PaintPot Hack This is an app with a background image of a cat that the user can draw on the image with different colors
|
|
- Harvey Newton
- 6 years ago
- Views:
Transcription
1 PaintPot Hack This is an app with a background image of a cat that the user can draw on the image with different colors Login to App Inventor Here are instructions on how to login to App Inventor and create a new project. 1. Go to 2. Login in using your Technovation Challenge gmail account and password. 3. Click on the My Projects tab, then click New. 4. Create a new project named PaintPot. Design the app interface Download the Assets Instructions where to find the files you need for the app. 1. Download the image file of the kitty from Change the Screen Title Instructions on how to change the name of the screen Title in the Screen component. 1. Click on the Screen component in the Designer. 2. In Properties panel change the Title field to PaintPot. You should see this change when you connect your phone, with the new title showing in the title bar. Add the Color Buttons Instructions on how to add the color buttons. 1. Drag a Button from the Basic Palette onto the screen. 2. Click Rename and change the name to "RedButton". 3. In Properties panel, change the BackgroundColor to Red. 4. In the Text field change the text to Red. 5. Make another button for green named GreenButton with green BackgroundColor and Green as the text. 6. Make another button for blue named BlueButton with blue BackgroundColor and Blue as the text. Add a Horizontal Arrangement Instructions on how to add a horizontal arrangement to line up the buttons in a horizontal row instead of on top of another. 1. From the Screen Arrangement Palette, drag a HorizontalArrangement component onto the Viewer area. 2. In the Properties panel click Width and change it to Fill parent. 3. Drag the RedButton, GreenButton and BlueButton into the HorizontalArrangement. Add a Canvas Instructions on how to add a canvas to draw on. 1. Drag a Canvas from the Basic Palette onto the screen. 2. Click Rename and change the name to "DrawingCanvas". 3. In the Properties panel click Width and change it to Fill parent and set its Height to 300 pixels 4. Set the BackgroundImage of the Canvas to the kitty.png that was downloaded earlier. Click the None field and choose Add to upload the image file. Add a Wipe Button Instructions on how to add a wipe button. 1. Drag a Button from the Basic Palette onto the screen underneath the Canvas. 2. Click Rename and change the name to "WipeButton". 3. In the Text field change the text to Wipe. 1
2 Program the app Open the Blocks Editor and connect the phone Instructions on how to open the Blocks Editor and connect a phone. 1. Open the Blocks Editor. Your computer will ask you to download a Java file. Click OK. 2. Connect the phone to the computer via the USB cable. 3. Click the Connect to Device and choose the phone from the pull down menu. Program the Color Buttons Instructions on how to change the drawing color when the color button is touched. 1. Click on the My Blocks column. 2. Open the drawer for RedButton and drag out the RedButton.Click block. 3. Open the DrawingCanvas drawer. Drag out the DrawingCanvas.PaintColor block and place it in the do section of the RedButton.Click block. 4. Click on the Built-In Column. Open the Colors drawer and drag out the block for the color Red and attach it to the DrawingCanvas.PaintColor to block. 5. Repeat steps 2-4 for the blue and green buttons. Program the Wipe Button Instructions on how to clear the canvas when the wipe button is touched. 1. Click on the My Blocks column. 2. Open the drawer for WipeButton and drag out the WipeButton.Click block. 3. Open the DrawingCanvas drawer. Drag out the DrawingCanvas.Clear block and place it in the do section of the WipeButton.Click block. Add a Touch Event Instructions for when the Canvas is touched a dot is drawn at the spot where you touch. 1. From the drawer for the DrawingCanvas, drag the DrawingCanvas.Touched block to the workspace. The first two arguments of the block stand for the x and y coordinates of where the touch happened. We'll save touchedsprite for a later tutorial. 2. From the drawer for the DrawingCanvas, drag out the DrawingCanvas.DrawCircle block and place it in the do section of DrawingCanvas.Touched. 3. On the right side of the when DrawingCanvas.DrawCircle are are three sockets where you must specify values for the x and y coordinates where the circle should be drawn, and r, which is the radius of the circle. For x and y, you'll use values of the arguments that were supplied to the Touched handler. Open the My Definitions drawer at the top of the column. Drag out the value x and value y blocks and plug them into the corresponding sockets in the when DrawingCanvas.Touched block. 4. You'll also need to specify the radius of the circle to draw. Five (pixels) is a good value for this app. Click in a blank area of the screen to bring up the hover menu and select math (green). Select 123 from the dropdown list, to create a number block. Change the 123 to 5 and plug that in for the radius slot. You can also just type 5 followed by return, to create a number block with a value of 5. 2
3 Test your Work Try out what you have so far on the phone. 1. Touch a color button. 2. Now touch the canvas, and your finger should leave a spot at each place you touch. 3. Touching the Wipe button should clear your drawing. Add Drag Events Instructions how to a draw line when your finger is dragged across the phone. 1. From the DrawingCanvas drawer, drag the DrawingCanvas.Dragged block to the workspace. 2. Also from the DrawingCanvas drawer, drag the DrawingCanvas.DrawLine block into the do slot of the when DrawingCanvas.Dragged block. A drag event comes with 7 arguments. These are three pairs of x and y coordinates that show the position of your finger back where the drag started, the current position of your finger and the immediately previous position of your finger. There's also a sprite, which we'll ignore for this tutorial. 3. Click on the My Definitions drawer. You should see the blocks for the arguments you need. Drag the corresponding value blocks to the appropriate slots in when DrawingCanvas.Dragged: x1 and y1 should be prevx and prevy; x2 and y2 should be currentx and currenty. Test your Work Try out what you have on the phone. 1. Drag your finger around on the screen to draw lines and curves. Touch the screen to make spots. Use the Wipe button to clear the screen. Creating variables 3
4 Instructions on how to make variables to change the size of the dots drawn on the canvas. 1. In the Built-In column, open the Definitions drawer. Drag out a def variable block. Change the text that says variable to small. 2. Plugged into the def block is a block with a question mark. This means the value is unassigned, in other words, it doesn't have a value yet. You need to change it to 2. Move the cursor next to the question mark and a small downward arrow appears. Click on the arrow and select 123 to indicate that you want to fill in a number. The question block changes to a number block. Change the 123 to 2 and press return. 3. Similar to small, define a global variable big, whose value is 8 and define a global variable dotsize and give it an initial value of 2. Using the variables Instructions on how to change DrawCircle in the touch event so that it uses the value of dotsize rather than always using In the Blocks Editor, switch to the My Blocks column, and open the My Definitions drawer. You should see six new blocks, two for each of the three variables defined - a global block that produces the value of the variable and a set global block that sets the variable to a new value. 2. Go to the DrawingCanvas.Touched event handler and replace the number 5 block in call DrawCircle with the global dotsize block from the MyDefinitions drawer. Changing the values of variables Instructions on how to set up a way to change dotsize to be small (2) or big (8) with buttons. 1. In the Designer, drag a HorizontalArrangement component into the Viewer pane below the DrawingCanvas component. Rename the component BottomButtons 2. Drag the existing WipeButton into BottomButtons. 3. Drag two more button components from the Palette into BottomButtons, placing them next to the WipeButton. 4. Rename the buttons ButtonBig and ButtonSmall and set their Text to read "Big dots" and "Small dots", respectively. 5. In the Blocks Editor under My Blocks, create a when... Clicked event handler for ButtonSmall that changes dotsize to be the value of small. To change dotsize use the set global dotsize block from the MyDefinitions drawer and plug in the global small block. 4
5 6. Make a similar event handler for ButtonBig. Save and run your application 1. Save your application. 2. Back in the Component Designer, choose Package for Phone. 3. On your phone the PaintPot app will appear. 4. Test the app by drawing on the kitty image by using all the buttons. Hack your app! Now that you ve completed the tutorial it s your turn to make it your own. 1. Change the image file associated with the canvas. 2. Add a sound file when the WipeButton is touched. 3. Use the camera function on your phone to take a photo to use as the image background on the canvas. Hint: You ll need to use the Camera component from the Media Palette in the Designer. 5
PaintPot: (Part 1) What You're Building. Before starting
PaintPot: (Part 1) This tutorial introduces the Canvas component for creating simple two-dimensional graphics. You'll build an app that lets you draw on the phone screen in different colors. Historical
More informationPaintPot. Figure 2-1. The PaintPot app
Chapter 2 PaintPot This tutorial introduces the Canvas component for creating simple, two-dimensional (2D) graphics. You ll build PaintPot, an app that lets the user draw on the screen in different colors,
More informationACS-1805 Introduction to Programming
ACS-1805 Introduction to Programming Chapter 02: PaintPot 2019-01-15 1 PaintPot This tutorial introduces the Canvas component o for creating simple two-dimensional (2D) graphics PaintPot o an app that
More informationCHAPTER 1 HelloPurr. The chapter covers the following topics:
CHAPTER 1 HelloPurr This chapter gets you started building apps. It presents the key elements of App Inventor, the Component Designer and the Blocks Editor, and leads you through the basic steps of creating
More informationApp #2 - Paint Pot. Getting Ready. Objectives: In this lesson you will learn to:
App #2 - Paint Pot Paint Pot is a basic finger painting app. It simulates the process of dipping your finger in a pot of a paint and then drawing on a canvas. The app uses buttons to simulate dipping your
More informationMobile Programming (MIT App Inventor 2)
Mobile Programming (MIT App Inventor 2) http://www.plk83.edu.hk/cy/ai2 Contents 1. Understanding the working environment (Page 1) 2. First Android Program (HelloPurr) (Page 4) 3. Completing HelloPurr (Page
More informationAppyBuilder Beginner Tutorials
AppyBuilder Beginner Tutorials Four Simple Tutorials for Getting Started with AppyBuilder 1 TalkToMe: Your first AppyBuilder app 03 2 TalkToMe Part 2: Shaking and User Input 21 3 BallBounce: A simple game
More informationReleased June 2012 For Assessment Submission January 2013 to June 2015
Released June 2012 For Assessment Submission January 2013 to June 2015 GCSE COMPUTING A452 Practical Investigation *A426280613* CONTROLLED ASSESSMENT MATERIAL 5 This assessment may be periodically reviewed.
More informationMoleMash for App Inventor 2. Getting Started. Introduction. Workshop, S.1
In the game MoleMash, a mole pops up at random positions on a playing field, and the player scores points by hitting the mole before it jumps away. This tutorial shows how to build MoleMash as an example
More information1. Defining Procedures and Reusing Blocks
1. Defining Procedures and Reusing Blocks 1.1 Eliminating Redundancy By creating a procedure, move a copy of the redundant blocks into it, and then call the procedure from the places containing the redundant
More informationACS-1805 Introduction to Programming (with App Inventor)
ACS-1805 Introduction to Programming (with App Inventor) Chapter 2 9/6/2018 1 HelloPurr The counterpart of the Hello World the typical very first program in the traditional programming Instead of displaying
More informationAn online version of these worksheets is available at:
Worksheet 1 Tutorial An online version of these worksheets is available at: http://ronanjsmith.com/computingintheclassroom/worksheets.html. In this tutorial, you will discover how to create simple apps
More informationSoftware Prototyping. & App Inventor
Software Prototyping & App Inventor Prototyping This & next several slides distilled from: http://appinventor.mit.edu/explore/teaching-app-creation.html Prototype: preliminary, interactive model of an
More informationLearn to Code. App Inventor Overview
App Inventor Overview App Inventor is an Integrated Development Environment (IDE) that you access through a web browser. An IDE provides all of the tools you need to develop in one application. App Inventor
More informationTalkToMe: Your first App Inventor app
TalkToMe: Your first App Inventor app This step-by-step picture tutorial will guide you through making a talking app. To get started, go to App Inventor on the web. Go directly to ai2.appinventor.mit.edu,
More informationApp Inventor + IoT: Basic Bluetooth Connection Setup
App Inventor + IoT: Basic Bluetooth Connection Setup 30 min Start a new project in App Inventor and name it BasicIoTSetup. First, we need to set up some buttons to find and connect to our Arduino over
More informationApp Development with MIT App Inventor
Summer School of Programming time.to.code Workshop 4 App Development with MIT App Inventor Tutorials- Magic 8-Ball [BASIC] BLOCKS 1 st August 2016 Magic 8-ball Now you will create a Magic 8-Ball app which
More information3. Text to Speech 4. Shake it
3. Text to Speech 4. Shake it Make your phone speak to you! When you shake your phone, you can make your phone shake too. Type a phrase in a text box. Then press a button, and use the TextToSpeech component
More informationErasmus+ Project: Yestermorrow Year 1 Maths: Pythagorean Theorem
Erasmus+ Project: Yestermorrow Year 1 Maths: Pythagorean Theorem Workshop (Coding Android Mobile Apps): Collision Detection and the Pythagorean Theorem (Based on the code.org worksheet) WORKSHOP OVERVIEW
More informationGetting Started with App Inventor
Getting Started with App Inventor Table of Contents Chapter One: Sensors... 1 What do sensors do?... 1 Chapter Two: Introduction to App Inventor... 3 What is App Inventor?... 3 Setting up your phone...
More informationACS-1805 Introduction to Programming (with App Inventor)
ACS-1805 Introduction to Programming (with App Inventor) Chapter 8 Creating Animated Apps 10/25/2018 1 What We Will Learn The methods for creating apps with simple animations objects that move Including
More informationActivity Digital Doodle
Activity 1.1.2 Digital Doodle Introduction Let's create an app! In this app, you'll be able to take a photograph with the press of a button and then draw on it. You will use MIT App Inventor to create
More informationFig. A. Fig. B. Fig. 1. Fig. 2. Fig. 3 Fig. 4
Create A Spinning Logo Tutorial. Bob Taylor 2009 To do this you will need two programs from Xara: Xara Xtreme (or Xtreme Pro) and Xara 3D They are available from: http://www.xara.com. Xtreme is available
More informationACS-1805 Introduction to Programming
ACS-1805 Introduction to Programming Chapter 03: MoleMash 2019-01-22 1 What You ll Learn The ImageSprite component for touch-sensitive movable images. The Canvas component, which acts as a surface on which
More informationAndroid Programming Family Fun Day using AppInventor
Android Programming Family Fun Day using AppInventor Table of Contents A step-by-step guide to making a simple app...2 Getting your app running on the emulator...9 Getting your app onto your phone or tablet...10
More informationTalkToMe: A beginner App Inventor app
TalkToMe: A beginner App Inventor app This step-by-step picture tutorial will guide you through making a talking app. To get started, sign up for a free Google Account: http://accounts.google.com/signup
More informationIntroduction. Slide Basics. PowerPoint 2010 Slide Basics. Video: Slide Basics in PowerPoint About Slides. Page 1
PowerPoint 2010 Slide Basics Introduction Page 1 PowerPoint includes all of the features you need to produce professionallooking presentations. When you create a PowerPoint presentation, it is made up
More informationPicture Talk App Directions (Version 2 of App Inventor) Description:
Picture Talk App Directions (Version 2 of App Inventor) Description: This App combines images and the TextToSpeech object in Android and App Inventor to create an icon based speech program. Like the Dynavox
More informationACS-1805 Introduction to Programming (with App Inventor) Chapter 5. MoleMash 9/27/2018 1
ACS-1805 Introduction to Programming (with App Inventor) Chapter 5 MoleMash 9/27/2018 1 What We Will Learn What we will learn in this chapter: The ImageSprite component for touch-sensitive movable images.
More informationMagic 8-Ball. Part One: Click a Button, Hear a Sound. DESIGN: App Inventor Designer. Magic 8-Ball Predicts the Future
Magic 8-Ball Magic 8-Ball Predicts the Future This introductory module will guide you through building a Magic 8-Ball app with App Inventor. When activated, your 8-ball will deliver one of its classic
More informationPOWERPOINT BASICS: MICROSOFT OFFICE 2010
POWERPOINT BASICS: MICROSOFT OFFICE 2010 GETTING STARTED PAGE 02 Prerequisites What You Will Learn USING MICROSOFT POWERPOINT PAGE 03 Microsoft PowerPoint Components SIMPLE TASKS IN MICROSOFT POWERPOINT
More informationModule 2, Add on lesson Introduction to the NXT and Mindstorms software. Teacher. 45 minutes
Module 2, Add on lesson Introduction to the NXT and Mindstorms software Teacher 45 minutes Purpose of this lesson Write a basic program using LEGO Mindstorms Download and run programs on the NXT Materials
More informationCentricity 2.0 Section Editor Help Card
Centricity 2.0 Section Editor Help Card Accessing Section Workspace In order to edit your section, you must first be assigned Section Editor privileges. This is done by the Director of your Site, Subsite,
More informationTechnovation 2018 Hack Day
Technovation 2018 Hack Day Hack Day Trainer: Ahmed Career pathway through Engineering B. Eng. in Software Engineering Lakehead University Project Management Office IBM (Automation, Legal Deliverables )
More informationCS Multimedia and Communications REMEMBER TO BRING YOUR MEMORY STICK TO EVERY LAB! Lab 02: Introduction to Photoshop Part 1
CS 1033 Multimedia and Communications REMEMBER TO BRING YOUR MEMORY STICK TO EVERY LAB! Lab 02: Introduction to Photoshop Part 1 Upon completion of this lab, you should be able to: Open, create new, save
More informationCreating Dynamic Chyron Templates. (a guide)
Creating Dynamic Chyron Templates (a guide) Contents Standard Lower Third Design.......................... 2 Populating a Lower Third... 6 Creating a Dynamic Box. 8 Populating a Graphic. 12 Adding Assets
More informationCropping an Image for the Web
Cropping an Image for the Web This guide covers how to use the Paint software included with Microsoft Windows to crop images for use on a web page. Opening Microsoft Paint (In Windows Accessories) On your
More informationGoLive will first ask you if your new site will be for one individual or a work group; select for a Single User, and click Next.
Getting Started From the Start menu, located the Adobe folder which should contain the Adobe GoLive 6.0 folder. Inside this folder, click Adobe GoLive 6.0. GoLive will open to its initial project selection
More informationAdobe Encore DVD Tutorial:
Adobe Encore DVD Tutorial: Here is a simple tutorial for creating DVDs which will play Dolby Digital audio: 1. Plan the DVD project. Think through your DVD project. Decide how many audio tracks you want
More informationGIMP WEB 2.0 BUTTONS
GIMP WEB 2.0 BUTTONS Web 2.0 Navigation: Web 2.0 Button with Navigation Arrow GIMP is all about IT (Images and Text) WEB 2.0 NAVIGATION: BUTTONS_WITH_NAVIGATION_ARROW This button navigation will be designed
More informationUnit 21 - Creating a Navigation Bar in Macromedia Fireworks
Unit 21 - Creating a Navigation Bar in Macromedia Fireworks Items needed to complete the Navigation Bar: Unit 21 - House Style Unit 21 - Graphics Sketch Diagrams Document ------------------------------------------------------------------------------------------------
More informationWhat You're Building 2. Getting Started 3 Introduction 4 Iteration or how we will get to Finished App. 4
Table of Contents What You're Building 2 Getting Started 3 Introduction 4 Iteration or how we will get to Finished App. 4 Iteration 1 Create still image of our Game 5 Getting Ready 5 Set up the Components
More informationWelcome to the Trinity Parent Portal!
Welcome to the Trinity Parent Portal! The Trinity Parent Portal page has a number of features that you can customize. These instructions will show you some of the ways you can personalize your Parent Portal
More informationTEMPERATURE AND HUMIDITY SENSORS
USER MANUAL EME1TS, EME1THS TEMPERATURE AND HUMIDITY SENSORS 24/7 AT OR VISIT BLACKBOX.COM TABLE OF CONTENTS 1. INTRODUCTION... 3 2. WEB UI CONFIGURATION... 4 3. ALERTWERKS MANAGEMENT SOFTWARE CONFIGURATION...
More informationSwitchboard. Creating and Running a Navigation Form
Switchboard A Switchboard is a type of form that displays a menu of items that a user can click on to launch data entry forms, reports, queries and other actions in the database. A switchboard is typically
More information1. Position your mouse over the column line in the column heading so that the white cross becomes a double arrow.
Excel 2010 Modifying Columns, Rows, and Cells Introduction Page 1 When you open a new, blank workbook, the cells are set to a default size.you do have the ability to modify cells, and to insert and delete
More informationCUPA-HR Chapters: WordPress Reference Guide
CUPA-HR Chapters: WordPress Reference Guide Table of Contents How to Log In to WordPress... 1 How to Create a Page in WordPress... 2 Editing a Page in WordPress... 5 Adding Links in WordPress... 6 Adding
More informationMaking a maze with Scratch
Making a maze with Scratch Can you make it to the end? Student guide An activity by the Australian Computing Academy Let s go! Step 0: Get started Go to www.scratch.mit.edu Sign in with the username and
More informationNPS Apps - Google Docs Facilitated by Liza Zandonella Newtown High School May, 2013
NPS Apps - Google Docs Facilitated by Liza Zandonella Newtown High School May, 2013 Creating, Uploading and Sharing Documents To open Google Docs, select Drive on the menu bar of your Google Mail browser.
More informationModule 2, Add on lesson Introduction to the NXT and Mindstorms software. Student. 45 minutes
Module 2, Add on lesson Introduction to the NXT and Mindstorms software Student 45 minutes Purpose of this lesson Write a basic program using LEGO Mindstorms Download and run programs on the NXT Materials
More informationEnterprise Portal Train the Trainer User Manual WEB PARTS
Enterprise Portal Train the Trainer User Manual WEB PARTS Version 1.2.1 Date: January 31, 2012 Table of Contents Table of Contents... 2 1 I Need To... 3 2 Media Web Part... 10 3 Content Editor... 15 4
More information1. Camera and Image Picker
1. Camera and Image Picker 1.1 Camera Camera is a non-visible component that takes a picture using the device's camera. After the picture is taken, the path to the file on the phone containing the picture
More informationGIMP WEB 2.0 BUTTONS
GIMP WEB 2.0 BUTTONS and and Web 2.0 Navigation: Rounded Buttons WEB 2.0 NAVIGATION: ROUNDED BUTTON MENU GIMP is all about IT (Images and Text) This button tutorial will design four images that will be
More informationSolidWorks Intro Part 1b
SolidWorks Intro Part 1b Dave Touretzky and Susan Finger 1. Create a new part We ll create a CAD model of the 2 ½ D key fob below to make on the laser cutter. Select File New Templates IPSpart If the SolidWorks
More informationPowerPoint Introduction
PowerPoint 2010 Introduction PowerPoint 2010 is a presentation software that allows you to create dynamic slide presentations that can include animation, narration, images, and videos. In this lesson,
More informationClip Art and Graphics. Inserting Clip Art. Inserting Other Graphics. Creating Your Own Shapes. Formatting the Shape
1 of 1 Clip Art and Graphics Inserting Clip Art Click where you want the picture to go (you can change its position later.) From the Insert tab, find the Illustrations Area and click on the Clip Art button
More informationCOMP2611: Computer Organization Introduction to Logisim & simple combinational circuit
COMP2611 Fall2015 COMP2611: Computer Organization Introduction to & simple combinational circuit Content 2 Today we will learn: How to download and run ; How to use basic operations; How to build a simple
More information:: MULTIMEDIA TOOLS :: CLASS NOTES
CLASS :: 04 02.15 2017 AGENDA :: Homework Upload [ A-2 ] Ultimate Composite! Upload A-2 Project to Student PSD Folder :: Photoshop Lesson 4: Creating a PSD Wireframe [Homepage] I. DOCUMENT SET-UP: a. Dimensions
More informationADOBE TRAINING CS6 PHOTOSHOP BASICS: EDITING PHOTOS & WORKING WITH TEXT - 1
ADOBE TRAINING CS6 PHOTOSHOP BASICS: EDITING PHOTOS & WORKING WITH TEXT Photoshop is the leading professional software for editing and adjusting photos, images and other graphic projects. It is a very
More informationAdobe Premiere: Getting Started
Prepared by Ansel Herz for the UW Department of Communication http://www.com.washington.edu/tech/irc/ Questions? Comments? Contact Kristina Bowman at kriscb@uw.edu. Adobe Premiere: Getting Started This
More informationGoldfish 4. Quick Start Tutorial
Goldfish 4 Quick Start Tutorial A Big Thank You to Tobias Schilpp 2018 Fishbeam Software Text, Graphics: Yves Pellot Proofread, Photos: Tobias Schilpp Publish Code: #180926 www.fishbeam.com Get to know
More informationTableau Tutorial Using Canadian Arms Sales Data
Tableau Tutorial Using Canadian Arms Sales Data 1) Your data comes from Industry Canada s Trade site. 2) If you don t want to download the data yourself, use this file. You can also download it from the
More informationKidspiration 3 Basics Website:
Website: http://etc.usf.edu/te/ Kidspiration is the visual learning tool for K-5 learners from the makers of Inspiration. With Kidspiration, students can build graphic organizers such as webs, concept
More informationInteractive Tourist Map
Adobe Edge Animate Tutorial Mouse Events Interactive Tourist Map Lesson 1 Set up your project This lesson aims to teach you how to: Import images Set up the stage Place and size images Draw shapes Make
More informationInspiring Creative Fun Ysbrydoledig Creadigol Hwyl. App Inventor Workbook
Inspiring Creative Fun Ysbrydoledig Creadigol Hwyl App Inventor Workbook App Inventor is a cloud-based application development tool, enabling users to develop Android applications for free! App Inventor
More informationMy Awesome Presentation Exercise
My Awesome Presentation Exercise Part One: Creating a Photo Album 1. Click on the Insert tab. In the Images group click on the Photo Album command. 2. In the Photo Album window that pops up, look in the
More informationThe Official E-Portfolio Tutorial Guide
School of Education Last Updated: January 2009 The Official E-Portfolio Tutorial Guide Includes Instructions For: -Setting Up Dreamweaver -Editing Images Using Photoshop -Creating & Inserting Evidence
More informationAdobe Flash CS3 Reference Flash CS3 Application Window
Adobe Flash CS3 Reference Flash CS3 Application Window When you load up Flash CS3 and choose to create a new Flash document, the application window should look something like the screenshot below. Layers
More informationEvoq 9 Content Managers Training Manual
Evoq 9 Content Managers Training Manual Table of Contents Chapter 1: User Login... 2 User Login...2 User Login Screen...2 User Logout...2 Chapter 2: Navigating within Evoq 9...3 Editing Bar...3 Dashboard...4
More informationHOW TO USE THE CONTENT MANAGEMENT SYSTEM (CMS) TABLE OF CONTENTS
HOW TO USE THE CONTENT MANAGEMENT SYSTEM (CMS) TABLE OF CONTENTS GETTING STARTED (LOGIN) 2 SITE MAP (ORGANIZE WEBPAGES) 2 CREATE NEW PAGE 3 REMOVE PAGE 6 SORT PAGES IN CHANNEL 7 MOVE PAGE 8 PAGE PROPERTIES
More informationSCRATCH. Introduction to creative computing with Scratch 2.0
SCRATCH Introduction to creative computing with Scratch 2.0 What is Scratch? Scratch is a visual programming language that allows you to create your interactive stories, games and animations by using blocks
More informationThe Photo Gallery. Adding a Photo Gallery Page. Adding a Photo Gallery App
Adding a Photo Gallery Page The Photo Gallery Above the Summary tab, in the list of Current Pages, click on the New Page button. Choose Photo Gallery from the Available Page Types. Give the page a name.
More informationGoogle My Maps. What can you do with My Maps? Check out some info from Google: https://www.google.com.au/maps/about/mymaps/
Google My Maps What can you do with My Maps? Check out some info from Google: https://www.google.com.au/maps/about/mymaps/ Explore the EZEC map: https://drive.google.com/open?id=153_82bl_wypwbt5wn8ebvqfoxgs&usp=sharing
More informationTutorial 14: R3-8 Signs
Tutorial 14: R3-8 Signs SignCAD Analysis The sign above is a typical lane control sign created using the Lane Control Panel tool introduced in version 8.693 of SignCAD. The above sign is composed of five
More informationBCSWomen Android programming (with AppInventor) Family fun day World record attempt
BCSWomen Android programming (with AppInventor) Family fun day World record attempt Overview of the day Intros Hello Android! Getting your app on your phone Getting into groups Ideas for apps Overview
More informationUsing PowerPoint to Create an Interactive Multimedia Portfolio Ben Johnson
Using PowerPoint to Create an Interactive Multimedia Portfolio Ben Johnson www.psd.k12.co.us/staff/benj Getting Started 1. Launch PowerPoint from the start button. Select the Design Template radio button.
More informationWORKSPACE PC FOR NEW USERS
WorkSpace PC for New Users 1 WORKSPACE PC FOR NEW USERS Before Class Charging the MobiView The MobiView should arrive partially charged and ready to be installed. Turning Technologies recommends that MobiView
More informationHello App Inventor! Android programming for kids and the rest of us. Chapter 2. by Paula Beer and Carl Simmons. Copyright 2015 Manning Publications
SAMPLE CHAPTER Hello App Inventor! Android programming for kids and the rest of us by Paula Beer and Carl Simmons Chapter 2 Copyright 2015 Manning Publications Brief contents 1 Getting to know App Inventor
More informationIntroduction to Kaltura
Introduction to Kaltura The Kaltura media content management system allows users to record, stream, and manage multimedia files. This industry-leading enterprise system offers many robust tools. This guide
More informationExercise: Contact Us Form
TM Exercise: Contact Us Form Exercise Build a Contact Us Form The following are instructions to build a Contact Us form yourself; if you d like a pre-built Contact Us form and campaign, you can download
More informationNauticom NetEditor: A How-to Guide
Nauticom NetEditor: A How-to Guide Table of Contents 1. Getting Started 2. The Editor Full Screen Preview Search Check Spelling Clipboard: Cut, Copy, and Paste Undo / Redo Foreground Color Background Color
More informationHere is an example of a spending report-type Dashboard. This would be a great tool for a Sales Manager.
iphone Dashboard handbook Introduction Welcome to the iphone Dashboard Handbook, your one-stop source for learning about and creating 4D iphone Dashboards. iphone Dashboards are data-at-a-glance summaries
More informationNew Website User Manual
New Website User Manual General Notes 3 How To Login To Your Website And Access Admin Dashboard 4 Adding / Editing Sliders 5 Home Slider 5 School Slider (Same steps for ALL school pages) - Add a Slide
More informationAGENDA. :: Homework Upload. :: Photoshop Lesson 4: Creating a PSD Wireframe [Homepage] I. DOCUMENT SET-UP: II. DRAWING SHAPES III.
CLASS :: 04 MULTIMEDIA TOOLS :: CLASS NOTES 10.02 2017 AGENDA :: Homework Upload [ A-2 ] Ultimate Composite! Upload A-2 Project to Student PSD Folder :: Photoshop Lesson 4: Creating a PSD Wireframe [Homepage]
More informationHow to access other maps when viewing or editing a map
How to access other maps when viewing or editing a map When you're viewing a map, you can also view and access other maps by clicking the Map Views in the upper right corner: The drop-down list in the
More informationCustom Shapes As Text Frames In Photoshop
Custom Shapes As Text Frames In Photoshop I used a background for this activity. Save it and open in Photoshop: Select Photoshop's Custom Shape Tool from the Tools panel. In the custom shapes options panel
More informationGoogle Docs: Access, create, edit, and print
Google Docs: Access, create, edit, and print There are several kinds of Google documents: Docs, Sheets, Slides, Drawings, and Forms. We ll use a basic Google Doc to show you how to get started with various
More informationCreate Sponsor Scroll
Appendix B Create Sponsor Scroll TABLE OF CONTENTS... 1 CREATE, ANIMATE AND UPLOAD SPONSOR LOGOS Create... 2 Animate... 5 Upload... 6 Please note, this process requires two different programs, which should
More informationArcGIS Online Tutorial
ArcGIS Online Tutorial ArcGIS Online allows users to make interactive maps or applications and easily share them with others. The University of Minnesota has an organizational account that can be logged
More informationHow to make labels in Word By Kathleen K. Koch 26 April Introduction
How to make labels in Word By Kathleen K. Koch 26 April 2003 Introduction This tutorial is set up in small steps to help you make your own cigar band labels using Microsoft s Word program. Included in
More informationTUTORIAL No 1: Page Setup
TUTORIAL No 1: Page Setup Skill Level: Foundation This tutorial shows you how to set up a workspace to draw in. The workspace is the area you are working in on the screen. 1. Open 2D Design. A screen with
More informationESD Website Tutorial 1: Basic Editing. Please login to our NEW website:
ESD Website Tutorial 1: Basic Editing Please login to our NEW website: www.estacada.k12.or.us 1 Finding Your Login: 1) Go to your school website and log in at the top of the page 2) Log in with the same
More informationAdobe Illustrator. Quick Start Guide
Adobe Illustrator Quick Start Guide 1 In this guide we will cover the basics of setting up an Illustrator file for use with the laser cutter in the InnovationStudio. We will also cover the creation of
More informationMicrosoft Sway. Contents
Microsoft Sway Contents Getting Started... 2 Logging In... 2 Tutorial Videos... 2 Creating a New Sway... 3 Create & Organize Area/Storyline... 3 Adding Content... 4 Text... 4 Heading... 4 Picture... 5
More informationEKTRON 101: THE BASICS
EKTRON 101: THE BASICS Table of Contents INTRODUCTION... 2 TERMINOLOGY... 2 WHY DO SOME PAGES LOOK DIFFERENT THAN OTHERS?... 5 LOGGING IN... 8 Choosing an edit mode... 10 Edit in context mode (easy editing)...
More informationanimation, and what interface elements the Flash editor contains to help you create and control your animation.
e r ch02.fm Page 43 Wednesday, November 15, 2000 8:52 AM c h a p t 2 Animating the Page IN THIS CHAPTER Timelines and Frames Movement Tweening Shape Tweening Fading Recap Advanced Projects You have totally
More informationTITLE: GLASS GOBLET. Software: Serif DrawPlus X8. Author: Sandra Jewry. Website: Draw Plus Tutorials by San. Skill Level: Beginner.
TITLE: GLASS GOBLET Software: Serif DrawPlus X8 Author: Sandra Jewry Website: Draw Plus Tutorials by San Skill Level: Beginner Supplies: None Description: This is a very easy beginner tutorial that shows
More informationCREATE AN EKTRON MICRO-SITE
CREATE AN EKTRON MICRO-SITE A self-guided tutorial, Ektron 9.02 Elements of an Ektron micro-site Whether you are creating an online issue of a newsletter consisting of 5 pages, or a much larger campaign-based
More informationGIMP TEXT EFFECTS. Text Effects: Outline Completed Project
GIMP TEXT EFFECTS ADD AN OUTLINE TO TEXT Text Effects: Outline Completed Project GIMP is all about IT (Images and Text) OPEN GIMP Step 1: To begin a new GIMP project, from the Menu Bar, select File New.
More informationHP RP7 Installation Guide
HP RP7 Installation Guide One Blue Hill Plaza, 16th Floor, PO Box 1546 Pearl River, NY 10965 1-800-PC-AMERICA, 1-800-722-6374 (Voice) 845-920-0800 (Fax) 845-920-0880 1 P a g e This document provides step-by-step
More information