TABLE OF CONTENTS ESTIMATED READING TIME: 10 MINUTES START BIOGRAPHY SAMPLES SKILL-SET OUTRO

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1 THE UI PORTFOLIO

2 OF Simon Heereman

3 TABLE OF CONTENTS ESTIMATED READING TIME: 10 MINUTES START BIOGRAPHY SAMPLES SKILL-SET OUTRO

4 I WILL GO FOR connections beyond the obvious - to enhance lives

5 BIOGRAPHY

6 RAISED

7 TRAINED as architect at the TU Munich, TODAI Tokio and Alanus Univ. Alfter

8 LOVE

9 WORK Trained since as008 architect as designer at TU Munich, with a focus TODAI on Univ. Tokio interface anddesign Alanusand Univ. brand Alfter strategy

10 SAMPLES

11 01 / WELEDA SCHMUCKSTÜCKE A L L C O P AGILE PM, USABILITY, CODING

12 PERSONALIZED ecommerce 0 1 WELEDA SCHMUCKSTÜCKE A L L C O P AGILE PM, USABILITY, CODING

13 PERSONALIZED ecommerce 0 1 WELEDA SCHMUCKSTÜCKE A L L C O P AGILE PM, USABILITY, CODING

14 01 / WELEDA SCHMUCKSTÜCKE 0 1 Integrated agile pm methods Coded XML assets for pre-proof Coded editor html prototype A L L C O P AGILE PM, USABILITY, CODING

15 0 / PARADIESFOTO INTERFACE D M - D R O G E R I E INTERFACE DESIGN, ASSET PRODUCTION

16

17 DESKTOP SOFTWARE 0 1 PARADIESFOTO INTERFACE D M - D R O G E R I E GUI DESIGN, ASSET PRODUCTION

18 0 / PARADIESFOTO INTERFACE % raise in downloads of image packs after redesign D M - D R O G E R I E INTERFACE DESIGN, ASSET PRODUCTION

19 03 / PARADIESFOTO PRODUKTDESIGNER D M - D R O G E R I E GUI DESIGN, ASSET PRODUCTION, USABILITY

20 TOUCH UI ON SITE PARADIESFOTO PRODUKTDESIGNER D M - D R O G E R I E GUI DESIGN, ASSET PRODUCTION, USABILITY

21 TOUCH UI ON SITE PARADIESFOTO PRODUKTDESIGNER D M - D R O G E R I E GUI DESIGN, ASSET PRODUCTION, USABILITY

22 03 / PRODUKTDESIGNER World premiere Pure html5/js PoS productdesign experience D M - D R O G E R I E GUI DESIGN, ASSET PRODUCTION, USABILITY

23 04 / UX CONCEPTS CADOOZ P A Y B A C K SCREENDESIGN, CONCEPT PAPER

24 UI STORYTELLING UX CONCEPT CADOOZ P A Y B A C K SCREENDESIGN, CONCEPT PAPER

25 04 / UX CONCEPTS Door opener for client Integration of gamification principles Classic storytelling concept P A Y B A C K STORY CONCEPT, SCREENDESIGNS

26 PLEASE NOTE MAJOR PROJECTS FOR ALLIANZ DE, SIEMENS HEALTCARE, HUAWEI TECHNOLOGIES, CARL ZEISS AG L I V E O N L Y WORKSAMPLES CLASSIFIED

27 SKILL SET

28 Leadership Design WORK AREAS YELLOW MARKS CURRENT FOCUS Management Accounting Resources Consulting Sales User experience Interaction design Design strategy Brand strategy Usability Interface design Storytelling Identity design Market knowledge User Research Rapid prototyping Screendesign Guidelines Touch Points Marketing Methodology Tech. Development Animation principles Visual aesthetics Communi cations Trends Behaviour * This is my (incomplete) rendering of the playgrounds within a IX department. As I focussed on marketable services, topics like knowledge transfer or team counsel are not included - although I hold them dear.

29 PLAYGROUND A BRAND DESIGN A CONCEPT B PLAYGROUND PLAYGROUND FINAL PLAYGROUND DESIGN MOODS CULTURE DESIGN B CONCEPT B PLAYGROUND B What s the playground? Getting into the mood Sketching out rough styles Validation of the designs The proposed scenes Who is the user? Who is the client? What platform? What are the rules of the game? E.g. styleguide, workflows, budget, time etc. What is the history? What s the team? Usually I create various moods: user, brand, wild ideas, trend and colors; I love onsite inspiration with the design-team and we ask: What is the story? What will excite the user? Usually still without screen dimensions team and I start out with explorations. I try to define at least two valid directions based on the playground. First presentation of concept/story and the two directions. Then already within target dimension I will create some key design elements and color variations based on use case to illustrate the concepts. Further explorations and designs based on Feedback from internal ideation as well as client participation or User tests. Usually one concept is stronger & closer to expectations. This would then be iterated and refined/spread out over further screens PROCESS FOR SCREENDESIGN SUPER SIMPLIFIED

30 THANK YOU! FOR YOUR TIME

31

32 SCULPTURE

33 SIGNAGE

34 GRAPHICS

35 Where do we connect?

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