Spring 2009 CMSC 434 Introduction to Human Computer Interaction
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1 CMSC 434 Introduction to Human Computer Interaction 1
2 Lecture 1: Introduction January 25 Tom Yeh 2
3 HCIL 3
4 Project Sikuli 4
5 5
6 What is HCI? Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. 6
7 Humans and Computers Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. 7
8 How do computers and users interact and for what? Computers Interact User Interface Tasks Solve Users 8
9 9
10 In the beginning Computers User Interface Users Military ENIAC Tasks Ballistic computation switches cables Tapes 10
11 Now Computers Everywhere User Interface Users Everyone Tasks Everything 11
12 Who make all this possible? Computers Build Engineers Scientists User Interface Users Study Psychologists Ethnographers HCI Experts 12
13 Three Aspects Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. 13
14 Lectures Three aspects Design x 10 Evaluation x 5 Implementation x 4 14
15 Design Goal L2: Usability Principles L10: Visibility L11: Visual Design L12: Learnability L13: Memory L16: Efficiency L17: Errors 15
16 Design Process L5: User centered design L6: User and task analysis L7: Generating designs 16
17 Evaluation By experts L3: Cognitive walkthrough L4: Heuristic evaluation L18: Human models By users L19: Controlled experiments L20: Statistical analysis 17
18 Implementation L8: UI architecture L16: UI building tools L9: Paper prototype L15: Computer prototype 18
19 Applications Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them. 19
20 Lectures L21: Search & InfoVis L22: Accessibility & Universal Design L23: Mobile & Game Interfaces L24: AI, Robots & Multi-modal Interfaces L25: Futuristic Interfaces L26: Social Networks & CSCW L27: Crowd & Cloud Computing 20
21 Search & InfoVis 21
22 Accessible & Universal Design 22
23 Mobile & Game Interfaces 23
24 AI, Robot & Multimodal Interfaces 24
25 Futuristic Interfaces 25
26 Social Networks & CSCW 26
27 Crowd & Cloud Computing 27
28 Practices Class activities Homework 4 implementation 3 design 3 evaluation Term project (Design Implementation Evaluation) x 2 28
29 Activity: Me vs. Users 1. IDE or Command line? 2. Default or personalization? 3. On-access or on-demand virus scan? 4. Show or hide captions? 5. Folders or search? 6. Speed or stamina? 7. Browser default page? 29
30 Our best educated guesses are often not good enough!! 30
31 What s going to happen to you by taking this course? 31
32 You ll be picky about UI. 32
33 You ll sympathize with users! 33
34 You can help improve bad user interfaces. 34
35 You ll build a cool web app and put it to your resume. 35
36 You ll be pleasant to work with for people in other fields. Four communities in HCI Design Engineering User Experience Management 36
37 You ll find tech-support jokes no longer funny! Tech support: Are you sure you used the right password? User: Yes, I'm sure. I even wrote it down. Tech support: Can you tell me what the password was? User: Five dots. 37
38 Course Wiki Grading Office hours Contact Other information 38
39 Homework 0 Get access to the course wiki Create a new account TA with your account ID to become an editor Create a personal wiki page Due: 1/29 (Next class) 39
40 Next lecture Usability Bring a laptop with WiFi access 40
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