The aim is to find an average between two objects Not an average of two images of objects but an image of the average object!

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1 The aim is to find an average between two objects Not an average of two images of objects but an image of the average object! How can we make a smooth transition in time? Do a weighted average over time t How do we know what the average object looks like? We haven t a clue! But we can often fake something reasonable Usually required user/artist input

2 Image Morphing, Thin-Plate Spline Model slides courtesy A. Efros, J. Shi 2

3 What s the average of P and Q? v = Q - P P Q Linear Interpolation (Affine Combination): New point ap + bq, defined only when a+b = 1 So ap+bq = ap+(1-a)q P + 0.5v = P + 0.5(Q P) = 0.5P Q P and Q can be anything: P + 1.5v = P + 1.5(Q P) = -0.5P Q (etrapolation) points on a plane (2D) or in space (3D) Colors in RGB or HSV (3D) Whole images (m-by-n D) etc.

4 Interpolate whole images: Image halfway = (1-t)*Image 1 + t*image 2 This is called cross-dissolve in film industry But what if the images are not aligned?

5 Align first, then cross-dissolve Alignment using global warp picture still valid

6 What to do? Cross-dissolve doesn t work Global alignment doesn t work Cannot be done with a global transformation (e.g. affine) Any ideas? Feature matching! Nose to nose, tail to tail, etc. This is a local (non-parametric) warp

7 Morphing procedure: for every t, 1. Find the average shape (the mean dog ) local warping 2. Find the average color Cross-dissolve the warped images

8 Need to specify a more detailed warp function Global warps were functions of a few (2,4,8) parameters Non-parametric warps u(,y) and v(,y) can be defined independently for every single location,y! Once we know vector field u,v we can easily warp each piel (use backward warping with interpolation)

9 Move control points to specify a spline warp Spline produces a smooth vector field

10 How can we specify the warp? Specify corresponding spline control points interpolate to a complete warping function But we want to specify only a few points, not a grid

11 How can we specify the warp? Specify corresponding points interpolate to a complete warping function How do we do it? How do we go from feature points to piels?

12 1. Input correspondences at key feature points 2. Define a triangular mesh over the points Same mesh in both images! Now we have triangle-to-triangle correspondences 3. Warp each triangle separately from source to destination How do we warp a triangle? 3 points = affine warp! Just like teture mapping

13 A triangulation of set of points in the plane is a partition of the conve hull to triangles whose vertices are the points, and do not contain other points. There are an eponential number of triangulations of a point set.

14 Repeat until impossible: Select two sites. If the edge connecting them does not intersect previous edges, keep it.

15 Let α(t) = (α 1, α 2,.., α 3t ) be the vector of angles in the triangulation T in increasing order. A triangulation T 1 will be better than T 2 if α(t 1 ) > α(t 2 ) leicographically. The Delaunay triangulation is the best Maimizes smallest angles good bad

16 Delaunay bad

17 In any conve quadrangle, an edge flip is possible. If this flip improves the triangulation locally, it also improves the global triangulation. If an edge flip improves the triangulation, the first edge is called illegal.

18 Lemma: An edge pq is illegal iff one of its opposite vertices is inside the circle defined by the other three vertices. Proof: By Thales theorem. p q Theorem: A Delaunay triangulation does not contain illegal edges. Corollary: A triangle is Delaunay iff the circle through its vertices is empty of other sites. Corollary: The Delaunay triangulation is not unique if more than three sites are co-circular.

19 Start with an arbitrary triangulation. Flip any illegal edge until no more eist. Could take a long time to terminate.

20 General position assumption: There are no four co-circular points. Draw the dual to the Voronoi diagram by connecting each two neighboring sites in the Voronoi diagram. Corollary: The DT may be constructed in O(n logn) time. This is what Matlab s delaunay function uses.

21 We know how to warp one image into the other, but how do we create a morphing sequence? 1. Create an intermediate shape (by interpolation) 2. Warp both images towards it 3. Cross-dissolve the colors in the newly warped images

22 How do we create an intermediate warp at time t? Assume t = [0,1] Simple linear interpolation of each feature pair (1-t)*p1+t*p0 for corresponding features p0 and p1

23 1. Input correspondences at key feature points 2. Define a triangular mesh over the points Same mesh in both images! Now we have triangle-to-triangle correspondences 3. Warp each triangle separately from source to destination How do we warp a triangle? 3 points = affine warp! Just like teture mapping

24 Problem: Given corresponding points in two images, how do we warp one into the other? Two common solutions 1. Piece-wise linear using triangle mesh 2. Thin-plate spline interpolation

25 Control points :(, ) i y Warped points :( ', ' i y i ) i Region of interest enclosed by triangles. Moving nodes changes each triangle Just need to map regions between two triangles

26 c c' a b = α a + βb + γc α + β + γ =1 a' ' ' b' = α a' + βb' + γc' How do we know if a point is inside of a triangle?

27 a b c ( a) b β ( a) c γ c b a c b a a c a b a γ β α γ β γ β γ β + + = + + = + + = ) (1 ) ( ) ( c b a γ β α + + = =1 + + γ β α Three linear equations in 3 unknowns to compute barycentric coord. = γ β α y y y c b a c b a y

28 To find out where each piel in new image comes from in old image Determine which triangle it is in Compute its barycentric co-ordinates Find equivalent point in equivalent triangle in original image Only well defined in region of `conve hull of control points

29 Define a smooth mapping function (,y )=f(,y) such that f ( i, yi ) = ( i ', yi ') for all i = 1.. n It maps each point (,y) onto (,y ) and does something smooth in between. Defined everywhere, even outside conve hull of control points

30 Function has form )), ( ),, ( ( ), ( y f y f y f y = i i n i i i r r w b a y f log ), ( 2 + = =1 + = i i n i i yi y y y r r w y b a y f log ), ( 2 + = =1 + = ) ( ) ( where i i i y y r + = ) ', ' ( ), ( given by linear equations are found by solving the ),,,,, parameters ( The i i i i yi y y i y y f w b a w b a =

31 Sparse and irregular positioned feature points, and smooth interpolation

32 Simple eample of coordinate transformation using TPS Let s consider two sets of points for which we assume the correspondences to be known (a). The TPS warping allows a perfect alignment of the points and the bending of the grid shows the deformation needed to bring the two sets on top of each other (b). Note that in the case of TPS applied to coordinate transformation we actually use two splines, one for the displacement in the direction and one for the displacement in the y direction. The displacement in each direction is considered as a height map for the points and a spline is fit as in the case of scattered points in 3D space. And finally the two resulting transformations are combined into a single mapping.

33 First the equation:

34 Say the blue circles are the source image features, and red crosses are the target image features, how do we back-warp all the image features in the target image back to the source image? We could compute a TPS model that maps red to blue, and apply it to the rest of the target image piels.

35 We would need two functions: 1) tps_model = est_tps(source_pts, target_pts); 2) morphed_im = morph(im_source, tps_model); tps_model = (a1, a, ay, w1,, wp)

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42 For each eample, etract teture vector Normalise vectors (as for eigenfaces) Build eigen-model Teture, g Warp to mean shape g = g + P g b g

43 Beware of folding You are probably trying to do something 3D-ish Morphing can be generalized into 3D If you have 3D data, that is! Etrapolation can sometimes produce interesting effects Caricatures

44 Michael Jackson, Black and White video.

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