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1 Fourth Semester B.E. IA Test-1, 2015 USN 1 P E I S PESIT Bangalore South Campus (Hosur Road, 1KM before Electronic City, Bangalore ) Department of Information Science & Engineering Section: 4 th Semester A and B Date: Subject & code: Computer Organisation (10CS46) Time: 90 Minutes Name of Faculty: Deepti.C Max Marks: 50 Note: Answer any five questions SOLUTIONS TO INTERNAL TEST 1 1) a) A program contains 1000 instructions. Out of that 25% instructions requires 4 clock cycles,40% instructions requires 5 clock cycles and remaining require 3 clock cycles for execution. Find the total time required to execute the program running in a 1 GHz machine. (5 Marks) Answer: N= % of N= 250 instructions require 4 clock cycles, 40% of N =400 instructions require 5 clock cycles, 35% of N=350 instructions require 3 clock cycles T = (N*S)/R= 250*4+400*5+350*3/1*10 9 = /1*10 9 = 4.05 µs

2 b) Explain the basic operational concepts between the processor and memory (5 Marks) Answer: The figure shows how memory & the processor can be connected. In addition to the ALU & the control circuitry, the processor contains a number of registers used for several different purposes. The instruction register (IR):- Holds the instructions that are currently being executed. Its output is available for the control circuits which generates the timing signals that control the various processing elements in one execution of instruction. The program counter PC:- This is another specialized register that keeps track of execution of a program. It contains the memory address of the next instruction to be fetched and executed. Besides IR and PC, there are n-general purpose registers R0 through Rn-1. The other two registers which facilitate communication with memory are: - 1. MAR (Memory Address Register):- It holds the address of the location to be accessed. 2. MDR (Memory Data Register):- It contains the data to be written into or read out of the address location. Operating steps are i. Programs reside in the memory & usually get these through the input unit. ii. Execution of the program starts when the PC is set to point at the first instruction of the program. iii. Contents of PC are transferred to MAR and a Read Control Signal is sent to the memory. iv. After the time required to access the memory elapses, the address word is read out of the memory and loaded into the MDR. v. Now contents of MDR are transferred to the IR & now the instruction is ready to be decoded and executed. vi. If the instruction involves an operation by the ALU, it is necessary to obtain the required operands. vii. An operand in the memory is fetched by sending its address to MAR & Initiating a read cycle. viii. When the operand has been read from the memory to the MDR, it is transferred from MDR to the ALU. ix. After one or two such repeated cycles, the ALU can perform the desired operation. x. If the result of this operation is to be stored in the memory, the result is sent to MDR. xi. Address of location where the result is stored is sent to MAR & a write cycle is initiated. xii. The contents of PC are incremented so that PC points to the next instruction that is to be executed.

3 2) Explain with necessary block diagram the basic functional unit of a computer. (10 Marks) Answer: A computer consists of five functionally independent main parts input, memory, arithmetic logic unit (ALU), output and control unit. Input unit: - The source program/high level language program/coded information/simply data is fed to a computer through input devices keyboard is a most common type. Whenever a key is pressed, one corresponding word or number is translated into its equivalent binary code over a cable & fed either to memory or processor. Joysticks, trackballs, mouse, scanners etc. are other input devices. Memory unit: - Its function is to store programs and data. It is basically to two types a) Primary memory: - Is the one exclusively associated with the processor and operates at the electronics speeds programs must be stored in this memory while they are being executed. The memory contains a large number of semiconductors storage cells. Each is capable of storing one bit of information. These are processed in a group of fixed site called word. To provide easy access to a word in memory, a distinct address is associated with each word location. Addresses are numbers that identify memory location. Number of bits in each word is called word length of the computer. Programs must reside in the memory during execution. Instructions and data can be written into the memory or read out under the control of processor. Memory in which any location can be reached in a short and fixed amount of time after specifying its address is called random-access memory (RAM). The time required to access one word in called memory access time. Memory which is only readable by the user and contents of which can t be altered is called read only memory (ROM) it contains operating system. b) Secondary memory: - Is used where large amounts of data & programs have to be stored, particularly information that is accessed infrequently. Examples: - Magnetic disks & tapes, optical disks (i.e. CD-ROM s), floppies etc. Arithmetic logic unit (ALU):- Most of the computer operators are executed in ALU of the processor like addition, subtraction, division, multiplication, etc. the operands are brought into the ALU from memory and stored in high speed storage elements called register. Then according to the instructions the operation is performed in the required sequence. The control and the ALU are many times faster than other devices connected to a computer system. This enables a single processor to control a number of external devices such as key boards, displays, magnetic and optical disks, sensors and other mechanical controllers. Output unit:- These actually are the counterparts of input unit. Its basic function is to send the processed results to the outside world. Examples: - Printer, speakers, monitor etc. Control unit:- It effectively is the nerve centre that sends signals to other units and senses their states. The actual timing signals that govern the transfer of data between input unit, processor, memory and output unit are generated by the control unit.

4 3) Explain clearly SPEC rating and its significance. Assuming that the reference computer is ultra SPARCIO work station with 300 MHz ultra SPARC processor. A company has to purchase 1000 new computers hence ordered testing of new computer with SPEC 2000.Following observations were made Programs Runtime on reference Runtime in new computer computer 1 50 Minutes 5 Minutes 2 75 Minutes 4 Minutes 3 60 Minutes 6 Minutes 4 30 Minutes 3 Minutes The company system manager will place the order for purchasing new computers only if the overall SPEC rating is at least 12.After the said test will the system manager place order for purchase of new computers? (10 Marks) Answer: The performance measure is the time taken by the computer to execute a given bench mark. A non-profit organization called SPEC- System Performance Evaluation Corporation selects and publishes bench marks. The program selected range from game playing, compiler, and data base applications to numerically intensive programs in astrophysics and quantum chemistry. In each case, the program is compiled under test, and the running time on a real computer is measured. The same program is also compiled and run on one computer selected as reference. The SPEC rating is computed as follows. Let SPECi be the rating for program i in the suite. The overall SPEC rating for the computer is given by Since actual execution time is measured the SPEC rating is a measure of the combined effect of all factors affecting performance, including the compiler, the OS, the processor, the memory of comp being tested.

5 All the programs are run both on reference computer as well as new computer to be purchased. The overall SPEC rating is the geometric mean of each result. SPEC 1 =50/5=10 SPEC 2 =75/4=18.75 SPEC 3 =60/6=10 SPEC 4 =30/3=10 The overall SPEC rating= [π 4 i=1 SPEC i ] 1/4 = (10*10*18.75*10) ¼ = 11.7 Since the rating (11.7) is less than the benchmark rating (12.00), purchase orders will not be issued. OR The overall SPEC rating = ( )/4= The overall SPEC rating for given observation is ,so system manager may place the order for purchase of new computer. 4) Define an addressing mode.explain the following addressing modes, with example for each i) Index addressing mode ii) Indirect addressing mode iii) Relative addressing mode iv) Auto decrement addressing mode (10 Marks) Answer: Addressing modes: In general, a program operates on data that reside in the computer s memory. The different ways in which the location of an operand is specified in an instruction are referred to as addressing modes. i) Index mode the effective address of the operand is generated by adding a constant value to the contents of a register(referred to as index register).the Index mode is symbolically referred as X (Ri) Where X denotes the constant value contained in the instruction and Ri is the name of the register involved. The contents of the index register are not changed in the process of generating the effective address. In an assembly language program, the constant X may be given either as an explicit number or as a symbolic name representing a numerical value. The effective address of the operand is given by EA = X + [Rj] Example1: Add 20(R1), R2- Offset is given as a constant. The index register, R1, contains the address of a memory location, and the value X defines an offset (also called a displacement) from this address to the location where the operand is found.

6 Example2: Add 20(R1), R2-Offset can also be in the index register. The constant X corresponds to a memory address, and the contents of the index register define the offset to the operand. In either case, the effective address is the sum of two values; one is given explicitly in the instruction, and the other is stored in a register. ii) Indirect mode The effective address of the operand is the contents of a register or memory location whose address appears in the instruction. Example1: Through a general-purpose register To execute the Add instruction in fig (a), the processor uses the value which is in register R1, as the effective address of the operand. It requests a read operation from the memory to read the contents of location B. The value read is the desired operand, which the processor adds to the contents of register R0. Example2: Indirect addressing through a memory location. In this case, the processor first reads the contents of memory location A, then requests a second read operation using the value B as an address to obtain the operand.

7 iii) Relative addressing mode: The effective address is determined by the Index mode using the program counter in place of the general-purpose register Ri. This mode can be used to access data operands. But, it s most common use is to specify the target address in branch instructions. Example: An instruction such as Branch > 0 LOOP Causes program execution to go to the branch target location identified by the name LOOP if the branch condition is satisfied. This location can be computed by specifying it as an offset from the current value of the program counter. Since the branch target may be either before or after the branch instruction, the offset is given as a signed number. iv) Autodecrement mode the contents of a register specified in the instruction are first automatically decremented and are then used as the effective address of the operand.-(ri) 5) a) Write ALP program to copy 'N' numbers from array 'A' to array 'B' using indirect addresses. (Assume A and B are the starting memory location of an array). (5 Marks) Move N, R1 Move #A, R2 Move #B, R3 Clear R0 LOOP Move (R2), R0 Move R0, (R3) Decrement R1 Branch > 0 LOOP Register R2 is used as a pointer to the numbers in the list, and the operands are accessed indirectly through R2. The initialization section of the program loads the counter value n from memory location N into R1 and uses the immediate addressing mode to place the address value NUM1, which is the address of the first number in the list, into R2. Then it clears R0 to 0. The first two instructions in the loop implement the unspecified instruction block starting at LOOP. The first time through the loop, the instruction Add (R2), R0 fetches the operand at location NUM1 and adds it to R0. The second Add instruction adds 4 to the contents of the pointer R2, so that it will contain the address value NUM2 when the above instruction is executed in the second pass through the loop. b) With a neat diagram, explain input and output operations (5 Marks) Basic Input/ Output Operations are the means by which data are transferred between the memory of a computer and the outside world. Input/ Output (I/O) operations are essential, and the way they are performed can have a significant effect on the performance of the computer.

8 Consider a task that reads in character input from a keyboard and produces character output on a display screen. A simple way of performing such I/O tasks is to use a method known as program-controlled I/O. The rate of data transfer from the keyboard to a computer is limited by the typing speed of the user, which is unlikely to exceed a few characters per second. The rate of output transfers from the computer to the display is much higher. It is determined by the rate at which characters can be transmitted over the link between the computer and the display device, typically several thousand characters per second. However, this is still much slower than the speed of a processor that can execute many millions of instructions per second. The difference in speed between the processor and I/O devices creates the need for mechanisms to synchronize the transfer of data between them. The keyboard and the display are separate devices as shown in figure. The action of striking a key on the keyboard does not automatically cause the corresponding character to be displayed on the screen. One block of instructions in the I/O program transfers the character into the processor, and another associated block of instructions causes the character to be displayed. Striking key stores the corresponding character code in an 8-bit buffer register associated with the keyboard. Let us call this register DATAIN. To inform the processor that a valid character is in DATAIN, a status control flag, SIN, is set to 1. A program monitors SIN, and when SIN is set to 1, the processor reads the contents of DATAIN. When the character is transferred to the processor, SIN is automatically cleared to 0. If a second character is entered at the keyboard, SIN is again set to 1, and the processor repeats. An analogous process takes place when characters are transferred from the processor to the display. A buffer register, DATAOUT, and a status control flag, SOUT, are used for this transfer. When SOUT equals 1, the display is ready to receive a character. In order to perform I/O transfers, we need machine instructions that can check the state of the status flags and transfer data between the processor and the I/O device. These instructions are similar in format to those used for moving data between the processor and the memory.

9 6) a) Explain logical shift and rotate instructions with examples (5 Marks) There are many applications that require the bits of an operand to be shifted right or left some specified number of bit positions. The details of how the shifts are performed depend on whether the operand is a signed number or some more general binary-coded information. For general operands, we use a logical shift. For a number, we use an arithmetic shift, which preserves the sign of the number. Logical shifts:-these instructions shift an operand over a number of bit positions specified in a count operand contained in the instruction. Rotate Operations:- In the shift operations, the bits shifted out of the operand are lost, except for the last bit shifted out which is retained in the Carry flag C. To preserve all bits, a set of rotate instructions can be used. They move the bits that are shifted out of one end of the operand back into the other end. Two versions of both the left and right rotate instructions are usually provided. In one version, the bits of the operand are simply rotated. In the other version, the rotation includes the C flag.

10 b) What is little endian and big endian memory? Represent the number H in 32 bits big endian and little endian memory (5Marks) There are two ways that byte addresses can be assigned across words. The name big-endian is used when lower byte addresses are used for the more significant bytes (the leftmost bytes) of the word. The name little-endian is used for the opposite ordering, where the lower byte addresses are used for the less significant bytes (the rightmost bytes) of the word. Byte Byte address address Big endian assignment Little endian assignment

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