Here He Comes. C. You should note three buttons: "Run", "Erase Track", and "Reset". There is also a meter that shows the time elapsed.

Size: px
Start display at page:

Download "Here He Comes. C. You should note three buttons: "Run", "Erase Track", and "Reset". There is also a meter that shows the time elapsed."

Transcription

1 Physics S432 Motion Graphing Inquiry Here He Comes Introduction You have already seen how computers can collect data from the real world using detection equipment. Now you will see another way that the computer can be a useful scientific tool. Because much of physics is governed by simple equations, computers can be programmed to make calculations and use the results to animate objects so that they behave as they should in the real world. This is called a simulation. The simulation software that we will be using is called Interactive Physics. You will study several simulations of motion, answer questions, and obtain data just like in an actual experiment. Part I-- Intro. & Speed Racer A. Double-Click on the icon "Speed Racer Qualitative". You will see the Interactive Physics start-up screen. Click on it. B. You should now see Speed Racer's car on the screen and also Racer X's car (and just how could Speed Racer not know that Racer X was his brother? He only wore a mask, it's not that difficult!) C. You should note three buttons: "Run", "Erase Track", and "Reset". There is also a meter that shows the time elapsed. D. Click "Run" and watch the simulation. After 8 seconds have passed, click the mouse again and the simulation should pause. E. Now, click "Reset" and "Erase Track". Run the simulation to 8 seconds again. Stop but do not reset it! Look at the bottom of the window. You should see some boxes that look like the buttons on a VCR remote or a (Quick movie if you have a computer ). These buttons will also control the simulation and do a frame-by-frame advance or replay. Run Forward/Backward Frame-by-Frame Run the simulation several times forward, backward, and frame-by-frame until you feel comfortable controlling the simulation. 1. Compare the velocities of each car as they begin the race. 2. Which car ends up ahead at 8 seconds? Why do you think this happens? (use physics terms) 3. You observed the simulation for 8 seconds. What is the smallest observable time increment that the simulation displays? 1

2 4. The images or 'tracks' formed as the cars move along appear simultaneously. Determine the amount of time that passes between images. Is this amount of time always the same for any two consecutive images of either car? Part II - Speed Racer with Numbers and Graphs In this part, you will see how a simulation can provide meaningful data to be interpreted. Opening and closing the simulation A. Open the file "Speed Racer Quantitative". If you don't know how then follow these directions: - Move the mouse up to the word "File. Hold the mouse button down, drag the pointer down to "Close", and release the button. - Move the mouse up to "File" again. Now hold the button and drag down to the word that says "Open" then release. - A new box appears that asks you to select a file. Move the mouse over the words 'Speed Racer Quantitative' and double-click. If you cannot find this file, ask for help. B. You should now see the same situation as before, only now there are two new meters. One measures the position (displacement from zero) of Speed Racer and the other measures the displacement of Racer X. C. Run the simulation several times and observe each meter. When you are ready, measure the position of each car at.5 sec intervals and record on the given data table. D. Now you will make a graph of the data using the application "Graphical Analysis". Quit Interactive Physics and launch Graphical Analysis. E. Click on the data tables where you see labels and units then type in information for your data. Next, enter the data for Speed Racer in order. F. To put both racers on the same graph, click on Windows and pull down to New Data Set. Type in Racer X's data and it should appear on the same graph. G. Go to File and make a print out of the graph. By hand, draw in a smooth line to fit the relationship shown by each car's motion. 1. Describe any differences/similarities between the motion of the two cars as shown by the lines. 2. Are there any times where the two cars are at the same point. List the times and positions based on the data. 3. Between time 0 and 1 sec, determine the velocity of Speed racer. Is it constant? 2

3 4. Between time 0 and 1 sec, determine the velocity of Racer X. Is this constant? I 5. If the velocity isn't constant in #4, what have you actually measured? 6. Can you determine at what time these two cars have the same speed? Do so! Part III: Sunday Drive A. Open the Interactive Physics file "Sunday Drive 3". B. Use the meters given to take displacement and time data again. C. Use Graphical Analysis to make a graph of your data. Print the graph. 1. Is this car traveling at constant velocity or accelerating? How do you know. 2. Is the acceleration the same as Racer X or different? Explain. 3. How does the graph shape compare to the previous graphs? 4. Are the distances & times in this simulation reasonable? (that is could are real car do what is shown here?) 5. If the road were slick, what might happen to the car's acceleration? 6. If the road were slick, what might happen to the graph? 3

4 Physics S432 Motion Graphing Inquiry Name: Per: Part I 1.. Compare the velocities of each car as they begin the race. 2. Which car ends up ahead at 8 seconds? Why do you think this happens? (use physics terms) 3. You observed the simulation for 8 seconds. What is the smallest observable time increment that the simulation displays? 4. The images or 'tracks' formed as the cars move along appear simultaneously. Determine the amount of time that passes between images. Is this amount of time always the same for any two consecutive images of either car? Part II Data Table: Position S-R Position RX Position S-R Position RX 4

5 1. Describe any differences/similarities between the motion of the two cars as shown by the lines. 2. Are there any times where the two cars are at the same point. List the times and positions based on the data. 3. Between time 0 and 1 sec, determine the velocity of Speed Racer. Is it constant? (show work) 4. Between time 0 and 1 sec, determine the velocity of Racer X. Is this constant? (show work) 5. If the velocity isn't constant in #4, what have you actually measured? 6. Can you determine at what time these two cars have the same speed? Do so! Part III Data Table: Sunday Driver Sunday Driver 1. Is this car traveling at constant velocity or accelerating? How do you know. 5

6 2. Is the acceleration the same as Racer X or different? Explain. 3. How does the graph shape compare to the previous graphs? 4. Are the distances & times in this simulation reasonable? (that is could are real car do what is shown here?) Give numbers for your arguments. 5. If the road were slick, what might happen to the car's acceleration? 6. If the road were slick, what might happen to the graph? 6

2 Ranking Task: complete this section and submit it to your instructor before you begin the lab.

2 Ranking Task: complete this section and submit it to your instructor before you begin the lab. Experiment 2 Ranking Task: complete this section and submit it to your instructor before you begin the lab. The position vs. time graph below was made by a moving object. During certain times, the object

More information

LAB 1: INTRODUCTION TO DATA STUDIO AND ONE-DIMENSIONAL MOTION

LAB 1: INTRODUCTION TO DATA STUDIO AND ONE-DIMENSIONAL MOTION Lab 1 - Introduction to Data Studio and One-Dimensional Motion 5 Name Date Partners LAB 1: INTRODUCTION TO DATA STUDIO AND ONE-DIMENSIONAL MOTION Slow and steady wins the race. Aesop s fable: The Hare

More information

3.2 A Three-Bar Linkage 51

3.2 A Three-Bar Linkage 51 3.2 A Three-Bar Linkage 51 It may happen that the drawing in Euclidean view is too big or too small. You can use the zooming tools to change this. There is a Zoom-In and a Zoom-Out tool below the Euclidean

More information

Investigation: How is motion recorded?

Investigation: How is motion recorded? Investigation: How is motion recorded? Introduction In this investigation you are going to discover a way to record your movement and find different ways to represent this recording with a graph. You will

More information

Recipes4Success. Draw and Animate a Rocket Ship. Frames 5 - Drawing Tools

Recipes4Success. Draw and Animate a Rocket Ship. Frames 5 - Drawing Tools Recipes4Success You can use the drawing tools and path animation tools in Frames to create illustrated cartoons. In this Recipe, you will draw and animate a rocket ship. 2012. All Rights Reserved. This

More information

Galileo s Investigation

Galileo s Investigation Galileo s Investigation Investigating Angle of Incline Teacher s Guide The activity worksheets 1 Teachers Guide to Galileo s Experiment Check the car s bluetooth dongle is inserted in the PC/laptop and

More information

DISTANCE-TIME GRAPHS Plotting distance against time can tell you a lot about motion. Let's look at the axes:

DISTANCE-TIME GRAPHS Plotting distance against time can tell you a lot about motion. Let's look at the axes: Motion Graphs Notes Describing the motion of an object is occasionally hard to do with words. Sometimes help make motion easier to picture, and therefore understand. Remember: Motion. Speed. Velocity.

More information

Using Excel 2001 to Create a Data Table 11 of 29

Using Excel 2001 to Create a Data Table 11 of 29 Using Excel 2001 to Create a Data Table 11 of 29 3 Click on cells A8 and A9. Notice the calculator automatically adds the contents of the cells you click on. You can override the addition by choosing a

More information

RECTILINEAR MOVEMENT

RECTILINEAR MOVEMENT RECTILINEAR MOVEMENT This teaching unit continues the study of movement which we began in these two previous units: Moving bodies and Trajectory and Displacement In this one we look separately at Uniform

More information

ACTIVITY TWO CONSTANT VELOCITY IN TWO DIRECTIONS

ACTIVITY TWO CONSTANT VELOCITY IN TWO DIRECTIONS 1 ACTIVITY TWO CONSTANT VELOCITY IN TWO DIRECTIONS Purpose The overall goal of this activity is for students to analyze the motion of an object moving with constant velocity along a diagonal line. In this

More information

GRAPH MATCHING EQUIPMENT/MATERIALS

GRAPH MATCHING EQUIPMENT/MATERIALS GRAPH MATCHING LAB MECH 6.COMP. From Physics with Computers, Vernier Software & Technology, 2000. Mathematics Teacher, September, 1994. INTRODUCTION One of the most effective methods of describing motion

More information

Physics 101, Lab 1: LINEAR KINEMATICS PREDICTION SHEET

Physics 101, Lab 1: LINEAR KINEMATICS PREDICTION SHEET Physics 101, Lab 1: LINEAR KINEMATICS PREDICTION SHEET After reading through the Introduction, Purpose and Principles sections of the lab manual (and skimming through the procedures), answer the following

More information

Preview. Two-Dimensional Motion and Vectors Section 1. Section 1 Introduction to Vectors. Section 2 Vector Operations. Section 3 Projectile Motion

Preview. Two-Dimensional Motion and Vectors Section 1. Section 1 Introduction to Vectors. Section 2 Vector Operations. Section 3 Projectile Motion Two-Dimensional Motion and Vectors Section 1 Preview Section 1 Introduction to Vectors Section 2 Vector Operations Section 3 Projectile Motion Section 4 Relative Motion Two-Dimensional Motion and Vectors

More information

Copy COMAP Inc. Not for Resale

Copy COMAP Inc. Not for Resale Examination Copy COMAP Inc. Not for Resale CHAPTER 4 Animation/ Special Effects LESSON ONE Get Moving LESSON TWO Get to the Point LESSON THREE Escalating Motion LESSON FOUR Calculator Animation LESSON

More information

Lab 2 One Dimensional Motion L2-1 $%&'(((((((((((((((((((((((()%*'(((((((((((((((+%,*-',.((((((((((((((((((((((((((((((((! L02-1 Name Date!

Lab 2 One Dimensional Motion L2-1 $%&'(((((((((((((((((((((((()%*'(((((((((((((((+%,*-',.((((((((((((((((((((((((((((((((! L02-1 Name Date! ! "#!! Lab 2 One Dimensional Motion L2-1 $%&'(((((((((((((((((((((((()%*'(((((((((((((((+%,*-',.((((((((((((((((((((((((((((((((! L2-1 Name Date! Partners Name Date Partners "#$!%&! Lab LAB 22 -'()!*+,)(-+'(#"!,'.+'(!

More information

Motion Graphs. Plotting position against time can tell you a lot about motion. Let's look at the axes:

Motion Graphs. Plotting position against time can tell you a lot about motion. Let's look at the axes: Motion Graphs 1 Name Motion Graphs Describing the motion of an object is occasionally hard to do with words. Sometimes graphs help make motion easier to picture, and therefore understand. Remember: Motion

More information

Graph Matching. LabQuest App OBJECTIVES MATERIALS

Graph Matching. LabQuest App OBJECTIVES MATERIALS Graph Matching LabQuest 1 One of the most effective methods of describing motion is to plot graphs of position, velocity, and acceleration vs. time. From such a graphical representation, it is possible

More information

Kinematics and Vectors Project

Kinematics and Vectors Project Kinematics and Vectors Project Follow all the directions of this assignment and show all your work. Your parent(s) will need to help you and sign this paper indicating that they ve helped you and that

More information

Collaboration Tools. Student Guide. Copyright 2015 by Edmentum. All Rights Reserved.

Collaboration Tools. Student Guide. Copyright 2015 by Edmentum. All Rights Reserved. Collaboration Tools Student Guide Copyright 2015 by Edmentum. All Rights Reserved. Contents Introduction... 3 Viewing Collaborations... 3 Using the Whiteboard Tool... 4 Viewing a Video... 5 Viewing a Document...

More information

Cruising Sacramento/ A PowerPoint Slide Show (Project #8)

Cruising Sacramento/ A PowerPoint Slide Show (Project #8) Cruising Sacramento/ A PowerPoint Slide Show (Project #8) Start PowerPoint: Microsoft Office PowerPoint 2007 PowerPoint should open as a presentation. If not Click the Office button and select New.. Select

More information

Making Science Graphs and Interpreting Data

Making Science Graphs and Interpreting Data Making Science Graphs and Interpreting Data Eye Opener: 5 mins What do you see? What do you think? Look up terms you don t know What do Graphs Tell You? A graph is a way of expressing a relationship between

More information

How do you roll? Fig. 1 - Capstone screen showing graph areas and menus

How do you roll? Fig. 1 - Capstone screen showing graph areas and menus How do you roll? Purpose: Observe and compare the motion of a cart rolling down hill versus a cart rolling up hill. Develop a mathematical model of the position versus time and velocity versus time for

More information

Using Smart Search. Understanding Smart Search CHAPTER

Using Smart Search. Understanding Smart Search CHAPTER CHAPTER 9 Cisco Smart Search analyzes archived, live, or saved video clips and detects and indexes points at which motion events occurs. Operators can then easily review these motion events by using the

More information

Appendix E: Software

Appendix E: Software Appendix E: Software Video Analysis of Motion Analyzing pictures (movies or videos) is a powerful tool for understanding how objects move. Like most forms of data, video is most easily analyzed using a

More information

Exploring Projectile Motion with Interactive Physics

Exploring Projectile Motion with Interactive Physics Purpose: The purpose of this lab will is to simulate a laboratory exercise using a program known as "Interactive Physics." Such simulations are becoming increasingly common, as they allow dynamic models

More information

Mini Racer Competition.

Mini Racer Competition. Mini Racer Competition. Introduction This Module provides the rules and different levels of competition for the Mini Racer. It also provides a solid model of the track and a sample car along with instructions

More information

PR3 & PR4 CBR Activities Using EasyData for CBL/CBR Apps

PR3 & PR4 CBR Activities Using EasyData for CBL/CBR Apps Summer 2006 I2T2 Process Page 23. PR3 & PR4 CBR Activities Using EasyData for CBL/CBR Apps The TI Exploration Series for CBR or CBL/CBR books, are all written for the old CBL/CBR Application. Now we can

More information

Physics 251 Laboratory Introduction to Spreadsheets

Physics 251 Laboratory Introduction to Spreadsheets Physics 251 Laboratory Introduction to Spreadsheets Pre-Lab: Please do the lab-prep exercises on the web. Introduction Spreadsheets have a wide variety of uses in both the business and academic worlds.

More information

Motion Graphs. Plotting distance against time can tell you a lot about motion. Let's look at the axes:

Motion Graphs. Plotting distance against time can tell you a lot about motion. Let's look at the axes: Motion Graphs 1 _ Motion Graphs Describing the motion of an object is occasionally hard to do with words. Sometimes graphs help make motion easier to picture, and therefore understand. Remember: Motion

More information

Introduction to Displacement, Velocity and Acceleration

Introduction to Displacement, Velocity and Acceleration Purpose We will use computer simulation to become more familiar with the concepts of displacement, velocity and acceleration. Introduction We will study x-t, v-t, and a-t graphs in this lab. In particular,

More information

LME Software Block Quick Reference 1. Common Palette

LME Software Block Quick Reference 1. Common Palette LME Software Block Quick Reference Common Palette Move Block Use this block to set your robot to go forwards or backwards in a straight line or to turn by following a curve. Define how far your robot will

More information

Pre-Lab Excel Problem

Pre-Lab Excel Problem Pre-Lab Excel Problem Read and follow the instructions carefully! Below you are given a problem which you are to solve using Excel. If you have not used the Excel spreadsheet a limited tutorial is given

More information

= 3 + (5*4) + (1/2)*(4/2)^2.

= 3 + (5*4) + (1/2)*(4/2)^2. Physics 100 Lab 1: Use of a Spreadsheet to Analyze Data by Kenneth Hahn and Michael Goggin In this lab you will learn how to enter data into a spreadsheet and to manipulate the data in meaningful ways.

More information

Stunt Car Lab P4-1340

Stunt Car Lab P4-1340 WWW.ARBORSCI.COM Stunt Car Lab P4-1340 BACKGROUND: Create an exciting indoor projectile investigation with this complete lab, inspired by the movie Speed. Calculate the bus s landing spot, and then test

More information

ROSE-HULMAN INSTITUTE OF TECHNOLOGY

ROSE-HULMAN INSTITUTE OF TECHNOLOGY Introduction to Working Model Welcome to Working Model! What is Working Model? It's an advanced 2-dimensional motion simulation package with sophisticated editing capabilities. It allows you to build and

More information

Keep On Truckin. by Nathan Cotten. Physical Science, Science as Inquiry. Grade Level. Louisiana Curriculum Framework Content Strand:

Keep On Truckin. by Nathan Cotten. Physical Science, Science as Inquiry. Grade Level. Louisiana Curriculum Framework Content Strand: Keep On Truckin by Nathan Cotten Louisiana Curriculum Framework Content Strand: Physical Science, Science as Inquiry Grade Level 9 Objectives: The students will be able to: use a TI 83+ Graphing Calculator,

More information

2. The Share File window will appear. Maneuver to the correct drive and directory, select the file name and click Open.

2. The Share File window will appear. Maneuver to the correct drive and directory, select the file name and click Open. WebEx Sharing Resources Introduction During a WebEx session, the host has the ability to share resources with attendees. This document will take you through the process of sharing documents, applications,

More information

Displacement-time and Velocity-time Graphs

Displacement-time and Velocity-time Graphs PhysicsFactsheet April Number Displacement- and Velocity- Graphs This Factsheet explains how motion can be described using graphs, in particular how - graphs and - graphs can be used. Displacement- graphs

More information

Visual Physics Camera Parallax Lab 1

Visual Physics Camera Parallax Lab 1 In this experiment you will be learning how to locate the camera properly in order to identify and minimize the sources of error that are introduced by parallax and perspective. These sources of error

More information

Frame Editor 2 Manual

Frame Editor 2 Manual Chaos Culture Frame Editor 2 Manual Setup... 2 Editing clips... 2 Editing basics... 4 Managing colors... 6 Using effects... 7 Descriptions of the effects... 9 Fixed velocity... 9 Random velocity... 9 Rotate...

More information

Two-Dimensional Projectile Motion

Two-Dimensional Projectile Motion Two-Dimensional Projectile Motion I. Introduction. This experiment involves the study of motion using a CCD video camera in which a sequence of video frames (a movie ) is recorded onto computer disk and

More information

Since a projectile moves in 2-dimensions, it therefore has 2 components just like a resultant vector: Horizontal Vertical

Since a projectile moves in 2-dimensions, it therefore has 2 components just like a resultant vector: Horizontal Vertical Since a projectile moves in 2-dimensions, it therefore has 2 components just like a resultant vector: Horizontal Vertical With no gravity the projectile would follow the straight-line path (dashed line).

More information

Projectile Motion. A.1. Finding the flight time from the vertical motion. The five variables for the vertical motion are:

Projectile Motion. A.1. Finding the flight time from the vertical motion. The five variables for the vertical motion are: Projectile Motion A. Finding the muzzle speed v0 The speed of the projectile as it leaves the gun can be found by firing it horizontally from a table, and measuring the horizontal range R0. On the diagram,

More information

GUARDIAN ALARM SYSTEMS

GUARDIAN ALARM SYSTEMS GUARDIAN ALARM SYSTEMS Hints & Tips Smart PSS Video Software How to video live cameras and playback of recordings. Login to Smart PSS Software 1. Double Click the Shortcut the technician put on your desktop;

More information

MMF2 on a 800x600 display

MMF2 on a 800x600 display MMF2 on a 800x600 display Multimedia Fusion 2 was designed for a professional use, with a 1024x768 display in mind. While there is an upward trend to higher resolutions there are still a large number of

More information

Creating Interactive Workbooks Using MS Excel Sarah Mabrouk, Framingham State College

Creating Interactive Workbooks Using MS Excel Sarah Mabrouk, Framingham State College Creating Interactive Workbooks Using MS Excel Sarah Mabrouk, Framingham State College Overview: MS Excel provides powerful calculation, statistical, graphing, and general data analysis and organizational

More information

Zero Launch Angle. since θ=0, then v oy =0 and v ox = v o. The time required to reach the water. independent of v o!!

Zero Launch Angle. since θ=0, then v oy =0 and v ox = v o. The time required to reach the water. independent of v o!! Zero Launch Angle y h since θ=0, then v oy =0 and v ox = v o and based on our coordinate system we have x o =0, y o =h x The time required to reach the water independent of v o!! 1 2 Combining Eliminating

More information

Precalculus 2 Section 10.6 Parametric Equations

Precalculus 2 Section 10.6 Parametric Equations Precalculus 2 Section 10.6 Parametric Equations Parametric Equations Write parametric equations. Graph parametric equations. Determine an equivalent rectangular equation for parametric equations. Determine

More information

LAB 02: Graph Matching

LAB 02: Graph Matching LAB 02: Graph Matching One of the most effective methods of describing motion is to plot graphs of position/displacement, velocity, and acceleration vs. time. From such a graphical representation, it is

More information

Graph Matching. walk back and forth in front of Motion Detector

Graph Matching. walk back and forth in front of Motion Detector Graph Matching Experiment 1 One of the most effective methods of describing motion is to plot graphs of distance, velocity, and acceleration vs. time. From such a graphical representation, it is possible

More information

APPLICATIONS OF INTEGRATION

APPLICATIONS OF INTEGRATION 6 APPLICATIONS OF INTEGRATION The volume of a sphere is the limit of sums of volumes of approimating clinders. In this chapter we eplore some of the applications of the definite integral b using it to

More information

PowerPoint Intermediate 2010

PowerPoint Intermediate 2010 PowerPoint Intermediate 2010 I. Creating a Slide Master A. Using the design feature of PowerPoint essentially sets up similar formatting for all of your slides within a presentation. However, there are

More information

Position vs Time Graphs *

Position vs Time Graphs * OpenStax-CNX module: m54110 1 Position vs Time Graphs * OpenStax HS Physics This work is produced by OpenStax-CNX and licensed under the Creative Commons Attribution License 4.0 1 : By the end of this

More information

Chapter III.C Analysis of The Second Derivative Draft Version 4/19/14 Martin Flashman 2005

Chapter III.C Analysis of The Second Derivative Draft Version 4/19/14 Martin Flashman 2005 Chapter III.C Analysis of The Second Derivative Draft Version 4/19/14 Martin Flashman 2005 In this section we will develop applications of the second derivative that explain more graphical features of

More information

Dr. Birdley Teaches Science!

Dr. Birdley Teaches Science! Dr. Birdley Teaches Science! Forces and Motion Featuring the Comic Strip Middle and High School Innovative Resources for the Science Classroom Written and Illustrated by Nevin Katz Incentive Publications,

More information

ROSE-HULMAN INSTITUTE OF TECHNOLOGY

ROSE-HULMAN INSTITUTE OF TECHNOLOGY More Working Model Today we are going to look at even more features of Working Model. Specifically, we are going to 1) Learn how to add ropes and rods. 2) Learn how to connect object using joints and slots.

More information

1.1 Graphing Quadratic Functions (p. 2) Definitions Standard form of quad. function Steps for graphing Minimums and maximums

1.1 Graphing Quadratic Functions (p. 2) Definitions Standard form of quad. function Steps for graphing Minimums and maximums 1.1 Graphing Quadratic Functions (p. 2) Definitions Standard form of quad. function Steps for graphing Minimums and maximums Quadratic Function A function of the form y=ax 2 +bx+c where a 0 making a u-shaped

More information

Langerhans Lab Protocols

Langerhans Lab Protocols High-speed Video Locomotion Analysis Elizabeth Hassell, Brian Langerhans 7 February 2013 This document explains how to: Capture behavior on video using the HSV camera Measure acceleration, velocity, and

More information

Use Parametric notation. Interpret the effect that T has on the graph as motion.

Use Parametric notation. Interpret the effect that T has on the graph as motion. Learning Objectives Parametric Functions Lesson 3: Go Speed Racer! Level: Algebra 2 Time required: 90 minutes One of the main ideas of the previous lesson is that the control variable t does not appear

More information

Software User s Manual

Software User s Manual 1 About the manual 2 Navigating the manual 2 3 Opening the control panel 3 Control panel overview 4 Control panel settings 5 Calibrating the interactive pen display 6 Adjusting frequency and tracking (VGA

More information

Loudness Logger 1/12. Software Tools. Features of release and higher

Loudness Logger 1/12. Software Tools. Features of release and higher The Loudness Logging Toolset offers the customers of Junger Audio leveling processors an easy way to monitor the development of the loudness over time. This can be done in real time or by analyzing previously

More information

Talking Books in PowerPoint

Talking Books in PowerPoint Talking Books in PowerPoint Quick Guide Created 10/03 Updated 10/09 JC Creating a template The following instructions are based on PowerPoint XP (2000, 2002,2003) Create a blank page Open up PowerPoint

More information

Two-Dimensional Motion

Two-Dimensional Motion Two-Dimensional Motion Objects don't always move in a straight line. When an object moves in two dimensions, we must look at vector components. The most common kind of two dimensional motion you will encounter

More information

1.4. Comparing Graphs of Linear Motion. Acceleration Time Graphs

1.4. Comparing Graphs of Linear Motion. Acceleration Time Graphs Comparing Graphs of Linear Motion Cheetahs are adapted for speed they are the fastest land animals. They can accelerate at faster rates than most sports cars (Figure 1). Cheetahs have been measured accelerating

More information

ACTIVITY 2: Reflection of Light

ACTIVITY 2: Reflection of Light UNIT L Developing Ideas ACTIVITY 2: Reflection of Light Purpose Most people realize that light is necessary to see things, like images in mirrors, and various kinds of objects. But how does that happen?

More information

ADPRO Video Central Lite (VCL) USER GUIDE

ADPRO Video Central Lite (VCL) USER GUIDE ADPRO Video Central Lite (VCL) USER GUIDE Provided By: View Live Video A shortcut to ADPRO Video Central (VCL) has been placed on your desktop screen. Double click the icon to launch the application. ADPRO

More information

Presents: PowerPoint 101. Adapted from the Texas State Library s TEAL for All Texans Student Resources Manual

Presents: PowerPoint 101. Adapted from the Texas State Library s TEAL for All Texans Student Resources Manual Presents: PowerPoint 101 Adapted from the Texas State Library s TEAL for All Texans Student Resources Manual PowerPoint Topics Intro to PowerPoint Designing a Presentation The Next Level Goals and Objectives

More information

Motion I. Goals and Introduction

Motion I. Goals and Introduction Motion I Goals and Introduction As you have probably already seen in lecture or homework, it is important to develop a strong understanding of how to model an object s motion for success in this course.

More information

What Is SimMechanics?

What Is SimMechanics? SimMechanics 1 simulink What Is Simulink? Simulink is a tool for simulating dynamic systems with a graphical interface specially developed for this purpose. Physical Modeling runs within the Simulink environment

More information

Animations in Creo 3.0

Animations in Creo 3.0 Animations in Creo 3.0 ME170 Part I. Introduction & Outline Animations provide useful demonstrations and analyses of a mechanism's motion. This document will present two ways to create a motion animation

More information

Introduction to Motion

Introduction to Motion Date Partners Objectives: Introduction to Motion To investigate how motion appears on a position versus time graph To investigate how motion appears on a velocity versus time graph and the relationship

More information

BioIRC solutions. CFDVasc manual

BioIRC solutions. CFDVasc manual BioIRC solutions CFDVasc manual Main window of application is consisted from two parts: toolbar - which consist set of button for accessing variety of present functionalities image area area in which is

More information

Recitation Handout 10: Experiments in Calculus-Based Kinetics

Recitation Handout 10: Experiments in Calculus-Based Kinetics Math 120 Winter 2009 Recitation Handout 10: Experiments in Calculus-Based Kinetics Today s recitation will focus on curve sketching. These are problems where you information about the first and second

More information

QTrail, 6 Glamis Close Hemel Hempstead, Hertfordshire HP2 7QB Tel: 00 (44) Fax: 00 (44)

QTrail, 6 Glamis Close Hemel Hempstead, Hertfordshire HP2 7QB Tel: 00 (44) Fax: 00 (44) GPRS QTRAIL Vehicle Tracking System User Manual QTrail, 6 Glamis Close Hemel Hempstead, Hertfordshire HP2 7QB Tel: 00 (44) 1442 232434 Fax: 00 (44) 1442 232366 Email: enquiries@qtrail.com QTrail 2005 Every

More information

Welcome To Autotrak Monitor +

Welcome To Autotrak Monitor + Welcome To Autotrak Monitor + Dear Valued Customer welcome to the Monitor+. Here you will find an easy to follow break down of the Monitor+ website and examples to help you along the way. Please do not

More information

Projectile Motion. Photogate 2 Photogate 1 Ramp and Marble. C-clamp. Figure 1

Projectile Motion. Photogate 2 Photogate 1 Ramp and Marble. C-clamp. Figure 1 Projectile Motion Purpose Apply concepts from two-dimensional kinematics to predict the impact point of a ball in projectile motion, and compare the result with direct measurement. Introduction and Theory

More information

Getting Started. In This Chapter

Getting Started. In This Chapter Getting Started In This Chapter 2 This chapter introduces concepts and procedures that help you get started with AutoCAD. You learn how to open, close, and manage your drawings. You also learn about the

More information

Lab 1- Introduction to Motion

Lab 1- Introduction to Motion Partner : Purpose Partner 2: Lab - Section: The purpose of this lab is to learn via a motion detector the relationship between position and velocity. Remember that this device measures the position of

More information

PROJECTILE MOTION PURPOSE

PROJECTILE MOTION PURPOSE PURPOSE The purpose of this experiment is to study the motion of an object in two dimensions. The motion of the projectile is analyzed using Newton's laws of motion. During the motion of the projectile,

More information

EXCEL SPREADSHEET TUTORIAL

EXCEL SPREADSHEET TUTORIAL EXCEL SPREADSHEET TUTORIAL Note to all 200 level physics students: You will be expected to properly format data tables and graphs in all lab reports, as described in this tutorial. Therefore, you are responsible

More information

Ink2Go Help. Toolbar functions

Ink2Go Help. Toolbar functions Toolbar functions S/N Icons Description 1 New Page Create a new page for annotations. Existing annotations will be saved as previous page. You can then use Previous Page/Next Page buttons to navigate between

More information

Mechanism Kinematics and Dynamics

Mechanism Kinematics and Dynamics Mechanism Kinematics and Dynamics Final Project Presentation 10:10-13:00, 12/21 and 12/28 1. The window shield wiper (2) For the window wiper in Fig.1.33 on p.26 of the PPT, (1). Select the length of all

More information

AP Calculus AB Mean Value Theorem (MVT) Unit 4 Packet B. 4. on the interval [ ]

AP Calculus AB Mean Value Theorem (MVT) Unit 4 Packet B. 4. on the interval [ ] WARM-UP: Name For each graph, draw the secant line through the two points on the graph corresponding to the endpoints of the indicated interval. On the indicated interval, draw any tangent lines to the

More information

Math Exam 2a. 1) Take the derivatives of the following. DO NOT SIMPLIFY! 2 c) y = tan(sec2 x) ) b) y= , for x 2.

Math Exam 2a. 1) Take the derivatives of the following. DO NOT SIMPLIFY! 2 c) y = tan(sec2 x) ) b) y= , for x 2. Math 111 - Exam 2a 1) Take the derivatives of the following. DO NOT SIMPLIFY! a) y = ( + 1 2 x ) (sin(2x) - x- x 1 ) b) y= 2 x + 1 c) y = tan(sec2 x) 2) Find the following derivatives a) Find dy given

More information

Physics 2374 Lab 2: Graph Matching

Physics 2374 Lab 2: Graph Matching Physics 2374 Lab 2: Graph Matching One of the most effective methods of describing motion is to plot graphs of position, velocity, and acceleration vs. time. From such a graphical representation, it is

More information

Introduction to Motion II

Introduction to Motion II Objectives Introduction to Motion II In this lab you will learn how to Equipment find the slope at any point along your position graph and to understand its physical meaning. fit your velocity data to

More information

Lab Assignment #10: Mechanisms

Lab Assignment #10: Mechanisms Lab Assignment #10: Mechanisms Instructor: Mike Philpott (email: mphilpot@illinois.edu) Date Due: One week from Start Day of Lab (turn in deadline 11pm night before next lab) Part 0. Configure Creo. Apply

More information

ROTOSCOPING AND MATTE PAINTING In Blender v2.48a

ROTOSCOPING AND MATTE PAINTING In Blender v2.48a In the world of Visual Effects, Rotoscoping, Matte Painting and Garbage Painting are necessary and complementary functions. They are used each time a cut-out in the image is necessary, to remove a background

More information

Contents 10. Graphs of Trigonometric Functions

Contents 10. Graphs of Trigonometric Functions Contents 10. Graphs of Trigonometric Functions 2 10.2 Sine and Cosine Curves: Horizontal and Vertical Displacement...... 2 Example 10.15............................... 2 10.3 Composite Sine and Cosine

More information

Basics of Flash Animation

Basics of Flash Animation Basics of Flash Animation The Stage is where you do your main design work The timeline is where you animate your objects by setting keyframes The library is where you store all your assets things you use

More information

EPANET Tutorial. Project Setup Our first task is to create a new project in EPANET and make sure that certain default options are selected.

EPANET Tutorial. Project Setup Our first task is to create a new project in EPANET and make sure that certain default options are selected. EPANET Tutorial Example Network In this tutorial we will analyze the simple distribution network shown below. It consists of a source reservoir (e.g., a treatment plant clearwell) from which water is pumped

More information

PRESENTER RESOURCES. Notes: The Web Promethean Planet ActivInspire Help ActivInspire Cheatsheet (pdf) ActivInspire Basics (pdf)

PRESENTER RESOURCES. Notes: The Web Promethean Planet ActivInspire Help ActivInspire Cheatsheet (pdf) ActivInspire Basics (pdf) PRESENTER RESOURCES Notes: The Web Promethean Planet ActivInspire Help ActivInspire Cheatsheet (pdf) ActivInspire Basics (pdf) Teacher Share Drive "Teacher_Share" Folder "Interactive Whiteboard Lessons

More information

DataStudio Starter Manual

DataStudio Starter Manual Instruction Manual Manual No. 012-08107 DataStudio Starter Manual Manual No. 012-08107 Manual No. 012-08107 DataStudio Starter Manual Introduction What is DataStudio? DataStudio is a data acquisition,

More information

UNIT 4 DESCRIPTIVE STATISTICS Lesson 2: Working with Two Categorical and Quantitative Variables Instruction

UNIT 4 DESCRIPTIVE STATISTICS Lesson 2: Working with Two Categorical and Quantitative Variables Instruction Prerequisite Skills This lesson requires the use of the following skills: plotting points on the coordinate plane, given data in a table plotting the graph of a linear function, given an equation plotting

More information

Unleashing the Power Of PowerPoint. Break-through classes for brilliant presentations. Workbook. Class 2 ~ Power Enhancements

Unleashing the Power Of PowerPoint. Break-through classes for brilliant presentations. Workbook. Class 2 ~ Power Enhancements Page Unleashing the Power Of PowerPoint Break-through classes for brilliant presentations Workbook Class 2 ~ Power Enhancements 10/16/08 Instructor: David Newbold Information Commons Biomedical Library

More information

How to Save Google Maps Offline to a Mobile Phone

How to Save Google Maps Offline to a Mobile Phone How to Save Google Maps Offline to a Mobile Phone How to Download Google Maps Offline 1. Make sure your device (laptop) has an Internet connection, and sign into your Google account. 2. Open the Google

More information

Date Course Name Instructor Name Student(s) Name WHERE WILL IT LAND?

Date Course Name Instructor Name Student(s) Name WHERE WILL IT LAND? Date Course Name Instructor Name Student(s) Name WHERE WILL IT LAND? You have watched a ball roll off a table and strike the floor. What determines where it will land? Could you predict where it will land?

More information

Introduction to Simulink

Introduction to Simulink University College of Southeast Norway Introduction to Simulink Hans-Petter Halvorsen, 2016.11.01 http://home.hit.no/~hansha Preface Simulink, developed by The MathWorks, is a commercial tool for modeling,

More information

Using Kingdom Suite for 3D Horizon/Fault Interpretation Parts 3 & 4 - Horizon Interpretation and Correlation

Using Kingdom Suite for 3D Horizon/Fault Interpretation Parts 3 & 4 - Horizon Interpretation and Correlation Using Kingdom Suite for 3D Horizon/Fault Interpretation Parts 3 & 4 - Horizon Interpretation and Correlation Wilson (2010) 1 A footnote to last week's exercise Double Vision? - Last week when you were

More information

Computer Basics. Need more help? What s in this guide? Types of computers and basic parts. Why learn to use a computer?

Computer Basics. Need more help? What s in this guide? Types of computers and basic parts. Why learn to use a computer? Computer Basics What s in this guide? The purpose of this guide is to help you feel more comfortable using a computer. You will learn: The similarities and differences between laptop, desktop, and tablet

More information