Chapter 3! Planning and Design! 2012 Elsevier, Inc. All rights reserved.
|
|
- Jordan Ramsey
- 5 years ago
- Views:
Transcription
1 Chapter 3! Planning and Design! 2012 Elsevier, Inc. All rights reserved.
2 Road Map The time and effort you put into planning a multimedia project will determine how well (or not) the project hits its mark.!!! Pre-planning is CRUCIAL!!!!
3 Target Market A target audience or target market is a group of consumers that a company has strategically identified as having potential to purchase and use its goods and services.
4 Creativity Creativity is a process that involves the production of novel, useful products to communicate a message or idea.! Multimedia projects, however, need structure to be viable.!
5 The Three Ps
6 Preproduction Preproduction is the preparation phase and includes many steps meant to establish the scope, direction, timeframe, and cost of a project before spending one dollar on the actual production.!
7 Production Production is the acquisition or design phase of a project. In film & video production, this includes:! 1) All the work that goes into preparing for a shoot or recording session! 2) The actual recording of shots, scenes, and tracks that will be edited together to tell the story! 3) Striking the set, packing up the equipment, and vacating the premises!
8 Postproduction Postproduction is the assembly phase of a project.! It includes:! video and audio editing! creation of images, titles, and graphics! authoring and coding of network components! visual effects!
9 Demographics Demographic variables! such as age, gender,! and ethnicity are used! to describe the shared! traits of a user group! or target audience.!! Content is often designed for a target demographic.!
10 What s Your Idea? Idea generation or ideation is the creative process of developing approaches and solutions for solving a communications problem.! Write down all of your ideas even the ones you don t like.!
11 Problem-solving Think outside the box! is a popular expression used by creative people to encourage the imagination to think beyond the obvious, familiar, and conventional.!
12 Previsualization Putting an idea or concept into a visual form that can be better understood by the author of the idea and shared with others.!! Six previsualization tools used in multimedia design:!! 1) Treatment! 2) Storyboard! 3) Script! 4) Wireframe! 5) Mockup! 6) Prototype!
13 Treatment A treatment is a short narrative description of a project.! It should include sufficient details to address the basic who, what, when, where, and why types of questions.! It s often used for pitching the project!
14 Storyboard A storyboard combines words and pictures to communicate an idea.! Resembles a comic book! Made up of a series of boxlike frames depicting the visual portion of a story! Text can be descriptive, or include spoken voiceover copy or dialogue!
15 Storyboard
16 Script A script is a written narrative framework for organizing the visual and audio portions of a multimedia presentation.! Scripts are most often used for time-based media projects and increasingly for interactive narratives.!
17 AV Script Format The 2-column AV script is one of the most common and versatile script formats used in commercial production today.! Left column: info about the video portion of the program!! Right column: audio information such as music cues, voiceover copy, or actor dialogue!
18 More Script Formats There are lots of script formatting software programs available! Script formats vary widely depending on the program genre, company, or industry! The script on the left was formatted into
19 Yet more script formats Screenplay format! Screenplays follow an industrystandard scripting convention that is used widely throughout the motion picture and TV industries.! In this single-column format, each page usually translates to 1-minute of screen-time.! The formatting is highly prescriptive mess it up, and your screenplay will often be rejected!
20 Wireframes Wireframes are used often for previsualizing the layout and structure of a website or visual interface! It shows the skeletal structure of a web page! Wireframes are a great tool for honing in on the aesthetic needs and preferences of the client!
21 Mockup The mockup provides the client and design team with a detailed visual model of what the web page or interface component will look like when finished.! May contain actual or placeholder artwork! Shows the color scheme and style elements!
22 From Wireframe to Mockup This mockup shows the placement of content, color scheme, and temporary text!
23 Prototype A prototype is a paper or working model of the project designed for simulation and testing.! Can be constructed using simple sketches or drawings! Can be physical (paper) or computer-generated! Can be used to simulate the multimedia experience for the end-user! Once the prototype is approved, the actual full production or building phase begins!
24 The Design Process Multimedia design is a complex process involving many steps and sub-steps.!! There are at least 4 steps that must be completed:! 1) Specify requirements! 2) Analyze users! 3) Design and produce a working prototype! 4) Evaluate and revise based on feedback!
25 Specify Requirements Identify business needs and requirements, existing problems, and potential users! Develop functional solutions! Determine the scope of the project! Look at similar projects (benchmarking)!!
26 Analyze Users Conduct research to define your target users by demographic characteristics, technology skills, and other relevant variables! Determine what kind of user interface is best suited to the targeted users! Ask questions and solicit feedback from actual users.!
27 Design and Production Plan your design and layout with a wireframe, mockup, or paper prototype! Develop a conceptual model of the interface! Get initial feedback and create a working prototype! Choose how much space is devoted to various components! Create 3 or more options for the client to evaluate! Consult with the client and get feedback!
28 Evaluation and Revision Before turning the prototype into the actual interface, your team needs to evaluate and refine it! Identify and fix any problems!
Lecture Notes CPSC 491 (Fall 2018) Topics. Peer evals. UI Sketches. Homework. Quiz 4 next Tues. HW5 out. S. Bowers 1 of 11
Topics Peer evals UI Sketches Homework Quiz 4 next Tues HW5 out S. Bowers 1 of 11 Context Diagrams Context Diagrams describe the system boundaries what is inside ( in scope ) vs outside ( out of scope
More informationDesign, prototyping and construction
Overview Design, prototyping and construction Prototyping and construction Conceptual design Physical design Generating prototypes Tool support What is a prototype? Why prototype? A prototype is a small-scale
More informationMedia Production in the Junior Writing Program
Media Production in the Junior Writing Program Phase 1: Teacher Preparation and Planning Establish a team of teachers and identify classes that will collaborate on and participate in a curricular-based
More informationExemplar candidate work. Introduction
Exemplar candidate work Introduction OCR has produced these simulated candidate style answers to support teachers in interpreting the assessment criteria for the new Creative imedia specifications and
More informationThe Arts: Media Arts Satisfactory Years 3 and 4
The Arts: Media Arts Satisfactory Years 3 and 4 Portfolio summary This portfolio of student work shows that the student can describe a film trailer and discuss some of the elements and processes that they
More informationCambridge Technicals Digital Media. Mark Scheme for January Unit 2: Pre-production and planning
Cambridge Technicals Digital Media Unit 2: Pre-production and planning Level 3 Cambridge Technical Certificate/Diploma in Business 05834-05878 Mark Scheme for January 2017 Oxford Cambridge and RSA Examinations
More informationSyllabus for Diploma in Multimedia & Animation (DMA) For Academic Session
Syllabus for Diploma in Multimedia & Animation (DMA) For Academic Session 2017-18 Programme Objective: 1. To enable the students to be multimedia literates, which will prepare them to actively participate
More informationStoryboarding. CS5245 Vision and Graphics for Special Effects
ing CS5245 Vision and Graphics for Special Effects Leow Wee Kheng Department of Computer Science School of Computing National University of Singapore Leow Wee Kheng (CS5245) Storyboarding 1 / 21 Storyboard
More informationSupport notes (Issue 1) September 2018
Support notes (Issue 1) September 2018 Pearson Edexcel Level 2 Certificate/Diploma in Digital Applications (DA202) Unit 2: Creative Multimedia ONCE UPON A TIME Key points for this Summative Project Brief
More informationDEPARTMENT OF COMMUNICATION CAPSTONE MEDIA PROJECT ASSESSMENT RUBRIC VIDEO PROJECT DEVELOPED (PRACTITIONER) 6 8 Points
DRAFT REVISION: 11/1/11 DEPARTMENT OF COMMUNICATION CAPSTONE MEDIA PROJECT ASSESSMENT RUBRIC VIDEO PROJECT ACTIVITY HIGHLEY DEVELOPED (EXPERT) DEVELOPED (PRACTITIONER) EMERGING (APPRENTICE) INITIAL (NOVICE)
More informationWRA 320 Technical Writing
WRA 320 Technical Writing Fall 2004 Bill Hart-Davidson hartdav2@msu.edu Session 15: Storyboarding Tell us about your project What 1. Activities go on there? 2. Actions make up those activities? 3. Operations
More informationDesign, prototyping and construction
Chapter 11 Design, prototyping and construction 1 Overview Prototyping and construction Conceptual design Physical design Generating prototypes Support for design 2 Prototyping and construction What is
More informationCNM 190 Advanced Digital Animation
CNM 190 Advanced Digital Animation Dan Garcia, EECS (co-instructor) Greg Niemeyer, Art (co-instructor) Jeremy Huddleston, EECS (TA) Randy Nelson, Pixar (today s s guest lecturer) Today s s Overview Greg
More informationDesign Iteration: From Evidence to Design. Slides originally by: Dick Henneman
Design Iteration: From Evidence to Design Slides originally by: Dick Henneman Foundations: MS-HCI @ Georgia Tech Context of use Context of development Analyze/ Evaluate Design/B uild Evidence-Based Design
More informationDigital Media II. EXAM INFORMATION Items. Points. Prerequisites. Grade Level. Course Length. Career Cluster. Performance Standards
EXAM INFORMATION Items 42 Points 57 Prerequisites DIGITAL MEDIA I Grade Level 10-12 Course Length ONE YEAR Career Cluster ARTS, A/V TECHNOLOGY, AND COMMUNICATION INFORMATION TECHNOLOGY Performance Standards
More informationA Digital Talking Storybook
Using ICT Levels 1, 2 & 3 A Digital Talking Storybook Desirable Features: Presenting Music and Sound Assessment Focus Film and Animation Express Evaluate Exhibit Pupil Notes Level 1 Level 2 Level 3 Part
More informationlesson 24 Creating & Distributing New Media Content
lesson 24 Creating & Distributing New Media Content This lesson includes the following sections: Creating New Media Content Technologies That Support New Media Distributing New Media Content Creating New
More informationThe Learner can: 1.1 Identify the purpose, audience and audience needs for preparing video
Unit Title: Adobe video communication using Adobe Premiere Pro OCR unit number A221 Sector unit number 9.3 Level: 2 Credit value: 3 Guided learning hours: 25 Unit purpose and aim This unit will give the
More informationIdentify how the use of different browsers and devices affects the look of a webpage. Competencies
1 Strand 2. IT Fundamentals Learners apply fundamental principles of IT, including the history of IT and its impact on society, common industry terms, systems theory, information storage and retrieval,
More informationCS 147 Let s Do This! Assignment 6 Report
CS 147 Let s Do This! Assignment 6 Report 1. Team Name: Value Proposition Let s Do This: Achieve your goals with friends. 2. Team members names and roles Eric - Developer, manager. Video filming, editing,
More informationDraft Prototypes. Steps in This Activity. HOW TO Step 1. Select a Prototyping Method. Select a Prototyping Method
The process of ideating, creating and testing materials is called prototyping. Prototypes are early drafts, samples or models of the pieces of your solutions. They allow potential users to experience and
More informationDEPARTMENT OF APPLIED TECHNOLOGY Video Technology I
Unit I Intro to Class 2 days The production Process 5 days The Production Team 5 days Looking Through The Camaera 5 days\ VFA Video Footage Assignment 20 days 37 Days equipment. What are your expectations
More informationA Digital Talking Storybook
Using ICT Levels 2, 3 & 4 A Digital Talking Storybook Desirable Features: Presenting Music and Sound Assessment Focus Film and Animation Express Evaluate Exhibit Level 2 Level 3 Level 4 Part 1 Part 2 Part
More informationCase Study: The Pixar Story. By Connor Molde Comptuer Games & Interactive Media Year 1
Case Study: The Pixar Story By Connor Molde Comptuer Games & Interactive Media Year 1 Contents Section One: Introduction Page 1 Section Two: About Pixar Page 2 Section Three: Drawing Page 3 Section Four:
More information::The Art of Multimedia:: Assignments*
::The Art of Multimedia:: Assignments* Session 1: January 25 th Assignment: What is Multimedia? 500 word-essay So what exactly is multimedia? Looking at the actual term multimedia literally means multiple
More informationUNIVERSITY OF CAMBRIDGE INTERNATIONAL EXAMINATIONS. Cambridge ICT Starters On Track
UNIVERSITY OF CAMBRIDGE INTERNATIONAL EXAMINATIONS www.xtremepapers.com Cambridge ICT Starters On Track Scheme of Work 4296 Video or Animation for a Purpose Stage 2 Module Introduction In this module,
More informationWho We Are. Our Services. Product Video. Animated Video. Script and Voiceover. Live Video. elearning. Translation and Localization
Company Overview and Updates Q2 2018 Who We Are Levitate develops captivating video for companies of all sizes. As of Q2 2018, we have produced over 5,000 videos for more than 1,200 clients worldwide.
More informationStoryboarding and Scriptwriting AD210 Spring 2011 Gregory V. Eckler. Storyboarding and Scriptwriting Project 1
Storyboarding and Scriptwriting Project 1 Project Title Schedule Opening The Show 4/6 Review Project 1 4/13 Project 1 Sketches Due 4/20 Project 1 Storyboards Due Project History Project Description Project
More informationMultimedia Arts Programs. Multimedia Arts Core Certificate of Achievement BERKELEY CITY COLLEGE
COLLEGE OF ALAMEDA LANEY COLLEGE MERRITT COLLEGE Multimedia Arts Programs Berkeley City College s Multimedia Arts Programs prepare students for entry-level jobs in Multimedia and provides skills-upgrading
More informationUSER EXPERIENCE DESIGN GA.CO/UXD
General Assembly Course Curriculum USER EXPERIENCE DESIGN User Experience Design Table of Contents 3 Overview 4 Students 5 Curriculum Projects & Units 11 Frequently Asked Questions 12 Contact Information
More informationSeng310 Lecture 8. Prototyping
Seng310 Lecture 8. Prototyping Course announcements Deadlines Individual assignment (extended) deadline: today (June 7) 8:00 am by email User testing summary for paper prototype testing- Thursday June
More informationCognitive Disability and Technology: Universal Design Considerations
Cognitive Disability and Technology: Universal Design Considerations Clayton Lewis Coleman Institute for Cognitive Disabilities RERC-ACT clayton.lewis@colorado.edu Prepared for AUCD Training Symposium,
More informationEffective Use of Media in Learning
214 Effective Use of Media in Learning Matt Lobel, Sparrow InterActive www.elearningguild.com Effective Use of Media In Learning When, Why, What and How Much Goal To open a dialog about the appropriate
More informationWIREFRAMING 101. Essential Question: Can We Possibly Build an App? Learning Targets: Lesson Overview
WIREFRAMING 101 Essential Question: Can We Possibly Build an App? Learning Targets: Students will: Use wireframing to create a design for an app for mobile devices. Collaborate to make decisions about
More informationCh001-K80805.qxd 4/8/06 4:23 PM Page 1 INTRODUCTION
INTRODUCTION CHAPTER 1 What Are Storyboards? The storyboard is an illustrated view, like a comic book, of how the producer or director envisions the final edited version of a production will look. This
More informationPrototyping. SWE 432, Fall Web Application Development
Prototyping SWE 432, Fall 2018 Web Application Development Conceptual design Goal: match users mental model Tool: Metaphor - analogies from existing system Offers expectations about what system does &
More informationFoundation of Web Goal 4: Proficiency in Adobe Dreamweaver CC
1. Setting Project Requirements 1.1 Identify the purpose, audience, and audience needs for a website. 1.2 Identify web page content that is relevant to the website purpose and appropriate for the target
More informationDigital Media IB DESCRIPTION. EXAM INFORMATION Items
EXAM INFORMATION Items 25 Points 40 Prerequisites COMPUTER LITERACY (ART DRAWING SUGGESTED) Grade Level 10-12 Course Length ONE SEMESTER DESCRIPTION Digital Media is the process of analyzing, designing
More informationCS -213 Human Computer Interaction Spring Prototyping. Imran Ihsan. Assistant Professor (CS) Air University, Islamabad
CS -213 Human Computer Interaction Spring 2015 07 Prototyping Imran Ihsan Assistant Professor (CS) Air University, Islamabad www.imranihsan.com www.opuseven.com opuseven iimranihsan imranihsan iimranihsan
More informationSTRANDS AND STANDARDS DIGITAL MEDIA 1B
STRANDS AND STANDARDS Course Description Digital Media is the process of analyzing, designing and developing interactive media. Digital Media 1 is the first-year digital media course where students will
More informationDesktop Publishing. Desirable Features. Key Stages 1 & 2. Pupils should: Level. Level 2. Level 3. Level 4. Level 5
Desktop Publishing 1 find, select and import text or a familiar image into appropriate software with some help from the teacher; and create a simple phrase or sentence to accompany the image. find and
More informationInteractive Media CTAG Alignments
Interactive Media CTAG Alignments This document contains information about eight Career-Technical Articulation Numbers (CTANs) for the Media Arts Career-Technical Assurance Guide (CTAG). The CTANs are:
More informationInteraction Design DECO1200
Interaction Design DECO1200 Rob Saunders web: http://www.arch.usyd.edu.au/~rob e-mail: rob@arch.usyd.edu.au office: Room 274, Wilkinson Building Administration Lectures Thu 1000 1100 ALT 2 Thu 1400 1500
More informationMaster of Arts in Learning and Technology. Technology Design Portfolio. Assessment Code: TDT1 Task 3. Mentor: Dr. Shrader. Pamela Darling-Facio
Master of Arts in Learning and Technology Technology Design Portfolio Assessment Code: TDT1 Task 3 Mentor: Dr. Shrader Pamela Darling-Facio Student ID: 000291013 April 18, 2013 A Written Project Presented
More informationAssessed Project 1: Magnetic North. 5: Working to a Brief. 64: Motion Graphics and Compositing Video. 20 credits 20 credits
BTEC Level 3 BTEC L3 CMP Long Term Plan Year 1 T Sound /Radio TV / Film IM Games 2 63: Sound in Interactive Media 28: Corporate and Promotional Programme Production 64: Motion Graphics and Compositing
More information21 ST CENTURY LEARNING SOLUTIONS
21 ST CENTURY LEARNING SOLUTIONS MEDIA DEVELOPMENT CAPABILITIES BROCHURE 21 ST CENTURY LEARNING SOLUTIONS, INC. media team profile At 21st Century Learning Solutions (21CLS), our media team creates cutting
More informationSTORYBOARDING TOOLKIT. Filmmaking and animation in the classroom
STORYBOARDING TOOLKIT Filmmaking and animation in the classroom intofilm.org Into Film 2016 What is a storyboard? A storyboard is a visual representation of a whole film. It allows filmmakers to plan and
More informationdt+ux Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2016 Prof. James A. Landay Stanford University
DESIGN THINKING FOR USER EXPERIENCE DESIGN + PROTOTYPING + EVALUATION Hall of Fame or Shame? Early Stage Prototyping Computer Science Department October 20, 2016 Paper ipad App By 53 2 Hall of Fame or
More informationScratch Lesson 2: Movies Made From Scratch Lesson Framework
Scratch Lesson 2: Movies Made From Scratch Lesson Framework Scratch makes it easy to program your own interactive stories, games, and animations and share your creations on the web. As you create and share
More informationRevision Guide. Creative Imedia R081
Revision Guide Creative Imedia R081 Creative R081 revision Guide Overview of the unit You must be able to describe the process of creating pre-production documents and the role they play in the development
More informationcs465 principles of user interface design, implementation and evaluation
cs465 principles of user interface design, implementation and evaluation Karrie G. Karahalios 24. September 2008 1. Heuristic Evaluation 2. Cognitive Walkthrough 3. Discuss Homework 3 4. Discuss Projects
More informationIdeate. Empathize. Prototype. Define. Test. CS:2520 Human-Computer Interaction. Fall 2016.
Empathize Ideate Define Prototype Test Designing Prototypes From Preece, Rogers & Sharp s Interaction Design Process Conceptual design What product will do How it will behave Physical design Actual visual
More informationProcess. Interface Design Introduction. Purpose and Goals of your Website. Module 2. Introduction
Module 2 Introduction Before one can start building a website, the person must have a clear understanding of the mission, goals, and objectives of the site. Important questions to ask are why are you making
More informationThe process of interaction design and Prototyping
Chapter 6 edited The process of interaction design and Prototyping 1 Overview What is involved in Interaction Design? Importance of involving users Degrees of user involvement What is a user-centered approach?
More informationCMC Novel to Movie Guide
ro - CMC Novel to Movie Guide Casting Call Consider)who)you)would)like)to)play)the)characters)in)the)film)adapta6on)of)the)story)you)read.)) Consider)the)physical)descrip6on)and)personality)traits)of)the)character)in)your)reading,)and)
More informationPRODUCTION PHASES CHANGES
PRODUCTION PHASES CHANGES There are changes in the production phases terminology as related to the Adobe certification test objectives. We have added new phase names as identified by Adobe resources linked
More information703 Get a Head Start The Art of the Storyboard. Rachel Ulm Zuma Learning Inc
703 Get a Head Start The Art of the Storyboard Rachel Ulm Zuma Learning Inc Get a Head Start The Art of Storyboarding Core Takeaways: When used in the ISD field, storyboards are pre-development organizers
More informationThe Storyboard. The Storyboard. Traditional Storyboards
The Storyboard A smooth visual flow is the major objective in any film, especially if it is an animated one. Good continuity depends on coordinating the action of the character, choreography, scene changes
More informationYOUR CHALLENGE: Bring a poem to life through stop motion.
Poetry in Action WHAT: Stop motion animation is where you take many photos of objects or characters and string them together into a movie. Each time you take a picture, you ll move the character or object
More informationcharacter design pipeline) callum.html
References: http://3d.about.com/od/3d-101-the-basics/tp/introducing-the-computer-graphics- Pipeline.htm (character design pipeline) http://cpapworthpp.blogspot.co.uk/2012/12/animation-production-pipelinecallum.html
More informationLecture 8: Rapid Prototyping. CS 338: Graphical User Interfaces. Dario Salvucci, Drexel University.
Lecture 8: Rapid Prototyping CS 338: Graphical User Interfaces. Dario Salvucci, Drexel University. 1 GUI Prototyping What is prototyping? rapid initial development, sketching & testing many designs to
More informationBooth Mar 2018 OUHK Career Fair 2018 Job Openings of Participating Employers. A. Company Name Networld Technology Limited. B.
Booth 11 1 Mar 018 OUHK Career Fair 018 Job Openings of Participating Employers A. Company Name Networld Technology Limited B. Job Information Designer Responsible for layout, graphics, illustration, UI/UX
More informationAdobe XD CC: Streamlining User Experience Design
Pfeiffer Report Benchmark Analysis : Streamlining User Experience Design The productivity impact of integrating Adobe XD into the UX development workflow. About this Research This report presents the findings
More informationRowland s Motion Graphics Video Process
Rowland s Motion Graphics Video Process You know it s essential to tell your story as clearly as possible. Getting it right isn t as easy as it sounds. There s always one more product spec or customer
More informationVideos and Animations:
Videos and Animations: Textbook images limit the ability to describe spatial and temporal interactions of macromolecules in the context of the cell. These limitations are typically overcome by depicting
More informationCS3205 HCI IN SOFTWARE DEVELOPMENT PROTOTYPING STRATEGIES. Tom Horton. * Material from: Floryan (UVa) Klemmer (UCSD, was at Stanford)
CS3205 HCI IN SOFTWARE DEVELOPMENT PROTOTYPING STRATEGIES Tom Horton * Material from: Floryan (UVa) Klemmer (UCSD, was at Stanford) WHAT WILL WE BE TALKING ABOUT? Specific Prototyping Strategies! Low-Fidelity
More informationCurriculum Map: Digital Communications MASH Communications Department
Curriculum Map: Digital Communications MASH Communications Department Course Description: This semester long course is designed to introduce students to techniques required to communicate in a 21 st century
More informationCG: Computer Graphics
CG: Computer Graphics CG 111 Survey of Computer Graphics 1 credit; 1 lecture hour Students are exposed to a broad array of software environments and concepts that they may encounter in real-world collaborative
More informationChapter 11 DESIGN, PROTOTYPING and CONSTRUCTION
Chapter 11 DESIGN, PROTOTYPING and CONSTRUCTION Overview Prototyping Conceptual design Concrete design Using scenarios Generating prototypes Construction 2 Prototyping What is a prototype? Why prototype?
More informationMotivation 2006 Consortium for Computing Sciences in Colleges - NW
How To Produce A 3D Computer Animated Short ~In One Semester~ Genevieve (Jenny) Orr Willamette University Salem, Oregon gorr@willamette.edu Sciences in Colleges Northwestern Region Motivation It is a fun
More informationNew Media Production week 3
New Media Production week 3 Multimedia ponpong@gmail.com What is Multimedia? Multimedia = Multi + Media Multi = Many, Multiple Media = Distribution tool & information presentation text, graphic, voice,
More informationDesigning for humans
Designing for humans HI! I m Nele HI! I m Nele Mobile interaction designer @ Mobi Lab Creative partner @ Nope Creative nele.tullus@lab.mobi UX design is the art and science of generating positive emotions
More informationFILM, VIDEO, ANIMATION AND NEW GENRES (FILM)
Film, Video, Animation and New Genres (FILM) 1 FILM, VIDEO, ANIMATION AND NEW GENRES (FILM) FILM 114 Film and Experience: The Filmmaker and the Viewer Consideration of film as an experience--aesthetic,
More informationdt+ux Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay, Stanford University
DESIGN THINKING FOR USER EXPERIENCE DESIGN + PROTOTYPING + EVALUATION Hall of Fame or Shame? Concept Videos Podcasts App Apple Inc. Prof. James A. Landay Computer Science Department Stanford University
More informationHuman-Computer Interaction. CA357 Lecture 7 More on Prototyping
Human-Computer Interaction CA357 Lecture 7 More on Prototyping Overview By the end of the session, you should be aware of: Design Importance of prototyping Low fidelity vs High fidelity prototyping Why
More informationProfessional video production services
Professional video production services WHO WE ARE The Production Company specialises in professional video production for corporate and broadcast audiences, from concept to completion. We create high quality
More informationVideo Solutions. RXinsider offers a comprehensive portfolio of video solutions to the pharmacy community to fit every need and budget.
Video Solutions RXinsider offers a comprehensive portfolio of video solutions to the pharmacy community to fit every need and budget. Thought Leader Video Series A series of twelve 90-second videos in
More informationSLO to ILO Alignment Reports
SLO to ILO Alignment Reports CAN - 00 - Institutional Learning Outcomes (ILOs) CAN ILO #1 - Critical Thinking - Select, evaluate, and use information to investigate a point of view, support a conclusion,
More informationNational University of Singapore. Vision and Graphics for Special Effects. Project Proposal. 21-Feb Team Members
National University of Singapore CS5245 Vision and Graphics for Special Effects 21-Feb-2010 Team Members Kang Tiong Meng Loh Ching Siang Ng Hock Leong, Tommy HT072164H HT072169N HT072172H Page i Table
More informationMMGD0203 MULTIMEDIA DESIGN
MMGD0203 MULTIMEDIA DESIGN Chapter 6 1 Multimedia Production Team High-quality interactive multimedia applications are the product of the efforts of a production team. Some people might argue that anybody
More informationAEV VIDEO GUIDE FOR THE FIRST-YEAR ENGINEERING PROGRAM
AEV VIDEO GUIDE FOR THE FIRST-YEAR ENGINEERING PROGRAM Purpose: This guide is intended to expand upon the multimedia portion of the Technical Communications Guide in order to define expectations and assist
More informationSOLO NETWORK. Adobe Flash Catalyst CS5.5. Create expressive interfaces and interactive content without writing code
(11) 4062-6971 (21) 4062-6971 (31) 4062-6971 (41) 4062-6971 (48) 4062-6971 (51) 4062-6971 (61) 4062-6971 Adobe Flash Catalyst CS5.5 Create expressive interfaces and interactive content without writing
More informationHeuristic evaluation is a usability inspection technique developed by Jakob Nielsen. The original set of heuristics was derived empirically from an
Heuristic evaluation is a usability inspection technique developed by Jakob Nielsen. The original set of heuristics was derived empirically from an analysis of 249 usability problems (Nielsen, 1994). -Preece
More informationBachelor's degree in Audiovisual Communication - Syllabus
Bachelor's degree in Audiovisual - Syllabus Branch of knowledge Duration Schedule Academic year Languages Credits Social and legal sciences Four academic years Half-day schedule in the first two years,
More informationGAME DESIGN. Game Design 1
Game Design 1 GAME DESIGN Game Design - Certificate (http://catalogs.nmsu.edu/grants/degreecertificate-programs/game-design/game-design-certificate) CMT 100. Introduction to Visual Communications Overview
More informationUsable Privacy and Security Introduction to HCI Methods January 19, 2006 Jason Hong Notes By: Kami Vaniea
Usable Privacy and Security Introduction to HCI Methods January 19, 2006 Jason Hong Notes By: Kami Vaniea Due Today: List of preferred lectures to present Due Next Week: IRB training completion certificate
More informationTracking System for Job Applicants Sprint Schedule and Overview. By Erik Flowers
Tracking System for Job Applicants Sprint Schedule and Overview By Erik Flowers This overview is to determine and develop the Tracking System for Job Applicants (TSJA), to be used by Recruiters/Managers
More informationPassionate designer with a love for solving design problems using feasible and creative solutions
Ramya Jayakumar Mobile: 980-430-9942 Email: ramyajayakumar7@gmail.com Portfolio:www.ramyajayakumar.com Summary Passionate designer with a love for solving design problems using feasible and creative solutions
More informationStop-Motion Animation
Stop-Motion Animation Stop-Motion Animation Missouri Art Education Association Stop-Motion Animation Missouri Art Education Association Spring Conference Stop-Motion Animation Missouri Art Education Association
More informationWEB DESIGN 8 PHASES OF THE DESIGN PROCESS. By da Creative Team
WEB DESIGN 8 PHASES OF THE DESIGN PROCESS By da Creative Team 1. Project Definition 1.1. Project Summary 1.2. Goals 1.3. Target Audience 1.4. Message 1.5. Competition 1.6. Content Strategy 2. Project Scope
More informationUSER EXPERIENCE DESIGN IMMERSIVE GA.CO/UXDI
General Assembly Course Curriculum USER EXPERIENCE DESIGN IMMERSIVE User Experience Design Immersive Table of Contents 3 Overview 5 Students 6 Projects Frequently 8 Asked Questions 10 Contact Information
More informationSTORYBOARDS - CONVINCE THE INVESTORS Orbanie Gayle
STORYBOARDS - CONVINCE THE INVESTORS Orbanie Gayle What is a Storyboard? A storyboard is a sequence of drawings which can also have written dialogue or directions to show camera movements or to explain
More informationCREATIVE MEDIA TECHNOLOGY
Creative Media Technology 1 CREATIVE MEDIA TECHNOLOGY Associate of Applied Science Degrees Creative Media Technology Digital Graphics Technology Certificates of Completion - Important information about
More informationThe LUCID Design Framework (Logical User Centered Interaction Design)
The LUCID Design Framework (Logical User Centered Interaction Design) developed by Cognetics Corporation LUCID Logical User Centered Interaction Design began as a way of describing the approach to interface
More informationLATIHAN Identify the use of multimedia in various fields.
LATIHAN 4.1 1. Define multimedia. Multimedia is the presentation of information by using a combination of text, audio, graphic, video and animation. Multimedia has played an important role in other fields,
More informationSukanya Sarkar. Visual Designer and User Experience Designer
Sukanya Sarkar Visual Designer and User Experience Designer Summary My specialty is to create high-fidelity visual mockups for the user experience process, define consistent visual language throughout
More informationSWEN 444 Human Centered Requirements and Design Project Breakdown
SWEN 444 Human Centered Requirements and Design Project Breakdown Team Status Reports: (starting in Week 2) Your team will report weekly project status to your instructor, and as you wish, capture other
More informationDIABLO VALLEY COLLEGE CATALOG
ART DIGITAL MEDIA ARTDM Toni Fannin, Dean Applied and Fine Arts Division Business and Foreign Language Building, Room 204 Possible career opportunities Digital media or graphic design jobs cover all ends
More informationHomework 8 Lights, Camera, Robot Action! Due: Friday, April 13th, before 11:55 PM EST Out of 200 points Files to submit: {filmingcode.
CS 1301 Homework 8 Lights, Camera, Robot Action! Due: Friday, April 13th, before 11:55 PM EST Out of 200 points Files to submit: {filmingcode.py actingcode.py editingcode.py performancecode.py} movie.avi
More informationSOFTWARE REQUIREMENTS ENGINEERING LECTURE # 7 TEAM SKILL 2: UNDERSTANDING USER AND STAKEHOLDER NEEDS REQUIREMENT ELICITATION TECHNIQUES-IV
1 SOFTWARE REQUIREMENTS ENGINEERING LECTURE # 7 TEAM SKILL 2: UNDERSTANDING USER AND STAKEHOLDER NEEDS REQUIREMENT ELICITATION TECHNIQUES-IV 12 th June, 2013 Instructor Information 2 Course Instructor:
More information