Hints Retake 1ESO TECHNOLOGY, PROGRAMMING AND ROBOTICS

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1 Hints Retake 1ESO TECHNOLOGY, PROGRAMMING AND ROBOTICS Introduction to Technology 1. What is Technology? 2. The Technology Process 3. Five Stages in the Technology process Analysis Design Planning Construction Evaluation Technical Drawing 1. Sketch and Technical Drawing 2. 3 main views of a 3D object: Front Plan Side 3. Isometric perspective 4. Exercises: Draw the 3 main views of a 3D object (with ruler and measurements) Draw the 3D isometric perspective that corresponds to the 3 main views of an object (with rulers and measurements) Tools 1. Name (in Spanish and in English), drawing and function of these tools: Carpernter s Hammer Framing Square Coping Saw Hacksaw Tape measure Flat-head screwdriver Phillips screwdriver File Rasp Pliers Clamp Electrician Scissors Pincers Glue gun

2 Properties of Materials: Elasticity Density Hardness Toughness Thermal Conductivity Electrical Conductivity Toxicity Density Ductility Malleability Wood: Natural Wood Manufactured Wood Classification of Wood Types, Properties, and Applications of Natural Wood Types, Properties, and Applications of Manufactured Wood Google Sketchup. Main icons and tools: Select Line Rectangle Circle Arc Eraser Tape Measure Paint Bucket Push/Pull Move Rotate Orbit Pan Zoom

3 Metals Learn the chemical symbol, properties, uses and applications of: Gold Silver Copper Aluminum Titanium Lead Mercury Iron Plastics Monomers and Polymers Natural polymers and Man-made polymers Types of plastics. Learn the name, 2 properties and 2 applications of: PET HDPE LDPE PVC PP PS Life cycle of plastics Life cycle of a plastic object

4 ELECTRICITY 1. Basic Notions of Electricity Atom, neutron, proton, electron What is Electricity? Materials and Electricity: conductors, insulators, semiconductors, superconductors 2. Basic components of electrical circuits Power source Wire or cable Load or receiver Control elements Protection elements 3. Three requirements that every electrical circuit must meet 4. Circuits in series 5. Circuits in parallel 6. Basic magnitudes in electrical circuits: Voltage Intensity Resistance 7. Ohm s law 8. Calculate voltage, intensity and resistance in a series circuit 9. Calculate voltage, intensity and resistance in a parallel circuit

5 COMPUTERS 1. What is a Computer? 2. Data and Information 3. Hardware and Software 4. Computer peripherals: Input devices (keyboard, mouse, scanner, webcam, microphone) 5. Types of keyboard, mouse, and scanner 6. Computer peripherals: Output devices (monitor, printer, speakers) 7. Types of monitor and printer 8. Memory: ROM, RAM, EPROM. BIOS. 9. Storage devices: Hard disk, Optical discs (CD, DVD), other storage devices 10. Communication devices: Modem 11. Computer Networks 12. Types of Network Topologies: Bus, Ring, Star, Tree, Mesh 13. Pros and Cons for every type of network 14. Bit, Byte, Kilobyte, Megabyte, Gigabyte, Terabyte. 15. Internet

6 Scratch: Getting Started 1. What is Scratch? 2. What is a Sprite? How to change or add Sprites 3. Scripts in Scratch: Motion Looks Sound Pen Data Events Control 4. How to Move a Sprite 5. How to Add Sound 6. How to Start a Dance 7. How to make the Sprite repeat actions (Again and Again) 8. How to make the Sprite say something 9. How to Change Color and How to add Backdrops 10. Green Flag and Stop Button Review the Scratch examples presented in class by your teachers The History of the Internet 1. Year Batch Processing 3. Time-Sharing 4. Basic approaches as the foundations of our modern internet: Military, Commercial and Scientific 5. ARPANET, RAND, NPL and CYCLADES 6. Packet Switching 7. From a Centralized Network to a Decentralized Network to a Distributed Network 8. Interconnection between Networks: inter-net 9. TCP and OSI: The TCP/IP protocol 10. Year 1990 VERY IMPORTANT Bring your rulers, pen, pencils, eraser, and color pencils for the exam. You will not be allowed to ask for any material in the exam.

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