Spline Surfaces, Subdivision Surfaces

Size: px
Start display at page:

Download "Spline Surfaces, Subdivision Surfaces"

Transcription

1 CS-C3100 Computer Graphics Spline Surfaces, Subdivision Surfaces vectorportal.com

2 Trivia Assignment 1 due this Sunday! Feedback on the starter code, difficulty, etc., much appreciated Put in your README in the submission 2

3 Awesome Interactive Spline Intro 3

4 See something? Say something! 4

5 Representing Surfaces Triangle meshes Surface analogue of polylines, this is what GPUs draw Tensor Product Splines Surface analogue of spline curves Subdivision surfaces Implicit surfaces f(x,y,z)=0 Procedural e.g. surfaces of revolution, generalized cylinder From volume data (medical images, etc.) 5

6 Triangle Meshes What you ve used so far in Asst 1 Triangle represented by 3 vertices Pro: simple, can be rendered directly Cons: not smooth, needs many triangles to approximate smooth surfaces (tessellation) 6

7 Smooth Surfaces? P(t) = (1-t) 3 P 1 + 3t(1-t) 2 P 2 + 3t 2 (1-t) P 3 + t 3 P 4 What s the dimensionality of a curve? 1D! What about a surface? 7

8 How to Build Them? P(u) = (1-u) 3 P 1 + 3u(1-u) 2 P 2 + 3u 2 (1-u) P 3 + u 3 P 4 (Note! We relabeled t to u) 8

9 How to Build Them? Here s an Idea P(u) = (1-u) 3 P 1 + 3u(1-u) 2 P 2 + 3u 2 (1-u) P 3 + u 3 P 4 (Note! We relabeled t to u) 9

10 Here s an Idea P(u, v) = (1-u) 3 P 1 (v) + 3u(1-u) 2 P 2 (v) + 3u 2 (1-u) P 3 (v) + u 3 P 4 (v) Let s make the Pis move along curves! v=0 v=1 10

11 Here s an Idea P(u, v) = (1-u) 3 P 1 (v) + 3u(1-u) 2 P 2 (v) + 3u 2 (1-u) P 3 (v) + u 3 P 4 (v) Let s make the Pis move along curves! v=0 v=1 11

12 Here s an Idea P(u, v) = (1-u) 3 P 1 (v) + 3u(1-u) 2 P 2 (v) + 3u 2 (1-u) P 3 (v) + u 3 P 4 (v) Let s make the Pis move along curves! v=0 v=1/3 v=1 12

13 Here s an Idea P(u, v) = (1-u) 3 P 1 (v) + 3u(1-u) 2 P 2 (v) + 3u 2 (1-u) P 3 (v) + u 3 P 4 (v) Let s make the Pis move along curves! v=0 v=1/3 v=2/3 v=1 13

14 Here s an Idea P(u, v) = (1-u) 3 P 1 (v) + 3u(1-u) 2 P 2 (v) + 3u 2 (1-u) P 3 (v) + u 3 P 4 (v) Let s make the Pis move along curves! v=0 v=1/3 v=2/3 v=1 14

15 Here s an Idea P(u, v) = (1-u) 3 P 1 (v) + 3u(1-u) 2 P 2 (v) + 3u 2 (1-u) P 3 (v) + u 3 P 4 (v) Let s make the Pis move along curves! A 2D surface patch! s=0 s=1/3 s=2/3 s=1 15

16 Tensor Product Bézier Patches In the previous, Pi(v) were just some curves What if we make them Bézier curves too? 16

17 Tensor Product Bézier Patches In the previous, Pi(v) were just some curves What if we make them Bézier curves too? Each u=const. and v=const. curve is a Bézier curve! Note that the boundary control points (except corners) are NOT interpolated! v=0 v=1 v=2/3 17

18 Tensor Product Bézier Patches A bicubic Bézier surface 18

19 Tensor Product Bézier Patches Note that only the 4 corners are interpolated! The Control Mesh 16 control points 19

20 Bicubics, Tensor Product P(u,v) = B1(u) * P 1 (v) + B2(u) * P 2 (v) + B3(u) * P 3 (v) + B4(u) * P 4 (v) P4,1 P3,2 P4,2 P4,3 P4,4 Pi(v) = B1(v) * Pi,1 + B2(v) * Pi,2 + B3(v) * Pi,3 + B4(v) * Pi,4 P3,1 P2,1 P2,2 P2,3 P3,3 P2,4 P3,4 P1,4 P1,1 P1,2 P1,3 20

21 Bicubics, Tensor Product P(u,v) = B1(u) * P 1 (v) + B2(u) * P 2 (v) + B3(u) * P 3 (v) + B4(u) * P 4 (v) Pi(v) = B1(v) * Pi,1 + B2(v) * Pi,2 + B3(v) * Pi,3 + B4(v) * Pi,4 P (u, v) = = 4 i=1 4 i=1 B i (u) 4 j=1 4 j=1 P i,j B j (v) P i,j B i,j (u, v) B i,j (u, v) =B i (u)b j (v)

22 Bicubics, Tensor Product P(u,v) = B1(u) * P 1 (v) + B2(u) * P 2 (v) + B3(u) * P 3 (v) + B4(u) * P 4 (v) Pi(v) = B1(v) * Pi,1 + B2(v) * Pi,2 + B3(v) * Pi,3 + B4(v) * Pi,4 P (u, v) = 4 4 B i (u) P i,j B j (v) 16 control points Pi,j i=1 j=1 16 2D basis functions Bi,j = 4 i=1 4 j=1 P i,j B i,j (u, v) B i,j (u, v) =B i (u)b j (v)

23 Recap: Tensor Bézier Patches Parametric surface P(u,v) is a cubic polynomial of two variables u & v Defined by 4x4=16 control points P1,1, P1,2... P4,4 Interpolates 4 corners, approximates others 23

24 Tensor Product Bézier Patches Defined by 4x4=16 control points P1,1, P1,2... P4,4 Basis are product of two Bernstein polynomials: B1(u)B1(v); B1(u)B2(v);... B4(u)B4(v) 24

25 Questions? 25

26 Tangents and Normals for Patches P(u,v) is a 3D point specified by u, v The partial derivatives P/ u and are 3D vectors Both are tangent to surface at P P/ v 26

27 Tangents and Normals for Patches P(u,v) is a 3D point specified by u, v The partial derivatives P/ u and are 3D vectors Both are tangent to surface at P Normal is perpendicular to both, i.e., n =( P/ u) ( P/ v) P/ v n is usually not unit, so must normalize! 27

28 Questions? 28

29 Recap: Matrix Notation for Curves Cubic Bézier in matrix notation point on curve (2x1 vector) P(t) = x(t) y(t) x 1 x 2 x 3 x 4 y 1 y 2 y 3 y 4 Geometry matrix of control points P1..P4 (2 x 4) = Spline matrix (Bernstein) Canonical power basis 1 t t 2 t 3 29

30 Hardcore: Matrix Notation for Patches Not required, but convenient! x coordinate of surface at (u,v) P (u, v) = 4 B i (u) 4 i=1 j=1 P i,j B j (v) P x (u, v) = P1,1 x.. P1,4 x (B 1 (u),...,b 4 (u)).. P4,1 x.. P4,4 x Row vector of basis functions (u) 4x4 matrix of x coordinates of the control points Column vector of basis functions (v) B 1 (v). B 4 (v) 30

31 Hardcore: Matrix Notation for Patches Curves: Surfaces: P (t) =GBT(t) P x (u, v) =T (u) T B T G x BT(v) T = power basis B = spline matrix G = geometry matrix A separate 4x4 geometry matrix for x, y, z 31

32 Super Hardcore: Tensor Notation You can stack the G x, G y, G z matrices into a geometry tensor of control points I.e., G k i,j = the k:th coordinate of control point Pi,j A cube of numbers! P k (u, v) =T l (u) B i l G k ij B j m T m (v) Einstein summation convention : Repeated indices are summed over (here l, m, i, j) Definitely not required, but nice! :) See 32

33 33

34 Tensor Product B-Spline Patches Bézier and B-Spline curves are both cubics => Can change between representations using matrices Consequently, you can build tensor product surface patches out of B-Splines just as well Still 4x4 control points for each patch 2D basis functions are pairwise products of B-Spline basis functions Sliding window of 4x4 points Yes, simple! 34

35 Tensor Product Spline Patches Pros Smooth Defined by reasonably small set of points Cons Harder to render (usually converted to triangles) Tricky to ensure continuity at patch boundaries Extensions Rational splines: Splines in homogeneous coordinates NURBS: Non-Uniform Rational B-Splines Like curves: ratio of polynomials, non-uniform location of control points, etc. 35

36 Utah Teapot: Tensor Bézier Splines Designed by Martin Newell 36

37 Cool: Displacement Mapping Not all surfaces are smooth... 37

38 Cool: Displacement Mapping Not all surfaces are smooth... Paint displacements on a smooth surface For example, in the direction of normal Tessellate smooth patch into fine grid, then add displacement D(u,v) to vertices Heavily used in movies, more and more in games 38

39 Displacement Mapping Example? Smooth base surface Displaced Surface zbrushcentral 39

40 Displacement Mapping Video Here, input triangles are also dynamically tessellated by the GPU 40

41 Subdivision Surfaces Start with polygonal mesh Subdivide into larger number of polygons, smooth result after each subdivision Lots of ways to do this. The limit surface is smooth! 41

42 Corner Cutting Slide by Adi Levin 42

43 Corner Cutting 3 : 1 1 : 3 Slide by Adi Levin 43

44 Corner Cutting 44

45 Corner Cutting Slide by Adi Levin 45

46 Corner Cutting Slide by Adi Levin 46

47 Corner Cutting Slide by Adi Levin 47

48 Corner Cutting Slide by Adi Levin 48

49 Corner Cutting Slide by Adi Levin 49

50 Corner Cutting A control point The limit curve The control polygon Slide by Adi Levin 50

51 A control point It turns out corner cutting (Chaikin s Algorithm) produces a quadratic B- Spline curve! (Magic!) The limit curve The control polygon Slide by Adi Levin 51

52 Corner Cutting A control point It turns out corner cutting (Chaikin s Algorithm) produces a quadratic B- Spline curve! (Magic!) The limit curve (Well, not totally unexpected, remember de Casteljau) The control polygon Slide by Adi Levin 52

53 Subdivision Curves and Surfaces Idea: cut corners to smooth Add points and compute weighted average of neighbors Same for surfaces Special case for irregular vertices vertex with more or less than 6 neighbors in a triangle mesh Warren et al. 53

54 Assignment 2: Loop Subdivision (Named after Charles Loop)

55 Assignment 2: Loop Subdivision The input mesh

56 Assignment 2: Loop Subdivision First step: insert vertices in the middle of all edges

57 Assignment 2: Loop Subdivision Then compute positions for new vertices Weighted combinations of the connected old vertices Need adjacency information (details in handout) p 11 = 1 8 p p p p 4 w=1/8 6 w=3/ w=1/8 4 w=3/8 57

58 Assignment 2: Loop Subdivision Then compute new positions for all old vertices! Again weighted combinations of nearby old vertices Need to find all n connected vertices p 0 1 =(1 nb) p 1 + B(p 2 + p 9 + p 5 + p 4 + p 6 + p 3 ) w=b 2 9 w=b B = ( 3 8n, n > , n =3 w=b 3 w=b w=b w=1-nb 4 w=b 58

59 Assignment 2: Loop Subdivision Finally, split all input triangles into four:

60 Assignment 2: Loop Subdivision This becomes the new base mesh for next round 60

61 Assignment 2: Loop Subdivision Pictures Input mesh 61

62 Assignment 2: Loop Subdivision 1st level of subdivision 62

63 Assignment 2: Loop Subdivision 2nd level of subdivision etc. 63

64 Flavors of Subdivision Surfaces Catmull-Clark Quads and triangles Generalizes bicubics to arbitrary topology! Loop, Butterfly Triangles Leif Kobbelt Doo-Sabin, sqrt(3), biquartic... and a whole host of others Used everywhere in movie and game modeling! See 64

65 Subdivision Curves and Surfaces Advantages Arbitrary topology Smooth at boundaries Level of detail, scalable Simple representation Numerical stability, well-behaved meshes Code simplicity Little disadvantage: Procedural definition Not parametric, not implicit Tricky at special vertices 65 Warren et al.

66 Subdivision + Displacement zbrushcentral 66

67 Subdivision + Displacement Final Model Epic Games Control Mesh 67

68 ZBrush Modeling Session v=i8livwn8zmq 68

69 Questions? 69

70 The remainder is for extra credit in Assignment 2! 70

71 Specialized Procedural Definitions Surfaces of revolution Rotate given 2D profile curve Generalized cylinders Given 2D profile and 3D curve, sweep the profile along the 3D curve Assignment 1 extras 71

72 Surface of Revolution 2D curve q(u) provides one dimension Note: works also with 3D curve Rotation R(v) provides 2nd dimension v s(u,v) s(u,v)=r(v)q(u) where R is a matrix, q a vector, and s is a point on the surface 72

73 General Swept Surfaces Trace out surface by moving a profile curve along a trajectory. profile curve q(u) provides one dim trajectory c(u) provides the other Surface of revolution can be seen as a special case where trajectory is a circle s q c s(u,v)=m(c(v))q(u) where M is a matrix that depends on the trajectory c 73

74 General Swept Surfaces How do we get M? Translation is easy, given by c(v) What about orientation? Orientation options: Align profile curve with an axis. Better: Align profile curve with frame that follows the curve s q c s(u,v)=m(c(v))q(u) where M is a matrix that depends on the trajectory c 74

75 Normals for Swept Surfaces Need partial derivatives w.r.t. both u and v n =( P/ u) ( P/ v) Remember to normalize! One given by tangent of profile curve, the other by the trajectory s q c s(u,v)=m(c(v))q(u) where M is a matrix that depends on the trajectory c 75

76 Frames on Curves: Frenet Frame Frame defined by 1st (tangent), 2nd (curvature) and 3rd (torsion) derivatives of a 3D curve Looks like a good idea for swept surfaces... 76

77 Frenet: Problem at Inflection! Normal flips! Bad to define a smooth swept surface An inflection is a point where curvature changes sign 77

78 Smooth Frames on Curves Tangent is assumed reliable Build triplet of vectors include tangent orthonormal coherent over the curve Idea: use cross product to create orthogonal vectors exploit discretization of curve use previous frame to bootstrap orientation See Assignment 1 instructions! 78

79 Questions? 79

80 Implicit Surfaces Implicit definition: f(x,y,z)=0 e.g. for a sphere: x 2 +y 2 +z 2 =R 2 Often defined as metaballs with seed points f(x,y,z)=f1(x,y,z)+f2(x,y,z)+... where fi depends on distance to a seed point Pi P1 P2 From Blinn

81 Implicit Surfaces Pros: Can handle weird topology for animation Easy to do sketchy modeling Some data comes this way (medical & scientific data) Cons: Does not allow us to easily generate a point on the surface 81

82 Implicit Surfaces Most common method to generate mesh from isosurface: Marching Cubes (see link for details) 82

83 Questions? 83

84 Point Set Surfaces Given only a noisy 3D point cloud (no connectivity), can you define a reasonable surface using only the points? Laser range scans only give you points, so this is potentially useful? 84

85 Point Set Surfaces Alexa et al

86 Point Set Surfaces Modern take on implicit surfaces Cool math: Moving Least Squares (MLS), partitions of unity, etc. Ohtake et al Not required in this class, but nice to know. 86

87 Questions? 87

88 That s All for Today Further reading on subvision curves and surfaces Guilherme Marconi 88

TIEA311 Tietokonegrafiikan perusteet kevät 2018

TIEA311 Tietokonegrafiikan perusteet kevät 2018 TIEA311 Tietokonegrafiikan perusteet kevät 2018 ( Principles of Computer Graphics Spring 2018) Copyright and Fair Use Notice: The lecture videos of this course are made available for registered students

More information

Computergrafik. Matthias Zwicker Universität Bern Herbst 2016

Computergrafik. Matthias Zwicker Universität Bern Herbst 2016 Computergrafik Matthias Zwicker Universität Bern Herbst 2016 Today Curves NURBS Surfaces Parametric surfaces Bilinear patch Bicubic Bézier patch Advanced surface modeling 2 Piecewise Bézier curves Each

More information

Computergrafik. Matthias Zwicker. Herbst 2010

Computergrafik. Matthias Zwicker. Herbst 2010 Computergrafik Matthias Zwicker Universität Bern Herbst 2010 Today Curves NURBS Surfaces Parametric surfaces Bilinear patch Bicubic Bézier patch Advanced surface modeling Piecewise Bézier curves Each segment

More information

Subdivision Surfaces

Subdivision Surfaces Subdivision Surfaces 1 Geometric Modeling Sometimes need more than polygon meshes Smooth surfaces Traditional geometric modeling used NURBS Non uniform rational B-Spline Demo 2 Problems with NURBS A single

More information

Subdivision Curves and Surfaces: An Introduction

Subdivision Curves and Surfaces: An Introduction Subdivision Curves and Surfaces: An Introduction Corner Cutting De Casteljau s and de Boor s algorithms all use corner-cutting procedures. Corner cutting can be local or non-local. A cut is local if it

More information

Information Coding / Computer Graphics, ISY, LiTH. Splines

Information Coding / Computer Graphics, ISY, LiTH. Splines 28(69) Splines Originally a drafting tool to create a smooth curve In computer graphics: a curve built from sections, each described by a 2nd or 3rd degree polynomial. Very common in non-real-time graphics,

More information

Subdivision Surfaces

Subdivision Surfaces Subdivision Surfaces 1 Geometric Modeling Sometimes need more than polygon meshes Smooth surfaces Traditional geometric modeling used NURBS Non uniform rational B-Spline Demo 2 Problems with NURBS A single

More information

3D Modeling techniques

3D Modeling techniques 3D Modeling techniques 0. Reconstruction From real data (not covered) 1. Procedural modeling Automatic modeling of a self-similar objects or scenes 2. Interactive modeling Provide tools to computer artists

More information

INF3320 Computer Graphics and Discrete Geometry

INF3320 Computer Graphics and Discrete Geometry INF3320 Computer Graphics and Discrete Geometry More smooth Curves and Surfaces Christopher Dyken, Michael Floater and Martin Reimers 10.11.2010 Page 1 More smooth Curves and Surfaces Akenine-Möller, Haines

More information

Physically-Based Modeling and Animation. University of Missouri at Columbia

Physically-Based Modeling and Animation. University of Missouri at Columbia Overview of Geometric Modeling Overview 3D Shape Primitives: Points Vertices. Curves Lines, polylines, curves. Surfaces Triangle meshes, splines, subdivision surfaces, implicit surfaces, particles. Solids

More information

3D Modeling Parametric Curves & Surfaces. Shandong University Spring 2013

3D Modeling Parametric Curves & Surfaces. Shandong University Spring 2013 3D Modeling Parametric Curves & Surfaces Shandong University Spring 2013 3D Object Representations Raw data Point cloud Range image Polygon soup Surfaces Mesh Subdivision Parametric Implicit Solids Voxels

More information

CS354 Computer Graphics Surface Representation IV. Qixing Huang March 7th 2018

CS354 Computer Graphics Surface Representation IV. Qixing Huang March 7th 2018 CS354 Computer Graphics Surface Representation IV Qixing Huang March 7th 2018 Today s Topic Subdivision surfaces Implicit surface representation Subdivision Surfaces Building complex models We can extend

More information

Subdivision Surfaces

Subdivision Surfaces Subdivision Surfaces CS 4620 Lecture 31 Cornell CS4620 Fall 2015 1 Administration A5 due on Friday Dreamworks visiting Thu/Fri Rest of class Surfaces, Animation, Rendering w/ prior instructor Steve Marschner

More information

3D Modeling Parametric Curves & Surfaces

3D Modeling Parametric Curves & Surfaces 3D Modeling Parametric Curves & Surfaces Shandong University Spring 2012 3D Object Representations Raw data Point cloud Range image Polygon soup Solids Voxels BSP tree CSG Sweep Surfaces Mesh Subdivision

More information

MA 323 Geometric Modelling Course Notes: Day 28 Data Fitting to Surfaces

MA 323 Geometric Modelling Course Notes: Day 28 Data Fitting to Surfaces MA 323 Geometric Modelling Course Notes: Day 28 Data Fitting to Surfaces David L. Finn Today, we want to exam interpolation and data fitting problems for surface patches. Our general method is the same,

More information

Computer Graphics Curves and Surfaces. Matthias Teschner

Computer Graphics Curves and Surfaces. Matthias Teschner Computer Graphics Curves and Surfaces Matthias Teschner Outline Introduction Polynomial curves Bézier curves Matrix notation Curve subdivision Differential curve properties Piecewise polynomial curves

More information

From curves to surfaces. Parametric surfaces and solid modeling. Extrusions. Surfaces of revolution. So far have discussed spline curves in 2D

From curves to surfaces. Parametric surfaces and solid modeling. Extrusions. Surfaces of revolution. So far have discussed spline curves in 2D From curves to surfaces Parametric surfaces and solid modeling CS 465 Lecture 12 2007 Doug James & Steve Marschner 1 So far have discussed spline curves in 2D it turns out that this already provides of

More information

Curve Corner Cutting

Curve Corner Cutting Subdivision ision Techniqueses Spring 2010 1 Curve Corner Cutting Take two points on different edges of a polygon and join them with a line segment. Then, use this line segment to replace all vertices

More information

UNIVERSITY OF CALGARY. Subdivision Surfaces. Advanced Geometric Modeling Faramarz Samavati

UNIVERSITY OF CALGARY. Subdivision Surfaces. Advanced Geometric Modeling Faramarz Samavati Subdivision Surfaces Surfaces Having arbitrary Topologies Tensor Product Surfaces Non Tensor Surfaces We can t find u-curves and v-curves in general surfaces General Subdivision Coarse mesh Subdivision

More information

09 - Designing Surfaces. CSCI-GA Computer Graphics - Fall 16 - Daniele Panozzo

09 - Designing Surfaces. CSCI-GA Computer Graphics - Fall 16 - Daniele Panozzo 9 - Designing Surfaces Triangular surfaces A surface can be discretized by a collection of points and triangles Each triangle is a subset of a plane Every point on the surface can be expressed as an affine

More information

2D Spline Curves. CS 4620 Lecture 18

2D Spline Curves. CS 4620 Lecture 18 2D Spline Curves CS 4620 Lecture 18 2014 Steve Marschner 1 Motivation: smoothness In many applications we need smooth shapes that is, without discontinuities So far we can make things with corners (lines,

More information

Curves & Surfaces. MIT EECS 6.837, Durand and Cutler

Curves & Surfaces. MIT EECS 6.837, Durand and Cutler Curves & Surfaces Schedule Sunday October 5 th, * 3-5 PM * Review Session for Quiz 1 Extra Office Hours on Monday Tuesday October 7 th : Quiz 1: In class 1 hand-written 8.5x11 sheet of notes allowed Wednesday

More information

Curves and Curved Surfaces. Adapted by FFL from CSE167: Computer Graphics Instructor: Ronen Barzel UCSD, Winter 2006

Curves and Curved Surfaces. Adapted by FFL from CSE167: Computer Graphics Instructor: Ronen Barzel UCSD, Winter 2006 Curves and Curved Surfaces Adapted by FFL from CSE167: Computer Graphics Instructor: Ronen Barzel UCSD, Winter 2006 Outline for today Summary of Bézier curves Piecewise-cubic curves, B-splines Surface

More information

Curves and Surfaces 2

Curves and Surfaces 2 Curves and Surfaces 2 Computer Graphics Lecture 17 Taku Komura Today More about Bezier and Bsplines de Casteljau s algorithm BSpline : General form de Boor s algorithm Knot insertion NURBS Subdivision

More information

Surfaces for CAGD. FSP Tutorial. FSP-Seminar, Graz, November

Surfaces for CAGD. FSP Tutorial. FSP-Seminar, Graz, November Surfaces for CAGD FSP Tutorial FSP-Seminar, Graz, November 2005 1 Tensor Product Surfaces Given: two curve schemes (Bézier curves or B splines): I: x(u) = m i=0 F i(u)b i, u [a, b], II: x(v) = n j=0 G

More information

Recursive Subdivision Surfaces for Geometric Modeling

Recursive Subdivision Surfaces for Geometric Modeling Recursive Subdivision Surfaces for Geometric Modeling Weiyin Ma City University of Hong Kong, Dept. of Manufacturing Engineering & Engineering Management Ahmad Nasri American University of Beirut, Dept.

More information

Until now we have worked with flat entities such as lines and flat polygons. Fit well with graphics hardware Mathematically simple

Until now we have worked with flat entities such as lines and flat polygons. Fit well with graphics hardware Mathematically simple Curves and surfaces Escaping Flatland Until now we have worked with flat entities such as lines and flat polygons Fit well with graphics hardware Mathematically simple But the world is not composed of

More information

Subdivision overview

Subdivision overview Subdivision overview CS4620 Lecture 16 2018 Steve Marschner 1 Introduction: corner cutting Piecewise linear curve too jagged for you? Lop off the corners! results in a curve with twice as many corners

More information

Curves and Surfaces Computer Graphics I Lecture 9

Curves and Surfaces Computer Graphics I Lecture 9 15-462 Computer Graphics I Lecture 9 Curves and Surfaces Parametric Representations Cubic Polynomial Forms Hermite Curves Bezier Curves and Surfaces [Angel 10.1-10.6] February 19, 2002 Frank Pfenning Carnegie

More information

CS-184: Computer Graphics

CS-184: Computer Graphics CS-184: Computer Graphics Lecture #12: Curves and Surfaces Prof. James O Brien University of California, Berkeley V2007-F-12-1.0 Today General curve and surface representations Splines and other polynomial

More information

Introduction to Computer Graphics

Introduction to Computer Graphics Introduction to Computer Graphics 2016 Spring National Cheng Kung University Instructors: Min-Chun Hu 胡敏君 Shih-Chin Weng 翁士欽 ( 西基電腦動畫 ) Data Representation Curves and Surfaces Limitations of Polygons Inherently

More information

Introduction to Geometry. Computer Graphics CMU /15-662

Introduction to Geometry. Computer Graphics CMU /15-662 Introduction to Geometry Computer Graphics CMU 15-462/15-662 Assignment 2: 3D Modeling You will be able to create your own models (This mesh was created in Scotty3D in about 5 minutes... you can do much

More information

Parametric Curves. University of Texas at Austin CS384G - Computer Graphics

Parametric Curves. University of Texas at Austin CS384G - Computer Graphics Parametric Curves University of Texas at Austin CS384G - Computer Graphics Fall 2010 Don Fussell Parametric Representations 3 basic representation strategies: Explicit: y = mx + b Implicit: ax + by + c

More information

Curves and Surfaces Computer Graphics I Lecture 10

Curves and Surfaces Computer Graphics I Lecture 10 15-462 Computer Graphics I Lecture 10 Curves and Surfaces Parametric Representations Cubic Polynomial Forms Hermite Curves Bezier Curves and Surfaces [Angel 10.1-10.6] September 30, 2003 Doug James Carnegie

More information

CS354 Computer Graphics Surface Representation III. Qixing Huang March 5th 2018

CS354 Computer Graphics Surface Representation III. Qixing Huang March 5th 2018 CS354 Computer Graphics Surface Representation III Qixing Huang March 5th 2018 Today s Topic Bspline curve operations (Brief) Knot Insertion/Deletion Subdivision (Focus) Subdivision curves Subdivision

More information

Example: Loop Scheme. Example: Loop Scheme. What makes a good scheme? recursive application leads to a smooth surface.

Example: Loop Scheme. Example: Loop Scheme. What makes a good scheme? recursive application leads to a smooth surface. Example: Loop Scheme What makes a good scheme? recursive application leads to a smooth surface 200, Denis Zorin Example: Loop Scheme Refinement rule 200, Denis Zorin Example: Loop Scheme Two geometric

More information

Reading. Parametric surfaces. Surfaces of revolution. Mathematical surface representations. Required:

Reading. Parametric surfaces. Surfaces of revolution. Mathematical surface representations. Required: Reading Required: Angel readings for Parametric Curves lecture, with emphasis on 11.1.2, 11.1.3, 11.1.5, 11.6.2, 11.7.3, 11.9.4. Parametric surfaces Optional Bartels, Beatty, and Barsky. An Introduction

More information

Computer Graphics CS 543 Lecture 13a Curves, Tesselation/Geometry Shaders & Level of Detail

Computer Graphics CS 543 Lecture 13a Curves, Tesselation/Geometry Shaders & Level of Detail Computer Graphics CS 54 Lecture 1a Curves, Tesselation/Geometry Shaders & Level of Detail Prof Emmanuel Agu Computer Science Dept. Worcester Polytechnic Institute (WPI) So Far Dealt with straight lines

More information

Advanced Modeling 2. Katja Bühler, Andrej Varchola, Eduard Gröller. March 24, x(t) z(t)

Advanced Modeling 2. Katja Bühler, Andrej Varchola, Eduard Gröller. March 24, x(t) z(t) Advanced Modeling 2 Katja Bühler, Andrej Varchola, Eduard Gröller March 24, 2014 1 Parametric Representations A parametric curve in E 3 is given by x(t) c : c(t) = y(t) ; t I = [a, b] R z(t) where x(t),

More information

Fall CSCI 420: Computer Graphics. 4.2 Splines. Hao Li.

Fall CSCI 420: Computer Graphics. 4.2 Splines. Hao Li. Fall 2014 CSCI 420: Computer Graphics 4.2 Splines Hao Li http://cs420.hao-li.com 1 Roller coaster Next programming assignment involves creating a 3D roller coaster animation We must model the 3D curve

More information

Parametric Curves. University of Texas at Austin CS384G - Computer Graphics Fall 2010 Don Fussell

Parametric Curves. University of Texas at Austin CS384G - Computer Graphics Fall 2010 Don Fussell Parametric Curves University of Texas at Austin CS384G - Computer Graphics Fall 2010 Don Fussell Parametric Representations 3 basic representation strategies: Explicit: y = mx + b Implicit: ax + by + c

More information

Curves D.A. Forsyth, with slides from John Hart

Curves D.A. Forsyth, with slides from John Hart Curves D.A. Forsyth, with slides from John Hart Central issues in modelling Construct families of curves, surfaces and volumes that can represent common objects usefully; are easy to interact with; interaction

More information

u 0+u 2 new boundary vertex

u 0+u 2 new boundary vertex Combined Subdivision Schemes for the design of surfaces satisfying boundary conditions Adi Levin School of Mathematical Sciences, Tel-Aviv University, Tel-Aviv 69978, Israel. Email:fadilev@math.tau.ac.ilg

More information

Free-Form Deformation and Other Deformation Techniques

Free-Form Deformation and Other Deformation Techniques Free-Form Deformation and Other Deformation Techniques Deformation Deformation Basic Definition Deformation: A transformation/mapping of the positions of every particle in the original object to those

More information

Mathematical Tools in Computer Graphics with C# Implementations Table of Contents

Mathematical Tools in Computer Graphics with C# Implementations Table of Contents Mathematical Tools in Computer Graphics with C# Implementations by Hardy Alexandre, Willi-Hans Steeb, World Scientific Publishing Company, Incorporated, 2008 Table of Contents List of Figures Notation

More information

2D Spline Curves. CS 4620 Lecture 13

2D Spline Curves. CS 4620 Lecture 13 2D Spline Curves CS 4620 Lecture 13 2008 Steve Marschner 1 Motivation: smoothness In many applications we need smooth shapes [Boeing] that is, without discontinuities So far we can make things with corners

More information

G 2 Bezier Crust on Quad Subdivision Surfaces

G 2 Bezier Crust on Quad Subdivision Surfaces Pacific Graphics (2013) B. Levy, X. Tong, and K. Yin (Editors) Short Papers G 2 Bezier Crust on Quad Subdivision Surfaces paper 1348 Figure 1: Two examples of Bezier crust applied on Catmull-Clark subdivision

More information

Shape Representation Basic problem We make pictures of things How do we describe those things? Many of those things are shapes Other things include

Shape Representation Basic problem We make pictures of things How do we describe those things? Many of those things are shapes Other things include Shape Representation Basic problem We make pictures of things How do we describe those things? Many of those things are shapes Other things include motion, behavior Graphics is a form of simulation and

More information

Curves, Surfaces and Recursive Subdivision

Curves, Surfaces and Recursive Subdivision Department of Computer Sciences Graphics Fall 25 (Lecture ) Curves, Surfaces and Recursive Subdivision Conics: Curves and Quadrics: Surfaces Implicit form arametric form Rational Bézier Forms Recursive

More information

08 - Designing Approximating Curves

08 - Designing Approximating Curves 08 - Designing Approximating Curves Acknowledgement: Olga Sorkine-Hornung, Alexander Sorkine-Hornung, Ilya Baran Last time Interpolating curves Monomials Lagrange Hermite Different control types Polynomials

More information

Subdivision. Outline. Key Questions. Subdivision Surfaces. Advanced Computer Graphics (Spring 2013) Video: Geri s Game (outside link)

Subdivision. Outline. Key Questions. Subdivision Surfaces. Advanced Computer Graphics (Spring 2013) Video: Geri s Game (outside link) Advanced Computer Graphics (Spring 03) CS 83, Lecture 7: Subdivision Ravi Ramamoorthi http://inst.eecs.berkeley.edu/~cs83/sp3 Slides courtesy of Szymon Rusinkiewicz, James O Brien with material from Denis

More information

Parametric curves. Brian Curless CSE 457 Spring 2016

Parametric curves. Brian Curless CSE 457 Spring 2016 Parametric curves Brian Curless CSE 457 Spring 2016 1 Reading Required: Angel 10.1-10.3, 10.5.2, 10.6-10.7, 10.9 Optional Bartels, Beatty, and Barsky. An Introduction to Splines for use in Computer Graphics

More information

Curves. Computer Graphics CSE 167 Lecture 11

Curves. Computer Graphics CSE 167 Lecture 11 Curves Computer Graphics CSE 167 Lecture 11 CSE 167: Computer graphics Polynomial Curves Polynomial functions Bézier Curves Drawing Bézier curves Piecewise Bézier curves Based on slides courtesy of Jurgen

More information

Intro to Curves Week 1, Lecture 2

Intro to Curves Week 1, Lecture 2 CS 536 Computer Graphics Intro to Curves Week 1, Lecture 2 David Breen, William Regli and Maxim Peysakhov Department of Computer Science Drexel University Outline Math review Introduction to 2D curves

More information

Central issues in modelling

Central issues in modelling Central issues in modelling Construct families of curves, surfaces and volumes that can represent common objects usefully; are easy to interact with; interaction includes: manual modelling; fitting to

More information

CS-184: Computer Graphics. Today

CS-184: Computer Graphics. Today CS-84: Computer Graphics Lecture #5: Curves and Surfaces Prof. James O Brien University of California, Berkeley V25F-5-. Today General curve and surface representations Splines and other polynomial bases

More information

Approximate Catmull-Clark Patches. Scott Schaefer Charles Loop

Approximate Catmull-Clark Patches. Scott Schaefer Charles Loop Approximate Catmull-Clark Patches Scott Schaefer Charles Loop Approximate Catmull-Clark Patches Scott Schaefer Charles Loop Catmull-Clark Surface ACC-Patches Polygon Models Prevalent in game industry Very

More information

COMPUTER AIDED GEOMETRIC DESIGN. Thomas W. Sederberg

COMPUTER AIDED GEOMETRIC DESIGN. Thomas W. Sederberg COMPUTER AIDED GEOMETRIC DESIGN Thomas W. Sederberg January 31, 2011 ii T. W. Sederberg iii Preface This semester is the 24 th time I have taught a course at Brigham Young University titled, Computer Aided

More information

Subdivision Curves and Surfaces

Subdivision Curves and Surfaces Subdivision Surfaces or How to Generate a Smooth Mesh?? Subdivision Curves and Surfaces Subdivision given polyline(2d)/mesh(3d) recursively modify & add vertices to achieve smooth curve/surface Each iteration

More information

Subdivision surfaces. University of Texas at Austin CS384G - Computer Graphics Fall 2010 Don Fussell

Subdivision surfaces. University of Texas at Austin CS384G - Computer Graphics Fall 2010 Don Fussell Subdivision surfaces University of Texas at Austin CS384G - Computer Graphics Fall 2010 Don Fussell Reading Recommended: Stollnitz, DeRose, and Salesin. Wavelets for Computer Graphics: Theory and Applications,

More information

Intro to Modeling Modeling in 3D

Intro to Modeling Modeling in 3D Intro to Modeling Modeling in 3D Polygon sets can approximate more complex shapes as discretized surfaces 2 1 2 3 Curve surfaces in 3D Sphere, ellipsoids, etc Curved Surfaces Modeling in 3D ) ( 2 2 2 2

More information

Objects 2: Curves & Splines Christian Miller CS Fall 2011

Objects 2: Curves & Splines Christian Miller CS Fall 2011 Objects 2: Curves & Splines Christian Miller CS 354 - Fall 2011 Parametric curves Curves that are defined by an equation and a parameter t Usually t [0, 1], and curve is finite Can be discretized at arbitrary

More information

Know it. Control points. B Spline surfaces. Implicit surfaces

Know it. Control points. B Spline surfaces. Implicit surfaces Know it 15 B Spline Cur 14 13 12 11 Parametric curves Catmull clark subdivision Parametric surfaces Interpolating curves 10 9 8 7 6 5 4 3 2 Control points B Spline surfaces Implicit surfaces Bezier surfaces

More information

CS123 INTRODUCTION TO COMPUTER GRAPHICS. Describing Shapes. Constructing Objects in Computer Graphics 1/15

CS123 INTRODUCTION TO COMPUTER GRAPHICS. Describing Shapes. Constructing Objects in Computer Graphics 1/15 Describing Shapes Constructing Objects in Computer Graphics 1/15 2D Object Definition (1/3) Lines and polylines: Polylines: lines drawn between ordered points A closed polyline is a polygon, a simple polygon

More information

Surface Modeling. Polygon Tables. Types: Generating models: Polygon Surfaces. Polygon surfaces Curved surfaces Volumes. Interactive Procedural

Surface Modeling. Polygon Tables. Types: Generating models: Polygon Surfaces. Polygon surfaces Curved surfaces Volumes. Interactive Procedural Surface Modeling Types: Polygon surfaces Curved surfaces Volumes Generating models: Interactive Procedural Polygon Tables We specify a polygon surface with a set of vertex coordinates and associated attribute

More information

Subdivision Surfaces. Homework 1: Questions/Comments?

Subdivision Surfaces. Homework 1: Questions/Comments? Subdivision Surfaces Homework 1: Questions/Comments? 1 Questions on Homework? What s an illegal edge collapse? 1 2 3 a b 4 7 To be legal, the ring of vertex neighbors must be unique (have no duplicates)!

More information

Advanced Graphics. Subdivision Surfaces. Alex Benton, University of Cambridge Supported in part by Google UK, Ltd

Advanced Graphics. Subdivision Surfaces. Alex Benton, University of Cambridge Supported in part by Google UK, Ltd Advanced Graphics Subdivision Surfaces Alex Benton, University of Cambridge A.Benton@damtp.cam.ac.uk Supported in part by Google UK, Ltd NURBS patches aren t the greatest NURBS patches are nxm, forming

More information

Lecture 4: Geometry Processing. Kayvon Fatahalian CMU : Graphics and Imaging Architectures (Fall 2011)

Lecture 4: Geometry Processing. Kayvon Fatahalian CMU : Graphics and Imaging Architectures (Fall 2011) Lecture 4: Processing Kayvon Fatahalian CMU 15-869: Graphics and Imaging Architectures (Fall 2011) Today Key per-primitive operations (clipping, culling) Various slides credit John Owens, Kurt Akeley,

More information

Polygon Meshes and Implicit Surfaces

Polygon Meshes and Implicit Surfaces CSCI 420 Computer Graphics Lecture 9 Polygon Meshes and Implicit Surfaces Polygon Meshes Implicit Surfaces Constructive Solid Geometry [Angel Ch. 10] Jernej Barbic University of Southern California 1 Modeling

More information

CS 536 Computer Graphics Intro to Curves Week 1, Lecture 2

CS 536 Computer Graphics Intro to Curves Week 1, Lecture 2 CS 536 Computer Graphics Intro to Curves Week 1, Lecture 2 David Breen, William Regli and Maxim Peysakhov Department of Computer Science Drexel University 1 Outline Math review Introduction to 2D curves

More information

Polygon Meshes and Implicit Surfaces

Polygon Meshes and Implicit Surfaces CSCI 420 Computer Graphics Lecture 9 and Constructive Solid Geometry [Angel Ch. 10] Jernej Barbic University of Southern California Modeling Complex Shapes An equation for a sphere is possible, but how

More information

CSE 167: Introduction to Computer Graphics Lecture 12: Bézier Curves. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2013

CSE 167: Introduction to Computer Graphics Lecture 12: Bézier Curves. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2013 CSE 167: Introduction to Computer Graphics Lecture 12: Bézier Curves Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2013 Announcements Homework assignment 5 due tomorrow, Nov

More information

Curves & Surfaces. Last Time? Progressive Meshes. Selective Refinement. Adjacency Data Structures. Mesh Simplification. Mesh Simplification

Curves & Surfaces. Last Time? Progressive Meshes. Selective Refinement. Adjacency Data Structures. Mesh Simplification. Mesh Simplification Last Time? Adjacency Data Structures Curves & Surfaces Geometric & topologic information Dynamic allocation Efficiency of access Mesh Simplification edge collapse/vertex split geomorphs progressive transmission

More information

Subdivision Surfaces. Homework 1: Questions on Homework? Last Time? Today. Tensor Product. What s an illegal edge collapse?

Subdivision Surfaces. Homework 1: Questions on Homework? Last Time? Today. Tensor Product. What s an illegal edge collapse? Homework 1: Questions/Comments? Subdivision Surfaces Questions on Homework? Last Time? What s an illegal edge collapse? Curves & Surfaces Continuity Definitions 2 3 C0, G1, C1, C 1 a b 4 Interpolation

More information

Curves and Surfaces for Computer-Aided Geometric Design

Curves and Surfaces for Computer-Aided Geometric Design Curves and Surfaces for Computer-Aided Geometric Design A Practical Guide Fourth Edition Gerald Farin Department of Computer Science Arizona State University Tempe, Arizona /ACADEMIC PRESS I San Diego

More information

Modeling. Simulating the Everyday World

Modeling. Simulating the Everyday World Modeling Simulating the Everyday World Three broad areas: Modeling (Geometric) = Shape Animation = Motion/Behavior Rendering = Appearance Page 1 Geometric Modeling 1. How to represent 3d shapes Polygonal

More information

Motivation. Parametric Curves (later Surfaces) Outline. Tangents, Normals, Binormals. Arclength. Advanced Computer Graphics (Fall 2010)

Motivation. Parametric Curves (later Surfaces) Outline. Tangents, Normals, Binormals. Arclength. Advanced Computer Graphics (Fall 2010) Advanced Computer Graphics (Fall 2010) CS 283, Lecture 19: Basic Geometric Concepts and Rotations Ravi Ramamoorthi http://inst.eecs.berkeley.edu/~cs283/fa10 Motivation Moving from rendering to simulation,

More information

Bezier Curves, B-Splines, NURBS

Bezier Curves, B-Splines, NURBS Bezier Curves, B-Splines, NURBS Example Application: Font Design and Display Curved objects are everywhere There is always need for: mathematical fidelity high precision artistic freedom and flexibility

More information

Curves and Surfaces. CS475 / 675, Fall Siddhartha Chaudhuri

Curves and Surfaces. CS475 / 675, Fall Siddhartha Chaudhuri Curves and Surfaces CS475 / 675, Fall 26 Siddhartha Chaudhuri Klein bottle: surface, no edges (Möbius strip: Inductiveload@Wikipedia) Möbius strip: surface, edge Curves and Surfaces Curve: D set Surface:

More information

Sung-Eui Yoon ( 윤성의 )

Sung-Eui Yoon ( 윤성의 ) CS480: Computer Graphics Curves and Surfaces Sung-Eui Yoon ( 윤성의 ) Course URL: http://jupiter.kaist.ac.kr/~sungeui/cg Today s Topics Surface representations Smooth curves Subdivision 2 Smooth Curves and

More information

Review of Tuesday. ECS 175 Chapter 3: Object Representation

Review of Tuesday. ECS 175 Chapter 3: Object Representation Review of Tuesday We have learnt how to rasterize lines and fill polygons Colors (and other attributes) are specified at vertices Interpolation required to fill polygon with attributes 26 Review of Tuesday

More information

Geometry Processing & Geometric Queries. Computer Graphics CMU /15-662

Geometry Processing & Geometric Queries. Computer Graphics CMU /15-662 Geometry Processing & Geometric Queries Computer Graphics CMU 15-462/15-662 Last time: Meshes & Manifolds Mathematical description of geometry - simplifying assumption: manifold - for polygon meshes: fans,

More information

11/1/13. Polygon Meshes and Implicit Surfaces. Shape Representations. Polygon Models in OpenGL. Modeling Complex Shapes

11/1/13. Polygon Meshes and Implicit Surfaces. Shape Representations. Polygon Models in OpenGL. Modeling Complex Shapes CSCI 420 Computer Graphics Lecture 7 and Constructive Solid Geometry [Angel Ch. 12.1-12.3] Jernej Barbic University of Southern California Modeling Complex Shapes An equation for a sphere is possible,

More information

Modeling 3D Objects: Part 2

Modeling 3D Objects: Part 2 Modeling 3D Objects: Part 2 Patches, NURBS, Solids Modeling, Spatial Subdivisioning, and Implicit Functions 3D Computer Graphics by Alan Watt Third Edition, Pearson Education Limited, 2000 General Modeling

More information

CSE 167: Introduction to Computer Graphics Lecture #13: Curves. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2017

CSE 167: Introduction to Computer Graphics Lecture #13: Curves. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2017 CSE 167: Introduction to Computer Graphics Lecture #13: Curves Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2017 Announcements Project 4 due Monday Nov 27 at 2pm Next Tuesday:

More information

CS 4620 Final Exam. (a) Is a circle C 0 continuous?

CS 4620 Final Exam. (a) Is a circle C 0 continuous? CS 4620 Final Exam Wednesday 9, December 2009 2 1 2 hours Prof. Doug James Explain your reasoning for full credit. You are permitted a double-sided sheet of notes. Calculators are allowed but unnecessary.

More information

Implicit Surfaces & Solid Representations COS 426

Implicit Surfaces & Solid Representations COS 426 Implicit Surfaces & Solid Representations COS 426 3D Object Representations Desirable properties of an object representation Easy to acquire Accurate Concise Intuitive editing Efficient editing Efficient

More information

Curve and Surface Basics

Curve and Surface Basics Curve and Surface Basics Implicit and parametric forms Power basis form Bezier curves Rational Bezier Curves Tensor Product Surfaces ME525x NURBS Curve and Surface Modeling Page 1 Implicit and Parametric

More information

CHAPTER 1 Graphics Systems and Models 3

CHAPTER 1 Graphics Systems and Models 3 ?????? 1 CHAPTER 1 Graphics Systems and Models 3 1.1 Applications of Computer Graphics 4 1.1.1 Display of Information............. 4 1.1.2 Design.................... 5 1.1.3 Simulation and Animation...........

More information

Intro to Curves Week 4, Lecture 7

Intro to Curves Week 4, Lecture 7 CS 430/536 Computer Graphics I Intro to Curves Week 4, Lecture 7 David Breen, William Regli and Maxim Peysakhov Geometric and Intelligent Computing Laboratory Department of Computer Science Drexel University

More information

CS337 INTRODUCTION TO COMPUTER GRAPHICS. Describing Shapes. Constructing Objects in Computer Graphics. Bin Sheng Representing Shape 9/20/16 1/15

CS337 INTRODUCTION TO COMPUTER GRAPHICS. Describing Shapes. Constructing Objects in Computer Graphics. Bin Sheng Representing Shape 9/20/16 1/15 Describing Shapes Constructing Objects in Computer Graphics 1/15 2D Object Definition (1/3) Lines and polylines: Polylines: lines drawn between ordered points A closed polyline is a polygon, a simple polygon

More information

Design considerations

Design considerations Curves Design considerations local control of shape design each segment independently smoothness and continuity ability to evaluate derivatives stability small change in input leads to small change in

More information

Chapter 4-3D Modeling

Chapter 4-3D Modeling Chapter 4-3D Modeling Polygon Meshes Geometric Primitives Interpolation Curves Levels Of Detail (LOD) Constructive Solid Geometry (CSG) Extrusion & Rotation Volume- and Point-based Graphics 1 The 3D rendering

More information

CMSC427 Final Practice v2 Fall 2017

CMSC427 Final Practice v2 Fall 2017 CMSC427 Final Practice v2 Fall 2017 This is to represent the flow of the final and give you an idea of relative weighting. No promises that knowing this will predict how you ll do on the final. Some questions

More information

CS130 : Computer Graphics Curves (cont.) Tamar Shinar Computer Science & Engineering UC Riverside

CS130 : Computer Graphics Curves (cont.) Tamar Shinar Computer Science & Engineering UC Riverside CS130 : Computer Graphics Curves (cont.) Tamar Shinar Computer Science & Engineering UC Riverside Blending Functions Blending functions are more convenient basis than monomial basis canonical form (monomial

More information

Advanced Computer Graphics

Advanced Computer Graphics Advanced Computer Graphics Lecture 2: Modeling (1): Polygon Meshes Bernhard Jung TU-BAF, Summer 2007 Overview Computer Graphics Icon: Utah teapot Polygon Meshes Subdivision Polygon Mesh Optimization high-level:

More information

Advanced Texture-Mapping Curves and Curved Surfaces. Pre-Lecture Business. Texture Modes. Texture Modes. Review quiz

Advanced Texture-Mapping Curves and Curved Surfaces. Pre-Lecture Business. Texture Modes. Texture Modes. Review quiz Advanced Texture-Mapping Curves and Curved Surfaces Pre-ecture Business loadtexture example midterm handed bac, code posted (still) get going on pp3! more on texturing review quiz CS148: Intro to CG Instructor:

More information

(Refer Slide Time: 00:02:24 min)

(Refer Slide Time: 00:02:24 min) CAD / CAM Prof. Dr. P. V. Madhusudhan Rao Department of Mechanical Engineering Indian Institute of Technology, Delhi Lecture No. # 9 Parametric Surfaces II So these days, we are discussing the subject

More information

The goal is the definition of points with numbers and primitives with equations or functions. The definition of points with numbers requires a

The goal is the definition of points with numbers and primitives with equations or functions. The definition of points with numbers requires a The goal is the definition of points with numbers and primitives with equations or functions. The definition of points with numbers requires a coordinate system and then the measuring of the point with

More information

Subdivision curves and surfaces. Brian Curless CSE 557 Fall 2015

Subdivision curves and surfaces. Brian Curless CSE 557 Fall 2015 Subdivision curves and surfaces Brian Curless CSE 557 Fall 2015 1 Reading Recommended: Stollnitz, DeRose, and Salesin. Wavelets for Computer Graphics: Theory and Applications, 1996, section 6.1-6.3, 10.2,

More information