10. ROTATIONS (I) I Main Topics
|
|
- Irene Boyd
- 5 years ago
- Views:
Transcription
1 I Main Topics A Uses of rota=on in geolog (and engineering) B Concepts behind rota=on C Appendi (Geometr on a Sphere for Plate Tectonics) 10/5/15 GG303 1 II Uses of rota=on in geolog (and engineering) I A Representa=on of quan==es in an easier to understand form B Plate tectonics C Evalua=ng stresses and strains D Eamina=on of features in =lted bedding 1 Pre- =l=ng orienta=on of sedimentar structures (e.g. ripples) 2 Pre- =l=ng orienta=on of beds below angular unconformi=es 3 Pre- =l=ng orienta=on of paleomagne=c orienta=ons E To determine in- situ orienta=ons of features from drill cores F Need to consider whether object is rotated and coordinate aes are fied or whether the object is fied and coordinate aes are rotated. This affects the sign(s) and sequence of the angle(s) of rota=on. 10/5/15 GG
2 III Concepts behind rota=on A An orthogonal coordinate sstem with aes,, can be rotated to coincide with another orthogonal coordinate sstem,, b using the direc=on cosines rela=ng the aes of the two sstems. 10/5/15 GG303 3 A direc=on cosines (cont.) Dir. cosines ais ais ais ais a ' = a a ' = a a ' = a ais a ' = a a ' = a a ' = a ais a ' = a a ' = a a ' = a Note: a ' is not equal to a because θ ' is not equal to θ 10/5/15 GG
3 A An orthogonal coordinate sstem with aes,, can be rotated to coincide with another orthogonal coordinate sstem,, b using the direc=on cosines rela=ng the aes of the two sstems. = a a a a a a a a a and = a a a a a a a a a Note: a ' a because θ ' θ ;, and 10/5/15 GG303 5 B An orthogonal coordinate sstem can be rotated to coincide with another orthogonal coordinate sstem b three consecu=ve rota=ons (Cale): Right- hand rule: If right thumb is along rota=on ais, then fingers curl in posi=ve θ direc=on 10/5/15 GG
4 B three consecu=ve rota=ons (Cale) (cont.) 1 Rotate the,, sstem about the - ais b angle θ 1 = a a a a a a a a a = 0 cosθ 1 sinθ 1 0 sinθ 1 cosθ 1 2 Rotate the,,' sstem about the - ais b angle θ 2 = a a a a a a a a a = cosθ 2 0 sinθ sinθ 2 0 cosθ 2 3 Rotate the ","," sstem about the - ais b angle θ 3 = a a a a a a a a a cosθ 3 sinθ 3 0 = sinθ 3 cosθ /5/15 GG303 7 C An orthogonal coordinate sstem can be rotated to coincide with another orthogonal coordinate sstem b one rota=on about a speciall chosen ais (Euler's theorem). 10/5/15 GG
5 C rota=on about a speciall chosen ais (cont.) = a a a a a a a a a a a a a a a a a a a a a a a a a a a Third Rotation Second Rotation First Rotation a a a = a a a a a a Single Rotation 10/5/15 GG303 9 C rota=on about a speciall chosen ais (cont.) Direc=on cosines in terms of three rota=ons (θ 1, θ 2, θ 3 ) about aes,, and, respec=vel a = cosθ 3 cosθ 2 a = sinθ 3 cosθ 2 a = - sinθ 2 a = - sinθ 3 cosθ 1 3 sinθ 2 sinθ 1 a = sinθ 3 sinθ 1 3 sinθ 2 sinθ 1 a = cosθ 3 cosθ 1 + sinθ 3 sinθ 2 sinθ 1 a = - cosθ 3 sinθ 1 + sinθ 3 sinθ 2 cosθ 1 a = cosθ 2 sinθ 1 a = cosθ 2 cosθ 1 (b mul=pling matrices of slide 7) 10/5/15 GG
6 C rota=on about a speciall chosen ais (cont.) Direc=on cosines in terms of one rota=on angle (θ) about ais with direc=on cosines η 1, η 2, η 3 a = η 1 η 1 (1- cosθ) a = η 2 η 1 (1- cosθ) - η 3 sinθ a = η 3 η 1 (1- cosθ) + η 2 sinθ a = η 1 η 2 (1- cosθ) + η 3 sinθ a = η 2 η 2 (1- cosθ) a = η 3 η 2 (1- cosθ) - η 1 sinθ a = η 1 η 3 (1- cosθ) a = η 2 η 3 (1- cosθ) + η 1 sinθ a = η 3 η 3 (1- cosθ) 10/5/15 GG III Concepts behind rota=on (cont.) D Angles between lines Measure the acute angle between lines D Angles between ras, aes, or vectors ( directed half- lines ) Angles can be as great as 180 Angle between lines 1 and 2 Is 32 10/5/15 GG
7 IV Appendi (Geometr on a Sphere for Plate Tectonics) 10/5/15 GG
[ ] [ ] Orthogonal Transformation of Cartesian Coordinates in 2D & 3D. φ = cos 1 1/ φ = tan 1 [ 2 /1]
Orthogonal Transformation of Cartesian Coordinates in 2D & 3D A vector is specified b its coordinates, so it is defined relative to a reference frame. The same vector will have different coordinates in
More information1. ORIENTATIONS OF LINES AND PLANES IN SPACE
I Main Topics A Defini@ons of points, lines, and planes B Geologic methods for describing lines and planes C AMtude symbols for geologic maps D Reference frames 1 II Defini@ons of points, lines, and planes
More informationCALCULATING TRANSFORMATIONS OF KINEMATIC CHAINS USING HOMOGENEOUS COORDINATES
CALCULATING TRANSFORMATIONS OF KINEMATIC CHAINS USING HOMOGENEOUS COORDINATES YINGYING REN Abstract. In this paper, the applications of homogeneous coordinates are discussed to obtain an efficient model
More informationUnit 2: Trigonometry. This lesson is not covered in your workbook. It is a review of trigonometry topics from previous courses.
Unit 2: Trigonometry This lesson is not covered in your workbook. It is a review of trigonometry topics from previous courses. Pythagorean Theorem Recall that, for any right angled triangle, the square
More informationImage Warping : Computational Photography Alexei Efros, CMU, Fall Some slides from Steve Seitz
Image Warping http://www.jeffre-martin.com Some slides from Steve Seitz 5-463: Computational Photograph Aleei Efros, CMU, Fall 2 Image Transformations image filtering: change range of image g() T(f())
More informationMath 26: Fall (part 1) The Unit Circle: Cosine and Sine (Evaluating Cosine and Sine, and The Pythagorean Identity)
Math : Fall 0 0. (part ) The Unit Circle: Cosine and Sine (Evaluating Cosine and Sine, and The Pthagorean Identit) Cosine and Sine Angle θ standard position, P denotes point where the terminal side of
More informationRotation and Orientation: Fundamentals. Perelyaev Sergei VARNA, 2011
Rotation and Orientation: Fundamentals Perelyaev Sergei VARNA, 0 What is Rotation? Not intuitive Formal definitions are also confusing Many different ways to describe Rotation (direction cosine) matri
More informationImage Warping. Some slides from Steve Seitz
Image Warping http://www.jeffre-martin.com Some slides from Steve Seitz 5-463: Computational Photograph Aleei Efros, CMU, Fall 26 Image Warping image filtering: change range of image g() T(f()) f T f image
More informationVector Calculus: Understanding the Cross Product
University of Babylon College of Engineering Mechanical Engineering Dept. Subject : Mathematics III Class : 2 nd year - first semester Date: / 10 / 2016 2016 \ 2017 Vector Calculus: Understanding the Cross
More informationCircular Trigonometry Notes April 24/25
Circular Trigonometry Notes April 24/25 First, let s review a little right triangle trigonometry: Imagine a right triangle with one side on the x-axis and one vertex at (0,0). We can write the sin(θ) and
More information1.6 Applying Trig Functions to Angles of Rotation
wwwck1org Chapter 1 Right Triangles and an Introduction to Trigonometry 16 Applying Trig Functions to Angles of Rotation Learning Objectives Find the values of the six trigonometric functions for angles
More informationDD2429 Computational Photography :00-19:00
. Examination: DD2429 Computational Photography 202-0-8 4:00-9:00 Each problem gives max 5 points. In order to pass you need about 0-5 points. You are allowed to use the lecture notes and standard list
More informationCS354 Computer Graphics Rotations and Quaternions
Slide Credit: Don Fussell CS354 Computer Graphics Rotations and Quaternions Qixing Huang April 4th 2018 Orientation Position and Orientation The position of an object can be represented as a translation
More information2.0 Trigonometry Review Date: Pythagorean Theorem: where c is always the.
2.0 Trigonometry Review Date: Key Ideas: The three angles in a triangle sum to. Pythagorean Theorem: where c is always the. In trigonometry problems, all vertices (corners or angles) of the triangle are
More informationComputer Graphics 7: Viewing in 3-D
Computer Graphics 7: Viewing in 3-D In today s lecture we are going to have a look at: Transformations in 3-D How do transformations in 3-D work? Contents 3-D homogeneous coordinates and matrix based transformations
More informationMatrix Transformations. Affine Transformations
Matri ransformations Basic Graphics ransforms ranslation Scaling Rotation Reflection Shear All Can be Epressed As Linear Functions of the Original Coordinates : A + B + C D + E + F ' A ' D 1 B E C F 1
More informationPreCalculus Unit 1: Unit Circle Trig Quiz Review (Day 9)
PreCalculus Unit 1: Unit Circle Trig Quiz Review (Day 9) Name Date Directions: You may NOT use Right Triangle Trigonometry for any of these problems! Use your unit circle knowledge to solve these problems.
More informationCS559: Computer Graphics
CS559: Computer Graphics Lecture 8: 3D Transforms Li Zhang Spring 28 Most Slides from Stephen Chenne Finish Color space Toda 3D Transforms and Coordinate sstem Reading: Shirle ch 6 RGB and HSV Green(,,)
More information3D Kinematics. Consists of two parts
D Kinematics Consists of two parts D rotation D translation The same as D D rotation is more complicated than D rotation (restricted to z-ais) Net, we will discuss the treatment for spatial (D) rotation
More information1. We ll look at: Types of geometrical transformation. Vector and matrix representations
Tob Howard COMP272 Computer Graphics and Image Processing 3: Transformations Tob.Howard@manchester.ac.uk Introduction We ll look at: Tpes of geometrical transformation Vector and matri representations
More informationOrientation & Quaternions
Orientation & Quaternions Orientation Position and Orientation The position of an object can be represented as a translation of the object from the origin The orientation of an object can be represented
More informationToday s class. Geometric objects and transformations. Informationsteknologi. Wednesday, November 7, 2007 Computer Graphics - Class 5 1
Toda s class Geometric objects and transformations Wednesda, November 7, 27 Computer Graphics - Class 5 Vector operations Review of vector operations needed for working in computer graphics adding two
More informationAnimation. Keyframe animation. CS4620/5620: Lecture 30. Rigid motion: the simplest deformation. Controlling shape for animation
Keyframe animation CS4620/5620: Lecture 30 Animation Keyframing is the technique used for pose-to-pose animation User creates key poses just enough to indicate what the motion is supposed to be Interpolate
More informationSupplementary Material: The Rotation Matrix
Supplementary Material: The Rotation Matrix Computer Science 4766/6778 Department of Computer Science Memorial University of Newfoundland January 16, 2014 COMP 4766/6778 (MUN) The Rotation Matrix January
More informationCh. 2 Trigonometry Notes
First Name: Last Name: Block: Ch. Trigonometry Notes.0 PRE-REQUISITES: SOLVING RIGHT TRIANGLES.1 ANGLES IN STANDARD POSITION 6 Ch..1 HW: p. 83 #1,, 4, 5, 7, 9, 10, 8. - TRIGONOMETRIC FUNCTIONS OF AN ANGLE
More informationCS 445 / 645 Introduction to Computer Graphics. Lecture 21 Representing Rotations
CS 445 / 645 Introduction to Computer Graphics Lecture 21 Representing Rotations Parameterizing Rotations Straightforward in 2D A scalar, θ, represents rotation in plane More complicated in 3D Three scalars
More informationCS F-07 Objects in 2D 1
CS420-2010F-07 Objects in 2D 1 07-0: Representing Polgons We want to represent a simple polgon Triangle, rectangle, square, etc Assume for the moment our game onl uses these simple shapes No curves for
More informationAPN-065: Determining Rotations for Inertial Explorer and SPAN
APN-065 Rev A APN-065: Determining Rotations for Inertial Explorer and SPAN Page 1 May 5, 2014 Both Inertial Explorer (IE) and SPAN use intrinsic -order Euler angles to define the rotation between the
More informationA rigid body free to move in a reference frame will, in the general case, have complex motion, which is simultaneously a combination of rotation and
050389 - Analtical Elements of Mechanisms Introduction. Degrees of Freedom he number of degrees of freedom (DOF) of a sstem is equal to the number of independent parameters (measurements) that are needed
More informationTo Do. Course Outline. Course Outline. Goals. Motivation. Foundations of Computer Graphics (Fall 2012) CS 184, Lecture 3: Transformations 1
Fondations of Compter Graphics (Fall 212) CS 184, Lectre 3: Transformations 1 http://inst.eecs.berkele.ed/~cs184 Sbmit HW b To Do Start looking at HW 1 (simple, bt need to think) Ais-angle rotation and
More informationInteractive Computer Graphics. Warping and morphing. Warping and Morphing. Warping and Morphing. Lecture 14+15: Warping and Morphing. What is.
Interactive Computer Graphics Warping and morphing Lecture 14+15: Warping and Morphing Lecture 14: Warping and Morphing: Slide 1 Lecture 14: Warping and Morphing: Slide 2 Warping and Morphing What is Warping
More informationLesson 5.6: Angles in Standard Position
Lesson 5.6: Angles in Standard Position IM3 - Santowski IM3 - Santowski 1 Fast Five Opening Exercises! Use your TI 84 calculator:! Evaluate sin(50 ) " illustrate with a diagram! Evaluate sin(130 ) " Q
More informationLesson 10.1 TRIG RATIOS AND COMPLEMENTARY ANGLES PAGE 231
1 Lesson 10.1 TRIG RATIOS AND COMPLEMENTARY ANGLES PAGE 231 What is Trigonometry? 2 It is defined as the study of triangles and the relationships between their sides and the angles between these sides.
More information+ i a y )( cosφ + isinφ) ( ) + i( a x. cosφ a y. = a x
Rotation Matrices and Rotated Coordinate Systems Robert Bernecky April, 2018 Rotated Coordinate Systems is a confusing topic, and there is no one standard or approach 1. The following provides a simplified
More informationEditing and Transformation
Lecture 5 Editing and Transformation Modeling Model can be produced b the combination of entities that have been edited. D: circle, arc, line, ellipse 3D: primitive bodies, etrusion and revolved of a profile
More informationLinear algebra deals with matrixes: two-dimensional arrays of values. Here s a matrix: [ x + 5y + 7z 9x + 3y + 11z
Basic Linear Algebra Linear algebra deals with matrixes: two-dimensional arrays of values. Here s a matrix: [ 1 5 ] 7 9 3 11 Often matrices are used to describe in a simpler way a series of linear equations.
More informationSM 2. Date: Section: Objective: The Pythagorean Theorem: In a triangle, or
SM 2 Date: Section: Objective: The Pythagorean Theorem: In a triangle, or. It doesn t matter which leg is a and which leg is b. The hypotenuse is the side across from the right angle. To find the length
More informationIntroduction to Homogeneous Transformations & Robot Kinematics
Introduction to Homogeneous Transformations & Robot Kinematics Jennifer Ka Rowan Universit Computer Science Department. Drawing Dimensional Frames in 2 Dimensions We will be working in -D coordinates,
More informationComputer Graphics. 2D Transforma5ons. Review Vertex Transforma5ons 2/3/15. adjust the zoom. posi+on the camera. posi+on the model
/3/5 Computer Graphics D Transforma5ons Review Verte Transforma5ons posi+on the model posi+on the camera adjust the zoom verte shader input verte shader output, transformed /3/5 From Object to World Space
More informationModeling Transformations
Modeling Transformations Michael Kazhdan (601.457/657) HB Ch. 5 FvDFH Ch. 5 Overview Ra-Tracing so far Modeling transformations Ra Tracing Image RaTrace(Camera camera, Scene scene, int width, int heigh,
More informationHomogeneous Coordinates
COMS W4172 3D Math 2 Steven Feiner Department of Computer Science Columbia Universit New York, NY 127 www.cs.columbia.edu/graphics/courses/csw4172 Februar 1, 218 1 Homogeneous Coordinates w X W Y X W Y
More information3D Transformations World Window to Viewport Transformation Week 2, Lecture 4
CS 430/536 Computer Graphics I 3D Transformations World Window to Viewport Transformation Week 2, Lecture 4 David Breen, William Regli and Maxim Peysakhov Geometric and Intelligent Computing Laboratory
More information3.0 Trigonometry Review
3.0 Trigonometry Review In trigonometry problems, all vertices (corners or angles) of the triangle are labeled with capital letters. The right angle is usually labeled C. Sides are usually labeled with
More informationCS Computer Graphics: Transformations & The Synthetic Camera
CS 543 - Computer Graphics: Transformations The Snthetic Camera b Robert W. Lindeman gogo@wpi.edu (with help from Emmanuel Agu ;-) Introduction to Transformations A transformation changes an objects Size
More informationTwo Dimensional Viewing
Two Dimensional Viewing Dr. S.M. Malaek Assistant: M. Younesi Two Dimensional Viewing Basic Interactive Programming Basic Interactive Programming User controls contents, structure, and appearance of objects
More informationCOMP30019 Graphics and Interaction Three-dimensional transformation geometry and perspective
COMP30019 Graphics and Interaction Three-dimensional transformation geometry and perspective Department of Computing and Information Systems The Lecture outline Introduction Rotation about artibrary axis
More informationEE Kinematics & Inverse Kinematics
Electric Electronic Engineering Bogazici University October 15, 2017 Problem Statement Kinematics: Given c C, find a map f : C W s.t. w = f(c) where w W : Given w W, find a map f 1 : W C s.t. c = f 1
More informationCurves: We always parameterize a curve with a single variable, for example r(t) =
Final Exam Topics hapters 16 and 17 In a very broad sense, the two major topics of this exam will be line and surface integrals. Both of these have versions for scalar functions and vector fields, and
More information3D Viewing and Projec5on. Taking Pictures with a Real Camera. Steps: Graphics does the same thing for rendering an image for 3D geometric objects
3D Vieing and Projec5on Taking Pictures ith a Real Camera Steps: Iden5 interes5ng objects Rotate and translate the camera to desired viepoint Adjust camera seings such as ocal length Choose desired resolu5on
More information4. Two Dimensional Transformations
4. Two Dimensional Transformations CS362 Introduction to Computer Graphics Helena Wong, 2 In man applications, changes in orientations, sizes, and shapes are accomplished with geometric transformations
More informationIMGD The Game Development Process: 3D Modeling and Transformations
IMGD - The Game Development Process: 3D Modeling and Transformations b Robert W. Lindeman (gogo@wpi.edu Kent Quirk (kent_quirk@cognito.com (with lots of input from Mark Clapool! Overview of 3D Modeling
More informationCS5620 Intro to Computer Graphics
CS56 and Quaternions Piar s Luo Jr. A New Dimension - Time 3 4 Principles of Traditional Specifing Anticipation Suash/Stretch Secondar Action 5 6 C. Gotsman, G. Elber,. Ben-Chen Page CS56 Keframes anual
More informationForward kinematics and Denavit Hartenburg convention
Forward kinematics and Denavit Hartenburg convention Prof. Enver Tatlicioglu Department of Electrical & Electronics Engineering Izmir Institute of Technology Chapter 5 Dr. Tatlicioglu (EEE@IYTE) EE463
More informationCoordinate Frames and Transforms
Coordinate Frames and Transforms 1 Specifiying Position and Orientation We need to describe in a compact way the position of the robot. In 2 dimensions (planar mobile robot), there are 3 degrees of freedom
More informationLesson 27: Angles in Standard Position
Lesson 27: Angles in Standard Position PreCalculus - Santowski PreCalculus - Santowski 1 QUIZ Draw the following angles in standard position 50 130 230 320 770-50 2 radians PreCalculus - Santowski 2 Fast
More informationWhat and Why Transformations?
2D transformations What and Wh Transformations? What? : The geometrical changes of an object from a current state to modified state. Changing an object s position (translation), orientation (rotation)
More informationTo do this the end effector of the robot must be correctly positioned relative to the work piece.
Spatial Descriptions and Transformations typical robotic task is to grasp a work piece supplied by a conveyer belt or similar mechanism in an automated manufacturing environment, transfer it to a new position
More informationKinematics of Wheeled Robots
CSE 390/MEAM 40 Kinematics of Wheeled Robots Professor Vijay Kumar Department of Mechanical Engineering and Applied Mechanics University of Pennsylvania September 16, 006 1 Introduction In this chapter,
More informationQuaternions and Rotations
CSCI 520 Computer Animation and Simulation Quaternions and Rotations Jernej Barbic University of Southern California 1 Rotations Very important in computer animation and robotics Joint angles, rigid body
More informationThe points (2, 2, 1) and (0, 1, 2) are graphed below in 3-space:
Three-Dimensional Coordinate Systems The plane is a two-dimensional coordinate system in the sense that any point in the plane can be uniquely described using two coordinates (usually x and y, but we have
More informationMotivation. General Idea. Goals. (Nonuniform) Scale. Outline. Foundations of Computer Graphics. s x Scale(s x. ,s y. 0 s y. 0 0 s z.
Fondations of Compter Graphics Online Lectre 3: Transformations 1 Basic 2D Transforms Motivation Man different coordinate sstems in graphics World, model, bod, arms, To relate them, we mst transform between
More informationTo Do. Computer Graphics (Fall 2004) Course Outline. Course Outline. Motivation. Motivation
Comuter Grahics (Fall 24) COMS 416, Lecture 3: ransformations 1 htt://www.cs.columbia.edu/~cs416 o Do Start (thinking about) assignment 1 Much of information ou need is in this lecture (slides) Ask A NOW
More information12.1 Quaternions and Rotations
Fall 2015 CSCI 420 Computer Graphics 12.1 Quaternions and Rotations Hao Li http://cs420.hao-li.com 1 Rotations Very important in computer animation and robotics Joint angles, rigid body orientations, camera
More informationThree Dimensional Geometry. Linear Programming
Three Dimensional Geometry Linear Programming A plane is determined uniquely if any one of the following is known: The normal to the plane and its distance from the origin is given, i.e. equation of a
More informationAnalytic Spherical Geometry:
Analytic Spherical Geometry: Begin with a sphere of radius R, with center at the origin O. Measuring the length of a segment (arc) on a sphere. Let A and B be any two points on the sphere. We know that
More informationThree-Dimensional Coordinates
CHAPTER Three-Dimensional Coordinates Three-dimensional movies superimpose two slightl different images, letting viewers with polaried eeglasses perceive depth (the third dimension) on a two-dimensional
More informationComputer Graphics. 2D transformations. Transforma3ons in computer graphics. Overview. Basic classes of geometric transforma3ons
Transforma3ons in computer graphics omputer Graphics Transforma3ons leksandra Piurica Goal: introduce methodolog to hange coordinate sstem Move and deform objects Principle: transforma3ons are applied
More informationExperiment 9. Law of reflection and refraction of light
Experiment 9. Law of reflection and refraction of light 1. Purpose Invest light passing through two mediums boundary surface in order to understand reflection and refraction of light 2. Principle As shown
More informationGLOBAL EDITION. Interactive Computer Graphics. A Top-Down Approach with WebGL SEVENTH EDITION. Edward Angel Dave Shreiner
GLOBAL EDITION Interactive Computer Graphics A Top-Down Approach with WebGL SEVENTH EDITION Edward Angel Dave Shreiner This page is intentionall left blank. 4.10 Concatenation of Transformations 219 in
More informationMEM380 Applied Autonomous Robots Winter Robot Kinematics
MEM38 Applied Autonomous obots Winter obot Kinematics Coordinate Transformations Motivation Ultimatel, we are interested in the motion of the robot with respect to a global or inertial navigation frame
More informationQuaternions and Rotations
CSCI 420 Computer Graphics Lecture 20 and Rotations Rotations Motion Capture [Angel Ch. 3.14] Rotations Very important in computer animation and robotics Joint angles, rigid body orientations, camera parameters
More informationChapter 2 Trigonometry
Chapter 2 Trigonometry 1 Chapter 2 Trigonometry Angles in Standard Position Angles in Standard Position Any angle may be viewed as the rotation of a ray about its endpoint. The starting position of the
More informationIntroduction to Homogeneous Transformations & Robot Kinematics
Introduction to Homogeneous Transformations & Robot Kinematics Jennifer Ka, Rowan Universit Computer Science Department Januar 25. Drawing Dimensional Frames in 2 Dimensions We will be working in -D coordinates,
More informationComplex Features on a Surface. CITS4241 Visualisation Lectures 22 & 23. Texture mapping techniques. Texture mapping techniques
Complex Features on a Surface CITS4241 Visualisation Lectures 22 & 23 Texture Mapping Rendering all surfaces as blocks of colour Not very realistic result! Even with shading Many objects have detailed
More informationQuaternions and Rotations
CSCI 480 Computer Graphics Lecture 20 and Rotations April 6, 2011 Jernej Barbic Rotations Motion Capture [Ch. 4.12] University of Southern California http://www-bcf.usc.edu/~jbarbic/cs480-s11/ 1 Rotations
More informationFocusing properties of spherical and parabolic mirrors
Physics 5B Winter 008 Focusing properties of spherical and parabolic mirrors 1 General considerations Consider a curved mirror surface that is constructed as follows Start with a curve, denoted by y()
More informationScript for the Excel-based applet StereogramHeijn_v2.2.xls
Script for the Excel-based applet StereogramHeijn_v2.2.xls Heijn van Gent, MSc. 25.05.2006 Aim of the applet: The aim of this applet is to plot planes and lineations in a lower Hemisphere Schmidt Net using
More informationKevin James. MTHSC 206 Section 15.6 Directional Derivatives and the Gra
MTHSC 206 Section 15.6 Directional Derivatives and the Gradient Vector Definition We define the directional derivative of the function f (x, y) at the point (x 0, y 0 ) in the direction of the unit vector
More informationTrig/Math Anal Name No HW NO. SECTIONS ASSIGNMENT DUE TG 1. Practice Set J #1, 9*, 13, 17, 21, 22
Trig/Math Anal Name No LATE AND ABSENT HOMEWORK IS ACCEPTED UP TO THE TIME OF THE CHAPTER TEST ON NO GRAPHING CALCULATORS ALLOWED ON THIS TEST HW NO. SECTIONS ASSIGNMENT DUE TG (per & amp) Practice Set
More information3D graphics rendering pipeline (1) 3D graphics rendering pipeline (3) 3D graphics rendering pipeline (2) 8/29/11
3D graphics rendering pipeline (1) Geometr Rasteriation 3D Coordinates & Transformations Prof. Aaron Lanterman (Based on slides b Prof. Hsien-Hsin Sean Lee) School of Electrical and Computer Engineering
More informationVisualizing Quaternions
Visualizing Quaternions Andrew J. Hanson Computer Science Department Indiana University Siggraph 1 Tutorial 1 GRAND PLAN I: Fundamentals of Quaternions II: Visualizing Quaternion Geometry III: Quaternion
More informationis a plane curve and the equations are parametric equations for the curve, with parameter t.
MATH 2412 Sections 6.3, 6.4, and 6.5 Parametric Equations and Polar Coordinates. Plane Curves and Parametric Equations Suppose t is contained in some interval I of the real numbers, and = f( t), = gt (
More informationCamera Parameters, Calibration and Radiometry. Readings Forsyth & Ponce- Chap 1 & 2 Chap & 3.2 Chap 4
Camera Parameters, Calibration and Radiometry Readings Forsyth & Ponce- Chap 1 & 2 Chap 3.1.1 & 3.2 Chap 4 Camera parameters U V W " # $ $ $ % & ' ' ' = Transformation representing intrinsic parameters
More informationContent. Coordinate systems Orthographic projection. (Engineering Drawings)
Projection Views Content Coordinate systems Orthographic projection (Engineering Drawings) Graphical Coordinator Systems A coordinate system is needed to input, store and display model geometry and graphics.
More informationTrigonometry LESSON FIVE - Trigonometric Equations Lesson Notes
Example Find all angles in the domain 0 θ that satisfy the given equation. Write the general solution. Primary Ratios Solving equations with the unit circle. a) b) c) 0 d) tan θ = www.math0.ca a) Example
More informationShort on camera geometry and camera calibration
Short on camera geometry and camera calibration Maria Magnusson, maria.magnusson@liu.se Computer Vision Laboratory, Department of Electrical Engineering, Linköping University, Sweden Report No: LiTH-ISY-R-3070
More informationLigh%ng in OpenGL. The Phong Illumina%on Model. Vector Background
Ligh%ng in OpenGL The Phong Illumina%on Model Vector Background 1 Vector Dot Product The dot product of two vectors is a number:! x $ # 1 v 1 = # y 1 # " z 1 %! x $ # 2 v 2 = # y 2 # " z 2 % In GLSL you
More information3D Coordinates & Transformations
3D Coordinates & Transformations Prof. Aaron Lanterman (Based on slides b Prof. Hsien-Hsin Sean Lee) School of Electrical and Computer Engineering Georgia Institute of Technolog 3D graphics rendering pipeline
More informationTransformations. Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico
Transformations Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico Angel: Interactive Computer Graphics 4E Addison-Wesley 25 1 Objectives
More informationLecture 6 Sections 4.3, 4.6, 4.7. Wed, Sep 9, 2009
Lecture 6 Sections 4.3, 4.6, 4.7 Hampden-Sydney College Wed, Sep 9, 2009 Outline 1 2 3 4 re are three mutually orthogonal axes: the x-axis, the y-axis, and the z-axis. In the standard viewing position,
More informationMTRX4700 Experimental Robotics
MTRX 4700 : Experimental Robotics Lecture 2 Stefan B. Williams Slide 1 Course Outline Week Date Content Labs Due Dates 1 5 Mar Introduction, history & philosophy of robotics 2 12 Mar Robot kinematics &
More informationDifferential Geometry: Circle Patterns (Part 1) [Discrete Conformal Mappinngs via Circle Patterns. Kharevych, Springborn and Schröder]
Differential Geometry: Circle Patterns (Part 1) [Discrete Conformal Mappinngs via Circle Patterns. Kharevych, Springborn and Schröder] Preliminaries Recall: Given a smooth function f:r R, the function
More informationCCNY Math Review Chapters 5 and 6: Trigonometric functions and graphs
Ch 5. Trigonometry 6. Angles 6. Right triangles 6. Trig funs for general angles 5.: Trigonometric functions and graphs 5.5 Inverse functions CCNY Math Review Chapters 5 and 6: Trigonometric functions and
More informationAQA GCSE Further Maths Topic Areas
AQA GCSE Further Maths Topic Areas This document covers all the specific areas of the AQA GCSE Further Maths course, your job is to review all the topic areas, answering the questions if you feel you need
More informationDetermining the 2d transformation that brings one image into alignment (registers it) with another. And
Last two lectures: Representing an image as a weighted combination of other images. Toda: A different kind of coordinate sstem change. Solving the biggest problem in using eigenfaces? Toda Recognition
More informationChapter 4 - Diffraction
Diffraction is the phenomenon that occurs when a wave interacts with an obstacle. David J. Starling Penn State Hazleton PHYS 214 When a wave interacts with an obstacle, the waves spread out and interfere.
More informationAdding vectors. Let s consider some vectors to be added.
Vectors Some physical quantities have both size and direction. These physical quantities are represented with vectors. A common example of a physical quantity that is represented with a vector is a force.
More informationGEOMETRIC TRANSFORMATIONS AND VIEWING
GEOMETRIC TRANSFORMATIONS AND VIEWING 2D and 3D 1/44 2D TRANSFORMATIONS HOMOGENIZED Transformation Scaling Rotation Translation Matrix s x s y cosθ sinθ sinθ cosθ 1 dx 1 dy These 3 transformations are
More informationChaman Lal Sabharwal Computer Science Department, Missouri University of Science and Technology, Rolla, MO-65409, USA
An Elegant Intuitive Algorithm for Rotation about a Mobile Ais Chaman Lal Sabharwal Computer Science Department, Missouri Universit of Science and Technolog, Rolla, MO-6549, USA Abstract: Rotation Transformation
More informationCommon Core Standards Addressed in this Resource
Common Core Standards Addressed in this Resource N-CN.4 - Represent complex numbers on the complex plane in rectangular and polar form (including real and imaginary numbers), and explain why the rectangular
More information