ΗΜΥ 656 ΠΡΟΧΩΡΗΜΕΝΗ ΑΡΧΙΤΕΚΤΟΝΙΚΗ ΗΛΕΚΤΡΟΝΙΚΩΝ ΥΠΟΛΟΓΙΣΤΩΝ Εαρινό Εξάμηνο 2007

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1 ΗΜΥ 656 ΠΡΟΧΩΡΗΜΕΝΗ ΑΡΧΙΤΕΚΤΟΝΙΚΗ ΗΛΕΚΤΡΟΝΙΚΩΝ ΥΠΟΛΟΓΙΣΤΩΝ Εαρινό Εξάμηνο 2007 ΔΙΑΛΕΞΗ 1β: Επανάληψη Κύριες πτυχές Αρχιτεκτονικής ΧΑΡΗΣ ΘΕΟΧΑΡΙΔΗΣ ( ttheocharides@ucy.ac.cy)

2 Class Schedule Lectures Tuesdays, 6-9pm Room 002, Lecture Hall 01, UCY Campus. Books and Literature: Patterson, Hennesy: Computer Architecture, a Quantitive Approach Research Papers given in class Other questions on Administrivia?

3 Review

4 What s Computer Architecture? Architecture (in general) = Design of a functional structure Computer Architecture (CA) = Design of the logical structure and functional organization of a computer system. Especially its CPU and associated components Computer Architecture does not traditionally include other aspects of computer system design Enclosures, styling, packaging, applications, power supplies, cooling systems, peripheral devices But these are all important in designing real-world products!

5 What is a Computer? A computer is (most generally) any information processing system! Today, this almost always means a digital system Though simple analog computers do exist Also, today we usually mean a generalpurpose, universal, or at least programmable computer Although a wide range of non-programmable digital components exist that perform fixed functions These could be considered simple special-purpose computers Not Just This! Medieval astrolabe

6 Types of Computers In this course, a computer could be anything from the simplest embedded microprocessor to the largest supercomputer! We will discuss architectural techniques for parallel computing if time permits Intel 4004 (1971) (4-bit, 740 khz) IBM Blue Gene/L (2005) (65,536 processors, 136 TFlops, 1MW, 300 tons)

7 Levels of Computer Architecture Computer architects may deal with design elements at a variety of different levels Custom logic circuit & functional-unit unit designs. CPU datapath pipelines, memory hierarchies. Instruction-Set Architectures (ISAs( ISAs) Or other programming models. Special compiler & operating system support. Multiprocessing systems, interconnection networks, distributed systems...

8 Levels of Design & Abstractions HW/SW interface Hardware description languages Useful Real-World Products } Computer Architecture

9 Processor example: Intel Itanium 2 (McKinley) 64b Processor 221 million transistors! (~US adult population) How are they used? What will we do as transistor counts grow? Most of chip is used for memories, inst. decoding, dynamic scheduling Why is it done this way? How much more efficient could it be if more of area went to actual processing?

10 Dual-Core CPUs Intel Smithfield Pentium D die photo

11 Introduction Computer Architecture refers to the attributes of a system visible to a programmer i.e., attributes that have a direct impact on the logical execution of a program. Architectural Attributes include the instruction set, the number of bits used to represent various data types, I/O mechanisms, and techniques for addressing memory.

12 Introduction Computer Organization refers to the operational units and their interconnections that realize the architectural specifications. Organizational Attributes include those hardware details transparent to the programmer, such as control signals, interfaces between the computer and peripherals, and the memory technology used.

13 Introduction Computer Hardware refers to the hardware detail design logic design, and the implementation (packaging, power, cooling,...).

14 Introduction It is an architectural design issue whether a computer will have a multiply instruction. It is an organizational issue whether that instruction will be implemented by a special multiply unit or by a mechanism that makes repeated use of the add unit of the system.

15 Introduction Many computer manufacturers offer a family of computer models, all with the same architecture but with differences in organization. An architecture may survive many years but its organization changes with changing technology. For a good design, architecture (instruction set design), organization, and hardware as well as software (compiler and operating system) issues must be considered.

16 Introduction A computer architect is concerned about: The form in which programs are represented to and interpreted by the underlying machine, The methods with which these programs address the data, and The representation of data.

17 Introduction A computer architect should: Analyze the requirements and criteria Functional requirements Study the previous attempts Design the conceptual system Define the detailed issues of the design Tune the design Balancing software and hardware Evaluate the design Implement the design Technological trend

18 Introduction Functional requirements Cost Design Complexity Performance Technological Trends

19 How Do the Pieces Fit Together? Application Operating System Memory system Compiler Instr. Set Proc. Digital Design Circuit Design Firmware Datapath & Control I/O system Instruction Set Architecture Coordination of many levels of abstraction Under a rapidly changing set of forces Design, measurement, and evaluation

20 The Stored Program Computer 1943: ENIAC Presper Eckert and John Mauchly -- first general electronic computer. (or was it John V. Atanasoff in 1939?) Hard-wired program -- settings of dials and switches. 1944: Beginnings of EDVAC among other improvements, includes program stored in memory 1945: John von Neumann wrote a report on the stored program concept, known as the First Draft of a Report on EDVAC The basic structure proposed in the draft became known as the von Neumann machine (or model). a memory, containing instructions and data a processing unit, for performing arithmetic and logical operations a control unit, for interpreting instructions For more history, see

21 Von Neumann Model MEMORY MAR MDR INPUT Keyboard Mouse Scanner Disk PROCESSING UNIT ALU TEMP OUTPUT Monitor Printer LED Disk CONTROL UNIT PC IR

22 Von Neumann Processor Organization Control needs to 1. input instructions from Memory 2. issue signals to control the information flow between the Datapath components and to control what operations they perform 3. control instruction sequencing Datapath needs to have the CPU Control Datapath Memory Exec Devices Input Output Fetch components the functional units and storage (e.g., register file) needed to execute instructions interconnects - components connected so that the instructions can be accomplished and so that data can be loaded from and stored to Memory Decode

23 Memory 2 k x m array of stored bits Address unique (k-bit) identifier of location Contents m-bit value stored in location Basic Operations: LOAD read a value from a memory location STORE write a value to a memory location

24 Performance Processor-Memory Performance Gap Moore s Law Year µproc 55%/year (2X/1.5yr) Processor-Memory Performance Gap (grows 50%/year) DRAM 7%/year (2X/10yrs) CSE431 L18 Memory Hierarchy.24 Irwin, PSU, 2005

25 The Memory Wall Logic vs DRAM speed gap continues to grow 1000 Clocks per instruction Core Memory Clocks per DRAM access 0.01 VAX/1980 PPro/ CSE431 L18 Memory Hierarchy.25 Irwin, PSU, 2005

26 The Memory Hierarchy Goal Fact: Large memories are slow and fast memories are small How do we create a memory that gives the illusion of being large, cheap and fast (most of the time)? With hierarchy With parallelism CSE431 L18 Memory Hierarchy.26 Irwin, PSU, 2005

27 A Typical Memory Hierarchy By taking advantage of the principle of locality Can present the user with as much memory as is available in the cheapest technology at the speed offered by the fastest technology On-Chip Components Control edram Datapath RegFile ITLB DTLB Instr Data Cache Cache Second Level Cache (SRAM) Main Memory (DRAM) Secondary Memory (Disk) Speed (%cycles): ½ s 1 s 10 s 100 s 1,000 s Size (bytes): 100 s K s 10K s M s G s to T s Cost: highest lowest CSE431 L18 Memory Hierarchy.27 Irwin, PSU, 2005

28 Characteristics of the Memory Hierarchy Increasing distance from the processor in access time Processor 4-8 bytes (word) L1$ 8-32 bytes (block) L2$ 1 to 4 blocks Main Memory Inclusive what is in L1$ is a subset of what is in L2$ is a subset of what is in MM that is a subset of is in SM Secondary Memory 1,024+ bytes (disk sector = page) (Relative) size of the memory at each level CSE431 L18 Memory Hierarchy.28 Irwin, PSU, 2005

29 Memory Hierarchy Technologies Caches use SRAM for speed and technology compatibility Low density (6 transistor cells), high power, expensive, fast Static: content will last forever (until power turned off) Address Chip select Output enable Write enable Din[15-0] SRAM 2M x Dout[15-0] Main Memory uses DRAM for size (density) High density (1 transistor cells), low power, cheap, slow Dynamic: needs to be refreshed regularly (~ every 8 ms) - 1% to 2% of the active cycles of the DRAM Addresses divided into 2 halves (row and column) - RAS or Row Access Strobe triggering row decoder - CAS or Column Access Strobe triggering column selector CSE431 L18 Memory Hierarchy.29 Irwin, PSU, 2005

30 Interface to Memory How does processing unit get data to/from memory? MAR: Memory Address Register MDR: Memory Data Register To LOAD a location (A): 1. Write the address (A) into the MAR. 2. Send a read signal to the memory. 3. Read the data from MDR. 1. To STORE a value (X) to a location (A): 1. Write the data (X) to the MDR. 2. Write the address (A) into the MAR. 3. Send a write signal to the memory. MEMORY MAR MDR

31 Functional Units Processing Unit ALU = Arithmetic and Logic Unit could have many functional units. some of them special-purpose (multiply, square root, ) LC-3 performs ADD, AND, NOT Registers Small, temporary storage Operands and results of functional units LC-3 has eight registers (R0,, R7), each 16 bits wide Word Size number of bits normally processed by ALU in one instruction also width of registers LC-3 is 16 bits PROCESSING UNIT ALU TEMP

32 Input and Output Devices for getting data into and out of computer memory Each device has its own interface, usually a set of registers like the memory s MAR and MDR INPUT Keyboard Mouse Scanner Disk keyboard: data register (KBDR) and status register (KBSR) monitor: data register (DDR) and status register (DSR) Some devices provide both input and output disk, network OUTPUT Monitor Printer LED Disk

33 Control Unit Orchestrates execution of the program CONTROL UNIT PC IR Instruction Register (IR) contains the current instruction. Program Counter (PC) contains the address of the next instruction to be executed. Control unit: reads an instruction from memory the instruction s address is in the PC interprets the instruction, generating signals that tell the other components what to do an instruction may take many machine cycles to complete

34 Instruction Processing Fetch instruction from memory Decode instruction Execute operation Fetch operands from memory Store result

35 Instruction The instruction is the fundamental unit of work. Specifies two things: opcode: operation to be performed operands: data/locations to be used for operation An instruction is encoded as a sequence of bits. (Just like data!) Often, but not always, instructions have a fixed length, such as 16 or 32 bits. Control unit interprets instruction: generates sequence of control signals to carry out operation. Operation is either executed completely, or not at all. A computer s instructions and their formats is known as its Instruction Set Architecture (ISA).

36 Changing the Sequence of Instructions In the FETCH phase, we increment the Program Counter by 1. What if we don t want to always execute the instruction that follows this one? examples: loop, if-then, function call Need special instructions that change the contents of the PC. These are called control instructions. jumps are unconditional -- they always change the PC branches are conditional -- they change the PC only if some condition is true (e.g., the result of an ADD is zero)

37 Instruction Processing Summary Instructions look just like data -- it s all interpretation. Three basic kinds of instructions: computational instructions (ADD, AND, ) data movement instructions (LD, ST, ) control instructions (JMP, BRnz, ) Five basic phases of instruction processing: F D EX M WB not all phases are needed by every instruction phases may take variable number of machine cycles

38 Pipelining

39 Optimal Pipeline Pipeline Each stage is executing part of an instruction each clock cycle. One instruction finishes during each clock cycle. On average, execute far more quickly. What makes this work? Similarities between instructions allow us to use same stages for all instructions (generally). Each stage takes about the same amount of time as all others: little wasted time.

40 Pipeline Pipelining a Big Idea: widely used concept What makes it less than perfect? Structural hazards: suppose we had only one cache? Need more HW resources Control hazards: need to worry about branch instructions? Delayed branch or branch prediction Data hazards: an instruction depends on a previous instruction?

41 RISC - Reduced Instruction Set Computer RISC philosophy fixed instruction lengths load-store instruction sets limited addressing modes limited operations MIPS, Sun SPARC, HP PA-RISC, IBM PowerPC, Intel (Compaq) Alpha, Instruction sets are measured by how well compilers use them as opposed to how well assembly language programmers use them Design goals: speed, cost (design, fabrication, test, packaging), size, power consumption, reliability, memory space (embedded systems)

42 Towards CISC Wired logic microcode control Temptingly easy extensibility Performance tuning HW implementation of some high-level functions Marketing Add successful instructions of competitors New feature hype Compatibility: only extensions are possible

43 CISC Problems Performance tuning unsuccessful Rarely used high-level instructions Sometimes slower than equivalent sequence High complexity Pipelining bottlenecks lower clock rates Interrupt handling can complicate even more Marketing Prolonged design time and frequent microcode errors hurt competitiveness

44 RISC Features Low complexity Generally results in overall speedup Less error-prone implementation by hardwired logic or simple microcodes VLSI implementation advantages Less transistors Extra space: more registers, cache Marketing Reduced design time, less errors, and more options increase competitiveness

45 RISC Compiler Issues The compilers themselves Computationally more complex More portable The compiler writer Less instructions probably easier job Simpler instructions probably less bugs Can reuse optimization techniques

46 Ideally A RISC pipeline should execute at lease one instruction per cycle. However, due to hazards, etc. it doesn t. What can be done?

47 Instruction Level Parallelism Common instructions (arithmetic, load/store, conditional branch) can be initiated and executed independently Equally applicable to RISC & CISC In practice usually RISC

48 What if we had the hardware? Many pipeline stages need less than half a clock cycle Double internal clock speed gets two tasks per external clock cycle Superscalar allows parallel fetch execute SUPERPIPELINE!

49 The Superscalar Engine

50 But Superscalar Issues: Complexity Energy ---

51 Hence, Static ILP (aka. VLIW) Instruction level parallelism Implicit in machine instruction Not determined at run time by processor Long or very long instruction words (LIW/VLIW) Branch predication (not the same as branch prediction) Speculative loading Intel & HP call this Explicit Parallel Instruction Computing (EPIC) IA-64 is an instruction set architecture intended for implementation on EPIC Itanium is first Intel product

52 VLIW Architecture

53 But More transistors, more hardware! More logic, more memory, more more more! Do we use efficiently our resources?

54 From CMPs

55 to Systems on Chip!

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