ECE791/792 Project Proposal
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1 ECE791/792 Project Proposal Project Title: Touch Screen, Gaming, and Audio Visual LED Table Team Members: Michael Perez, Michael McManus, Nicholas Nazarenko, Andreas Wigger Advisor: Dr. Richard Messner ECE Courses Involved: 541, 548, 543, 562, 617, 618, 633, 649, 651, 714, 757 Date: October 2013 Project Completion: May 2014
2 General Problem Definition The goal of this project is to create a table that can play games, produce audio-visual effects in real time that coincide with content of the audio signal, and have touch screen capabilities. To complete this goal an Arduino, LEDs, and raw materials for the table will be used. Electrical circuit design and computer programming will be used to implement all design components. The project will be completed within the given budget and time. The finished project will be presented at the University of New Hampshire Undergraduate Research Conference on April 3 rd, LED Table Design Objectives Create a 10 x 15 array of RGB LEDs which will be controlled by an Arduino (Uno/Mega) Final array will be built into a table Table will have built in speakers powered by audio amplifiers used to play audio inputs Array will have several programs o LEDs will respond to touch via IR emitters and detectors o Array will display an audio visualizer in response to an audio input o Display will be programmed to run several games (tic tac toe, pong, etc.) Xbox 360 controller(s) can be used to switch between display modes as well as to play games LCD screen will display which mode the display is running at any given time
3 Design for Speaker Implementation Purpose: The purpose of this part of the design is to implement two speaker cones in the table. With the speakers the user will be able to listen to any audio input going into the table while also seeing how the display responds to the same input. Description: The table will implement two 8 speaker cones with an 8 ohm Impedance on each cone. Any audio signal put into the table will go through an audio splitter cable to both the Arduino and the speakers. The speakers will be powered by a cascaded JFET/BJT/Class A-B amplifier. The amplifier circuit will be designed to obtain a minimum gain of 50 volts and a maximum gain of 100 volts over a frequency range of 20-20kHz. The implementation will follow the system diagram shown below in figure 1. Figure 1: System diagram for speaker implementation
4 Design for Audio and Visual For the audio and visual setting of the table the Arduino and the Arduino s FFT library will be used. The table will consist of a 10x15 LED array using LEDs that are driven by the LPD channel constant-current driver chip. The LEDs come in a strand of 50 and each LED is addressable because of the LPD6803 chip. Figure 2: Strand of LEDs with LPD6803 chip. Using these strips will allow for more time to develop programs and add other features to the table. They require 5v to operate and use two pins on the Arduino for the clock and data. The LPD6803 chip also includes a serial shift register and concatenation driver circuit. Figure 3 shows how two LEDs in the strand are connected.
5 Figure 3: Schematic of two LEDs connected in a strand. Based on the audio frequency the LEDs will change pattern and potentially color. One of the patterns will show the current spectrum in real time as an audio signal is being played. Before building the full LED array a 5x10 array will be built to start programming and testing. This will also allow for us to become acquainted with the micro-controller and start basic music and light programs. The Arduino s FFT library takes a signal from one of its analog pins and performs a Fast Fourier Transform algorithm. That algorithm will output the magnitudes at different frequencies in real time. With these magnitudes each LEDs can be programmed to light on or off with different colors. A function to light up different columns will be created to show the spectrum of the music that is being played. There will also be other programs to light the LEDs to music. Once the programming and testing
6 is completed with the smaller array the final design will be constructed and tested. Figure 4: Block diagram of audio visual design. Design for IR touch sensor Purpose of IR touch sensor: The touch controls of the LED table will enable user interaction to control modes, games, and other programs in an intuitive and simple manner. The goal is to make is familiar to use as a tablet or smartphone. Design of IR touch sensor: The touch sensor will be implemented using two infrared LEDs in each box of the table. One LED will act as the emitter and will be constantly on. The other will act as a detector that s waiting for the reflected infrared light that will cause a voltage
7 differential between its two leads. This change in voltage will be detected by the Arduino and it will know that a touch has been initiated in that block. A diagram of this approach can be seen in figure 5. Figure 5: Diagram of infrared touch sensor. To implement a large number of these touch sensors, shift registers will be necessary. Using nineteen 8-bit shift registers it will be possible to register the possible 150 touches on the table. By programming the Arduino to rapidly send one bit through the shift registers once a touch sensor is activated it will be registered by the Arduino. Within the code it will be determined which block that sensor corresponds to. Because this is happening at a high rate multiple sensors can be triggered and to the naked eye it will look like the Arduino is sensing two touches simultaneously. Even though the program is actually turning on and off each block rapidly as it senses the touch. Figure 6 shows this concept. The 1 is
8 being shift quickly through the register and the Arduino knows where the 1 is located at all times. When one of the touch sensors is activated it acts like a switch and delvers a voltage to one of the Arduino s digital inputs. When a high input is registered the shifting program is haulted to idetify which touch sensor is activated. This information can then be used to turn on the LED associated with that sensor creating a light touch response on the table. Figure 6: Of a shift register implemented with the touch sensors.
9 Design for Xbox Controller Implementation Purpose of Xbox controller implementation: The purpose of Xbox 360 controller implementation in our senior project is to allow the user to navigate through the various subprograms in our code, as well as interact with the LED matrix on our table in order to play classic games such as snake and pong. Design of Xbox controller implementation: Figure 7: System diagram for Xbox controller implementation Utilizing the system illustrated in Figure 7 above, we can see how the Xbox 360 controller will connect to the main program structure. Note that this is an early structure; as the project progresses certain elements will be changed (i.e. the breadboard becomes the table) and some block elements will not be on the table itself such as the computer.
10 Testing and Programming After the building of the LED display table is complete each component must be tested and verified. The first thing that needs testing is the RGB LEDs. This will be accomplished using the Arduino library for our LEDs and turning each one on and switching between the red, green, and blue colors to make sure each one lights up correctly. The next step is to test the touch functionality of the table. A simple program will have to be written so that when a LED block is touched it will turn on. That will allow for the testing of each block s touch response. The controller input will be tested a similar way. A program will be written so that each button on the Xbox 360 controller will correspond to a color. When a button is pressed then all the LED s on the table will light up to that corresponding color. The last physical thing that will need testing is the speakers. An mp3 player will be connected to the auxiliary audio jack and audio output will be checked for quality and clarity. Finally our different programs will be coded and tested separately before being combined into one file to be loaded onto the Arduino.
11 Figure 8: Overall System Block Diagram Budget Summary Budget Element: Cost: Description and Purpose: Arduino Uno $20.50 Main project element (microprocessor) Wall Adapter Power Supply (for Arduino Uno) $5.99 Wall adapter power supply for the Arduino Uno. Allows for program testing without computer connection Breadboard jumper wire 75pcs pack Assorted LED Package w/ Resistors (5 Colors, Pack of 25) BB400 Solderless Plug-in BreadBoard, $5.95 Set of wires used to connect the Arduino Uno to the breadboard. $5.58 Package of various LEDs with resistors used in testing created programs. $5.58 Platform used to connect multiple LEDs to the Arduino Uno via jumper wires.
12 SainSmart USB Host Android ADK Shield 2.0 $23.00 Receives instructions from the Xbox 360 controller gaming receiver and relays these signals to the Arduino Uno via physical pin connections. Mini USB Bluetooth V2.0 Dongle Wireless Adapter (2) $5.75 Initially used in testing of wireless Xbox 360 communications with the Arduino Uno (no longer used) Wireless USB Controller Gaming Receiver For XBOX 360 White $10.16 Receives instructions from the Xbox 360 controller and relays these signals to the USB Host shield via physical USB connection. 3 x 50pcs LED strip $65 Need 3 strips of LEDs to complete array. Audio Jack $1.99 Jack need to connect Ipod and Arduino Uno. 2 x 8 Speakers $26.84 For listening to music. Assortment of Resistors $14.19 For building amplifier and IR circuit. Bipolar Junction Transistors $4.97 For building Amplifier. Darlington Transistors $2.59 For building Amplifier. 19 x 74HC595 Shift Registers $28.50 For IR touch sensors. 300 x IR LEDs $57.00 For IR touch sensors. Components for wiring and $30 For IR touch sensors. mounting of IR touch sensors Plexiglass $19.99 Will go on top of table. Material for Table $100 Will need wood, stain, or paint. Total Cost: $433.49
13 Project Timeline
14 References Sedra/Smith Microelectronic Circuits 6 th Edition FFT Library: LPD6803 Data Sheet: 74HC595 Data Sheet: USB Host Shield Library Version 2.0:
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