Introduction to Parallel Scientific Computing

Size: px
Start display at page:

Download "Introduction to Parallel Scientific Computing"

Transcription

1 Introduction to Parallel Scientific Computing TDT Lect. 3 & 4 Anne C. Elster Dept. of Computer & Info. Sci. (IDI) Norwegian Univ. of Science Technology Trondheim, Norway 8-11 Aug Anne C. Elster NTNU/IDI 1

2 KDS IDI 2011 Studieprogram vs. seksjoner Komplekse Datasystemer

3 TDT 4200 Fall 2011 Instructor: Dr. Anne C. Elster Support staff: Vit.ass.: TBA Und. ass.: Ruben Spaans Web page: Lectures: Wednesdays 10:15-12:00 in F3 (may move due to class size?) Thursdays 113:1 5-14:00 in F3 Recitation (øvingstimer): Thursdays 14:15-16:00 in F3 It s Learning!

4 Courses Taught by Dr. Elster: Beregningsvitenskap. TDT4200 Parallel Computing (Parallel programming with MPI & threads) TDT24 Parallell environments & Numerical Computing - 2-day IBM CellBE Course (Fall 2007) - GPU & Thread programming TDT 4205 Compilers DTD 8117 Grid and Heterogeneous Computing

5 HPC History: Personal perspective 1980 s: Concurrent and Parallel Pascal 1986: Intel ipsc Hypercube CMI (Bergen) and Cornell (Cray at NTNU) 1987: Cluster of 4 IBM 3090s : Intel hypercubes Some on BBN : KSR (MPI1 & 2) : SGI systems (some IBM SP) 2001-current: Clusters 2006: IBM NTNU (Njord, 7+ TFLOPS, proprietory switch) GPU programming (Cg) 2008: Quadcore Supercomputer at UiTø (Stallo) HPC-LAB at IDI/NTNU opens with several NVIDIA donation Several quad-core machines (1-2 donated by Schlumberger) 2009: More NVIDIA donations: NVIDIA Tesla s1070 and two Quadro FX 5800 cards (jan 09) 8-11 Anne C. Elster NTNU/IDI 5

6 Hypercubes Distributed processor systems with log n processor connection pattern Intel ipsc Connection Machine Maps tree structures well using Gray codes (each dimension in cube maps to a level in the tree) 8-11 Anne C. Elster NTNU/IDI 6

7 Shared vs. Distributed Memory Processors Processors Shared Mem Distrubuted Memory

8 Replicated vs. Distributed grids Pros: - Easier to implement - Load balanced Con: - Does not scale well (e.g. need to sum grids) Pros: - Scales much better, especially for large problems Con: - More complicated message passing - May need load-balancing of particles 8

9 9 COT -based SUPERCOMPUTER HARDWARE TRENDS: Intel ipsc (mid-1980 s) The first ipsc had no separate communication processor... Specialized OS nodes Today s PC clusters Fast Ethernet or better (more expensive interconnect) Linux OS 32-bit cheapest, but many 64-bit cluster vendors Top500 supercomputers Today s GPU farms entering Top500 list!! 9 Anne C. Elster TDT 4200 Parallel Computing intro Lect 3-4, IDI/NTNU, Aug 2011

10 10 HPC Hardware Trends at IDI Clustis3 (Quad-core cluster) Beregningsvitenskap Installed Spring (9) stk ProLiant DL160GS Server with: 2 stk E5405 2,0GHz Quad-Core 9GB FB-dimm memory 160GB SATA disc 2 stk GbE network cards 10 TDT 4200 Parallel Computing -- Anne C. Elster

11 11 HPC Hardware Trends at IDI Beregningsvitenskap NVIDA 280 Tesla card Unpacking NVIDA s1070 and Quadro FX 5800 cards 11 TDT 4200 Parallel Computing -- Anne C. Elster

12 New architectural features to consider: Register usage On-chip memory Cache / stack manipulation Precision effects Multiplication time addition time Note: Recursion benefits from on-chip registers available for stack 8-11 TDT 4200 Parallel Computing -- Anne C. Elster 12

13 13 Memory Hierachy Registers Cache ( Level 1-3) On-chip RAM RAM Disks - SSD Disks - HD Slower Tapes (Robot storage) 8-11 TDT 4200 Parallel Computing Anne C. Elster

14 14 Memory Access Floating point optimization: Factor 2 (in-cache) Memory access optimizations: Factor 10 or more!! (out of cache data) Much more for RAM vs. disk!! 8-11 TDT 4200 Parallel Computing Anne C. Elster

15 Main HW/SW Challenges: Slow interconnects (improving, but at a cost...) Slow protocols (TCP/IP VIA/new technologies) MEMORY BANDWIDTH!!! 15 TDT 4200 Anne C. Elster

16 16 Multi-level Caching Access 2-3D cells for large grid in same cacheline can give large performance improvements E.g. 128 byte cache-line (max bit float.pt. no.s or 4x4 grid) Traditional: 2*16 cache hits = 32 Cell-caching: ((3*3)*1)+ ((3*3)*2) + 4 = 25 cache hits 25% improvement! 8-11 TDT 4200 Parallel Computing Anne C. Elster

17 Cluster technologies for HPC Advantage: Very cost-effective hardware since uses COTS (Commercial Of-The-Shelf) parts BUT: Typically much slower processor interconnects than traditional HPC systems What about usability? 17 TDT 4200 Parallel Computing Anne C. Elster

18 MESSAGE PASSING CAVEAT: Global operations have more severe impact on cluster performance than traditional supercomputers since communication between processors takes relatively more of the total execution time 18 TDT 4200 Parallel Computing Anne C. Elster

19 HARDWARE TRENDS CONTIN.: 32-bit 64-bit architectures 1 CPU multiple CPUs (2-4) THE WAL-MART EFFECT: game stations (e.g. Playstation-2 farm at UIUC) graphics cards Low-power COTS devices?? 19 TDT 4200 Parallel Computing Anne C. Elster

20 The Ideal Cluster -- Hardware High-bandwidth network Low-latency network Low Operating System overhead (TCP causes slow start ) Great floating-point performance (64-bit processors or more?) 20 TDT 4200 Parallel Computing Anne C. Elster

21 The Ideal Cluster -- Software Compiler that is: Portable Optimizing Do extra work to save communication Self-tuning /Load -balanced Automatic selection of best algorithm One-sided communication support? Optimized middleware 21 TDT 4200 Parallel Computing Anne C. Elster

22 22 The Wal-Mart Effect (PARA02) Wal-Mart bigger than Sears, K-mart and JC Penney s combined predicted to influence $40 billion of IT investments (MIT Review) has much more impact than Microsoft and Cisco could ever hope for Not driven my latest technology, but by business model bad news for HPC? Game market --> HPC market Future high-performance chips and systems --> NVIDIA Tesla! 22 TDT 4200 Parallel Computing -- Anne C. Elster

23 23 COT -based SUPERCOMPUTER HARDWARE TRENDS: Intel ipsc (mid-1980 s) The first ipsc had no separate communication processor... Specialized OS nodes Today s PC clusters Fast Ethernet or better (more expensive interconnect) Linux OS 32-bit cheapest, but many 64-bit cluster vendors Top500 supercomputers Today s GPU farms entering Top500 list.. 23 TDT 4200 Parallel Computing -- Anne C. Elster

24 24 Main HW/SW Challenges: Slow interconnects (improving, but at a cost...) Slow protocols (TCP/IP VIA/new technologies) MEMORY BANDWIDTH!!! 24 TDT 4200 Parallel Computing -- Anne C. Elster

25 25 MPI (Message Passing Interface) < Communication routines standard developed for multiprocessor systems and clusters of workstations Orginally targeted Fortran and C Now also C++ Newer strains: OpenMPI and MPI-Java 8-11 Anne C. Elster 25 NTNU/IDI TDT 4200 Parallel Computing -- Anne C. Elster 25

26 26 What is MPI? -- continued Message passing model Standard (specification) Many implementations MPICH was first most widely used OpenMPI currently most used impl.? Two phases: MPI 1: Traditional message-passing MPI 2: Remote memory (one-sided communications), parallel I/O, and dynamic processes TDT 4200 Parallel Computing -- Anne C. Elster

27 27 Notes on black board re. MPI basics From A User s Guide to MPI by Peter Pacheco 1. Intro 2. Greetings! 3. Collective Communication 4. Grouping Data for Communication 27 TDT 4200 Parallel Computing -- Anne C. Elster

28 28 LIBRARIES: MPICH (ANL) public domain (working with LBNL on VIA version) MPI LAM (more MPI-2 features) public domain MPI-FM (UIUC/UCSD) public domain MPICH built on top of Fast Messages MPI/Pro (MPI Technologies, Inc) commercial (working on VIA version) PaTENT MPI 4.0 (Genias GmbH) commercial MPI for Windows NT (PaTENT = Tool Envirnonment for NT) SCALI, Norway commercial MPI from MESH Technologies (Brian Vinter) commercial Threaded MPI (Penti Hutnanen, others) OpenMP for clusters (B. Champman), Hybrid OpenMP/MPI 28 TDT 4200 Parallel Computing -- Anne C. Elster

29 29 GPUs: Graphical Processor Units HISTORY: Late 70 s/ Early 80 s: Grafic drawing calculations on CPUs Xerox Alto computer: first special bit block transfer instruct Comodore Amiga: first mass-market video accelerator able to draw fills shapes & animations in HW. Graphics sub-system w/ several chips, incl. Dedicated to bit blk xfer Early 90 s: 2D accelleration Ca. 1995: VIDEO GAMES! --> 3D GPUs 29 TDT 4200 Parallel Computing -- Anne C. Elster

30 30 GPU History continued: : 3D rasterization (converting simple 3D geometric primitives (e.g. lines, triangles, rectangles) to 2D screen pixels) Texture mapping (mapping 2D texture image to planar 3D surface) : 3D translation, rotation & scaling Towards 2000: GPUs more configurable, 2001 and beyond: programmable individual pixels) (ability to change 30 TDT 4200 Parallel Computing -- Anne C. Elster

31 31 Limitations Branching usually not a good idea GPU cache is different from CPU cache Optimized for 2D locality Random memory access problematic Floating point precision No integers or booleans (also currently no bit-wise operators, but Cg reerved symbols for these) 31 TDT 4200 Parallel Computing -- Anne C. Elster

32 32 GPU: general programming view Programmable MIMD processor: the vertex processor (one vector & once scalar/clock cycle Rasterizer: pass thru or interpolate values (e.g. passing 4 coordinates to draw rectangle leads to interpolation of pixel coordinates of vertices Programmable SIMD processor (fragment processor w/ up to 32 ops/cycle) Simple blending unit (serial) - z-compares and sends to memory

33 33 GPU -- Outside view Memory Programmable MIMD proc Rasterization Programmable SIMD processor Blend output

34 34 GPU Internal Structure

35 35 General programming on GPUs Rendering = executing GPU textures = CPU arrays Fragment shader programs = inner loops Rendering to texture memory = feedback Vertex coordinates = computational range Texture coordinates = Computational domain Now have NVIDIA s CUDA library! (BLAS & FFT)

36 36 Limitations Branching usually not a good idea GPU cache is different from CPU cache Optimized for 2D locality Random memory access problematic Floating point precision No integers or booleans (also currently no bit-wise operators, but Cg reerved symbols for these) 36 TDT 4200 Parallel Computing -- Anne C. Elster

37 37 SNOW SIMULATION DEMO! Robin Eidissen (Teaching Assitant) 37 TDT 4200 Parallel Computing -- Anne C. Elster

38 38 38 TDT 4200 Parallel Computing -- Anne C. Elster

39 Modularizing Large Codes Split large codes into separate independent modules (e.g. Initializer, solvers, trackers, etc.) Easer to maintain and debug Allows use of external packages (BLAS, LAPACK, PETSc) Can use code as test-bed for part of future codes 8-11 Anne C. Elster NTNU/IDI 39

Fra superdatamaskiner til grafikkprosessorer og

Fra superdatamaskiner til grafikkprosessorer og Fra superdatamaskiner til grafikkprosessorer og Brødtekst maskinlæring Prof. Anne C. Elster IDI HPC/Lab Parallel Computing: Personal perspective 1980 s: Concurrent and Parallel Pascal 1986: Intel ipsc

More information

CSE 591: GPU Programming. Introduction. Entertainment Graphics: Virtual Realism for the Masses. Computer games need to have: Klaus Mueller

CSE 591: GPU Programming. Introduction. Entertainment Graphics: Virtual Realism for the Masses. Computer games need to have: Klaus Mueller Entertainment Graphics: Virtual Realism for the Masses CSE 591: GPU Programming Introduction Computer games need to have: realistic appearance of characters and objects believable and creative shading,

More information

Real-Time Ray Tracing Using Nvidia Optix Holger Ludvigsen & Anne C. Elster 2010

Real-Time Ray Tracing Using Nvidia Optix Holger Ludvigsen & Anne C. Elster 2010 1 Real-Time Ray Tracing Using Nvidia Optix Holger Ludvigsen & Anne C. Elster 2010 Presentation by Henrik H. Knutsen for TDT24, fall 2012 Om du ønsker, kan du sette inn navn, tittel på foredraget, o.l.

More information

GPGPU, 1st Meeting Mordechai Butrashvily, CEO GASS

GPGPU, 1st Meeting Mordechai Butrashvily, CEO GASS GPGPU, 1st Meeting Mordechai Butrashvily, CEO GASS Agenda Forming a GPGPU WG 1 st meeting Future meetings Activities Forming a GPGPU WG To raise needs and enhance information sharing A platform for knowledge

More information

General Purpose GPU Computing in Partial Wave Analysis

General Purpose GPU Computing in Partial Wave Analysis JLAB at 12 GeV - INT General Purpose GPU Computing in Partial Wave Analysis Hrayr Matevosyan - NTC, Indiana University November 18/2009 COmputationAL Challenges IN PWA Rapid Increase in Available Data

More information

Computing on GPUs. Prof. Dr. Uli Göhner. DYNAmore GmbH. Stuttgart, Germany

Computing on GPUs. Prof. Dr. Uli Göhner. DYNAmore GmbH. Stuttgart, Germany Computing on GPUs Prof. Dr. Uli Göhner DYNAmore GmbH Stuttgart, Germany Summary: The increasing power of GPUs has led to the intent to transfer computing load from CPUs to GPUs. A first example has been

More information

Computing architectures Part 2 TMA4280 Introduction to Supercomputing

Computing architectures Part 2 TMA4280 Introduction to Supercomputing Computing architectures Part 2 TMA4280 Introduction to Supercomputing NTNU, IMF January 16. 2017 1 Supercomputing What is the motivation for Supercomputing? Solve complex problems fast and accurately:

More information

Technology for a better society. hetcomp.com

Technology for a better society. hetcomp.com Technology for a better society hetcomp.com 1 J. Seland, C. Dyken, T. R. Hagen, A. R. Brodtkorb, J. Hjelmervik,E Bjønnes GPU Computing USIT Course Week 16th November 2011 hetcomp.com 2 9:30 10:15 Introduction

More information

CSCI 402: Computer Architectures. Parallel Processors (2) Fengguang Song Department of Computer & Information Science IUPUI.

CSCI 402: Computer Architectures. Parallel Processors (2) Fengguang Song Department of Computer & Information Science IUPUI. CSCI 402: Computer Architectures Parallel Processors (2) Fengguang Song Department of Computer & Information Science IUPUI 6.6 - End Today s Contents GPU Cluster and its network topology The Roofline performance

More information

Introduction to GPU hardware and to CUDA

Introduction to GPU hardware and to CUDA Introduction to GPU hardware and to CUDA Philip Blakely Laboratory for Scientific Computing, University of Cambridge Philip Blakely (LSC) GPU introduction 1 / 35 Course outline Introduction to GPU hardware

More information

CS8803SC Software and Hardware Cooperative Computing GPGPU. Prof. Hyesoon Kim School of Computer Science Georgia Institute of Technology

CS8803SC Software and Hardware Cooperative Computing GPGPU. Prof. Hyesoon Kim School of Computer Science Georgia Institute of Technology CS8803SC Software and Hardware Cooperative Computing GPGPU Prof. Hyesoon Kim School of Computer Science Georgia Institute of Technology Why GPU? A quiet revolution and potential build-up Calculation: 367

More information

Headline in Arial Bold 30pt. Visualisation using the Grid Jeff Adie Principal Systems Engineer, SAPK July 2008

Headline in Arial Bold 30pt. Visualisation using the Grid Jeff Adie Principal Systems Engineer, SAPK July 2008 Headline in Arial Bold 30pt Visualisation using the Grid Jeff Adie Principal Systems Engineer, SAPK July 2008 Agenda Visualisation Today User Trends Technology Trends Grid Viz Nodes Software Ecosystem

More information

Lecture 25: Board Notes: Threads and GPUs

Lecture 25: Board Notes: Threads and GPUs Lecture 25: Board Notes: Threads and GPUs Announcements: - Reminder: HW 7 due today - Reminder: Submit project idea via (plain text) email by 11/24 Recap: - Slide 4: Lecture 23: Introduction to Parallel

More information

GPU Architecture. Alan Gray EPCC The University of Edinburgh

GPU Architecture. Alan Gray EPCC The University of Edinburgh GPU Architecture Alan Gray EPCC The University of Edinburgh Outline Why do we want/need accelerators such as GPUs? Architectural reasons for accelerator performance advantages Latest GPU Products From

More information

Administrivia. Administrivia. Administrivia. CIS 565: GPU Programming and Architecture. Meeting

Administrivia. Administrivia. Administrivia. CIS 565: GPU Programming and Architecture. Meeting CIS 565: GPU Programming and Architecture Original Slides by: Suresh Venkatasubramanian Updates by Joseph Kider and Patrick Cozzi Meeting Monday and Wednesday 6:00 7:30pm Moore 212 Recorded lectures upon

More information

ECE 574 Cluster Computing Lecture 16

ECE 574 Cluster Computing Lecture 16 ECE 574 Cluster Computing Lecture 16 Vince Weaver http://web.eece.maine.edu/~vweaver vincent.weaver@maine.edu 26 March 2019 Announcements HW#7 posted HW#6 and HW#5 returned Don t forget project topics

More information

Portland State University ECE 588/688. Graphics Processors

Portland State University ECE 588/688. Graphics Processors Portland State University ECE 588/688 Graphics Processors Copyright by Alaa Alameldeen 2018 Why Graphics Processors? Graphics programs have different characteristics from general purpose programs Highly

More information

GPUs and GPGPUs. Greg Blanton John T. Lubia

GPUs and GPGPUs. Greg Blanton John T. Lubia GPUs and GPGPUs Greg Blanton John T. Lubia PROCESSOR ARCHITECTURAL ROADMAP Design CPU Optimized for sequential performance ILP increasingly difficult to extract from instruction stream Control hardware

More information

Accelerating CFD with Graphics Hardware

Accelerating CFD with Graphics Hardware Accelerating CFD with Graphics Hardware Graham Pullan (Whittle Laboratory, Cambridge University) 16 March 2009 Today Motivation CPUs and GPUs Programming NVIDIA GPUs with CUDA Application to turbomachinery

More information

CSE 591/392: GPU Programming. Introduction. Klaus Mueller. Computer Science Department Stony Brook University

CSE 591/392: GPU Programming. Introduction. Klaus Mueller. Computer Science Department Stony Brook University CSE 591/392: GPU Programming Introduction Klaus Mueller Computer Science Department Stony Brook University First: A Big Word of Thanks! to the millions of computer game enthusiasts worldwide Who demand

More information

Spring 2011 Prof. Hyesoon Kim

Spring 2011 Prof. Hyesoon Kim Spring 2011 Prof. Hyesoon Kim Application Geometry Rasterizer CPU Each stage cane be also pipelined The slowest of the pipeline stage determines the rendering speed. Frames per second (fps) Executes on

More information

HPC Architectures. Types of resource currently in use

HPC Architectures. Types of resource currently in use HPC Architectures Types of resource currently in use Reusing this material This work is licensed under a Creative Commons Attribution- NonCommercial-ShareAlike 4.0 International License. http://creativecommons.org/licenses/by-nc-sa/4.0/deed.en_us

More information

Parallel Computing: Parallel Architectures Jin, Hai

Parallel Computing: Parallel Architectures Jin, Hai Parallel Computing: Parallel Architectures Jin, Hai School of Computer Science and Technology Huazhong University of Science and Technology Peripherals Computer Central Processing Unit Main Memory Computer

More information

What Next? Kevin Walsh CS 3410, Spring 2010 Computer Science Cornell University. * slides thanks to Kavita Bala & many others

What Next? Kevin Walsh CS 3410, Spring 2010 Computer Science Cornell University. * slides thanks to Kavita Bala & many others What Next? Kevin Walsh CS 3410, Spring 2010 Computer Science Cornell University * slides thanks to Kavita Bala & many others Final Project Demo Sign-Up: Will be posted outside my office after lecture today.

More information

Introduction to Parallel and Distributed Computing. Linh B. Ngo CPSC 3620

Introduction to Parallel and Distributed Computing. Linh B. Ngo CPSC 3620 Introduction to Parallel and Distributed Computing Linh B. Ngo CPSC 3620 Overview: What is Parallel Computing To be run using multiple processors A problem is broken into discrete parts that can be solved

More information

Spring 2009 Prof. Hyesoon Kim

Spring 2009 Prof. Hyesoon Kim Spring 2009 Prof. Hyesoon Kim Application Geometry Rasterizer CPU Each stage cane be also pipelined The slowest of the pipeline stage determines the rendering speed. Frames per second (fps) Executes on

More information

Duksu Kim. Professional Experience Senior researcher, KISTI High performance visualization

Duksu Kim. Professional Experience Senior researcher, KISTI High performance visualization Duksu Kim Assistant professor, KORATEHC Education Ph.D. Computer Science, KAIST Parallel Proximity Computation on Heterogeneous Computing Systems for Graphics Applications Professional Experience Senior

More information

Lecture 3: Intro to parallel machines and models

Lecture 3: Intro to parallel machines and models Lecture 3: Intro to parallel machines and models David Bindel 1 Sep 2011 Logistics Remember: http://www.cs.cornell.edu/~bindel/class/cs5220-f11/ http://www.piazza.com/cornell/cs5220 Note: the entire class

More information

Graphics Processing Unit Architecture (GPU Arch)

Graphics Processing Unit Architecture (GPU Arch) Graphics Processing Unit Architecture (GPU Arch) With a focus on NVIDIA GeForce 6800 GPU 1 What is a GPU From Wikipedia : A specialized processor efficient at manipulating and displaying computer graphics

More information

Experts in Application Acceleration Synective Labs AB

Experts in Application Acceleration Synective Labs AB Experts in Application Acceleration 1 2009 Synective Labs AB Magnus Peterson Synective Labs Synective Labs quick facts Expert company within software acceleration Based in Sweden with offices in Gothenburg

More information

About Phoenix FD PLUGIN FOR 3DS MAX AND MAYA. SIMULATING AND RENDERING BOTH LIQUIDS AND FIRE/SMOKE. USED IN MOVIES, GAMES AND COMMERCIALS.

About Phoenix FD PLUGIN FOR 3DS MAX AND MAYA. SIMULATING AND RENDERING BOTH LIQUIDS AND FIRE/SMOKE. USED IN MOVIES, GAMES AND COMMERCIALS. About Phoenix FD PLUGIN FOR 3DS MAX AND MAYA. SIMULATING AND RENDERING BOTH LIQUIDS AND FIRE/SMOKE. USED IN MOVIES, GAMES AND COMMERCIALS. Phoenix FD core SIMULATION & RENDERING. SIMULATION CORE - GRID-BASED

More information

Approaches to Parallel Computing

Approaches to Parallel Computing Approaches to Parallel Computing K. Cooper 1 1 Department of Mathematics Washington State University 2019 Paradigms Concept Many hands make light work... Set several processors to work on separate aspects

More information

GPGPUs in HPC. VILLE TIMONEN Åbo Akademi University CSC

GPGPUs in HPC. VILLE TIMONEN Åbo Akademi University CSC GPGPUs in HPC VILLE TIMONEN Åbo Akademi University 2.11.2010 @ CSC Content Background How do GPUs pull off higher throughput Typical architecture Current situation & the future GPGPU languages A tale of

More information

N-Body Simulation using CUDA. CSE 633 Fall 2010 Project by Suraj Alungal Balchand Advisor: Dr. Russ Miller State University of New York at Buffalo

N-Body Simulation using CUDA. CSE 633 Fall 2010 Project by Suraj Alungal Balchand Advisor: Dr. Russ Miller State University of New York at Buffalo N-Body Simulation using CUDA CSE 633 Fall 2010 Project by Suraj Alungal Balchand Advisor: Dr. Russ Miller State University of New York at Buffalo Project plan Develop a program to simulate gravitational

More information

Splotch: High Performance Visualization using MPI, OpenMP and CUDA

Splotch: High Performance Visualization using MPI, OpenMP and CUDA Splotch: High Performance Visualization using MPI, OpenMP and CUDA Klaus Dolag (Munich University Observatory) Martin Reinecke (MPA, Garching) Claudio Gheller (CSCS, Switzerland), Marzia Rivi (CINECA,

More information

What are Clusters? Why Clusters? - a Short History

What are Clusters? Why Clusters? - a Short History What are Clusters? Our definition : A parallel machine built of commodity components and running commodity software Cluster consists of nodes with one or more processors (CPUs), memory that is shared by

More information

Cornell University CS 569: Interactive Computer Graphics. Introduction. Lecture 1. [John C. Stone, UIUC] NASA. University of Calgary

Cornell University CS 569: Interactive Computer Graphics. Introduction. Lecture 1. [John C. Stone, UIUC] NASA. University of Calgary Cornell University CS 569: Interactive Computer Graphics Introduction Lecture 1 [John C. Stone, UIUC] 2008 Steve Marschner 1 2008 Steve Marschner 2 NASA University of Calgary 2008 Steve Marschner 3 2008

More information

Graphics Hardware. Graphics Processing Unit (GPU) is a Subsidiary hardware. With massively multi-threaded many-core. Dedicated to 2D and 3D graphics

Graphics Hardware. Graphics Processing Unit (GPU) is a Subsidiary hardware. With massively multi-threaded many-core. Dedicated to 2D and 3D graphics Why GPU? Chapter 1 Graphics Hardware Graphics Processing Unit (GPU) is a Subsidiary hardware With massively multi-threaded many-core Dedicated to 2D and 3D graphics Special purpose low functionality, high

More information

NVIDIA GTX200: TeraFLOPS Visual Computing. August 26, 2008 John Tynefield

NVIDIA GTX200: TeraFLOPS Visual Computing. August 26, 2008 John Tynefield NVIDIA GTX200: TeraFLOPS Visual Computing August 26, 2008 John Tynefield 2 Outline Execution Model Architecture Demo 3 Execution Model 4 Software Architecture Applications DX10 OpenGL OpenCL CUDA C Host

More information

Fast Tridiagonal Solvers on GPU

Fast Tridiagonal Solvers on GPU Fast Tridiagonal Solvers on GPU Yao Zhang John Owens UC Davis Jonathan Cohen NVIDIA GPU Technology Conference 2009 Outline Introduction Algorithms Design algorithms for GPU architecture Performance Bottleneck-based

More information

CS427 Multicore Architecture and Parallel Computing

CS427 Multicore Architecture and Parallel Computing CS427 Multicore Architecture and Parallel Computing Lecture 6 GPU Architecture Li Jiang 2014/10/9 1 GPU Scaling A quiet revolution and potential build-up Calculation: 936 GFLOPS vs. 102 GFLOPS Memory Bandwidth:

More information

CS550. TA: TBA Office: xxx Office hours: TBA. Blackboard:

CS550. TA: TBA   Office: xxx Office hours: TBA. Blackboard: CS550 Advanced Operating Systems (Distributed Operating Systems) Instructor: Xian-He Sun Email: sun@iit.edu, Phone: (312) 567-5260 Office hours: 1:30pm-2:30pm Tuesday, Thursday at SB229C, or by appointment

More information

Real Parallel Computers

Real Parallel Computers Real Parallel Computers Modular data centers Background Information Recent trends in the marketplace of high performance computing Strohmaier, Dongarra, Meuer, Simon Parallel Computing 2005 Short history

More information

ECE 571 Advanced Microprocessor-Based Design Lecture 20

ECE 571 Advanced Microprocessor-Based Design Lecture 20 ECE 571 Advanced Microprocessor-Based Design Lecture 20 Vince Weaver http://www.eece.maine.edu/~vweaver vincent.weaver@maine.edu 12 April 2016 Project/HW Reminder Homework #9 was posted 1 Raspberry Pi

More information

Blue-Steel Ray Tracer

Blue-Steel Ray Tracer MIT 6.189 IAP 2007 Student Project Blue-Steel Ray Tracer Natalia Chernenko Michael D'Ambrosio Scott Fisher Russel Ryan Brian Sweatt Leevar Williams Game Developers Conference March 7 2007 1 Imperative

More information

Parallelizing Graphics Pipeline Execution (+ Basics of Characterizing a Rendering Workload)

Parallelizing Graphics Pipeline Execution (+ Basics of Characterizing a Rendering Workload) Lecture 2: Parallelizing Graphics Pipeline Execution (+ Basics of Characterizing a Rendering Workload) Visual Computing Systems Today Finishing up from last time Brief discussion of graphics workload metrics

More information

GPU Fundamentals Jeff Larkin November 14, 2016

GPU Fundamentals Jeff Larkin November 14, 2016 GPU Fundamentals Jeff Larkin , November 4, 206 Who Am I? 2002 B.S. Computer Science Furman University 2005 M.S. Computer Science UT Knoxville 2002 Graduate Teaching Assistant 2005 Graduate

More information

Top500 Supercomputer list

Top500 Supercomputer list Top500 Supercomputer list Tends to represent parallel computers, so distributed systems such as SETI@Home are neglected. Does not consider storage or I/O issues Both custom designed machines and commodity

More information

Multiprocessors and Thread Level Parallelism Chapter 4, Appendix H CS448. The Greed for Speed

Multiprocessors and Thread Level Parallelism Chapter 4, Appendix H CS448. The Greed for Speed Multiprocessors and Thread Level Parallelism Chapter 4, Appendix H CS448 1 The Greed for Speed Two general approaches to making computers faster Faster uniprocessor All the techniques we ve been looking

More information

Trends in HPC (hardware complexity and software challenges)

Trends in HPC (hardware complexity and software challenges) Trends in HPC (hardware complexity and software challenges) Mike Giles Oxford e-research Centre Mathematical Institute MIT seminar March 13th, 2013 Mike Giles (Oxford) HPC Trends March 13th, 2013 1 / 18

More information

Parallel Computing Using OpenMP/MPI. Presented by - Jyotsna 29/01/2008

Parallel Computing Using OpenMP/MPI. Presented by - Jyotsna 29/01/2008 Parallel Computing Using OpenMP/MPI Presented by - Jyotsna 29/01/2008 Serial Computing Serially solving a problem Parallel Computing Parallelly solving a problem Parallel Computer Memory Architecture Shared

More information

A Study of High Performance Computing and the Cray SV1 Supercomputer. Michael Sullivan TJHSST Class of 2004

A Study of High Performance Computing and the Cray SV1 Supercomputer. Michael Sullivan TJHSST Class of 2004 A Study of High Performance Computing and the Cray SV1 Supercomputer Michael Sullivan TJHSST Class of 2004 June 2004 0.1 Introduction A supercomputer is a device for turning compute-bound problems into

More information

! Readings! ! Room-level, on-chip! vs.!

! Readings! ! Room-level, on-chip! vs.! 1! 2! Suggested Readings!! Readings!! H&P: Chapter 7 especially 7.1-7.8!! (Over next 2 weeks)!! Introduction to Parallel Computing!! https://computing.llnl.gov/tutorials/parallel_comp/!! POSIX Threads

More information

Prof. Hakim Weatherspoon CS 3410, Spring 2015 Computer Science Cornell University

Prof. Hakim Weatherspoon CS 3410, Spring 2015 Computer Science Cornell University Prof. Hakim Weatherspoon CS 3410, Spring 2015 Computer Science Cornell University Project3 Cache Race Games night Monday, May 4 th, 5pm Come, eat, drink, have fun and be merry! Location: B17 Upson Hall

More information

BİL 542 Parallel Computing

BİL 542 Parallel Computing BİL 542 Parallel Computing 1 Chapter 1 Parallel Programming 2 Why Use Parallel Computing? Main Reasons: Save time and/or money: In theory, throwing more resources at a task will shorten its time to completion,

More information

Pedraforca: a First ARM + GPU Cluster for HPC

Pedraforca: a First ARM + GPU Cluster for HPC www.bsc.es Pedraforca: a First ARM + GPU Cluster for HPC Nikola Puzovic, Alex Ramirez We ve hit the power wall ALL computers are limited by power consumption Energy-efficient approaches Multi-core Fujitsu

More information

From Brook to CUDA. GPU Technology Conference

From Brook to CUDA. GPU Technology Conference From Brook to CUDA GPU Technology Conference A 50 Second Tutorial on GPU Programming by Ian Buck Adding two vectors in C is pretty easy for (i=0; i

More information

ECE 574 Cluster Computing Lecture 1

ECE 574 Cluster Computing Lecture 1 ECE 574 Cluster Computing Lecture 1 Vince Weaver http://web.eece.maine.edu/~vweaver vincent.weaver@maine.edu 22 January 2019 ECE574 Distribute and go over syllabus http://web.eece.maine.edu/~vweaver/classes/ece574/ece574_2019s.pdf

More information

6.1 Multiprocessor Computing Environment

6.1 Multiprocessor Computing Environment 6 Parallel Computing 6.1 Multiprocessor Computing Environment The high-performance computing environment used in this book for optimization of very large building structures is the Origin 2000 multiprocessor,

More information

Introduction to CELL B.E. and GPU Programming. Agenda

Introduction to CELL B.E. and GPU Programming. Agenda Introduction to CELL B.E. and GPU Programming Department of Electrical & Computer Engineering Rutgers University Agenda Background CELL B.E. Architecture Overview CELL B.E. Programming Environment GPU

More information

CS GPU and GPGPU Programming Lecture 8+9: GPU Architecture 7+8. Markus Hadwiger, KAUST

CS GPU and GPGPU Programming Lecture 8+9: GPU Architecture 7+8. Markus Hadwiger, KAUST CS 380 - GPU and GPGPU Programming Lecture 8+9: GPU Architecture 7+8 Markus Hadwiger, KAUST Reading Assignment #5 (until March 12) Read (required): Programming Massively Parallel Processors book, Chapter

More information

Part IV. Review of hardware-trends for real-time ray tracing

Part IV. Review of hardware-trends for real-time ray tracing Part IV Review of hardware-trends for real-time ray tracing Hardware Trends For Real-time Ray Tracing Philipp Slusallek Saarland University, Germany Large Model Visualization at Boeing CATIA Model of Boeing

More information

CS 475: Parallel Programming Introduction

CS 475: Parallel Programming Introduction CS 475: Parallel Programming Introduction Wim Bohm, Sanjay Rajopadhye Colorado State University Fall 2014 Course Organization n Let s make a tour of the course website. n Main pages Home, front page. Syllabus.

More information

Chapter 1. Introduction: Part I. Jens Saak Scientific Computing II 7/348

Chapter 1. Introduction: Part I. Jens Saak Scientific Computing II 7/348 Chapter 1 Introduction: Part I Jens Saak Scientific Computing II 7/348 Why Parallel Computing? 1. Problem size exceeds desktop capabilities. Jens Saak Scientific Computing II 8/348 Why Parallel Computing?

More information

GPU 101. Mike Bailey. Oregon State University. Oregon State University. Computer Graphics gpu101.pptx. mjb April 23, 2017

GPU 101. Mike Bailey. Oregon State University. Oregon State University. Computer Graphics gpu101.pptx. mjb April 23, 2017 1 GPU 101 Mike Bailey mjb@cs.oregonstate.edu gpu101.pptx Why do we care about GPU Programming? A History of GPU Performance vs. CPU Performance 2 Source: NVIDIA How Can You Gain Access to GPU Power? 3

More information

GPU 101. Mike Bailey. Oregon State University

GPU 101. Mike Bailey. Oregon State University 1 GPU 101 Mike Bailey mjb@cs.oregonstate.edu gpu101.pptx Why do we care about GPU Programming? A History of GPU Performance vs. CPU Performance 2 Source: NVIDIA 1 How Can You Gain Access to GPU Power?

More information

GPUs and Emerging Architectures

GPUs and Emerging Architectures GPUs and Emerging Architectures Mike Giles mike.giles@maths.ox.ac.uk Mathematical Institute, Oxford University e-infrastructure South Consortium Oxford e-research Centre Emerging Architectures p. 1 CPUs

More information

Introduction to Parallel Computing

Introduction to Parallel Computing Portland State University ECE 588/688 Introduction to Parallel Computing Reference: Lawrence Livermore National Lab Tutorial https://computing.llnl.gov/tutorials/parallel_comp/ Copyright by Alaa Alameldeen

More information

GPU for HPC. October 2010

GPU for HPC. October 2010 GPU for HPC Simone Melchionna Jonas Latt Francis Lapique October 2010 EPFL/ EDMX EPFL/EDMX EPFL/DIT simone.melchionna@epfl.ch jonas.latt@epfl.ch francis.lapique@epfl.ch 1 Moore s law: in the old days,

More information

Windowing System on a 3D Pipeline. February 2005

Windowing System on a 3D Pipeline. February 2005 Windowing System on a 3D Pipeline February 2005 Agenda 1.Overview of the 3D pipeline 2.NVIDIA software overview 3.Strengths and challenges with using the 3D pipeline GeForce 6800 220M Transistors April

More information

Graphics Processor Acceleration and YOU

Graphics Processor Acceleration and YOU Graphics Processor Acceleration and YOU James Phillips Research/gpu/ Goals of Lecture After this talk the audience will: Understand how GPUs differ from CPUs Understand the limits of GPU acceleration Have

More information

Auto-tunable GPU BLAS

Auto-tunable GPU BLAS Auto-tunable GPU BLAS Jarle Erdal Steinsland Master of Science in Computer Science Submission date: June 2011 Supervisor: Anne Cathrine Elster, IDI Norwegian University of Science and Technology Department

More information

Particle-in-Cell Simulations on Modern Computing Platforms. Viktor K. Decyk and Tajendra V. Singh UCLA

Particle-in-Cell Simulations on Modern Computing Platforms. Viktor K. Decyk and Tajendra V. Singh UCLA Particle-in-Cell Simulations on Modern Computing Platforms Viktor K. Decyk and Tajendra V. Singh UCLA Outline of Presentation Abstraction of future computer hardware PIC on GPUs OpenCL and Cuda Fortran

More information

Introduction II. Overview

Introduction II. Overview Introduction II Overview Today we will introduce multicore hardware (we will introduce many-core hardware prior to learning OpenCL) We will also consider the relationship between computer hardware and

More information

CME 213 S PRING Eric Darve

CME 213 S PRING Eric Darve CME 213 S PRING 2017 Eric Darve Summary of previous lectures Pthreads: low-level multi-threaded programming OpenMP: simplified interface based on #pragma, adapted to scientific computing OpenMP for and

More information

Graphics Hardware. Instructor Stephen J. Guy

Graphics Hardware. Instructor Stephen J. Guy Instructor Stephen J. Guy Overview What is a GPU Evolution of GPU GPU Design Modern Features Programmability! Programming Examples Overview What is a GPU Evolution of GPU GPU Design Modern Features Programmability!

More information

Introduction to MPI. EAS 520 High Performance Scientific Computing. University of Massachusetts Dartmouth. Spring 2014

Introduction to MPI. EAS 520 High Performance Scientific Computing. University of Massachusetts Dartmouth. Spring 2014 Introduction to MPI EAS 520 High Performance Scientific Computing University of Massachusetts Dartmouth Spring 2014 References This presentation is almost an exact copy of Dartmouth College's Introduction

More information

High Performance Computing with Accelerators

High Performance Computing with Accelerators High Performance Computing with Accelerators Volodymyr Kindratenko Innovative Systems Laboratory @ NCSA Institute for Advanced Computing Applications and Technologies (IACAT) National Center for Supercomputing

More information

NVidia s GPU Microarchitectures. By Stephen Lucas and Gerald Kotas

NVidia s GPU Microarchitectures. By Stephen Lucas and Gerald Kotas NVidia s GPU Microarchitectures By Stephen Lucas and Gerald Kotas Intro Discussion Points - Difference between CPU and GPU - Use s of GPUS - Brie f History - Te sla Archite cture - Fermi Architecture -

More information

High Performance Computing (HPC) Introduction

High Performance Computing (HPC) Introduction High Performance Computing (HPC) Introduction Ontario Summer School on High Performance Computing Scott Northrup SciNet HPC Consortium Compute Canada June 25th, 2012 Outline 1 HPC Overview 2 Parallel Computing

More information

CSCI-GA Graphics Processing Units (GPUs): Architecture and Programming Lecture 2: Hardware Perspective of GPUs

CSCI-GA Graphics Processing Units (GPUs): Architecture and Programming Lecture 2: Hardware Perspective of GPUs CSCI-GA.3033-004 Graphics Processing Units (GPUs): Architecture and Programming Lecture 2: Hardware Perspective of GPUs Mohamed Zahran (aka Z) mzahran@cs.nyu.edu http://www.mzahran.com History of GPUs

More information

Computer Architecture

Computer Architecture Computer Architecture Slide Sets WS 2013/2014 Prof. Dr. Uwe Brinkschulte M.Sc. Benjamin Betting Part 10 Thread and Task Level Parallelism Computer Architecture Part 10 page 1 of 36 Prof. Dr. Uwe Brinkschulte,

More information

GPU Basics. Introduction to GPU. S. Sundar and M. Panchatcharam. GPU Basics. S. Sundar & M. Panchatcharam. Super Computing GPU.

GPU Basics. Introduction to GPU. S. Sundar and M. Panchatcharam. GPU Basics. S. Sundar & M. Panchatcharam. Super Computing GPU. Basics of s Basics Introduction to Why vs CPU S. Sundar and Computing architecture August 9, 2014 1 / 70 Outline Basics of s Why vs CPU Computing architecture 1 2 3 of s 4 5 Why 6 vs CPU 7 Computing 8

More information

PowerVR Hardware. Architecture Overview for Developers

PowerVR Hardware. Architecture Overview for Developers Public Imagination Technologies PowerVR Hardware Public. This publication contains proprietary information which is subject to change without notice and is supplied 'as is' without warranty of any kind.

More information

Analyzing the Performance of IWAVE on a Cluster using HPCToolkit

Analyzing the Performance of IWAVE on a Cluster using HPCToolkit Analyzing the Performance of IWAVE on a Cluster using HPCToolkit John Mellor-Crummey and Laksono Adhianto Department of Computer Science Rice University {johnmc,laksono}@rice.edu TRIP Meeting March 30,

More information

High performance Computing and O&G Challenges

High performance Computing and O&G Challenges High performance Computing and O&G Challenges 2 Seismic exploration challenges High Performance Computing and O&G challenges Worldwide Context Seismic,sub-surface imaging Computing Power needs Accelerating

More information

GPGPU introduction and network applications. PacketShaders, SSLShader

GPGPU introduction and network applications. PacketShaders, SSLShader GPGPU introduction and network applications PacketShaders, SSLShader Agenda GPGPU Introduction Computer graphics background GPGPUs past, present and future PacketShader A GPU-Accelerated Software Router

More information

COMP Preliminaries Jan. 6, 2015

COMP Preliminaries Jan. 6, 2015 Lecture 1 Computer graphics, broadly defined, is a set of methods for using computers to create and manipulate images. There are many applications of computer graphics including entertainment (games, cinema,

More information

Cloth Simulation on the GPU. Cyril Zeller NVIDIA Corporation

Cloth Simulation on the GPU. Cyril Zeller NVIDIA Corporation Cloth Simulation on the GPU Cyril Zeller NVIDIA Corporation Overview A method to simulate cloth on any GPU supporting Shader Model 3 (Quadro FX 4500, 4400, 3400, 1400, 540, GeForce 6 and above) Takes advantage

More information

Turbostream: A CFD solver for manycore

Turbostream: A CFD solver for manycore Turbostream: A CFD solver for manycore processors Tobias Brandvik Whittle Laboratory University of Cambridge Aim To produce an order of magnitude reduction in the run-time of CFD solvers for the same hardware

More information

CUDA GPGPU Workshop 2012

CUDA GPGPU Workshop 2012 CUDA GPGPU Workshop 2012 Parallel Programming: C thread, Open MP, and Open MPI Presenter: Nasrin Sultana Wichita State University 07/10/2012 Parallel Programming: Open MP, MPI, Open MPI & CUDA Outline

More information

Parallel and High Performance Computing CSE 745

Parallel and High Performance Computing CSE 745 Parallel and High Performance Computing CSE 745 1 Outline Introduction to HPC computing Overview Parallel Computer Memory Architectures Parallel Programming Models Designing Parallel Programs Parallel

More information

Spring 2011 Parallel Computer Architecture Lecture 4: Multi-core. Prof. Onur Mutlu Carnegie Mellon University

Spring 2011 Parallel Computer Architecture Lecture 4: Multi-core. Prof. Onur Mutlu Carnegie Mellon University 18-742 Spring 2011 Parallel Computer Architecture Lecture 4: Multi-core Prof. Onur Mutlu Carnegie Mellon University Research Project Project proposal due: Jan 31 Project topics Does everyone have a topic?

More information

Course Recap + 3D Graphics on Mobile GPUs

Course Recap + 3D Graphics on Mobile GPUs Lecture 18: Course Recap + 3D Graphics on Mobile GPUs Interactive Computer Graphics Q. What is a big concern in mobile computing? A. Power Two reasons to save power Run at higher performance for a fixed

More information

Current Trends in Computer Graphics Hardware

Current Trends in Computer Graphics Hardware Current Trends in Computer Graphics Hardware Dirk Reiners University of Louisiana Lafayette, LA Quick Introduction Assistant Professor in Computer Science at University of Louisiana, Lafayette (since 2006)

More information

COSC 6385 Computer Architecture - Multi Processor Systems

COSC 6385 Computer Architecture - Multi Processor Systems COSC 6385 Computer Architecture - Multi Processor Systems Fall 2006 Classification of Parallel Architectures Flynn s Taxonomy SISD: Single instruction single data Classical von Neumann architecture SIMD:

More information

Our new HPC-Cluster An overview

Our new HPC-Cluster An overview Our new HPC-Cluster An overview Christian Hagen Universität Regensburg Regensburg, 15.05.2009 Outline 1 Layout 2 Hardware 3 Software 4 Getting an account 5 Compiling 6 Queueing system 7 Parallelization

More information

BlueGene/L. Computer Science, University of Warwick. Source: IBM

BlueGene/L. Computer Science, University of Warwick. Source: IBM BlueGene/L Source: IBM 1 BlueGene/L networking BlueGene system employs various network types. Central is the torus interconnection network: 3D torus with wrap-around. Each node connects to six neighbours

More information

High Performance Computing Course Notes Course Administration

High Performance Computing Course Notes Course Administration High Performance Computing Course Notes 2009-2010 2010 Course Administration Contacts details Dr. Ligang He Home page: http://www.dcs.warwick.ac.uk/~liganghe Email: liganghe@dcs.warwick.ac.uk Office hours:

More information

Parallel & Cluster Computing. cs 6260 professor: elise de doncker by: lina hussein

Parallel & Cluster Computing. cs 6260 professor: elise de doncker by: lina hussein Parallel & Cluster Computing cs 6260 professor: elise de doncker by: lina hussein 1 Topics Covered : Introduction What is cluster computing? Classification of Cluster Computing Technologies: Beowulf cluster

More information