Chapter. Assembly Language
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1 Chapter 5 Assembly Language
2 Mappings The mapping from Asmb5 to ISA3 is one-toone The mapping from HOL6 to Asmb5 is oneto-many
3 Symbols Defined by an identifier followed by a colon at the start of a statement The value of a symbol is the address of the object code generated by the statement
4 Figure 5.15 Assembler Listing Object Addr code Symbol Mnemon Operand Comment D BR main ;Branch around data num:.block 2 ;Storage for one integer B20 msg:.ascii " + 1 = \x00" 31203D 2000 ; 000D main: DECI num,d ;Get the number DECO num,d ;and output it STRO msg,d ;Output ' + 1 = ' 0016 C10003 LDA num,d ;A := the number ADDA 1,i ;Add one to it 001C E10003 STA num,d ;Store the sum 001F DECO num,d ;Output the sum STOP 0023.END Symbol table: Symbol Value Symbol Value main 000D msg 0005 num 0003
5 Figure 5.15 (Continued) Input -479 Output = -478
6 Figure 5.16 Assembler Input this: DECO this,d STOP.END Assembler Listing this: DECO this,d STOP 0004.END Output 14592
7 Figure Application level Application level 6 High-order language level High-order language level 5 Assembly level Assembly level 4 Operating system level Operating system level 3 Instruction set architecture level Instruction set architecture level 2 Microcode level Microcode level 1 Logic gate level Logic gate level (a) Translation directly to machine language. (b) Translation to assembly language.
8 Translating cout Translate string output with STRO Translate character output with CHARO Translate integer output with DECO
9 Figure 5.18 High-Order Language #include <iostream> using namespace std; int main () { cout << "Love" << endl; return 0; } Assembly Language STRO msg,d A CHARO '\n',i STOP C6F76 msg:.ascii "Love\x00" C.END Output Love
10 Figure 5.19 Input #include <iostream> using namespace std; int main () { cout << "Love" << endl; return 0; } Processing Compiler Output A 00 4C 6F zz (a) A compiler that translates directly into machine language. #include <iostream> using namespace std; int main () { cout << "Love" << endl; return 0; } Compiler msg: STRO msg,d CHARO '\n',i STOP.ASCII"Love\x00".END (b) A compiler that translates into assembly language.
11 Figure 5.20 C++ identifier for variable name Memory address (a) A compiler that translates to machine language. C++ identifier for variable name Pep/8 assembly language symbol Memory address (b) A hypothetical compiler for illustrative purposes.
12 Global variables Allocated at a fixed location in memory with.block Accessed with direct addressing (d)
13 Assignment statements Load the accumulator from the right hand side of the assignment with LDA Compute the value of the right hand side of the assignment if necessary Store the value to the variable on the left hand side of the assignment with STA
14 Figure 5.21 High-Order Language #include <iostream> using namespace std; char ch; int j; int main () { cin >> ch >> j; j += 5; ch++; cout << ch << endl << j << endl; return 0; }
15 Figure 5.21 (Continued) Assembly Language BR main ch:.block 1 ;global variable #1c j:.block 2 ;global variable #2d ; main: CHARI ch,d ;cin >> ch DECI j,d ; >> j 000C C10004 LDA j,d ;j += 5 000F ADDA 5,i 0012 E10004 STA j,d 0015 D10003 LDBYTEA ch,d ;ch ADDA 1,i 001B F10003 STBYTEA ch,d 001E CHARO ch,d ;cout << ch A CHARO '\n',i ; << endl DECO j,d ; << j A CHARO '\n',i ; << endl 002A 00 STOP 002B.END
16 Figure 5.21 (Continued) Input M 419 Output N 424
17 Figure 5.22 #include <iostream> using namespace std; char ch; int j; int main () { cin >> ch >> j; j += 5; ch++; cout << ch << endl << j << endl; return 0; } [1] [2] symbol value [0] ch j kind schar sint
18 Figure 5.23 #include <iostream> using namespace std; int j; float y; int main () {... j = j % 8;... y = y % 8; // Compile error... } [1] [2] symbol value [0] j y kind sint sfloat
19 Format trace tags Required for global and local variables Symbol trace tags Trace tags Not required for global variables
20 Format trace tags #1c #1d #2d #1h #2h One-byte character One-byte decimal Two-byte decimal One-byte hexadecimal Two-byte hexadecimal
21 The arithmetic shift right instruction Instruction specifier: r Mnemonic: ASRr (ASRA, ASRX) Performs a one-bit arithmetic shift right on a 16-bit register C r 15, r r ; N r < 0, Z r = 0
22 Figure 5.24, 5.25 Instruction specifier Opcode E r 0 CPU CPU NZC A E Arithmetic shift right accumulator NZC A C (a) Before (b) After
23 The arithmetic shift left instruction Instruction specifier: r Mnemonic: ASLr (ASLA, ASLX) Performs a one-bit arithmetic shift left on a 16-bit register C r 0, r r 1..15, r 15 0; N r < 0, Z r = 0, V {overflow}
24 The rotate left instruction Instruction specifier: r Mnemonic: ROLr (ROLA, ROLX) Performs a one-bit rotate left on a 16-bit register C r 0, r r 1..15, r 15 C;
25 The rotate right instruction Instruction specifier: r Mnemonic: RORr (RORA, RORX) Performs a one-bit rotate right on a 16-bit register C r 15, r r 0..14, r 0 C;
26 Constants Equate the constant to its value with.equate.equate does not generate object code The value of the constant symbol is not an address
27 Figure 5.26 High-Order Language #include <iostream> using namespace std; const int bonus = 5; int exam1; int exam2; int score; int main () { cin >> exam1 >> exam2; score = (exam1 + exam2) / 2 + bonus; cout << "score = " << score << endl; return 0; }
28 Figure 5.26 (Continued) Assembly Language BR main bonus:.equate 5 ;constant exam1:.block 2 ;global variable #2d exam2:.block 2 ;global variable #2d score:.block 2 ;global variable #2d ; main: DECI exam1,d ;cin >> exam1 000C DECI exam2,d ; >> exam2 000F C10003 LDA exam1,d ;score = (exam ADDA exam2,d ; + exam2) E ASRA ; / ADDA bonus,i ; + bonus 0019 E10007 STA score,d 001C STRO msg,d ;cout << "score = " 001F DECO score,d ; << score A CHARO '\n',i ; << endl STOP F msg:.ascii "score = \x00" D F.END
29 Figure 5.26 (Continued) Symbol table: Symbol Value Symbol Value bonus 0005 exam exam main 0009 msg 0026 score 0007 Input Output score = 81
30 Figure 5.27 Assembly Language D main: DECI exam1,d ;cin >> exam F DECI exam2,d ; >> exam C1001D LDA exam1,d ;score = (exam F ADDA exam2,d ; + exam2) 000C 1E ASRA ; / 2 000D ADDA bonus,i ; + bonus 0010 E10021 STA score,d STRO msg,d ;cout << "score = " DECO score,d ; << score A CHARO '\n',i ; << endl 001C 00 STOP ; bonus:.equate 5 ;constant 001D 0000 exam1:.block 2 ;global variable #2d 001F 0000 exam2:.block 2 ;global variable #2d score:.block 2 ;global variable #2d F msg:.ascii "score = \x00" D C.END
31 Figure 5.28 Input Processing Output Run 1 A E Run 2 Run 3 Run 4 F G H
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