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1 Contents About the Authors Acknowledgments Preface iv v xv 1: Introduction to Programming and RPG Chapter Overview Programming History of RPG Program Variables Libraries, Objects, and Data Files Programming Specifications The Program Development Cycle Program Entry and Testing Chapter Summary Key Terms Discussion/Review Questions Exercises 21 2: Getting Started Chapter Overview The Sections of an ILE RPG Program A Sample ILE RPG Program Building the Program Navigating Legacy Code Free vs. Fixed Internal Documentation Chapter Summary 50
2 viii Programming in ILE RPG 2.9. Key Terms Discussion/Review Questions Exercises 53 3: Creating and Using Files Chapter Overview IBM i Database Concepts Physical and Logical Files SQL Database Concepts SQL Development Tools Creating Tables with SQL Data Types and Data Storage Creating Views with SQL Creating Indexes with SQL DDS Database Concepts Externally Described Printer Files Output Editing Using a Field Reference File Navigating Legacy Code Chapter Summary Key Terms Discussion/Review Questions Exercises 104 4: Using Declarations Chapter Overview Introducing Declarations Declaring Files Declaring Named Constants Defining Standalone Variables Assigning Initial Values to Data Defining Data Structures Using Like, Likeds, and Likerec Navigating Legacy Code Chapter Summary Key Terms Discussion/Review Questions Exercises 144 5: Controlling Program Workflow Chapter Overview 145
3 Contents ix 5.2. Structured Design Relational Comparisons Selection Operations Iteration Operations Loops and Early Exits File Processing with Dow and Dou Top-Down Design Defining and Using Subroutines Control Break Logic Navigating Legacy Code Chapter Summary Key Terms Discussion/Review Questions Exercises 179 6: Using Arithmetic Operations and Functions Chapter Overview Simple Numeric Assignment Assigning Values with Figurative Constants Using Eval for Arithmetic Numeric Overflow, Truncation, and Field Sizes Rounding Improving Eval Precision Using Built-in Functions Navigating Legacy Code Chapter Summary Key Terms Discussion/Review Questions Exercises 199 7: Processing Character Data Chapter Overview Simple Character Assignment Concatenating Character Values Using Variable-Length Character Variables Using Built-in Functions with Character Data Data-Conversion Functions Retrieving Data Properties Navigating Legacy Code Chapter Summary Key Terms 229
4 x Programming in ILE RPG Discussion/Review Questions Exercises 231 8: Working with Dates Chapter Overview Defining Date-Related Data Understanding Date Formats Simple Date Assignment Simple Date Arithmetic Using Built-in Functions with Dates Navigating Legacy Code Chapter Summary Key Terms Discussion/Review Questions Exercises 257 9: Accessing and Updating Database Files Chapter Overview Sequential Access Random Access Using Composite Keys Writing to Output Files Update Files and I/O Operations File and Record Locking File Open and Close Considerations Putting It All Together Navigating Legacy Code Chapter Summary Key Terms Discussion/Review Questions Exercises : Processing Files Using SQL Chapter Overview SQL Data Manipulation Language (DML) Introduction to Embedded SQL Exec SQL Using Host Variables Handling SQL Return Codes Using SQL Cursors Building Dynamic SQL Statements 308
5 Contents xi Set Option Creating SQLRPGLE Programs Putting It All Together Navigating Legacy Code Chapter Summary Key Terms Discussion/Review Questions Exercises : Using Arrays Chapter Overview Representing Tables of Data Arrays Runtime Arrays and Data Structures Runtime Arrays and Externally Described Files Compile-Time Arrays Defining Related Arrays Arrays and Indexing Calculations with Arrays Using Arrays with SQL Array Data Structures and Multidimensional Arrays Array Keys Navigating Legacy Code Chapter Summary Key Terms Discussion/Review Questions Exercises : Writing Interactive Applications Chapter Overview Batch and Interactive Programs Display Files Declaring Display Files Performing Screen I/O Using an Indicator Data Structure Basic Interactive Inquiry Program Additional DDS Considerations Interactive File Maintenance Screen Design and CUA Chapter Summary Key Terms 402
6 xii Programming in ILE RPG Discussion/Review Questions Exercises : Calling Programs and Passing Parameters Chapter Overview Modular Programming Prototyping the Call Interface Callp (Call a Prototyped Procedure or Program) The Procedure Interface Passing Parameters and Changing Values Return and *Inlr Fitting the Pieces Using a Modular Approach Data Areas Navigating Legacy Code Putting It All Together Chapter Summary Key Terms Discussion/Review Questions Exercises : Building Modular Programs with Procedures Chapter Overview Dynamic Program Calls and Static Binding Introduction to Procedures Cycle Main Programs Linear Main Programs Nomain Modules Creating Modular Programs Passing Parameters by Value File I/O and Subprocedures Using /Copy, /Include Conditional Compiler Directives Navigating Legacy Code Chapter Summary Key Terms Discussion/Review Questions Exercises : Building and Using Service Programs Chapter Overview 469
7 Contents xiii Introduction to Service Programs Compiling and Binding Service Programs Deploying Service Programs in an Application Maintaining Service Programs Understanding Activation Groups Chapter Summary Key Terms Discussion/Review Questions Exercises : Handling Errors Chapter Overview Capturing Operation Code Errors Using the (E) Extender Monitor and On-error Operations Finding Data Errors Error Subroutines and Data Structures Handling SQL Errors Navigating Legacy Code Chapter Summary Key Terms Discussion/Review Questions Exercises : Programming with Subfiles Chapter Overview Subfiles Subfile Record Formats Subfile Control Record Formats Loading the Subfile Chapter Summary Key Terms Discussion/Review Questions Exercises : Working with APIs Chapter Overview Popular APIs User Space APIs Creating API Wrapper Procedures Creating Web Pages with HTTP APIs 559
8 xiv Programming in ILE RPG Chapter Summary Key Terms Discussion/Review Questions Exercises 564 Appendix A: ILE RPG Summary 565 Appendix B: Program Development Tools 597 Appendix C: Program Testing and Debugging 615 Index 630 Supplemental materials for this book are available for download at Or scan the QR code to access this book s supplemental materials:
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