Motion Retrieval. Motion Capture Data. Motion Capture Data. Motion Capture Data. Motion Capture Data. Motion Capture Data
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1 Lecture Information Retrieval for Music and Motion Meinard Müller and Andreas Baak Summer Term 2008 Motion Capture Data Digital 3D representations of motions Computer animation Sports Gait analysis 2 Motion Capture Data Application: Motion Morphing Motion Capture Data Optical System From Kovar/Gleicher (SIGGRAPH 2004) 3 4 Motion Capture Data Mechanical and magnetic systems Motion Capture Data Skeletal kinematic chain
2 Motion Capture Data Motion Capture Data Conversion: Marker Skeleton 7 8 = MoCap database = query motion clip Goal: find all motion clips in similar to 9 10 Motion Similarity Numerical similarity vs. logical similarity Logically related motions may exhibit significant spatiotemporal variations Motion Similarity Global Transforms Translation Spatial scaling Rotation Reflection Temporal Scaling 11 12
3 Motion Similarity Motion Styles Motion Similarity Spatio-Temporal Deformations Cheerful walking Furious walking Limping Tiptoeing Marching Motion Similarity Partial Similarity Local Similarity Measure Point cloud (Kovar & Gleicher) Local Similarity Measure Point cloud (Kovar & Gleicher) Local Similarity Measure Point cloud (Kovar & Gleicher) 17 18
4 Local Similarity Measure Dynamic Time Warping (DTW) Quaternions Dynamic Time Warping (DTW) Dynamic Time Warping (DTW) Dynamic Time Warping (DTW) Self-Similarity Matrix 23 24
5 Self-Similarity Matrix Self-Similarity Matrix Given: motion database (one single document) Compute: selfsimilarity matrix 25 Query: segment of motion database Consider similarity matrix over query Query 26 Self-Similarity Matrix Self-Similarity Matrix Hit 2 Hit 1 Identify diagonal paths of low cost Query Identify diagonal paths of low cost Project paths onto vertical axis Query Some Drawbacks Other Recent Approaches DTW-based techniques computationally expensive do not scale to large databases Rely on numerical features hard to identify logically related motions No user-specified "center of attention incorporation of a-priori knowledge not possible Wu et al. (IPPR 2003): identify candidates for start and end frames use DTW to compute actual distance from query Keogh et al. (VLDB 2004): identify motion clips differing by global scaling Forbes/Fiume (SCA 2005): PCA-based local features substring DTW for matching 29 30
6 Our Approaches Relational Features Introduction of relational features accounting for spatial deformations Introduction of adaptive temporal segmentation accounting for temporal deformations Usage of linear time/space indexing techniques scalable to large databases Müller/Röder/Clausen (SIGGRAPH 2005) Relational Features Relational Features Right foot Left foot Conjunction Time Relational Features Relational Features Left hand touching head? Both hands touching? Right knee bent? Right foot fast? Right hand moving upwards? 35 36
7 Relational Features Temporal Segmentation: Relational Features Spatio-temporal invariance Induced feature sequence: Relational Features Feature Adaptivity
8 Indexing with inverted lists Indexing with inverted lists Indexing with inverted lists Indexing with inverted lists Preprocessing (Index) 3 hours of Mocap data 31 (manually designed) boolean featues Database 1,200,000 frames 370 MB Index 230,000 segments 7.54 MB Index construction: 376 seconds Index time and index size linear in #(segments) Index is query independent 47 48
9 Query and retrieval stage Results: Punch Query motion clip Optional selection of preferences feature selection degree of fault tolerance ranking strategy Automatic conversion of query into feature sequence Retrieving hits based on inverted lists Typical query response times: ms Results: Kick Results: Squat (unranked) Strengths and Weaknesses Results: Squat (top 9 ranked) Retrieval Feature Design Feature Selection Strength Efficiency Clear semantics A-priori knowledge Weakness Rigid False positives/negatives Ranking? Ad-hoc Automation? Critical Automation 53 54
10 Müller/Röder (SCA 2006)
11
12 MT-based 71 72
13 MT-based : Jumping Jack MT-based : Jumping Jack τ MT-based : Elbow-To-Knee MT-based : Elbow-To-Knee τ MT-based : Cartwheel MT-based : Throw 77 78
14 MT-based : Throw MT-based : Basketball MT-based : Basketball MT-based : Lie Down Floor MT-based : Lie Down Floor Problems and Future Work Efficiency: MT-based matching is linear in database size Hit quality: MT-based matching has problems with short motions with few characteristic aspects Current work: Combine MT-based matching with aspects of exact matching: Hard constraints such as keyframes Index-based preselection 83 84
15 Conclusions Conclusions Automated data organization Handling object deformations Handling multimodality Synchronization (alignment) Efficiency 85 86
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