Style-based Inverse Kinematics
|
|
- Norah McKenzie
- 5 years ago
- Views:
Transcription
1 Style-based Inverse Kinematics Keith Grochow, Steven L. Martin, Aaron Hertzmann, Zoran Popovic SIGGRAPH 04 Presentation by Peter Hess 1
2 Inverse Kinematics (1) Goal: Compute a human body pose from a set of constraints. Problem: The problem is inherently underdetermined! There are many possible solutions, but most of them don't look natural. 2
3 Inverse Kinematics (2) Solution: Restrain the algorithm to a certain "style" of natural looking poses constrained optimization problem Previous approachs: Use a reference pose and define a distance metric Mass displacement Energyconsumption Drawbacks: Not every metric is good for every style. Finding a good metric for a certain style is difficult. 3
4 Overview Scaled Gaussian Process Latent Variable Model (SGPLVM) Learning Synthesis Optimizations / Extensions Annealing Active Set Style Interpolation Applications Performance Conclusions 4
5 SGPLVM: Setting (1) Main idea Learning Take a set of motion capture poses for training Search a lowdimensonal representation of these data Create a probability distribution function (PDF) in latent space Create new poses (synthesis) For a set of constraints, use the PDF to find the pose which is most likely compared to the input. 5
6 SGPLVM: Setting (2) Pose q i : Input poses are represented by skeletons Joint angles, root position and root orientation 42 dim Feature vector y i : Joint angles from q i Vertical orientation Velocity and acceleration 100+ dim 6
7 SGPLVM: Setting (3) Scaling matrix W W = diag{w 1,, w D } Scales the dimensions of y according to their importance: Wy Latent variables x i x i are linked with y i by a Gaussian Process 2-3 dim Lowdimensional representation of y i Dimension reduction is only possible, because natural movements are very structured. 7
8 SGPLVM: Setting (4) Kernel k γ k( x, x') = αexp( x x' 2 2 Parameters α, β, γ initially unknown Value of k mainly depends on distance between x and x' Shows the correlation between y and y', based on their corresponding x and x' ) + δ x,x' β 1 8
9 SGPLVM: Setting (5) The mapping between x i and y i is defined by a Gaussian Process. The likelihood for y i,k is: 1 1 T 1 p({ yi, k} { xi},α,β, γ) = exp( Y N k K Y (2π ) K 2 k ) K isthecovariancematrixof thefeaturevectors: k(x i, x j ) = cov(y i, y j ) distance between x i and x j small y i and y j are simillar 9
10 SGPLVM: Learning (1) Known: {q i }, {y i } Unknown: {x i }, {w i }, α, β, γ Maximize posterior probability: max p({ x },{w },α,β, γ { y }) { xi },{wi },α,β,γ i i i 10
11 SGPLVM: Learning(2) Minimizing L GP will learn all the model parameters you need: min L = D ln K T 1 2 w Y K Yk + xi + k k GP { x N i },{w i },α,β,γ 2 2 k 2 i w k k 1 ln αβγ Minimizing L GP arranges {x i }, so that similar poses are nearby and dissimilar poses are far apart. Remember: k(x i, x j ) = cov(y i, y j ) Likelihood for x is high near the example poses. 11
12 SGPLVM: Synthesis (1) For new poses y(q) the according x can be found by minimizing L IK : W( y f ( x)) D min LIK ( x, y) = + lnσ ( x) + x x 2 2σ ( x) prediction error 2 neg. likelihood of x 12
13 SGPLVM: Synthesis (2) For synthesizing new poses y is unknown a optimize L IK for x and q min x, q L IK ( x, y( q)) s.t. Constraints( q) = 0 13
14 Annealing(1) L IK is a complicated function with many local minima the numerical optimizer may get trapped in a poor minima Avoid local minima by smoothing L IK 14
15 Annealing(2) Learning: use original setting: minimize L GP {x i }, {w i }, α, β, γ Keep {x i }, {w i } fixed and add noise to {y i }: minimize L GP α', β', γ' Synthesis: Optimize L IK : Use α', β', γ' for first steps Switch to interpolated parameters Finish with using α, β, γ 15
16 Active Set For the optimization of L IK K is needed Poor scaling, because K grows quadratically with the number of learning examples. Simplify L IK by only using a subset of all the training poses. The set of most representative input poses may be calculated during the learing step. 16
17 Style Interpolation Interpolation for two styles for a given interpolation parameter s. L (, x, y) = (1 s)l ( x, y) sl ( x, y) s x0 1 IK0 0 + IK1 1 17
18 Motion capturing with missing markers Optical Motion Capturing: Occluded markers can be reconstructed with style-based IK Works even when 50% of the markers are missing 18
19 Trajectory keyframing Create sequence of poses by defining a trajectory for one part of the body. 19
20 Posing from 2D images Reconstruct 3D pose from 2D image 20
21 Performance Computer 2.8 GHz P4 Model input sequence: 500 frames active set: 100 poses latent space: 3D Performance precomputation time:? synthesis: 23 fps 21
22 Conclusion(1) Good things: + Realtime + Intuitive & easy to use + Usefull for different kind of problems + No parameter tuning (except optimizations) 22
23 Conclusion(2) Drawbacks / possible problems: - Scaling behaviour for more complex skeletons? - No physics - Only indirect temporal relation between inputs no keyframing - Sensitive to input: How much can the input differ from the output? 23
24 Future Now: 1 image, 1 person Future: whole film, n persons? 24
Using GPLVM for Inverse Kinematics on Non-cyclic Data
000 00 002 003 004 005 006 007 008 009 00 0 02 03 04 05 06 07 08 09 020 02 022 023 024 025 026 027 028 029 030 03 032 033 034 035 036 037 038 039 040 04 042 043 044 045 046 047 048 049 050 05 052 053 Using
More informationTerm Project Final Report for CPSC526 Statistical Models of Poses Using Inverse Kinematics
Term Project Final Report for CPSC526 Statistical Models of Poses Using Inverse Kinematics Department of Computer Science The University of British Columbia duanx@cs.ubc.ca, lili1987@cs.ubc.ca Abstract
More informationDimensionality Reduction and Generation of Human Motion
INT J COMPUT COMMUN, ISSN 1841-9836 8(6):869-877, December, 2013. Dimensionality Reduction and Generation of Human Motion S. Qu, L.D. Wu, Y.M. Wei, R.H. Yu Shi Qu* Air Force Early Warning Academy No.288,
More informationMotion Synthesis and Editing. Yisheng Chen
Motion Synthesis and Editing Yisheng Chen Overview Data driven motion synthesis automatically generate motion from a motion capture database, offline or interactive User inputs Large, high-dimensional
More informationRobotic Imitation from Human Motion Capture using Gaussian Processes
Robotic Imitation from Human Motion Capture using Gaussian Processes Aaron P. Shon Keith Grochow Rajesh P.N. Rao University of Washington Computer Science and Engineering Department Seattle, WA 98195 USA
More informationThiruvarangan Ramaraj CS525 Graphics & Scientific Visualization Spring 2007, Presentation I, February 28 th 2007, 14:10 15:00. Topic (Research Paper):
Thiruvarangan Ramaraj CS525 Graphics & Scientific Visualization Spring 2007, Presentation I, February 28 th 2007, 14:10 15:00 Topic (Research Paper): Jinxian Chai and Jessica K. Hodgins, Performance Animation
More informationHuman Motion Synthesis by Motion Manifold Learning and Motion Primitive Segmentation
Human Motion Synthesis by Motion Manifold Learning and Motion Primitive Segmentation Chan-Su Lee and Ahmed Elgammal Rutgers University, Piscataway, NJ, USA {chansu, elgammal}@cs.rutgers.edu Abstract. We
More informationDoes Dimensionality Reduction Improve the Quality of Motion Interpolation?
Does Dimensionality Reduction Improve the Quality of Motion Interpolation? Sebastian Bitzer, Stefan Klanke and Sethu Vijayakumar School of Informatics - University of Edinburgh Informatics Forum, 10 Crichton
More informationAnimation Lecture 10 Slide Fall 2003
Animation Lecture 10 Slide 1 6.837 Fall 2003 Conventional Animation Draw each frame of the animation great control tedious Reduce burden with cel animation layer keyframe inbetween cel panoramas (Disney
More informationMotion Capture. Motion Capture in Movies. Motion Capture in Games
Motion Capture Motion Capture in Movies 2 Motion Capture in Games 3 4 Magnetic Capture Systems Tethered Sensitive to metal Low frequency (60Hz) Mechanical Capture Systems Any environment Measures joint
More informationContinuous Character Control with Low-Dimensional Embeddings
Continuous Character Control with Low-Dimensional Embeddings Sergey Levine 1 Jack M. Wang 1 Alexis Haraux 1 Zoran Popović 2 Vladlen Koltun 1 1 Stanford University 2 University of Washington Figure 1: Character
More informationTHE capability to precisely synthesize online fullbody
1180 JOURNAL OF MULTIMEDIA, VOL. 9, NO. 10, OCTOBER 2014 Sparse Constrained Motion Synthesis Using Local Regression Models Huajun Liu a, Fuxi Zhu a a School of Computer, Wuhan University, Wuhan 430072,
More informationINFOMCANIM Computer Animation Motion Synthesis. Christyowidiasmoro (Chris)
INFOMCANIM Computer Animation Motion Synthesis Christyowidiasmoro (Chris) Why Motion Synthesis? We don t have the specific motion / animation We don t have the skeleton and motion for specific characters
More informationMotion Capture, Motion Edition
Motion Capture, Motion Edition 2013-14 Overview Historical background Motion Capture, Motion Edition Motion capture systems Motion capture workflow Re-use of motion data Combining motion data and physical
More informationLocally Weighted Learning
Locally Weighted Learning Peter Englert Department of Computer Science TU Darmstadt englert.peter@gmx.de Abstract Locally Weighted Learning is a class of function approximation techniques, where a prediction
More informationLast Time? Inverse Kinematics. Today. Keyframing. Physically-Based Animation. Procedural Animation
Last Time? Inverse Kinematics Navier-Stokes Equations Conservation of Momentum & Mass Incompressible Flow Today How do we animate? Keyframing Procedural Animation Physically-Based Animation Forward and
More informationModel learning for robot control: a survey
Model learning for robot control: a survey Duy Nguyen-Tuong, Jan Peters 2011 Presented by Evan Beachly 1 Motivation Robots that can learn how their motors move their body Complexity Unanticipated Environments
More informationLearning Deformations of Human Arm Movement to Adapt to Environmental Constraints
Learning Deformations of Human Arm Movement to Adapt to Environmental Constraints Stephan Al-Zubi and Gerald Sommer Cognitive Systems, Christian Albrechts University, Kiel, Germany Abstract. We propose
More informationLast Time? Animation, Motion Capture, & Inverse Kinematics. Today. Keyframing. Physically-Based Animation. Procedural Animation
Last Time? Animation, Motion Capture, & Inverse Kinematics Navier-Stokes Equations Conservation of Momentum & Mass Incompressible Flow Today How do we animate? Keyframing Procedural Animation Physically-Based
More informationGaussian Process Dynamical Models
DRAFT Final version to appear in NIPS 18. Gaussian Process Dynamical Models Jack M. Wang, David J. Fleet, Aaron Hertzmann Department of Computer Science University of Toronto, Toronto, ON M5S 3G4 jmwang,hertzman
More informationMonocular Human Motion Capture with a Mixture of Regressors. Ankur Agarwal and Bill Triggs GRAVIR-INRIA-CNRS, Grenoble, France
Monocular Human Motion Capture with a Mixture of Regressors Ankur Agarwal and Bill Triggs GRAVIR-INRIA-CNRS, Grenoble, France IEEE Workshop on Vision for Human-Computer Interaction, 21 June 2005 Visual
More informationKinematics & Motion Capture
Lecture 27: Kinematics & Motion Capture Computer Graphics and Imaging UC Berkeley CS184/284A, Spring 2017 Forward Kinematics (Slides with James O Brien) Forward Kinematics Articulated skeleton Topology
More informationCS 231. Basics of Computer Animation
CS 231 Basics of Computer Animation Animation Techniques Keyframing Motion capture Physics models Keyframe animation Highest degree of control, also difficult Interpolation affects end result Timing must
More informationMotion Interpretation and Synthesis by ICA
Motion Interpretation and Synthesis by ICA Renqiang Min Department of Computer Science, University of Toronto, 1 King s College Road, Toronto, ON M5S3G4, Canada Abstract. It is known that high-dimensional
More informationLast Time? Animation, Motion Capture, & Inverse Kinematics. Today. Keyframing. Physically-Based Animation. Procedural Animation
Last Time? Animation, Motion Capture, & Inverse Kinematics Navier-Stokes Equations Conservation of Momentum & Mass Incompressible Flow Today How do we animate? Keyframing Procedural Animation Physically-Based
More informationHomework 2 Questions? Animation, Motion Capture, & Inverse Kinematics. Velocity Interpolation. Handing Free Surface with MAC
Homework 2 Questions? Animation, Motion Capture, & Inverse Kinematics Velocity Interpolation Original image from Foster & Metaxas, 1996 In 2D: For each axis, find the 4 closest face velocity samples: Self-intersecting
More informationanimation projects in digital art animation 2009 fabio pellacini 1
animation projects in digital art animation 2009 fabio pellacini 1 animation shape specification as a function of time projects in digital art animation 2009 fabio pellacini 2 how animation works? flip
More informationRobots are built to accomplish complex and difficult tasks that require highly non-linear motions.
Path and Trajectory specification Robots are built to accomplish complex and difficult tasks that require highly non-linear motions. Specifying the desired motion to achieve a specified goal is often a
More informationAnnouncements: Quiz. Animation, Motion Capture, & Inverse Kinematics. Last Time? Today: How do we Animate? Keyframing. Procedural Animation
Announcements: Quiz Animation, Motion Capture, & Inverse Kinematics On Friday (3/1), in class One 8.5x11 sheet of notes allowed Sample quiz (from a previous year) on website Focus on reading comprehension
More information3D Human Motion Analysis and Manifolds
D E P A R T M E N T O F C O M P U T E R S C I E N C E U N I V E R S I T Y O F C O P E N H A G E N 3D Human Motion Analysis and Manifolds Kim Steenstrup Pedersen DIKU Image group and E-Science center Motivation
More informationGaussian Process Dynamical Models
Gaussian Process Dynamical Models Jack M. Wang, David J. Fleet, Aaron Hertzmann Department of Computer Science University of Toronto, Toronto, ON M5S 3G4 jmwang,hertzman@dgp.toronto.edu, fleet@cs.toronto.edu
More informationAnimations. Hakan Bilen University of Edinburgh. Computer Graphics Fall Some slides are courtesy of Steve Marschner and Kavita Bala
Animations Hakan Bilen University of Edinburgh Computer Graphics Fall 2017 Some slides are courtesy of Steve Marschner and Kavita Bala Animation Artistic process What are animators trying to do? What tools
More informationInverse Kinematics II and Motion Capture
Mathematical Foundations of Computer Graphics and Vision Inverse Kinematics II and Motion Capture Luca Ballan Institute of Visual Computing Comparison 0 1 A B 2 C 3 Fake exponential map Real exponential
More informationOptimal motion trajectories. Physically based motion transformation. Realistic character animation with control. Highly dynamic motion
Realistic character animation with control Optimal motion trajectories Physically based motion transformation, Popovi! and Witkin Synthesis of complex dynamic character motion from simple animation, Liu
More informationApplications. Systems. Motion capture pipeline. Biomechanical analysis. Graphics research
Motion capture Applications Systems Motion capture pipeline Biomechanical analysis Graphics research Applications Computer animation Biomechanics Robotics Cinema Video games Anthropology What is captured?
More informationHuman Motion Reconstruction by Direct Control of Marker Trajectories
Human Motion Reconstruction by Direct Control of Marker Trajectories Emel Demircan, Luis Sentis, Vincent De Sapio and Oussama Khatib Artificial Intelligence Laboratory, Stanford University, Stanford, CA
More informationGaussian Process Motion Graph Models for Smooth Transitions among Multiple Actions
Gaussian Process Motion Graph Models for Smooth Transitions among Multiple Actions Norimichi Ukita 1 and Takeo Kanade Graduate School of Information Science, Nara Institute of Science and Technology The
More informationAnimation, Motion Capture, & Inverse Kinematics. Announcements: Quiz
Animation, Motion Capture, & Inverse Kinematics Announcements: Quiz On Tuesday (3/10), in class One 8.5x11 sheet of notes allowed Sample quiz (from a previous year) on website Focus on reading comprehension
More informationInstance-based Learning
Instance-based Learning Machine Learning 10701/15781 Carlos Guestrin Carnegie Mellon University February 19 th, 2007 2005-2007 Carlos Guestrin 1 Why not just use Linear Regression? 2005-2007 Carlos Guestrin
More informationTracking Generic Human Motion via Fusion of Low- and High-Dimensional Approaches
XU, CUI, ZHAO, ZHA: TRACKING GENERIC HUMAN MOTION VIA FUSION 1 Tracking Generic Human Motion via Fusion of Low- and High-Dimensional Approaches Yuandong Xu xuyd@cis.pku.edu.cn Jinshi Cui cjs@cis.pku.edu.cn
More informationCS 231. Motion Capture Data I. The Pipeline. Bodenheimer et al
CS 231 Motion Capture Data I The Pipeline Bodenheimer et al 1 Marker Magnetic Optical Marker placement On limbs vs joints neither is ideal Over tight clothing or thin skin In repeatable 'landmarks' Using
More informationAlgorithms for Markov Random Fields in Computer Vision
Algorithms for Markov Random Fields in Computer Vision Dan Huttenlocher November, 2003 (Joint work with Pedro Felzenszwalb) Random Field Broadly applicable stochastic model Collection of n sites S Hidden
More informationBrownian Bridges Movement Model
Brownian Bridges Movement Model Quim Llimona, Universitat Autònoma de Barcelona Contents 1 Introduction to Brownian Bridges 1.1 Brownian Bridge Movement Model............... 3 1. Other applications of
More informationSCAPE: Shape Completion and Animation of People
SCAPE: Shape Completion and Animation of People By Dragomir Anguelov, Praveen Srinivasan, Daphne Koller, Sebastian Thrun, Jim Rodgers, James Davis From SIGGRAPH 2005 Presentation for CS468 by Emilio Antúnez
More informationCLASSIFICATION WITH RADIAL BASIS AND PROBABILISTIC NEURAL NETWORKS
CLASSIFICATION WITH RADIAL BASIS AND PROBABILISTIC NEURAL NETWORKS CHAPTER 4 CLASSIFICATION WITH RADIAL BASIS AND PROBABILISTIC NEURAL NETWORKS 4.1 Introduction Optical character recognition is one of
More informationMotion Capture & Simulation
Motion Capture & Simulation Motion Capture Character Reconstructions Joint Angles Need 3 points to compute a rigid body coordinate frame 1 st point gives 3D translation, 2 nd point gives 2 angles, 3 rd
More informationECE521: Week 11, Lecture March 2017: HMM learning/inference. With thanks to Russ Salakhutdinov
ECE521: Week 11, Lecture 20 27 March 2017: HMM learning/inference With thanks to Russ Salakhutdinov Examples of other perspectives Murphy 17.4 End of Russell & Norvig 15.2 (Artificial Intelligence: A Modern
More informationLearning Articulated Skeletons From Motion
Learning Articulated Skeletons From Motion Danny Tarlow University of Toronto, Machine Learning with David Ross and Richard Zemel (and Brendan Frey) August 6, 2007 Point Light Displays It's easy for humans
More informationProblem 1 (20 pt) Answer the following questions, and provide an explanation for each question.
Problem 1 Answer the following questions, and provide an explanation for each question. (5 pt) Can linear regression work when all X values are the same? When all Y values are the same? (5 pt) Can linear
More informationHierarchical Gaussian Process Latent Variable Models
Neil D. Lawrence neill@cs.man.ac.uk School of Computer Science, University of Manchester, Kilburn Building, Oxford Road, Manchester, M13 9PL, U.K. Andrew J. Moore A.Moore@dcs.shef.ac.uk Dept of Computer
More informationData-driven Approaches to Simulation (Motion Capture)
1 Data-driven Approaches to Simulation (Motion Capture) Ting-Chun Sun tingchun.sun@usc.edu Preface The lecture slides [1] are made by Jessica Hodgins [2], who is a professor in Computer Science Department
More informationTracking Human Body Pose on a Learned Smooth Space
Boston U. Computer Science Tech. Report No. 2005-029, Aug. 2005. Tracking Human Body Pose on a Learned Smooth Space Tai-Peng Tian Rui Li Stan Sclaroff Computer Science Department Boston University Boston,
More informationTo Do. Advanced Computer Graphics. The Story So Far. Course Outline. Rendering (Creating, shading images from geometry, lighting, materials)
Advanced Computer Graphics CSE 190 [Spring 2015], Lecture 16 Ravi Ramamoorthi http://www.cs.ucsd.edu/~ravir To Do Assignment 3 milestone due May 29 Should already be well on way Contact us for difficulties
More informationVideo Texture. A.A. Efros
Video Texture A.A. Efros 15-463: Computational Photography Alexei Efros, CMU, Fall 2005 Weather Forecasting for Dummies Let s predict weather: Given today s weather only, we want to know tomorrow s Suppose
More informationHartley - Zisserman reading club. Part I: Hartley and Zisserman Appendix 6: Part II: Zhengyou Zhang: Presented by Daniel Fontijne
Hartley - Zisserman reading club Part I: Hartley and Zisserman Appendix 6: Iterative estimation methods Part II: Zhengyou Zhang: A Flexible New Technique for Camera Calibration Presented by Daniel Fontijne
More informationClustering K-means. Machine Learning CSEP546 Carlos Guestrin University of Washington February 18, Carlos Guestrin
Clustering K-means Machine Learning CSEP546 Carlos Guestrin University of Washington February 18, 2014 Carlos Guestrin 2005-2014 1 Clustering images Set of Images [Goldberger et al.] Carlos Guestrin 2005-2014
More informationRobust Human Body Shape and Pose Tracking
Robust Human Body Shape and Pose Tracking Chun-Hao Huang 1 Edmond Boyer 2 Slobodan Ilic 1 1 Technische Universität München 2 INRIA Grenoble Rhône-Alpes Marker-based motion capture (mocap.) Adventages:
More informationWhat have we leaned so far?
What have we leaned so far? Camera structure Eye structure Project 1: High Dynamic Range Imaging What have we learned so far? Image Filtering Image Warping Camera Projection Model Project 2: Panoramic
More informationModern Methods of Data Analysis - WS 07/08
Modern Methods of Data Analysis Lecture XV (04.02.08) Contents: Function Minimization (see E. Lohrmann & V. Blobel) Optimization Problem Set of n independent variables Sometimes in addition some constraints
More informationCan we quantify the hardness of learning manipulation? Kris Hauser Department of Electrical and Computer Engineering Duke University
Can we quantify the hardness of learning manipulation? Kris Hauser Department of Electrical and Computer Engineering Duke University Robot Learning! Robot Learning! Google used 14 identical robots 800,000
More informationIntroduction to Image Super-resolution. Presenter: Kevin Su
Introduction to Image Super-resolution Presenter: Kevin Su References 1. S.C. Park, M.K. Park, and M.G. KANG, Super-Resolution Image Reconstruction: A Technical Overview, IEEE Signal Processing Magazine,
More informationInverse Kinematics Programming Assignment
Inverse Kinematics Programming Assignment CS 448D: Character Animation Due: Wednesday, April 29 th 11:59PM 1 Logistics In this programming assignment, you will implement a simple inverse kinematics solver
More informationA Generative Model for Motion Synthesis and Blending Using Probability Density Estimation
A Generative Model for Motion Synthesis and Blending Using Probability Density Estimation Dumebi Okwechime and Richard Bowden University of Surrey, Guildford, Surrey, GU2 7XH, UK {d.okwechime,r.bowden}@surrey.ac.uk
More informationCOMP 175 COMPUTER GRAPHICS. Lecture 10: Animation. COMP 175: Computer Graphics March 12, Erik Anderson 08 Animation
Lecture 10: Animation COMP 175: Computer Graphics March 12, 2018 1/37 Recap on Camera and the GL Matrix Stack } Go over the GL Matrix Stack 2/37 Topics in Animation } Physics (dynamics, simulation, mechanics)
More informationFast, Accurate Spectral Clustering Using Locally Linear Landmarks
Fast, Accurate Spectral Clustering Using Locally Linear Landmarks Max Vladymyrov Google Inc. Miguel Á. Carreira-Perpiñán EECS, UC Merced May 17, 2017 Spectral clustering Focus on the problem of Spectral
More informationIntroduction to Mobile Robotics
Introduction to Mobile Robotics Gaussian Processes Wolfram Burgard Cyrill Stachniss Giorgio Grisetti Maren Bennewitz Christian Plagemann SS08, University of Freiburg, Department for Computer Science Announcement
More informationMENG 372 Chapter 3 Graphical Linkage Synthesis. All figures taken from Design of Machinery, 3 rd ed. Robert Norton 2003
MENG 372 Chapter 3 Graphical Linkage Synthesis All figures taken from Design of Machinery, 3 rd ed. Robert Norton 2003 1 Introduction Synthesis: to design or create a mechanism to give a certain motion
More informationAnimation. CS 4620 Lecture 33. Cornell CS4620 Fall Kavita Bala
Animation CS 4620 Lecture 33 Cornell CS4620 Fall 2015 1 Announcements Grading A5 (and A6) on Monday after TG 4621: one-on-one sessions with TA this Friday w/ prior instructor Steve Marschner 2 Quaternions
More informationComputer Vision II Lecture 14
Computer Vision II Lecture 14 Articulated Tracking I 08.07.2014 Bastian Leibe RWTH Aachen http://www.vision.rwth-aachen.de leibe@vision.rwth-aachen.de Outline of This Lecture Single-Object Tracking Bayesian
More informationPose Space Deformation A unified Approach to Shape Interpolation and Skeleton-Driven Deformation
Pose Space Deformation A unified Approach to Shape Interpolation and Skeleton-Driven Deformation J.P. Lewis Matt Cordner Nickson Fong Presented by 1 Talk Outline Character Animation Overview Problem Statement
More informationEpitomic Analysis of Human Motion
Epitomic Analysis of Human Motion Wooyoung Kim James M. Rehg Department of Computer Science Georgia Institute of Technology Atlanta, GA 30332 {wooyoung, rehg}@cc.gatech.edu Abstract Epitomic analysis is
More informationCIS 520, Machine Learning, Fall 2015: Assignment 7 Due: Mon, Nov 16, :59pm, PDF to Canvas [100 points]
CIS 520, Machine Learning, Fall 2015: Assignment 7 Due: Mon, Nov 16, 2015. 11:59pm, PDF to Canvas [100 points] Instructions. Please write up your responses to the following problems clearly and concisely.
More informationSession #5 2D Mechanisms: Mobility, Kinematic Analysis & Synthesis
Session #5 2D Mechanisms: Mobility, Kinematic Analysis & Synthesis Courtesy of Design Simulation Technologies, Inc. Used with permission. Dan Frey Today s Agenda Collect assignment #2 Begin mechanisms
More informationKinematics. Why inverse? The study of motion without regard to the forces that cause it. Forward kinematics. Inverse kinematics
Kinematics Inverse kinematics The study of motion without regard to the forces that cause it Forward kinematics Given a joint configuration, what is the osition of an end oint on the structure? Inverse
More informationIntroduction to Computer Graphics. Animation (1) May 19, 2016 Kenshi Takayama
Introduction to Computer Graphics Animation (1) May 19, 2016 Kenshi Takayama Skeleton-based animation Simple Intuitive Low comp. cost https://www.youtube.com/watch?v=dsonab58qva 2 Representing a pose using
More informationUnsupervised Learning
Unsupervised Learning Learning without Class Labels (or correct outputs) Density Estimation Learn P(X) given training data for X Clustering Partition data into clusters Dimensionality Reduction Discover
More informationCS-465 Computer Vision
CS-465 Computer Vision Nazar Khan PUCIT 9. Optic Flow Optic Flow Nazar Khan Computer Vision 2 / 25 Optic Flow Nazar Khan Computer Vision 3 / 25 Optic Flow Where does pixel (x, y) in frame z move to in
More informationMesh-Based Inverse Kinematics
CS468, Wed Nov 9 th 2005 Mesh-Based Inverse Kinematics R. W. Sumner, M. Zwicker, C. Gotsman, J. Popović SIGGRAPH 2005 The problem 1 General approach Learn from experience... 2 As-rigid-as-possible shape
More informationGeometric Registration for Deformable Shapes 3.3 Advanced Global Matching
Geometric Registration for Deformable Shapes 3.3 Advanced Global Matching Correlated Correspondences [ASP*04] A Complete Registration System [HAW*08] In this session Advanced Global Matching Some practical
More informationCS 775: Advanced Computer Graphics. Lecture 3 : Kinematics
CS 775: Advanced Computer Graphics Lecture 3 : Kinematics Traditional Cell Animation, hand drawn, 2D Lead Animator for keyframes http://animation.about.com/od/flashanimationtutorials/ss/flash31detanim2.htm
More information12.1 Quaternions and Rotations
Fall 2015 CSCI 420 Computer Graphics 12.1 Quaternions and Rotations Hao Li http://cs420.hao-li.com 1 Rotations Very important in computer animation and robotics Joint angles, rigid body orientations, camera
More informationLOGISTIC REGRESSION FOR MULTIPLE CLASSES
Peter Orbanz Applied Data Mining Not examinable. 111 LOGISTIC REGRESSION FOR MULTIPLE CLASSES Bernoulli and multinomial distributions The mulitnomial distribution of N draws from K categories with parameter
More informationCSE452 Computer Graphics
CSE452 Computer Graphics Lecture 19: From Morphing To Animation Capturing and Animating Skin Deformation in Human Motion, Park and Hodgins, SIGGRAPH 2006 CSE452 Lecture 19: From Morphing to Animation 1
More informationPriors for People Tracking from Small Training Sets Λ
Priors for People Tracking from Small Training Sets Λ Raquel Urtasun CVLab EPFL, Lausanne Switzerland David J. Fleet Computer Science Dept. University of Toronto Canada Aaron Hertzmann Computer Science
More informationBayesian Reconstruction of 3D Human Motion from Single-Camera Video
Bayesian Reconstruction of 3D Human Motion from Single-Camera Video Nicholas R. Howe Cornell University Michael E. Leventon MIT William T. Freeman Mitsubishi Electric Research Labs Problem Background 2D
More informationFoveated Vision and Object Recognition on Humanoid Robots
Foveated Vision and Object Recognition on Humanoid Robots Aleš Ude Japan Science and Technology Agency, ICORP Computational Brain Project Jožef Stefan Institute, Dept. of Automatics, Biocybernetics and
More informationClustering K-means. Machine Learning CSEP546 Carlos Guestrin University of Washington February 18, Carlos Guestrin
Clustering K-means Machine Learning CSEP546 Carlos Guestrin University of Washington February 18, 2014 Carlos Guestrin 2005-2014 1 Clustering images Set of Images [Goldberger et al.] Carlos Guestrin 2005-2014
More informationArticulated Characters
Articulated Characters Skeleton A skeleton is a framework of rigid body bones connected by articulated joints Used as an (invisible?) armature to position and orient geometry (usually surface triangles)
More informationCMPUT 412 Motion Control Wheeled robots. Csaba Szepesvári University of Alberta
CMPUT 412 Motion Control Wheeled robots Csaba Szepesvári University of Alberta 1 Motion Control (wheeled robots) Requirements Kinematic/dynamic model of the robot Model of the interaction between the wheel
More informationQuaternions and Rotations
CSCI 420 Computer Graphics Lecture 20 and Rotations Rotations Motion Capture [Angel Ch. 3.14] Rotations Very important in computer animation and robotics Joint angles, rigid body orientations, camera parameters
More informationLearning Inverse Dynamics: a Comparison
Learning Inverse Dynamics: a Comparison Duy Nguyen-Tuong, Jan Peters, Matthias Seeger, Bernhard Schölkopf Max Planck Institute for Biological Cybernetics Spemannstraße 38, 72076 Tübingen - Germany Abstract.
More informationLearning Two-View Stereo Matching
Learning Two-View Stereo Matching Jianxiong Xiao Jingni Chen Dit-Yan Yeung Long Quan Department of Computer Science and Engineering The Hong Kong University of Science and Technology The 10th European
More informationData-driven methods: Video & Texture. A.A. Efros
Data-driven methods: Video & Texture A.A. Efros CS194: Image Manipulation & Computational Photography Alexei Efros, UC Berkeley, Fall 2014 Michel Gondry train video http://www.youtube.com/watch?v=0s43iwbf0um
More informationSynthesis and Editing of Personalized Stylistic Human Motion
Synthesis and Editing of Personalized Stylistic Human Motion Jianyuan Min Texas A&M University Huajun Liu Texas A&M University Wuhan University Jinxiang Chai Texas A&M University Figure 1: Motion style
More informationTracking. Establish where an object is, other aspects of state, using time sequence Biggest problem -- Data Association
Tracking Establish where an object is, other aspects of state, using time sequence Biggest problem -- Data Association Key ideas Tracking by detection Tracking through flow Track by detection (simple form)
More informationQuaternions and Rotations
CSCI 480 Computer Graphics Lecture 20 and Rotations April 6, 2011 Jernej Barbic Rotations Motion Capture [Ch. 4.12] University of Southern California http://www-bcf.usc.edu/~jbarbic/cs480-s11/ 1 Rotations
More informationCSE 490R P1 - Localization using Particle Filters Due date: Sun, Jan 28-11:59 PM
CSE 490R P1 - Localization using Particle Filters Due date: Sun, Jan 28-11:59 PM 1 Introduction In this assignment you will implement a particle filter to localize your car within a known map. This will
More informationCourse Outline. Advanced Computer Graphics. Animation. The Story So Far. Animation. To Do
Advanced Computer Graphics CSE 163 [Spring 2017], Lecture 18 Ravi Ramamoorthi http://www.cs.ucsd.edu/~ravir 3D Graphics Pipeline Modeling (Creating 3D Geometry) Course Outline Rendering (Creating, shading
More informationNon-Bayesian Classifiers Part II: Linear Discriminants and Support Vector Machines
Non-Bayesian Classifiers Part II: Linear Discriminants and Support Vector Machines Selim Aksoy Department of Computer Engineering Bilkent University saksoy@cs.bilkent.edu.tr CS 551, Spring 2007 c 2007,
More informationGrundlagen der Künstlichen Intelligenz
Grundlagen der Künstlichen Intelligenz Unsupervised learning Daniel Hennes 29.01.2018 (WS 2017/18) University Stuttgart - IPVS - Machine Learning & Robotics 1 Today Supervised learning Regression (linear
More information