Last Updated: September 08, 2016

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1 Last Updated: September 08, 2016

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3 Contents UNIT ONE INTRODUCTION TO SITEOPS... 6 LOGGING INTO SITEOPS... 6 USING THE SITEOPS DESKTOP LAUNCHER... 6 LOGGING OUT OF SITEOPS... 8 GENERAL NAVIGATION... 9 MENUS... 9 FINDING HELP WHEN YOU NEED IT... 9 USING SUPPORT SUPPORT PORTAL ACCESSING SUPPORT MATERIALS ABOUT SITEOPS INSTALL SITEOPS LAUNCHER UNIT TWO SITEOPS BASICS GETTING STARTED WITH SITEOPS EXAMPLE ONE BASIC CONCEPTS INTRODUCTION TO THE BASEMAP EDITOR INTRODUCTION TO LAYER MANAGER LAYER GROUPS COLLAPSING GROUPS EXPANDING GROUPS TURNING OFF LAYERS INTRODUCTION TO SITEOPS OBJECTS POINTS PATHS CLOSED PATHS AREAS BLOCKS AND BLOCK REFERENCES GROUPS MOUSE NAVIGATION ZOOMING WITH WHEEL MOUSE ZOOM WINDOW PANNING POINT, SIDE, AND AREA SELECTION SINGLE POINT SELECTION SINGLE AREA SELECTION SINGLE SIDE SELECTION WINDOW SELECTION LEFT-TO-RIGHT WINDOW SELECTION RIGHT-TO-LEFT WINDOW SELECTION INTRODUCTION TO SNAPS OBJECT SNAPPING RUNNING DEFAULT RUNNING SNAPS SETTINGS PROVISIONAL DYNAMIC ORTHOGONAL PERPENDICULAR ALIGNED SEGMENT GRIP PERPENDICULAR MOVE DRAWING POINTS/AREAS/PATHS/BOUNDARIES DRAWING A POINT DRAWING AN AREA DRAWING A DRIVE PATH DELETING POINTS/PATHS/AREAS Option3 Bentley Systems Inc. 3

4 DELETE A POINT: DELETE A PATH (DRIVE PATH / PARKING DIRECTION LINE): DELETE AN AREA: GROUPS GROUPING OBJECTS UNGROUPING OBJECTS MODIFYING AN OBJECTS LOCATION ROTATING THE GROUP MOVING AN OBJECT OTHER MODIFY COMMANDS FROM THE PATH ACTIONS MENU JOINING PATHS WITH FILLET USING THE JOIN COMMAND USING THE EXTEND COMMAND USING THE TRIM COMMAND USING THE BREAK COMMAND UNIT THREE SITEOPS LAYOUT STARTING A PROJECT FROM SCRATCH! CREATING A PROJECT: SETTING CONSTRAINTS AND UNIT COST DEFAULT PROPERTIES EXAMPLES IMPORTING PROJECT PROPERTY TEMPLATES SETTING PROJECT SPECIFIC PROPERTIES ATTACHING AN UNDERLAY OF UNKNOWN SCALE SCALING AN IMAGE CREATING A NEW PROPERTY BOUNDARY SPATIAL TEMPLATES WORKING WITH TEMPLATES LOADING A SPATIAL TEMPLATE EASEMENT AREAS DRAWING AN OVERHEAD UTILITY EASEMENT DRAWING ANOTHER EASEMENT AREA GENERATING PARKING DRAWING A PARKING LOT PARKING AREA SETTINGS PARKING SIDE SETTINGS PARKING DIRECTION PATH SETTING BUILDING SIDE PROPERTIES DRIVE PATHS INTERSECTION OF DRIVE PATHS DRIVE PATH ENDPOINT SETTINGS DRAWING OUTPARCELS EXAMPLE TWO USING SITEOPS FOR AN ADVANCED CONCEPTUAL DESIGN USING GEOLOCATE SITE USING IMPORT TOPO FROM USGS USING IMPORT IMAGERY IMPORT DATA FROM DRAWING FILE LOADING A SPATIAL TEMPLATE WORKING WITH CUSTOM LAYERS CUSTOM LINES AND OBJECTS DRIVE PATHS ADJUSTMENTS TO DRIVE PATHS DRIVE PATH STACKING AND MEDIANS SETTINGS OFFSET DRIVE PATHS AND RIGHT-CLICK MENU PARKING AREAS AND POINTS EXPORTING SITEOPS CONCEPTS EXPORTING THE DWG FILE Option3 Bentley Systems Inc. 4

5 OPENING THE DWG FILE EXPORTING A DGN FILE OPENING THE DGN FILE EXPORTING A PDF FILE OPENING THE PDF FILE EXPORTING A SITEOPS ARCHIVE FILE(.SOZ) EXPORTING A SITEOPS XML FILE(.XML) UNIT FOUR GRADING & STORMWATER PIPING CREATING A NEW GRADING & PIPING PROJECT IMPORTING SURFACE DATA INTO SITEOPS UNDERSTANDING IMPORT PROCESS PERFORMING DWG IMPORT UNDERLAY ATTACHING AN IMAGE DRAWING USING AN UNDERLAY GRADING SIMULATOR GRADING LINK SETTING A GRADING LINK GEOTECHNICAL POINTS SETTING GEOTECHNICAL ROCK LOCATIONS UNSUITABLE SOIL GRADING AREAS DIRECTIONAL SLOPE CONTROLS BORROW/FILL AREAS CREATING LOADING DOCKS CREATING AN ELEVATED LOADING DOCK CREATING A DEPRESSED LOADING DOCK STORM WATER PIPING STORMWATER TIE-IN POINT ROOF DRAINAGE POINTS STORMWATER DRAINAGE POND POND AREA SETTINGS SUBMITTING REVISIONS FOR GRADING OR GRADING + PIPING OPTIMIZATION SOLUTIONS REVIEW COST REPORTS AND OTHER FILES VIEWING THE OPTIMIZED REVISION UNIT FIVE - TROUBLESHOOTING GRADE IS NOT FEASIBLE CORRECTING INFEASIBLE SLOPES LINK HEIGHT CONFLICTS CORRECTING LINK HEIGHT CONFLICTS INCORRECT Z VALUES (AREA ELEVATIONS) CORRECTING Z VALUES (AREA ELEVATIONS) PIPING IS NOT FEASIBLE CORRECTING PIPING COVER APPENDIX I SITEOPS KEYBOARD COMMANDS PROJECT SECURITY AND COLLABORATION CREATING A PROPERTIES TEMPLATE SITE COST OPTIONS REPORT GENERATING A SITE COST OPTIONS REPORT REVIEWING THE SITE COST OPTIONS REPORT Option3 Bentley Systems Inc. 5

6 Unit One Introduction to SITEOPS SITEOPS is a revolutionary tool that changes how the land development process occurs. The system is designed to create conceptual site designs with estimates for consideration at the very beginning of the process. SITEOPS provides the ability to quickly generate site designs, generate grading plans, generate basic storm water drainage designs, and create cost estimates for all of these components in a highly automated fashion. Objective: The following section will cover the way to login and out of SITEOPS. Logging Into SITEOPS To log into SITEOPS through the Desktop Launcher, simply double-click the desktop launcher icon/ executable. NOTE: The launcher icon/executable can be downloaded and launched from any directory. Using the SITEOPS Desktop Launcher 1. Double-Click the SITEOPS icon on your desktop. The SITEOPS download progress window will open and download the latest SITEOPS version. With most internet connections this download should only take a few seconds Option3 Bentley Systems Inc. 6

7 Once the download is complete the Basemap Editor will open. The Login dialog will appear. 2. Enter your user ID and password. Press the < Login> button. Forgot Password Clicking this link will open your default web browser to Password Rest webpage. Terms of Use Clicking this link will open your default web browser to the Terms of Use webpage. Keep me logged in Checking this option eliminates the need to reenter login credentials if a user exits the Basemap Editor and returns within 30 minutes. After 30 minutes the session will be ended and you will be required to enter login credentials the next time you access SITEOPS. NOTE: User login credentials are stored in the server s session and not locally on the user s computer. The basemap editor will open Option3 Bentley Systems Inc. 7

8 Logging out of SITEOPS 1. To log out of SITEOPS, Select the User Name tab along the top-right of the Ribbon menu. 2. Click the Logout icon. This will log the user out, disable the Basemap Editor, and open the Login dialog Option3 Bentley Systems Inc. 8

9 General Navigation Objective: The following section will cover general menu structure and finding help. Menus All functions within the SITEOPS application are accessed via the ribbon menu across the top of the Basemap Editor window. Use the menu tabs and associated icons to access various functions within SITEOPS. Below is an outline of the menu structure and a brief description of icons. Icons on the Project Tab: Administer This function allows you to create new SITEOPS projects and Basemaps within the projects. Edit - This function allows you to edit the properties for existing projects Defaults - This function allows you to edit project default properties, such as, parking parameters, surface types and unit costs. Submit This function allows you to send basemaps for a fully optimized cost estimate. Save This function allows you to save the current basemap revision. Save As This function allows you to save the current basemap revision as a new revision in the same project. Base Property boundary This function allows you to create a 1M SF temporary property boundary centered at 0,0,0. SITEOPS DocCenter This will export your current revision into an optionally installed drafting program for detailing site designs. Note: The Layout, Grading and Utility Solver icons appear on all tabs and will be discussed later. Finding Help When You Need It The Help tab of the ribbon menu allows SITEOPS users to submit enhancement requests, questions, or issues they are having to the SITEOPS Support Team. Our staff is immediately notified of the request Option3 Bentley Systems Inc. 9

10 and will begin reviewing it. Users can also search our web portal to find useful information. If you have an urgent issue, please contact us directly. Using Support Using support is the best way to contact our Support Team. Due to the complexity of SITEOPS, solutions to your issues can be explained in detail and then retained for future reference. Submitting an to support 1. From the ribbon menu, select the Help tab 2. Then, Select Support 3. Your default client will launch. Enter in the related information and a detailed description about your request. You may also attach a file, include a screen shot with information that will clarify your issue or request. 4. Press <Send> button Support Portal The SITEOPS Support Portal is an on-line resource center for everything about SITEOPS. You can access this resource by selecting the Web Support icon from the Help tab of the ribbon menu. This will launch a new browser window and open the Support Portal Home page. This page can also be accessed by typing support.siteops.com into your browser Option3 Bentley Systems Inc. 10

11 Option3 Bentley Systems Inc. 11

12 Below shows the "How to use this Site" page. Accessing Support Materials In order to provide instant access to help aids, we have incorporated our training materials into the online support site. This allows you to view the latest training guides, admin guide, technical requirements and training data sets any time you need them. These materials are updated routinely to keep pace with product changes. From the main SITEOPS Support page, select the Training> Training Documentation menu items Option3 Bentley Systems Inc. 12

13 This will display a page containing links to all on-line support documents. To download the training manual, select Essentials Training Guide link Option3 Bentley Systems Inc. 13

14 The on-line training manual will be displayed. You could download or print the manual from this page. From the Training Documentation page, select the Essentials Training files link Option3 Bentley Systems Inc. 14

15 The contents will be downloaded to your computer in a.zip format. This file should be extracted to a convenient location (Desktop) to be used during exercises that follow. About SITEOPS Selecting the About SITEOPS icon will launch the About SITEOPS dialog that contains information that may aid our technical support engineers when trying to help you through a support issue. This dialog contains version date, licensing information, Java version installed, operating system version, system memory stats and locations for log files Option3 Bentley Systems Inc. 15

16 Install SITEOPS Launcher Clicking the Instal Launcher icon will start a download process for the installer for SITEOPS. A complete guide for this process is found on the support webs site Option3 Bentley Systems Inc. 16

17 Unit Two SITEOPS Basics Getting Started with SITEOPS Example One Basic Concepts Objective: The following section will cover commonly used design tools and editing functions to create and manipulate objects. For the first look into SITEOPS, we will be importing the revision shown above from a SITEOPS XML file in the downloaded data set. To get started: 1. From the Project tab of the ribbon menu, select Administer Option3 Bentley Systems Inc. 17

18 2. Then, select New from the left side of the Project Administration dialog. The New Project Dialog will appear. 3. Type Training-Getting Started [Your last name] as the Project Name. NOTE: Required information is marked with a red asterisk (*). 4. Choose yourself from the Project Owner drop-down list. 5. Verify the Client/Department selected is correct. 6. Select Imperial (US Survey Foot) for the Locale. NOTE: Metric is also an option. 7. Once all required and desired fields have been updated, press the <Save> button. This will create a new project Option3 Bentley Systems Inc. 18

19 8. The newly created project should be automatically selected 9. Select NEW on the right side. This will open the New Revision dialog. Note: This allows you to enter a description for the newly created Revision. The Revision will automatically be numbered. 10. Type Basic Concepts into the New Revision dialog. 11. Press the <Create and Open> button Option3 Bentley Systems Inc. 19

20 12. When the Basemap Editor opens, Select the Import File icon from the Import tab of the ribbon menu. 13. The File Import box will appear. Press the Browse button in the top right corner of the box. 14. Navigate to the Siteops Training Files folder and select the XML file Basic Concepts.xml and press <Open> Option3 Bentley Systems Inc. 20

21 15. The File Import box will reappear. Press the Upload Data button in the lower right corner of the dialog box. 16. A warning will appear stating the import process will overwrite data currently in this basemap. Press the <OK> button. 17. The SITEOPS XML data will be uploaded and be saved to the current basemap and should appear as shown below Option3 Bentley Systems Inc. 21

22 Introduction to the Basemap Editor The Basemap Editor window is comprised of 4 distinct areas: 1) The Work Area, 2) Tool Ribbon, 3) Manager Area, and the 4) Information Area at the bottom. On the left side of the Information Area is a button to access snaps. Introduction to Layer Manager The Layer Manager is used to manage layer criteria (e.g. color, visibility, objects, etc.) within the Basemap Editor. In addition, the Layer Manager allows users to create and delete Custom Layers, which are used for drawing or importing Custom Objects. Layer Groups Layers are organized into group types to help users easily locate layers. You can expand, collapse, and move groups to help increase productivity. Custom Layers Are user definable and can contain Annotation and Custom Objects. Objects on these layers can be imported from a CAD file, drawn, or changed to SITEOPS objects. o NOTE: Objects imported on Reference Layers will be placed on Custom Layers. o 0: The standard default layer Option3 Bentley Systems Inc. 22

23 Object Layers The layers that SITEOPS Objects reside on. o Area Building o Area Car Driveway o Area Easement o Area Island o Area Median o Area Outparcel o Area Parceling o Area Parking o Area Parking Desired o Area Pond o Area Property o Area Sidewalk o Area Street o Area Truck Dock o Area Truck Driveway o Area Undefined o Area Unsuitable o Breaklines o Underlay Image Auto Draw Layers The layers that contain the auto drawn geometry o ESRI Layer o Parking Aisles o Parking Spaces o USGS Layer o Vehicle Paths Grading Layers The layers that contain grading information o Contour Existing Grade o Contour Proposed Finish Grade o Contour Proposed Subgrade o Disturbed o Problem Layer o Retaining Walls o TIN Proposed Finished Grade o TIN Rock o TIN Unsuitable o TIN Water Utility Layers The layers that contain drainage information o Drainage o Piping Design Option3 Bentley Systems Inc. 23

24 Collapsing Groups To collapse a Layer Group click the minus icon or anywhere along the Layer Group Heading. Expanding Groups To expand a Layer Group click the plus icon or anywhere along the Layer Group Heading. Turning Off Layers 1. On the right hand side of the Basemap window, click the Layers tab Option3 Bentley Systems Inc. 24

25 2. Uncheck the Area Building Layer check box to turn it off. Notice how the building disappears. 3. Check the Area Building Layer check box to turn it back on. Notice the buildings reappear Option3 Bentley Systems Inc. 25

26 4. Uncheck this check box to turn off all layers in this layer group. 5. Minimize the Manager fly-out window by clicking the minimize button. NOTE: The layer configuration is saved when the Basemap revision is saved. When reopening a Basemap revision, the layers that were turned off when the revision was saved will continue to be off Option3 Bentley Systems Inc. 26

27 Introduction to SITEOPS Objects Objective: The following section will cover types of SITEOPS objects. Points Used to draw a point in the basemap editor. Allows placement of points (e.g., Geotech, Storm water tie-in, break side/segments of areas or drive paths). Usage Type Point. Points can be placed anywhere within the property boundary, including on path segments. This will divide the segment at the point. The point command can also be accessed from the Draw menu. Side/Segments Used to describe a Side of an area or Segment of a path. Sides or Segments have unique properties separate from the area or path they belong to. Properties for a Side or Segment can set by selecting the individual object or by selecting multiple objects then changing values in the Property Manager. Paths Used to draw a path on the current custom layer. Usage Type path. Used to draw segments of paths. Path can also be accessed from the Draw menu by selecting Path or geometric shape commands can be used to draw various closed paths The object s type displayed in the properties panel will be Path and the Layer. The geometry will automatically be placed on the Active Custom Layer. The object type can be changed Option3 Bentley Systems Inc. 27

28 Closed Paths When all sides of a multi-segment path form a closed polygon. Note the interior angles. The object s type displayed in the properties panel will be Path and the Layer. The geometry will automatically be placed on the Active Custom Layer. The object type cannot be changed because it is continuous and has no end points only verticies. The closed path can be converted into a SITEOPS area. Upon conversion to an area, the geometry is moved to the Other Area SITEOPS layer. Now the type and/or subtype can be edited. Also, depending on type/subtype selection, various properties become available. Areas SITEOPS Areas are closed polygon shapes that represent various site features, such as, parking lots, buildings, easements, property boundaries, grading and landscape areas. These various areas can be created by converting closed paths, directly from key-in commands or by selecting items from the various sections of the ribbon menu Option3 Bentley Systems Inc. 28

29 Areas available from the Layout section of the ribbon menu: Areas available from the Grading section of the ribbon menu: Areas available from the Stormwater section of the ribbon menu: NOTE: The Other Area type can be used to create almost any area type by changing the Type and/or Sub Type properties. Blocks and Block References Blocks, along with Block References, simplify redundant complex object arrangements and streamline workflow allowing users to combine separate objects to form a composite object. Blocks are physical objects stored in the Block Reference database. Block References are objects inside the Basemap Editor that reference the saved block data. Block Manager The Block Manager organizes blocks into groups (User, Department, and Organization) to help users easily locate and manage blocks. Users have the ability to expand, collapse, and move blocks between groups to help increase productivity Option3 Bentley Systems Inc. 29

30 Access the Block Manager 1. Select the Blocks tab from the Tabs Panel. This will open the Block Manager. Groups You can link several objects together to form a grouped object. After selecting the objects, select the Group icon from the Edit section of the ribbon menu or Right-Click and select Group from the Group Actions menu. You can ungroup the objects by, first selecting the group, then, select the Ungroup icon from the Edit section of the ribbon menu or Right-Click and select Ungroup from the Group Actions menu. When objects are part of a group, they retain a relative position and rotation to each other and also affect each other by any changes made to the members. By grouping objects, you can reduce the difficulty of site modification. A building grouped with several parking, landscape, grading and sidewalk areas can be easily selected, moved, copied or rotated with one operation Option3 Bentley Systems Inc. 30

31 Mouse Navigation Objective: The following section will cover basic mouse operations. Within the Basemap editor, the system supports the ability to zoom, pan, and select objects in the screen. Zooming with Wheel Mouse 1. Position the mouse cursor over the area that you wish to zoom in/out. 2. Roll the wheel of the mouse forward to zoom in on the position. 3. Roll the wheel of the mouse backward to zoom out on the position. 4. Double-Click the mouse wheel to zoom and center the property boundary in the middle of the Basemap Editor. NOTE: For mice without a scroll button, hold down right mouse button and move mouse up and back to zoom in and out. Zoom Window 1. As shown in the image below, Left-Click and hold mouse button at the upper position. 2. While holding down the left-mouse button, drag the cursor to the lower right position. 3. Release the mouse button. The Select on Type dialog box will be displayed Option3 Bentley Systems Inc. 31

32 4. Select Zoom To Selection Window. This will zoom in on the area. Select Zoom To Extent. This will zoom to include everything in the project. Select Reset Zoom. This will zoom and center the property in the middle of the Basemap Editor. 5. Double-Click the mouse wheel. This will zoom and center the property in the middle of the Basemap Editor. Panning 1. Position the mouse cursor over the area that you wish to pan. 2. Press and hold the mouse wheel while simultaneously moving the mouse. The anchor will be the position of the mouse cursor. 3. Release the mouse wheel to stop panning. 4. Double-Click the mouse wheel to zoom and center the property boundary in the middle of the Basemap Editor. Point, Side, and Area Selection A single side, point, or area can be selected by moving the mouse on or near the item until it highlights and then left-clicking the mouse. Single Point Selection 1. Move the mouse close to a point until it highlights with a larger white square around the point. 2. Left-Click the mouse. The point will be highlighted as a solid white square (the mouse cursor might need to be moved away from the point to see this). 3. Press the <Esc> key to deselect the point Option3 Bentley Systems Inc. 32

33 Single Area Selection 1. Move the mouse inside the building area until all entities that comprise the area are highlighted as dashed lines and points as white squares. 2. Left-Click the mouse. The lines will be highlighted as solid lines. 3. Press the <Esc> key to deselect the area. Objects can also be selected by left-clicking the mouse between the midpoint and end point of any line in the desired object. Single Side Selection 1. Move the mouse to the right-hand side of the building over the midpoint grip until it highlights as a dashed line Option3 Bentley Systems Inc. 33

34 2. Left-Click the mouse. The side will be highlighted as a solid line. Multiple Item Selection Multiple item selection allows similar items types to be selected together (e.g. multiple points, multiple lines, or multiple areas) so properties of similar items to be changed all at once. 1. With the current side selected, press and hold down the <Ctrl> key. A plus sign will be displayed next to the cursor indicating that you are in multiple item selection mode. 2. With <Ctrl> key pressed down, select the right-side of the building. 3. After the selections are made, release the <Ctrl> key. Deselecting Items 1. To deselect just the right-side of the building, while holding down the <Ctrl> key, select the right side building line again. This will deselect it. 2. Press the <Esc> key to deselect all objects previously. Window Selection Left-To-Right Window Selection This only allows selections of items/objects that are entirely within the Selection Window bounding rectangle. NOTE: If an area is not entirely within the Selection Window, then it will not have an option to be selected as an area. 1. As shown in the image below, press and hold down the left-mouse button at position Option3 Bentley Systems Inc. 34

35 2. While holding down the left-mouse button, drag the cursor to position Release the left mouse button. The Select on Type dialog box will be displayed. 4. Select Building. NOTE: The bottom and top sides of the building are not completely inside of the Selection Window so they are not included in the selection set. 5. Select Sides/Segments (1). This will select the right building side because it was completely inside the Selection Window Option3 Bentley Systems Inc. 35

36 Right-To-Left Window Selection This allows selections of items/objects that are entirely within the Selection Window bounding rectangle and that are crossed by the Selection Window. NOTE: If an area is crossed by the Selection Window, it will have an option to be selected as an area. 1. As shown in the image below, press and hold down the left-mouse button at position While holding down the left-mouse button, drag the cursor to position Release the mouse button. The Select on Type dialog box will be displayed. 4. Select Building. NOTE: The options now include the two sides that the Selection Window crosses at the top and bottom and the Building area. 5. Select Sides/Segments(2). This will select the two sides of the building that the Selection Window crosses. 6. Press the <Esc> key to unselect the sides Option3 Bentley Systems Inc. 36

37 Introduction to snaps Objective: The following section will cover object snap drafting aids Object Snapping SITEOPS provides three snapping capabilities: Running, Provisional, and Dynamic. Running Running Snaps are the default snaps used by the system. These are located at the bottom of the Basemap Editor. NOTE: The default running snap settings can be found in the Basemap Editor Preferences. Dynamic Turns the Dynamic snaps on or off. Ortho Limits cursor movement to the horizontal and vertical axis when drawing lines. When using Ortho, all snaps, except Nearest, are disabled. Object Completion Lines will be displayed if the cursor nears a line that would complete the area and create an interior angle of 90 degrees between the first and last line. Polar Limits the drawing of lines to increments of the user-specified angle. The angles are specified with respect to exact North. If the angle value is set to 90 degrees, Polar would behave exactly like Ortho. When using Polar, all snaps, except Nearest, are disabled. Rel. Polar Limits the drawing of lines to increments of the user-specified angle. The angles are specified with respect to the previously drawn line s extension, NOT from the previously drawn line. When using Rel. Polar, all snaps, except Nearest, are disabled. Nearest Snaps to the closest location on an object side or path. Endpoint Snaps to the closest endpoint of an object side or path. Midpoint Snaps to the midpoint of an object side or path. Intersection Snaps to the intersection of two sides. Perpendicular Snaps to a location perpendicular to an arc, line, path, or side Option3 Bentley Systems Inc. 37

38 Default Running Snaps Settings The default Running Snaps can be set in the Basemap Editor Preferences. 1. Select Editor Preference icon from the Edit section of the ribbon menu. 2. Select the Snapping tab. 3. Check/uncheck the desired settings. 4. Press the OK button to save changes Option3 Bentley Systems Inc. 38

39 Provisional Provisional Snaps are non-modal snaps available on the right-click Action menu. Choosing a Provisional snap will disable all Running snaps, except for the selected Provisional snap, until the next action. The No Snaps option will temporarily disable ALL snaps (Running, Provisional, and Dynamic) until the next action. Dynamic Dynamic Snaps are helper snaps that display as dashed lines Orthogonal, Perpendicular, and Aligned when drawing or moving. NOTE: Dynamic Snaps are always on unless unchecked from the Running snaps menu or when the No Snap option is selected from the Provisional snaps menu. Orthogonal Orthogonal snaps are global, horizontal, and vertical snaps available when drawing. Horizontal Option3 Bentley Systems Inc. 39

40 Vertical Perpendicular Perpendicular snaps are basically relative polar snaps that are always 90 degrees from the previously drawn segment. Aligned Perpendicular Aligned snaps are basically relative polar snaps that are always 0 and 180 degrees (aligned) with the previously drawn segment Option3 Bentley Systems Inc. 40

41 Segment Grip Perpendicular Move When moving a segment perpendicular to itself, a helper line will be shown. 1. Select the object or the individual segment. 2. Place the cursor over the Segment Grip. It will turn orange. 3. Left-click to select the Segment Grip. The segment will attach to the cursor. 4. Move the cursor perpendicular to the segment. 5. Type in a desired move distance or left-click to place the segment. NOTE: The operation distance is modifiable Option3 Bentley Systems Inc. 41

42 Drawing Points/Areas/Paths/Boundaries Drawing a point 1. Select the <Point> Icon in the Draw section on the ribbon menu. 2. In an area between objects, Left-Click to place the point. If not placed directly on another line, the point will be an undefined point type. Points placed on sides of an area or lines assume the properties of the object. Drawing an Area There are several ways to draw an area: From the Layout tab of the ribbon menu: 1. Select the Other Area icon. 2. Move the mouse to the desired position and Left-Click to place the first point, then move the mouse and select points as desired, then close the shape by returning to the first point or selecting Close from the Right-Click menu. You can select an option from the Draw tab of the ribbon menu: 1. Select one of the geometric icons from menu. 2. Select a location with a Left-Click Option3 Bentley Systems Inc. 42

43 3. Then, either drag and Left-Click or type a radius to size the area. 4. The custom closed path could then be converted to an area. You can enter commands from the keyboard: (A list can be found in Appendix A) 1. Type CIRCLE and press <Enter>. 2. You will be prompted to enter Radius. 3. Type 25 and press <Enter>. 4. The circular area will be drawn at your cursor. When we select the area and select the Properties Tab, we see the area is an Other type, Undefined subtype Option3 Bentley Systems Inc. 43

44 5. Change the SubType to Landscape. NOTE: Changing the Subtype changes the look of the object. 6. With the object still selected, Right-Click and select Offset from the menu Option3 Bentley Systems Inc. 44

45 7. Type 20 for the Line Offset. 8. Select the new object and view the properties. 9. Press the <Convert To Area> button Option3 Bentley Systems Inc. 45

46 10. Change the SubType to Car Drive. NOTE: Additional properties We have created a circular drive with a landscape area in the center Option3 Bentley Systems Inc. 46

47 Let s do something similar with the rectangle to the left. 11. Select the area by left-clicking inside the object. 12. In the Properties Tab, Change the Type to Parking. Drawing a Drive Path 1. Next, let s connect the two parking lots and the property boundary together through the roundabout. From the Layout section of the ribbon menu, select Drive Path Option3 Bentley Systems Inc. 47

48 2. Using the mid-point Snap, select the top of the roundabout, then use the mid-point Snap to select the edge of the parking lot. Right-Click and select End Path from the Actions menu. 3. Create a Drive Path connection from the roundabout to the parking lot on the left Option3 Bentley Systems Inc. 48

49 4. Next, use a Drive Path to connect the lower parking lot to possible existing contours outside the property boundary, as shown, Right-Click and select End Path from the Path Actions menu to complete. 5. Select the Layout Solver icon from the right side of the ribbon menu to see the road developed based on preset properties Option3 Bentley Systems Inc. 49

50 Deleting points/paths/areas Objective: The following section will cover deleting SITEOPS object. Delete a point: 1. Move the mouse over the point (not the text) and Left-Click to select it. This will highlight the point and text. 2. Select the Delete icon from the Edit tab of the ribbon menu or press the <Delete> key on the keyboard. Delete a Path (Drive Path / Parking Direction Line): 1. Select any where along the line(but not on the mid point). This will highlight the entire drive/parking line Option3 Bentley Systems Inc. 50

51 3. Select the Delete icon or press the <Delete> key on the keyboard. NOTE: An alternative to selecting the drive line is to use a Crossing Selection Window (the drive lines will be under the Driveway => Paths option). The Drawing Solver must be active to remove all portions of the drive path. Delete an area: 1. Move the mouse inside the area to highlight the area 2. Left-Click to select the area. This will highlight the entire area. 3. Select the Delete icon or press the <Delete> key on the keyboard. 4. An alternate method to select an area is to use a Selection Window (this selection will be under the Other => Other Truck Dock => Areas option) Option3 Bentley Systems Inc. 51

52 Groups Objective: The following section will cover the settings for group and ungroup. Grouping Objects 1. Press the <Esc> to cancel all active functions or selections. 2. Using a window to select, choose All Objects. 3. Alternately, you could press and hold the <Ctrl> key and select the item individually Option3 Bentley Systems Inc. 52

53 4. From the Edit tab of the ribbon menu, select the Group icon or Right-Click and select Group from the Group Actions menu. Ungrouping Objects 1. Press the <Esc> key to cancel all active functions or selections. 2. Select the building area. This will also highlight all the other grouped objects. 3. Select the properties tab. Notice when objects are grouped together none of the areas properties are editable. However, their side and point properties are editable. NOTE: When an area is part of a group it is not possible to Left-Click the area to change its properties. To access the areas properties use a selection window. A small crossing window will work best if the group is comprised of similar area types Option3 Bentley Systems Inc. 53

54 4. From the Edit tab of the ribbon menu, select the Ungroup icon or Right-Click then select Ungroup from the Group Actions menu. This will ungroup the areas. 5. Select the Undo icon from the Edit tab of the ribbon menu to regroup the objects. Modifying an objects location Objective: The following section will cover the commands for modifying objects. The client for this particular site would like the building located as seen in the screen shot below. Using the move and rotate tools will allow the building to be placed in this location. Rotating the Group 1. Press the <Esc> to cancel all active functions or selections. 2. Select any of the previously grouped objects. This will highlight the entire group. 3. Select the Rotate icon from the Edit tab of the ribbon menu. NOTE: The area must be selected prior to using the Rotate function. If Rotate is active and the area has not been selected, press the <Esc> key, select the area, then activate the Rotate function Option3 Bentley Systems Inc. 54

55 4. Select a center point around which to rotate your selection. 5. Select another point to set the base rotation angle. NOTE: Rotating the mouse clockwise will cause the building to rotate clockwise and rotating the mouse counter-clockwise will cause the building to rotate counter-clockwise. You can also enter the rotation angle using the keyboard. 6. Type 180 then press <ENTER> Option3 Bentley Systems Inc. 55

56 7. Press the <Esc> key to cancel all active functions or selections. Moving an object 1. Select one of the buildings on the right 2. From the Edit tab of the ribbon menu, select the Move icon. Notice that the move label appears next to the cursor to signify that the move function is active. 3. Select a base point to move the building from Option3 Bentley Systems Inc. 56

57 4. Select another point to move the building to. NOTE: Pressing the <CTL> key while moving an object will make a copy Option3 Bentley Systems Inc. 57

58 Other Modify Commands from the Path Actions menu Objective: The following section will cover the object modify commands found on the Right-Click Actions menu. Joining paths with Fillet 1. Press the <Esc> to cancel all active functions or selections. 2. Right-Click and select Fillet from the Path Actions menu. 3. Select one of the sides of the triangle, as shown. 4. Select another side. 5. Continue the process until all sides are connected. NOTE: When you select the resulting triangle, all sides are joined Option3 Bentley Systems Inc. 58

59 Using the Join command 1. Select the 4 red custom paths above the building. 2. Right-Click and select Join from the Path Actions menu Option3 Bentley Systems Inc. 59

60 NOTE: The interior angle displays confirm the lines are joined to form an area. Using the Extend command 1. Select a path to extend to. 2. Right-Click and select Extend from the Path Actions menu Option3 Bentley Systems Inc. 60

61 3. Select paths to extend. 4. Continue extending paths and when finished, Press <ESC> to cancel all actions. Using the Trim command 1. Select a path to be the trimming edge Option3 Bentley Systems Inc. 61

62 2. Right-Click and select Trim from the Path Actions menu. 3. Select paths to be trimmed. 4. Press <ESC> to cancel all actions. Using the Break command 1. Select a path Option3 Bentley Systems Inc. 62

63 2. Right-Click and select Break from the Path Actions menu. 3. Select places at which to break the path. New vertices are added. 4. Select the Save icon on the Project tab of the ribbon menu to save the Basemap. When the save revision dialog disappears, your basemap has been saved Option3 Bentley Systems Inc. 63

64 Unit Three SITEOPS Layout Starting A Project From Scratch! Creating a project: 1. From the Project tab of the ribbon menu, select Administer 2. Then, select New from the left side of the Project Administration dialog. The New Project dialog will appear In the New Project dialog: Fill in all required project information Option3 Bentley Systems Inc. 64

65 NOTE: All required information is marked with a red asterisk (*). 3. Type Training Project 1 [Your Last Name] as the Project Name. NOTE: Required information is marked with a red asterisk (*). 4. Choose yourself from the Project Owner drop-down list. 5. Choose the Client/Department from the drop-down list. 6. Select Imperial (US Survey Foot) or Metric for the Locale. 7. Select New from the left side of the Project Administration dialog Option3 Bentley Systems Inc. 65

66 8. The New Revision dialog will appear, press the <Create and Open> button. This will create a basemap and open it. This will open the Basemap Editor Option3 Bentley Systems Inc. 66

67 9. Select the Base Property Boundary icon from the Project tab of the ribbon menu. NOTE: This will create a 1 million square foot property boundary and reset the view to the new extents. This boundary is not referenced to any coordinate system, Center is 0,0,0. Objective: The following section will cover setting default values. Setting Constraints and Unit Cost The SITEOPS system provides default values for the costs and constraints used for optimization. The defaults are periodically updated by SITEOPS, and changes only impact new projects. You may change constraints and unit costs on a per project basis in three ways. Import a pre-defined template of default values into your project. A Properties template is a predefined collection of constraint and unit cost values that can be used across multiple projects. Once a template is created it can be imported through the Defaults icon on the Project tab. Manually modify values for each project using the Defaults icon on the Project tab. Within the actual drawing elements of your design, constraints for specific points, lines, and areas can be individually modified. This is done by selecting an element within the Basemap Editor and setting the value on the Properties tab. This will be discussed in a later exercise Option3 Bentley Systems Inc. 67

68 Default Properties Examples The following Default Properties are some common settings that you may want to review and change for each project. Please refer to the Addendum Guide for the complete list. Constraints -> Layout: o o o o Car Drive Surface Type Indicates the default surface type for a car drive that is created within the Layout of the site. The valid values are: 01 - Light Paving, 02 - Heavy Paving, 03 - Light Concrete, 04 - Heavy Concrete, 12 - Gravel, 20 - Alternative Paving 1, 21 - Alternative Paving 2, 22 - Alternative Paving 3. Parking Lot Surface Type Indicates the default surface type for a parking lot that is created within the Layout of the site. The valid values are: 01 - Light Paving, 02 - Heavy Paving, 03 - Light Concrete, 04 - Heavy Concrete, 12 - Gravel, 20 - Alternative Paving 1, 21 - Alternative Paving 2, 22 - Alternative Paving 3. Parking Lot Island Type - Indicates the default types of islands that are created within the Layout of the site. The valid values are: 00 - Landscape, 05 Pedestrian Concrete, 10 Pedestrian Concrete, 12 Gravel, 20 Alternative Paving 1, 21 Alternative Paving 2, and 22 Alternative Paving 1. Sidewalk Surface Type - Indicates the default surface types for sidewalk areas. The valid values are: 05 - Pedestrian Concrete, 10 - Pedestrian Asphalt, 12 - Gravel, 20 - Alternative Paving 1, 21 - Alternative Paving 2, 22 - Alternative Paving Option3 Bentley Systems Inc. 68

69 Constraints -> Grading: o o o o o o o o Building Pad Depth The depth of soil that needs to be removed to allow for the building pad to be created. Depth should include space needed for granular material, aggregate base, and building pad concrete surface materials. Paving Depth Asphalt [Light Duty] - The depth of the asphalt planned for use on areas that need to support light duty traffic like cars, motorcycles, etc. Depth should include space needed for granular material, aggregate base, and road-mix base/surface materials. Retaining Wall Height Maximum - The maximum height of a retaining wall for a site. This value is a key constraint used by the system for determining optimal cut/fill on the site. NOTE: In most instances a value equal to the structural wall height might be sufficient. However, setting this value lower than one (e.g., 0) could result in grading issues because a small retaining wall might be needed to prevent excessive slopes. Topsoil Depth - The assumed amount of soil, commonly called topsoil, present on a site that should be removed in order to get to suitable building soil. System assumes topsoil is same depth over entire site. Compaction Factor Earth - The coefficient used to calculate the decrease in the volume due to compacting earth. Expansion Factor Earth - The coefficient used to calculate the increase in the volume due to expanding earth. Desired Import of Earth - The desired amount of external earth available for import used on this site. Desired Export of Earth - The desired amount of special earth export used on this site Option3 Bentley Systems Inc. 69

70 Constraint Storm Water: o o o o o o o Rain Fall Intensity - The rainfall intensity used to calculate the pipe sizes. Storm Water Drainage Area Maximum The maximum size of a drainage area to one inlet. Storm Water Pipe Depth Maximum The maximum depth that the top of a pipe will be buried below the sub-grade level of the site. Storm Water Pipe Depth Minimum The minimum depth that the top of a pipe will be buried below the sub-grade level of the site. Storm Water Pipe Length - Maximum The maximum length of a storm water pipe. NOTE: Manholes will be added to a pipe run that exceeds this length. Storm Water Pipe Slope - Maximum The maximum percent slope that a pipe must have for any area of the storm water drainage system on the site. Storm Water Pipe Slope - Minimum The minimum percent slope that a pipe must have for any area of the storm water drainage system on the site Option3 Bentley Systems Inc. 70

71 Unit Cost Grading: o o o o o o o o Asphalt Paving [Light Duty] The cost for paving one square yard of pedestrian duty asphalt capable of supporting people, bicycles, etc. This cost should include the selected granular material, aggregate base, and pavement needed for creating the paved area. Clearing The cost for clearing assumes distributed areas are cleared of top trees/bushes and are provided in one acre increments. Earth Cut The cost for excavating/cutting one fully compacted cubic yard of earth after stripping of topsoil has occurred. This value is used for Earth Cut and Pipe Earth Cut as well. Earth Fill The cost for filling one fully compacted cubic yard of earth that originated from the Earth Cut on site. Earth Import/Borrow Fill The cost for importing one fully compacted cubic yard of earth to the site and placing/re-compacting the soil in the designed locations. Export Waste/Cut The cost for exporting one fully compacted cubic yard of material off the site. This cost value is used for exporting Topsoil, Earth, Rock, and Unsuitable soils Cost Desired Import of Earth Cost to import and fill one cubic yard of desired earth. Cost Desired Export of Earth Cost to export one cubic yard of desired earth. NOTE: setting the value to a negative dollar amount will reduce the overall site cost by Unit Cost Storm Water: o o Stormwater Pipes XX.X The cost for one linear foot of stormwater pipe with a diameter of XX.X inches. NOTE: By setting the cost to zero dollars SITEOPS will not utilize the specific pipe diameter in the storm water solution. Pond Kit The cost for installing one instance of a pond kit [including riser and barrel, excluding FES]. Does not include any allowance for spill-ways out of pond Option3 Bentley Systems Inc. 71

72 Importing Project Property Templates To import a Property Template into a project: 1. Select the Defaults icon from the Project tab of the ribbon menu. 2. Select the drop down list from the Select Template to Import field. A list of your templates will appear.. NOTE: Properties Templates can be created from the Administrative portal. See Appendix in this guide for details Option3 Bentley Systems Inc. 72

73 3. From the list, Select the template you wish to import, then Press Import. 4. The items imported from the template will be highlighted. Press <Apply> to update Project Defaults. NOTE: Multiple Templates can be imported into the Project Defaults Option3 Bentley Systems Inc. 73

74 Setting Project Specific Properties At times it is valuable to set properties, which don t need to be saved to a Template, for a specific project. These changes do not affect the global template and are only stored with the project where the changes are made. The list of properties is divided into categories and can be filtered to make finding items easier. 1. In the Project Defaults dialog, change the following: 2. Once all the fields have been updated, press the <Save>. This will save the constraints and costs to the current project Option3 Bentley Systems Inc. 74

75 Attaching an Underlay of unknown scale Importing an Image Objective: The following section will cover attaching an image and modifying the properties. 1. Select the Import Image icon from the Import tab of the ribbon menu. The Open dialog box will appear. 2. Browse for the Training Project 1.jpg from the data set provided. 3. Highlight the file. 4. Press the <Open> button. The file will be load the image and it will be attached to your cursor Option3 Bentley Systems Inc. 75

76 5. Left-Click to place the image into the Basemap Editor. Scaling an image. 1. Zoom in on the northeast corner of the property boundary line in the image. 2. From the View tab of the ribbon menu, select the Info icon. This will be used to measure the actual distance across the foot property boundary. 3. Zoom in on the top corner of the property boundary. 4. While holding down the <Shift> key, left-click near the intersection of the property lines Option3 Bentley Systems Inc. 76

77 5. Pan and/or zoom to the other end of this side of the property line. 6. Place the mouse near as possible on the intersection of the property lines and left click. 7. Make a note of the length in the info box. This should be approximately ft Option3 Bentley Systems Inc. 77

78 8. To calculate the actual scale that the underlay needs to be, use the following equation. Scale = Known Distance (Measured Distance/Original Scale) ft Scale = = 7.97 ( ft /1) 9. Select the image. 10. In the Property Manager, change the Scale property to 7.97 or whatever you calculated. Press the <Enter> key. The image will be rescaled about its center origin Option3 Bentley Systems Inc. 78

79 Creating a New Property Boundary Objective: The following section will cover creating a new property boundary. 1. From the Layout tab of the ribbon menu, select the Property Boundary icon. 2. Using the mouse, left-click to place points for the property boundary. 3. Begin at the northern most corner of the property. This will be the point of beginning, POB Option3 Bentley Systems Inc. 79

80 4. Draw the line in the direction of the ft property boundary. Type in while dragging the line in the direction of the property boundary. The line will be drawn to the typed in length. 5. Continue drawing the property boundary by either using the given distance and typing them in or by simply tracing over the lines. Along the radial property boundaries draw in the radius points for those lines (radius will be applied to the point). 6. When the last segment of the boundary is to be drawn you can either snap back to the point of beginning or type in <c> for Close Option3 Bentley Systems Inc. 80

81 Note: A warning dialog will appear indicating you are about to replace your old property boundary with the new one. 7. On the Warning dialog box, press the <OK> button. This will remove the generic property boundary and set the new area as the property boundary. 8. Zoom in on the radius point along Concord Mills Blvd Option3 Bentley Systems Inc. 81

82 Left-To-Right Window Selection This only allows selections of items/objects that are entirely within the Selection Window bounding rectangle. NOTE: If an area is not entirely within the Selection Window then it will not have an option to be selected as an area. 10. As shown in the image below press and hold down the left-mouse button at position While holding down the left-mouse button, drag the cursor to position Release the mouse button. The Select on Type dialog box will be displayed Option3 Bentley Systems Inc. 82

83 13. Select Property. NOTE: The bottom lines of the property are not completely inside of the Selection Window so they are not included in the selection. 14. Select Points (1). This will select the point that is completely inside the Selection Window. 15. Select the properties tab on the lower right side of the screen. 16. Change the radius to 1000 ft. The Property boundary line will now reflect the correct radius and the tangent lines and point will still be visible. Right-To-Left Window Selection This allows selections of items/objects that are entirely within the Selection Window bounding rectangle and that are crossed by the Selection Window. NOTE: If an area is crossed by the Selection Window, it will have an option to be selected as an area. 17. As shown in the image below, press and hold down the left-mouse button at position Option3 Bentley Systems Inc. 83

84 18. While holding down the left-mouse button, drag the cursor to position Release the mouse button. The Select on Type dialog box will be displayed. 20. Select Property. NOTE: The options now include the two lines that the Selection Window crosses for the property boundary. 21. Select Lines (2). This will select the two property lines that the Selection Window crosses. 22. Look at the properties for the two selected property lines. 23. Change the Parking Setback to 10 ft and the Building Setback to 50 ft and press <Enter>. Notice that the dashed setback lines adjust to typed new setbacks. NOTE: The setback lines are not selectable because they are generated of the individual property lines Option3 Bentley Systems Inc. 84

85 24. Left-click inside the property boundary area. This will show the properties for the property boundary area. 25. Press the Select All Sides button at the top properties box. This will globally select all the lines or what also can be referred to as sides of the property boundary. 26. The Parking Setback and the Building Setback on all sides differ and the properties reflect this difference by showing Varies in the input area. Change the Parking Setback for all sides by left-clicking on Varies. All the Parking Setback will now be 20 ft. Change them to all be 10 ft Option3 Bentley Systems Inc. 85

86 Spatial Templates Working with templates For this particular site we would like a building located in the lower portion of the property. Using the move and rotate tools we can position objects as desired. Objective: The following section will cover loading a Spatial Template, moving an area. Loading a Spatial Template 1. Click on the Spatial Templates Manager tab. The tab expands out to provide options for loading buildings on the site. Look under System. 2. Highlight the Lowes Building 3. Double-Click on the template called Lowes Building. This will load the spatial template and it will be attached to your cursor Option3 Bentley Systems Inc. 86

87 4. Left-Click to place the template Option3 Bentley Systems Inc. 87

88 5. With the building selected, select the Move icon from the Edit tab of the ribbon menu and leftclick to establish a base point to move from. 6. Reposition the cursor to the new location for the building. Left-Click to complete the move Option3 Bentley Systems Inc. 88

89 Easement Areas Easement areas can be used to delineate areas that don t allow parking or drive access. They can also be used to signify areas that do not allow grading or piping to pass through. Objective: The following section will cover working with easments. Drawing an Overhead Utility Easement 1. From the Layout tab of the ribbon menu, select the Other Area icon. 2. Draw the Other Area as shown below. 3. With the Other Area selected, change the properties as shown. Original settings New settings Option3 Bentley Systems Inc. 89

90 Drawing another easement area 1. From the Layout tab of the ribbon menu, select the Other Area icon. 1. Draw the Other Area as shown below. TIP: Zoom in and out to obtain a more accurate placement of the points. 2. Edit the properties of the area to be Type: Easement,Sub-Type: Watershed 3. Select the Save icon on the Project tab of the ribbon menu to save the Basemap. When the save revision dialog disappears, your basemap has been saved Option3 Bentley Systems Inc. 90

91 Generating Parking Parking Areas can be automatically generated using building properties or can be manually drawn. Regardless how a parking area is generated, both can be set to static or dynamic sizing, which will automatically size the parking area to fit a specified parking count. In this exercise we will work with static parking. Objective: The following section will cover parking lot areas and customizing the layout. Drawing a parking lot 1. From the Layout tab of the ribbon menu, select Parking Lot Area. 2. Draw a parking area similar to the one shown below Option3 Bentley Systems Inc. 91

92 3. Select the Layout Solver icon to generating the parking stalls. Notice that the parking area generates a parking count in the center of the area. For sites that have more than one parking area; each parking area will display its own parking count in a similar fashion. The total of all parking spaces on the site will be displayed in the bottom left hand corner of the Basemap. Parking Area Settings Parking areas have numerous settings that can be modified. Parking settings are also available on each individual side. Topics covered in this exercise will be: Parking Width Parking Depth Angled Parking Parking Spaces Per Island Option3 Bentley Systems Inc. 92

93 1. Select the Properties tab located on the right hand side of the Basemap editor to activate the Properties Manager. 2. Select and highlight the newly drawn parking area. This will display the parking area s properties. 3. Change the Parking Width value from 9 to 9.5. NOTE: The background color of the value box will turn orange to notify the user that a change from the previous value is being made. The change isn t accepted until the <Enter> key is pressed. Multiple changes can be made prior to selecting the <Enter> key. 4. Change the Parking Depth value from 18 to Change the Parking Angle from 90 to 60. NOTE: This will enable the Inner Aisle Width value that allows the perimeter drive aisles to have a different width than the internal drive aisles. 6. Press the <Enter> key to accept the changes. NOTE: if the Run Drawing Solver is not on the changes will not be seen Option3 Bentley Systems Inc. 93

94 7. Select the red box next to the 9.5 value to reset the Parking with to the default value of Change the Parks Per Island value from 20 to Press the <Enter> key to accept the change. Notice how more Islands are added to the parking rows Option3 Bentley Systems Inc. 94

95 Parking Side Settings Each Area is comprised of sides and each side of an area has settings that can be set. Topics covered in this exercise will be: Parking Width Parking Depth Angled Parking Inaccessible Parking 1. Select the two southern most edges of the parking area as shown below. 2. On the Properties Manager, uncheck the Allow Parking option. This will disable parking along this side of the parking area. NOTE: When a parking area overlaps another area or property boundary setback, the setting for the overlapping parking side is transferred to the other area or property boundary side Option3 Bentley Systems Inc. 95

96 3. Recheck the Allow Parking setting. 4. Change the Parking Angle value from 90 to Select the Property Boundary Side as shown below. NOTE: The actual parking limit is controlled by the parking setback of the property boundary. The drawn parking area is just an allowable container for the actual parking area. This also occurs when a parking area meets any area that doesn t allow parking (e.g., Easements). 6. Change the Parking Angle value from 90 to Press the <Enter> key to accept the change Option3 Bentley Systems Inc. 96

97 8. Now move the building away from upper side of the parking area until the red dots appear in parking spaces. 9. These dots appeared as the parking became unfeasible. The parking spaces with red dots are not included in the total parking count. You can choose to ignore them at this time. We can fix them later. Highlight the side of the parking area. 10. In the Properties Manager, check the Ignore Problems option. This will change the red dots to yellow. They will now be included in the parking count. 11. Using the Move command, move the building away from the yellow dotted parking spaces until the red dots along the building side go away Option3 Bentley Systems Inc. 97

98 Parking Direction Path The Parking Direction Path allows the parking direction to be altered for each parking area. It is important to note that the parking direction line acts as a drive aisle and when moved will change the location of the parking drive aisles associated with the parking area. Topics covered in this exercise will be: Parking Direction Changing Parking Direction 1. Select and highlight the parking area. 2. From the Layout tab of the ribbon menu, select the Direction Path icon. NOTE: The desired parking area or building (when generating a parking area from a building) must be selected prior to using the Parking Direction Path function Option3 Bentley Systems Inc. 98

99 3. Left-Click to select the first point, then select a second point and Right-Click to finish, as shown below. 4. The direction of the parking will be oriented to the Parking Direction Path Option3 Bentley Systems Inc. 99

100 5. Select the right most point of the Parking Direction Path. 6. Select the Move icon. 7. Move the point as shown below. Notice how the parking direction changes. NOTE: The Parking Direction Path acts as a drive aisle, so it can be moved (by selecting the line) and the aisle will move along with it. Try It! Option3 Bentley Systems Inc. 100

101 Setting Building Side Properties Like other areas, the building has settings on the area and the sides. We will take a brief look at some of the settings on the building sides. Topics covered in this exercise will be: Allow Parking Angled Parking Allow Aisle Generating Sidewalks along a building 1. If the Properties Manager is not already open, select the Properties tab on the right. 2. Select the building area as shown below. 3. On the Properties panel, press the Select All Sides button. 4. On the Properties panel, uncheck Allow Parking Option3 Bentley Systems Inc. 101

102 5. Select the back and right side building lines and on the Properties panel, check the Allow Parking setting. This will generate parking spaces along the building side. NOTE: When setting parking on an area s side, parking space will not be generated unless the side is in a parking area. 6. Change the Parking Angle value from 90 to Change the Aisle Width to 50. Aisles are used to keep a clear path of travel for vehicles. 8. Press the <Enter> key to commit the change. 9. To indicate which sides of the building require sidewalks; while holding down the <Ctrl> key, select each line on the front and right side of the building creating a single selection. NOTE: You may need to zoom in to select some of the lines Option3 Bentley Systems Inc. 102

103 10. After the selections are made, release the <Ctrl> key. 11. On the Properties tab, check Has Sidewalk and change the Sidewalk Width value from 10 to 15 feet. 12. Press <Enter> to commit the changes. 13. Select the Save icon from the Project tab of the ribbon menu to save the Basemap Option3 Bentley Systems Inc. 103

104 Drive Paths Objective: The following section will cover the settings for drive paths. Drives are drawn using points that will define a center line. The segments and points of the drive path contain all of the properties for customizing each path. The resulting drive areas and the drive sides are dynamically drawn outward from the center line and are not normally selectable. 1. From the Layout tab of the ribbon menu, select Drive Path. 2. Click the first point on the parking line as shown below. 3. Move the mouse to the second position as shown and click to place the second point. 4. Move the mouse away from the second point as shown and Right-Click and select End Path. This will complete the drive path Option3 Bentley Systems Inc. 104

105 5. Select the Layout Solver icon. Intersection of Drive Paths 1. From the Layout tab of the ribbon menu, select Drive Path. 2. Select the first point on the property boundary as shown below Option3 Bentley Systems Inc. 105

106 3. Move the mouse to the second position, select the centerline of the first Drive Path, Right-Click to end Drive Path Endpoint Settings There are several settings on drive path endpoints. These settings can be used to create turning lanes and modify the Entrance & Exit Flares. 1. Select the drive path endpoint, as shown. 2. Change the Entrance Flare Radius value from 10 to Change the Exit Flare Radius value from 5 to Option3 Bentley Systems Inc. 106

107 4. Press the <Enter> key to commit the changes. 5. Change the Stacking value from 0 to Change the Red Side Driveway Width value from 12 to Press <Enter> to commit the changes. 8. Change the Red Side Transition Offset to 75 feet. This will create a transition that is 75 feet back from the 150 stacking value. NOTE: this value can be negative too Option3 Bentley Systems Inc. 107

108 9. Repeat Steps 1 8 for the other drive line point as shown below Option3 Bentley Systems Inc. 108

109 10. While holding down the <Ctrl> key, select both the points shown. 11. Change the Entrance Flare Radius value from 10 to Change the Exit Flare Radius value from 5 to Press the <Enter> key to commit the changes Option3 Bentley Systems Inc. 109

110 Drawing Outparcels Objective: The following section will cover outparcels and their settings. 1. From the Layout tab of the ribbon menu, select Outparcel. 2. Draw the areas as shown below. Also add a few more connecting roads. The Outparcel Area has two grading constraints. The Setback Slope from the edge to the dashed line and a Center Slope inside the dashed line. The distance for the Grading Setback is set per side. 3. Select the Save icon on the Project tab of the ribbon menu to save the Basemap Option3 Bentley Systems Inc. 110

111 Example Two Using SITEOPS for an advanced conceptual design This project will focus on using an advanced tool set to create a more complete conceptual design for the previous layout only example. We will use Spatial Templates, dynamic parking and parking direction, drives lines, and outparcels to create and manipulate the design. In addition, we will use the Geolocate, Import Topo and Import Imagery tools to enhance the site layout and create a 3D design. We will also cover project creation and security. Your completed design will be similar to the image shown below. In a lot of cases, engineers do not have much data about a site when they start a conceptual design. The Data and Design toolsets has been created to fit this exact need with a variety of unique features. For this example we will create a new basemap in the same project. 1. From the Project tab of the ribbon menu, select Administer 2. Select NEW on the right side. This will open the New Revision dialog Option3 Bentley Systems Inc. 111

112 3. Type Project 1 into the New Revision dialog. 4. Press the <Create and Open> button. The file will be created and the Basemap Editor will open. Using Geolocate Site Objective: The following section will cover Geolocation in SITEOPS. 5. Select the Geolocate icon from the Import tab of the ribbon menu. 6. This will launch a window (SITEOPS GIS) displaying a searchable map Option3 Bentley Systems Inc. 112

113 7. Type Concord Mills Mall, Concord, NC. 8. Press the <Search> button 9. Click the <Satellite> icon in the lower right of the window. 10. Adjust the zoom to the area indicated 11. Press the <Select Location> button Option3 Bentley Systems Inc. 113

114 SITEOPS will return to the Basemap Editor. The position of the selected window on the State Plane Coordinate System will be determined and a temporary property boundary using the coordinates of the browser window will be created. Now that the coordinates for the project have been determined elevation data and imagery may be imported. 12. When the process finishes, we should have a temporary property boundary drawn to the extents of the browser window, as shown below. Now that we have geo-located the site, we can import topographical data from USGS or from a drawing file with State Plane Coordinates. Using Import Topo from USGS Objective: The following section will cover importing surface data and imagery. 1. Select the USGS Topo icon from the Import tab of the ribbon menu Option3 Bentley Systems Inc. 114

115 2. The data for the area will be downloaded from our servers and incorporated into the basemap. Using Import Imagery 3. Next, we will import background images. SITEOPS offer both USGS and ESRI imagery. Select the ESRI Imagery icon from the Import tab of the ribbon menu. 4. Select the World_Imagery item from the ESRI REST Server Interface dialog. Then, Select <OK>. This will attach a tiled mosaic of images that adjust according to zoom Option3 Bentley Systems Inc. 115

116 Finally, we will clip the image to the limits of the property boundary. 5. Select the Clip Underlay icon from the Import tab of the ribbon menu. 6. Select <OK> on the Clipping Disclaimer dialog to acknowledge permission to save data from the attached database. Note: This is only concerning data sources you attach other than those provided through the SITEOPS interface. 7. Select the Layers Tab and turn off the ESRI Layer listed under the Auto Draw Layers section. The clipped image is placed on the Underlay Image layer Option3 Bentley Systems Inc. 116

117 Next we will import data from a drawing file to establish a new boundary and other existing features for this project. Import data from drawing file Objective: The following section will cover importing data from a cad file. 1. Select the Import File icon from the Import tab of the ribbon menu. This will open the File Import a file dialog box. 2. From the File Import dialog box, Press the <Browse> button Option3 Bentley Systems Inc. 117

118 3. Navigate to the Training Files folder and select the drawing file Training Project 1.dwg and press <Open>. 4. Press the <Upload Data> button Option3 Bentley Systems Inc. 118

119 5. Make selections as indicated below 6. Press the <Merge into Existing> button. This will merge selected layers into your file. The Property Boundary will be replaced not merged. NOTE: ***Selecting <Replace Existing> will REPLACE EVERYTHING in your file with what you selected in the import dialog.*** 7. Select <OK> after reading the warning message. NOTE: This will import all selected layers from the.dwg file into this basemap. As an alternative, this exercise can be started by importing data from a SITEOPS XML project file, automatically attaching the underlay and importing spatial templates from the library. This would expedite the import process Option3 Bentley Systems Inc. 119

120 Loading a Spatial Template 1. Click on the Spatial Templates Manager tab. The tab expands out to provide options for loading buildings on the site. Look under System. 2. Select and Double-Click on the template Lowes. This will load the spatial template and it will be attached to your cursor Option3 Bentley Systems Inc. 120

121 3. Left-Click to place the template. 4. Use <Move> and/or <Rotate> from the Edit section of the Actions Tool Space and left-click to position the template as necessary. NOTE: The template is grouped so selecting any object will select all the objects. Working with Custom Layers Objective: The following section will cover custom layers and paths. Occasionally, there is a need to have data graphically represented that does not directly affect layout or grading. Perhaps you need to show the location of a water or gas line. This can be handled by creating custom layers and drawing on those layers. 1. Select the Custom Layers Group in the layers tab. Select on the New Layer icon in the top right corner. 2. This will create a new layer called New Layer 1. Select the properties box to the left of the check mark of New Layer In the Layer Properties box under the General tab, change the Layer Name to Training Option3 Bentley Systems Inc. 121

122 4. Select on the Color tab and change the color to red as shown below. NOTE: You can also change the color by clicking on the color box to the left of the layer. 5. Select on the Training Layer and the Pencil will move to right of the layer name making it the current layer. Custom Lines and Objects 1. Turn off the Underlay Image layer. 2. Select Path icon from the Draw tab of the ribbon menu Option3 Bentley Systems Inc. 122

123 3. When the nearest snap activates on the sidewalk line, Left-Click to start drawing a path. 4. Draw the path along the front of the sidewalk using the dynamic snaps to keep it selected. Type 300, Press <Enter>. A 300-foot line segment will be drawn along the front of the sidewalk Option3 Bentley Systems Inc. 123

124 5. Drag the path down and away from the sidewalk and notice the dynamic snaps will highlight to show you when the path is perpendicular relative last line drawn. With the dynamic snap showing the 90-degree path, type 200. The path will be drawn perpendicular to the previous point at the specified length. 6. Drag a path across as shown until the intersection snap appears, then Left-Click Option3 Bentley Systems Inc. 124

125 7. Complete the path back at the starting point, Right-Click and select Close Path. 8. Change the current layer back to Layer 0 by selecting layer 0 and delete the Training Layer by selecting the X next to the layer. Everything on that layer will be deleted. NOTE: The current active layer cannot be deleted. Drive Paths Objective: The following section will cover drive paths and their settings. 1. Turn on the Underlay Image layer. 2. Select Drive Path from the Layout tab of the ribbon menu Option3 Bentley Systems Inc. 125

126 3. Snap to the nearest edge of pavement and start drawing the Car Drive Path for the street on the west side of the property. NOTE: If you would like to dim the image you can press <shift> and scroll the mouse wheel. 4. Follow the center line of the road as shown in the image. Draw in the radius points for curved sections of the roadway. Radii will be adjusted after the path is drawn. Draw the path with four radius points only Option3 Bentley Systems Inc. 126

127 5. Snap the Drive Path perpendicular to parking area by using the Right-Click snap and then Right-Click again and select End Path from the Actions menu. 6. Select the Layout Solver icon from the Layout tab of the ribbon menu. 7. With the Layout Solver running, notice the parking spaces on the parking area to right of the building. They may be affected by the location of the road connection. This may occur because of the radius sizes on the connecting road are larger than can be accommodated with the parking width assigned Option3 Bentley Systems Inc. 127

128 Adjustments to Drive Paths 1. Change the radius of the driveway entrance and exit flares. Left-Click on the driveway point at the entrance of the parking area. 2. With the properties tab open, change the Entrance Flare Radius to 10 and the Exit Flare Radius to Using Window Select, choose the radius point at the curve of the driveway path Option3 Bentley Systems Inc. 128

129 4. Change the radius of the Driveway point to 60 in the Properties tab. NOTE: The input radius on the driveway point must exceed the minimum radius on the driveway line. 5. Window Select the next two radius points. 6. Select Points(2) and change the radius in the Properties tab to 400 ft. 7. Adjust the car drive path to match more closely match the image by left-clicking the radius points and moving them into place. Left-Click once on the radius point and it will turn solid, Left- Click a second time and it will stick to the mouse cursor and you will be able to move it into position Option3 Bentley Systems Inc. 129

130 8. Select the Point icon from the Draw tab of the ribbon menu to add a point to the road at the location of the first entrance to the parking area starting left to right. 9. Along the drive path, select the drive line segment shown below by choosing the point that appears at the midpoint the line segment with a Left-Click. 10. Add an additional line segment to your selection set by holding down the <Ctrl> button (you will notice a plus sign appear next to your cursor) and Left-Click at the midpoint of the line segment that connects to the existing roadway edge of pavement Option3 Bentley Systems Inc. 130

131 11. On the drive path you will notice a red and green line that show on either side of the driveway center line. In the Properties tab, change the Driveway Red Side Driveway Width to 9 ft and Driveway Green Side Driveway Width to 9 ft. Make sure to press <Enter> after typing in the new values Option3 Bentley Systems Inc. 131

132 12. Choose the driveway point shown below with the Window Select or Left-Click method. 13. In the Properties tab, change the Transition Offset on the Red and Green Side to 100 ft. 14. Change the Entrance Flare Radius on the driveway point below to 35 ft and the Exit Flare Radius to 5 ft Option3 Bentley Systems Inc. 132

133 15. Select the Save icon on the Project tab of the ribbon menu to save the Basemap. Drive Path Stacking and Medians Settings 1. Select Drive Path from the Layout tab of the ribbon menu. 2. At the entrance drive on existing southern road, draw the Car Drive Path starting at the edge of pavement on the existing southern road connecting to the center line of the proposed drive that was just drawn. Follow the center of the median. NOTE: Make sure the Layout Solver is on to see the road drawn. 3. Select the driveway path by left-clicking anywhere along the driveway centerline except for at the midpoint. (the midpoint will select the driveway segment rather than the path). The properties box should look as shown below. To distinguish between the path and the driveway segment it is sometime easier to use the filters in the selection window to easily select the different object types Option3 Bentley Systems Inc. 133

134 4. Press the Select All Sides button at the top of the Properties tab to change all sides (aka segmens) of the Car Drive Path. This will globally show the properties of all the connecting segments that make up the path. 5. Change the properties of the Median Width to 16 ft, Driveway Red Side to 24 ft, Driveway Green Side to 16 ft. 6. Select the driveway path again and press the Select All Points button and change Entrance and Exit Flare properties to 35 ft Option3 Bentley Systems Inc. 134

135 7. Add a point to the beginning and end of the median. 8. Select the two drive path segments that are connecting to the roads on either end of the driveway path. Use the <Ctrl> in order to make multiple selection. The Left-Click selection must be made at the midpoint or you can select with the window selection. 9. Change the Median Width to 0 ft in the Properties tab for the selected drive paths Option3 Bentley Systems Inc. 135

136 10. If you put the points past the Point of Curb on your curb returns, the driveway widths will also need to be adjusted to accommodate the extra 8 ft on either side of the median. Change the Driveway Width Red Side 32 ft, Driveway Width Green Side 24 ft as shown below. 11. Select the Save icon on the Project tab of the ribbon menu to save the Basemap. Offset Drive Paths and Right-Click Menu 1. Select the sidewalk line on the front of the building by selecting the midpoint or with the selection window filter Option3 Bentley Systems Inc. 136

137 2. Right-Click and select Offset. 3. Move the mouse away from the building and type 5 and <Enter>. Now type 15 and <Enter>. The line will be offset to the new distance. NOTE: If you want to offset the original line again Right-Click and select Offset. 4. Select the existing roadway area on the west side of the property. Right-Click and select Extend from the Actions menu Option3 Bentley Systems Inc. 137

138 5. Select the end of the offset closest to the existing roadway and the line will be extended. To exit the Extend command press <Esc> key. 6. Select the Car Drive Path that runs across the middle of the site. Right-Click and select Extend Option3 Bentley Systems Inc. 138

139 7. Select the end of the offset line closest to car drive path and the line will be extended. NOTE: You can also select multiple lines and areas to extend. 8. The offset line is a custom path and will be placed on the current layer. Change the Type of this custom path to Car Drive Path in the properties tab. 9. Press Select All Sides of the driveway path and change the Driveway Width on the Red and Green Side to 15 ft. 10. Add a point to the driveway at the location indicated below. This will be a radius point to better define the connection to existing roadway on the western side of the property Option3 Bentley Systems Inc. 139

140 11. Move the driveway end point match the entrance point and change the Entrance and Exit Flare Radii to 35 ft Option3 Bentley Systems Inc. 140

141 12. Add a point just past the first intersection. 13. Select the two driveway paths to the west of the added point and change the driveway width on the Red and Green Side to 18 ft Option3 Bentley Systems Inc. 141

142 14. Select the added point at the intersection and change the Transition Offset on the Red and Green Side to 100 ft. The Transition Offset determines the distance for transitioning from widened pavement back to normal. 15. Draw a Truck Drive Path from the midpoint of the Truck Dock Area perpendicular to the road that runs across the front of the building Option3 Bentley Systems Inc. 142

143 16. Select the midpoint of the path and change the properties of the Driveway Width for the Red and Green Side to 24 ft. 17. Change the properties of the Exit Flare Radius on the driveway point connected to the centerline of the proposed road to 45 ft. 18. Select the Save icon on the Project tab of the ribbon menu to save the Basemap Option3 Bentley Systems Inc. 143

144 Parking Areas and Points Objective: The following section will cover parking area settings, parking points and paths to customize parking. 1. From the Layout tab of the ribbon menu, select Parking Lot Area. 2. Trace the parking lot area as shown below. 3. Select the parking area press the Select All Sides button at the top of the properties area. 4. Uncheck Allow Parking check box. 5. Select the Layout Solver icon Option3 Bentley Systems Inc. 144

145 19. From the Layout tab of the ribbon menu, select the Direction Path icon. NOTE: The desired parking area or building (when generating a parking area from a building) must be selected prior to using the Parking Direction Path function. 7. Draw the Parking Direction Path perpendicular to the building by using the Right-Click perpendicular snap. 8. Right-Click and select End Path Option3 Bentley Systems Inc. 145

146 9. Right-click, select Grip from the Actions menu and pick the parking direction line at the midpoint and drag to the center of a parking lot aisle. 10. Select Bay Point from the Layout tab of the ribbon menu. 11. Left-Click to place the Parking Bay Point at the two locations as shown below and change the Bay Median Width in the properties to 12 ft. Note: Drawing Solver must be active to see updates to parking lot layout. 12. Select the two sides of the parking lot as shown below. Enable Allow Parking and change the Island Curb Radius to 4 ft Option3 Bentley Systems Inc. 146

147 13. Select the Parking Area and change the properties as shown below. Disable Require Islands, change Bay Curb Radius to 10 and Island Curb Radius to Select Island Point from the Parking Lot section of the Layout tab of the ribbon menu. 15. Left-Click to place Parking Island Points on interior parking islands as shown below Option3 Bentley Systems Inc. 147

148 16. Select the Save icon on the Project tab of the ribbon menu to save the Basemap. Exporting SITEOPS Concepts Any site design basemap we save can be exported to a DGN file, DWG file, PDF file, LANDXML file or a SITEOPS XML file for further work if necessary. Objective: The following section will cover exporting concepts to various file formats. Exporting the DWG File 1. Select the Administer icon from the Project tab of the ribbon menu. 2. Select the project and basemap then press the <Open> button Option3 Bentley Systems Inc. 148

149 The Basemap Editor will open. 3. Select the DWG icon from the Import tab of the ribbon menu. 4. This opens the Export Options dialog. First, select the <Browse> button Option3 Bentley Systems Inc. 149

150 5. Navigate to the location where you would like to save the file. Type Training Export [ Filename] 6. Press the <Save> button. 7. The Export Options dialog reappears and allows you to choose surfaces, surface types and other features to be exported. Make selections and press <OK> Option3 Bentley Systems Inc. 150

151 8. When the Save Basemap Status dialog box finishes, the export is complete. Opening the DWG file 1. Navigate to the location of your saved DWG file. 2. Open the file with Autocad. Microstation or a DWG Viewer like Bravia. NOTE: A free DWG viewer can be downloaded from the following site: Exporting a DGN File 1. Select the DGN icon from the Import tab of the ribbon menu. 2. This opens the Export Options dialog. First, select the <Browse> button Option3 Bentley Systems Inc. 151

152 3. Navigate to the location where you would like to save the file. Type Training Export [ Filename] 4. Press the <Save> button. 5. The Export Options dialog reappears and allows you to choose surfaces, surface types and other features to be exported. Make selections and press <OK> Option3 Bentley Systems Inc. 152

153 6. When the Save Basemap Status dialog box finishes, the export is complete. Opening the DGN file 1. Select the folder or location of your saved DWG file. 2. Open the file with Microstation or a DGN Viewer. Exporting a PDF File 1. Select the PDF icon from the Import tab of the ribbon menu. 2. This opens the Save dialog. Navigate to the location where you would like to save the file. Type Training Export [ Filename] 3. Press the <Save> button. 4. The Export Options dialog reappears. Press <OK> Option3 Bentley Systems Inc. 153

154 5. When the Save Basemap Status dialog box finishes, the export is complete. Opening the PDF file 1. Select the folder or location of your saved PDF file. 2. Open the file with a PDF Viewer like ADOBE Option3 Bentley Systems Inc. 154

155 Exporting a SITEOPS Archive file(.soz) 1. Select the SITEOPS icon from the Import tab of the ribbon menu. 2. The Save dialog opens. Navigate to the location where you would like to save the file. Type Training Export [ Filename] 3. Press the <Save> button. Exporting a SITEOPS XML file(.xml) 1. Inside the Basemap Editor, Type EXPORT XML or EXPORTXMLPP(with project default properties) 2. Press <Enter>. 3. The Save dialog opens. Navigate to the location where you would like to save the file. Type Training Export [ Filename] 4. Press the <Save> button. NOTE: These exported files can be imported into another basemap Option3 Bentley Systems Inc. 155

156 Unit Four Grading & Stormwater piping Creating a new Grading & Piping project 1. From the Project tab of the ribbon menu, select Administer 2. Then, select New from the left side of the Project Administration dialog. The New Project Dialog will appear. Create a new project as follows: Option3 Bentley Systems Inc. 156

157 3. Project Name: Type Training Grading and Piping [Your Last Name] NOTE: Required information is checked with a red asterisk (*). 4. Project Owner: Choose yourself from the drop-down list. 5. Client/Department: Verify the selected is correct. 6. Locale: Select Imperial (US Survey Foot) or Metric. 7. Once all required and desired fields have been updated, press the <Save> button. This will create a new project. Note:The newly created project should be automatically selected. 8. Select NEW on the right side. This will open the New Revision dialog Option3 Bentley Systems Inc. 157

158 Note: This is not required but allows you to enter a description for the newly created revision. The revision will automatically be numbered. 9. Type Initial Import into the New Revision dialog. 10. Press the <Create and Open> button Option3 Bentley Systems Inc. 158

159 Importing Surface Data into SITEOPS In order to begin using the SITEOPS system, property boundary lines and topography data must be available. This data can be brought into the SITEOPS system via the Import tab of the ribbon menu. These features support the ability to bring in DWG, DGN, LandXML, AcrGIS, and SITEOPS file formats. Details on how to perform all of these functions can be found in the User Guide under the following sub titles. Import a DWG File Import a DGN File Import a SHP File For the purposes of our training materials, we generally cover how to bring data in via DWG. Please follow the below steps to complete this exercise. Understanding Import Process Sites can have millions of elevations points. It s fairly common for some points to have incorrect elevations set on them (for instance, negative or out of range values). When importing data, the system automatically attempts to filter out garbage data from the source files. The method by which the system does this is described below. 1) Importer ignores points and points on contour lines if: Z is higher than 29,000 ft (Mt. Everest / highest point on earth) Z is lower than ft (area around the Dead Sea / lowest point on earth) Data is not inside the property boundary or within a 100-foot buffer outside 2) Importer ignores any geotechnical points if: Z is higher than 29,000 ft (Mt. Everest / highest point on earth) Z is lower than ft (area around the Dead Sea / lowest point on earth) Data is not inside the property boundary or within a 100-foot buffer outside 3) The ignored data is not imported but a custom layer named, Import Issues is created for each instance. They can be accessed by clicking the Layers tab in the Basemap window. 4) If for some reason you feel the import filtering rules should be omitted on a site, you may uncheck the Import Data With Filtering? option at the bottom of the import screen to have the system bring everything from your source file into SITEOPS. These import rules apply for any data being brought into the SITEOPS system from DWG, LandXML, Excel, and SITEOPS XML data sets Option3 Bentley Systems Inc. 159

160 Performing DWG Import The types of items that we allow to be imported from a Land Desktop DWG file include: a) Points, b) Lines, c) Polylines, 2D Polylines, 3D Polylines, d) Bulges in all supported polyline types, e) 2D Arcs, f) 2D Circles, and e) All supported entities inside custom proxy s on the first level. Items that cannot be imported from DWG include: a) Rock points, b) Unsuitable areas, c) Proxy entities that contain no supported information on the first level, d) 3D Arcs and all types of elliptical arcs, e) Ellipses, f) Spirals, and g) All curves. (For instance, NURBS / Splines / Bezier / etc.) To import Geotechnical data, use our Excel format discussed in the subsequent sections. In order to successfully import a DWG file, it must contain 2 sets of data: 1) One to three layers of topographic data in the form of points or contour lines with Z elevations and 2) One layer containing only an enclosed property boundary. In addition, you may also import enclosed areas representing parking lots, driveways, sidewalks, parking islands, and just about anything else you may have in an existing design. It is important to note that these items must appear by themselves on a single layer in order to properly import. Areas should be made from polygons, polylines, and ARCS and MUST be closed. Areas should not be a part of a block, cell or object create by 3 rd party applications within the imported CAD file. TIP: A file should always be purged or compressed before uploading into SITEOPS to prevent previously deleted lines and areas from being imported. Deleting unused layers and purging or compressing the file to minimize its size may help in speeding up the upload and conversion process. 1. Select the Import File icon from the Import tab of the ribbon menu. This will open the File Import a file dialog box. 2. From the File Import dialog box, Press the <Browse> button Option3 Bentley Systems Inc. 160

161 3. Navigate to the Training Files folder and select the drawing file SITEOPS Grading-Training.dwg and press <Open>. 4. Press the <Upload Data> button Option3 Bentley Systems Inc. 161

162 5. Make selections as indicated below 6. In the first Existing Contour/Points drop-down list, select the Contour Existing Grade. Once this is chosen, the associated layer in the DWG file will be displayed in the preview area on the right hand side of the dialog box. 7. In the second Existing Contour/Points drop-down list, select the Contour Existing Grade Index layer. As before, the associated layer from the uploaded DWG file will be displayed. 8. In the Property boundary drop-down list, select the Area Property layer. 9. Now that the layers from this DWG file have been mapped, press the <Replace existing> button in the lower right corner to import the layers into SITEOPS. 10. Select <OK> after reading the warning message. NOTE: This will import all selected layers from the.dwg file into this basemap Option3 Bentley Systems Inc. 162

163 The system will update the Basemap Editor with the layers showing. The status of the process will display in the navy blue bar at the bottom of the screen. 11. Select the Save icon on the Project tab of the ribbon menu to save the Basemap. Underlay Attaching an Image 6. Select the Import Image icon from the Import tab of the ribbon menu. The Open dialog box will appear. 7. Browse for the ConceptDrawing.jpg from the data set provided. 8. Highlight the file Option3 Bentley Systems Inc. 163

164 9. Press the <Open> button. The file will be load the image and it will be attached to your cursor. 9. Left-Click to place the image into the Basemap Editor Option3 Bentley Systems Inc. 164

165 10. To Move the image, Left-click on the center node, drag to new location, Left-click to place. 11. To Scale the image, Left-click on a corner node, drag to new location, Left-click to resize. 12. Alternately, you could Select the image, Open the Properties panel and enter a scale value. For this exercise, we will use 25. Reposition as necessary Option3 Bentley Systems Inc. 165

166 Drawing using an Underlay 1. From the Layout tab of the ribbon menu, select Drive Path. 2. Start at the top side of the property and draw the drive line finishing at the bottom. 3. Add two more Drive Paths, one on the west, and one on the east as indicated on the underlay Option3 Bentley Systems Inc. 166

167 4. Select the Layout Solver icon from the right side of the ribbon menu. This will update the Drive Paths with values stored for the path segments. 2. From the Layout tab of the ribbon menu, select Outparcel. 5. Draw the 3 outparcels as indicated on the underlay. Outparcel areas are special grading areas that have 2 grading surfaces in one Option3 Bentley Systems Inc. 167

168 6. Now Import 3 buildings from the Spatial Templates tab: Cinema Grocery Store T-Store Option3 Bentley Systems Inc. 168

169 7. Now draw the 2 parking Areas. 8. Select the Layout Solver icon from the right side of the ribbon menu. Grading Simulator Site layout can be a complex process. A best practice to follow would be to check the grading as you draw and design your site. SITEOPS has a Grading Solver to help with this process. This solver will also provide high level site development costs. 1. Select the Grading Solver icon from the right side of the ribbon menu. 2. The Landscape 3D Viewer window will pop up and show the grading of the revision based on the constraints and site layout created so far. In the viewer, you have the ability to pan, rotate, and zoom the image to see any side of the site. It also shows a running calculation of the clearing, Option3 Bentley Systems Inc. 169

170 cut/fill, retaining wall, etc. values as part of the grading plan. It will take a few moments for your system to finish a quick grading model for the site. Red is cut Blue is fill Yellow is generally unchanged Purple is retaining wall NOTE: Because the grading is being run with the building location pre-defined, this will not bring back an optimized solution for the site layout, but rather an optimized grading based on the current building, parking, driveway, etc., items that have been added in the site. 3. While grading, check/uncheck the checkboxes at the bottom on the grading window to see contour and boundary layers. Contours can best be seen by turning the surface layer off first. The slider can be used to further exaggerate the Z-elevations or to view the site at its actual slope. 4. Once completed, close the grading simulator by selecting the Black X in the corner of the window. NOTE: After the simulation is complete, the Basemap layer Retaining Wall will automatically appear. Gray lines depict retaining walls suggested by the grading simulation. 5. Use the mouse scroll wheel to zoom in on the building and see the Proposed FFE for the building Option3 Bentley Systems Inc. 170

171 6. Select the Save icon on the Project tab of the ribbon menu to save the Basemap. Grading Link The Grading Link is used to set relative differences between two building Final Floor Elevations (FFE). The difference can be set as a discrete value or as a maximum range. The Grading link is designed to be used with buildings. The grading link is actually setting an elevation differences between two points. However, when set on buildings areas (all the points inside a building area are on the same z elevation because the building has zero slope on it) it will allow a difference in elevation of those areas to be set. Setting a grading link 1. To add grading link to the buildings, select Grading Link from the Grading tab of the ribbon menu. 2. Draw the grading link from bottom building to the building directly north Option3 Bentley Systems Inc. 171

172 3. Select the Grading Link, Right-Click and select Properties from the Actions menu. Fixed Difference This means that the distance (vertically) will be fixed between the buildings. For example, A Fixed value of 5 feet is set on two buildings A and B. If Building A has the Grading Link start point (the circle end) and Building B has the Grading Link end point (the arrow end) and if Building A s FFE is at 200 then Building B s FFE would be 205. If a value of -5 is set then Building B s FFE would be 195. Maximum Difference This specifies a range that two buildings are allowed to be apart vertically. It is a plus or minus value. For example, assuming the same two buildings A & B with the same Grading Link and a value of 5 set for the Max Difference. If Building A s FFE is at 200 then Building B s FFE is allowed to vary from 195 to 205. So, it might finish at 192, which is within the range of +/ Option3 Bentley Systems Inc. 172

173 4. Check the Fixed Difference checkbox. 5. Change the value to 5.0 feet. 6. Press <Enter> to commit the change. 7. Select the Grading Solver icon from the right side of the ribbon menu. NOTE: The grading simulator takes into consideration the grading link entered. This can be seen in the values for Total Cost. 8. While grading, check/uncheck the checkboxes at the bottom on the grading window to see contour and boundary layers. Contours can best be seen by turning the surface layer off first. The slider can be used to further exaggerate the Z-elevations or to view the site at its actual slope. 9. Once completed, close the grading simulator by selecting the Red X in the corner of the window. 10. Use the mouse scroll wheel to zoom in on the buildings and see the Proposed FFEs for the buildings. The Northern FFE should be approximately 5 feet higher vertically than the southern building Option3 Bentley Systems Inc. 173

174 Option3 Bentley Systems Inc. 174

175 Geotechnical Points Geotechnical data can be entered into SITEOPS through a manual process or by importing a formatted excel file. The data can model both Rock and Unsuitable conditions present on the site. SITEOPS considers these conditions when running cost optimizations for grading and piping. Setting Geotechnical Rock Locations Objective: The following section will cover adding a Boring data point to the site 1. Select Boring Point from the Grading tab of ribbon menu. 2. Left-Click to place a point on the site as shown below. NOTE: You can key in the correct Northing and Easting values if needed. 3. With the point selected, select the Properties tab. 4. Check the Rock Depth checkbox. 5. Change the Rock Depth value to 1.0 feet Option3 Bentley Systems Inc. 175

176 6. Press <Enter> to commit the change. 7. To add a second geotechnical data point, select Grading from the Design section of the Actions Tool Space. 8. Select Boring Point. 9. Left-Click to place a point on the site as shown below. NOTE: You can key in the correct Northing and Easting values if needed. 10. With the point selected, select the Properties tab. 11. Check the Rock Depth checkbox. 12. Change the Rock Depth value to 2.0 feet. 13. Press <Enter> to commit the change. 14. To add a third geotechnical data point, select Grading from the Design section of the Actions Tool Space. 15. Select Boring Point. 16. Left-Click to place a point on the site as shown below. NOTE: Option3 Bentley Systems Inc. 176

177 17. With the point selected, select the Properties tab. 18. Check the Rock Depth checkbox. 19. Change the Rock Depth value to 0.5 feet. 20. Press <Enter> to commit the change. 21. Select the Grading Solver icon from the right side of the ribbon menu. NOTE: The grading simulator takes into consideration the rock data entered. This can be seen in the values for RockCut and Total Cost Option3 Bentley Systems Inc. 177

178 22. While the grading window is open, use the drop down menu in the lower-left corner to view various TIN layers associated with the grader, including the Rock TIN and the Existing TIN. 23. Once completed, close the grading simulator by clicking the Red X in the corner of the window. Unsuitable Soil Objective: The following section will cover adding an Unsuitable Soil area. 1. To add an Unsuitable Soil Area, select Unsuitable Area from the Grading tab of the ribbon menu. 2. Position the mouse as desired and Left-Click to place the first point as shown Option3 Bentley Systems Inc. 178

179 3. Reposition the mouse and Left-Click to place the second point as shown. 4. Reposition the mouse and Left-Click to place the third point as shown. Notice that the line is drawn from each previously selected point. 5. Close the area. 6. Select the Properties tab. 7. With the Properties tab still open, select on one of the points of the unsuitable area. 8. Change the Unsuitable Depth to a value of 4 feet Option3 Bentley Systems Inc. 179

180 9. Press <Enter> to commit the change. 10. Repeat steps 9 through 11 for the remaining two points of the unsuitable area. NOTE: You can select more than one point at a time by holding down the <Ctrl> key while making the selections or using a window selection. 11. Select the Grading Solver icon from the right side of the ribbon menu. NOTE: The grading simulator takes into consideration the unsuitable soil data entered. This can be seen in the value for UnsuitableCut. 12. Once completed, close the grading simulator by clicking the Black X in the corner of the window Option3 Bentley Systems Inc. 180

181 Grading Areas Directional Slope Controls SITEOPS has the ability to control slope direction using a Grading Constraint Area in conjunction with a Slope Direction Line. SITEOPS will try to achieve a slope, in the specified direction, that lies between the minimum and maximum slopes set on the Grading Constraint Area, while still trying to reduce cost. Objective: The following section will cover Grading Constraint areas and their settings. 1. To add a Grading Constraint Area, select Constraint Area from the Grading tab of the ribbon menu. 2. Place a Grading Constraint Area similar to the one shown below. 3. With the Grading Constraint Area selected, select Direction Path from the Grading tab of the ribbon menu. 4. Draw a line diagonally across the area Option3 Bentley Systems Inc. 181

182 5. With the Grading Constraint Area selected, change the properties as shown. 6. Select the Grading Solver icon from the right side of the ribbon menu. 7. Notice the new grading for the area Option3 Bentley Systems Inc. 182

183 Borrow/Fill Areas Borrow and Fill areas allow users to define locations where earth can be cut or filled to a specified volume range. These areas should never overlap other areas because this could cause link height, surface type, and grading issues. NOTE: Borrow/Fill areas can be drawn completely inside of no-grade areas to eliminate grading outside of the borrow/fill areas. Objective: The following section will cover using Borrow/Fill areas. 1. To add a Fill Area, select Fill Area from the Grading tab of the ribbon menu. 2. Draw a Fill Area similar to the one shown below; 3. With the area selected, change properties as shown. 4. Select the Grading Solver icon from the right side of the ribbon menu Option3 Bentley Systems Inc. 183

184 5. Notice the berm being formed in the Fill Area. NOTE: The opposite effect can be achieved by using the Borrow Area. 6. Select the Save icon on the Project tab of the ribbon menu to save the Basemap Option3 Bentley Systems Inc. 184

185 Creating Loading Docks In the examples that follow, we will modify the northern most building and truck dock properties to create elevated and depressed truck docks that mimic the southern most building design. To get started for this next set of exercises, we will create a new revision and import an existing site from a SITEOPS XML file. Objective: The following section will cover creating grading offsets/loading docks. 1. From the Project tab of the ribbon menu, select Administer 2. Then, select New from the left side of the Project Administration dialog Option3 Bentley Systems Inc. 185

186 This will open the New Revision dialog. Note: This allows you to enter a description for the newly created Revision. The Revision will automatically be numbered. 3. Type Loading Dock Example 4. Press the <Create and Open> button 5. When the Basemap Editor opens, Select the Import File icon from the Import tab of the ribbon menu. 6. The File Import box will appear. Press the Browse button in the top right corner of the box Option3 Bentley Systems Inc. 186

187 7. Navigate to the Additional Examples folder in the Siteops Training Files folder and select the XML file Dock Example-Warehouse-Elevated and Depressed Docks.xml and press <Open>. 8. The File Import box will reappear. Press the Upload Data button in the lower right corner of the dialog box. 9. A warning will appear stating the import process will overwrite data currently in this basemap. Press the <OK> button Option3 Bentley Systems Inc. 187

188 10. The SITEOPS XML data will be uploaded and be saved to the current basemap and should appear as shown below. 11. Select the Grading Solver icon from the right side of the ribbon menu and check the checkboxes as shown to view the current site s grading. 12. Close the Landscape 3D Viewer by clicking the Red X in the upper right-hand corner of the window Option3 Bentley Systems Inc. 188

189 Creating an Elevated Loading Dock 1. Select the building side as shown. 2. Select the Properties tab 3. Change the Link Height of the side of the building to Press <Enter> 5. Uncheck Use Wall in Cost Note: This will remove the cost of the wall from the cost estimate for this side of the building. 6. Select the Grading Solver icon from the right side of the ribbon menu Option3 Bentley Systems Inc. 189

190 Note: The wall was built 4 ft down from the finished floor of the building, in effect, making the side of the building 4 ft higher than the adjacent truck dock. 7. Close the Landscape 3D Viewer by clicking the red X in the upper right-hand corner of the window Option3 Bentley Systems Inc. 190

191 Creating a Depressed Loading Dock 1. Select the truck dock side as shown. 2. Select the Properties tab 3. Change the Link Height of the side of the building to Press <Enter> 5. Uncheck Use Wall in Cost Note: This will remove the cost of the wall from the cost estimate for this side of the dock. 6. Zoomed in on west side of the dock, use a crossing window to select the Truck Dock side, as shown Option3 Bentley Systems Inc. 191

192 Option3 Bentley Systems Inc. 192

193 7. In the Property Manager tab, Uncheck the Link Height for this side. 8. Repeat steps 10 & 11 for the east side of the dock. 9. Select the Truck Dock area. 10. In the Property Manager tab, change the Maximun Slope to 6.67% 11. Press <Enter>. 12. Select the Grading Solver icon from the right side of the ribbon menu Option3 Bentley Systems Inc. 193

194 Results should look like image below. If not, recheck settings Option3 Bentley Systems Inc. 194

195 Storm Water Piping SITEOPS Utility Solver adds storm water piping layout to the optimized grading. The Utility Solver within the Basemap Editor is a simplified version of that which runs on our servers and does not interact with the Grading Solver, so a one-time utility solution is developed for the one-time grading solution. The piping solution does provide valuable information as to whether a feasible drainage solution is possible for the current grading. Objective: The following section will cover creating a storm water layout using an outfall point and then a pond area. 1. From the Project tab of the ribbon menu, select Administer 2. Select NEW on the right side. This will open the New Revision dialog Option3 Bentley Systems Inc. 195

196 3. Type Stormwater Piping-Initial Design into the New Revision dialog. 4. Press the <Create and Open> button. The file will be created and the Basemap Editor will open. 5. Select the Import File icon from the Import tab of the ribbon menu. This will open the File Import a file dialog box. 6. From the File Import dialog box, Press the <Browse> button Option3 Bentley Systems Inc. 196

197 7. Navigate to the Training Files folder, then the Stormwater Examples folder and select the XML file Storm Water Piping-Initial Design.soz and press <Open>. 8. The File Import box will reappear. Press the Upload Data button in the lower right corner of the dialog box Option3 Bentley Systems Inc. 197

198 9. A warning will appear stating the import process will overwrite data currently in this basemap. Press the <OK> button. 10. The SITEOPS XML data will be uploaded and saved to the current basemap and should appear as shown below Option3 Bentley Systems Inc. 198

199 Once you have a feasible grading solution, SITEOPS can design a Storm Water Piping solution. If you have not specified a tie-in point for the system, SITEOPS will find the lowest point at the perimeter of the project, create a tie point and pipe everything there. However, you may choose to define a tie-in point at a specific place and depth or design a pond to meet your design needs. Stormwater Tie-in Point 1. To add a storm water tie-in point to the site, select Tie-in Point from the Stormwater tab of the ribbon menu 2. Left-Click to place the point for the storm water tie-in point on the site as shown below Option3 Bentley Systems Inc. 199

200 NOTE: The storm water tie-in point is being added to allow the grading solver to take it into account when determining the FFE of the building. 3. With the point selected, select the Properties tab. 4. Change the Utility Depth value to 6 feet. 5. Press <Enter> to commit the change. 6. Select the Grading Solver icon from the right side of the ribbon menu. 7. Let the site grade for several seconds, the Close the grading solver. 8. Select the Utility Solver icon from the right side of the ribbon menu Option3 Bentley Systems Inc. 200

201 NOTE: Since the grading and piping solvers do not run through a feedback loop in the Basemap Editor, there may be drainage inlets placed in areas that wouldn t be considered preferable. 9. Select the Grading Solver icon from the right side of the ribbon menu. Running the Grading Solver for a few seconds will remove the pipes. Roof Drainage Points Drainage points will need to be added to the roofs of the buildings to direct the water off to the correct drainage points. 1. To add a roof drain point that will require an inlet, select the Roof to Pipe icon from the Stormwater tab of the ribbon menu. 2. Left-Click near the left-rear corner of the building to place the first roof drain. NOTE: By placing points inside of a building with a TYPE set to Stormwater the points will move with the building and can be saved as part of the Spatial Template Option3 Bentley Systems Inc. 201

202 3. With the Roof to Pipe Point selected, select the Properties tab. Notice the Stormwater Type is set to a Roof Inlet. A Roof Inlet will drain its portion of the roof drainage directly into the storm water piping system. The Drain Amount value works as a ratio (see Appendix I for definition). If all roof drains are left to a value of 1, they will all drain an equal amount of the roof surface area. 4. Repeat Steps 1 3 with the other 2 buildings on the site. Next, we will place drain point that will spill out on the pavement and the water will be picked up by other inlets. 5. To add a roof drain point that will require an inlet, select the Roof to Pavement icon from the Stormwater tab of the ribbon menu. 6. Left-Click near the right-rear corner of the building to place the second roof drain Option3 Bentley Systems Inc. 202

203 7. With the Roof to Pavement Point selected, select the Properties tab. Notice the Stormwater Type is set to a Roof Outlet. A Roof Outlet will drain its portion of the roof draining onto the pavement or concrete surrounding the building. The Drain Amount value works as a ratio (see Appendix I for definition). If all roof drains are left to a value of 1, they will all drain an equal amount of the roof surface area. 8. Repeat Steps 6 8 with the other 2 buildings on the site. 9. Select the Grading Solver icon from the right side of the ribbon menu. Let the site grade for several seconds, the Close the grading solver. NOTE: Any changes made to the layout require the Grading Simulator to be re-run for the most up to date grade. 10. Select the Utility Solver icon from the right side of the ribbon menu. 11. Once completed, the piping layout will appear on the screen Option3 Bentley Systems Inc. 203

204 NOTE: Since the grading and piping solvers do not run through a feedback loop in the Basemap Editor, there may be drainage inlets placed in areas that wouldn t be considered preferable. On the diagram are the actual pipe part numbers, sizes, lengths, etc. To zoom into the diagram, click your mouse at a location, and then use your mouse wheel to zoom in/out. Panning can be accomplished by holding down your scroll wheel and dragging. Stormwater Drainage Pond 1. Zoom in on the Stormwater Tie-in point. 2. Select the Stormwater Tie-in point. 3. Select the Delete icon from the Edit tab of the ribbon menu or press the <Delete> key. This will remove the Stormwater Tie-in point Option3 Bentley Systems Inc. 204

205 4. Zoom out so the entire property is visible. 5. To add a pond to the design, select the Pond Area icon from the Stormwater tab of the ribbon menu. 6. Use the mouse to draw a Stormwater drainage pond area as shown. The pond area grading will be generated from default properties and will first use an average elevation of the existing ground where the area was drawn. These values can be edited as necessary Option3 Bentley Systems Inc. 205

206 Pond Area Settings Riser Top Elevation This is the elevation at the top of the riser. Minimum Z This is the elevation at the top of the riser. Maximum Z This is the elevation at the top of the riser. Size Pond Checking this option allows SITEOPS to calculate the needed surface area of the pond for draining the storm water, thus the shape of the pond might change. This calculation uses the Rational Method. Pond Inflow Crown The distance from the riser top to the invert crown of the inflow pipe. Riser Limit Q This value specifies the maximum amount of water flow out of the pond Pond Side Slope This sets the maximum slope of the internal wall of the pond. Note, outside side slopes are set by the property boundary, unless there is a directly abutting area. Pond Dry Storage Height This is the distance from the top of the berm to the top of the riser. This in addition to the Riser Height sets the overall depth of the pond from the berm to the bottom of the pond. Pond Berm Width This value sets the wall width at the top of the pond. Pond Riser Height This specifies the distance from the top of the riser to the bottom of the pond Option3 Bentley Systems Inc. 206

207 7. Select the Grading Solver icon from the right side of the ribbon menu. 8. Let the site grade for several seconds. The pond can be seen by panning/rotating the image in the Grading window. Close the grading solver. NOTE: Any changes made to the layout require the Grading Simulator to be re-run for the most up to date grade. 9. Select the Utility Solver icon from the right side of the ribbon menu. 10. Once completed, the piping layout will appear on the screen Option3 Bentley Systems Inc. 207

208 NOTE: Since the grading and piping solvers do not run through a feedback loop in the Basemap Editor, drainage inlets may be placed in areas that wouldn t be considered preferable. 11. To view the piping with the grading, select the 3D Viewer icon from the View tab of the ribbon menu. NOTE: The piping solution is generated from the current grading solution. Rerunning the grading simulator would require the piping solution to be rerun. 12. Rotate the site to the bottom where the piping layout is shown Option3 Bentley Systems Inc. 208

209 13. Once completed, close the grading simulator by clicking the Red X in the corner of the window. 14. Select the Save icon on the Project tab of the ribbon menu to save the Basemap. Submitting Revisions for Grading or Grading + Piping Optimization A project can be submitted for optimization at any stage and as more information becomes available the project can be resubmitted. Objective: The following section will cover submitting revisions for optimization. 1. From the Project tab of the ribbon menu, select Administer 2. Then, select from the right side of the Project Administration dialog, the revision you would like to submit for optimization. Then, Press the <Open> button 3. After the revision opens, select Submit from the Project tab of the ribbon menu Option3 Bentley Systems Inc. 209

210 4. The Submit Revision dialog will appear. Select the Optimize Grade option. You may also enter a note to describe the submission. 5. Press the <Submit> button. This will place the project in the Optimization Queue. An with a PDF version of the cost estimate will be sent to the project owner when the optimization has been completed. 6. Repeat steps 3-5 for the Optimize Grade + Pipe option. This will return optimized grading and piping solutions. Solutions Review Cost Reports and Other files 1. From the Project tab of the ribbon menu, select Administer 2. From the Project Administration dialog, Select the Project on the left. Select the Solutions Tab on the right. Select the solution from the list and press the <Export> button Option3 Bentley Systems Inc. 210

211 3. The Export Files dialog will appear. Select files to export and press the <Export> button 4. The Select Directory dialog will appear. Navigate to a suitable place to save the archive(.zip) file and press <Save>. 5. Open the archive and examine the files Option3 Bentley Systems Inc. 211

212 6. Select and open the PDF version of the cost report. 7. Select and open the DWG file. Open it using AutoCAD or a free DWG Viewer. NOTE: A free DWG viewer can be downloaded from the following site: 8. Select and open the XLS file. This is an Excel version of the cost report. Note: The exported XML files can be imported in to a new revision in any project. The archive contains two SITEOPS XML files, the original design and the optimized version. There is a LandXML file that can be imported in to Civil 3D. Viewing the Optimized Revision 1. From the Project Administration dialog, Select the Project on the left. Select the Solutions Tab on the right. Select the solution from the list and press the <Open> button Option3 Bentley Systems Inc. 212

213 This will open a read-only copy of the optimized revision You could save the revision as a new revision: or export to any file format or application supported.: Option3 Bentley Systems Inc. 213

214 Unit Five - Troubleshooting The Troubleshooting Tools allow users to identify and correct infeasibility issues. Grade is not Feasible Several reasons can cause SITEOPS to report that a grading solution is not feasible. The two most common reasons that will produce this error are the maximum slope on a triangle(s) has been exceeded or that a link height conflict has been encountered at a point(s). NOTE: A link height conflict can cause excessive sloping of triangles. Triangles can have excessive slopes due to several reasons, though the most common cause is that the area s slope is set too low. This can happen where a graded area meets a non-graded area and the slope of the non-grade area is greater than the maximum slope of the graded area and a wall isn t allowed between the two areas. Another reason it that a wall is needed between two areas and the area s sides are not set to allow walls. Another reason is that an area has a set min or max Z value and the adjacent area(s) slope is less than the slope needed to get to that area s set z value. The Retaining Wall Height Maximum value set in the default properties is less than the necessary height actually needed on a site. Correcting Infeasible Slopes For the next exercises, create a new revision named Feasibility Issues. We will import SITEOPS files for each issue discussed. 1. From the newly created Feasibility Issues basemap, Select the Import File icon from the Import tab of the ribbon menu. 2. The File Import box will appear. Press the Browse button in the top right corner of the box Option3 Bentley Systems Inc. 214

215 3. Navigate to the Siteops Training Files folder, then to the Feasibility Issues folder and select the XML file Slope Issue.soz and press <Open> The File Import box will reappear. Press the Upload Data button in the lower right corner of the dialog box Option3 Bentley Systems Inc. 215

216 5. A warning will appear stating the import process will overwrite data currently in this basemap. Press the <OK> button. 6. The SITEOPS XML data will be uploaded. 6. Select the Grading Solver icon from the right side of the ribbon menu. 7. After about 5 seconds close the Grading Solver. Notice the infeasible warning is displayed Option3 Bentley Systems Inc. 216

217 8. Turn on the Problem Layer 9. Move the mouse around. Notice the red areas in near the lower right drive location. These identify areas where the slope is infeasible. 10. Measuring the existing slope, using the Info Tool, along the property boundary will show that the slope exceeds the %. This is causing the grading issue. 11. Select the Info icon from the View tab of the ribbon menu Option3 Bentley Systems Inc. 217

218 12. Select the Property Boundary area and change the Max Slope to 50% 13. Select the Grading Solver icon from the right side of the ribbon menu Option3 Bentley Systems Inc. 218

219 14. After about 5 seconds close the Landscape 3D viewer. Notice the infeasible warning is no longer displayed 15. Set the Property Boundary s Maximum Slope back to %. Note: Let s look at another way to solve the issue. If you don t want to change the maximum grade for the entire property, you could change it for a drawn area. 16. From the Layout tab of the ribbon menu, select the Other Area icon. 17. Draw an area as seen below over the infeasible area. 18. Set the Maximum Slope to 50% 19. Select the Grading Solver icon from the right side of the ribbon menu. 20. After about 5 seconds close the Landscape 3D viewer. Notice the infeasible warning is no longer displayed Option3 Bentley Systems Inc. 219

220 Link Height Conflicts Link height conflicts occur at points when two or more lines have link height values set a point at two different Z elevations. Correcting Link Height Conflicts 1. Without creating a new revision, Select the Import File icon from the Import tab of the ribbon menu. 2. Following previous steps, Browse to the Siteops Training file folder, then to the Feasibility Issues folder and Open the SITEOPS XML file named Link Height Conflict.soz 3. Select the Grading Solver icon from the right side of the ribbon menu. 4. After about 5 seconds close the Landscape 3D viewer. 5. Turn on the Problem Layer. Notice the warning icon (white exclamation point in the red triangle) these identify areas where the link height settings are conflicting. 6. Move the mouse close to one of the points to see the warning message. This is caused because the intersection sides have different link height values set (e.g., one is at 0 and one is at -4) Option3 Bentley Systems Inc. 220

221 7. Select the line as seen below and change the link height to 0 or uncheck it. 8. Select the Grading Solver icon from the right side of the ribbon menu. 9. After about 5 seconds close the Landscape 3D viewer. Notice the warning icons are no longer displayed. NOTE: In most case this issue can be resolved by allowing walls to be built on the two adjacent sides. This is accomplished by un-checking the link height on the adjacent sides. This allows SITEOPS to build a tapering wall when necessary. Incorrect Z values (area elevations) Z values can be set on areas and can cause infeasible grading issues due to the area s elevation being set in such a way that it will cause adjacent areas to exceed their set slope values. Correcting Z values (area elevations) 1. Without creating a new revision, Select the Import File icon from the Import tab of the ribbon menu Option3 Bentley Systems Inc. 221

222 2. Following previous steps, Browse to the Siteops Training file folder, then to the Feasibility Issues folder and Open the SITEOPS XML file named Z-Value Set Incorrectly.soz 3. Select the Grading Solver icon from the right side of the ribbon menu. 4. The viewer will indicate that a problem exists. 5. After about 5 seconds close the Landscape 3D viewer. 6. Turn on the Problem Layer. Notice the entire site has slope issues. 7. Move the mouse around and notice the debugger gives hints to where the problem might be by placing the circles near problematic areas. The actual problem is the L-shaped building s Z value (FFE) is set too low causing the slopes of the adjacent areas to be exceeded Option3 Bentley Systems Inc. 222

223 8. Select the L-shaped building and change the Minimum Z and Maximum Z to Select the Grading Solver icon from the right side of the ribbon menu. 10. After about 5 seconds close the Landscape 3D viewer. Notice the infeasible warning is no longer displayed Piping is not Feasible Several reasons can cause SITEOPS to report that a piping solution is not feasible. The two most common errors are the minimum piping cover is not able to be met or the flow rate has been exceeded. Correcting Piping Cover Piping cover issues are generally caused by: A tie-in point, pond, or an areas elevation has not been set correctly causing piping to be exposed. The Minimum Pipe Depth value has not been set to an appropriate value. 1. Without creating a new revision, Select the Import File icon from the Import tab of the ribbon menu. 2. Following previous steps, Browse to the Siteops Training file folder, then to the Feasibility Issues folder and Open the SITEOPS XML file named Pipe Cover Issue.soz Option3 Bentley Systems Inc. 223

224 3. Select the Grading Solver icon from the right side of the ribbon menu. 4. After about 5 seconds close the Landscape 3D viewer. 5. Select the Utility Solver icon from the right side of the ribbon menu. 6. Notice the infeasible warning displayed at the top of the screen and the warning icon (white exclamation point in the red triangle) these identify areas there are piping issues. 7. Move the mouse close to one of the points to see the warning message. This is caused because the pipe cover is less than the minimum setting Option3 Bentley Systems Inc. 224

225 8. Select the Defaults icon from the Project tab of the ribbon menu. 9. Set the Storm Water Pipe Depth Minimum value to Press the <Apply> button. 11. Select the Utility Solver icon from the right side of the ribbon menu Option3 Bentley Systems Inc. 225

226 12. Once completed, the piping layout will appear on the screen. The issue will be resolved Option3 Bentley Systems Inc. 226

227 Appendix I SITEOPS Keyboard Commands Keyboard commands can be used to access a limited number of Basemap features. To enter a keyboard command, simply start typing while in the Basemap Editor Window. The command will appear in the lower-left corner of the Basemap Editor as seen below. Short cut Keys: <CTRL> + C: Copy <CTRL> + V: Paste <CTRL> + X: Cut <CTRL> + S: Save <CTRL> + Z: Undo <CTRL> + Y: Redo KEY IN COMMANDS: Type each command as shown below. Once complete press the <Enter> key. If the command has further input a prompt will appear. NOTE: Once the command name appears in red, the <Enter> key can be pressed to invoke that command UNDO: REDO: BACKSPACE: MOVE: ROTATE: REMOVE, ERASE, DELETE: SURFACE: LENGTH: RESET VIEW: ZOOM TO EXTENT: ZOOM TO CLUSTER: GO TO: UNDERLAY: REMOVEUNDERLAY: DRAW ELEVATION: DRAW CONTOURLINE : USE AS A GRADE: USE AS A PROPOSED GRADE: USE AS A PROPERTY: undo last change redo a previously undone change undo the last point placement when drawing a path or area move a point, line, or area rotate a point, line, or area remove a point, line, or area change the square footage of an area by value or percent change the length of a segment of a path zoom to the property boundary extents zoom to the basemap extents zoom between collections of data go to a user specified cordinate attach an image remove attached image set elevation for contour line draw contour lines at previously set elevation use selected previously drawn contour lines as existing grade use selected previously drawn contour lines as proposed grade use selected area as property boundary Option3 Bentley Systems Inc. 227

228 POINT: PATH,LINE, PLINE, AREA: CLOSE: RECTANGLE: CIRCLE: SQUARE: TEXT: BUILDING RECTANGLE: BUILDING CIRCLE: BUILDING SQUARE: PARKING RECTANGLE: PARKING CIRCLE: PARKING SQUARE: TRUCKDOCK RECTANGLE: TRUCKDOCK CIRCLE: TRUCKDOCK SQUARE: EASEMENT RECTANGLE: EASEMENT CIRCLE: EASEMENT SQUARE: LANDSCAPE RECTANGLE: LANDSCAPE CIRCLE: LANDSCAPE SQUARE: OUTPARCEL RECTANGLE: OUTPARCEL CIRCLE: OUTPARCEL SQUARE: CURSOR DEFAULT: CURSOR MEDIUM: CURSOR SMALL: CURSOR BIG: CURSOR FULL SCREEN: PREFERENCES: COST: EXPORTXML: EXPORTXMLPP: draw a point draw a line or area closes current area or path draw a rectangle with width and height specified draw a circle with the radius specified draw a square with the width specified draw text box, text entered in properties draw a rectangular building footprint draw a circular building footprint draw a square building footprint draw a rectangular parking area draw a circular parking area draw a square parking area draw a rectangular truck dock area draw a circular truck dock area draw a square truck dock area draw a rectangular easement area draw a circular easement area draw a square easement area draw a rectangular landscape area draw a circular landscape area draw a square landscape area draw a rectangular outparcel area draw a circular outparcel area draw a square outparcel area changes cursor to default settings changes cursor to medium size(default) changes cursor to small size(half default) changes cursor to big size(twice default) changes cursor to full screen mode opens the user's Editor Preferences opens Misc. Cost Overview dialog saves SITEOPS XML locally saves SITEOPS XML with default properties locally ALIGN - Aligns two objects with their sides on top of each other. Select a side of the first object. Hold down the <Ctrl> key and select the side of the second object. Then type ALIGN, and press the <Enter> key. The first object select will be move to the second object. OFFSET Aligns two objects at a specified distance. Select a side of the first object. Hold down the <Ctrl> key and select the side of the second object. Then type OFFSET and then press the <Enter> key. At the prompt, enter the value for the offset. The first object will be placed the specified distance from the first object. Spacebar can be used to repeat the last used command. There are a few buttons that are not supported: Group button Open button Save button The Export buttons (DWG, PDF, LandXML) Option3 Bentley Systems Inc. 228

229 Cut Area The cut area function allows multiple areas to be cut to one area. The resulting area will have the properties of the first selected area. To use the function you can first select the areas and then type the command CUT AREAS or type the command and follow the prompts pressing enter after you have all of the areas selected. Merge Area The merge area function allows multiple areas to be combined to one area. The resulting area will have the properties of the first selected area. To use the function you can first select the areas and then type the command MERGE AREAS or type the command and follow the prompts pressing enter after you have all of the areas selected. Overlap Area The overlay area function retains only the common area shared by overlapped areas. The resulting area will have the properties of the first selected area. To use the function you can first select the areas and then type the command OVERLAP AREA or type the command and follow the prompts pressing enter after you have all of the areas selected. Commands with prompts: Some commands can now be used with prompts; though, you can still select objects first then type a command. However, this updated approach should help make the commands a little more intuitive for end users. Align Offset Cut Area Merge Area Overlap Area Assign Block Cursor Pick Box The cursor will be displayed as selection/pick box when using commands that prompt for an object selection (Align, Offset, etc.) Option3 Bentley Systems Inc. 229

230 Project Security and Collaboration To help facilitate collaboration of projects, other users can be granted permissions to projects with limited or full access rights. 1. Select the Project menu. 2. Select My Projects. This will open a list of the projects to which you have been granted access. 3. On the Project list highlight the project Training Project 2-[Your Last Name] 4. Select the <Edit> button. This will open the Project details screen. 5. Select the Security tab. This will open a list of users that have been granted access to the current project. By default you are listed in the Security tab because you selected yourself as the project owner Option3 Bentley Systems Inc. 230

231 6. Press the <New> button to add a new user to the project. This will open the Security details screen where you can add another user to the project. 7. In the User Summary Information area do the following: a. From the User drop-down list, select a user other than yourself. This will add the user to the current project and the project will appear on their list in their My Projects area. b. Verify that the Active? Checkbox is checked. 8. In the Security Options For User check the following: Allow User To Save in Project Tab? Allow User To Save Changes in Basemap Editor? Option3 Bentley Systems Inc. 231

232 NOTE: By checking these options the user will be able to modify the project information such as the name. He/she will also be able to make changes to the Basemap revisions. 9. Press the <Save> button. 10. Press the <List> button to return to the Security list. The new user will now appear in the list. Notice that their security levels are shown in the columns. If true, the user will have access rights to save in that area. Creating a Properties Template 1. Select the Template menu at the top of the page. 2. Select Administer Templates. This will open the Template list screen Option3 Bentley Systems Inc. 232

233 3. Press the <New> button. This will open the Template details screen. 4. Type Training Project 4-[Your Last Name] for the Template Name. 5. Select the desired units from the Locale drop-down list. 6. Check the Include? checkbox for each item to include in the template and change the values accordingly. For this exercise select the following 4 values: For the Type Constraint -> Grading: Check the checkbox for Car Driveway Slope-Max and change the value to 6.5 Check the checkbox for the Sidewalk Depth and change the value to 4.5 For the Type Unit Cost -> Grading: Check the checkbox for Earth Cut and change the value to $1.50 Check the checkbox for the Rip Rap and change the value to $ NOTE: Only checked items will be included in the saved template and these values will overwrite existing Property Values when importing the Template into the Default Properties of a project. 7. Once all fields have been complete, press the <Save> button. 8. To easily view the Items that have been included in this template, select the Include? column. This will sort the items in a Descending order. 9. Select the Include? Column again to sort the items in an Ascending order Option3 Bentley Systems Inc. 233

234 10. Press the <List> button to navigate back to the Template list screen. The new template should appear in the list. Site Cost Options Report Generating a Site Cost Options Report 1. From the Solutions tab of the project called Storm Water Piping Example 2. Select multiple solutions by pressing the <CNTRL> key while selecting with a left-click of the mouse. 3. Press the <Generate Site Cost Options Report> button Option3 Bentley Systems Inc. 234

235 4. Check the Save copy of report to Attachment area or Send report to me?. The Send report to me option will you the PDF report. 5. From the Under Category drop-down list, select Budget. 6. Press the <Submit> button. This will save the report in the Attachment area of this project. Reviewing the Site Cost Options Report 1. Select to the Attachment tab of the project called Stormwater Piping [You Last Name] 2. Select the plus sign on the newly created attachment to expand the item Option3 Bentley Systems Inc. 235

236 3. Highlight Revision #1 sub item. 4. Press the <Download> button. 5. On the File Download dialog press the <Open> button. 6. The PDF report will open Option3 Bentley Systems Inc. 236

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