider back and forth in the Timeline The cube now animates from frame 1 to frame 60

4 Hit the Play button (right triangle) on the playback console (lower right corner of screen) The animation plays It plays at true video rate because you set Playback Speed = Real-time (30 fps) in >Windows >Settings/Preferences >Preferences Define more keyframes Make sure the cube is selected Click/drag the time slider marker to frame 90 That is, to 3 seconds Move, rotate or scale your cube again Hit the s (lower-case s) key This is a shortcut for saving a keyframe It uses the settings you chose in >Animate >Set Key[] A red keyframe marker appears at frame 90 Make several more keyframes for the cube, using the same technique Automatic Keyframing Click on the tiny key icon (far lower right of screen), called Auto Keyframe Toggle It turns red o indicate automatic keyframing is now on Every time you transform an object (translate, rotate,or scale it), a keyframe will automatically be written at your current frame TIP: Make sure you drag the time slider to the new frame before you transform the object Make sure the cube is still selected Drag the timeslider to a frame that is not a keyframe Move, rotate or scale your cube A keyframe is automatically written at that frame Notice the little red marker in the timeline

5 Drag to another frame Transform your cube Another keyframe is automatically written WARNING: automatic keyframing remains active until you click off the key icon If you forget it is on, you will accidentally save a keyframe every time you try to move your object So. Click the little key icon (Auto Keyframe Toggle) to turn off automatic keyframing The Playback Range For a long animation, you may want to focus on only a smaller range of frames The playback range slider is below the timeline slider Your current animation is 300 frames long Your playback range is also 300 frames long That is, the entire animation Click and drag the icon on the left end of the playback range slider The timeline is scaled accordingly Move the right end of the playback range Click in the center of the range slider and drag left/right Adjust the range slider to show all 300 frames again Deleting animation To delete one keyframe: Make sure the cube is still selected Advance the time slider to the keyframe you want to delete Several techniques for this: Hit the Next Keyframe button on the play console (right triangle plus vertical red line) or Type in the current frame number (small white window to right of timeline)

6 or Left-mouse drag the time slider to the frame Now, with the time slider at the desired keyframe In the timeslider bar, Right mouse, >Delete To delete all the animation for the object, select the object >Edit >Delete by Type >Channels (A channel is a set of animated parameters) All the red keyframe markers disappear from the Timeline

Trimmed Surfaces Maya 2013

Trimmed Surfaces Maya 2013 2000-2013 Michael O'Rourke Trimmed Surfaces Maya 2013 Concepts Trimming works only on patches (in Maya, this means NURBS patches) Does not work with polygonal models A trim can look similar to a Boolean

More information

Intro to Lights & Rendering Maya 2013

Intro to Lights & Rendering Maya 2013 2000 2012 Michael O'Rourke Intro to Lights & Rendering Maya 2013 Concepts You must define lights in order for your scene/models to be visible Same as the real world if there is zero light, you can t see

More information

Shattering Mirror Effect

Shattering Mirror Effect Shattering Mirror Effect In this tutorial you will create an effect that simulates the shattering of a mirror, using the Import EPS feature in the 3D DVE layout. You ll also learn the difference between

More information

How to start your Texture Box Project!

How to start your Texture Box Project! How to start your Texture Box Project! Shapes, naming surfaces, and textures. Lightwave 11.5 Part One: Create Your Shape Choose Start, Programs, New Tek, Lightwave and Modelor (the orange one). 1.In one

More information

Beginners Guide Maya. To be used next to Learning Maya 5 Foundation. 15 juni 2005 Clara Coepijn Raoul Franker

Beginners Guide Maya. To be used next to Learning Maya 5 Foundation. 15 juni 2005 Clara Coepijn Raoul Franker Beginners Guide Maya To be used next to Learning Maya 5 Foundation 15 juni 2005 Clara Coepijn 0928283 Raoul Franker 1202596 Index Index 1 Introduction 2 The Interface 3 Main Shortcuts 4 Building a Character

More information

Unity Animation. Objectives. Animation Overflow. Animation Clips and Animation View. Computer Graphics Section 2 ( )

Unity Animation. Objectives. Animation Overflow. Animation Clips and Animation View. Computer Graphics Section 2 ( ) Unity Animation Objectives How to animate and work with imported animations. Animation Overflow Unity s animation system is based on the concept of Animation Clips, which contain information about how

More information

Keyframing an IK Skeleton Maya 2012

Keyframing an IK Skeleton Maya 2012 2002-2012 Michael O'Rourke Keyframing an IK Skeleton Maya 2012 (This tutorial assumes you have done the Creating an Inverse Kinematic Skeleton tutorial in this set) Concepts Once you have built an Inverse

More information

Box Modeling a Character Model Maya 2013

Box Modeling a Character Model Maya 2013 2007-2013 Michael O'Rourke Box Modeling a Character Model Maya 2013 Concept When modeling a polygon character model, it can be faster to create a symmetrical model at first by working on only one half

More information

Using Flash Animation Basics

Using Flash Animation Basics Using Flash Contents Using Flash... 1 Animation Basics... 1 Exercise 1. Creating a Symbol... 2 Exercise 2. Working with Layers... 4 Exercise 3. Using the Timeline... 6 Exercise 4. Previewing an animation...

More information

Transforming Objects and Components

Transforming Objects and Components 4 Transforming Objects and Components Arrow selection Lasso selection Paint selection Move Rotate Scale Universal Manipulator Soft Modification Show Manipulator Last tool used Figure 4.1 Maya s manipulation

More information

Autodesk Maya 2019 BASICS GUIDE

Autodesk Maya 2019 BASICS GUIDE Kelly L. Murdock Autodesk Maya 2019 BASICS GUIDE SDC P U B L I C AT I O N S Better Textbooks. Lower Prices. www.sdcpublications.com ACCESS CODE UNIQUE CODE INSIDE Powered by TCPDF (www.tcpdf.org) Visit

More information

Introducing Autodesk Maya Chapter 2: Jumping in Headfirst, with Both Feet!

Introducing Autodesk Maya Chapter 2: Jumping in Headfirst, with Both Feet! Introducing Autodesk Maya 2015 Chapter 2: Jumping in Headfirst, with Both Feet! Maya topics covered in this chapter include the following: Introducing the UI Maya project structure Creating and animating

More information

Working with the Dope Sheet Editor to speed up animation and reverse time.

Working with the Dope Sheet Editor to speed up animation and reverse time. Bouncing a Ball Page 1 of 2 Tutorial Bouncing a Ball A bouncing ball is a common first project for new animators. This classic example is an excellent tool for explaining basic animation processes in 3ds

More information

Motus Unitatis, an Animation Editor

Motus Unitatis, an Animation Editor Motus Unitatis, an Animation Editor Bryan Castillo, Timothy Elmer Purpose The Motus Unitatis Animator Editor allows artists and designers to edit and create short animated clips. With MU, a designer has

More information

User InterfaceChapter1:

User InterfaceChapter1: Chapter 1 User InterfaceChapter1: In this chapter you will learn about several aspects of the User Interface. You will learn about the overall layout of the UI, and then about the details of each element.

More information

Graphical Editors used at CSC/Nada earlier. Main competitors. What is Maya? What is Maya? An Introduction to Maya. Maya

Graphical Editors used at CSC/Nada earlier. Main competitors. What is Maya? What is Maya? An Introduction to Maya. Maya DH2640 Grafik och interaktionsprogrammering DH2323 Datorgrafik och interaktion NA8740 Datorgrafik och användargränssnitt An Introduction to Maya original slides by Gustav Taxén Lars Kjelldahl lassekj@csc.kth.se

More information

Table of contents 2 / 21

Table of contents 2 / 21 VooCAT Help 1 / 21 Table of contents Introduction... 3 Welcome to VooCAT... 3 How VooCAT works... 3 Features... 3 Installation and licensing... 3 Installation on Windows systems... 4 Installation on OS

More information

Review Questions FL Chapter 3: Working With Symbols and Interactivity

Review Questions FL Chapter 3: Working With Symbols and Interactivity Review Questions FL Chapter 3: Working With Symbols and Interactivity TRUE/FALSE 1. One way to decrease file size is to create reusable graphics, buttons, and movie clips. 2. Flash allows you to create

More information

Animation Basics. Learning Objectives

Animation Basics. Learning Objectives Animation Basics Learning Objectives After completing this chapter, you will be able to: Work with the time slider Understand animation playback controls Understand animation and time controls Morph compound

More information

-Remember to always hit Command + S every time you make a change to your project going forward.

-Remember to always hit Command + S every time you make a change to your project going forward. -Open Animate -Under Create New - Select ActionScript 3.0 -Choose Classic as the Design type located in the upper right corner -Animate workspace shows a toolbar, timeline, stage, and window tabs -From

More information

To familiarize of 3ds Max user interface and adapt a workflow based on preferences of navigating Autodesk 3D Max.

To familiarize of 3ds Max user interface and adapt a workflow based on preferences of navigating Autodesk 3D Max. Job No: 01 Duration: 8H Job Title: User interface overview Objective: To familiarize of 3ds Max user interface and adapt a workflow based on preferences of navigating Autodesk 3D Max. Students should be

More information

DW Spectrum IPVMS Hot-Keys

DW Spectrum IPVMS Hot-Keys Hot Keys for DW Spectrum IPVMS Below is a complete list of all the hot key shortcuts available on the DW Spectrum software. These shortcuts simplify User Experience make any interaction with the software

More information

Avid FX Tutorials. Understanding the Tutorial Exercises

Avid FX Tutorials. Understanding the Tutorial Exercises Avid FX Tutorials Understanding the Tutorial Exercises The following tutorial exercises provide step-by-step instructions for creating various kinds of effects, while exploring many aspects of the Avid

More information

ANIMATOR TIMELINE EDITOR FOR UNITY

ANIMATOR TIMELINE EDITOR FOR UNITY ANIMATOR Thanks for purchasing! This document contains a how-to guide and general information to help you get the most out of this product. Look here first for answers and to get started. What s New? v1.53

More information

Custom Heart-Shaped Wipe

Custom Heart-Shaped Wipe Custom Heart-Shaped Wipe This tutorial shows you how to create a custom wipe. You ll use the shape tools in the Matte effect to draw a heart shape, and then animate the shape to create the wipe between

More information

How to Create a Simple Animation Using MAYA

How to Create a Simple Animation Using MAYA How to Create a Simple Animation Using MAYA Jennifer Soltz July 29, 2011 0 Table of Contents Introduction Safety Information. 2. 3 What you need Materials Overview Diagram. 4. 4 Instructions Setup Modeling

More information

RAVASMARTSOLUTIONS - TECH TIPS

RAVASMARTSOLUTIONS - TECH TIPS RAVASMARTSOLUTIONS - TECH TIPS Purpose CS5 - Flash - Build a Banner Animation This Tech Tip will illustrate how to build a basic banner animation using Flash. Please build your Flash Image library before

More information

COPYRIGHTED MATERIAL. The Maya Interface. The Maya interface can be a bit intimidating, and it s not fair to expect

COPYRIGHTED MATERIAL. The Maya Interface. The Maya interface can be a bit intimidating, and it s not fair to expect CHAPTER 1 The Maya Interface The Maya interface can be a bit intimidating, and it s not fair to expect yourself to pick it right up and remember where everything is. As you will see throughout this book,

More information

REMEMBER TO BRING YOUR MEMORY STICK TO EVERY LAB!

REMEMBER TO BRING YOUR MEMORY STICK TO EVERY LAB! CS 1033 Multimedia and Communications Lab 8: Animation with Video Timeline REMEMBER TO BRING YOUR MEMORY STICK TO EVERY LAB! LAB #8 - Exercise 1 Objectives: Upon completion of Exercise 1 you should be

More information

Animation in 3D Max Animation How parametric animation works? transform Failure to Move or Rotate Procedures :

Animation in 3D Max Animation How parametric animation works? transform Failure to Move or Rotate Procedures : Animation in 3D Max Animation Keys and Key framing. Animation is based on a principle of human vision. If you view a series of related still images in quick succession, your brain perceives them as continuous

More information

Autodesk Navisworks Freedom Quick Reference Guide

Autodesk Navisworks Freedom Quick Reference Guide WP CAD 00074 March 2012 Guide by Andy Davis Autodesk Navisworks Freedom Quick Reference Guide Quick Reference Guide to Autodesk Navisworks Freedom Opening a Model To open a model, click on the Application

More information

Keys for selecting tools

Keys for selecting tools Keys for selecting tools Use these shortcuts in the Tools panel. In most cases, you can momentarily switch tools by holding down the keyboard shortcut for the tool. Selection tool V V Rotation tool W W

More information

The playhead, shown as a vertical red beam, passes each frame when a movie plays back, much like movie fi lm passing in front of a projector bulb.

The playhead, shown as a vertical red beam, passes each frame when a movie plays back, much like movie fi lm passing in front of a projector bulb. The project: AIRPLANE I will show you a completed version of this project.. Introducing keyframes and the Timeline One of the most important panels in the Flash workspace is the Timeline, which is where

More information

Adobe Animate Basics

Adobe Animate Basics Adobe Animate Basics What is Adobe Animate? Adobe Animate, formerly known as Adobe Flash, is a multimedia authoring and computer animation program. Animate can be used to design vector graphics and animation,

More information

INSRUCTION SHEET. Flash Lab #1

INSRUCTION SHEET. Flash Lab #1 Advanced Web Page Design STANDARD 5 The student will use commercial animation software (for example: Flash, Alice, Anim8, Ulead) to create graphics/web page. Student Learning Objectives: Objective 1: Draw,

More information

Blender Notes. Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 1 The Blender Interface and Basic Shapes

Blender Notes. Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 1 The Blender Interface and Basic Shapes Blender Notes Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 1 The Blender Interface and Basic Shapes Introduction Blender is a powerful modeling, animation and rendering

More information

The Vizard IDE: Inspector

The Vizard IDE: Inspector Show The Vizard IDE: Inspector Inspector is a visual tool for browsing the scene graph of any Viz ard compatible 3d model. Use it to: Identify sub- parts of models so that you can get a handle to and manipulate

More information

Tangents. In this tutorial we are going to take a look at how tangents can affect an animation.

Tangents. In this tutorial we are going to take a look at how tangents can affect an animation. Tangents In this tutorial we are going to take a look at how tangents can affect an animation. One of the 12 Principles of Animation is called Slow In and Slow Out. This refers to the spacing of the in

More information

9 Dynamics. Getting Started with Maya 491

9 Dynamics. Getting Started with Maya 491 9 Dynamics Dynamics is a branch of physics that describes how objects move using physical rules to simulate the natural forces that act upon them. Dynamic simulations are difficult to achieve with traditional

More information

To build shapes from scratch, use the tools are the far right of the top tool bar. These

To build shapes from scratch, use the tools are the far right of the top tool bar. These 3D GAME STUDIO TUTORIAL EXERCISE #5 USE MED TO SKIN AND ANIMATE A CUBE REVISED 11/21/06 This tutorial covers basic model skinning and animation in MED the 3DGS model editor. This exercise was prepared

More information

2nd Set of Gollum s Hotkeys

2nd Set of Gollum s Hotkeys 2nd Set of Gollum s Hotkeys Hotkeys and Maps In Maya Display Settings 4 Shading > Wireframe 5 Shaded display 6 Shaded and Textured display 7 Lighting > Use All Lights 1 Rough Quality Display Setting 2

More information

2.2 - Layouts. Bforartists Reference Manual - Copyright - This page is Public Domain

2.2 - Layouts. Bforartists Reference Manual - Copyright - This page is Public Domain 2.2 - Layouts Introduction...2 Switching Layouts...2 Standard Layouts...3 3D View full...3 Animation...3 Compositing...3 Default...4 Motion Tracking...4 Scripting...4 UV Editing...5 Video Editing...5 Game

More information

The Library is displayed as a window, and its contents are accessed by dragging and dropping onto the Stage.

The Library is displayed as a window, and its contents are accessed by dragging and dropping onto the Stage. FLASH FREQUENTLY ASKED QUESTIONS - What is the Library? The Library is an area in which you store all content used in a Flash movie. In Flash terminology, each piece of content stored in the Library is

More information

Phoenix Keyboard Shortcuts R2. New additions are highlighted. Keyboard Shortcuts

Phoenix Keyboard Shortcuts R2. New additions are highlighted. Keyboard Shortcuts New additions are highlighted Keyboard Shortcuts General File Browser Minimize application + D Refresh file list Ctrl + R or F5 Full screen Toggle Tab Cancel Esc Ok and close Return Viewer Undo (redo)

More information

Mia Round Corners Node

Mia Round Corners Node Mia Round Corners Node NAKHLE Georges - july 2007 This tutorial describes how to use the mental ray MIA Round Corners node. 1) Create a polygonal cube, and make sure that mental ray plug-in is loaded.

More information

Inflate Object. In this tutorial we are going to use the cloth modifier to simulate a soft body object that inflates itself.

Inflate Object. In this tutorial we are going to use the cloth modifier to simulate a soft body object that inflates itself. Inflate Object In this tutorial we are going to use the cloth modifier to simulate a soft body object that inflates itself. You can see a finished animated preview of this effect by downloading the.mov

More information

Editing Video Files with imovie

Editing Video Files with imovie Editing Video Files with imovie To Import and Export movies in imovie, please see document: Importing and Compressing (Saving) Video Files with imovie 10.1 Part A: Extracting a Video Segment from your

More information

COPYRIGHTED MATERIAL. The Maya Interface. The Maya interface can be a bit intimidating, and it s not fair to expect yourself

COPYRIGHTED MATERIAL. The Maya Interface. The Maya interface can be a bit intimidating, and it s not fair to expect yourself CHAPTER 1 The Maya Interface The Maya interface can be a bit intimidating, and it s not fair to expect yourself to pick it right up and remember where everything is. As you will see throughout this book,

More information

Creating a Motion Stabilizer Effect

Creating a Motion Stabilizer Effect 1 Creating a Motion Stabilizer Effect In this exercise, you will use Boris FX s new Motion Stabilizer filter to stabilize some shaky video footage. The Motion Stabilizer uses motion trackers to analyze

More information

CGS 3220 Lecture 4 Shaders, Textures, and Light

CGS 3220 Lecture 4 Shaders, Textures, and Light CGS 3220 Lecture 4 Shaders, Textures, and Light Introduction to Computer Aided Modeling Instructor: Brent Rossen Overview Working with the menu-less UI Working with the Hypershade Creating shading groups

More information

MAYA; AN INTRODUCTION TO MAYA; EndOfLine.info;

MAYA; AN INTRODUCTION TO MAYA; EndOfLine.info; MAYA; AN INTRODUCTION TO MAYA; EndOfLine.info; Maya is an intuitive modelling and animation software that relies on a different set of techniques and strategies than Rhinoceros. It is important to note

More information

Animation and Mechanization Tutorial

Animation and Mechanization Tutorial Animation and Mechanization Tutorial Animation v. Mechanization Animation: Allows the operator to move the standard assembly constraints Distance (Mate, Align and Offset) taking periodic snapshots of the

More information

5 Subdivision Surfaces

5 Subdivision Surfaces 5 Subdivision Surfaces In Maya, subdivision surfaces possess characteristics of both polygon and NURBS surface types. This hybrid surface type offers some features not offered by the other surface types.

More information

Intro to Animation. Introduction: Frames and Keyframes. Blender Lesson: Grade Level: Lesson Description: Goals/Objectives: Materials/Tools: 4th and up

Intro to Animation. Introduction: Frames and Keyframes. Blender Lesson: Grade Level: Lesson Description: Goals/Objectives: Materials/Tools: 4th and up Blender Lesson: Intro to Animation Grade Level: 4th and up Lesson Description: This lesson serves as an introduction to animation with Blender. The lesson begins by talking about some core concepts of

More information

First Animated Model Yellow Submarine

First Animated Model Yellow Submarine Course: 3D Design Title: First Animated Model Yellow Submarine Blender: Version 2.6X Level: Beginning Author; Neal Hirsig (May 2012) First Animated Model Yellow Submarine Most of you are perhaps too young

More information

13. siječnja 2017., Slavonski Brod

13. siječnja 2017., Slavonski Brod 13. siječnja 2017., Slavonski Brod 3D modelling 3D modelling- process of developing a mathematical representation of any three dimensional surface of an object via specialized sofware-> 3D model 3D model

More information

THE ANZOVIN ONION SKINNER

THE ANZOVIN ONION SKINNER THE ANZOVIN ONION SKINNER USERS MANUAL Maya Versions: 2011-Present Design: Raf Anzovin and Brian Kendall Programming: Brian Kendall Testing: David Andrade, Krzysztof Boyoko, Yasha Peiros, Robert Pellerin,

More information

Maya Lesson 3 Temple Base & Columns

Maya Lesson 3 Temple Base & Columns Maya Lesson 3 Temple Base & Columns Make a new Folder inside your Computer Animation Folder and name it: Temple Save using Save As, and select Incremental Save, with 5 Saves. Name: Lesson3Temple YourName.ma

More information

WAYLAND FREE PUBLIC LIBRARY 3D Design and Printing Tutorial: Create a Keychain

WAYLAND FREE PUBLIC LIBRARY 3D Design and Printing Tutorial: Create a Keychain WAYLAND FREE PUBLIC LIBRARY 3D Design and Printing Tutorial: Create a Keychain Welcome! In this tutorial we will be creating a 3D printed keychain. You will personalize this name tag with text to make

More information

Getting Started with Crazy Talk 6

Getting Started with Crazy Talk 6 Getting Started with Crazy Talk 6 Crazy Talk 6 is an application that generates talking characters from an image or photo, as well as facial animation for video. Importing an Image Launch Crazy Talk and

More information

ROTOSCOPING AND MATTE PAINTING In Blender v2.48a

ROTOSCOPING AND MATTE PAINTING In Blender v2.48a In the world of Visual Effects, Rotoscoping, Matte Painting and Garbage Painting are necessary and complementary functions. They are used each time a cut-out in the image is necessary, to remove a background

More information

Bforartists Reference Manual - Copyright - This page is under Public Domain. Editors

Bforartists Reference Manual - Copyright - This page is under Public Domain. Editors Editors Introduction...2 Hidden menus...2 The Header menu...2 Flip to Top...2 Collapse Menus...2 Hide Editortype menu...3 Maximize Area - Tile Area...3 The editor type menu...3 Area Options...3 Split area...3

More information

Phoenix Keyboard Shortcuts R1 (Rev A) Keyboard Shortcuts

Phoenix Keyboard Shortcuts R1 (Rev A) Keyboard Shortcuts Keyboard Shortcuts General File Browser Minimize application + D Refresh file list Ctrl + R Full screen Toggle Cancel Tab Esc Ok and close Return Viewer Undo (redo) Ctrl + Z (Ctrl + Shift + Z) Full screen

More information

Using Smart Search. Understanding Smart Search CHAPTER

Using Smart Search. Understanding Smart Search CHAPTER CHAPTER 9 Cisco Smart Search analyzes archived, live, or saved video clips and detects and indexes points at which motion events occurs. Operators can then easily review these motion events by using the

More information

ADOBE AFTER EFFECTS USER-GUIDE

ADOBE AFTER EFFECTS USER-GUIDE ADOBE AFTER EFFECTS USER-GUIDE LOUPEDECK+ AND ADOBE AFTER EFFECTS Thank you for purchasing Loupedeck+ TM, a creative tool to increase your efficiency, ergonomics and creativity. Loupedeck+ console supports

More information

In this tutorial, you will create a scene with sandman dispersing in sand, as shown in in the image below.

In this tutorial, you will create a scene with sandman dispersing in sand, as shown in in the image below. Particle Flow In this tutorial, you will create a scene with sandman dispersing in sand, as shown in in the image below. Creating the Project Folder 1. Create a project folder with the name c17_tut1 at

More information

User Interface Introduction... 4 User Interface - Main Menu... 5 User Interface - Tool Bar... 6 File Handlers... 7 Edit Controls... 8 Indicators...

User Interface Introduction... 4 User Interface - Main Menu... 5 User Interface - Tool Bar... 6 File Handlers... 7 Edit Controls... 8 Indicators... User Interface Introduction... 4 User Interface - Main Menu... 5 User Interface - Tool Bar... 6 File Handlers... 7 Edit Controls... 8 Indicators... 10 Lights... 12 Pixel Shader... 14 User Interface - Scene

More information

12 MEL. Getting Started with Maya 631

12 MEL. Getting Started with Maya 631 12 MEL MEL (Maya Embedded Language) is a powerful command and scripting language that gives you direct control over Maya's features, processes, and workflow. Maya s user interface is built using MEL scripts

More information

Part 1: Basics. Page Sorter:

Part 1: Basics. Page Sorter: Part 1: Basics Page Sorter: The Page Sorter displays all the pages in an open file as thumbnails and automatically updates as you add content. The page sorter can do the following. Display Pages Create

More information

This lesson introduces Blender, covering the tools and concepts necessary to set up a minimal scene in virtual 3D space.

This lesson introduces Blender, covering the tools and concepts necessary to set up a minimal scene in virtual 3D space. 3D Modeling with Blender: 01. Blender Basics Overview This lesson introduces Blender, covering the tools and concepts necessary to set up a minimal scene in virtual 3D space. Concepts Covered Blender s

More information

Getting Started with ShowcaseChapter1:

Getting Started with ShowcaseChapter1: Chapter 1 Getting Started with ShowcaseChapter1: In this chapter, you learn the purpose of Autodesk Showcase, about its interface, and how to import geometry and adjust imported geometry. Objectives After

More information

1. Adjusting Your Work Area

1. Adjusting Your Work Area 21 1. Adjusting Your Work Area You can customize the Windows Vista operating system to look and function exactly how you want. In the book Windows Vista for SENIORS you learned for example how to change

More information

User manual for animation tools in Norah. User manual for animation tools in Norah

User manual for animation tools in Norah. User manual for animation tools in Norah User manual for animation tools in Norah 1 Table of Contents Chapter 1: Overview of the animation tools in Norah... 3 Chapter 2: Signing in to the Norah website... 4 To create a new Norah account... 4

More information

Extrude & Revolve Maya 2013

Extrude & Revolve Maya 2013 2000-2013 Michael O'Rourke Extrude & Revolve Maya 2013 Concept There are several basic modeling techniques shared by all 3D programs These can be used either to create your final model For example, a vase

More information

An Introduction to Maya. Maya. Used in industrial design, CAD, computer games and motion picture effects. The ambition is what get

An Introduction to Maya. Maya. Used in industrial design, CAD, computer games and motion picture effects. The ambition is what get An Introduction to Maya Gustav Taxén gustavt@nada.kth.se 2D1640 Grafik och Interaktionsprogrammering VT 2006 Maya Used in industrial design, CAD, computer games and motion picture effects Special focus

More information

The first tool is the Bongo menu. When Bongo is loaded you will see a Bongo menu added to the Rhino menu bar.

The first tool is the Bongo menu. When Bongo is loaded you will see a Bongo menu added to the Rhino menu bar. Rhinoceros Tutorial Bongo Tutorial There are three main tools you have to access and manage animations: The Bongo Menu The Timeline The Animation Manager Bongo menu The first tool is the Bongo menu. When

More information

Auto Texture Tiling Tool

Auto Texture Tiling Tool Table of Contents Auto Texture Tiling Tool Version 1.80 Read Me 1. Basic Functionality...2 1.1 Usage...2 1.1.1 Dynamic Texture Tiling...2 1.1.2 Basic Texture Tiling...3 1.1.3 GameObject menu item...3 1.2

More information

Exercise 2a: Load, Animate and Review a Model

Exercise 2a: Load, Animate and Review a Model Exercise 2a: Load, Animate and Review a Model This exercise uses the file bumper_deck.key and the corresponding d3plot. Step 1: Load the solver input and result files, bumper_deck.key and d3plot. 1. From

More information

Name: Date: Multimedia Graphics and Web Publishing Mr. Dietzler. Flash Topics TWEENING AND MOTION GUIDES

Name: Date: Multimedia Graphics and Web Publishing Mr. Dietzler. Flash Topics TWEENING AND MOTION GUIDES Name: Date: Multimedia Graphics and Web Publishing Mr. Dietzler Flash Topics TWEENING AND MOTION GUIDES TWEENING: Motion Tweening: The most basic type of tweening is Motion Tweening in which you specify

More information

Basics of Flash Animation

Basics of Flash Animation Basics of Flash Animation The Stage is where you do your main design work The timeline is where you animate your objects by setting keyframes The library is where you store all your assets things you use

More information

In this lesson you will learn how to:

In this lesson you will learn how to: LESSON 5: CREATING BUTTON STATES OBJECTIVES In this lesson you will learn how to: use FreeHand layers to create navigation buttons export layers from FreeHand to Flash create and edit symbols and instances

More information

solidthinking User Interface

solidthinking User Interface Lesson 1 solidthinking User Interface This lesson introduces you to the solidthinking interface. The functions described represent the tools necessary for effectively managing the modeling of a project.

More information

3 Polygonal Modeling. Getting Started with Maya 103

3 Polygonal Modeling. Getting Started with Maya 103 3 Polygonal Modeling In Maya, modeling refers to the process of creating virtual 3D surfaces for the characters and objects in the Maya scene. Surfaces play an important role in the overall Maya workflow

More information

For detailed instructions, click the links below. To ask questions, request features, or report problems, visit feedback.photoshop.com.

For detailed instructions, click the links below. To ask questions, request features, or report problems, visit feedback.photoshop.com. Workspace basics For detailed instructions, click the links below. To ask questions, request features, or report problems, visit feedback.photoshop.com. You create and manipulate your documents and files

More information

DIGITIZING LOMOKINO FOOTAGE

DIGITIZING LOMOKINO FOOTAGE DIGITIZING LOMOKINO FOOTAGE The Lomokino is a fun & unique film camera that allows you to shoot short movies with typical photo 35mm film. This guide will show you how to scan the processed film and produce

More information

How to work with temporal and spatial keyframe interpolation

How to work with temporal and spatial keyframe interpolation How to work with temporal and spatial keyframe interpolation Keyframe interpolation changes the behavior of an effect option value as the clip plays toward or away from a keyframe. The two most common

More information

Dissolving Models with Particle Flow and Animated Opacity Map

Dissolving Models with Particle Flow and Animated Opacity Map Dissolving Models with Particle Flow and Animated Opacity Map In this tutorial we are going to start taking a look at Particle Flow, and one of its uses in digital effects of making a model look as though

More information

COPYRIGHTED MATERIAL. Working in Autodesk Maya. Chapter 1. Creating and Editing Maya Nodes

COPYRIGHTED MATERIAL. Working in Autodesk Maya. Chapter 1. Creating and Editing Maya Nodes Chapter 1 Working in Autodesk Maya Maya s working environment has evolved to accommodate both the individual artist as well as a team of artists working in a production pipeline. The interface presents

More information

Editing and Finishing in DaVinci Resolve 12

Editing and Finishing in DaVinci Resolve 12 Editing and Finishing in DaVinci Resolve 12 1. Introduction Resolve vs. Resolve Studio Working in the Project Manager Setting up a Multi User Login Accessing the Database Manager Understanding Database

More information

Tutorial: Accessing Maya tools

Tutorial: Accessing Maya tools Tutorial: Accessing Maya tools This tutorial walks you through the steps needed to access the Maya Lumberyard Tools for exporting art assets from Maya to Lumberyard. At the end of the tutorial, you will

More information

Editing screen recordings with Camtasia Studio

Editing screen recordings with Camtasia Studio Editing screen recordings with Camtasia Studio This documentation describes how to edit screen recordings created by Camtasia. Professional effects such as: Pan and Zoom Callouts Audio editing Record Webcam

More information

For today, choose Format: NTSC Rate: Use: DV-NTSC Anamorphic (North American, widescreen)

For today, choose Format: NTSC Rate: Use: DV-NTSC Anamorphic (North American, widescreen) Final Cut Pro Final Cut Pro is a sophisticated video-editing program made by Apple. It is the editing software of choice for multimedia journalists using Apple computers, and is comparable to Adobe's Premiere

More information

chapter 1. Create symbols and instances 2. Work with Libraries 3. Create buttons 4. Assign actions to frames and buttons AND INTERACTIVITY

chapter 1. Create symbols and instances 2. Work with Libraries 3. Create buttons 4. Assign actions to frames and buttons AND INTERACTIVITY 1-4283-1963-8_03_Rev3.qxd 6/27/07 9:04 PM Page 1 chapter 3 WORKING WITH SYMBOLS AND INTERACTIVITY ADOBE FLASH CS3 1. Create symbols and instances 2. Work with Libraries 3. Create buttons 4. Assign actions

More information

GOM Mix Pro User Guide

GOM Mix Pro User Guide GOM Mix Pro User Guide Please visit our website (mix.gomlab.com) regularly to check out our latest update. `Powerful & Easy to Use Video Editor - GOM Mix Pro! GOM Mix Pro is a powerful, easy video editor

More information

Now that you have reviewed cameras, lights and objects in the Layout section, it s time to discuss animation.

Now that you have reviewed cameras, lights and objects in the Layout section, it s time to discuss animation. Animating Click here to expand Table of Contents Keyframing Navigating a Scene Playing a Scene Creating Keyframes Creating and Modifying Keys Automatically Auto Key: Off Auto Key: Modifed Auto Key: All

More information

1 Tutorials About the Tutorial Exercises

1 Tutorials About the Tutorial Exercises 1 Tutorials About the Tutorial Exercises..............................................2 Getting Started........................................................3 Exercise 1: Animating a 3D Model Using Keyframes............................3

More information

Popeye Morph Inbetweening & Clean-up in TV Paint 2017

Popeye Morph Inbetweening & Clean-up in TV Paint 2017 Popeye Morph Inbetweening & Clean-up in TV Paint Part I: Setting up in TV Paint Through Exporting Breakdown Movies Things you will Learn Import Images as Project Light Table/Onion Skin Tool Off the Pegs

More information

COPYRIGHTED MATERIAL. Working in Autodesk Maya. Chapter 1. Creating and Editing Nodes

COPYRIGHTED MATERIAL. Working in Autodesk Maya. Chapter 1. Creating and Editing Nodes Chapter 1 Working in Autodesk Maya The Autodesk Maya working environment has evolved to accommodate both the individual artist as well as a team of artists working in a production pipeline. The interface

More information

Chapter 9- Animation Basics

Chapter 9- Animation Basics Timing, Moving, Rotating and Scaling Now that we know how to make stuff and make it look good, it s time to figure out how to move it around in your scene. Another name for an animation is Interpolation

More information

UDK Basics Maya Export/UDK Import/Viewport and placing content

UDK Basics Maya Export/UDK Import/Viewport and placing content UDK Basics Maya Export/UDK Import/Viewport and placing content By Sarah Taylor http://sarahtaylor3d.weebly.com In this tutorial I will explain some of the problems you need to look out for when transferring

More information