Predictable pointer acceleration

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1 Overview The problem In theory and practice The solution Selected details Impact Guidelines for input drivers Outlook

2 Ad-hoc census Who noticed a change in pointer behaviour? Who changed settings in response? Who even switched profiles or did other experiments?

3 From feet X pointer acceleration previously Very simple Often seen as inadequate It 'feels bad' longstanding issues No scaling in dix Leads to driver side scaling distributed buffers Parallel acceleration (synaptics) Sometimes overshoots One could do better

4 The problem - in theory Useability depends on predictabililty The brain knows velocity, the computer knows mickeys Mickeys and velocity correlate (but that's pretty much all there is) With acceleration, there's a disconnect The X user is forced to learn how his mouse generates mickeys Need to restore the feedback loop Talking about the same thing is a good start users should have more control

5 The problem - in practice Mickeys just don't suffice Mickey is [L], velocity is [L*T -1 ] Dynamic range is very low Slow motion: ~ 1:3, uneven 'High-Performance' devices: trade dynamic range for responsivity Faster: ~1:15 Blocked X jeopardizes mickey Resulting acceleration varies We need a proper velocity Have it or fake it

6 Data flow (abbrev.) Input mickey Velocity estimation Device velocity Multiply Acceleration factor Profile On-screen motion

7 From mickey to velocity 1)Divide by delta time Great for estimating slow motion Bumps dynamic range - 1:50 easily Still very dependent on individual Mickeys Creates need to scale estimate Velocity is pixel per scale milliseconds 2)Tracking velocity with filters Even and dynamic velocity responsivity 'Good estimation' becomes 'good filter setup & selection'

8 Velocity tracking Multiple filters Short half-life: tight tracking Long half-life: smooth 'average' Better stability by design Select good filter by divergence Details may change Sometimes override filters (coupling) Responsive Good compromise esp. for 1 filter Responsive to noise too

9 Input mickey Primary User controls Divide by t Constant deceleration Filters Smooth Select result Device velocity Mulitply Profile on-screen motion Threshold and acceleration

10 Velocity and then? Profiles Translate device velocity to acceleration factor To be chosen on individual preference Should be smooth to be intuitive Previously they weren't Adaptive deceleration Great for precise pointing Constant deceleration better adapt to a large device range

11 Impact Scaling in drivers considered harmful Except to suppress errors Better postpone scaling to avoid multiple independent buffers (remainders) precision otherwise unavailable API allows to coordinate on scaling or acceleration it's not neccessary for a driver to benefit Main use: postpone scaling driver-specific profile Pressure or other sensor input

12 Outlook Expose device properties Cool UI stuff Upload user-defined profiles More numerical stability Change default acceleration Accelerate e.g. Z axis velocity and sub-pixel position Make some sense now could be of use down the chain Move more transforms into dix AngleOffset

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