SPORT FACILITY AND EQUIPMENT SYSTEM NURUL NABILAH BINTI JAMIL

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1 SPORT FACILITY AND EQUIPMENT SYSTEM NURUL NABILAH BINTI JAMIL BACHELOR OF COMPUTER SCIENCE (INTERNET COMPUTING) WITH HONOURS UNIVERSITI SULTAN ZAINAL ABIDIN 2018

2 SPORT FACILITY AND EQUIPMENT SYSTEM NURUL NABILAH BINTI JAMIL Bachelor of Computer Science (Internet Computing) with Honours Faculty of Informatics and Computing Universiti Sultan Zainal Abidin, Terengganu, Malaysia 2018

3 DECLARATION I hereby declare that this report is based on my original work and my own effort except for quotations and citations with the guidance from my supervisor, which have been fully acknowledged. Signature: Name : Nurul Nabilah Binti Jamil Date : 8 August 2018 i

4 CONFIRMATION This is to confirm that the project of Sport Facility and Equipment System was prepared by Nurul Nabilah binti Jamil, matric number: BTCL This project research have fulfilled the condition to be recognized for the level of bachelor of Computer Science for Internet Computing. The research conducted and the writing of this report was under the guidance of my supervision. Signature: Supervisor : Encik Mohd Khalid Bin Awang Date : 8 August 2018 ii

5 DEDICATION Alhamdulillah. First and foremost, praised to Allah, the Most Gracious and the Most Merciful for blessing me and give me the opportunity to undergo and complete my final year project, Sport Facility and Equipment System. I would like to express my gratitude to my supervisor, Encik Khalid Bin Awang for his teaching, kindness, patience, guidance and motivation towards this project. My gratitude also goes to my family, my beloved mother, Zaiton Binti Che Ariffin and father, Jamil Bin Idris. Thank you for supporting me and make me accomplish this project. I would like to give a special gratitude to all my friends, and my roommate, whom giving me the full support and assisted in completing the project even though they also busy doing final year project. Thank you for all your support and concern. Last but not least, thank you to everybody whom involved directly in completing this project. All your contribution is very valuable. Thank you and May Allah bless you. iii

6 ABSTRACT Sports facility and equipment booking system was proposed to help UniSZA students and staffs to ease the process of borrowing the sports facilities. This system does not only assist the facilities unit to achieve higher quality but it also helps to make the system efficient and to make the booking process smooth and easy for the management. The sports equipment and facilities that UniSZA have including badminton courts, netball courts, football fields, basketball, volleyball, badminton racket, ping pong racket and football and etc. By this booking systems, all of the students can save their time and at the same time it can increase convenience to book the facilities or equipment. The main issue that arises in the main existing system is that the current system is not efficient. The courts and sports equipment for students and staffs are limited. The implementation of this system is it can simplify the process for application to saving time and more user friendly. The technique that will be used is priority in order to avoid the overlapping booking the system. iv

7 ABSTRAK Sistem pinjaman faciliti dan alatan sukan telah dicadangkan untuk membantu pelajar UniSZA dan staff UniSZA untuk memudahkan proses peminjaman alatan sukan. Sistem ini tidak hanya menolong unit faciliti untuk meningkat kepada kualiti yang tinggi tetapi ia juga membantu menjadikan sistem ini lebih efisien yang UniSZA ada termasuk gelanggang badminton, gelanggang bola jaring, padang bola sepak, raket badminton, bola keranjang, bola baling, raket ping pong, bola sepak dan lainlain. Melalui sistem ini, semua pelajar boleh menjimatkan masa dan pada masa yang sama ia boleh meningkatkan keselesaan pengguna untuk meminjam faciliti dan alatan sukan. Isu utama yang dibangkitkan didalam sistem yang sedia ada adalah sistem sekarang tidak efisien dan tidak sistematik. Gelanggang sukan untuk para pelajar dan staff adalah terhad kepada beberapa pengguna sahaja. Dengan mengaplikasikan penggunaan sistem ini ia boleh memudahkan proses pinjaman dan penggunaan kepada aplikasi untuk menjimatkan masa dan mudah mesra kepada pengguna. Teknik yang akan digunakan untk membangunkan sistem ini adalah dengan menggunakan kaedah prioriti supaya dapat menghindari daripada pinjaman yang bertindih. v

8 CONTENTS PAGE DECLARATION CONFIRMATION DEDICATION ABSTRACT ABSTRAK CONTENTS LIST OF TABLES LIST OF FIGURES LIST OF ABBREVIATIONS i ii iii iv v vi vii xvi xv CHAPTER I INTRODUCTION Introduction Background Project 1.3 Problem statement Objectives Project Scopes Limitation of Works Expected Result Structure Thesis Summary CHAPTER II LITERATURE REVIEW 2.1 Introduction First Come First Serve Priority Queue Web based Application Existing System Summary 16 vi

9 CHAPTER III METHODOLOGY 3.1 Introduction Waterfall Methodology Model Initial Planning Phase Requirement Analysis Phase Design Development Phase Testing Phase Maintenance Phase Software and Hardware Requirement Hardware Requirement Software Requirement System Design Framework Design Process Model Context Diagram Data Flow Diagram Level Data Flow Diagram Level Data Flow Diagram Level 1 27 (Manage Item) Data Flow Diagram Level 1 28 (Manage Booking) Data Flow Diagram Level 1 29 (Manage Return) Entity Relationship Diagram Database Design Specification Proof of Concept Summary 34 CHAPTER IV IMPLEMENTATION DAN RESULT 4.1 Implementation and Output 35 vii

10 4.1.1 Interfaces Login User Signup User User Homepage Book Sports Item Booking Form Booking Details Status Booking User profile User Logout Admin Login Admin Homepage Admin List of booking User s booking list Sport Item List Admin Logout Test Case Success Sign Up (User) Fail Sign Up (User) Success Login (User) Fail Login (User) Success Login (Admin) Fail Login (Admin) Update Profile (User) Booking Item (User) Cancel booking (User) Update booking (User) Approve booking (Admin) Reject booking (Admin) Add Item (Admin) Update Item (Admin) Delete Item (Admin) 57 viii

11 4.3 Summary 58 CHAPTER V CONCLUSION 5.1 Introduction Discussion Limitation Recommendation Conclusion 60 REFERENCE 62 APPENDIX 63 ix

12 LIST OF TABLES TABLE TITLE PAGE 2.1 Existing System on Research Papers List of hardware requirement List of software requirement Data for table signup for user Data for table booking for user Data for table admin Data for table item Test case for success user signup Test case for fail user sign up Test case for success user login Test case for fail user login Test case for success admin login Test case for fail admin login Test case for user update profile Test case for user booking item Test case for user cancel booking Test case for user update booking Test case for admin approve booking Test case for admin reject booking Test case for admin add item Test case for admin update item Test case for admin delete item. 57 x

13 LIST OF FIGURES FIGURE TITLE PAGE 2.1 Priority Analogy Waterfall Model System Framework for System Context Diagram Data Flow Diagram Level 0 Data Flow Diagram Level 1 for Manage Item Process Data Flow Diagram Level 1 for Manage Booking Process Data Flow Diagram Level 1 for Manage Return Process Entity Relationship Diagram Login Interface for user Pop-up error message for login interface Signup Interface for user User Homepage Booking Sports Item page Booking form details for user Pop-up message for successfully book an item Booking details page Status booking page for user Status booking page rejecting booking Pop-up message for confirm delete Cancel booking had been deleted User profile page Logout page for user Admin login page Admin homepage List of booking page Pop-up message for booking approved User s booking list page Pop-up message for booking rejected Empty details of booking in List of booking page Sport item list page Pop-up message for data successfully add Pop-up message for confirm update 49 xi

14 4.25 Pop-up message for confirm delete Admin logout page 50 xii

15 LIST OF ABBREVIATIONS / TERMS / SYMBOLS CD DFD ERD FYP FCFS FIFO CPU SDLC MPP MKK Context Diagram Data Flow Diagram Entity Relationship Diagram Final year project First Come First Serve First In First Out Central Processor Unit System Live Development Cycle Majlis Perwakilan Pelajar Majlis Kolej Kediaman xiii

16 LIST OF APPENDICES APPENDIX TITLE PAGE A Gantt Chart 39 xiv

17 CHAPTER I INTRODUCTION 1.1 Background Nowadays, many systems had developed from manual system to computerize system. Online booking system does not only assist the facilities unit to achieve higher quality but it also helps to simplify the booking process and raise the efficiency in management. Sports is an objective. There are many kinds of sports around us. There are traditional and modern sports. From the past to the modern generation, sports are likable and there are variations and innovation in sports. This chapter presents an introduction of the project proposal, Sports Facilities and Equipment System. Chapter 1 contains five sections. Firstly, the background of the project described. The second section is the problem statement about this project. In the third section is the objectives of the project. In the next section is the scopes that will be covered through this project. The limitation of work of the project will be discussed in section five. Last but not least, in the sixth section there will be the milestone or the Gantt chart that indicates the planning outlined throughout the project. 1

18 1.2 Background Project Todays, people had attention towards sports. From the younger to the eldest, they must at least have play sports in their lifetime. Sports like football and basketball can bring us the unity if we play together. Through sports perspective, sports complement for people like students and staff, which is filling needs towards sports. Sports can develop the stamina and the enjoyment while playing it. Sports facilities and equipment systems allow students and staff of University Sultan Zainal Abidin (UniSZA) to booking the desired facilities or sports equipment based on the first come first serve. The student or staff that had book first only can get use of the facilities or equipment. If the other students and staff that come after that, they will be rejected and they need to book to the next session of time. The main data in the system is the availability of the sports facilities and equipment. The student and the staff can book to their specific time follows their needs. 1.3 Problem Statement Currently, the sport s user in Campus Besut is unable to know whether they can use the facilities or sports equipment before they reserve it because with the current system, if they want to use the facilities and the equipment, for student, they must go to the sport center first to check the availabilities of the required facilities or equipment. 2

19 Besides, if the students want to book badminton courts, they must go to the sport s center first to book and they will only know the available courts upon their booking at that time. Lastly, in the current Campus Besut Sports Centre, there is unsystematic systems that provides difficulties to keep the detail of the users. The details that are keep in papers and books might make the longer time to search the previous or old details. 1.4 Objectives The main objective in this project as follows: i. To proposed the system that will help the students and the staff to book the sports facilities and equipment easily. ii. To design and develop a web based system for sports facilities and equipment that fits the user requirements. iii. To implement the system by using priority queue technique. 3

20 1.5 Project Scope The scope of this project consist of two user which are users and admin including a system scope. i. Users: In the user scope, there are two users which are students and staffs. Both of the students and the staff, can book, edit or cancel the booking of sports facilities and equipment based on the listed availabilities by date and time. ii. Admin: Admin can manage the users. Admin can view the details, edit facilities and equipment availability and cancel booking of the sports facilities and equipment. iii. System: System will manage the booking system. The system will prioritize the user in booking queue process. It will automatically cancel the user s booking if there have a higher priority user than the normal user. 4

21 1.6 Limitation of Works a. Scope This scope of project focus on the booking and cancel booking of the sports facilities and equipment. The system does not required the payment because it s only booking to the students and staffs in UniSZA campus Besut only. If the many user try to book at the same session, the system only receive the first come first serve user only. b. Selection of facilities and equipment All the users that book the facilities and equipment will be selected by using first come first serve. 1.7 Expected Result From this project of Sport Facility and Equipment System, there are several expected result. a. Web based booking system b. Avoid overlapping booking c. Help user which are student and staff to book easily. 5

22 1.8 Structure Thesis A structure thesis of Sports Facilities and equipment System project concisely describing the content in this project for each chapter Chapter 1: Introduction In the first chapter, the contents are consist of project introduction, proposal background, problem statement, objective, project scope, limitation of work and Gantt chart Chapter 2: Literature Review Chapter two is about literature review. In this chapter, will be discussing and analysing the problem towards the existing systems. First come first serve method that will be used in the system will be discussed Chapter 3: Methodology Chapter three will be described the methodology of the research used in the system. The detailed explanations about every phase are stated Chapter 4: Design and Project Modelling Chapter four discuss about design and data modelling comprises of a context diagram, data flow diagram, framework, and database design. Besides, more details will be describe about the design of the model. 6

23 1.8.5 Chapter 5: Implementation and Result Chapter five consist of the explanation about implementation of First Come First Serve technique for this system Chapter 6: Conclusion In chapter six, project achievement, project limitation and some improvements will be discussed. Finally, the conclusion will be produced. 1.9 Summary In chapter 1, the purpose of the project of the system is identified to overcome the problem that occur in the current system. Also, the function and limit of the project are stated. Besides, the brief about every chapter was stated in this chapter. 7

24 CHAPTER II LITERATURE REVIEW 2.1 Introduction Literature review is made research about the critical points of current knowledge on a specific topic. The purpose is to justify the choice of research questions, theoretical or conceptual framework, and the method. In this chapter consist of system review and method review. System review is about the comparison for the existing system whereas the method review is study and analyze about the technique and methodology that suited for the system. 2.2 First Come First Serve (FCFS) First come, first served (FCFS) is an operating system process scheduling algorithm and a network routing management mechanism that automatically executes queued requests and processes by the order of their arrival. With first come, first served, what comes first is handled first; the next request in line will be executed once the one before it is complete. FCFS is also known as first-in, first-out (FIFO) and first come, first choice (FCFC). FCFS provides an efficient, simple and error-free process scheduling 8

25 algorithm that saves valuable CPU resources. It uses non-preemptive scheduling in which a process is automatically queued and processing occurs according to an incoming request or process order. FCFS derives its concept from real-life customer service. Let's take a look at how FCFS process scheduling works. Suppose there are three processes in a queue: P1, P2 and P3. P1 is placed in the processing register with a waiting time of zero seconds and 10 seconds for complete processing. The next process, P2, must wait 10 seconds and is placed in the processing cycle until P1 is processed. Assuming that P2 will take 15 seconds to complete, the final process, P3, must wait 25 seconds to be processed. FCFS may not be the fastest process scheduling algorithm, as it does not check for priorities associated with processes. These priorities may depend on the processes' individual execution times. 9

26 2.3 Priority Queue A Priority Queue is different from a normal queue, because instead of being a first-in-first-out, values come out in order by priority. It is an abstract data type that captures the idea of a container whose elements have priorities attached to them. An element of highest priority always appears at the front of the queue. If that element is removed, the next highest priority element advances to the front. Conceptual picture of a priority queue: Priorities in Priorities out Figure 2.1: Priority Analogy. Imagine a priority queue as a bag that holds priorities based on figure 2.3. We can put one in and can take out the current highest priority. Priorities can be any comparable values. Queuing schemes, on the other hand are used when there is a relatively significant number of resources and users can only be allocated just one of them, at any point in time. More specifically, Orduña and García Zubia (2011), highlighted that by using the queuing scheme to schedule access to resources, all requests made by users to access a particular resource have to be placed sequentially in a queue in the order that they arrived and then processed successively one after another on a first come, first served basis. On the whole, users are only provided access to the first available resource that meets their specific request (Lowe, 2013). 10

27 A priority queue is an abstract data type which is like a regular queue or stack data structure, but where additionally each element has a priority associated with it. In a priority queue, an element with high priority is served before an element with low priority. If two elements have the same priority, they are served according to their order in the queue. In essence, there are two types of priority queue: the non-preemptive priority queue and the preemptive priority queue (Kihlwan, 2012). The non preemptive and preemptive priority queues are both extreme cases with respect to the preemption condition, as they never or always allow preemption, respectively when a request to access a resource arrives in the queue from a user with a higher priority during the service of the request from a lower priority user (Kihlwan, 2012). More specifically, in the case of the preemptive priority queue, during the service of a user s request, the scheduling server continuously checks the queue for the presence of requests to access a resource from users with higher priorities than the current user being serviced, to determine whether or not to preempt the service of this user. If there exists a request from a user with higher priority in the queue, the low priority request currently being processed will be preempted (Harchol Balter, 2013). In many practical situations, however, it may be counter productive and undesirable to continuously review the system state, as this can incur considerable processing time, especially when the information on the queue is decentralized and distributed over a network (Kihlwan, 2012). 11

28 On the other hand, with non preemptive priority queues, the scheduling server never reviews the system state while processing a user s request to access a particular resource. This implies that users with high priorities will have to wait for some time until the service of a low priority user is completed. As highlighted by Harchol Balter (2013), this can lead to severe degradation of the quality of service experienced by high priority users, especially when the processing time of a low priority user request is relatively slow. While priority queues are often implemented with heaps, they are conceptually distinct from heaps. A priority queue is an abstract concept like a list or a map ; just as a list can be implemented with a linked list or an array, a priority queue can be implemented with a heap or a variety of other methods such as an unordered array. 2.4 Web Based Application A web based application is a software package that can be accessed through the web browser. The software and database reside on a central server rather than being installed on the desktop system and is accessed over a network. It is a client server computer program in which the client (including the user interface and client-side logic) runs in a web browser. Common web applications include webmail, online retail sales, online auctions, wikis, instant messaging services 12

29 and many other functions. An application that is usable only with an active Internet connection and that uses HTTP as its primary communications protocol. Web sites most likely to be referred to as web applications are those which have similar functionality to a desktop software application, or to a mobile app. HTML5 introduced explicit language support for making applications that are loaded as web pages, but can store data locally and continue to function while offline. Web based applications are the ultimate way to take advantage of today s technology to enhance productivity and efficiency. Web based application gives an opportunity to access information from anywhere in the world at any time. It also facilitates to save time and money and improve the interactivity with customers and partners. It allow the administration staff to work from any location to access information remotely 24 hours a day, 7 days a week. With a computer connected to the Internet, a web browser and the right user name and password can access the systems from any location. Web-based applications are easy to use and can be implemented without interrupting existing work process. Whether need a content managed solution or an e- commerce system, we can develop a customized web application that fulfills the requirements. The web based software, enables to interact with the application and data in a fluid and highly responsive manner. 13

30 2.5 Existing System Existing system is the example of the functional online system that are related to this system. Author/Title/ Year Pei Chyi, Tan. Sport Facility Booking System (SFBS) Content Advantages Disadvantages Allow user to book the sport equipment and its facilities. First come first serve concept. Use GSM modem to send/ receive messages from mobile phone. Can notify the Priority users using purpose: some messages. of the users booking manually cancelled by admin. Not request the users in advance to book at different date and time. Nooraidawati Allow user to Secured Users need to, Azhari. book its facilities data of physically the UTeM Sport and equipment. bookin facilities or Center: On- Line Booking Of Facilities and Equipments. More concern about the security of the data in the system. gs in the databas e equipment by meeting the staff at the counter

31 Hooi Fong, The system is Using Need admin Tan. develop for testing approval after Automatic helping admin to method booking before Sport manage their to can use it. Facilities management System (UMPASFM S) sport facilities and equipment. validate the system. Disadvantages for who need it as soon as possible. Smithurst, The sports Users Only sports Ben. A web- member can book can members are Based Sports squash court view allowed to use Centre online. the the booking Booking View/delete their most function of the System own booked popular system. sessions. activitie s and trackin g number s who book and do not arrive for their session. Table 2.1: Existing System on Research Papers 15

32 2.6 Summary From this chapter, the main function of the project have been explained specifically like the function of FCFS, priority queue and wed based application. After that, the analysis from the past projects that had a similar function are made as a reference and g guidance about how to develop this project. There are some helpful information that can be used for the developing phases. 16

33 CHAPTER III METHODOLOGY 3.1 Introduction This chapter will be discuss about the methodology that are being used in this project. With the methodology, the project will have the guidance to support the system and to ensure that the project is complete and working well. There are many methodology recommendation to develop the system like waterfall model, spiral model and agile model in the System Development Live Cycle (SDLC). These approaches should be chosen wisely based on the suitability of the system before the beginning of the development phase as it will become the guidance through the development process. The methodology of the SDLC proposed in this system is waterfall model. 3.2 Waterfall Methodology Model Sports Facilities and Equipment System uses waterfall model as the methodology throughout this project. The waterfall model emphasizes that a logical progression of steps be taken throughout the software development life cycle (SDLC), much like the cascading steps down an incremental waterfall. By using waterfall model as a guide, this project is designed and implemented with 17

34 the details added gradually until all of the requirements is satisfied to complete this project. This methodology is used because it works well on a smaller projects where the requirements are very well understood. In this model, every phases are not overlap. The implementation of the waterfall model within a new project is rather straightforward process. In this model, phases are processed and completed one at a time and the phases also do not overlap. Figure 3.1: Waterfall Model Initial Planning Phase In the planning phase, the idea of the Sports Facilities and Equipment System is generated to help the users which is the student and the lecturer to be able to booking the facilities and equipment easily by using priority queue approach. The priority queue is capable to solve the issue of the user that are being treated indifferently. The discussion session about the problem faced in the system are determined and arranged with the supervisor weekly. 18

35 3.2.2 Requirement Analysis Phase During this second stage, the user requirement is analysed in order to properly generate the models and business logic that will be used in the application. All of the information are obtained through the research papers and journal of the previous works and the existing system. The system requirements are identified by direct observation in the existed booking systems and several research papers. At the end of this phase, objectives, scope and limitation of works are determined Design Phase In the design phase, all the information which is obtained in the analysis phase is used to design the realistic framework. All of the information in the previous phases are gathered and transformed into the design which is follow the identified requirement. Then, there will be Context Diagram (CD), Data Flow Diagram (DFD) level 1 and level 2 and also the Entity Relationship Diagram (ERD), data dictionary and interface design of the system. The design for the interface should cover some of the basic features in Sports Facilities and Equipment System. The purpose of using these diagram is because to improve the understanding on how the system will function. A web based booking system is designed so that the user be able to book the facilities and equipment. 19

36 3.2.4 Development Phase In the development phase, there are the creation of the prototype that is the main frame of the building this project. The prototype defines the overall structure of the system. In the building prototype process, involved most of the coding and the flow of the system. The sport facility and equipment system is a web system and will be implemented by using Hypertext Pre-Processor (PHP) language and MYSQL database. The editing tools that are used in the making of the system are notepad++ Lucid Chart. The XAMPP will run as a local server in order to run the system. It s will give an idea about how the system will operate Testing Phase Once the development phase is over, the testing phase take place. After the development of the prototype, the system will be tested to test the functionality and the correct flow the system. A few test will be done to ensure that there are no bug and error, or faults in the system. So that the problem that arise can be corrected. In this phase, the test of the system should be following the requirement of the system. It can helps in finding the vulnerabilities that are not discovered in the previous phase Maintenance Phase As soon as the system is tested and deploy, it enters the maintenance phase. In this phase where the system can be modify to enhance the functionality of the system. Changes can be made if there are error and have to fix the system. Generally, it s include minor bug fixes that usually made during this phase. 20

37 3.3 Software and Hardware Requirement In the section will show the list of the software and hardware requirement that involved in the development process. This is the important aspect to develop the system following the software and the hardware requirement for smooth execution. The details of the hardware and the software are shown below; Hardware Requirement The hardware requirements that are used to develop Sport Facility and Equipment System are; No. Hardware Description 1. Laptop Lenovo G400s 2. Processor Intel Core i3 3. Memory 8GB RAM 4. Operating System Windows 8 5. System Type 32-bit Operating System 6. Pen-drive To back-up the project Table 3.1: List of hardware requirements 21

38 3.3.2 Software Requirement The software requirement for this project are; No Software Purpose 1. Notepad++ Used to run codes 2. XAMPP Server This server is used to run PHP and MYSQL codes of the system which is contained of Apache and PhpMyAdmin 3. MySQL (PhpMyadmin) As database for the system 4. Google Chrome A browser to open the application and run the localhost 5. Microsoft Word 2013 Used to prepare documentation of the report 6. Microsoft Power Point 2013 Used to prepare the slide for the presentation 7. Snipping Tool Used to captured and screen shot the images 8. Smart Draw Used to developing CD, ERD and DFD Table 3.2: List of software requirements 3.4 System Design In the system design, the flow of the system is organized to enable the system development will progress smoothly. The details of the framework, context diagram, data flow diagram (DFD) and also the entity relationship diagram (ERD) will be explain in detailed in this chapter. The way of the system functionality is drawn in the diagram to make clear the understanding of the each process of the system and facilitating the interaction between the system designer, programmer and also the endusers. 22

39 3.4.1 Framework Design Figure 3.2: System Framework for System The framework are indicating on what kind of programs should be build and how they would interrelate. In the figure 3.2, the user which are student and staff can book, view available facility and equipment that they want to book and also they can cancel boking. After the user booking the facilities or equipment, they can view their own booking details. An admin be able to retrieve the user s details of their booking. An admin can manage user, manage the facilities and the equipment and manage booking as well as views the report of the system that retrieved from the database. The website of the booking system act as the interface to the user of the system which retrieves and send the data to the system database through the web server. 23

40 3.4.2 Process Model Context Diagram Figure 3.3: Context Diagram From the context diagram above, there are three entities involved in the Sport Facility and Equipment Booking System which are Student, Staff and Admin. The data flow coming from the student shows that the student provides to the system for the process of registering, login, and book/cancel. The booking detail, and booking confirmation, will be given to the student. The student can check the available item. For the staff, the data flow in and out are the same as the student. The staff will provide into the system from the process of the registering, login, and book/cancel. While from the system, it will provide booking detail, and booking confirmation. Staff can check he available items. 24

41 For the admin, the data flow coming to the system is login process. Also admin will be manage the user, manage book/cancel and manage facility/equipment. Admin will be provided booking report from the system Data Flow Diagram Level 0 Figure 3.4: Data Flow Diagram Level 0 25

42 From the data flow diagram level 0 above, it show six process and six data store in the system. There are three entities which are student, staff and admin are involved in the system. The student entity are involved in manage student process, manage item process, manage booking process, and manage return process. The staff entity are involved in manage staff process, and manage booking process and manage return process. An admin are involved in manage student process, manage staff process, manage item process, manage booking process, manage return process and manage report process. The data store that involved within the process are, data store D1 of student file, data store D2 of staff file, data store D3 of item file, data store D4 of booking file, and data store D5 of return file and D6 of report file. In the manage student process, student provide the student detail and will be stored in data store D1. For manage staff process, the staff provide the staff detail and stored in D2. In the manage item process, admin was involved and the data were sent to D3. In manage booking process the three entities are involved and the data will go to D4. In manage return process the three entities are involved and the data will go to D5. Lastly, only admin was involved in the manage report process and the report data will be stored in D6. 26

43 Data Flow Diagram Level Manage Item Figure 3.5: Data Flow Diagram Level 1 for Manage Item Based on the above data flow diagram level 1 for manage item process, admin are in charge in the facility/equipment management. Item means facility and the equipment. There are add item, update item and delete item process. The data that flows in the three process are the details of the item. Then, the recorded details will be stored in the data store D1 of item file. 27

44 Manage Booking Figure 3.6: Data Flow Diagram Level 1 for Manage Booking Based on the above data flow diagram level 1 for manage booking process, three entities are involved which are student, staff and admin. There are add booking, update booking and delete booking. The student and the staff provide their booking detail into all the process and the data will be stored in data store D1 of booking file. Admin will manage the booking process. 28

45 Manage Return Process Figure 3.7: Data Flow Diagram Level 1 for Manage Return Process In manage return process, the three entities are involved which are student, staff and admin. When returning the equipment after borrow it, they must return to the sport centre and the details of the return will be recorded. Admin will check the condition of the item returned. The data will be stored in data store return file. 29

46 Entity Relationship Diagram (ERD) Figure 3.8: Entity Relationship Diagram (ERD) The figure above shows an entity relationship diagram (ERD) for sport facility and equipment system. There are student, staff, booking, return, item and admin entity. They are connected to each other. 30

47 3.5 Database Design Specification In order to develop the system, it needs database. The database are used to store data of the system. The database name in this system is ludis (sport in latin words) where it contains four tables which are signup, booking, admin and item. There are the following list of the table below; Table 3.3: Data for table signup for user Table 3.3 above shows the database for table signup for the user. Signup means registration. In this table, it has nine data which are idsignup, username, fullname, password, repassword, studentstaffid, and phoneno. Table 3.4: Data for table booking for user 31

48 Table 3.4 above shows that the database for table booking for user. There are nine data which are idbooking, username, usertype, itemname, quantity, date, starttime, endtime and status. Table 3.5: Data for table admin Table 3.5 above shows the database for table admin. There are consist of three attribute which are id, user and password. Table 3.6: Data for table item Table 3.6 above shows the database for table item. There are consist of three attribute which are itemname, remark and status. 32

49 3.6 Proof of Concept In sport facility and equipment system, the concept that are used are priority. From the explanation from chapter 2, the priority concept are used to the user. The user that involved in the system are student and staff of University Sultan Zainal Abidin (UniSZA) in Besut Campus. The concept are applied in the booking process. From the normal basic of the booking system which are first come first serve which means whom are faster book can booking first. In this case the priority have took place beside first come first serve. The priority were given to the user whom have the highest priority over the normal user. For example, if there are one student and one staff want to book a court at the same time and date, the priority were given to the staff and the student whom didn t get to book can book at the other time. In this sport facility and equipment system, there are three types of priority level. Level for staff (2), level for student of MKK/MPP (1) and level for normal student (0). There are also the status level coded in the system. There are status pending (0), booking approve (1) and booking not approve (2) applied in user and admin in booking section. Moreover, status available (0), approve (1) and not available (2) applied in admin in sport item section because admin manage sport item in the sport facility and equipment system. 33

50 3.7 Summary From this chapter, the methodology was explained in detail which is using waterfall as a model for the system. The hardware and the software requirement also had been explain through this chapter. The framework, context diagram (CD), data flow diagram (DFD) level 0 and level 1, and entity relationship diagram (ERD) has been presented. The framework and context diagram will be the general function while the details are on data flow diagram level 0 and level 1. In addition there are the list of the database design specification that are going to be used in the system as its plays a main function in executing the system. 34

51 CHAPTER IV IMPLEMENTATION AND RESULT 4.1 Implementation Interfaces This section will describe about the interface in the system. The system interface is the interaction between the user and the system so that the user can make the choice on the interface and the system will process it. The system has three user which are student, staff and admin. There are interfaces for users and for admin Login User Figure 4.1: Login Interface for user 35

52 Figure 4.1 shows the login interface for all user. Username and password are required. If the user enter wrong username or password, the system will display a pop-up error message as shown in Figure 4.2 below. Figure 4.2: Pop-up error message for login interface If the user have not have an account, they must signup first in order to login in Figure Signup User Figure 4.3: Signup Interface for user If the user enter right username and password, they will be directed to the user homepage as shown in Figure 4.4 below. 36

53 User Homepage Figure 4.4: User Homepage Figure 4.4 above shows that the main page of the system when the user successfully login. At the top of the page, the username of the user are displayed. User can directly book the facility or the equipment when click Book Here button. It will be directed to the book sports item page as Figure 4.5 below Book Sport Item Figure 4.5: Book Sports Item page 37

54 From the Figure 4.5 above, the user can choose their desired sports item such as badminton racket1, badminton racket2, court1, court2 and etc. In this page, there are remark and status that shows the availability of the sport item in the sport centre. By clicking BOOK, it will be directed to the booking details form in Figure 4.6 below Booking Form Figure 4.6: Booking form details for user From the Figure 4.6 above, the user need to fill in the form by providing their details such as user type, quantity, start time and end time. The name of the item chosen was already displayed in the table. When the user completed the form, click Submit button to proceed to the next process. 38

55 Figure 4.7: Pop-up message for successfully book an item Booking Details Figure 4.8: Booking details page Figure 4.8 above shows the booking details page that shows the status of the user s booking. This page also display the user detail that they have fill in the booking details form. The pending in the status shows that the booking they have made are pending because admin are not approve yet but the status has been goes to admin page. 39

56 Status Booking Figure 4.9: Status booking page for user Figure 4.9 above shows the status updated from the admin for the successful booking. Means that the booking session at that date and time are free and no other user book the same item at the same date and the same time. For the successful booking, the status pending before are changed to booking approved. When the user choose another item, but admin reject their booking, in the status will written not available as shown in Figure

57 Figure 4.10: Status booking page rejecting booking If the user want to delete their booking when the status is pending or booking approve, the user can click delete button to cancel booking. A pop-up message will be appear as shown in Figure 4.11 below to confirm delete. Figure 4.11: Pop-up message for confirm delete 41

58 Figure 4.12: Cancel booking had been deleted From the Figure 4.12 above, the user has choose to delete badminton racket1 from booking. After the user delete, the cancelled booking are not appear in the table as shown in the figure 4.12 above User Profile Figure 4.13: User profile page 42

59 For Figure 4.13 above, it shows the user profile. The user can change their profile details by clicking update button User Logout Figure 4.14: Logout page for user In Figure 4.14 above, shows that the logout page for the user when the user click logout. 43

60 Admin Login Figure 4.15: Admin login page Figure 4.15 show the admin login page. An admin require to enter username and password in order to login Admin homepage Figure 4.16: Admin homepage 44

61 After login, an admin will be directed to the homepage admin. In this page, admin can manage booking and manage sports item Admin List of Booking Figure 4.17: List of booking page Figure 4.16 shows the list of booking page. In this page, admin will manage booking by deciding whether admin want to approve or reject the user s booking. If the user s booking redundant with the other user, admin will chose the user with the highest value of priority. By means, if a staff have a same booking details as a student, admin will chose a staff. So, a student that have a redundant booking will be rejected. On the student page, it will display not available at the status as shown in the previous user s figure. When admin approve the booking, it will appear a pop-up message as shown in Figure

62 Figure 4.18: Pop-up message for booking approved User s Booking List Figure 4.19: User s booking list page After admin approve a booking, it will be directed to the user s booking list page as shown in Figure 4.19 above. In this page, it will display the user booking approve status only. Like in the previous user that choose court1, when admin approve, the status change to booking approve and the details are keep in the table. 46

63 Figure 4.20: Pop-up message for booking rejected Figure 4.20 shows that when admin reject user booking by clicking reject button, a pop-up message will appear as shown in figure above. Figure 4.21: Empty details of booking in List of booking page From the Figure 4.21 above, shows that when all of the booking have been approved by admin, where the booking approved status are keep in Figure Only the pending status are goes into this page. This page is empty because there are not have any status pending of booking. 47

64 Sports Item List Figure 4.22: Sport item list page Figure 4.22 above shows the list of the sport item page. In this page, admin will manage the sports item. If the sport centre has a new item, admin will add them into the form. An admin also can update the information about the item and delete the item if the item are no longer in the sport centre. 48

65 Figure 4.23: Pop-up message for data successfully add Figure 4.23 above shows that the pop-up message when admin has successfully adding the data of the item into the database. Figure 4.24: Pop-up message for confirm update Figure 4.24 above shows that the pop-up message when the user want to update the details of their booking. Figure 4.25: Pop-up message for confirm delete 49

66 Figure 4.25 above shows that the pop-up message appear when admin want to confirm delete the chosen sport item Admin logout Figure 4.26: Admin logout page In Figure 4.26 above, shows that the logout page for admin when the admin click logout. The admin session has ended. 50

67 4.2 Test Case Test case is used as a guideline for the users to use the system. The table below shows the main test case produced from the Sport Facility and Equipment System Success Sign Up (User) Step Procedure Expected Result Pass/Fail 1. Signup page ; Sign up page loaded. Pass 2. Enter details; Username: Nabilah Full Name: Nurul Nabilah Password: Nabilah Re-enter Password: Nabilah User Type: student User Id: nurulnabilah700@gmail.com Phone No: The details will be keep into database. Pass 3. Click Signup button Signup successful. Proceed to login page. Table 4.1: Test case for success user sign up Pass Fail Sign Up (User) Step Procedure Expected Result Pass/Fail 1. Signup page; Sign up page loaded. Pass 2. Enter uncomplete details; Username: Nabilah Pass 51

68 Full Name: Nurul Nabilah Password: //Empty or no value Re-enter Password: nabilah User Type: student User Id: Phone No: Click Signup button Pop-up message appear. Pass Table 4.2: Test case for fail user sign up Success Login (User) Step Procedure Expected Result Pass/Fail 1. Go to login page; Login page loaded Pass 2. Enter details that valid; Pass Username: nabilah Password: nabilah 3. Click Login button Login successful. Redirect to user homepage Pass Table 4.3: Test case for success user login 52

69 4.2.4 Fail Login (User) Step Procedure Expected Result Pass/Fail 1. Go to login page; Login page loaded Pass 2. Enter details that invalid; Pass Username: nabilah Password: Click Login button Pop-up message appear. Pass Table 4.4: Test case for fail user login Success Login (Admin) Step Procedure Expected Result Pass/Fail 1. Go to login page; Login page loaded. Pass 2. Enter valid details; Pass Username: admin Password: admin 3. Click Login Login successful. Pass Redirect to admin homepage. Table 4.5: Test case for success admin login 53

70 4.2.6 Fail Login (Admin) Step Procedure Expected Result Pass/Fail 1. Go to login page; Login page loaded. Pass 2. Enter invalid details; Pass Username: admin Password: Click Login Pop-up message appear Pass Table 4.6: Test case for fail admin login Update Profile (User) Step Procedure Expected Result Pass/Fail 1. Go to profile page Profile page loaded. Pass 2. Click update button, enter edited details. Redirected to edit profile page. 3. Click submit button Update success. Redirected back to the profile page. Table 4.7: Test case for user update profile Pass Pass Booking Item (User) Step Procedure Expected Result Pass/Fail 1. Go to booking page and choose Item selection page Pass item by selecting the desired item. loaded. 2. Click Book button Proceed to booking Pass details page. 3. Enter booking details; Pass User type: student 54

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