Step 1: Start a GUI Project. Start->New Project->Visual C# ->Windows Forms Application. Name: Wack-A-Gopher. Step 2: Add Content
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1 Step 1: Start a GUI Project Start->New Project->Visual C# ->Windows Forms Application Name: Wack-A-Gopher Step 2: Add Content Download the Content folder (content.zip) from Canvas and unzip in a location that you can get to or remember. Open the Solution Explorer (View, Solution Explorer or View, Other Windows, Solution Explorer) Right-click the Project Name, Wack-A- Gopher, Choose Properties at the bottom of the List, choose Resources on the left panel. Click the Add Resource drop-down list. Choose Add Existing File Browse to the unzipped content folder and choose all the files, click OPEN. 1
2 Click the tab to the left of Add Resource to see the Images and Audio files. Step 3: Setup the GUI Form (title bar, properties, background) View, Properties Window. Make the following changes to the form properties: Text: Wack a Gopher in 30 seconds! Icon: Browse to Select one of the icons provided in the content folder. Background Image: Browse, then choose Project resource file to select either the golf course or grass. Background Image Layout: Stretch 2
3 Step 4: Add Objects to the Form (Button, Textbox) 3
4 BUTTON Open the Toolbox (View, Toolbox). Drag a Button to the form and format as follows: Name: btngopher Background Image: Browse, then choose Project resource file to select the gopher. Background Image Layout: Stretch Text: delete the text in the text property TEXTBOX Open the Toolbox (View, Toolbox). Drag a Textbox to the form. Move to the top left corner of the form. Click the arrow in the upper right corner of the textbox and check MultiLine. Format as follows: Name: txtscore Background Color: Lime Foreground Color: Yellow Font: Change to a Larger Size (24 pt) Text: 0 TextAlign: Center 4
5 Step 5: Add a Menu Strip to the Form MENUSTRIP Open the Toolbox (View, Toolbox). Drag a MenuStrip to the form and add the menu as seen in the image below: Speed Ridiculously SLOW FAST and Furious OUT of Control CRAZY How to Play Restart Game Exit 5
6 Step 6: Add Timer1 and Timer2 TIMER1 & TIMER2 Open the Toolbox (View, Toolbox). Drag 2 Timers to the form and change the properties as follows: Name: timer1 Enabled: true Interval: 1000 Name: timer2 Enabled: true Interval: Step 6: Code the Game Double-click on the form objects to add the code: // CODE using System.Media; // add using System.Media to access the Windows Media System namespace WhackAGopher public partial class frmgopher : Form // add variables for the entire form SoundPlayer backmusic, hit; int score = 0; Random rng = new Random(); // create rng to generate a random number public frmgopher() InitializeComponent(); // double-click on btngopher to add the code to the Click event private void btngopher_click(object sender, EventArgs e) backmusic.stop(); hit = new SoundPlayer(Properties.Resources.gun); hit.play(); score++; // adds one each time you hit the gopher txtscore.text = score.tostring(); backmusic.play(); // double-click Exit on the MenuStrip to add the code to exit 6
7 private void exittoolstripmenuitem_click(object sender, EventArgs e) this.close(); // double-click How to Play on the MenuStrip to add the code private void howtoplaytoolstripmenuitem_click(object sender, EventArgs e) MessageBox.Show("Hit the Gopher with the mouse in 30 seconds to score points!"); // double-click on timer1 to add the code private void timer1_tick(object sender, EventArgs e) btngopher.top = rng.next(0, 750); // up and down btngopher.left = rng.next(0, 1000); // across the screen // double-click on ridiculously SLOW to add the code private void ridiculouslyslowtoolstripmenuitem_click(object sender, EventArgs e) timer1.interval = 1500; // double-click on Fast and Furious to add the code private void fastandfurioustoolstripmenuitem_click(object sender, EventArgs e) timer1.interval = 500; // double-click on Out of Control Crazy to add the code private void outofcontrolcrazytoolstripmenuitem_click(object sender, EventArgs e) timer1.interval = 1; // double-click on timer2 to add the code private void timer2_tick(object sender, EventArgs e) // game is over when timer2 clicks at 30 seconds timer1.enabled = false; btngopher.enabled = false; txtscore.enabled = false; // conditional statements if (score >= 50) MessageBox.Show("You're a great gopher getter!"); MessageBox.Show("Go get a job catching gophers!"); else if (score >= 25 && score < 50) MessageBox.Show("You can get better, keep trying!"); else MessageBox.Show("You SUCK at gopher getting!"); 7
8 // double-click on Restart Game on the MenuStrip to add the code private void restartgametoolstripmenuitem_click(object sender, EventArgs e) timer1.enabled = true; timer2.enabled = true; btngopher.enabled = true; txtscore.enabled = true; score = 0; txtscore.text = "0"; // double-click on the form to get to Form1 Load to add the code private void Form1_Load(object sender, EventArgs e) backmusic = new SoundPlayer(Properties.Resources.hammer_time); // end class // end namespace Step 7: Build, Publish, and Create the executable program (.exe) 1. Right-click the project name Whack-A- Gopher from the Solution Explorer Window and choose the last option properties. In the Application tab on the left, choose Icon and manifest and browse to select an icon of your choice from the content folder. 2. Choose Build Solution from the Build menu item (or, rightclick the project name and build). 8
9 3. Now choose Publish from the Build menu item (or, right-click the project name and publish). Use the default screens (wizard) to publish the solution, choose Next, Next, Next, Finish. 4. Find the.exe file from the Project Folder: WhackAGopher->WhackAGopher->bin->Debug Double-click the.exe file to run the game program. You can give your game to anyone by just giving them the WhackAGopher.exe file. Hint: If you can t see the.exe file extension, then from Windows Explorer choose the menu item View, then check the File name extensions option. 9
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