SE Mock Online Retest 2-CG * Required
|
|
- Jeremy Pierce
- 5 years ago
- Views:
Transcription
1 SE Mock Online Retest 2-CG * Required 1. address * 2. Name Of Student * 3. Roll No * 4. Password * Untitled Section A transformation that slants the shape of objects is called the? shear transformation translation reflection both a and b Every segment has its own attributes like Size, visibility Start position Image transformation All of these A process of changing the position of an object in a straight line path from one coordinates location to another is called? Translation Rotation Motion Both B and C 1/7
2 Which is the Computer Animation Guideline? Slow in slow out Staging Exaggeration All of the Above A scaling transformation changes the of an object? size location Shape Both A and B CMYK model are used for Computer display Printing Painting The subcategories of orthographic projection are? cavalier, cabinet, isometric cavalier, cabinet isometric, dimetric, trimetric isometric, cavalier, trimetric A composite transformation matrix can be made by determining the of matrix of the individual transformation Addition Subtraction Product 2/7
3 When visible attribute of a segment is 0. It is not included in the active segment list and display file interpreter skips this segment. is known as segment. Posted Unposted Regular None of the above The additive color models use the concept of Printing ink Light to display color Printing line Color apparent in subtractive model are the result of Amount of Reflected light Transmission of light Flow of light Color apparent in additive model are the result of Reflected light Transmission of light Flow of light Find the incorrect statement A perspective projection produces realistic views A perspective projection preserves realistic dimensions A parallel projection gives realistic representation of 3-D objects Both B and C above 3/7
4 If a polygon with co-ordinates A(2,5), B(7,10) and C(10,2) is translated 3 units in x direction and 4 units in y direction, then the resultant co-ordinates of a polygon are A (5,9), B (10,14),C (13,6) A (2,5), B (7,10),C (10,2) A (9,5), B (14,10),C (6,13) A (-1,1), B (4,6),C (7,-2) Three dimensional transformation matrix for scaling with homogeneous co-ordinates is given as Option 1 Option 2 Option 3 Option Minimum how many frames are required to create animation? /7
5 The transformation in which an object can be rotated about origin as well as any arbitrary pivot point are called Translation Scaling Rotation All of these The subtractive color model use the concept of Printing ink Light to display color Printing line The intersection of three primary RGB color produces White color Black color Magenta color Blue color Grey scale images have a maximum color depth of 8 bit 16 bit 32 bit 64 bit The initial size of segment wills be A two-dimensional array contain the details of all the segment are called Segmentation table Segment name Operation 5/7
6 Oblique projection with an angle of 45 deg to the horizontal plane is called as? Cabinet projection Isometric projection Cavalier projection Transformation matrix for reflection about Y-axix is Option 1 Option 2 Option 3 Option Apart from the basic transformation, are also used Shearing Reflection Both a & b 6/7
7 A shearing transformation changes the of an object? Size Location Shape Both A and B The point at which a set of projected parallel lines appear to coverage is called as a? convergence point vanishing point point of illusion point of delusion Which operation we can perform on segment Rename of segments Deletion of segments Closing the segment All of the above The color code 000 is for in RGB White color Black color Magenta color Blue color The transformation that produces a parallel mirror image of an object are called Reflection Shear Rotation Scaling Powered by 7/7
3D Viewing. CMPT 361 Introduction to Computer Graphics Torsten Möller. Machiraju/Zhang/Möller
3D Viewing CMPT 361 Introduction to Computer Graphics Torsten Möller Reading Chapter 4 of Angel Chapter 6 of Foley, van Dam, 2 Objectives What kind of camera we use? (pinhole) What projections make sense
More informationChapter 5. Projections and Rendering
Chapter 5 Projections and Rendering Topics: Perspective Projections The rendering pipeline In order to view manipulate and view a graphics object we must find ways of storing it a computer-compatible way.
More information3D Viewing. Introduction to Computer Graphics Torsten Möller. Machiraju/Zhang/Möller
3D Viewing Introduction to Computer Graphics Torsten Möller Machiraju/Zhang/Möller Reading Chapter 4 of Angel Chapter 13 of Hughes, van Dam, Chapter 7 of Shirley+Marschner Machiraju/Zhang/Möller 2 Objectives
More informationComputer Graphics Solved MCQs -Part 2 MCQs Questions
http://itbookshub.com/ Computer Graphics Solved MCQs -Part 2 MCQs Multiple Choice Questions Computer Graphics Solved MCQs -Part 2 Two consecutive scaling transformation s1 and s2 are Additive Multiplicative
More informationIntroduction to Computer Graphics 4. Viewing in 3D
Introduction to Computer Graphics 4. Viewing in 3D National Chiao Tung Univ, Taiwan By: I-Chen Lin, Assistant Professor Textbook: E.Angel, Interactive Computer Graphics, 5 th Ed., Addison Wesley Ref: Hearn
More informationOverview. Viewing and perspectives. Planar Geometric Projections. Classical Viewing. Classical views Computer viewing Perspective normalization
Overview Viewing and perspectives Classical views Computer viewing Perspective normalization Classical Viewing Viewing requires three basic elements One or more objects A viewer with a projection surface
More informationOne or more objects A viewer with a projection surface Projectors that go from the object(s) to the projection surface
Classical Viewing Viewing requires three basic elements One or more objects A viewer with a projection surface Projectors that go from the object(s) to the projection surface Classical views are based
More informationClassical and Computer Viewing. Adapted From: Ed Angel Professor of Emeritus of Computer Science University of New Mexico
Classical and Computer Viewing Adapted From: Ed Angel Professor of Emeritus of Computer Science University of New Mexico Planar Geometric Projections Standard projections project onto a plane Projectors
More information3-Dimensional Viewing
CHAPTER 6 3-Dimensional Vieing Vieing and projection Objects in orld coordinates are projected on to the vie plane, hich is defined perpendicular to the vieing direction along the v -ais. The to main tpes
More informationSo we have been talking about 3D viewing, the transformations pertaining to 3D viewing. Today we will continue on it. (Refer Slide Time: 1:15)
Introduction to Computer Graphics Dr. Prem Kalra Department of Computer Science and Engineering Indian Institute of Technology, Delhi Lecture - 8 3D Viewing So we have been talking about 3D viewing, the
More informationChapter 8 Three-Dimensional Viewing Operations
Projections Chapter 8 Three-Dimensional Viewing Operations Figure 8.1 Classification of planar geometric projections Figure 8.2 Planar projection Figure 8.3 Parallel-oblique projection Figure 8.4 Orthographic
More informationComputer Graphics. Jeng-Sheng Yeh 葉正聖 Ming Chuan University (modified from Bing-Yu Chen s slides)
Computer Graphics Jeng-Sheng Yeh 葉正聖 Ming Chuan Universit (modified from Bing-Yu Chen s slides) Viewing in 3D 3D Viewing Process Specification of an Arbitrar 3D View Orthographic Parallel Projection Perspective
More informationComputer Graphics. P05 Viewing in 3D. Part 1. Aleksandra Pizurica Ghent University
Computer Graphics P05 Viewing in 3D Part 1 Aleksandra Pizurica Ghent University Telecommunications and Information Processing Image Processing and Interpretation Group Viewing in 3D: context Create views
More informationComputer Graphics Viewing
Computer Graphics Viewing What Are Projections? Our 3-D scenes are all specified in 3-D world coordinates To display these we need to generate a 2-D image - project objects onto a picture plane Picture
More informationThree-Dimensional Graphics III. Guoying Zhao 1 / 67
Computer Graphics Three-Dimensional Graphics III Guoying Zhao 1 / 67 Classical Viewing Guoying Zhao 2 / 67 Objectives Introduce the classical views Compare and contrast image formation by computer with
More informationOverview of Transformations (18 marks) In many applications, changes in orientations, size, and shape are accomplished with
Two Dimensional Transformations In many applications, changes in orientations, size, and shape are accomplished with geometric transformations that alter the coordinate descriptions of objects. Basic geometric
More informationChap 7, 2008 Spring Yeong Gil Shin
Three-Dimensional i Viewingi Chap 7, 28 Spring Yeong Gil Shin Viewing i Pipeline H d fi i d? How to define a window? How to project onto the window? Rendering "Create a picture (in a synthetic camera)
More informationComputer Graphics. Bing-Yu Chen National Taiwan University The University of Tokyo
Computer Graphics Bing-Yu Chen National Taiwan Universit The Universit of Toko Viewing in 3D 3D Viewing Process Classical Viewing and Projections 3D Snthetic Camera Model Parallel Projection Perspective
More informationCITSTUDENTS.IN VIEWING. Computer Graphics and Visualization. Classical and computer viewing. Viewing with a computer. Positioning of the camera
UNIT - 6 7 hrs VIEWING Classical and computer viewing Viewing with a computer Positioning of the camera Simple projections Projections in OpenGL Hiddensurface removal Interactive mesh displays Parallelprojection
More informationBuilding Models. CS 537 Interactive Computer Graphics Prof. David E. Breen Department of Computer Science
Building Models CS 537 Interactive Computer Graphics Prof. David E. Breen Department of Computer Science 1 Objectives Introduce simple data structures for building polygonal models - Vertex lists - Edge
More informationCS 563 Advanced Topics in Computer Graphics Camera Models. by Kevin Kardian
CS 563 Advanced Topics in Computer Graphics Camera Models by Kevin Kardian Introduction Pinhole camera is insufficient Everything in perfect focus Less realistic Different camera models are possible Create
More informationTRANSFORMATIONS AND CONGRUENCE
1 TRANSFORMATIONS AND CONGRUENCE LEARNING MAP INFORMATION STANDARDS 8.G.1 Verify experimentally the s, s, and s: 8.G.1.a Lines are taken to lines, and line segments to line segments of the same length.
More informationComputer Graphics: Geometric Transformations
Computer Graphics: Geometric Transformations Geometric 2D transformations By: A. H. Abdul Hafez Abdul.hafez@hku.edu.tr, 1 Outlines 1. Basic 2D transformations 2. Matrix Representation of 2D transformations
More informationCS2401 COMPUTER GRAPHICS ANNA UNIV QUESTION BANK
CS2401 Computer Graphics CS2401 COMPUTER GRAPHICS ANNA UNIV QUESTION BANK CS2401- COMPUTER GRAPHICS UNIT 1-2D PRIMITIVES 1. Define Computer Graphics. 2. Explain any 3 uses of computer graphics applications.
More informationQUESTION BANK 10CS65 : COMPUTER GRAPHICS AND VISUALIZATION
QUESTION BANK 10CS65 : COMPUTER GRAPHICS AND VISUALIZATION INTRODUCTION OBJECTIVE: This chapter deals the applications of computer graphics and overview of graphics systems and imaging. UNIT I 1 With clear
More informationThe Viewing Pipeline Coordinate Systems
Overview Interactive Graphics System Model Graphics Pipeline Coordinate Systems Modeling Transforms Cameras and Viewing Transform Lighting and Shading Color Rendering Visible Surface Algorithms Rasterization
More informationComputer Graphics. Ch 6. 3D Viewing
Computer Graphics Ch 6. 3D Viewing 3D Viewing Basic do you see this image as flat? 12 lines 3D Coordinate System 3D homogeneous coordinates: p = [x y z w] T Our textbook and OpenGL use a RIGHT-HANDED system
More informationChapter 5-3D Camera & Optimizations, Rasterization
Chapter 5-3D Camera Optimizations, Rasterization Classical Viewing Taxonomy 3D Camera Model Optimizations for the Camera How to Deal with Occlusion Rasterization Clipping Drawing lines Filling areas Based
More information(a) rotating 45 0 about the origin and then translating in the direction of vector I by 4 units and (b) translating and then rotation.
Code No: R05221201 Set No. 1 1. (a) List and explain the applications of Computer Graphics. (b) With a neat cross- sectional view explain the functioning of CRT devices. 2. (a) Write the modified version
More informationChapter 4-3D Camera & Optimizations, Rasterization
Chapter 4-3D Camera & Optimizations, Rasterization Classical Viewing Taxonomy 3D Camera Model Optimizations for the Camera How to Deal with Occlusion Rasterization Clipping Drawing lines Filling areas
More informationChap 7, 2009 Spring Yeong Gil Shin
Three-Dimensional i Viewingi Chap 7, 29 Spring Yeong Gil Shin Viewing i Pipeline H d fi i d? How to define a window? How to project onto the window? Rendering "Create a picture (in a snthetic camera) Specification
More informationAptitude Test Question
Aptitude Test Question Q.1) Which software is not used for Image processing? a) MatLab b) Visual Basic c) Java d) Fortran Q.2) Which software is not used for Computer graphics? a) C b) Java c) Fortran
More informationAutodesk AutoCAD In Mechanical Engineering Design Edward Locke
Autodesk AutoCAD In Mechanical Engineering Design Edward Locke Engineering Department Santa Ana College Mechanical Engineering Drafting Essentials Working Drawings: Orthographic Projection Views (multi-view,
More informationTopics and things to know about them:
Practice Final CMSC 427 Distributed Tuesday, December 11, 2007 Review Session, Monday, December 17, 5:00pm, 4424 AV Williams Final: 10:30 AM Wednesday, December 19, 2007 General Guidelines: The final will
More information3D Polygon Rendering. Many applications use rendering of 3D polygons with direct illumination
Rendering Pipeline 3D Polygon Rendering Many applications use rendering of 3D polygons with direct illumination 3D Polygon Rendering What steps are necessary to utilize spatial coherence while drawing
More informationAnnouncements. Submitting Programs Upload source and executable(s) (Windows or Mac) to digital dropbox on Blackboard
Now Playing: Vertex Processing: Viewing Coulibaly Amadou & Mariam from Dimanche a Bamako Released August 2, 2005 Rick Skarbez, Instructor COMP 575 September 27, 2007 Announcements Programming Assignment
More informationThe exam begins at 2:40pm and ends at 4:00pm. You must turn your exam in when time is announced or risk not having it accepted.
CS 184: Foundations of Computer Graphics page 1 of 12 Student Name: Student ID: Instructions: Read them carefully! The exam begins at 2:40pm and ends at 4:00pm. You must turn your exam in when time is
More informationComputer Graphics 7: Viewing in 3-D
Computer Graphics 7: Viewing in 3-D In today s lecture we are going to have a look at: Transformations in 3-D How do transformations in 3-D work? Contents 3-D homogeneous coordinates and matrix based transformations
More informationEXAMINATIONS 2016 TRIMESTER 2
EXAMINATIONS 2016 TRIMESTER 2 CGRA 151 INTRODUCTION TO COMPUTER GRAPHICS Time Allowed: TWO HOURS CLOSED BOOK Permitted materials: Silent non-programmable calculators or silent programmable calculators
More information3D Viewing. With acknowledge to: Ed Angel. Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico
3D Viewing With acknowledge to: Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico 1 Classical Viewing Viewing plane projectors Classical
More informationPart 3: 2D Transformation
Part 3: 2D Transformation 1. What do you understand by geometric transformation? Also define the following operation performed by ita. Translation. b. Rotation. c. Scaling. d. Reflection. 2. Explain two
More information(Refer Slide Time: 00:01:26)
Computer Graphics Prof. Sukhendu Das Dept. of Computer Science and Engineering Indian Institute of Technology, Madras Lecture - 9 Three Dimensional Graphics Welcome back everybody to the lecture on computer
More informationCOMP Computer Graphics and Image Processing. a6: Projections. In part 2 of our study of Viewing, we ll look at. COMP27112 Toby Howard
Computer Graphics and Image Processing a6: Projections Tob.Howard@manchester.ac.uk Introduction In part 2 of our stud of Viewing, we ll look at The theor of geometrical planar projections Classes of projections
More informationViewing. Reading: Angel Ch.5
Viewing Reading: Angel Ch.5 What is Viewing? Viewing transform projects the 3D model to a 2D image plane 3D Objects (world frame) Model-view (camera frame) View transform (projection frame) 2D image View
More informationDeceleration 141 Deep Sensation 218 Design Considerations 191 Device Coordinate System 12 Diffuse Reflection 119 Digital to Analog Converter 12
I A Acceleration 141 Affine Transformations 58 Agnosticism 209 AIML Language 349 ALICE 349 Ambient Light 116 Ambient Reflection 119 Anchor Node 305 Angular Speed 153 Animating a Gears Mesh 154 Animation
More informationUNIT 3 2D TRANSFORMATIONS Unit-03/Lecture-01
UNIT 3 2D TRANSFORMATIONS Unit-03/Lecture-01 BASIC TRANSFORMATIONS Changes in orientation, size, and shape are accomplished with geometric transformations that alter the coordinate descriptions of objects.
More informationModels and The Viewing Pipeline. Jian Huang CS456
Models and The Viewing Pipeline Jian Huang CS456 Vertex coordinates list, polygon table and (maybe) edge table Auxiliary: Per vertex normal Neighborhood information, arranged with regard to vertices and
More informationRigid Body Motion and Image Formation. Jana Kosecka, CS 482
Rigid Body Motion and Image Formation Jana Kosecka, CS 482 A free vector is defined by a pair of points : Coordinates of the vector : 1 3D Rotation of Points Euler angles Rotation Matrices in 3D 3 by 3
More informationThree-Dimensional Viewing Hearn & Baker Chapter 7
Three-Dimensional Viewing Hearn & Baker Chapter 7 Overview 3D viewing involves some tasks that are not present in 2D viewing: Projection, Visibility checks, Lighting effects, etc. Overview First, set up
More informationCS602- Computer Graphics Solved MCQS From Midterm Papers. MIDTERM EXAMINATION Spring 2013 CS602- Computer Graphics
CS602- Computer Graphics Solved MCQS From Midterm Papers Dec 18,2013 MC100401285 Moaaz.pk@gmail.com Mc100401285@gmail.com PSMD01 Question No: 1 ( Marks: 1 ) - Please choose one DDA abbreviated for. Discrete
More information3D graphics, raster and colors CS312 Fall 2010
Computer Graphics 3D graphics, raster and colors CS312 Fall 2010 Shift in CG Application Markets 1989-2000 2000 1989 3D Graphics Object description 3D graphics model Visualization 2D projection that simulates
More information1. Basic geometric transformation include. a. Translation. b. Rotation. c. Scaling. d. All of these. 2. Some additional transformation are. a.
1. Basic geometric transformation include a. Translation b. Rotation c. Scaling d. All of these 2. Some additional transformation are a. Shear b. Reflection 3. The transformation in which an object is
More informationViewing/Projections IV. Week 4, Fri Feb 1
Universit of British Columbia CPSC 314 Computer Graphics Jan-Apr 2008 Tamara Munzner Viewing/Projections IV Week 4, Fri Feb 1 http://www.ugrad.cs.ubc.ca/~cs314/vjan2008 News extra TA office hours in lab
More informationSRM INSTITUTE OF SCIENCE AND TECHNOLOGY
SRM INSTITUTE OF SCIENCE AND TECHNOLOGY DEPARTMENT OF INFORMATION TECHNOLOGY QUESTION BANK SUB.NAME: COMPUTER GRAPHICS SUB.CODE: IT307 CLASS : III/IT UNIT-1 2-marks 1. What is the various applications
More informationMemo Block. This lesson includes the commands Sketch, Extruded Boss/Base, Extruded Cut, Shell, Polygon and Fillet.
Commands Used New Part This lesson includes the commands Sketch, Extruded Boss/Base, Extruded Cut, Shell, Polygon and Fillet. Click File, New on the standard toolbar. Select Part from the New SolidWorks
More informationUNIT 2 2D TRANSFORMATIONS
UNIT 2 2D TRANSFORMATIONS Introduction With the procedures for displaying output primitives and their attributes, we can create variety of pictures and graphs. In many applications, there is also a need
More information5.8.3 Oblique Projections
278 Chapter 5 Viewing y (, y, ) ( p, y p, p ) Figure 537 Oblique projection P = 2 left right 0 0 left+right left right 0 2 top bottom 0 top+bottom top bottom far+near far near 0 0 far near 2 0 0 0 1 Because
More informationFundamental Types of Viewing
Viewings Fundamental Types of Viewing Perspective views finite COP (center of projection) Parallel views COP at infinity DOP (direction of projection) perspective view parallel view Classical Viewing Specific
More informationComputer Graphics. Instructor: Oren Kapah. Office Hours: T.B.A.
Computer Graphics Instructor: Oren Kapah (orenkapahbiu@gmail.com) Office Hours: T.B.A. The CG-IDC slides for this course were created by Toky & Hagit Hel-Or 1 CG-IDC 2 Exercise and Homework The exercise
More informationME-430 Introduction to CAD Lecture Notes- Part 3
ME-43 Introduction to CAD Lecture Notes- Part 3 Dr. Rajesh N. Dave Office: 36 MEC (only during office hours); 28 YCEES Phone: 973 596-586 e-mail: dave@adm.njit.edu Web Page: web.njit.edu/~rdave Office
More informationViewing and Projection Transformations
Viewing and Projection Transformations Projective Rendering Pipeline OCS WCS VCS modeling transformation viewing transformation OCS - object coordinate system WCS - world coordinate system VCS - viewing
More informationCS452/552; EE465/505. Models & Viewing
CS452/552; EE465/505 Models & Viewing 2-03 15 Outline! Building Polygonal Models Vertex lists; gl.drawarrays( ) Edge lists: gl.drawelements( )! Viewing Classical Viewing Read: Viewing in Web3D Angel, Section
More informationADOBE 9A Adobe After Effects 7.0 Professional ACE.
ADOBE 9A0-060 Adobe After Effects 7.0 Professional ACE http://killexams.com/exam-detail/9a0-060 QUESTION: 137 You have a composition with five layers. You want to animate a Lens Flare effect independently
More informationTransforms. COMP 575/770 Spring 2013
Transforms COMP 575/770 Spring 2013 Transforming Geometry Given any set of points S Could be a 2D shape, a 3D object A transform is a function T that modifies all points in S: T S S T v v S Different transforms
More informationMET71 COMPUTER AIDED DESIGN
UNIT - II BRESENHAM S ALGORITHM BRESENHAM S LINE ALGORITHM Bresenham s algorithm enables the selection of optimum raster locations to represent a straight line. In this algorithm either pixels along X
More informationReflection (M): Reflect simple plane figures in horizontal or vertical lines;
IGCSE - Extended Mathematics Transformation Content: Transformation: Reflection (M): Reflect simple plane figures in horizontal or vertical lines; Rotation (R): Rotate simple plane figures about the origin,
More informationAdvanced Computer Graphics Transformations. Matthias Teschner
Advanced Computer Graphics Transformations Matthias Teschner Motivation Transformations are used To convert between arbitrary spaces, e.g. world space and other spaces, such as object space, camera space
More informationTransformations in Ray Tracing. MIT EECS 6.837, Durand and Cutler
Transformations in Ray Tracing Linear Algebra Review Session Tonight! 7:30 9 PM Last Time: Simple Transformations Classes of Transformations Representation homogeneous coordinates Composition not commutative
More information2D Object Definition (1/3)
2D Object Definition (1/3) Lines and Polylines Lines drawn between ordered points to create more complex forms called polylines Same first and last point make closed polyline or polygon Can intersect itself
More informationWe can use square dot paper to draw each view (top, front, and sides) of the three dimensional objects:
Unit Eight Geometry Name: 8.1 Sketching Views of Objects When a photo of an object is not available, the object may be drawn on triangular dot paper. This is called isometric paper. Isometric means equal
More informationPoint A location in geometry. A point has no dimensions without any length, width, or depth. This is represented by a dot and is usually labelled.
Test Date: November 3, 2016 Format: Scored out of 100 points. 8 Multiple Choice (40) / 8 Short Response (60) Topics: Points, Angles, Linear Objects, and Planes Recognizing the steps and procedures for
More informationComputer Graphics Chapter 7 Three-Dimensional Viewing Viewing
Computer Graphics Chapter 7 Three-Dimensional Viewing Outline Overview of Three-Dimensional Viewing Concepts The Three-Dimensional Viewing Pipeline Three-Dimensional Viewing-Coorinate Parameters Transformation
More informationThe radius for a regular polygon is the same as the radius of the circumscribed circle.
Perimeter and Area The perimeter and area of geometric shapes are basic properties that we need to know. The more complex a shape is, the more complex the process can be in finding its perimeter and area.
More informationTechnical Arts 101 Prof. Anupam Saxena Department of Mechanical engineering Indian Institute of Technology, Kanpur. Lecture - 7 Think and Analyze
Technical Arts 101 Prof. Anupam Saxena Department of Mechanical engineering Indian Institute of Technology, Kanpur Lecture - 7 Think and Analyze Last time I asked you to come up with a single funniest
More informationViewing. Announcements. A Note About Transformations. Orthographic and Perspective Projection Implementation Vanishing Points
Viewing Announcements. A Note About Transformations. Orthographic and Perspective Projection Implementation Vanishing Points Viewing Announcements. A Note About Transformations. Orthographic and Perspective
More informationp =(x,y,d) y (0,0) d z Projection plane, z=d
Projections ffl Mapping from d dimensional space to d 1 dimensional subspace ffl Range of an projection P : R! R called a projection plane ffl P maps lines to points ffl The image of an point p under P
More information3-D D Euclidean Space - Vectors
3-D D Euclidean Space - Vectors Rigid Body Motion and Image Formation A free vector is defined by a pair of points : Jana Kosecka http://cs.gmu.edu/~kosecka/cs682.html Coordinates of the vector : 3D Rotation
More informationMobile 3D Visualization
Mobile 3D Visualization Balázs Tukora Department of Information Technology, Pollack Mihály Faculty of Engineering, University of Pécs Rókus u. 2, H-7624 Pécs, Hungary, e-mail: tuxi@morpheus.pte.hu Abstract:
More informationMidterm Exam! CS 184: Foundations of Computer Graphics! page 1 of 13!
Midterm Exam! CS 184: Foundations of Computer Graphics! page 1 of 13! Student Name:!! Class Account Username:! Instructions: Read them carefully!! The exam begins at 1:10pm and ends at 2:30pm. You must
More informationNumber Sense and Operations Curriculum Framework Learning Standard
Grade 5 Expectations in Mathematics Learning Standards from the MA Mathematics Curriculum Framework for the end of Grade 6 are numbered and printed in bold. The Franklin Public School System s grade level
More informationVALLIAMMAI ENGNIEERING COLLEGE SRM Nagar, Kattankulathur 603203. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING Year & Semester : III Year, V Semester Section : CSE - 1 & 2 Subject Code : CS6504 Subject
More informationCOMPUTER AIDED ARCHITECTURAL GRAPHICS FFD 201/Fall 2013 HAND OUT 1 : INTRODUCTION TO 3D
COMPUTER AIDED ARCHITECTURAL GRAPHICS FFD 201/Fall 2013 INSTRUCTORS E-MAIL ADDRESS OFFICE HOURS Özgür Genca ozgurgenca@gmail.com part time Tuba Doğu tubadogu@gmail.com part time Şebnem Yanç Demirkan sebnem.demirkan@gmail.com
More informationCS6670: Computer Vision
CS6670: Computer Vision Noah Snavely Lecture 5: Projection Reading: Szeliski 2.1 Projection Reading: Szeliski 2.1 Projection Müller Lyer Illusion http://www.michaelbach.de/ot/sze_muelue/index.html Modeling
More informationonem2m Standards Certification Logo Usage Guidelines
Logo Usage Guidelines December 2016 Logo Design Explanation Requirements of Use onem2m Logo shall only be used in relation to products that have undergone and completed the onem2m certification process
More informationCSC 470 Computer Graphics. Three Dimensional Viewing
CSC 470 Computer Graphics Three Dimensional Viewing 1 Today s Lecture Three Dimensional Viewing Developing a Camera Fly through a scene Mathematics of Projections Producing Stereo Views 2 Introduction
More informationCSC 470 Computer Graphics
CSC 47 Computer Graphics Three Dimensional Viewing Today s Lecture Three Dimensional Viewing Developing a Camera Fly through a scene Mathematics of Producing Stereo Views 1 2 Introduction We have already
More informationImage Base Rendering: An Introduction
Image Base Rendering: An Introduction Cliff Lindsay CS563 Spring 03, WPI 1. Introduction Up to this point, we have focused on showing 3D objects in the form of polygons. This is not the only approach to
More informationWhat is it? How does it work? How do we use it?
What is it? How does it work? How do we use it? Dual Nature http://www.youtube.com/watch?v=dfpeprq7ogc o Electromagnetic Waves display wave behavior o Created by oscillating electric and magnetic fields
More informationCHAPTER 1 Graphics Systems and Models 3
?????? 1 CHAPTER 1 Graphics Systems and Models 3 1.1 Applications of Computer Graphics 4 1.1.1 Display of Information............. 4 1.1.2 Design.................... 5 1.1.3 Simulation and Animation...........
More informationSculpting 3D Models. Glossary
A Array An array clones copies of an object in a pattern, such as in rows and columns, or in a circle. Each object in an array can be transformed individually. Array Flyout Array flyout is available in
More informationCs602-computer graphics MCQS MIDTERM EXAMINATION SOLVED BY ~ LIBRIANSMINE ~
Cs602-computer graphics MCQS MIDTERM EXAMINATION SOLVED BY ~ LIBRIANSMINE ~ Question # 1 of 10 ( Start time: 08:04:29 PM ) Total Marks: 1 Sutherland-Hodgeman clipping algorithm clips any polygon against
More informationThe Importance of Matrices in the DirectX API. by adding support in the programming language for frequently used calculations.
Hermann Chong Dr. King Linear Algebra Applications 28 November 2001 The Importance of Matrices in the DirectX API In the world of 3D gaming, there are two APIs (Application Program Interface) that reign
More informationThree Main Themes of Computer Graphics
Three Main Themes of Computer Graphics Modeling How do we represent (or model) 3-D objects? How do we construct models for specific objects? Animation How do we represent the motion of objects? How do
More informationMAE : Lecture #12 - Projection and Perspective. Lecture Overview:
Lecture Overview: Miscellaneous Motivation Projection - basics Means for projecting images: Orthographic viewing - basics Perspective viewing - basics The mathematics of projection Vanishing points Numerical
More informationModeling and Prototypes
Modeling and Prototypes 4.4.1 Unit 4, Lesson 4 Explanation The Unit Big Idea The Engineering Design process is a systematic, iterative problem solving method which produces solutions to meet human wants
More informationEE795: Computer Vision and Intelligent Systems
EE795: Computer Vision and Intelligent Systems Spring 2012 TTh 17:30-18:45 WRI C225 Lecture 02 130124 http://www.ee.unlv.edu/~b1morris/ecg795/ 2 Outline Basics Image Formation Image Processing 3 Intelligent
More informationDD2423 Image Analysis and Computer Vision IMAGE FORMATION. Computational Vision and Active Perception School of Computer Science and Communication
DD2423 Image Analysis and Computer Vision IMAGE FORMATION Mårten Björkman Computational Vision and Active Perception School of Computer Science and Communication November 8, 2013 1 Image formation Goal:
More informationCourse Title: Computer Graphics Course no: CSC209
Course Title: Computer Graphics Course no: CSC209 Nature of the Course: Theory + Lab Semester: III Full Marks: 60+20+20 Pass Marks: 24 +8+8 Credit Hrs: 3 Course Description: The course coversconcepts of
More informationToday. Rendering pipeline. Rendering pipeline. Object vs. Image order. Rendering engine Rendering engine (jtrt) Computergrafik. Rendering pipeline
Computergrafik Today Rendering pipeline s View volumes, clipping Viewport Matthias Zwicker Universität Bern Herbst 2008 Rendering pipeline Rendering pipeline Hardware & software that draws 3D scenes on
More informationGame Programming. Bing-Yu Chen National Taiwan University
Game Programming Bing-Yu Chen National Taiwan University What is Computer Graphics? Definition the pictorial synthesis of real or imaginary objects from their computer-based models descriptions OUTPUT
More information