Lighting & 3D Graphics. Images from 3D Creative Magazine

Size: px
Start display at page:

Download "Lighting & 3D Graphics. Images from 3D Creative Magazine"

Transcription

1 Lighting & 3D Graphics Images from 3D Creative Magazine

2 Contents Introduction Definitions 3D Lighting Basics 3D Light Sources Lighting Controls & Effects Brightness & Colour Shadows Hotspot And Falloff Include And Exclude Projection Mapping Volume Lighting Default Lighting Global Illumination High Dynamic Range Imaging Colour Bleeding Caustics Lighting Arrangements Lighting Methodology Reference

3 Introduction Computer displays use an additive light model (light made up of amounts of red, green & blue) rather than in real life where light is produced by the reflection of light off objects. Equal amounts of red, green & blue at full intensity result in white light. Variations result in different colours.

4 Definitions Colour Temperature: A scale used to differentiate between different near-white spectrums of light. Measured in degrees Kelvin. In a practical sense it shows the warmth or coolness of the light in terms of its colour. Cool (fluorescent) lights have a high value & warm (yellowish) light has a low value. Intensity: The brightness of the light source or reflection. Angle Of Incidence: The angle at which a light ray strikes a surface. Affects how brightly an object appears to be illuminated. Radiosity: Light reflecting off an object that illuminates another object (also known as global illumination).

5 Definitions Ambient Light: The combined effect of all the light bouncing of all objects in an area. Attenuation: The property of light where it appears to become weaker over distance. Occurs because particles in the atmosphere blocks and reflects light rays. Smoke and fog dramatically increase the effect.

6 3D Lighting Basics 3D programs seek to copy the behaviour of light in the real world. Three main types of lighting; key, fill & ambient. Key Lighting: The main illumination source in a scene and one that casts the most apparent shadows. In an outdoor scene the key light is the sun. In an indoors scene it may be light through a window, a nearby lamp or camera flash. Fill Lighting: Fills in dark shadows cast by the key light. Ambient Light: In the context of 3D light, not really a light source but the light from key and fill lights bouncing off walls and objects. In global illumination rendering, ambient light is simulated by light interacting with the reflective properties of all object material surfaces in a scene.

7 3D Lighting Basics The Three Main Types Of Lighting. Key Light: the main source of illumination. Fill Light: to bring out details from the shadows. Ambient Light: that surrounding the object.

8 3D Light Sources To imitate the three types of light, 3D programs use four basic main light sources; omni or point lights, directional or distant lights, spotlights, and ambient or global light. Basic 3D Light Sources Omni or Point Light: casts light in all directions. Directional Light: casts parallel light along a single axis. Spot Light: casts a cone or pyramid of light.

9 3D Light Sources Omni Or Point Light: Casts light in all directions. Used to simulate non-directional light source. May or may not be capable of casting shadows depending on program. Can cast light through objects in some programs. Omni-directional Light Source Characteristics. (a) Omni light source positioned in centre of scene casts light in all directions. (b) In some programs omni lights cannot cast shadows.

10 3D Light Sources Directional Or Distant Light: Projects light along one axis only. All beams are parallel & good for distant light sources such as the sun or the moon. Directional Light Characteristics. (a) A directional light source, which casts parallel light rays, aimed down a sphere. (b) The resulting shadows are also parallel.

11 3D Light Sources Spotlights: A directional light source that radiates out from a single point into a cone or pyramid that the user can define the size and shape. Usually, have a target connected to the source to show where the beam is pointing. Can be used in almost any situation. Can also be used for adding small highlights and accent lighting and for adding drama and realism. Spotlight Characteristics. (a) A spotlight source projects a cone of light at a sphere. (b) Shadows created by a spotlight radiate way from the source.

12 Photometric Lights Photometric lights use light energy values that enable you to more accurately define lights as they would be in the real world. You can create lights with various shadow casting patterns and colour characteristics, or import specific photometric files available from lighting manufacturers where the shadow patterns and colours are defined.

13 Lighting Controls & Effects Most 3D software have a standard set of controls for lighting and many have additional features. These controls and effects can be: Brightness & colour Shadows Hotspot and falloff Include and exclude Projection mapping

14 Brightness & Colour There are a number of controls for light brightness & colour. Intensity: The brightness level of the light source. Multiplier: The ability of some programs to exceed a brightness of 255 white. Attenuation: The natural reduction of light over distance. Allows control of light over both distance and amount. Invert Light: Offered by some software to make a light shine darkness to darken corners or other areas. Colour: Controlled by RGB or HSV sliders. Can vary colour to simulate plastic gels over photographic lights, give a theatrical flair, add extra interest by blending light colours, simulate different types of light bulbs.

15 Shadows Shadow Mapped Shadows: Work by creating a grayscale texture map based on the lighting & mesh in a scene and applies it to the objects at render time. Creates soft edged and more natural shadows than ray traced shadows but can tend to be blocky. This can be fixed by increasing the shadow mapped size setting. Position of shadow can be adjusted with a map bias setting. Shadow Types. (a) Shadow mapping produces natural-looking soft-edged shadows (b) Ray-traced shadows are sharper and more precise.

16 Shadows Ray Traced Shadows: Defined using ray-tracing rendering techniques. Ray traced shadows often have a hard edge that is very accurate and precise. They are especially good for sharp dramatic shadows such as space scenes or strong sunlit scenes. Position of shadow can also be adjusted with a bias setting. Effects of Shadow Map Size. (a) Blockiness & smearing with a 256K map size. (b) Increasing the map size to 1024K reduces the problem but slows rendering time.

17 Hotspot And Falloff Most spotlights and directional lights have controls to adjust the concentration of light & is represented by two cones or pyramids. Hotspot: Defines the inner angle of the beam of light at the current intensity for that light.. Falloff: Defines the outer perimeter of the light beam indicating where the intensity has dropped to zero.

18 Hotspot And Falloff Effects Of Hotspot And Falloff Sizes. (a) When hotspot and falloff settings are close together, the beam appears focused. (b) Widening the difference between settings makes the beam more diffuse looking.

19 Include And Exclude Include & exclude allows you to set up lights that only affect objects you identify. Include: Enables the selection of a list of objects a light affects Exclude: The opposite where you select objects a light doesn t affect. Can be used to fine tune complex lighting and achieve special lighting effects.

20 Projection Mapping This is the process of using a spotlight as a projector by adding a map to the light to change it s shape or cast a pattern onto objects. In traditional film making & photography metal plates called gobos are used. Projection maps are the virtual gobos of 3D programs. Projection Map Samples. (a) Star shaped gobo. (b) Venetian blinds. (c) Tree branches. (d) Full colour or grayscale maps can also be used.

21 Volume Lighting Volumetric Light: Is an adjustable 3D volume associated with a light to simulate natural light behaviour in an atmosphere. Volumetric light can be simulated using a conical mesh and extend it further than the edge of where it is lighting and apply a translucent (semi-transparent) map set to the following suggested parameters Colour adjusted to desired colour temperature of source Self Illumination: maximum Transparency level: 75-90% Transparency type: additive Transparency falloff: inward.

22 Volume Lighting Volumetric Lights Have an adjustable 3D volume that can simulate the effect of the beam shining through mist or smoke.

23 Default Lighting Default Lighting: Many programs provide a base light set up to allow shaded mode models and basic renders. Usually automatically turns off when user defines a light source. A good tip is to use default lighting or a base set of shadowless lights for the modelling process and do lighting at the end. Base Default Lighting Usually consists of two or three non-shadow-casting omni or directional lights arranged around the 3D universe or the default ambient light value.

24 Global Illumination Global illumination are algorithms used in 3D computer graphics so that when determining the light falling on a surface, it takes into account not only the light which has taken a path directly from a light source (direct illumination), but also light which has undergone reflection from other surfaces in the scene (indirect illumination). Images rendered this way are more photorealistic. However, they are more computationally intensive. A common approach is to compute the global illumination of a scene and store that information with the geometry (e.g. final gather & photon mapping in Mental Ray ). That stored data can then be used to generate images from different viewpoints for generating walkthroughs of a scene without having to go through expensive lighting calculations.

25 Global Illumination Rendering without Global Illumination. Global illumination rendering demonstrating how light is reflected by surfaces.

26 HDRI (High Dynamic Range Imaging) A High Dynamic Range Image (HDRI) is an image file that is capable of displaying more exposure information than is visible within a displayed image. The main uses of HDRI images are as an image format that can be manipulated and adjusted as a post rendering process. They also provide lighting source data for Image Based Lighting (IBL). IBL is a process that that surrounds a scene with a giant sphere. This projects an image inward from the sphere, so the colours and tones from the image are added as light to a scene.

27 HDRI (High Dynamic Range Imaging) A scene rendered to a High Dynamic Range Image file can be displayed at different exposures without having to relight and re-render the scene.

28 HDRI (High Dynamic Range Imaging) Animation by Paul Debevec, the pioneer of HDRI ( illustrating use of HDRI as light sources. Animation by Paul Debevec ( illustrating use of Image Based Lighting (IBL)

29 Colour Bleeding Colour bleeding is the natural transfer of colour between objects that are near to each other. It is the effect of light bouncing off one surface indirectly illuminating the other. Can be faked using coloured light sources or using a renderer with Global Illumination capabilities (e.g. Mental Ray, VRay, Maxwell). The purpose is to make images appear more realistic, add variety to surfaces and add visual clues when two surfaces are close together. However, it takes much longer to render, is not suited for stylised colour schemes and not suitable for composited shots with live action plates, miniatures or matte paintings.

30 Colour Bleeding In scenes with Radiosity or Global Illumination, the hue (colour) of objects naturally spreads over other nearby surfaces. Colour bleeding can be faked by adding coloured lights, for example, below the ant to create the reddish glow of the skin on the surface.

31 Caustics Caustics are similar to colour bleeding but describe light effects from reflections off surfaces such as a body of water or the surface of a mirror. That is, it simulates glints of light focused through glass or lenses and light reflecting off metal, mirror or water. Examples of caustic light effects are: Light reflected from a rectangular mirror that throws a rectangle of reflected light onto the floor Light refracted through a glass to cast a pattern on the table below it. Light concentrated or focused by passing through a lens or reflected off a curved surface. Shimmering light that reflects or refracts off water

32 Caustics Caustic effects can create interesting patterns of light bouncing off water. A caustic effect rendering illustrating the reflected rectangle of light on the floor from the mirror surface.

33 Lighting Methodology In general, use as few lights as possible. Get core lighting right first and then work on any accents or highlights. Shadow casting spotlights make the best key lights and is often the first light to be set up. The key light is the most important light and all other lights work with it. Add fill lights to areas that are too dark, use extra spot or omni lights. Fill light is not often a recognisable light source so needs to be subtle in use.

34 Lighting Methodology Use attenuation, include/exclude and turn off/on shadows & use backlighting in fill lighting to add highlights. Add accent lights to represent practical but minor light sources such as indicator lamps or to highlight particular objects in a scene. Accent lighting can make good use of include/exclude lighting to create particular highlights.

35 Reference Source data & cover images from 3D Graphics & Animation by Mark Giambruno. New Techniques in 3D Lighting & Rendering (3D World Issue 33) by Jeremy Birn. Additional information from 3D Studio MAX user manual

Texture Mapping. Images from 3D Creative Magazine

Texture Mapping. Images from 3D Creative Magazine Texture Mapping Images from 3D Creative Magazine Contents Introduction Definitions Light And Colour Surface Attributes Surface Attributes: Colour Surface Attributes: Shininess Surface Attributes: Specularity

More information

The Animation Process. Lighting: Illusions of Illumination

The Animation Process. Lighting: Illusions of Illumination The Animation Process Lighting: Illusions of Illumination Lighting = realism Although real people versus real clay/plastic is up to textures Realistic lighting = render time Some properties of lights Colour

More information

Basic Rendering Techniques Part B

Basic Rendering Techniques Part B Basic Rendering Techniques Part B Using Materials in 3d Max The simplest method for changing g the default gray color of a 3d object is to apply hue to the object using the diffuse color feature. The physical

More information

Think about film & lighting

Think about film & lighting Quiz 3: Textures Camera and Lighting for Animation Hand back Quiz 2 Amy Gooch CS 395: Intro to Animation Summer 2004 Think about film & lighting Reality! Cameras & Viewpoint Lighting in animation Same

More information

Photo-realism Fundamentals

Photo-realism Fundamentals 1-(800) 877-2745 www.ashlar-vellum.com Photo-realism Fundamentals Using Cobalt, Xenon, Argon Copyright 2008 Ashlar Incorporated. All rights reserved. Photo-realism Fundamentals Photo-realistic rendering

More information

CSE 167: Introduction to Computer Graphics Lecture #6: Lights. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2016

CSE 167: Introduction to Computer Graphics Lecture #6: Lights. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2016 CSE 167: Introduction to Computer Graphics Lecture #6: Lights Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2016 Announcements Thursday in class: midterm #1 Closed book Material

More information

Color and Light CSCI 4229/5229 Computer Graphics Fall 2016

Color and Light CSCI 4229/5229 Computer Graphics Fall 2016 Color and Light CSCI 4229/5229 Computer Graphics Fall 2016 Solar Spectrum Human Trichromatic Color Perception Color Blindness Present to some degree in 8% of males and about 0.5% of females due to mutation

More information

Today. Global illumination. Shading. Interactive applications. Rendering pipeline. Computergrafik. Shading Introduction Local shading models

Today. Global illumination. Shading. Interactive applications. Rendering pipeline. Computergrafik. Shading Introduction Local shading models Computergrafik Thomas Buchberger, Matthias Zwicker Universität Bern Herbst 2008 Today Introduction Local shading models Light sources strategies Compute interaction of light with surfaces Requires simulation

More information

Consider a partially transparent object that is illuminated with two lights, one visible from each side of the object. Start with a ray from the eye

Consider a partially transparent object that is illuminated with two lights, one visible from each side of the object. Start with a ray from the eye Ray Tracing What was the rendering equation? Motivate & list the terms. Relate the rendering equation to forward ray tracing. Why is forward ray tracing not good for image formation? What is the difference

More information

Chapter 11. Caustics and Global Illumination

Chapter 11. Caustics and Global Illumination 11 and Global Illumination Chapter 11 Direct illumination occurs when a light source directly illuminates an object or objects in a scene. Indirect illumination occurs if light illuminates objects by reflection

More information

3ds Max certification prep

3ds Max certification prep 3ds Max certification prep Study online at quizlet.com/_25oorz 1. 24 Frames per second 2. 25 Frames per second, Europe 3. 30 Frames per second, Americas and Japan 4. Absolute mode, off set mode 5. How

More information

There are many kinds of surface shaders, from those that affect basic surface color, to ones that apply bitmap textures and displacement.

There are many kinds of surface shaders, from those that affect basic surface color, to ones that apply bitmap textures and displacement. mental ray Overview Mental ray is a powerful renderer which is based on a scene description language. You can use it as a standalone renderer, or even better, integrated with 3D applications. In 3D applications,

More information

Color and Light. CSCI 4229/5229 Computer Graphics Summer 2008

Color and Light. CSCI 4229/5229 Computer Graphics Summer 2008 Color and Light CSCI 4229/5229 Computer Graphics Summer 2008 Solar Spectrum Human Trichromatic Color Perception Are A and B the same? Color perception is relative Transmission,Absorption&Reflection Light

More information

ART 268 3D Computer Graphics Texture Mapping and Rendering. Texture Mapping

ART 268 3D Computer Graphics Texture Mapping and Rendering. Texture Mapping ART 268 3D Computer Graphics Texture Mapping and Rendering Texture Mapping Is the way in which a material is wrapped around an object. The default method is UVW mapping (see below). When you drag a material

More information

CMSC427 Shading Intro. Credit: slides from Dr. Zwicker

CMSC427 Shading Intro. Credit: slides from Dr. Zwicker CMSC427 Shading Intro Credit: slides from Dr. Zwicker 2 Today Shading Introduction Radiometry & BRDFs Local shading models Light sources Shading strategies Shading Compute interaction of light with surfaces

More information

Advanced Maya Texturing and Lighting

Advanced Maya Texturing and Lighting Advanced Maya Texturing and Lighting Lanier, Lee ISBN-13: 9780470292730 Table of Contents Introduction. Chapter 1 Understanding Lighting, Color, and Composition. Understanding the Art of Lighting. Using

More information

Image Based Lighting with Near Light Sources

Image Based Lighting with Near Light Sources Image Based Lighting with Near Light Sources Shiho Furuya, Takayuki Itoh Graduate School of Humanitics and Sciences, Ochanomizu University E-mail: {shiho, itot}@itolab.is.ocha.ac.jp Abstract Recent some

More information

Image Based Lighting with Near Light Sources

Image Based Lighting with Near Light Sources Image Based Lighting with Near Light Sources Shiho Furuya, Takayuki Itoh Graduate School of Humanitics and Sciences, Ochanomizu University E-mail: {shiho, itot}@itolab.is.ocha.ac.jp Abstract Recent some

More information

AECOsim Building Designer Quick Start Guide

AECOsim Building Designer Quick Start Guide AECOsim Building Designer Quick Start Guide Chapter A17 Rendering 2012 Bentley Systems, Incorporated www.bentley.com/aecosim Table of Contents Rendering...3 The Camera... 3 Materials... 5 Material Palettes...

More information

Advanced Maya e Texturing. and Lighting. Second Edition WILEY PUBLISHING, INC.

Advanced Maya e Texturing. and Lighting. Second Edition WILEY PUBLISHING, INC. Advanced Maya e Texturing and Lighting Second Edition Lee Lanier WILEY PUBLISHING, INC. Contents Introduction xvi Chapter 1 Understanding Lighting, Color, and Composition 1 Understanding the Art of Lighting

More information

Local Illumination. CMPT 361 Introduction to Computer Graphics Torsten Möller. Machiraju/Zhang/Möller

Local Illumination. CMPT 361 Introduction to Computer Graphics Torsten Möller. Machiraju/Zhang/Möller Local Illumination CMPT 361 Introduction to Computer Graphics Torsten Möller Graphics Pipeline Hardware Modelling Transform Visibility Illumination + Shading Perception, Interaction Color Texture/ Realism

More information

Design Visualization with Autodesk Alias, Part 2

Design Visualization with Autodesk Alias, Part 2 Design Visualization with Autodesk Alias, Part 2 Wonjin John Autodesk Who am I? Wonjin John is an automotive and industrial designer. Born in Seoul, Korea, he moved to United States after finishing engineering

More information

Today. Global illumination. Shading. Interactive applications. Rendering pipeline. Computergrafik. Shading Introduction Local shading models

Today. Global illumination. Shading. Interactive applications. Rendering pipeline. Computergrafik. Shading Introduction Local shading models Computergrafik Matthias Zwicker Universität Bern Herbst 2009 Today Introduction Local shading models Light sources strategies Compute interaction of light with surfaces Requires simulation of physics Global

More information

Global Rendering. Ingela Nyström 1. Effects needed for realism. The Rendering Equation. Local vs global rendering. Light-material interaction

Global Rendering. Ingela Nyström 1. Effects needed for realism. The Rendering Equation. Local vs global rendering. Light-material interaction Effects needed for realism Global Rendering Computer Graphics 1, Fall 2005 Lecture 7 4th ed.: Ch 6.10, 12.1-12.5 Shadows Reflections (Mirrors) Transparency Interreflections Detail (Textures etc.) Complex

More information

Lecture 15: Shading-I. CITS3003 Graphics & Animation

Lecture 15: Shading-I. CITS3003 Graphics & Animation Lecture 15: Shading-I CITS3003 Graphics & Animation E. Angel and D. Shreiner: Interactive Computer Graphics 6E Addison-Wesley 2012 Objectives Learn that with appropriate shading so objects appear as threedimensional

More information

Lights and Lighting. Lecture overview. Light 2/3/2013. Digital Lighting and Rendering CGT 340

Lights and Lighting. Lecture overview. Light 2/3/2013. Digital Lighting and Rendering CGT 340 Lights and Lighting Digital Lighting and Rendering CGT 340 Lighting is 5% of light setup and 95% of revisions and adjustments. Jeremy Birn Lecture overview What is light? Spectrum Typical cases Metamers

More information

Lighting for Photorealistic Renderings

Lighting for Photorealistic Renderings 11/28/2005-8:00 am - 9:30 am Room:N. Hemispheres (Salon A4) (Dolphin) Walt Disney World Swan and Dolphin Resort Orlando, Florida Alexander Bicalho - Autodesk DV11-2 If you ever created a 3D model, applied

More information

Lighting. Figure 10.1

Lighting. Figure 10.1 We have learned to build three-dimensional graphical models and to display them. However, if you render one of our models, you might be disappointed to see images that look flat and thus fail to show the

More information

4. Refraction. glass, air, Perspex and water.

4. Refraction. glass, air, Perspex and water. Mr. C. Grima 11 1. Rays and Beams A ray of light is a narrow beam of parallel light, which can be represented by a line with an arrow on it, in diagrams. A group of rays makes up a beam of light. In laboratory

More information

LEVEL 1 ANIMATION ACADEMY2010

LEVEL 1 ANIMATION ACADEMY2010 1 Textures add more realism to an environment and characters. There are many 2D painting programs that can be used to create textures, such as Adobe Photoshop and Corel Painter. Many artists use photographs

More information

Virtual Reality for Human Computer Interaction

Virtual Reality for Human Computer Interaction Virtual Reality for Human Computer Interaction Appearance: Lighting Representation of Light and Color Do we need to represent all I! to represent a color C(I)? No we can approximate using a three-color

More information

critical theory Computer Science

critical theory Computer Science Art/Science Shading, Materials, Collaboration Textures Example title Artists In the recommend real world, two the main following: factors determine the appearance of a surface: basic understanding what

More information

FLAMINGO CHEAT SHEET FOR ES 305 CLASS 5 Pages of Fresh Flamingo Goodness

FLAMINGO CHEAT SHEET FOR ES 305 CLASS 5 Pages of Fresh Flamingo Goodness FLAMINGO CHEAT SHEET FOR ES 305 CLASS 5 Pages of Fresh Flamingo Goodness *Keep this PDF with you at all times it will help you to maneuver the vast and confusing ocean that is the Flamingo Materials Editor!

More information

CS130 : Computer Graphics Lecture 8: Lighting and Shading. Tamar Shinar Computer Science & Engineering UC Riverside

CS130 : Computer Graphics Lecture 8: Lighting and Shading. Tamar Shinar Computer Science & Engineering UC Riverside CS130 : Computer Graphics Lecture 8: Lighting and Shading Tamar Shinar Computer Science & Engineering UC Riverside Why we need shading Suppose we build a model of a sphere using many polygons and color

More information

Autodesk Fusion 360: Render. Overview

Autodesk Fusion 360: Render. Overview Overview Rendering is the process of generating an image by combining geometry, camera, texture, lighting and shading (also called materials) information using a computer program. Before an image can be

More information

Advanced Distant Light for DAZ Studio

Advanced Distant Light for DAZ Studio Contents Advanced Distant Light for DAZ Studio Introduction Important Concepts Quick Start Quick Tips Parameter Settings Light Group Shadow Group Lighting Control Group Known Issues Introduction The Advanced

More information

Science 8 Chapter 5 Section 1

Science 8 Chapter 5 Section 1 Science 8 Chapter 5 Section 1 The Ray Model of Light (pp. 172-187) Models of Light wave model of light: a model in which light is a type of wave that travels through space and transfers energy from one

More information

AMD Radeon ProRender plug-in for PTC Creo. User Guide

AMD Radeon ProRender plug-in for PTC Creo. User Guide AMD Radeon ProRender plug-in for PTC Creo User Guide This document is a user and setup guide on how to render photorealistic images in real-time and apply decals for PTC Creo. DISCLAIMER The information

More information

FAQ - Podium v1.4 by Jim Allen

FAQ - Podium v1.4 by Jim Allen FAQ - Podium v1.4 by Jim Allen Podium is the only plug-in to run natively within SketchUp, and the only one to have a true 'one click' photorealistic output. Although it is about as simple as you can expect

More information

I have a meeting with Peter Lee and Bob Cosgrove on Wednesday to discuss the future of the cluster. Computer Graphics

I have a meeting with Peter Lee and Bob Cosgrove on Wednesday to discuss the future of the cluster. Computer Graphics Announcements Assignment 4 will be out later today Problem Set 3 is due today or tomorrow by 9am in my mail box (4 th floor NSH) How are the machines working out? I have a meeting with Peter Lee and Bob

More information

Advanced Graphics. Path Tracing and Photon Mapping Part 2. Path Tracing and Photon Mapping

Advanced Graphics. Path Tracing and Photon Mapping Part 2. Path Tracing and Photon Mapping Advanced Graphics Path Tracing and Photon Mapping Part 2 Path Tracing and Photon Mapping Importance Sampling Combine importance sampling techniques Reflectance function (diffuse + specular) Light source

More information

Caustics - Mental Ray

Caustics - Mental Ray Caustics - Mental Ray In this tutorial we are going to go over some advanced lighting techniques for creating realistic caustic effects. Caustics are the focused patterns of light which form after light

More information

Lighting and Shading

Lighting and Shading Lighting and Shading Today: Local Illumination Solving the rendering equation is too expensive First do local illumination Then hack in reflections and shadows Local Shading: Notation light intensity in,

More information

Announcements. Written Assignment 2 out (due March 8) Computer Graphics

Announcements. Written Assignment 2 out (due March 8) Computer Graphics Announcements Written Assignment 2 out (due March 8) 1 Advanced Ray Tracing (Recursive) Ray Tracing Antialiasing Motion Blur Distribution Ray Tracing Ray Tracing and Radiosity Assumptions Simple shading

More information

Photo Studio Optimizer

Photo Studio Optimizer CATIA V5 Training Foils Photo Studio Optimizer Version 5 Release 19 September 008 EDU_CAT_EN_PSO_FF_V5R19 Photo Studio Optimizer Objectives of the course Upon completion of this course you will be able

More information

Render - Blender Render Engine - Lighting

Render - Blender Render Engine - Lighting 10.2.3 Render - Blender Render Engine - Lighting Lighting...3 Viewing Restrictions...3 Global Influences...3 Lighting Settings...4 Lighting in the Workflow...4 Overriding Materials to Reset Lighting...4

More information

Simple Lighting/Illumination Models

Simple Lighting/Illumination Models Simple Lighting/Illumination Models Scene rendered using direct lighting only Photograph Scene rendered using a physically-based global illumination model with manual tuning of colors (Frederic Drago and

More information

Radeon ProRender add-in for SOLIDWORKS. User Guide v1.1

Radeon ProRender add-in for SOLIDWORKS. User Guide v1.1 Radeon ProRender add-in for SOLIDWORKS User Guide v1.1 This document is a user and setup guide with tips and tricks on how to render photorealistic images in real-time, apply decals and create animations.

More information

Lighting affects appearance

Lighting affects appearance Lighting affects appearance 1 Source emits photons Light And then some reach the eye/camera. Photons travel in a straight line When they hit an object they: bounce off in a new direction or are absorbed

More information

Chapter 9- Ray-Tracing

Chapter 9- Ray-Tracing Ray-tracing is used to produce mirrored and reflective surfaces. It is also being used to create transparency and refraction (bending of images through transparent surfaceslike a magnifying glass or a

More information

Chapter 6- Lighting and Cameras

Chapter 6- Lighting and Cameras Lighting Types and Settings When you create a scene in Blender, you start with a few basic elements that will include a camera, but may or may not include a light. Remember that what the camera sees is

More information

4. A bulb has a luminous flux of 2400 lm. What is the luminous intensity of the bulb?

4. A bulb has a luminous flux of 2400 lm. What is the luminous intensity of the bulb? 1. Match the physical quantities (first column) with the units (second column). 4. A bulb has a luminous flux of 2400 lm. What is the luminous intensity of the bulb? (π=3.) Luminous flux A. candela Radiant

More information

MASY Easy Caustics. A Manual

MASY Easy Caustics. A Manual MASY Easy Caustics A Manual Table of Contents Introduction...3 Chapter 1: The Base Rig...4 Chapter 2: The Props and Scenes...8 Introduction Thank you for purchasing the Easy Caustics lighting pack for

More information

Computer Graphics. Lecture 13. Global Illumination 1: Ray Tracing and Radiosity. Taku Komura

Computer Graphics. Lecture 13. Global Illumination 1: Ray Tracing and Radiosity. Taku Komura Computer Graphics Lecture 13 Global Illumination 1: Ray Tracing and Radiosity Taku Komura 1 Rendering techniques Can be classified as Local Illumination techniques Global Illumination techniques Local

More information

AMD Radeon ProRender add-in for SOLIDWORKS. User Guide

AMD Radeon ProRender add-in for SOLIDWORKS. User Guide AMD Radeon ProRender add-in for SOLIDWORKS User Guide This document is a user and setup guide with tips and tricks on how to render photorealistic images in real-time, apply decals and create animations.

More information

CS5670: Computer Vision

CS5670: Computer Vision CS5670: Computer Vision Noah Snavely Light & Perception Announcements Quiz on Tuesday Project 3 code due Monday, April 17, by 11:59pm artifact due Wednesday, April 19, by 11:59pm Can we determine shape

More information

Realistic Lighting in Autodesk Maya with Mental Ray Area Light

Realistic Lighting in Autodesk Maya with Mental Ray Area Light Beteckning: Faculty of Engineering and Sustainable Development Realistic Lighting in Autodesk Maya with Mental Ray Area Light Nichlas Larsson June 2012 Bachelor Thesis, 15 hp, C Computer Science Creative

More information

Global Illumination. Why Global Illumination. Pros/Cons and Applications. What s Global Illumination

Global Illumination. Why Global Illumination. Pros/Cons and Applications. What s Global Illumination Global Illumination Why Global Illumination Last lecture Basic rendering concepts Primitive-based rendering Today: Global illumination Ray Tracing, and Radiosity (Light-based rendering) What s Global Illumination

More information

BCC Rays Ripply Filter

BCC Rays Ripply Filter BCC Rays Ripply Filter The BCC Rays Ripply filter combines a light rays effect with a rippled light effect. The resulting light is generated from a selected channel in the source image and spreads from

More information

Topic 12: Texture Mapping. Motivation Sources of texture Texture coordinates Bump mapping, mip-mapping & env mapping

Topic 12: Texture Mapping. Motivation Sources of texture Texture coordinates Bump mapping, mip-mapping & env mapping Topic 12: Texture Mapping Motivation Sources of texture Texture coordinates Bump mapping, mip-mapping & env mapping Texture sources: Photographs Texture sources: Procedural Texture sources: Solid textures

More information

diffuse diffuse reflection refraction diffuse mapping diffuse reflection reflection filter mapping mapping reflection

diffuse diffuse reflection refraction diffuse mapping diffuse reflection reflection filter mapping mapping reflection Matières 1 2 3 mapping diffuse reflection diffuse transparency reflection refraction diffuse mapping diffuse reflection diffuse reflection filter mapping bump mapping mapping mapping diffuse reflection

More information

Global Illumination. Global Illumination. Direct Illumination vs. Global Illumination. Indirect Illumination. Soft Shadows.

Global Illumination. Global Illumination. Direct Illumination vs. Global Illumination. Indirect Illumination. Soft Shadows. CSCI 480 Computer Graphics Lecture 18 Global Illumination BRDFs Raytracing and Radiosity Subsurface Scattering Photon Mapping [Ch. 13.4-13.5] March 28, 2012 Jernej Barbic University of Southern California

More information

Global Illumination. CSCI 420 Computer Graphics Lecture 18. BRDFs Raytracing and Radiosity Subsurface Scattering Photon Mapping [Ch

Global Illumination. CSCI 420 Computer Graphics Lecture 18. BRDFs Raytracing and Radiosity Subsurface Scattering Photon Mapping [Ch CSCI 420 Computer Graphics Lecture 18 Global Illumination Jernej Barbic University of Southern California BRDFs Raytracing and Radiosity Subsurface Scattering Photon Mapping [Ch. 13.4-13.5] 1 Global Illumination

More information

CS 325 Computer Graphics

CS 325 Computer Graphics CS 325 Computer Graphics 04 / 02 / 2012 Instructor: Michael Eckmann Today s Topics Questions? Comments? Illumination modelling Ambient, Diffuse, Specular Reflection Surface Rendering / Shading models Flat

More information

Topic 11: Texture Mapping 11/13/2017. Texture sources: Solid textures. Texture sources: Synthesized

Topic 11: Texture Mapping 11/13/2017. Texture sources: Solid textures. Texture sources: Synthesized Topic 11: Texture Mapping Motivation Sources of texture Texture coordinates Bump mapping, mip mapping & env mapping Texture sources: Photographs Texture sources: Procedural Texture sources: Solid textures

More information

03 RENDERING PART TWO

03 RENDERING PART TWO 03 RENDERING PART TWO WHAT WE HAVE SO FAR: GEOMETRY AFTER TRANSFORMATION AND SOME BASIC CLIPPING / CULLING TEXTURES AND MAPPING MATERIAL VISUALLY DISTINGUISHES 2 OBJECTS WITH IDENTICAL GEOMETRY FOR NOW,

More information

Advanced Rendering CHAPTER. Render Window. Learning Objectives. Image Pane

Advanced Rendering CHAPTER. Render Window. Learning Objectives. Image Pane CHAPTER Advanced Rendering Learning Objectives After completing this chapter, you will be able to: Make advanced rendering settings. Set the resolution for a rendering. Save a rendering to an image file.

More information

CS354R: Computer Game Technology

CS354R: Computer Game Technology CS354R: Computer Game Technology Real-Time Global Illumination Fall 2018 Global Illumination Mirror s Edge (2008) 2 What is Global Illumination? Scene recreates feel of physically-based lighting models

More information

CENG 477 Introduction to Computer Graphics. Ray Tracing: Shading

CENG 477 Introduction to Computer Graphics. Ray Tracing: Shading CENG 477 Introduction to Computer Graphics Ray Tracing: Shading Last Week Until now we learned: How to create the primary rays from the given camera and image plane parameters How to intersect these rays

More information

Global Illumination CS334. Daniel G. Aliaga Department of Computer Science Purdue University

Global Illumination CS334. Daniel G. Aliaga Department of Computer Science Purdue University Global Illumination CS334 Daniel G. Aliaga Department of Computer Science Purdue University Recall: Lighting and Shading Light sources Point light Models an omnidirectional light source (e.g., a bulb)

More information

When light strikes an object there are different ways it can be affected. Light can be

When light strikes an object there are different ways it can be affected. Light can be When light strikes an object there are different ways it can be affected. Light can be transmitted, reflected, refracted, and absorbed, It depends on the type of matter that it strikes. For example light

More information

Turn your movie file into the homework folder on the server called Lights, Camera, Action.

Turn your movie file into the homework folder on the server called Lights, Camera, Action. CS32 W11 Homework 3: Due MONDAY, APRIL 18 Now let s put the ball in a world of your making and have some fun. Create a simple AND WE MEAN SIMPLE environment for one of your ball bounces. You will assign

More information

A New Image Based Ligthing Method: Practical Shadow-Based Light Reconstruction

A New Image Based Ligthing Method: Practical Shadow-Based Light Reconstruction A New Image Based Ligthing Method: Practical Shadow-Based Light Reconstruction Jaemin Lee and Ergun Akleman Visualization Sciences Program Texas A&M University Abstract In this paper we present a practical

More information

COS 116 The Computational Universe Laboratory 10: Computer Graphics

COS 116 The Computational Universe Laboratory 10: Computer Graphics COS 116 The Computational Universe Laboratory 10: Computer Graphics As mentioned in lecture, computer graphics has four major parts: imaging, rendering, modeling, and animation. In this lab you will learn

More information

Global Illumination. Global Illumination. Direct Illumination vs. Global Illumination. Indirect Illumination. Soft Shadows.

Global Illumination. Global Illumination. Direct Illumination vs. Global Illumination. Indirect Illumination. Soft Shadows. CSCI 420 Computer Graphics Lecture 18 Global Illumination Jernej Barbic University of Southern California BRDFs Raytracing and Radiosity Subsurface Scattering Photon Mapping [Angel Ch. 11] 1 Global Illumination

More information

The branch of physics which studies light

The branch of physics which studies light Mr.V The branch of physics which studies light Geometric model XVI century by W Snell Wave Model XIX century by JC Maxwell Photon Model XX century by Planck, Einstein Models of Light Basic Concept Laws

More information

Topic 11: Texture Mapping 10/21/2015. Photographs. Solid textures. Procedural

Topic 11: Texture Mapping 10/21/2015. Photographs. Solid textures. Procedural Topic 11: Texture Mapping Motivation Sources of texture Texture coordinates Bump mapping, mip mapping & env mapping Topic 11: Photographs Texture Mapping Motivation Sources of texture Texture coordinates

More information

Lighting affects appearance

Lighting affects appearance Lighting affects appearance 1 Source emits photons Light And then some reach the eye/camera. Photons travel in a straight line When they hit an object they: bounce off in a new direction or are absorbed

More information

Computer Graphics. Illumination Models and Surface-Rendering Methods. Somsak Walairacht, Computer Engineering, KMITL

Computer Graphics. Illumination Models and Surface-Rendering Methods. Somsak Walairacht, Computer Engineering, KMITL Computer Graphics Chapter 10 llumination Models and Surface-Rendering Methods Somsak Walairacht, Computer Engineering, KMTL Outline Light Sources Surface Lighting Effects Basic llumination Models Polygon

More information

LIGHTING - 1. Note. Lights. Ambient occlusion

LIGHTING - 1. Note. Lights. Ambient occlusion Note LIGHTING - 1 The creation and use of lights varies greatly between the default Blender renderer and the Cycles renderer. This section refers only to simple lighting in the default renderer. Lights

More information

Rendering and Radiosity. Introduction to Design Media Lecture 4 John Lee

Rendering and Radiosity. Introduction to Design Media Lecture 4 John Lee Rendering and Radiosity Introduction to Design Media Lecture 4 John Lee Overview Rendering is the process that creates an image from a model How is it done? How has it been developed? What are the issues

More information

Lighting. To do. Course Outline. This Lecture. Continue to work on ray programming assignment Start thinking about final project

Lighting. To do. Course Outline. This Lecture. Continue to work on ray programming assignment Start thinking about final project To do Continue to work on ray programming assignment Start thinking about final project Lighting Course Outline 3D Graphics Pipeline Modeling (Creating 3D Geometry) Mesh; modeling; sampling; Interaction

More information

TUTORIAL 7: Global Illumination & Ambient Occlusion

TUTORIAL 7: Global Illumination & Ambient Occlusion TUTORIAL 7: Global Illumination & Ambient Occlusion The goal of this short tutorial is to introduce a few select aspects of mental ray so that you may consider incorporating them in your projects if appropriate.

More information

Chapter7 Lighting and Rendering... 2

Chapter7 Lighting and Rendering... 2 Chapter3 Lighting and Rendering 1 Chapter7 Lighting and Rendering... 2 7.1 Lighting in Workspace (DX9)... 2 7.1.1 Real-time Light Types... 3 7.1.2 Examples... 10 7.1.3 Working With The Real-time Shadow

More information

Computer graphics Labs: Blender (2/3) LuxRender: Interior Scene Rendering

Computer graphics Labs: Blender (2/3) LuxRender: Interior Scene Rendering Computer graphics Labs: Blender (2/3) LuxRender: Interior Scene Rendering University of Liège Department of Aerospace and Mechanical engineering Designed with Blender 2.76b LuxRender During the first tutorial

More information

Global Illumination. COMP 575/770 Spring 2013

Global Illumination. COMP 575/770 Spring 2013 Global Illumination COMP 575/770 Spring 2013 Final Exam and Projects COMP 575 Final Exam Friday, May 3 4:00 pm COMP 770 (and 575 extra credit) Projects Final report due by end of day, May 1 Presentations:

More information

COS 116 The Computational Universe Laboratory 10: Computer Graphics

COS 116 The Computational Universe Laboratory 10: Computer Graphics COS 116 The Computational Universe Laboratory 10: Computer Graphics As mentioned in lecture, computer graphics has four major parts: imaging, rendering, modeling, and animation. In this lab you will learn

More information

Shadow Casting in World Builder. A step to step tutorial on how to reach decent results on the creation of shadows

Shadow Casting in World Builder. A step to step tutorial on how to reach decent results on the creation of shadows Shadow Casting in World Builder A step to step tutorial on how to reach decent results on the creation of shadows Tutorial on shadow casting in World Builder 3.* Introduction Creating decent shadows in

More information

Computer Graphics. Lecture 10. Global Illumination 1: Ray Tracing and Radiosity. Taku Komura 12/03/15

Computer Graphics. Lecture 10. Global Illumination 1: Ray Tracing and Radiosity. Taku Komura 12/03/15 Computer Graphics Lecture 10 Global Illumination 1: Ray Tracing and Radiosity Taku Komura 1 Rendering techniques Can be classified as Local Illumination techniques Global Illumination techniques Local

More information

Reflection and Shading

Reflection and Shading Reflection and Shading R. J. Renka Department of Computer Science & Engineering University of North Texas 10/19/2015 Light Sources Realistic rendering requires that we model the interaction between light

More information

MODELING LED LIGHTING COLOR EFFECTS IN MODERN OPTICAL ANALYSIS SOFTWARE LED Professional Magazine Webinar 10/27/2015

MODELING LED LIGHTING COLOR EFFECTS IN MODERN OPTICAL ANALYSIS SOFTWARE LED Professional Magazine Webinar 10/27/2015 MODELING LED LIGHTING COLOR EFFECTS IN MODERN OPTICAL ANALYSIS SOFTWARE LED Professional Magazine Webinar 10/27/2015 Presenter Dave Jacobsen Senior Application Engineer at Lambda Research Corporation for

More information

Lights and Colour in VR. Cecília Sik Lányi University of Pannonia Veszprém

Lights and Colour in VR. Cecília Sik Lányi University of Pannonia Veszprém Lights and Colour in VR Cecília Sik Lányi University of Pannonia Veszprém lanyi@almos.uni-pannon.hu Content First part Definitions (virtual reality, light ) Light types in VR Some examples of these lights

More information

Rendering Engines - Specific tools may depend on "Rendering Engine"

Rendering Engines - Specific tools may depend on Rendering Engine Week 5 3DS Max, Cameras, Lighting and Materials Rendering - Process of turning geometry into pixels Rendering Engines - Specific tools may depend on "Rendering Engine" 1. Internal (3DS MAX) ART (Autodesk

More information

machine design, Vol.5(2013) No.3, ISSN pp

machine design, Vol.5(2013) No.3, ISSN pp machine design, Vol.5(2013) No.3, ISSN 1821-1259 pp. 115-120 LIGHT AND SHADOW IN 3D MODELING Miroslav DIMITRIJEVIĆ 1, * - Jelena ALEKSIĆ 1 - Ratko OBRADOVIĆ 1 1 University of Novi Sad, Faculty of Technical

More information

Chapter 5 Mirror and Lenses

Chapter 5 Mirror and Lenses Chapter 5 Mirror and Lenses Name: 5.1 Ray Model of Light Another model for light is that it is made up of tiny particles called. Photons travel in perfect, lines from a light source This model helps us

More information

3 Interactions of Light Waves

3 Interactions of Light Waves CHAPTER 22 3 Interactions of Light Waves SECTION The Nature of Light BEFORE YOU READ After you read this section, you should be able to answer these questions: How does reflection affect the way we see

More information

CSCI 4972/6963 Advanced Computer Graphics Quiz 2 Tuesday April 17, 2007 noon-1:30pm

CSCI 4972/6963 Advanced Computer Graphics Quiz 2 Tuesday April 17, 2007 noon-1:30pm CSCI 4972/6963 Advanced Computer Graphics Quiz 2 Tuesday April 17, 2007 noon-1:30pm Name: RCS username: This quiz is closed book & closed notes except for one 8.5x11 (double-sided) sheet of notes. Please

More information

Table of Contents. What are Ghost Lights? What is Two-sided? What is Kcdm2?

Table of Contents. What are Ghost Lights? What is Two-sided? What is Kcdm2? Page 1 Table of Contents What are Ghost Lights?...1 What is Two-sided?...1 What is Kcdm2?...1 What is Kelvin?...2 Included Props...2 Utility Props...2 Ghost Setup Material...2 GLK Materials...3 How to

More information

Comp 410/510 Computer Graphics. Spring Shading

Comp 410/510 Computer Graphics. Spring Shading Comp 410/510 Computer Graphics Spring 2017 Shading Why we need shading Suppose we build a model of a sphere using many polygons and then color it using a fixed color. We get something like But we rather

More information

Chapter 4- Blender Render Engines

Chapter 4- Blender Render Engines Chapter 4- Render Engines What is a Render Engine? As you make your 3D models in, your goal will probably be to generate (render) an image or a movie as a final result. The software that determines how

More information