ACS-1805 Introduction to Programming
|
|
- Sharlene Watkins
- 5 years ago
- Views:
Transcription
1 ACS-1805 Introduction to Programming Chapter 03: MoleMash
2 What You ll Learn The ImageSprite component for touch-sensitive movable images. The Canvas component, which acts as a surface on which to place the Image Sprite. The Clock component to move the sprite around once every second. The Sound component to produce a vibration when the mole is tapped. The Button component to start a new game. Procedures to implement repeated behavior, such as moving the mole. Generating random numbers. Using the addition (+) and subtraction ( ) blocks
3 What You ll Need Logon to App Inventor Start a new project named MoleMash Download the picture of a mole from png
4 MoleMash A game inspired by the arcade classic Whac-A-Mole
5 Designing the Components You ll use these components to make MoleMash o A Canvas that serves as a playing field. o An ImageSprite that displays a picture of a mole and can move around and sense when the mole is touched. o A Sound that vibrates when the mole is touched. o Labels that display Hits:, Misses:, and the actual numbers of hits and misses. o HorizontalArrangements to correctly position the Labels. o A Button to reset the numbers of hits and misses to 0. o A Clock to make the mole move once per second
6 Designing the Components
7 Placing the Components Finish placing the components in the Designer o Canvas Set Height: 300 pixels Set Width: Fill Parent o ImageSprite component Place it anywhere on Canvas1. Change its name to Mole. Set its Picture property to mole.png. o Button component Place it beneath Canvas1. Rename it ResetButton. Set its Text property to Reset. o Clock component From "Sensor" drawer. It will appear in the Non-visible components section. o Sound component
8 Placing the Components o A HorizontalArrangement component o Drag two Labels into HorizontalArrangement1. Rename the left Label HitsLabel Set its Text property to Hits: Make sure to include a space after the colon Rename the right Label HitsCountLabel Set its Text property to the number 0 o A second HorizontalArrangement o Drag two Labels into HorizontalArrangement2. Rename the left Label MissesLabel Set its Text property to Misses: Make sure to include a space after the colon o Rename the right Label MissesCountLabel Set its Text property to the number
9 Placing the Components
10 How Android Graphics Work The screen (and the canvas) can be thought of as a grid with x (horizontal) and y(vertical) coordinates. o The (x, y) coordinates of the upper-left corner are (0, 0). o The x coordinate increases as you move to the right. o The y coordinate increases as you move down. o The x and y properties of an ImageSprite indicate where its upper-left corner is positioned. The maximum available x and y values so that Mole fits on the screen? o Canvas1.Width Mole.Width o Canvas1.Height Mole.Height
11 Move the Mole
12 Move the Mole To randomly place the mole o Select an x coordinate in the range from 0 to (Canvas1.Width Mole.Width) o Select the y coordinate to be in the range from 0 to (Canvas1.Height Mole.Height) o We can generate a random number through the built-in procedure random integer o Find it in the Math drawer o Need to change the default from parameter and replace the to parameters
13 Create the Procedure To create the procedure o Drag out the to procedure block (containing do not result ) from the Procedure drawer o Rename the new procedure block to MoveMole o Drag call Mole.MoveTo into the procedure, to the right of do Drag in the random integer from block from the Math drawer Place the plug (protrusion) on its left side into the x socket on "call Mole.MoveTo" Change the number 1 block on the from socket to
14 Create the Procedure o Discard the number 100. Drag in a subtraction ( ) block from the Math drawer and place it into the to socket Select the Canvas1.Width block From the Canvas1 drawer and drag it to the left side of the subtraction operations Drag the Mole.Width from the Mole drawer into the workspace and plug that into the right side of the subtraction block o Follow a similar procedure to specify that the y coordinate a random integer in the range from 0 to Canvas1.Height Mole.Height
15 Benefits Of Using Procedure It is easier to test code if it is neatly segregated from the rest of the program If there s a mistake in the code, it only needs to be fixed in one place To change the implementation, you only need to modify the code in one place Procedures can be collected into a library and used in different programs o Unfortunately, this functionality is not currently supported in App Inventor Breaking code into pieces helps you think about and implement the application ( divide and conquer ) Choosing good names for procedures helps document the code, making it easier for programmers to read
16 Calling MoveMole When the app starts o Use When Screen1.Initialize block Click the Screen1 drawer and drag out when Screen1.Initialize. Click the Procedures drawer to drag out a call MoveMole block. Place it in Screen1.Initialize. Every second o Use the clock as the timer Drag out when Clock1.Timer from the Clock1 drawer. Click the Procedures drawer and drag a call MoveMole block into the Clock1.Timer block o If the Mole goes too fast or slow for you You can change the TimerInterval property
17 Keeping Score We will use the Canvas1.Touched block, oit indicates the canvas was touched whether a sprite was tapped owhenever the canvas is tapped check whether a sprite was tapped If Mole1 is tapped add one to the number in "HitsCountLabel.Text" otherwise, add one to MissesCountLabel.Text
18 Keeping Score How to do it odrag out when Canvas1.Touched odrag out the if-then block from the Control drawer Click its blue icon and add an else branch Place it within when Canvas1.Touched omouse over the touchedanysprite event parameter on Canvas1.Touched Drag out the get touchedanysprite block and place it in the test socket of if-then-else
19 Keeping Score Drag out the set HitsCountLabel.Text from the HitsCountLabel drawer to block and put it to the right of then Click the Math drawer and drag out a plus sign (+), placing it in the to socket Click the HitsCountLabel drawer and drag the HitsCountLabel.Text block to the left of the plus sign Click the Math drawer and drag a 0 block to the right of the plus sign Click 0 and change it to 1 o Repeat above mentioned steps for MissesCountLabel in the else section of the if-else block
20 Resetting the Score Use ResetButton.Click block o Sets following values to 0 HitsCountLabel.Text MissesCountLabel.Text
21 Vibrating when Mole touched Make device to vibrate when the user taps the mole o It can be implemented with the Sound1.Vibrate block
22 The Complete Blocks
ACS-1805 Introduction to Programming (with App Inventor) Chapter 5. MoleMash 9/27/2018 1
ACS-1805 Introduction to Programming (with App Inventor) Chapter 5 MoleMash 9/27/2018 1 What We Will Learn What we will learn in this chapter: The ImageSprite component for touch-sensitive movable images.
More informationMoleMash for App Inventor 2. Getting Started. Introduction. Workshop, S.1
In the game MoleMash, a mole pops up at random positions on a playing field, and the player scores points by hitting the mole before it jumps away. This tutorial shows how to build MoleMash as an example
More informationWhat You're Building 2. Getting Started 3 Introduction 4 Iteration or how we will get to Finished App. 4
Table of Contents What You're Building 2 Getting Started 3 Introduction 4 Iteration or how we will get to Finished App. 4 Iteration 1 Create still image of our Game 5 Getting Ready 5 Set up the Components
More information1. Defining Procedures and Reusing Blocks
1. Defining Procedures and Reusing Blocks 1.1 Eliminating Redundancy By creating a procedure, move a copy of the redundant blocks into it, and then call the procedure from the places containing the redundant
More informationErasmus+ Project: Yestermorrow Year 1 Maths: Pythagorean Theorem
Erasmus+ Project: Yestermorrow Year 1 Maths: Pythagorean Theorem Workshop (Coding Android Mobile Apps): Collision Detection and the Pythagorean Theorem (Based on the code.org worksheet) WORKSHOP OVERVIEW
More informationMobile Programming (MIT App Inventor 2)
Mobile Programming (MIT App Inventor 2) http://www.plk83.edu.hk/cy/ai2 Contents 1. Understanding the working environment (Page 1) 2. First Android Program (HelloPurr) (Page 4) 3. Completing HelloPurr (Page
More informationUnderstanding an App s Architecture
Chapter 14 Understanding an App s Architecture This chapter examines the structure of an app from a programmer s perspective. It begins with the traditional analogy that an app is like a recipe and then
More informationACS-1805 Introduction to Programming (with App Inventor)
ACS-1805 Introduction to Programming (with App Inventor) Chapter 8 Creating Animated Apps 10/25/2018 1 What We Will Learn The methods for creating apps with simple animations objects that move Including
More informationInfoSphere goes Android Flappy Bird
So you have decided on FlappyBird. FlappyBird is a fun game, where you have to help your bird create an App, which to dodge the storm clouds. This work sheet will help you let s you control a generates
More informationApp #2 - Paint Pot. Getting Ready. Objectives: In this lesson you will learn to:
App #2 - Paint Pot Paint Pot is a basic finger painting app. It simulates the process of dipping your finger in a pot of a paint and then drawing on a canvas. The app uses buttons to simulate dipping your
More informationSoftware Prototyping. & App Inventor
Software Prototyping & App Inventor Prototyping This & next several slides distilled from: http://appinventor.mit.edu/explore/teaching-app-creation.html Prototype: preliminary, interactive model of an
More informationACS-1805 Introduction to Programming (with App Inventor)
ACS-1805 Introduction to Programming (with App Inventor) Chapter 2 9/6/2018 1 HelloPurr The counterpart of the Hello World the typical very first program in the traditional programming Instead of displaying
More informationLearn to Code. App Inventor Overview
App Inventor Overview App Inventor is an Integrated Development Environment (IDE) that you access through a web browser. An IDE provides all of the tools you need to develop in one application. App Inventor
More informationBuild a balloon pop game!
Build a balloon pop game! Part 2 An MIT App Inventor tutorial Feat. Tim the beaver App overview: Build a balloon pop game! Part 2 In this second version of the Balloon Pop game, we will be adding func=onality
More informationHello App Inventor! Android programming for kids and the rest of us. Chapter 2. by Paula Beer and Carl Simmons. Copyright 2015 Manning Publications
SAMPLE CHAPTER Hello App Inventor! Android programming for kids and the rest of us by Paula Beer and Carl Simmons Chapter 2 Copyright 2015 Manning Publications Brief contents 1 Getting to know App Inventor
More informationACS-1805 Introduction to Programming
ACS-1805 Introduction to Programming Chapter 02: PaintPot 2019-01-15 1 PaintPot This tutorial introduces the Canvas component o for creating simple two-dimensional (2D) graphics PaintPot o an app that
More informationCreating Breakout - Part 2
Creating Breakout - Part 2 Adapted from Basic Projects: Game Maker by David Waller So the game works, it is a functioning game. It s not very challenging though, and it could use some more work to make
More informationPaintPot Hack This is an app with a background image of a cat that the user can draw on the image with different colors
PaintPot Hack This is an app with a background image of a cat that the user can draw on the image with different colors Login to App Inventor Here are instructions on how to login to App Inventor and create
More informationItems in BLUE do not have video tutorials but use text directions only. Page 1
Application Learn about Expertise 1. Talk to Me Text to speech First Apps 2. Ball Bounce Ball object. Animation. First Apps 3. Digital Doodle Canvas drawing. First Apps 4. I have a Display photos. Play
More information3. Text to Speech 4. Shake it
3. Text to Speech 4. Shake it Make your phone speak to you! When you shake your phone, you can make your phone shake too. Type a phrase in a text box. Then press a button, and use the TextToSpeech component
More informationInspiring Creative Fun Ysbrydoledig Creadigol Hwyl. App Inventor Workbook
Inspiring Creative Fun Ysbrydoledig Creadigol Hwyl App Inventor Workbook App Inventor is a cloud-based application development tool, enabling users to develop Android applications for free! App Inventor
More informationPaintPot. Figure 2-1. The PaintPot app
Chapter 2 PaintPot This tutorial introduces the Canvas component for creating simple, two-dimensional (2D) graphics. You ll build PaintPot, an app that lets the user draw on the screen in different colors,
More informationAppyBuilder Beginner Tutorials
AppyBuilder Beginner Tutorials Four Simple Tutorials for Getting Started with AppyBuilder 1 TalkToMe: Your first AppyBuilder app 03 2 TalkToMe Part 2: Shaking and User Input 21 3 BallBounce: A simple game
More informationPaintPot: (Part 1) What You're Building. Before starting
PaintPot: (Part 1) This tutorial introduces the Canvas component for creating simple two-dimensional graphics. You'll build an app that lets you draw on the phone screen in different colors. Historical
More informationPicture Talk App Directions (Version 2 of App Inventor) Description:
Picture Talk App Directions (Version 2 of App Inventor) Description: This App combines images and the TextToSpeech object in Android and App Inventor to create an icon based speech program. Like the Dynavox
More informationMagic 8-Ball. Part One: Click a Button, Hear a Sound. DESIGN: App Inventor Designer. Magic 8-Ball Predicts the Future
Magic 8-Ball Magic 8-Ball Predicts the Future This introductory module will guide you through building a Magic 8-Ball app with App Inventor. When activated, your 8-ball will deliver one of its classic
More information1. Camera and Image Picker
1. Camera and Image Picker 1.1 Camera Camera is a non-visible component that takes a picture using the device's camera. After the picture is taken, the path to the file on the phone containing the picture
More informationApp Development with MIT App Inventor
Summer School of Programming time.to.code Workshop 4 App Development with MIT App Inventor Tutorials- Magic 8-Ball [BASIC] BLOCKS 1 st August 2016 Magic 8-ball Now you will create a Magic 8-Ball app which
More informationAndroid Programming Family Fun Day using AppInventor
Android Programming Family Fun Day using AppInventor Table of Contents A step-by-step guide to making a simple app...2 Getting your app running on the emulator...9 Getting your app onto your phone or tablet...10
More informationGetting Started with App Inventor
Getting Started with App Inventor Table of Contents Chapter One: Sensors... 1 What do sensors do?... 1 Chapter Two: Introduction to App Inventor... 3 What is App Inventor?... 3 Setting up your phone...
More informationCHAPTER 1 HelloPurr. The chapter covers the following topics:
CHAPTER 1 HelloPurr This chapter gets you started building apps. It presents the key elements of App Inventor, the Component Designer and the Blocks Editor, and leads you through the basic steps of creating
More informationACS-1805 Introduction to Programming (with App Inventor)
ACS-1805 Introduction to Programming (with App Inventor) Chapter 9 Paris Map Tour 11/1/2018 1 What We Will Learn In this chapter we ll build a tour guide app for a trip to Paris This chapter introduces
More informationFruit Snake SECTION 1
Fruit Snake SECTION 1 For the first full Construct 2 game you're going to create a snake game. In this game, you'll have a snake that will "eat" fruit, and grow longer with each object or piece of fruit
More informationRobolab. Table of Contents. St. Mary s School, Panama. Robotics. Ch. 5: Robolab, by: Ernesto E. Angulo J.
Robolab 5 Table of Contents Objectives...2 Starting the program...2 Programming...3 Downloading...8 Tools...9 Icons...9 Loops and jumps...11 Multiple tasks...12 Timers...12 Variables...14 Sensors...15
More informationTalkToMe: Your first App Inventor app
TalkToMe: Your first App Inventor app This step-by-step picture tutorial will guide you through making a talking app. To get started, go to App Inventor on the web. Go directly to ai2.appinventor.mit.edu,
More informationWarping & Blending AP
Warping & Blending AP Operation about AP This AP provides three major functions including Warp, Edge Blending and Black Level. If the AP is already installed, please remove previous version before installing
More informationApp Inventor + IoT: Basic Bluetooth Connection Setup
App Inventor + IoT: Basic Bluetooth Connection Setup 30 min Start a new project in App Inventor and name it BasicIoTSetup. First, we need to set up some buttons to find and connect to our Arduino over
More informationCampus Map App Tutorial
Campus Map App Tutorial Overview: We will be making an app that will mark different locations on the mit campus. The App will change the screen when the phone is shaked to display a list that represent
More information(0,0) (600, 400) CS109. PictureBox and Timer Controls
CS109 PictureBox and Timer Controls Let s take a little diversion and discuss how to draw some simple graphics. Graphics are not covered in the book, so you ll have to use these notes (or the built-in
More informationS3 Scratch Programming
LOREM ST LOUIS IPSUM DOLOR ST LOUIS SCHOOL S3 Computer Literacy S3 Scratch Programming Dominic Kwok CHAPTER 1 Scratch After studying this chapter, you will be able to create a simple Scratch program upload
More informationBCSWomen Android programming (with AppInventor) Family fun day World record attempt
BCSWomen Android programming (with AppInventor) Family fun day World record attempt Overview of the day Intros Hello Android! Getting your app on your phone Getting into groups Ideas for apps Overview
More informationActivity Digital Doodle
Activity 1.1.2 Digital Doodle Introduction Let's create an app! In this app, you'll be able to take a photograph with the press of a button and then draw on it. You will use MIT App Inventor to create
More informationGIMP WEB 2.0 BUTTONS
GIMP WEB 2.0 BUTTONS Web 2.0 Navigation: Bar with Icons WEB 2.0 NAVIGATION: NAVIGATION BAR WITH ICONS This navigation bar will be designed with four clickable text links and icon links. In the Menus section,
More informationIntune post-enrolment FAQs for Android. Contents. How to move icons out of Workspace
Intune post-enrolment FAQs for Android This FAQ assumes that you have successfully enrolled with the Intune Company Portal. Contents Intune post-enrolment FAQs for Android... 1 How to move icons out of
More informationNuvo KNX InterfacePoint Integration Guide
Content Adding the Insert The Nuvo/KNX Interface in ETS Configure the Parameters Naming and IP Settings Datapoints Control Datapoints Feedback Datapoints Configure Group Address Configuration Connection
More informationAddition and Subtraction of. Rational Numbers Part 2. Name. Class. Student Activity. Open the TI-Nspire document Add_Sub_Rational_Numbers_Part2.tns.
Open the TI-Nspire document Add_Sub_Rational_Numbers_Part.tns. In this activity, you will represent addition and subtraction of positive and negative mixed numbers on a horizontal number line. Move to
More informationGetting Started with Osmo Masterpiece
Getting Started with Osmo Masterpiece Updated 6.23.2017 Version 2.1.24 Page 1 What s Included? (Creative Set) 1 x Osmo Creative Board 6 x Yoobi Erasable Markers 1 x Blue Fuzzy Pouch Osmo Creative Board
More informationADOBE PHOTOSHOP Using Masks for Illustration Effects
ADOBE PHOTOSHOP Using Masks for Illustration Effects PS PREVIEW OVERVIEW In this exercise, you ll see a more illustrative use of Photoshop. You ll combine existing photos with digital art created from
More informationYOUR LEARNING SKILLS STUDY AND CONQUER
POWER @APP YOUR LEARNING SKILLS STUDY AND CONQUER Barcelos, Portugal, 2017 App Inventor Study and Conquer Application Índice Description of the application...5 Basic concepts...5 Create a new project in
More informationINTRODUCING THE CODEBIT!
GETTING STARTED Downloading the littlebits Code Kit app STEP 1 Download and open the littlebits Code Kit app at littlebits.com/code-kit-app STEP 2 Click the pink open blank canvas button to start writing
More informationCreate Project And Company Logos Quick Reference Guide
Create Project And Company Logos Quick Reference Guide Newforma Project Cloud enables you to add two types of logos to your projects: Project Logo. The project logo appears in the upper left corner of
More informationTutorial guideline for App Inventor
Tutorial guideline for App Inventor This short guideline will help you to quickly jump into the tutorial sessions of the MIT App Inventor with minimal reading in a short time period. I have extracted some
More informationTechnovation 2018 Hack Day
Technovation 2018 Hack Day Hack Day Trainer: Ahmed Career pathway through Engineering B. Eng. in Software Engineering Lakehead University Project Management Office IBM (Automation, Legal Deliverables )
More informationGetting Started with Featured Promethean Apps
Getting Started with Featured Promethean Apps Welcome to an introductory guide to using the featured Promethean apps. These are apps designed by teachers for teachers, and they are built into version 2.3
More informationUser Manual Halo Home App. Add, Edit and Remove Devices
User Manual Halo Home App Add, Edit and Remove Devices Add Light Fixture To add a HALO Home device, you first need a HALO Home account. Add Light Fixture 1. Connect your HALO Home compatible device to
More informationAll Blocks of Scratch
All Blocks of Scratch Scratch has over 100 coding blocks, and each one has a unique use. They are all colour-coded into 9 different categories as seen below: You can also create your own block under More
More informationProgramming Project 1
Programming Project 1 Handout 6 CSCI 134: Fall, 2016 Guidelines A programming project is a laboratory that you complete on your own, without the help of others. It is a form of take-home exam. You may
More informationSPRITES Moving Two At the Same Using Game State
If you recall our collision detection lesson, you ll likely remember that you couldn t move both sprites at the same time unless you hit a movement key for each at exactly the same time. Why was that?
More informationTips & Tricks on Ipad
Tips & Tricks on Ipad PAGE 1 Page 1 Copying & Pasting Page 2 Splitting the Keyboard Page 3 Capitalizing & Zooming Page 4 App Searching Page 5 Organizing Apps Page 6 Screen Shot & Finger Functions 1.) How
More informationKidspiration 3 Basics Website:
Website: http://etc.usf.edu/te/ Kidspiration is the visual learning tool for K-5 learners from the makers of Inspiration. With Kidspiration, students can build graphic organizers such as webs, concept
More informationUsing Masks for Illustration Effects
These instructions were written for Photoshop CS4 but things should work the same or similarly in most recent versions Photoshop. 1. To download the files you ll use in this exercise please visit: http:///goodies.html
More informationAsteroid Destroyer How it Works
Asteroid Destroyer How it Works This is a summary of some of the more advance coding associated with the Asteroid Destroyer Game. Many of the events with in the game are common sense other than the following
More informationICS 61 Game Systems and Design Introduction to Scratch
ICS 61, Winter, 2015 Introduction to Scratch p. 1 ICS 61 Game Systems and Design Introduction to Scratch 1. Make sure your computer has a browser open at the address http://scratch.mit.edu/projects/editor/.
More informationHOW TO SETUP TP-LINK DECO
HOW TO SETUP TP-LINK DECO Ver 1.0 1 Before we start the TP-LINK DECO, we need to install TP-LINK DECO apps on our mobile. Goto PLAY STORE search for TP-LINK DECO Select TP-LINK DECO and install the apps
More informationAdd in a new balloon sprite, and a suitable stage backdrop.
Balloons Introduction You are going to make a balloon-popping game! Step 1: Animating a balloon Activity Checklist Start a new Scratch project, and delete the cat sprite so that your project is empty.
More informationHow to create a prototype
Adobe Fireworks Guide How to create a prototype In this guide, you learn how to use Fireworks to combine a design comp and a wireframe to create an interactive prototype for a widget. A prototype is a
More informationThis FAQ assumes that you that you have successfully enrolled with Intune Company Portal.
Intune Post-Enrolment FAQs for Android This FAQ assumes that you that you have successfully enrolled with Intune Company Portal. Contents Intune Post-Enrolment FAQs for Android... 1 How to Move Icons Out
More information1. Introduction P Package Contents 1.
1 Contents 1. Introduction ------------------------------------------------------------------------------- P. 3-5 1.1 Package Contents 1.2 Tablet Overview 2. Using the Tablet for the first time ---------------------------------------------------
More informationFlow Charts. Visual Depiction of Logic Flow
Flow Charts Visual Depiction of Logic Flow Flow Charts Describe a sequence of events using pictures Often associated with computer programs, but are quite common in other fields General way to depict a
More informationTUTORIAL No 1: Page Setup
TUTORIAL No 1: Page Setup Skill Level: Foundation This tutorial shows you how to set up a workspace to draw in. The workspace is the area you are working in on the screen. 1. Open 2D Design. A screen with
More informationMaking use of other Applications
AppGameKit 2 Collision Using Arrays Making use of other Applications Although we need game software to help makes games for modern devices, we should not exclude the use of other applications to aid the
More informationTalkToMe: A beginner App Inventor app
TalkToMe: A beginner App Inventor app This step-by-step picture tutorial will guide you through making a talking app. To get started, sign up for a free Google Account: http://accounts.google.com/signup
More informationENGAGING SOLUTIONS MOBI and Workspace Beginners Manual
ENGAGING SOLUTIONS MOBI and Workspace Beginners Manual MOBI VIEW Your local sales team: Merianne Wininger Kristen Rush Joe Musgrave Kim Brewer 832.524.6487 support@iclick2engage.com www.iclick2engage.com
More informationQuick Guide to Using ileads Mobile App for iphone ipad and ipod touch
Please go to the App store to download the ileads app. Search under Bartizan Connects to locate the ileads app. Once you have downloaded the app, you can proceed with setting up the event. Please note
More informationTriggertrap Timelapse Pro User Manual for ios Version 1.2.1
Triggertrap Timelapse Pro User Manual for ios Version 1.2.1 Updated: 12 June 2015 Table of Contents Introduction...3 Compatible Devices...3 What do I need to use Timelapse Pro?... 4 Timelapse Pro app...4
More informationAN INTRODUCTION TO SCRATCH (2) PROGRAMMING
AN INTRODUCTION TO SCRATCH (2) PROGRAMMING Document Version 2 (04/10/2014) INTRODUCTION SCRATCH is a visual programming environment and language. It was launched by the MIT Media Lab in 2007 in an effort
More informationAccessibility Options for Visual Impairment. Date: November 2017
Title: Partner: Accessibility Options for Visual Impairment Age UK Date: November 2017 Intellectual Output: IO3 (and IO4) CONTENTS Chapter 1 Making Text Larger...2 1.1 PC Windows 7, Windows 8 and Windows
More informationExcept as otherwise noted, the content of this document is licensed under the Creative Commons Attribution 3.0 License
Except as otherwise noted, the content of this document is licensed under the Creative Commons Attribution 3.0 License http://creativecommons.org/licenses/by/3.0 Agenda Day 1 Introduction What is a computer
More informationENGL 323: Writing for New Media Building a Blog Reader Using Links, Tables, Images, and Frames
ENGL 323: Writing for New Media Building a Blog Reader Using Links, Tables, Images, and Frames Dr. Michael Little michaellittle@kings.edu Hafey-Marian 418 x5917 Office hours: MW 11-12, 1-2, F 11-12; TTh
More informationDecisions, Decisions. Testing, testing C H A P T E R 7
C H A P T E R 7 In the first few chapters, we saw some of the basic building blocks of a program. We can now make a program with input, processing, and output. We can even make our input and output a little
More informationAdobe photoshop Using Masks for Illustration Effects
Adobe photoshop Using Masks for Illustration Effects PS Preview Overview In this exercise you ll see a more illustrative use of Photoshop. You ll combine existing photos with digital art created from scratch
More informationSPRITES Making Things Move Around The Screen
Unless you re playing something like Zork (GREATEST game in the world BTW!), you will likely need to move images around the screen. In this lesson we re going to work with simple 2D images, normally called
More informationpygame Lecture #5 (Examples: fruitgame)
pygame Lecture #5 (Examples: fruitgame) MOUSE INPUT IN PYGAME I. Detecting Mouse Input in pygame In addition to waiting for a keyboard event to precipitate some action, pygame allows us to wait for a mouse
More informationuser manual version 12
MOBILE check-in user manual version 12 Table of Contents MOBILE CHECK IN OVERVIEW Check In / Out Process...4 Check in with an ipad, smart phone or other mobile device...4 Name Tags and Security Tags...5
More informationOverview In this lab you will Explore some of the features of the new Windows 8 Interface.
LAB 1 No Programming Experience Exploring the New Windows 8 Modern User Interface (UI) and Windows 8 Apps Overview In this lab you will Explore some of the features of the new Windows 8 Interface. Requirements
More informationThe purpose of this tutorial is to introduce you to the Construct 2 program. First, you will be told where the software is located on the computer
Learning Targets: Students will be introduced to industry recognized game development software Students will learn how to navigate within the software Students will learn the basics on how to use Construct
More informationThe Smart Prime 6 Frequently Asked Questions. The Smart Prime 6 handset
The Smart Prime 6 handset How do I answer a call? When you receive a call, touch Slide the icon right to answer the call; Slide the icon left to reject the call; Slide the icon up to reject the call by
More informationLab - Working with ios
Lab - Working with ios Introduction In this lab, you will place apps on the home screen and move them between different home screens. You will also create folders. Finally, you will install on the ios
More informationAircraft Combat. A mini game.
Aircraft Combat A mini game Yun Miao Siyu Tan soc12ymi@student.lu.se soc12sta@student.lu.se 16/10/2013 ABSTRACT This report documents the development of an aircraft combat game. In this project, the game
More informationPYTHON NOTES (drawing.py and drawstuff.py)
PYTHON NOTES (drawing.py and drawstuff.py) INTRODUCTION TO PROGRAMMING USING PYGAME STEP 1: Importing Modules and Initialization All the Pygame functions that are required to implement features like graphics
More informationChapter 4: Linear Relations
Chapter 4: Linear Relations How many people can sit around 1 table? If you put two tables together, how many will the new arrangement seat? What if there are 10 tables? What if there are 378 tables in
More informationMacAutomationTips.com Bakari Chavanu. Hazel: Your Automated Digital Assistant Working According to Rules You Set
Hazel: Your Automated Digital Assistant Working According to Rules You Set Hazel: Your Automated Digital Assistant Working According to Rules You Set Hazel is an automation program that triggers assigned
More informationStitchGraph User Guide V1.8
StitchGraph User Guide V1.8 Thanks for buying StitchGraph: the easy way to create stitch layouts for hardanger and other complex embroidery stitch types. StitchGraph is intended to allow you to create
More informationFIRST STEPS & SETTINGS
user guide DOWNLOAD THE APPLI Search «Babolat POP» on the AppStore (ios version) or on Google Play (Android version) to download and install the Babolat POP app BABOLAT POP WEAR UP BAND Put on the band
More informationSlicing & Image Optimization
Slicing & Image Optimization Why Slicing? We have to take that awesome design you created and have to get it into Dreamweaver somehow, we accomplish this through slicing. What is Slicing? Slicing is essentially
More informationAdobe Flash CS5. Creating a web banner. Garvin Ling Juan Santa Cruz Bruno Venegas
Adobe Flash CS5 Creating a web banner Garvin Ling Juan Santa Cruz Bruno Venegas Introduction In this tutorial, you will be guided through a step-by-step process on how to create your very own animated
More informationApp Inventor 2: environment of development to make apps for android
1 App Inventor 2: environment of development to make apps for android In order to make an App it is possible to use "App Inventor, the online platform that the Institute of Technology of Massachusetts
More informationLinks of Interest. Application Development. Technovation. Main website for App Inventor:
Hack Day 2016 Links of Interest Application Development Main website for App Inventor: http://appinventor.mit.edu/explore Getting started with App Inventor (Setup, coding, tutorials): http://appinventor.mit.edu/explore/get-started
More informationApp Inventor 2 Create Your Own Android Apps
App Inventor 2 Create Your Own Android Apps David Wolber, HalAbelson, Ellen Spertus, and Liz Looney Beijing Cambridge Farnham Koln Sebastopol Tokyo O'REILLY Table of Contents Foreword xi Preface xiii Parti.
More informationLab - Working with Android
Introduction In this lab, you will place apps and widgets on the home screen and move them between different screens. You will also create folders. Finally, you will install and uninstall apps from the
More information