what's Maxwell Render?

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1 what's Maxwell Render? Maxwell Render is a new render engine based on the physics of real light. Its algorithms and equations reproduce the behaviour of light in a completely accurate way. All of the elements in Maxwell, such as light sets, physical materials and cameras, are entirely based on physically accurate models. Maxwell Render can fully capture all light interactions between all elements in a scene no matter how complex they are. Maxwell Render has been acclaimed as a landmark in the next-gen rendering technology, having produced the best photorealistic images to date. Maxwell Render is the perfect solution for high-end rendering, especially in areas like architecture, industrial design, prototyping and 3D production. The key factors of Maxwell Render are: High Quality Page 1 of 2

2 Ease of use All parameters in Maxwell use real-world units. You don t need to learn strange concepts, set a long list of uncertain parameters or launch photons anymore. With Maxwell, just pick a 100-watt incandescent lamp or a marble material from the material gallery, and that s all. Maxwell Multilight Don't re-render, adjust the lights in realtime! For the first time in the industry, it is possible to have unlimited variations of lighting from just one render. Things have never been this easy... Maxwell Materials What makes them so different and unique? For the first time in the industry, you can have access to the most realistic, simulated materials so far. Things have never been this easy... Cross - platform Maxwell Render is a cross-platform solution available for Windows Windows 32 and 64 bits,macosx Mac OSX and Linux Linux platforms. Maxwell Render provides plugins for the major 3D applications like 3dsMAX, Viz, Maya, LightWave, Rhinoceros, SolidWorks, ArchiCAD, Cinema 4D, formz and SketchUp. Additionally, Maxwell operates as a stand-alone application featuring Maxwell Studio a full 3D editor to compose scenes, Maxwell Material Editor a versatile physical material editor, and Maxwell Engine the command line controllable render engine. Page 2 of 2

3 Maxwell Render 1.1 features Components MXST: Maxwell Studio A full 3D editor to compose scenes MXED: Maxwell Material Editor A versatile physical material editor MXCL: Maxwell Engine The command line controllable render engine Shader features Single-Shader Material System Layer Blending - Basic Layer Blending (Normal, Additive) - Weight Mapping Fresnel Reflections Advanced Absorption - w/ Attenuation Distance Spectral Dispersion Advanced Transmittance - Mapped (Smooth-Color) - Clipped (Explicit-B/W) Advanced Anisotropy - w/ Angle Mapping Advanced Absorption Bump Mapping Normal Mapping - Flip X,Y and Wide Range Z support Sub-Surface Scattering Coating Layers - Thin Film Interference / Iridescence - Thickness Mapping Complex IOR Materials Complex IOR Materials Page 1 of 4

4 Rendering features Hidden Objects - Objects Hidden to Camera (incl. hidden emitters) Merge Multiple MXI Harddisk Rendering Resume MXI* Selective Engines - RS0 (Preview) - RS1 (Production) Simple/Advanced Tonemapping - ISO, Burn, Gamma - Auto Range Render Channels - Alpha, Object ID, Material ID, Coverage, Velocity, zbuffer Render Layers - Direct, Indirect, Reflection/Refraction Caustics HDR32 Render Output* Illumination features Advanced Illumination System - Color+Luminance Emitters - Temperature Emitters (Kelvin) - MXI/HDR Emitters - Luminaries Presets - Watts/Efficacy Control - Lumens/Candela Control Composite Emiters - Emitter over materials (Emitters + Basic Layers) Emixer: Emitter Mixer Panel (multilights) - Realtime interactive emitters with keyframe animated intensities Physical Sky+Sunlight Skydome MXI/HDR Environment System - Multi-channel control (Background, Reflection, Refraction, Illumination) - Screen-mapping for background - Activating channels for skydome/physical sky (*) comes with 1.x Add-Ons for free Page 2 of 4

5 Studio features Flexible Drag'n'Shape GUI Customize and Save Layouts - Switching between different layouts Realtime OpenGL Sky/Skydome Preview Realtime OpenGL Environment Preview Realtime OpenGL Dof Indicator Realtime Compass / Sun Position Material Browser - Material Libraries Material Editor - Material Wizard Camera Autofocus Orthographic Rendering Filmback for Camera UVW Projectors Multilevel Editing - Group, Object.Polygon selection - Select objects by name - Select objects by material - Remove unused materials Undo Selective Render Engines (RS0,RS1) Bounce Control for Preview Engine Google Earth KML Markup Support Command-Line Parameters Support Supported 3D File Formats - mxs, obj, stl, lwo, nff, xc2, dxf, 3ds, xml, fb Material Browser Material Wizard Page 3 of 4

6 Camera optics features Polygonal/Circular Diaphragma Shutter Speed Focal Length F-Stop Dof: Depth of Field 3D Motion Blur Glare System / Aperture Diffraction Glare System / Aperture diffraction Networking features Autodetect Render-Nodes Normal/Cooperative Modes Batch Rendering/Render Queue Priority Control Full Monitoring - State, Frames, SL, Target SL, Time, Resolution Hybrid Network Support - Win, OSX, Linux Available Plataforms - Win, OSX, Linux * Supported 3D File Formats - 3ds Max - Maya - Cinema4D - LightWave - SolidWorks - Rhinoceros - FormZ - SketchUp - Archicad* Note: For all other applications (Autocad, Microstation, Blender, Carrara etc.) it's possible to bring geometry into Studio with the supported file formats: (obj, stl, lwo, nff, xc2, dxf, 3ds, xml, fbx) (*) comes with 1.x Add-Ons for free Page 4 of 4

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