Enabling success from the center of technology. Networking with Xilinx Embedded Processors

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1 Networking with Xilinx Embedded Processors

2 Goals 2 Identify the major components in a processor-based networking system, and how they interact Understand how to match hardware and software network components to your project requirements, from low cost to high performance Learn how to create a viable networking system in minutes using Xilinx tools

3 Agenda 3 Processor-driven network essentials A little theory to start off Hardware Describe key components and look for bottlenecks Demo 1 Base System Builder and Web Server Software Stacks, raw API, sockets Performance Hardware and Software influence Demo 2 Performance in 3 parts

4 Agenda 4 Processor-driven network essentials A little theory to start off Hardware Describe key components and look for bottlenecks Demo 1 Base System Builder and Web Server Software Stacks, raw API, sockets Performance Hardware and Software influence Demo 2 Performance in 3 parts

5 Network Essentials Topics 5 Network Nodes OSI Network Model Design Considerations Overhead

6 Basic Networking System 6 TCP/IP Ethernet (802.3, ) Router Router Internet Embedded System

7 PowerPC Network Node 7 FPGA External DDR Ctlr DDR (16Mx16) DOCM DSPLB OPB Ethernet MAC Ethernet PHY BRAM PowerPC Processor Timer Interrupt Controller UART RS-232 IOCM ISPLB PLB-OPB Bridge 75MHz 66MHz DCM 100 MHz Clock JTAG Port PLB OPB Arbiter Reset Switch JTAG Port

8 Ethernet in the OSI Model 8 7. Application Software layers IETF 6. Presentation 5. Session 4. Transport 3. Network Application Layers TELNET, HTTP, SMTP UDP/TCP IP ARP, routing 2. LLC Multiplexing/Demultiplexing Hardware layers IEEE Data Link 1. Physical Ethernet MAC Ethernet PHY

9 General Design Considerations 9 Processor cycles General rule of thumb 1 MHz of CPU per 1 Mbits of traffic Out of the box solutions may achieve only 20% of this rate FPGA hardware acceleration Co-processing frees up the CPU to execute control code Memory bandwidth Match data bus width to your memory width Multiple masters on the same bus require arbitration Interrupt processing Too many interrupts creates livelock

10 General Design Considerations 10 Physical layer 10/100/1000 Mbps full/half duplex Line rates, distance and costs determine transmission media Data link layer MII/GMII/RGMII/SGMII interface to PHY Interrupt line required for high performance Software layers Use only the hardware layers for maximum performance Sockets simplify coding, but add overhead Eliminate per byte overhead for biggest performance boost

11 TCP/IP Stack Overheads 11. Per-byte overhead Data buffer copies Checksum calculation Per-packet overhead Interrupt overhead Buffer management Protocol processing More opportunity for hardware to affect system performance Per-connection overhead

12 Agenda 12 Processor-driven network essentials A little theory to start off Hardware Describe key components and look for bottlenecks Demo 1 Base System Builder and Web Server Software Stacks, raw API, sockets Performance Hardware and Software influence Demo 2 Performance in 3 parts

13 Hardware Topics 13 OSI Hardware Layers Performance Bottlenecks Direct Memory Access / Data Realignment Engine Checksum offload Memory bandwidth

14 Ethernet Interfaces 14 Ethernet has a set of medium-independent interfaces Separates the Physical and Data Link layers Goes between the PHY and the MAC Interface Name MII GMII RGMII SGMII 1000 Base-X XGMII Speed 10 / 100 Mbps 1 Gbps or Tri-mode* Tri-mode Tri-mode 1 Gbps 10 Gbps Data Bus Width 4 bit 8 bit 4 bit DDR Serial Serial 32 bit * Tri-mode switches to MII protocol for 10 / 100 Mbps

15 Ethernet MAC Responsibilities 15 Transmission Package the Ethernet frame, and communicate with the Physical Layer with the correct interface Handle flow control (pause frames) and collisions Generate and append the FCS on the Ethernet frame Handle the timing of the Inter-frame Gap and back off Reception Receive and extract the Ethernet frame Check the destination address, and ignore the frame if it is not for this device Can be set to accept all frames (promiscuous mode) Check the FCS and protocol for errors

16 PowerPC Network Node 16 FPGA External DDR Ctlr DDR (16Mx16) DOCM DSPLB OPB Ethernet MAC DMA + DRE Ethernet PHY Timer BRAM PowerPC Processor Mem Ctlr Interrupt Controller IOCM ISPLB BRAM* PLB-OPB Bridge UART 75MHz 66MHz DCM RS MHz Clock JTAG Port PLB OPB Arbiter Reset Switch JTAG Port BRAM = Block RAM (Memory blocks within the FPGA)

17 Simple DMA Engine 17 Transfers data between memory locations without processor involvement Data blocks are contiguous Memory 0x1000 Buffer Descriptor Start: 0x1000 Len: 0x4000 Dest: 0x DMA Engine 0x5000 Cache 0x x105000

18 Scatter/Gather DMA Engine 18 Transfers data between memory locations without processor involvement Multiple data blocks Buffer Descriptors Start: Len: Dest: Start: Len: Dest: Start: Len: Dest: 0x1000 0x2000 0x x5000 0x2000 0x x x1000 0x DMA Engine TCP Header Memory 0x1000 0x3000 0x5000 Data 0x7000 0x x13000 CRC Cache TCP Header Data CRC 0x x105000

19 Data Realignment Engine 19 DMA engines often require data to start on particular boundaries (i.e. 64 or 128 byte aligned) TCP data can start on any byte boundary If no DRE is available, the CPU must align the data by performing a buffer copy This eliminates the advantage gained from DMA

20 PowerPC Network Node 20 FPGA External DDR Ctlr DDR (16Mx16) DOCM DSPLB OPB CSO Ethernet MAC DMA + DRE Ethernet PHY Timer BRAM PowerPC Processor Mem Ctlr Interrupt Controller IOCM ISPLB BRAM PLB-OPB Bridge UART 75MHz 66MHz DCM RS MHz Clock JTAG Port PLB OPB Arbiter Reset Switch JTAG Port

21 Checksum Offload Implementation 21 TCP checksum Integer value computed by summing bytes Used to detect errors incurred during a packet transmission TX LocalLink DataStream TX DMA Descriptor Processor incurs severe penalty for checksum computation Functionality can easily be offloaded into FPGA fabric Simple state machine implements and inserts the checksum logic Software stack needs minor corresponding change Many TCP/IP stacks have pre-built support for checksum offload TX FIFO MUX GMAC Checksum Compute Control Insert CSUM FIFO

22 PowerPC Network Node 22 FPGA External DDR Ctlr DDR (16Mx16) DOCM DSPLB OPB CSO Ethernet MAC DMA + DRE Ethernet PHY Timer BRAM PowerPC Processor Mem Ctlr Interrupt Controller IOCM ISPLB BRAM PLB-OPB Bridge UART 75MHz 66MHz DCM RS MHz Clock JTAG Port PLB OPB Arbiter Reset Switch JTAG Port

23 PowerPC Network Node 23 FPGA External MPMC2 Port 1 Port 2 DDR (16Mx16) DOCM DSPLB OPB CSO Ethernet MAC DMA + DRE Ethernet PHY Timer BRAM PowerPC Processor Mem Ctlr Interrupt Controller IOCM ISPLB BRAM PLB-OPB Bridge UART 75MHz 66MHz DCM RS MHz Clock JTAG Port PLB OPB Arbiter Reset Switch JTAG Port

24 Agenda 24 Processor-driven network essentials A little theory to start off Hardware Describe key components and look for bottlenecks Demo 1 Base System Builder and Web Server Software Stacks, raw API, sockets Performance Hardware and Software influence Demo 2 Performance in 3 parts

25 Xilinx Platform Studio (XPS) Web Server Demo 25 Build an embedded web server Build the hardware and BSP in XPS / Base System Builder Hardware design uses PPC basic networking system Processor: 300 MHz, Bus: 100 MHz Link speed: 100 Mbps Software design uses LwIP with socket API Demonstrate the Application JTAG Ethernet RS-232

26 How Sockets Work (TCP) 26 Client - socket -bind - connect -write / read -close Server - socket - bind - listen - accept - write / read -close IP: :5280 IP: :80 Request Connection

27 How Sockets Work (TCP) 27 Client - socket -bind - connect -write / read -close Server - socket - bind - listen - accept - write / read -close IP: :7250 IP: :5280 IP: :80 Establish Connection

28 How Sockets Work (TCP) 28 Client - socket -bind - connect -write / read -close Server - socket - bind - listen - accept - write / read -close IP: :7250 IP: :5280 IP: :80 Read / Write

29 How Sockets Work (TCP) 29 Client - socket -bind - connect -write / read -close Server - socket - bind - listen - accept - write / read -close IP: :7250 IP: :5280 IP: :80 Inform App

30 Agenda 30 Processor-driven network essentials A little theory to start off Hardware Describe key components and look for bottlenecks Demo 1 Base System Builder and Web Server Software Stacks, raw API, sockets Performance Hardware and Software influence Demo 2 Performance in 3 parts

31 Software Topics 31 TCP/IP Stacks Stack APIs Software Performance

32 Light-weight Internet Protocol (lwip) 32 Developed in the Open Source Community Directly supported by Libgen Features Compact code size relative to RTOS TCP/IP stacks 90KB (raw mode) Requirements Sockets require Xilinx MicroKernel (Xilkernel) Stack is multi-threaded HW timer must be available

33 TCP/IP Transport Protocols 33 Transport Control (TCP) Connection-oriented Endpoint to endpoint reliable delivery Example applications FTP, HTTP, NFS Universal Datagram (UDP) Connectionless Delivery is not guaranteed Example applications SMTP, TFTP, BOOTP

34 Xilinx-compatible Commercial TCP/IP Stacks 34 Operating System Vendor MicroBlaze PowerPC VxWorks Wind River Linux LynuxWorks MontaVista Wind River μclinux LynuxWorks Petalogix Nucleus Plus Mentor/ATI ThreadX Express Logic μc/os-ii Micrium OSE ENEA Integrity Green Hills Neutrino QNX ecos Mind Treck

35 Socket Interface 35 API developed originally at Berkeley for the BSD Unix Operating System Provides An abstraction for programmers to establish the parameters governing the network transmissions Application portability Programmer portability Buffer copy from user to kernel space LwIP Implementation Allows sequential programs to utilize the stack Requires scheduler to manage execution contexts

36 Standard Socket Operation 36 Application Create_socket(); Listen(); Accept(); While (read(buffer)); { process_data(); } Close(); User Data Scheduler Timer Interrupt LwIP Stack Data Data Data Data FIFO MAC PHY Data

37 Raw API 37 Lowest level interface to the stack Least amount of overhead Can bypass buffer copy required by sockets Callback mode allows lwip to alert application to events Application program handles control Single threaded application does not require scheduler More complex to implement Hardware timer required for lwip

38 Raw Mode Operation 38 Application While (1) { if (condition == true) Retrieve_Data(); } LwIP_ISR Callback Callback { condition = true; return; } LwIP Stack Data FIFO MAC PHY Interrupt Data

39 Checksum Offload Software Hooks 39 Currently supported by OPB Ethernet Media Access Controller PLB Tri-mode Ethernet Media Access Controller Only available for Raw API mode Activate software support in Platform Settings

40 CSO Software Platform Parameters 40 Tx/Rx protocols can be selected for CSO separately

41 Agenda 41 Processor-driven network essentials A little theory to start off Hardware Describe key components and look for bottlenecks Demo 1 Base System Builder and Web Server Software Stacks, raw API, sockets Performance Hardware and Software influence Demo 2 Performance in 3 parts

42 Summary of Performance Issues 42 Zero copy API and checksum offload High memory bandwidth Multi-port memory controller CPU cannot touch payload DMA engine with realignment

43 Zero Copy API 43 Special socket API implementation Xilinx lwip target is later this year Stack allocates buffer space for application Application accesses stack buffer via pointers Eliminates buffer copies

44 Per-Byte vs. Per-Packet Overheads 44 Both checksum offload and elimination of buffer copy must be done to gain maximum benefit Most time spent in copy & checksum Checksum offload only Zero copy only Checksum offload & zero copy

45 Jumbo Frames 45 Extends Ethernet packets to up to 9000 bytes Why 9000 bytes? 32 bit CRC is not effective beyond bytes 9000 bytes is large enough for an 8KB application datagram + headers (ie. NFS) BRAM intensive EMAC must allocate sufficient buffer space Requires a larger FPGA to implement ML405

46 Agenda 46 Processor-driven network essentials A little theory to start off Hardware Describe key components and look for bottlenecks Demo 1 Base System Builder and Web Server Software Stacks, raw API, sockets Performance Hardware and Software influence Demo 2 Performance in 3 parts

47 Performance Demo 47 Demonstrate increasing levels of TCP/IP performance Basic XPS/BSB design (Web Server platform) Add S/G DMA+DRE with CSO (Raw API mode) Gigabit (where available ML405 required) Download FPGA bit stream & start server Start client on host Stats print in Hyper Terminal IPerf Server IPerf Client JTAG Ethernet RS-232

48 Web Server Platform 48 FPGA External DDR Ctlr DDR (16Mx16) DOCM DSPLB OPB Ethernet MAC Ethernet PHY BRAM PowerPC Processor Timer Interrupt Controller UART RS-232 IOCM ISPLB PLB-OPB Bridge 75MHz 66MHz DCM 100 MHz Clock JTAG Port PLB OPB Arbiter Reset Switch JTAG Port

49 100 Mbps Performance Platform 49 FPGA External DDR Ctlr DDR (16Mx16) DOCM DSPLB OPB CSO Ethernet MAC DMA + DRE Ethernet PHY Timer BRAM PowerPC Processor Mem Ctlr Interrupt Controller IOCM ISPLB BRAM PLB-OPB Bridge UART 75MHz 66MHz DCM RS MHz Clock JTAG Port PLB OPB Arbiter Reset Switch JTAG Port

50 1000 Mbps Performance Platform 50 FPGA External MPMC2 Port 1 Port 2 DDR (16Mx16) DOCM DSPLB OPB CSO Ethernet MAC DMA + DRE Ethernet PHY Timer BRAM PowerPC Processor Mem Ctlr Interrupt Controller IOCM ISPLB BRAM PLB-OPB Bridge UART 75MHz 66MHz DCM RS MHz Clock JTAG Port PLB OPB Arbiter Reset Switch JTAG Port

51 Key Takeaways 51 Start simple, build from there XPS BSB makes creating a basic design easy Tailor your hardware to the performance you require Each hardware device consumes FPGA resources Match your software stack to the hardware For high performance, the stack must provide both a zero-copy API and checksum offload capabilities FPGA implementations defer design decisions Hardware flexibility allows you to customize your system after real data is available

52 What s Next? 52 Contact your FAE Get Xilinx tools ISE WebPACK can be downloaded free EDK is often bundled with Avnet development boards during Avnet Speedway promotions Get a development board Create your own network design Or attend an Avnet Speedway workshop in your area

53 Thanks for coming! Any questions?

54 Supplementary Material

55 Request Resources 55. Create a socket (returns socket descriptor) sd = socket(pf, type, protocol) Protocol family (Internet) Connection type Datagram (UDP) Stream (TCP) Raw (Custom) IP: Client Requests TCP Socket Descriptor Specific protocol (NULL) IP: Server Requests TCP Socket Descriptor

56 Create a Connection Endpoint 56 Tie the socket to a local address retcode = bind(sd, localaddr, addrlen) Socket descriptor Structure size IP address (struct ptr) IP address Port IP: :5280 IP: :6100

57 Server: Activate the Socket 57 Server must listen for incoming connections new_sd = listen(sd, qlength) Socket descriptor Queue length For simultaneous requests IP: :5280 IP: :6100

58 Client: Request a Virtual Circuit 58 Establish a virtual circuit retcode = connect(sd, destaddr, addrlen); Socket descriptor Structure size IP address struct ptr IP address Port IP: :5280 IP: :6100 SYN

59 Server: Complete a Virtual Circuit 59 Server must listen for incoming connections sd = accept(sd, addr, addrlen); Socket descriptor Structure size IP address struct ptr IP address Port IP: :7349 IP: :5280 IP: :6100 ACK Applications connected SYN, ACK

60 Send Data 60 Transmit Data over a virtual circuit retcode = write(sd, buffer, buflen); Socket descriptor Buffer length Local data buffer IP: :7349 IP: :5280 IP: :6100 Data / ACK

61 Receive Data 61 Receive data over a virtual circuit retcode = read(sd, buffer, buflen); Socket descriptor Buffer length Local data buffer IP: :7349 IP: :5280 IP: :6100 Data / ACK

62 Client: Terminate the Virtual Circuit 62 Shut down the circuit gracefully retcode = close(sd); Socket descriptor IP: :5280 IP: :6100 Inform App IP: :7349 FIN FIN, ACK

63 Server: Terminate the Virtual Circuit 63 Shut down the circuit gracefully retcode = close(socket); Socket descriptor IP: :7349 IP: :5280 IP: :6100 ACK

64 Thanks again for coming! Enjoy the rest of the day!

65 MACs Provide Frame Format 65 User Input Standard VLAN frame Jumbo frame Pause frame

66 Transmission Overhead 66 Data interpretation is layer specific 24 Bytes Header Data Transport layer: TCP Network layer: IP Header 24 Bytes Data

67 Ethernet Frames 67 When using protocol stacks, minimize the overhead to data ratio by maximizing the frame data Eliminate 48 bytes of overhead by using a custom application to drive the lower layers Preamble Dest Addr Src Addr Frame Type Frame Data CRC 8 bytes 6 bytes 6 bytes 2 bytes bytes 4 bytes 48 bytes + 26 bytes = 74 bytes overhead

68 Tx Performance With Checksum Offload 68 Mbps Gigabit System Reference Design v2 (GSRD2) Checksum in SW 1.8X Checksum in HW X Byte Packet 9000 Byte Packet - Zero Copy API, 1MB TCP Window - Treck TCP/IP Stack (Jumbo Frames)

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