Assembly Language. CS2253 Owen Kaser, UNBSJ

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1 Assembly Language CS2253 Owen Kaser, UNBSJ

2 Assembly Language Some insane machine-code programming Assembly language as an alternative Assembler directives Mnemonics for instructions

3 Machine-Code Programming (or, Why Assemblers Keep Us Sane) Compute Put the constant 0 into R1 Put the constant 10 into R2 Add R1 and R2, put the result into R1 Subtract the constant 1 from R2 and set the status flags If the Z flag is not set, reset the PC to contain the address of the 3 rd instruction above. Let's try to make some machine code.

4 Put 0 into R1 There's a Move instruction, or you could subtract a register from itself, or EOR a register with itself, or... let's use Move. Book Fig 1.12 cond = 1110 means unconditional S=0 means don't affect status flags I=1 means constant; opcode = 1101 for Move Rn =???? say 0000; Rd = 0001 for R1 bits 8-11: 0000 Rotate RIGHT by 0*2 bits 0-7: 0x00 = 0x00 So machine code is = 0xE3A01000

5 Put 10 into R2. cond = 1110 means unconditional S=0 means don't affect status flags I=1 means constant; opcode = 1101 for Move Rn =???? say 0000; Rd = 0010 for R2 bits 8-11: 0000 (rotate right by 2*0 ) bits 0-7: 0x0A So machine code is = 0xE3A0200A

6 Add R1 and R2, put result into R1 Same basic machine code format as Move cond = 1110 for always ; I=0 (not constant) opcode = 0100 for ADD; S=0 (no flag update) Rn = R1, Rd = R1 shifter_operand = 0x002 for R2 unmolested Having fun yet?? = 0xE

7 Subtract 1 from R2, result into R2 Same basic machine code format as Move cond = 1110 for always ; I=1 (constant) opcode = 0010 for Subtract; S=1 (yes flag update) Rn = R2, Rd = R2 shifter_operand = 0x001 for 1 rotated right 0 positions = 0xE

8 Maybe Rinse and Repeat If the Z flag is not set, we want go back 2 instructions before this one. book Fig 3.2 cond = 0001 means when Z flag is not set L=0 means don't Link (Link changes R14) signed offset should be -4. The PC is already 2 instructions ahead of this one, and we want to go back 2 more than that = 0x1AFFFFFC Are you REALLY having fun yet??

9 How'd you know the cond codes?

10 How'd You Know the Shifter Magic?

11

12 An Assembler Rather than making you assemble together all the various bit fields that make up a machine instruction, let's make a program do that. You are responsible for breaking the problem down into individual instructions, which will be given human friendly names (mnemonics). You give these instruction names to the assembler, along with various other directives (aka pseudo-ops) that control how the assembler does its job. It is responsible for producing the binary machine code. It also produces symbol table information needed by a subsequent linker program, if you write a multi-module program.

13 Assembly Language You communicate with the assembler via assembly language (mix of mnemonics, directives, etc.) Assembly language is line-oriented. A line consists of an optional label in column 1 an optional instruction or directive (and any arguments) an optional comment (after a ; ) Example: here b here ; create infinite loop. here is a label that marks a place b is a branch instruction, forces the PC to a new location (here).

14 The Bad News Anyone who creates an assembler gets to define their own assembly language (ignoring manufacturer's suggestions). Dialects? Textbook shows code for Keil and Code Composer Studio. But we use Crossware's assembler, which is yet another dialect and it's hard to find documentation on it. Textbook talks about Old ARM format and UAL format. Crossware is a mixture (more old).

15 Our Program in Assembly mymain mov r1,#0 mymain is the label mov is the instruction # precedes the constant ; nice comment, eh? mov r2,#10 ; put 10 into r2 (bad comment) myloop add r1, R1, r2 case insensitive for reg names subs r2, r2, #1 final s means to affect flags bne myloop condition is ne (z flag false) sticky b sticky so we don't fall out of pgm end directive to assembler: you're done ;don't use end ; it seems to be buggy in Crossware

16 Register Names r0 to r15 (alias R0 to R15) SP or sp, aliases for R13 LR or lr, aliases for R14 PC or pc, aliases for R15 cpsr or CPSR (the status registers etc) spsr or SPSR, apsr or APSR (later) not s0-s3 or a1-a4 (unlike book page 63)

17 Popular Assembler Directives Textbook Section 4.4 describes the set of directives supported by the Keil assembler and the TI assembler. Our Crossware assembler is different than both (but closer to Keil). Let's look at directives to set aside memory space for variables/arrays define a block of code or data give a symbolic name to a value

18 Directive to Set Aside Memory The SPACE directive tells the assembler to set aside a specified number of bytes of memory. These locations will be initialized to 0. Usually have a label, since you need a name to refer to the allocated memory. Example myarray SPACE 100 myarr2 SPACE 100*4 constant expression's ok Later, instructions can load and store things into the chunks of memory by referring to the names used. If myarray starts at address 1234, myarr2 starts at

19 Use of SPACE An assembly language programmer uses SPACE for the same reasons that a Java programmer uses an array.

20 Directives for Memory Variables Use DCB to declare an initialized byte variable. DCW for initialized halfword, DCD for word. Example myvar1 DCB 50 decimal constant myvar2 DCB 'x' ASCII code of 'x' myvar3 DCB 0x constant expression If myvar1 ends up being at address 1234, then myvar2 will be at 1235 and myvar3 at 1236

21 Alignment DCW assumes you want the memory variable to start at a multiple of 2 ( halfword aligned ) DCD assumes you want alignment to a multiple of 4. To achieve this, assembler will insert padding. If you really want to set aside a word without padding, use DCDU. The U is for unaligned. There's also DCWU.

22 Alignment Example v1 DCB 10 v2 DCW 20 v3 DCB 30 v4 DCD 40 v1 DCB 10 v2 DCWU 20 v3 DCB 30 v4 DCDU 40 If v1 is at address 3000, then v2 starts at 3002 (1 byte of padding) v3 is at 3004 v4 starts at 3008 (3 bytes padding) If v1 is at 3000, then v2 starts at 3001 v3 is at 3003 v4 starts at 3004 (aligned by luck)

23 More Alignment Control Keil assembler has an ALIGN directive that can force alignment to the next word boundary (inserting 0-3 bytes of padding). In Crossware, the directive takes a numeric argument. So ALIGN 4 (or ALIGN 8)

24 DCB with Several Values You can use DCB with several comma-separated values Several consecutive memory locations are set aside. A label names the first of them. Example: foo DCB 1,2,3,4 We can access the location initialized to 3 as foo+2 A quoted string is equivalent to a comma separated list of ASCII values. DCB XY is same as DCB 'X','Y' or DCB 88,89 DCW and DCD can also take a comma-separated list. Common use: make a small initialized table.

25 DCB: Signed or Unsigned? DCB's argument must be in the range -128 to ve values are 2's complement +ve values are treated as unsigned So DCB -1, 255 is same as DCB 255, 255 Similarly DCW's arguments in range to DCD from to

26 AREA directive In general, an assembly language program can have several blocks of data and several blocks of code. And it can be written in several different source-code files. The AREA directive marks the beginning of a new block. You give it a new name and specify its type. eg AREA fred,code You can go back to a previous area by using an old name A tool called a linker runs after the assembler to put your various sections (and any library routines you need) into a single program. Much more on linkers later in the course

27 AREA Example foo AREA mycode,code add R1, R2, R3 add R4, R5, #10 AREA mydata, data var1 dcb cs2253 AREA mycode continues mycode where it left off add R6, R7, R8 This feature allows for us to show our data declarations near the code that uses them (maybe good software engineering), even if the different sections end up being far apart in memory. Memory picture on board...

28 Code in Data, Data in Code Q: Is this allowed; if so, what does it do? AREA mycode, CODE starthere add R1, R2, R3 DCD 0x ; this line is fishy add R2, R3, R4 AREA mydata, DATA var1 DCD 1234 var2 add R2, R3, R4 ; this line is also fishy var3 DCB hello world,0

29 Operators in expressions add R4, R5, #10 add R4, R5, #3+3+3*1+1 Both of the above generate the same single machine-code instruction. The + and * operators are just requests to the assembler to do a little bit of math when it processes the line. No runtime effect. Other operators supported by Crossware are and & (bitwise AND and OR). Also >> and <<. I can't find XOR, mod (unlike Keil and CCS on page 75)

30 EQU: Give a Symbolic Name The EQU directive is used to give a symbolic name to an expression. Use it to make code easier for humans. Example fred DCB 20, 200, Frederick Wu fred_age EQU fred+0 fred_height EQU fred+1 fred_name EQU fred+2 Subsequent instructions can load data from fred_height rather than the more cryptic fred+1. But to the assembler, both loads will be equivalent.

31 Directives Crossware May Lack Compared to Keil and CCS, our Crossware assembler does not appear to support some directives. I can't find good documentation, so maybe they exist under a different name :( ENTRY RN LTORG, though we do have the LDR rx,= construct (eg textbook page 72) SETS Also, the SECTION directive only takes attributes CODE and DATA. Not the others in textbook Table 4.3. Crossware does support macros and conditional assembly, advanced topics for later in the course.

32 A Few Instructions Assembler directives are great, but the main thing in assembly language is to specify instructions (and then get the assembler to generate the associated machine codes) So far (from the loop example) we know add sub b mov

33 A Few More Instructions (Table 4.1) These are math-ish instructions: RSB reverse subtract ADC, SBC add/subtract with carry RSC reverse subtract with carry MVN move negative (a bitwise NOT) AND, ORR, EOR, BIC bitwise logical operations MUL, SMULL, UMULL various * ops MLA, SMLAL, UMLAL multiply/accumulate.

34 Mnemonics A mnemonic is a memory aid. It s hard to remember the bit pattern associated with a machine operation. As a memory aid, we have human-friendly names like ADD, SUB etc. They are our mnemonics.

35 From Reference

36 Example: Swapping Java swap of v1 and v2: temp = v1; v1 = v2; v2 = temp; Naive ARM swap of r1 and r2 mov r3, r1 mov r1, r2 mov r2, r3 Clever swap avoids trashing r3 (book p 53): eor r1, r1, r2 eor r2, r1, r2 eor r1, r1, r2 Book Hacker's Delight is full of this kind of trick.

37 Example: 64-Bit Addition Assume r1 contains the high 32 bits of value X and r2 contains the low 32 bits Assume r3 contains the high 32 bits of Y and r4 contains the low 32 bits. Want result in r5 (high bits) and r6 (low bits) ADDS r6, r2, r4 ; add low words [affect flags] ADC r5, r1, r3 ; add high words

38 Computing Your Grade Test was out of 80. Prof told you how many points you lost (put the number into R1). Figure out what your grade out of 80 was: RSB R2, R1, #80 Now your grade is in R2.

39 Constant Operands Most instructions have register values or constants as the operands (Exception: Load and store instructions later) All 8-bit constants are okay As are all constants of the form RotateRight( v, 2*amt) where v is an 8-bit value and amt from 0 to 15. So 0xAB is ok so is 0xAB0 ( 0xAB with a 28 bit rotate right) so is 0xB000000A (0xAB with a 4-bit rotate right)

40 Why This Weirdness Studies show that most constants are small. Among larger constants, bit-masks containing a small chunk of mixed bits are common (surrounded by zeros) Similar bitmasks that are mostly 1s can be handled by using the MVN instruction A RISC architecture with 32-bit instructions isn't long enough to encode an arbitrary 32-bit constant. So just allow the most common ones. Assembler complains if you use a constant that cannot fit this weirdness.

41 Machine Instruction With Constant

42 The Barrel Shifter's Place

43 Shifted Register Operands If the second operand is a register value, the barrel shifter can modify it as it travels down the B bus. Barrel shifter is capable of LSL (logical left shift) LSR (logical shift right) ASR (arithmetic shift right) ROR (rotate right) RXX (33 bit ROR using carry between MSB and LSB) No modification desired? Shift by 0 positions! Carry flag is involved (but the new carry value is not necessarily written into the status register)

44 ARM Shifts and Rotates

45 How Much Shifting With RRX, it appears the register can only be shifted by one position. With others, you can shift 0 to 31 positions Either as a constant ( immediate ) Or by the least significant 5 bits of a register There are separate machine code formats for these cases. Bit 4 distinguishes the cases Bits 5 & 6 say what kind of shift/rotate Bits 11 to 7 involve which register, or the constant

46 Machine Encoding (from Ref Man) Below, shift field is 00 for LSL, 01 for LSR, 10 for ASR, 11 for ROR. RRX also 11 with count of 0 (and rotates only one position).

47 Example Machine code to take R1, logical left shift it by 3 positions, result in R2 Assembly language: MOV R2, R1, LSL #3 It s the immediate shift format: Bits 27, 26, 25 and 4 are all 0 Bits 11 to 7 are (for the #3) Bits 3 to 0 are 0001 (since R1 is being shifted) Bits 5 & 6 are 00 to select the LSL kind of shift Unconditional, bits 31 to 28 are 1110; MOV opcode 1101 So: ???? = 0xE1A02181

48 Setting Conditions Any of the data-processing instructions so far can optionally affect the flags. At the machine-code level, bit 20 (called S) controls this: S=1 means to set the flags In assembly language, you append an S on the mnemonic. ADDS instead of ADD Also, there are some instructions whose sole purpose is to set flags: they don t change any of R0 to R15. Compare (CMP, CMN) and Test (TST, TEQ) instructions.

49 Sum to a Limit Let s add until sum exceeds R4 (unsigned) MOV R1,#0 ; The sum MOV R2,#1 LP ADD R1, R1, R2 ADD R2, R2, #1 CMP R1, R4 ; computes R1 R4, sets flags BLS LP ; LS = unsigned Lower or Same (CF=0 or Z=1) ; use LE for signed Lesser or Equal

50 Multiplication The ARM v4 ISA has 6 multiplication instructions. Does not include multiply by a constant Why several? Should product be 32 bits or 64 bits? Are the input values considered signed?

51 32-Bit Products Fact: Since the product stored is the low-order 32 bits of the true product, signed and unsigned variations would give same result. So not separate instructions. MUL instruction: Two registers' values multiplied, low-order 32 bits stored in destination register. MLA (multiply and accumulate). The low order 32-bits of the product are added to a 3 rd register and stored in a 4 th register. Eg: MLA R4, R1, R2, R3 ; R4 = R1*R2 + R3

52 64-Bit Product (Long Multiply) Results are stored in a pair of registers. The accumulate version has the product added onto the 64-bit value in a pair of registers. SMULL signed long multiply UMULL unsigned long multiply UMLAL - unsigned long multiply accumulate SMLAL signed long multiply accumulate Ex: UMLAL R1, R2, R3, R4 means (R1, R2) (R1, R2) + R3*R4 Above, R1 is the least significant 32 bits with unsigned math

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