Swarnandhra College of Engineering & Technology (Autonomous), Seetharampuram, Narsapur
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1 FIFTH SEMESTER SOFTWARE ENGINEERING (BTCS5T01) Course Objectives: 1. To make the students learn about the basic concepts on software engineering methods and practices and their appropriate application in software industry. 2. To develop an understanding of software process models and Software Development Life Cycle. 3. To provide an idea on software testing techniques. 4. To teach an understanding role of the different aspects of Software Project Management. 5. To develop an approach on ethical and professional issues those are important for software Project Management. Course Outcomes: 1. Capabilities to identify, formulate, and solve software engineering problems. 2. Be able to elicit, analyze and specify software requirements with various stakeholders of a software development project. 3. Ability to participate in design, development, deployment and maintenance of a medium scale software development project. 4. Ability to evaluate the impact of potential solutions to software engineering problems in a global society, using the knowledge of models, tools, and techniques. UNIT I : Introduction to Software Engineering : The evolving role of software, Attributes of good software, Changing Nature of Software, Software myths. A Generic view of process : Software engineering- A layered technology, a process framework, The Capability Maturity Model Integration (CMMI), process assessment. UNIT II : Process models : The waterfall model, Incremental process models, Evolutionary process models, The Unified process. Software Requirements : Functional and non-functional requirements, User requirements, System requirements, Interface specification, the software requirements document. UNIT III : Requirements engineering process : Feasibility studies, Requirements elicitation and analysis, Requirements validation, Requirements management. System models : Context Models, Behavioral models, Data models, Object models, structured methods. UNIT IV : Design Engineering : Design process and Design quality, Design concepts, the design model. Object-Oriented Design : Objects and object classes, An Object-Oriented design process, Design evolution.
2 UNIT V : Performing User interface design : Golden rules, User interface analysis and design, interface analysis, interface design steps, Design evaluation. Quality Management : Quality concepts, Software quality assurance, Software Reviews, Formal technical reviews, Statistical Software quality Assurance, Software reliability, The ISO 9000 quality standards. UNIT VI : Testing Strategies : A strategic approach to software testing, test strategies for conventional software, Black-Box and White-Box testing, Validation testing, System testing, the art of Debugging. Metrics for Process and Products : Software Measurement, Metrics for software quality. TEXT BOOKS : 1. Software Engineering, A practitioner s Approach- Roger S. Pressman, 7 th edition.mcgrawhill International Edition. 2. Software Engineering- Sommerville, 7th edition, Pearson education. REFERENCES : 1. Software Engineering- K.K. Agarwal & Yogesh Singh, New Age International Publishers 2. Software Engineering, an Engineering approach- James F. Peters, Witold Pedrycz, John Wiely. 3. Systems Analysis and Design- Shely Cashman Rosenblatt,Thomson Publications. 4. Software Engineering principles and practice- Waman S Jawadekar, The McGraw-Hill Companies.
3 CLOUD COMPUTING (BTCS5T02) Course Objectives: 1. To understand basic knowledge required to run applications on latest platforms like Google, Microsoft, Amazon and Open stack. 2. To understand and use of Cloud computing technologies and Cloud Storage Systems. 3. To develop skills required to make use of Cloud Computing at Work. To develop the skills and collaborative tools required in cloud computing and other development and manufacturing departments. Course Outcomes: Unit-I 1. Able To understand and use platforms like Google, Microsoft, Amazon and Openstack. 2. Able to apply techniques of using Cloud computing technologies and Cloud Storage Systems. 3. Can develop skills required to make use of Cloud Computing at Work. 4. Can apply collaborative technology at workplace. Introduction to Cloud Computing: Evolution of Cloud Computing, Why Cloud, Cloud Essentials, Business & IT Perspective, Cloud Computing Definition, Benefits & Challenges of Cloud Computing, Limitations, Usage Scenarios and Applications, Business Models around Cloud, Cloud Computing Characteristics, Cloud Adoption. Unit-2 Cloud Models: Cloud What It Is & What It Isn t, From Collaborations to Cloud, Cloud Models, Cloud Application Architecture, Cloud Computing Architecture, Value of Cloud Computing, Cloud Infrastructure Models, Cloud Infrastructure Self Service, Scaling a Cloud Infrastructure. Unit-3 Cloud Services: Service Definition, Storage as a Service, Database as a Service, Information as a Service, Process as a Service, Application as a service, Management/Governance as a Service, Platform as a Service, Security as a Service, Testing as a Service, Integration as a Service, Infrastructure as a Service. Unit-4 Cloud Management: Cloud Ecosystem, Cloud Business Process Management, Cloud Stack, Computing on Demand (CoD), Cloud Sourcing, Cloud Analytics, Cloud Management, Cloud Asset, Management, Resiliency, Provisioning, Cloud Governance, Charging Models, Metering and Billing. Accessing the Clouds- Platforms, WEB Applications, WEB APIS, WB Browsers. Unit-5 Virtualization for Cloud: Introduction, Pros and Cons of Virtualization, Virtualization Architecture, Virtual Machine, Types of Virtual Machines, System Virtual machine, Process Virtual machine, Virtual Machine Properties, Virtualization in Cluster/Grid Context, Virtual Network, Types of Virtualization, Virtual Machine Monitor.
4 Unit-6 Introduction, Types of Clouds, Cloud Comparing Approaches, Aneka-integration of Private and Public Clouds: Aneka Cloud Platform introduction, Comet Cloud an Autonomic Cloud Engine, Introduction to Comet Cloud, Comet Cloud Architecture. Cloud Collaboration: Introduction, Collaborating on Calendars, Schedules and Task Management, Collaborating on Event Management, Collaborating on Contact Management, Collaborating on Word Processing, Collaborating on Spread Sheets. Text Book: 1. Cloud Computing, by Dr M.N RAO, Prentice Hall Learning Ltd, Reference Book: 2. Cloud Computing Bible, by Barrie Sosinsky, Wiley Publishing, Cloud Computing Black Book, by Kailash Jayaswal, Jagannath Kallakurchi, Donald J. Houde, Deven Shah; KoGent Publications, Cloud Computing: Principles and Paradigms, by Rajkumar Buyya, James Broberg, Andrzej Goscinski, by John Wiley & Sons, Cloud Computing: Web-Based Applications That Change the Way You Work and Collaborate Online, by Michael Miller, QUE Publications, 2009.
5 MICROPROCESSOR & ITS APPLICATIONS (BTEC5T07) COURSE OBJECTIVES: 1 To impart the basic concepts of microprocessors and interfacing. 2 To give an understanding about the assembly level programming. 3 To introduce microcontrollers & advanced processors. COURSE OUTCOMES: 1 Ability to recall details about various microprocessors/microcontrollers architecture 2 Ability to interface various pheripherals to microprocessors/microcontrollers. 3 Ability to write assembly language programs. 4 Ability to build basic systems using microprocessor/microcontroller. UNIT-1 Introduction and 8085 microprocessor: Introduction to Microprocessors and Microcomputers, Family of Intel processors microprocessor Features, Architecture, Register organization, Timing diagrams. UNIT Microprocessor: Features, Architecture, Memory organization, Pin diagram, Minimum mode and Maximum mode of opearations. UNIT Programming: Addressing modes, Instruction set, Assembler directives, Procedures and Macros, Assembly language programming, Example programs. UNIT-4 Interfacing: 8255 PPI, Interfacing with 8086 ADC, DAC, DC motor and stepper motor. UNIT Microcontroller: Microprocessor Vs Microcontroller, 8051 Features, Architecture, Pin diagram, Ports, Memory organization. UNIT-6 ARM Processor: ARM processors introduction to 16/32 bit processors, ARM architecture and organization, Thumb programming model, thumb instruction set and development tools. TEXT BOOKS: 1.Microprocessor Architecture, Programming, and Applications with the 8085 Ramesh S. Gaonkar, 4th Edition, Penram International, Advanced microprocessor & Peripherals A K Ray and K M Bhurchand TMH, 2000
6 COMPUTER GRAPHICS (BTCS5T03) Course Objectives: 1. Describe the functions and operations of display hardware and associated devices. 2. To study algorithms for drawing 2D primitives. 3. Describe and implement geometric transformations of 2D objects. 4. Describe and implement geometric transformations of 3D objects. 5. Understand the design of graphical user interfaces. 6. Use the methods of enlarging visible portion of drawing with viewing and clipping techniques. Course Outcomes: 1. Ability to understand the functions and operations of display hardware and associated devices. 2. Ability to draw lines, circles, ellipses and polygon shapes. 3. Ability to design 2D & 3D transformations. 4. Develop the simple graphics animation applications. UNIT I : Introduction: Application of Computer Graphics, raster scan systems, random scan systems Output primitives : Points and lines, line drawing algorithms(dda and Bresenham s Line algorithms), mid-point circle algorithms. Filled area primitives: Scan line polygon fill algorithm, Inside and outside tests, boundary-fill algorithm. UNIT II: 2-D geometrical transforms: Translation, scaling, rotation, reflection and shear transformations, matrix representations and homogeneous coordinates, composite transformations. 2-D viewing: The viewing pipeline, window to view-port coordinate transformation, Cohen- Sutherland line clipping algorithms, Sutherland Hodgeman polygon clipping algorithm. UNIT III: 3-D object representation : Polygon surfaces, quadric surfaces, spline representation, Hermite curve, Bezier curves and surfaces, B-Spline curves and surfaces. UNIT IV: 3-D Geometric transformations: Translation, rotation, scaling, reflection and shear transformations, composite transformations. 3D Viewing pipeline, clipping, projections( Parallel and Perspective). UNIT V:. Visible surface detection methods: Classification, back-face detection, depth-buffer, scan-line, depth sorting, BSPtree methods, area sub-division and octree methods. UNIT VI: Computer animation : Design of animation sequence, general computer animation functions, raster animation, computer animation languages, key frame systems, motion specifications. TEXT BOOKS: 1. Computer Graphics C version, Donald Hearn, M.Pauline Baker, Pearson REFERENCE BOOKS: 1.Computer Graphics Principles & practice, 2/e, Foley, VanDam, Feiner, Hughes, Pearson 2.Computer Graphics, Steven Harrington, TMH 3. Procedural elements for Computer Graphics, David F Rogers, 2/e, TMH.
7 COMPUTER NETWORKS ( BTCS5T04) COURSE OBJECTIVES: 1 Study various Network referrence models such as ISO/OSI,TCP/IP 2 Understand the theory of various multiplexing techniques 3 study and analyze various data link layer protocols 4 Introduction to various transport and application layer protocols COURSE OUTCOMES: 1 An ability to differientiate network referrence models such as OSI,TCP/IP and ATM 2 An ability to classify various Data Link Layer Protocols such as elementary,sliding window,hdlc,ppp 3 An ability to distinguish various MAC sub Layer Protocols and Its Applications(i.e IEEE Standards) 4 An ability to understand various transport and application protocols. UNIT - I Introduction : OSI, TCP/IP and other networks models, Examples of Networks: Arpanet, Internet, Network Topologies, WAN, LAN, MAN. UNIT-II Physical Layer : Transmission media copper, twisted pair wireless, switching and encoding, Narrow band, broad band ISDN and ATM. UNIT-III Data link layer : Design issues, framing, error detection and correction, CRC, Elementary Protocolstop and wait, Sliding Window, Data link layer in HDLC, Internet, ATM. UNIT-IV Medium Access sub layer : A LOHA, MAC addresses, Carrier sense multiple access. IEEE 802.X Standard Ethernet, wireless LANS. Bridges UNIT-V Network Layer : Virtual circuit and Datagram subnets-routing algorithm shortest path routing, Flooding, Hierarchical routing, Broad cast, Multi cast, distance vector routing. UNIT - VI Transport Layer : Transport Services, Connection management, TCP and UDP protocols; Application Layer - Network Security, Domain name system, SNMP, Electronic Mail; the World WEB, Multi Media. TEXT BOOKS : 1. Computer Networks - Andrew S Tanenbaum,4th Edition. Pearson Education/PHI 2. Data Communications and Networking - Behrouz A. Forouzan.Third Edition TMH. REFERENCES: 1. An Engineering Approach to Computer Networks-S.Keshav,2nd Edition, Pearson Education 2. Understanding communications and Networks,3rd Edition, W.A.Shay, Thomson
8 Course Outcomes CLOUD COMPUTING LAB SYLLABUS (BTCS5L01) 1. Understanding the systems, protocols and mechanisms to support cloud computing 2. Develop applications for cloud computing 3. Understanding the hardware necessary for cloud computing 4. Design and implement a novel cloud computing application List of Programs: 1. Study on cloud Google App engine and its installations. 2. Write a program to display Hello World using Goggle App Engine. 3. Write a program to receive Greetings using Goggle App Engine. 4. Write a program to Handling Servlet using Goggle App Engine. 5. Write a program to confirm Friend Servlet using Goggle App Engine. 6. Write a program to Handling URL Servlet using Goggle App Engine. 7. Write a program to create and read employee data in cloud using Goggle App Engine. 8. Write a program to delete and update employee data in cloud using Goggle App Engine. 9. Write a program to display customer Servlet using Goggle App Engine. 10. Write a program to display Items Servlet using Goggle App Engine.
9 COMPUTER NETWORKS LAB (BTCS5L02) Objective: To Study and simulation of various data link layer and network layer concepts Outcomes: An ability to understand the simulation of various data link layer farming methods such as character stuffing and bit stuffing and error detection codes Ability to implement shortest path network routing algorithms Ability to analyze various network layer routing algorithms An ability to implement RSA security algorithm List of Programs: 1.Implement the data link layer farming methods such as character, character stuffing and bit stuffing. 2. Implement on a data set of characters the three CRC polynomials -CRC 12, CRC 16 and CRC CCIP. 3. Implement Dijkstra's algorithm to compute the shortest path thru a graph. 4. Take an example subnet graph with weights indicating delay between nodes. Now obtain Routing table art each node using distance vector routing algorithm 5. Take an example subnet of hosts. Obtain broadcast tree for it. 6. Take an example subnet Implement Hierarchical Routing Algorithm. 7. Using RSA algorithm encrypts a text data and Decrypt the same
10 Course Outcomes: An ability to understand MASM / TASM. Microprocessor Lab (BTEC5L03) An ability to develop microprocessor based programs for various problems. An ability to interface microprocessor to external devices like keyboard, DAC, Stepper motor. List of Programs: I. Microprocessor 8086 : 1. Introduction to MASM/TASM. 2. Arithmetic operation Multi byte Addition and Subtraction, Multiplication and Division Signed and unsigned Arithmetic operation, ASCII arithmetic operation. 3. Logic operations Shift and rotate Converting packed BCD to unpacked BCD, BCD to ASCII conversion. 4. By using string operation and Instruction prefix: Move Block, Reverse string, Sorting, Inserting, Deleting, Length of the string, and String comparison. 5. DOS/BIOS programming: Reading keyboard (Buffered with and without echo) Display characters, Strings. II. Interfacing 8086: 1. Interfacing DAC to generate various waveforms using Interfacing Stepper motor using 8255 III. Microcontroller Introduction to Embedded C and Keil IDE. 2. Reading and Writing parallel ports 3. Interfacing Switches and LEDs/Display Equipment required for Laboratories: µp Kits Micro Controller kits 3. Interfaces/peripheral subsystems i) 8255 PPI ii) Stepper motor iii) DAC Software Tools: TASM/MASM Keil IDE
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