On Bichromatic Triangle Game

Size: px
Start display at page:

Download "On Bichromatic Triangle Game"

Transcription

1 On Bichromatic Triangle Game Gordana Manić Daniel M. Martin Miloš Stojakoić Agst 16, 2012 Abstract We stdy a combinatorial game called Bichromatic Triangle Game, defined as follows. Two players R and B constrct a trianglation on a gien planar point set V. Starting from no edges, they take trns drawing one straight edge that connects two points in V and does not cross any of the preiosly drawn edges. Player R ses color red and player B ses color ble. The first player who completes one empty monochromatic triangle is the winner. We show that each of the players can force a tie in the Bichromatic Triangle Game when the points of V are in cone position, and also in the case when there is eactly one inner point in the set V. As a conseqence of those reslts, we obtain that the otcome of the Bichromatic Complete Trianglation Game (a modification of the Bichromatic Triangle Game) is also a tie for the same two cases regarding the set V. Keywords. Combinatorial game, geometric game, trianglation. 1 Introdction Games on trianglations belong to the more general area of combinatorial games, which sally inole two players. We consider games with perfect information (i.e., there is no hidden information, in contrast to card games, like poker) and each of the players plays optimally (i.e., both players do their best to win). Any sch game that cannot end in a draw has two possible otcomes: first player s win, where the first player has a strategy to win no matter how Centro de Matemática, Comptação e Cognição, Uniersidade Federal do ABC, São Palo, Brail. Grant 2008/ from Fndação de Amparo à Pesqisa do Estado de São Palo. Partially spported by Conselho Nacional de Desenolimento Científico e Tecnológico Project / manic.gordana@fabc.ed.br Centro de Matemática, Comptação e Cognição, Uniersidade Federal do ABC, São Palo, Brail. Partially spported by Conselho Nacional de Desenolimento Científico e Tecnológico Project / daniel.martin@fabc.ed.br Department of Mathematics and Informatics, Uniersity of Noi Sad, Serbia. Partly spported by Ministry of Edcation and Science, Repblic of Serbia, and Proincial Secretariat for Science, Proince of Vojodina. milos.stojakoic@dmi.ns.ac.rs 1

2 the other player moes throghot the game, and second player s win, where we hae the same sitation with the roles swaped between the players. On top of those two otcomes, combinatorial games with two players may hae a third otcome, a tie, where both of the players hae a strategy to preent the opponent from winning. For more information on combinatorial game theory we refer the reader to [2], [3] and [4]. Let V R 2 be a set of points in the plane with no three collinear points. A trianglation of V is a simplicial decomposition of its cone hll whose ertices are precisely the points in V. Aichholer et al. [1] consider seeral combinatorial games inoling the ertices, edges (straight line segments), and faces (triangles) of some trianglation. Their ltimate goal for each game is to characterie who wins the game and design efficient algorithms to compte a winning strategy, or alternatiely, show that both players can force a tie and again determine and efficiently compte their defense strategies. We first gie the definition of the Bichromatic Complete Trianglation Game, as introdced in [1]. Two players R and B constrct a trianglation on a gien point set V. Starting from no edges, players R and B play in trns by drawing one straight edge in each moe, with R making the first moe. In each moe, the chosen edge is not allowed to cross any of the preiosly drawn edges. Player R ses color red and player B ses color ble. A triangle formed by the already drawn edges is said to be empty if it contains no points from V in its interior. Each time a player completes one or more empty monochromatic triangles, the player wins the corresponding nmber of points and it is again his trn (he has an etra moe). Once the trianglation is complete, the game stops and the player who owns more points is the winner. Bichromatic Triangle Game, also introdced in [1], starts as Bichromatic Complete Trianglation Game, bt has a different winning condition. Namely, the player who completes an empty monochromatic triangle first is the winner. If the trianglation is complete and no player has won to that point, the game is a draw. Aichholer et al. [1] posed an open problem, to determine the otcomes of the Bichromatic Triangle Game and the Bichromatic Complete Trianglation Game, possibly depending on the configration of points in V. Besides those two games, they analye a whole family of games on trianglations and manage to obtain game otcomes only for some special configrations of points, sggesting that the whole family of problems in fll generality (in terms of point configrations) is qite hard, and for now ot of reach. On top of that, they conjectre that for many of the games een determining the otcome may be NP-hard for general trianglations, that is, when there is no predetermined condition for the points of V apart from not haing any three collinear points. Therefore, they focs their attention to special classes of trianglations, e.g., when points from V are in cone position, and obtain positie reslts. In the present paper we make a step forward in resoling Bichromatic Triangle Game and Bichromatic Complete Trianglation Game, giing the otcomes 2

3 of the two games for a few special configrations of point configrations. In particlar, for the Bichromatic Triangle Game, we show that B can force a tie when the points in V are in cone position, and also when there is eactly one inner point in V (we say that V is an inner point of V if belongs to the interior of the cone hll of V ). We also show that B cannot win the game, so the otcome has to be a draw. As a conseqence of the reslts we obtained for the Bichromatic Triangle Game, we immediately get that the otcome of the Bichromatic Complete Trianglation Game is also a draw if the points of V are in cone position, and in the case when there is eactly one inner point in the set V. 1.1 Notation Let V R 2 be a set of points in the plane. We say that the points of V are in cone position if they are the ertices of some cone polygon. A point V is referred to as inner, if it is strictly inside the cone hll of V. For, V, denote by the line segment with endpoints and, which we will sometimes call an edge. We denote the set of all sch line segments with ( V 2). A configration in a Bichromatic Triangle Game is the triple (V, E R, E B ), where V R 2, and E R, E B ( V 2) are two disjoint sets of edges, drawn by R and B, respectiely, dring the corse of a (possibly nfinished) game. So, no two edges in E R E B are allowed to cross. A free edge with respect to a configration (V, E R, E B ) is an edge in ( V 2) \ (ER E B ) that does not cross any of the edges in E R E B. Gien a configration C = (V, E R, E B ) and a set of points W V, we define the indced configration C [W ] = (W, E R, E B ), ) ER and E B = ( W 2 ) EB. Two indced configrations are said where E R = ( W 2 to be independent if they share precisely two points 1 and 2, and they both contain the edge 1 2 which is taken by the same player in both configrations. Gien non-collinear points, y, R 2 so that the seqence (, y, ) is in clockwise order, we denote by y the open set of points w R 2 sch that the seqences (, y, w) and (w, y, ) are both in clockwise order and both noncollinear. For the seqence (, y, ) in conter-clockwise order, we say y := ẑy. Let W be a finite planar set of points in cone position, denoted 0,..., n 1 in clockwise order. For = i, y = j, by y we denote the collection of points { i, i+1,..., j }, where inde addition is taken modlo n. Moreoer, for, y W, if = i and y = i+1, we say that and y are consectie in W. 2 Or Reslts Lemma 1 Sppose C = (V, E R, E B ) is a configration of the Bichromatic Triangle Game where V is a set of points in cone position and each of the drawn edges, i.e., edges in E R E B, are between consectie points in V. If E R < 2, then B can force a tie in C regardless of which player is net to make a moe. 3

4 Proof The proof is by indction on V. If V 3, the statement triially holds. Hence, sppose V = n > 3 and sppose the statement is tre for V < n. We denote by r the cardinality of E R, so r is either 0 or 1. Case 1. If B is net to play he can choose to draw any free edge that does not connect two consectie points from V, diiding C into two independent configrations C 1 and C 2. By the indction hypothesis B can force a tie both in C 1 and in C 2. Hence, B can force a tie in C. Case 2. If R is net to play, let be the edge that he draws, and let C be the reslting configration, i.e., C = (V, E R {}, E B ). This moe diided C into two independent configrations C 1 = C [ ] and C 2 = C [ ], with belonging to both configrations. Clearly, the remainder of the game goes on independently in these two configrations. In order for B to force a tie in C, he mst force a tie as second player in both C 1 and C 2. (i) If r = 1 and and are any two (different) points, we may assme, withot loss of generality, that C 1 has two red edges, and that C 2 has one red edge (inclding the edge in both cases). Note that a tie in C 1 can be easily forced when the configration C 1 has at most three points (by playing arbitrarily), so from now on we assme that it has at least for points. Now B picks a free edge y in C 1 with C 1 [ y] and C 1 [ y] each containing a single red edge. The eistence of sch an edge is garanteed by the properties of C 1, i.e., it has at least for points, its ertices are in cone position, and its drawn edges are between consectie points (note that the two red edges may hae a common erte). After B draws y we obtain a configration C 1 which is diided into two independent configrations C 1 [ y] and C 1 [ y]. By the indction hypothesis, B can force a tie in both C 1 [ y] and C 1 [ y] and hence B can force a tie in C 1. As for C 2, it is either triial, i.e., a single edge, or B can force a tie in it by the indction hypothesis. (ii) If, howeer, r = 0 and and are not consectie in V, then both C 1 and C 2 hae one red edge, and by the indction hypothesis B can force a tie in C 1, and in C 2. (iii) Finally, if r = 0 and and are consectie in V, then we set C = C and apply the argment from Case 1. The preios lemma helps s to determine the otcome of the game for points in cone position. Theorem 1 Player B can force a tie in the Bichromatic Triangle Game when the points in V are in cone position. Proof The first edge that R draws diides the initial configration C into two 4

5 independent configrations (one possibly triial). By Lemma 1, B can force a tie in both of these configrations, and hence, B can force a tie in C. Theorem 2 Player B can force a tie in the Bichromatic Triangle Game when the set of points V has eactly one inner point. Proof First we gie an otline of the proof. Roghly speaking, we analye eery possible moe of R and determine what the response of player B shold be. Eery time player B draws an edge in response to a moe of R, we diide the problem of forcing a tie into independent sbgames. This process may be repeated more than once ntil each sbgame falls into one of the following three types, in which player B can force a tie. The first type of sbgame has a configration with the set of points in cone position, with all drawn edges being between consectie points and with at most one red edge. To show that B can force a tie in sch a sbgame, we apply Lemma 1. The second type of sbgame has a configration on for points, possibly with some edges already drawn and at most one of them red. As sch sbgames are of finite sie, they are easy to analye checking throgh all possible configrations and possibilities we get that player B can force a tie in each of them. Finally, the third configration type is more comple, and we are going to analye it separately. Throghot the game, it is part of B s defense strategy to make his moe in the sbgame in which player R played his last moe. Eceptionally, if player R draws the last free edge in a sbgame, B will respond in another sbgame which still has free edges (if there is no more free edges, the game is finished). Clearly, this etra moe does not harm player B, so ignoring those moes does not affect or analysis. Let be the niqe inner point of V. Initially, there are no edges drawn and it is R s trn, so we hae the configration (V,, ). Regarding the first moe of R, we distingish two cases. Case (i). R draws an edge, for some. Let r be the line passing throgh that is perpendiclar to the segment, and let s be the line containing the segment, see Figre 1. Note that r diides the plane into two half-planes. There mst eist at least one point in the halfplane not containing, otherwise wold not be an inner point of V. Among all possible choices, we pick as close as possible to the line s. Now B draws and we are left with sbgames ( {}, {}, {}) and ( {}, {}, {}). One of these sbgames is cone, so B can force a tie by Lemma 1. The other one will be handled in the following claim. Note that is a free edge that belongs to both sbgames. Howeer, the color of does not inflence the otcome of the non-cone sbgame. Hence, if edge is eer played dring the game we consider it to be a moe in the cone sbgame. Claim 1 (Special sbgame) Player B can force a tie playing on the config- 5

6 s r Figre 1: ration (W, {}, {}), where is the inner point of W, = {, } (i.e., and are consectie in W ), and no configration points are contained in. Proof of the claim. We look at the points of W in clockwise order, and let w be the first point after. When player R makes another moe in the configration (W, {}, {}), if player B can draw w, he does so and we are left with a triial sbgame on the points,,, w, and one or more cone sbgames (depending on the moe of player R), which can be taken care of by Lemma 1, see Figre 2a. Otherwise, R has made a moe that preents B from playing w. Hence, R has drawn either w or or, for some w, with, w. If R drew w, then B draws w, splitting the problem into a triial sbgame on the points,,, w, and a cone sbgame, see Figre 2b. If, howeer, R drew, then B draws, and prodces two cone sbgames (one of them possibly triial - a single edge), and a sbgame on the points,,,, see Figre 2c. Finally, if R drew, then again B draws and we are left with two sbgames (,, {}) and ( {}, {}, {}), see Figre 2d. While the first sbgame is always cone (or triial - a single edge), the second sbgame may or may not be cone. Howeer, if ( {}, {}, {}) is not cone, then it is a smaller instance of this special sbgame, which can be handled recrsiely. Hence, the claim is proed. Case (ii). R draws an edge, for,. We assme, withot loss of generality, that is in the interior of the cone hll of, and we proceed as follows. Sbcase (ii.a). Sppose first that there eists an edge y (distinct from ) leaing on one side and on the other side. In this case, we assme that y and are chosen so that there are no other points in y and y. (We may choose and y according to the following simple algorithm. Starting from, consider the points of V in conterclockwise order and pick y as the last point that is on the same side as with respect to the line. Now choose as the last point in clockwise order, starting from, that is on the same side as with respect to y. Note that y may be eqal to and can be eqal to, bt not both simltaneosly. This follows from the fact that y is distinct 6

7 w w (a) (b) w w (c) (d) Figre 2: (a) The dashed red edges are eamples of possible moes of R that do not preent B from playing w. (d) If one of the sbgames is not cone, then it is a smaller instance of the special sbgame, which can be handled by indction. from.) Then B draws y, and the problem is diided into three smaller sbgames ( y, {}, {y}), (, {}, ) and ( y {},, {y}), see Figre 3. Note that the first two sbgames are cone (some of them possibly degenerate). For the third sbgame we show that B can force a tie in the following paragraph. Note that there can be no configration points in ŷ or in ẑy. Consider the points of V in clockwise order, let b be the point immediately after, and let a be the point preceding y. After R has played in the configration ( y {},, {y}), if B can draw either a or yb, then B plays sch a moe, and again, we are left with a triial sbgame on the points a,, y,, or b,, y,, and one or two cone sbgames (depending on the moe of player R), see Figre 4a, so B can force a tie on them by Lemma 1. Otherwise, R has jst made a moe that preents B from playing a and yb, which means that R drew either a or yb or w, for some w y, with w, y. If R has drawn a (or yb), then B plays a (respectiely b), splitting the problem into a triial sbgame on the points a,, y, (b,, y, respectiely), and a cone sbgame, see Figre 4b. Assme now that R has drawn w for some w y, with w, y. Then B draws, forcing R to play y, and finally B plays yw (see Figre 4c). At this 7

8 y Figre 3: point we obtain two more cone sbgames, namely ( w {}, {w}, {}) and ( wy,, {wy}) (one of them may be triial). a a b y b y (a) w a (b) b y (c) Figre 4: (a) The dashed red edges are eamples of possible moes of R that do not preent B from playing a. Sbcase (ii.b). If, on the other hand, there eists no edge y which has on one side and on the other side, there can be no points in or û. Consider the points of V in clockwise order and let y be the point preceding. Now B draws y, and we are left with a triial sbgame on the points,,, y, and two cone sbgames ( y,, {y}) and (, {}, ) (one of them may be degenerate), see Figre 5 below, resoled by Lemma 1. This completes the proof of Theorem 2. Now we show that player R can force a tie in the Bichromatic Triangle Game 8

9 y Figre 5: when the points in V are in cone position, and when V has eactly one inner point. Lemma 2 Sppose C = (V, E R, E B ) is a configration of the Bichromatic Triangle Game where V is a set of points in cone position and all drawn edges, i.e., edges in E R E B, are between consectie points in V. If E B < 2, then R can force a tie in C regardless of who is net to play. Proof The proof is symmetric to the proof of Lemma 1 this time R plays the role of B, and ice ersa. Theorem 3 Player R can force a tie in the Bichromatic Triangle Game when the points in V are in cone position. Proof Player R is the first to make a moe, ths he can draw any edge between two consectie points in V. Now, the statement follows immediately from Lemma 2. Theorem 4 Player R can force a tie in the Bichromatic Triangle Game when the set of points V has eactly one inner point. Proof First, player R draws any edge y with the property that there are no points in ŷ or ẑy, and sch that is in the interior of y. Sch an edge may be obtained as follows. Start with any edge y, with y,, sch that is in the interior of y. If y has the desired property, we are done. Otherwise, set = and = y and se the same simple algorithm as in Case (ii) of the proof of Theorem 2 to find the desired edge y. By drawing y, player R splits the problem into two smaller sbgames, namely ( y, {y}, ) and ( y {}, {y}, ). Player R can force a tie in the first sbgame by Lemma 2. To show that he can also force a tie in the second sbgame, we proceed analogosly as in the second paragraph of Case (ii) of the proof of Theorem 2, bt this time R plays the role of B, and ice ersa. We also se Lemma 2 instead of Lemma 1. 9

10 We presented each of the players with a strategy to preent his opponent from claiming a monochromatic triangle in the Bichromatic Triangle Game. Hence, we immediately obtain the following reslt for the Bichromatic Complete Trianglation Game. Corollary 1 If the points in V are in cone position, or V has eactly one inner point, then the otcome of the Bichromatic Complete Trianglation Game played on V is a tie, i.e., each of the players has a strategy to force at least a tie. 3 Smmary and Remarks We consider the Bichromatic Triangle and the Bichromatic Complete Trianglation Games and show that either player can force a tie in these games when the gien points are in cone position or when there is eactly one inner point. Natral open qestions that arise are to design polynomial algorithms to compte winning strategies or to determine which player can force a tie in these games in the general case, i.e., when there is no predetermined conditions for the gien set of points, or else to show that the problem of characteriing the otcome of any of these games in the general case is NP-hard. Acknowledgments We wold like to thank the anonymos referees for helpfl comments. References [1] O. Aichholer, D. Bremner, E.D. Demaine, F. Hrtado, E. Kranakis, H. Krasser, S. Ramaswami, S. Sethia, J. Urrtia, Games on trianglations, Theor. Compt. Sci. 343 (2005), [2] E.R. Berlekamp, J.H. Conway, R.K. Gy, Winning Ways of yor mathematical plays, Academic Press, [3] J.H. Conway, On Nmbers and Games, Academic Press, [4] E.D. Demaine, Playing games with algorithms: Algorithmic combinatorial game theory, Proc. 26th Symp. on Math Fond. in Comp. Sci., Lect. Notes in Comp. Sci (2001),

Planarity-Preserving Clustering and Embedding for Large Planar Graphs

Planarity-Preserving Clustering and Embedding for Large Planar Graphs Planarity-Presering Clstering and Embedding for Large Planar Graphs Christian A. Dncan, Michael T. Goodrich, and Stephen G. Koboro Center for Geometric Compting The Johns Hopkins Uniersity Baltimore, MD

More information

On Plane Constrained Bounded-Degree Spanners

On Plane Constrained Bounded-Degree Spanners Algorithmica manscript No. (ill be inserted by the editor) 1 On Plane Constrained Bonded-Degree Spanners 2 3 Prosenjit Bose Rolf Fagerberg André an Renssen Sander Verdonschot 4 5 Receied: date / Accepted:

More information

Triangle-Free Planar Graphs as Segments Intersection Graphs

Triangle-Free Planar Graphs as Segments Intersection Graphs Triangle-ree Planar Graphs as Segments Intersection Graphs N. de Castro 1,.J.Cobos 1, J.C. Dana 1,A.Márqez 1, and M. Noy 2 1 Departamento de Matemática Aplicada I Universidad de Sevilla, Spain {natalia,cobos,dana,almar}@cica.es

More information

On Plane Constrained Bounded-Degree Spanners

On Plane Constrained Bounded-Degree Spanners On Plane Constrained Bonded-Degree Spanners Prosenjit Bose 1, Rolf Fagerberg 2, André an Renssen 1, Sander Verdonschot 1 1 School of Compter Science, Carleton Uniersity, Ottaa, Canada. Email: jit@scs.carleton.ca,

More information

Lemma 1 Let the components of, Suppose. Trees. A tree is a graph which is. (a) Connected and. (b) has no cycles (acyclic). (b)

Lemma 1 Let the components of, Suppose. Trees. A tree is a graph which is. (a) Connected and. (b) has no cycles (acyclic). (b) Trees Lemma Let the components of ppose "! be (a) $&%('*)+ - )+ / A tree is a graph which is (b) 0 %(')+ - 3)+ / 6 (a) (a) Connected and (b) has no cycles (acyclic) (b) roof Eery path 8 in which is not

More information

[1] Hopcroft, J., D. Joseph and S. Whitesides, Movement problems for twodimensional

[1] Hopcroft, J., D. Joseph and S. Whitesides, Movement problems for twodimensional Acknoledgement. The athors thank Bill Lenhart for interesting discssions on the recongration of rlers. References [1] Hopcroft, J., D. Joseph and S. Whitesides, Moement problems for todimensional linkages,

More information

h-vectors of PS ear-decomposable graphs

h-vectors of PS ear-decomposable graphs h-vectors of PS ear-decomposable graphs Nima Imani 2, Lee Johnson 1, Mckenzie Keeling-Garcia 1, Steven Klee 1 and Casey Pinckney 1 1 Seattle University Department of Mathematics, 901 12th Avene, Seattle,

More information

COMPOSITION OF STABLE SET POLYHEDRA

COMPOSITION OF STABLE SET POLYHEDRA COMPOSITION OF STABLE SET POLYHEDRA Benjamin McClosky and Illya V. Hicks Department of Comptational and Applied Mathematics Rice University November 30, 2007 Abstract Barahona and Mahjob fond a defining

More information

Rectangle-of-influence triangulations

Rectangle-of-influence triangulations CCCG 2016, Vancoer, British Colmbia, Ag 3 5, 2016 Rectangle-of-inflence trianglations Therese Biedl Anna Lbi Saeed Mehrabi Sander Verdonschot 1 Backgrond The concept of rectangle-of-inflence (RI) draings

More information

Vertex Guarding in Weak Visibility Polygons

Vertex Guarding in Weak Visibility Polygons Vertex Garding in Weak Visibility Polygons Pritam Bhattacharya, Sbir Kmar Ghosh*, Bodhayan Roy School of Technology and Compter Science Tata Institte of Fndamental Research Mmbai 400005, India arxi:1409.46212

More information

Pushing squares around

Pushing squares around Pshing sqares arond Adrian Dmitresc János Pach Ý Abstract We stdy dynamic self-reconfigration of modlar metamorphic systems. We garantee the feasibility of motion planning in a rectanglar model consisting

More information

Reconstructing Generalized Staircase Polygons with Uniform Step Length

Reconstructing Generalized Staircase Polygons with Uniform Step Length Jornal of Graph Algorithms and Applications http://jgaa.info/ ol. 22, no. 3, pp. 431 459 (2018) DOI: 10.7155/jgaa.00466 Reconstrcting Generalized Staircase Polygons with Uniform Step Length Nodari Sitchinaa

More information

Alliances and Bisection Width for Planar Graphs

Alliances and Bisection Width for Planar Graphs Alliances and Bisection Width for Planar Graphs Martin Olsen 1 and Morten Revsbæk 1 AU Herning Aarhs University, Denmark. martino@hih.a.dk MADAGO, Department of Compter Science Aarhs University, Denmark.

More information

Multiple Source Shortest Paths in a Genus g Graph

Multiple Source Shortest Paths in a Genus g Graph Mltiple Sorce Shortest Paths in a Gens g Graph Sergio Cabello Erin W. Chambers Abstract We gie an O(g n log n) algorithm to represent the shortest path tree from all the ertices on a single specified face

More information

On shortest-path all-optical networks without wavelength conversion requirements

On shortest-path all-optical networks without wavelength conversion requirements Research Collection Working Paper On shortest-path all-optical networks withot waelength conersion reqirements Athor(s): Erlebach, Thomas; Stefanakos, Stamatis Pblication Date: 2002 Permanent Link: https://doi.org/10.3929/ethz-a-004446054

More information

Introduction to Computational Manifolds and Applications

Introduction to Computational Manifolds and Applications IMPA - Institto de Matemática Pra e Aplicada, Rio de Janeiro, RJ, Brazil Introdction to Comptational Manifolds and Applications Part 1 - Constrctions Prof. Marcelo Ferreira Siqeira mfsiqeira@dimap.frn.br

More information

Constrained Routing Between Non-Visible Vertices

Constrained Routing Between Non-Visible Vertices Constrained Roting Between Non-Visible Vertices Prosenjit Bose 1, Matias Korman 2, André van Renssen 3,4, and Sander Verdonschot 1 1 School of Compter Science, Carleton University, Ottawa, Canada. jit@scs.carleton.ca,

More information

arxiv: v1 [cs.cg] 27 Nov 2015

arxiv: v1 [cs.cg] 27 Nov 2015 On Visibility Representations of Non-planar Graphs Therese Biedl 1, Giseppe Liotta 2, Fabrizio Montecchiani 2 David R. Cheriton School of Compter Science, University of Waterloo, Canada biedl@waterloo.ca

More information

Augmenting the edge connectivity of planar straight line graphs to three

Augmenting the edge connectivity of planar straight line graphs to three Agmenting the edge connectivity of planar straight line graphs to three Marwan Al-Jbeh Mashhood Ishaqe Kristóf Rédei Diane L. Sovaine Csaba D. Tóth Pavel Valtr Abstract We characterize the planar straight

More information

Topological Drawings of Complete Bipartite Graphs

Topological Drawings of Complete Bipartite Graphs Topological Drawings of Complete Bipartite Graphs Jean Cardinal Stefan Felsner y Febrary 017 Abstract Topological drawings are natral representations of graphs in the plane, where vertices are represented

More information

Today. B-splines. B-splines. B-splines. Computergrafik. Curves NURBS Surfaces. Bilinear patch Bicubic Bézier patch Advanced surface modeling

Today. B-splines. B-splines. B-splines. Computergrafik. Curves NURBS Surfaces. Bilinear patch Bicubic Bézier patch Advanced surface modeling Comptergrafik Matthias Zwicker Uniersität Bern Herbst 29 Cres Srfaces Parametric srfaces Bicbic Bézier patch Adanced srface modeling Piecewise Bézier cres Each segment spans for control points Each segment

More information

arxiv: v1 [cs.cg] 31 Aug 2017

arxiv: v1 [cs.cg] 31 Aug 2017 Lombardi Drawings of Knots and Links Philipp Kindermann 1, Stephen Koboro 2, Maarten Löffler 3, Martin Nöllenbrg 4, André Schlz 1, and Birgit Vogtenhber 5 arxi:1708.098191 [cs.cg] 31 Ag 2017 1 FernUniersität

More information

Combinatorial and Geometric Properties of Planar Laman Graphs

Combinatorial and Geometric Properties of Planar Laman Graphs Combinatorial and Geometric Properties of Planar Laman Graphs Stephen Koboro 1, Torsten Ueckerdt 2, and Kein Verbeek 3 1 Department of Compter Science, Uniersity of Arizona 2 Department of Applied Mathematics,

More information

Henneberg Steps for Triangle Representations

Henneberg Steps for Triangle Representations Henneberg Steps or Triangle Representations Nieke Aerts and Stean Felsner {aerts,elsner}@math.t-berlin.de Technische Uniersität Berlin Institt ür Mathematik Strasse des 17. Jni 136 10623 Berlin, Germany

More information

Non-convex Representations of Graphs

Non-convex Representations of Graphs Non-conex Representations of Graphs Giseppe Di Battista, Fabrizio Frati, and Marizio Patrignani Dip. di Informatica e Atomazione Roma Tre Uniersity Abstract. We sho that eery plane graph admits a planar

More information

UPWARD PLANAR DRAWING OF SINGLE SOURCE ACYCLIC DIGRAPHS. MICHAEL D. HUTTON y AND ANNA LUBIW z

UPWARD PLANAR DRAWING OF SINGLE SOURCE ACYCLIC DIGRAPHS. MICHAEL D. HUTTON y AND ANNA LUBIW z UPWARD PLANAR DRAWING OF SINGLE SOURCE ACYCLIC DIGRAPHS MICHAEL D. HUTTON y AND ANNA LUBIW z Abstract. An pward plane drawing of a directed acyclic graph is a plane drawing of the digraph in which each

More information

arxiv: v3 [math.co] 7 Sep 2018

arxiv: v3 [math.co] 7 Sep 2018 Cts in matchings of 3-connected cbic graphs Kolja Knaer Petr Valicov arxiv:1712.06143v3 [math.co] 7 Sep 2018 September 10, 2018 Abstract We discss conjectres on Hamiltonicity in cbic graphs (Tait, Barnette,

More information

Simplicial Trees are Sequentially Cohen-Macaulay

Simplicial Trees are Sequentially Cohen-Macaulay Simplicial Trees are Seqentiall Cohen-Macala Sara Faridi Agst 27, 2003 Abstract This paper ses dalities between facet ideal theor and Stanle-Reisner theor to show that the facet ideal of a simplicial tree

More information

Tri-Edge-Connectivity Augmentation for Planar Straight Line Graphs

Tri-Edge-Connectivity Augmentation for Planar Straight Line Graphs Tri-Edge-Connectivity Agmentation for Planar Straight Line Graphs Marwan Al-Jbeh 1, Mashhood Ishaqe 1, Kristóf Rédei 1, Diane L. Sovaine 1, and Csaba D. Tóth 1,2 1 Department of Compter Science, Tfts University,

More information

Chapter 5. Plane Graphs and the DCEL

Chapter 5. Plane Graphs and the DCEL Chapter 5 Plane Graphs and the DCEL So far we hae been talking abot geometric strctres sch as trianglations of polygons and arrangements of line segments withot paying mch attention to how to represent

More information

Nonempty Intersection of Longest Paths in Series-Parallel Graphs

Nonempty Intersection of Longest Paths in Series-Parallel Graphs Nonempty Intersection of Longest aths in Series-arallel Graphs Jlia Ehrenmüller 1,, Cristina G. Fernandes 2,, and Carl Georg Heise 1,, 1 Institt für Mathematik, Technische Uniersität Hambrg-Harbrg, Germany,

More information

Maximal Cliques in Unit Disk Graphs: Polynomial Approximation

Maximal Cliques in Unit Disk Graphs: Polynomial Approximation Maximal Cliqes in Unit Disk Graphs: Polynomial Approximation Rajarshi Gpta, Jean Walrand, Oliier Goldschmidt 2 Department of Electrical Engineering and Compter Science Uniersity of California, Berkeley,

More information

Week 9-10: Connectivity

Week 9-10: Connectivity Week 9-0: Connectiity October 3, 206 Vertex Connectiity Let G = (V, E) be a graph. Gien two ertices x, y V. Two (x, y)-path are said to be internally disjoint if they hae no internal ertices in common.

More information

Localized Delaunay Triangulation with Application in Ad Hoc Wireless Networks

Localized Delaunay Triangulation with Application in Ad Hoc Wireless Networks 1 Localized Delanay Trianglation with Application in Ad Hoc Wireless Networks Xiang-Yang Li Gria Călinesc Peng-Jn Wan Y Wang Department of Compter Science, Illinois Institte of Technology, Chicago, IL

More information

Nash Convergence of Gradient Dynamics in General-Sum Games. Michael Kearns.

Nash Convergence of Gradient Dynamics in General-Sum Games. Michael Kearns. Convergence of Gradient Dynamics in General-Sm Games Satinder Singh AT&T Labs Florham Park, NJ 7932 bavejaresearch.att.com Michael Kearns AT&T Labs Florham Park, NJ 7932 mkearnsresearch.att.com Yishay

More information

CS 557 Lecture IX. Drexel University Dept. of Computer Science

CS 557 Lecture IX. Drexel University Dept. of Computer Science CS 7 Lectre IX Dreel Uniersity Dept. of Compter Science Fall 00 Shortest Paths Finding the Shortest Paths in a graph arises in many different application: Transportation Problems: Finding the cheapest

More information

v e v 1 C 2 b) Completely assigned T v a) Partially assigned Tv e T v 2 p k

v e v 1 C 2 b) Completely assigned T v a) Partially assigned Tv e T v 2 p k Approximation Algorithms for a Capacitated Network Design Problem R. Hassin 1? and R. Rai 2?? and F. S. Salman 3??? 1 Department of Statistics and Operations Research, Tel-Ai Uniersity, Tel Ai 69978, Israel.

More information

Chapter 7 TOPOLOGY CONTROL

Chapter 7 TOPOLOGY CONTROL Chapter TOPOLOGY CONTROL Oeriew Topology Control Gabriel Graph et al. XTC Interference SINR & Schedling Complexity Distribted Compting Grop Mobile Compting Winter 00 / 00 Distribted Compting Grop MOBILE

More information

arxiv: v1 [cs.cg] 26 Sep 2018

arxiv: v1 [cs.cg] 26 Sep 2018 Convex partial transversals of planar regions arxiv:1809.10078v1 [cs.cg] 26 Sep 2018 Vahideh Keikha Department of Mathematics and Compter Science, University of Sistan and Balchestan, Zahedan, Iran va.keikha@gmail.com

More information

Point Location. The Slab Method. Optimal Schemes. The Slab Method. Preprocess a planar, polygonal subdivision for point location queries.

Point Location. The Slab Method. Optimal Schemes. The Slab Method. Preprocess a planar, polygonal subdivision for point location queries. Point Location The Slab Method Prerocess a lanar, olygonal sbdiision for oint location qeries. = (18, 11) raw a ertical line throgh each ertex. This decomoses the lane into slabs. In each slab, the ertical

More information

Evaluating Influence Diagrams

Evaluating Influence Diagrams Evalating Inflence Diagrams Where we ve been and where we re going Mark Crowley Department of Compter Science University of British Colmbia crowley@cs.bc.ca Agst 31, 2004 Abstract In this paper we will

More information

Tutte Embeddings of Planar Graphs

Tutte Embeddings of Planar Graphs Spectral Graph Theory and its Applications Lectre 21 Ttte Embeddings o Planar Graphs Lectrer: Daniel A. Spielman November 30, 2004 21.1 Ttte s Theorem We sally think o graphs as being speciied by vertices

More information

A Distributed Algorithm for Deadlock Detection and Resolution

A Distributed Algorithm for Deadlock Detection and Resolution A Distribted Algorithm for Deadlock Detection and Resoltion Don P. Mitchell Michael J. Merritt AT&T Bell Laboratories ABSTRACT This aer resents two distribted algorithms for detecting and resoling deadlocks.

More information

Triangle Contact Representations

Triangle Contact Representations Triangle Contact Representations Stean Felsner elsner@math.t-berlin.de Technische Uniersität Berlin, Institt ür Mathematik Strasse des 7. Jni 36, 0623 Berlin, Germany Abstract. It is conjectred that eery

More information

Minimum Spanning Trees Outline: MST

Minimum Spanning Trees Outline: MST Minimm Spanning Trees Otline: MST Minimm Spanning Tree Generic MST Algorithm Krskal s Algorithm (Edge Based) Prim s Algorithm (Vertex Based) Spanning Tree A spanning tree of G is a sbgraph which is tree

More information

Object Pose from a Single Image

Object Pose from a Single Image Object Pose from a Single Image How Do We See Objects in Depth? Stereo Use differences between images in or left and right eye How mch is this difference for a car at 00 m? Moe or head sideways Or, the

More information

Chapter 5 Network Layer

Chapter 5 Network Layer Chapter Network Layer Network layer Physical layer: moe bit seqence between two adjacent nodes Data link: reliable transmission between two adjacent nodes Network: gides packets from the sorce to destination,

More information

Complete Information Pursuit Evasion in Polygonal Environments

Complete Information Pursuit Evasion in Polygonal Environments Complete Information Prsit Easion in Polygonal Enironments Kyle Klein and Sbhash Sri Department of Compter Science Uniersity of California Santa Barbara, CA 9306 Abstract Sppose an npredictable eader is

More information

Chapter 6: Pipelining

Chapter 6: Pipelining CSE 322 COPUTER ARCHITECTURE II Chapter 6: Pipelining Chapter 6: Pipelining Febrary 10, 2000 1 Clothes Washing CSE 322 COPUTER ARCHITECTURE II The Assembly Line Accmlate dirty clothes in hamper Place in

More information

ABSOLUTE DEFORMATION PROFILE MEASUREMENT IN TUNNELS USING RELATIVE CONVERGENCE MEASUREMENTS

ABSOLUTE DEFORMATION PROFILE MEASUREMENT IN TUNNELS USING RELATIVE CONVERGENCE MEASUREMENTS Proceedings th FIG Symposim on Deformation Measrements Santorini Greece 00. ABSOUTE DEFORMATION PROFIE MEASUREMENT IN TUNNES USING REATIVE CONVERGENCE MEASUREMENTS Mahdi Moosai and Saeid Khazaei Mining

More information

Monotone crossing number

Monotone crossing number Monotone crossing number János Pach and Géza Tóth Rényi Institute, Budapest Abstract The monotone crossing number of G is defined as the smallest number of crossing points in a drawing of G in the plane,

More information

arxiv: v1 [cs.cg] 12 Dec 2013

arxiv: v1 [cs.cg] 12 Dec 2013 Smooth Orthogonal Drawings of Planar Graphs Md. Jawaherl Alam, Michael A. Bekos, Michael Kafmann, Philipp Kindermann, Stephen G. Koboro, and Alexander Wolff arxi:.58 [cs.cg] Dec 0 Department of Compter

More information

PART I: Adding Instructions to the Datapath. (2 nd Edition):

PART I: Adding Instructions to the Datapath. (2 nd Edition): EE57 Instrctor: G. Pvvada ===================================================================== Homework #5b De: check on the blackboard =====================================================================

More information

Math 365 Wednesday 4/10/ & 10.2 Graphs

Math 365 Wednesday 4/10/ & 10.2 Graphs Math 365 Wednesda 4/10/19 10.1 & 10.2 Graphs Eercise 44. (Relations and digraphs) For each the relations in Eercise 43(a), dra the corresponding directed graph here V = {0, 1, 2, 3} and a! b if a b. What

More information

Ray shooting from convex ranges

Ray shooting from convex ranges Discrete Applied Mathematics 108 (2001) 259 267 Ray shooting from convex ranges Evangelos Kranakis a, Danny Krizanc b, Anil Maheshwari a;, Jorg-Rudiger Sack a, Jorge Urrutia c a School of Computer Science,

More information

Accepted Manuscript. SNOWMAN is PSPACE-complete. Weihua He, Ziwen Liu, Chao Yang S (17) Reference: TCS 11111

Accepted Manuscript. SNOWMAN is PSPACE-complete. Weihua He, Ziwen Liu, Chao Yang S (17) Reference: TCS 11111 Accepted Manscript SNOWMAN is PSPACE-complete Weiha He, Ziwen Li, Chao Yang PII: S00-975(7)005-0 DOI: http://dx.doi.org/0.06/j.tcs.07.0.0 Reference: TCS To appear in: Theoretical Compter Science Received

More information

FINITE ELEMENT APPROXIMATION OF CONVECTION DIFFUSION PROBLEMS USING GRADED MESHES

FINITE ELEMENT APPROXIMATION OF CONVECTION DIFFUSION PROBLEMS USING GRADED MESHES FINITE ELEMENT APPROXIMATION OF CONVECTION DIFFUSION PROBLEMS USING GRADED MESHES RICARDO G. DURÁN AND ARIEL L. LOMBARDI Abstract. We consider the nmerical approximation of a model convection-diffsion

More information

arxiv: v1 [cs.cg] 14 Apr 2014

arxiv: v1 [cs.cg] 14 Apr 2014 Complexity of Higher-Degree Orthogonal Graph Embedding in the Kandinsky Model arxi:1405.23001 [cs.cg] 14 Apr 2014 Thomas Bläsius Guido Brückner Ignaz Rutter Abstract We show that finding orthogonal grid-embeddings

More information

A Unified Energy-Efficient Topology for Unicast and Broadcast

A Unified Energy-Efficient Topology for Unicast and Broadcast A Unified Energy-Efficient Topology for Unicast and Broadcast Xiang-Yang Li Dept. of Compter Science Illinois Institte of Technology, Chicago, IL, USA xli@cs.iit.ed Wen-Zhan Song School of Eng. & Comp.

More information

On the Computational Complexity and Effectiveness of N-hub Shortest-Path Routing

On the Computational Complexity and Effectiveness of N-hub Shortest-Path Routing 1 On the Comptational Complexity and Effectiveness of N-hb Shortest-Path Roting Reven Cohen Gabi Nakibli Dept. of Compter Sciences Technion Israel Abstract In this paper we stdy the comptational complexity

More information

Friend of My Friend: Network Formation with Two-Hop Benefit

Friend of My Friend: Network Formation with Two-Hop Benefit Friend of My Friend: Network Formation with Two-Hop Benefit Elliot Ansheleich, Onkar Bhardwaj, and Michael Usher Rensselaer Polytechnic Institte, Troy NY, USA Abstract. How and why people form ties is

More information

On total regularity of the join of two interval valued fuzzy graphs

On total regularity of the join of two interval valued fuzzy graphs International Jornal of Scientific and Research Pblications, Volme 6, Isse 12, December 2016 45 On total reglarity of the join of two interval valed fzzy graphs Soriar Sebastian 1 and Ann Mary Philip 2

More information

CS 251, Winter 2018, Assignment % of course mark

CS 251, Winter 2018, Assignment % of course mark CS 25, Winter 28, Assignment 4.. 3% of corse mark De Wednesday, arch 7th, 4:3P Lates accepted ntil Thrsday arch 8th, am with a 5% penalty. (6 points) In the diagram below, the mlticycle compter from the

More information

Polygon Decomposition based on the Straight Line Skeleton

Polygon Decomposition based on the Straight Line Skeleton Polygon Decomposition based on the Straight Line Skeleton Mirela Tănase Institte of Information & Compting Sciences P.O. Bo 80089 3508 TB Utrecht The Netherlands mirela@cs..nl Remco C. Veltkamp Institte

More information

Drawing Outer-Planar Graphs in O(n log n) Area

Drawing Outer-Planar Graphs in O(n log n) Area Draing Oter-Planar Graphs in O(n log n) Area Therese Biedl School of Compter Science, Uniersity of Waterloo, Waterloo, ON N2L 3G1, Canada, biedl@aterloo.ca Abstract. In this paper, e stdy draings of oter-planar

More information

arxiv: v1 [math.mg] 2 May 2015

arxiv: v1 [math.mg] 2 May 2015 Two-Dimensional Prsit-Easion in a Compact Domain with Piecewise Analytic Bondary arxi:1505.002971 [math.mg] 2 May 2015 Andrew Beeridge and Yiqing Cai Abstract In a prsit-easion game, a team of prsers attempt

More information

Assigning AS Relationships to Satisfy the Gao-Rexford Conditions

Assigning AS Relationships to Satisfy the Gao-Rexford Conditions Assigning AS Relationships to Satisfy the Gao-Rexford Conditions Lca Cittadini, Giseppe Di Battista, Thomas Erlebach, Marizio Patrignani, and Massimo Rimondini Dept. of Compter Science and Atomation, Roma

More information

A new analysis technique for the Sprouts Game

A new analysis technique for the Sprouts Game A new analysis technique for the Sprouts Game RICCARDO FOCARDI Università Ca Foscari di Venezia, Italy FLAMINIA L. LUCCIO Università di Trieste, Italy Abstract Sprouts is a two players game that was first

More information

POWER-OF-2 BOUNDARIES

POWER-OF-2 BOUNDARIES Warren.3.fm Page 5 Monday, Jne 17, 5:6 PM CHAPTER 3 POWER-OF- BOUNDARIES 3 1 Ronding Up/Down to a Mltiple of a Known Power of Ronding an nsigned integer down to, for eample, the net smaller mltiple of

More information

CS 251, Winter 2019, Assignment % of course mark

CS 251, Winter 2019, Assignment % of course mark CS 25, Winter 29, Assignment.. 3% of corse mark De Wednesday, arch 3th, 5:3P Lates accepted ntil Thrsday arch th, pm with a 5% penalty. (7 points) In the diagram below, the mlticycle compter from the corse

More information

Multiple-Choice Test Chapter Golden Section Search Method Optimization COMPLETE SOLUTION SET

Multiple-Choice Test Chapter Golden Section Search Method Optimization COMPLETE SOLUTION SET Mltiple-Choice Test Chapter 09.0 Golden Section Search Method Optimization COMPLETE SOLUTION SET. Which o the ollowing statements is incorrect regarding the Eqal Interval Search and Golden Section Search

More information

The Domination and Competition Graphs of a Tournament. University of Colorado at Denver, Denver, CO K. Brooks Reid 3

The Domination and Competition Graphs of a Tournament. University of Colorado at Denver, Denver, CO K. Brooks Reid 3 The omination and Competition Graphs of a Tornament avid C. Fisher, J. Richard Lndgren 1, Sarah K. Merz University of Colorado at enver, enver, CO 817 K. rooks Reid California State University, San Marcos,

More information

arxiv: v4 [cs.ds] 29 Jul 2015

arxiv: v4 [cs.ds] 29 Jul 2015 Efficient Farthest-Point Qeries in Two-Terminal Series-Parallel Networks Carsten Grimm 1, 1 Otto-on-Gericke-Uniersität Magdebrg, Magdebrg, Germany Carleton Uniersity, Ottawa, Ontario, Canada arxi:1503.017064

More information

Towards applications based on measuring the orbital angular momentum of light

Towards applications based on measuring the orbital angular momentum of light CHAPTER 8 Towards applications based on measring the orbital anglar momentm of light Efficient measrement of the orbital anglar momentm (OAM) of light has been a longstanding problem in both classical

More information

Networks An introduction to microcomputer networking concepts

Networks An introduction to microcomputer networking concepts Behavior Research Methods& Instrmentation 1978, Vol 10 (4),522-526 Networks An introdction to microcompter networking concepts RALPH WALLACE and RICHARD N. JOHNSON GA TX, Chicago, Illinois60648 and JAMES

More information

On the number of distinct directions of planes determined by n points in R 3

On the number of distinct directions of planes determined by n points in R 3 On the number of distinct directions of planes determined by n points in R 3 Rom Pinchasi August 27, 2007 Abstract We show that any set of n points in R 3, that is not contained in a plane, determines

More information

The Disciplined Flood Protocol in Sensor Networks

The Disciplined Flood Protocol in Sensor Networks The Disciplined Flood Protocol in Sensor Networks Yong-ri Choi and Mohamed G. Goda Department of Compter Sciences The University of Texas at Astin, U.S.A. fyrchoi, godag@cs.texas.ed Hssein M. Abdel-Wahab

More information

Minimal Edge Addition for Network Controllability

Minimal Edge Addition for Network Controllability This article has been accepted for pblication in a ftre isse of this jornal, bt has not been flly edited. Content may change prior to final pblication. Citation information: DOI 10.1109/TCNS.2018.2814841,

More information

Fixed-Parameter Algorithms for Cluster Vertex Deletion

Fixed-Parameter Algorithms for Cluster Vertex Deletion Fixed-Parameter Algorithms for Clster Vertex Deletion Falk Hüffner Christian Komsieicz Hannes Moser Rolf Niedermeier Institt für Informatik, Friedrich-Schiller-Uniersität Jena, Ernst-Abbe-Platz 2, D-07743

More information

CS 251, Spring 2018, Assignment 3.0 3% of course mark

CS 251, Spring 2018, Assignment 3.0 3% of course mark CS 25, Spring 28, Assignment 3. 3% of corse mark De onday, Jne 25th, 5:3 P. (5 points) Consider the single-cycle compter shown on page 6 of this assignment. Sppose the circit elements take the following

More information

tpa, bq a b is a multiple of 5 u tp0, 0q, p0, 5q, p0, 5q,...,

tpa, bq a b is a multiple of 5 u tp0, 0q, p0, 5q, p0, 5q,..., A binar relation on a set A is a sbset of A ˆ A, hereelements pa, bq are ritten as a b. For eample, let A Z, so A ˆ A tpn, mq n, m P Z. Let be the binar relation gien b a b if and onl if a and b hae the

More information

EFFICIENT SOLUTION OF SYSTEMS OF ORIENTATION CONSTRAINTS

EFFICIENT SOLUTION OF SYSTEMS OF ORIENTATION CONSTRAINTS EFFICIENT SOLUTION OF SSTEMS OF OIENTATION CONSTAINTS Joseh L. Ganley Cadence Design Systems, Inc. ganley@cadence.com ABSTACT One sbtask in constraint-drien lacement is enforcing a set of orientation constraints

More information

Games on triangulations

Games on triangulations Theoretical Computer Science 343 (2005) 42 71 www.elsevier.com/locate/tcs Games on triangulations Oswin Aichholzer a, David Bremner b, Erik D. Demaine c,, Ferran Hurtado d, Evangelos Kranakis e, Hannes

More information

Queries. Inf 2B: Ranking Queries on the WWW. Suppose we have an Inverted Index for a set of webpages. Disclaimer. Kyriakos Kalorkoti

Queries. Inf 2B: Ranking Queries on the WWW. Suppose we have an Inverted Index for a set of webpages. Disclaimer. Kyriakos Kalorkoti Qeries Inf B: Ranking Qeries on the WWW Kyriakos Kalorkoti School of Informatics Uniersity of Edinbrgh Sppose e hae an Inerted Index for a set of ebpages. Disclaimer I Not really the scenario of Lectre.

More information

Real-Time Robot Path Planning via a Distance-Propagating Dynamic System with Obstacle Clearance

Real-Time Robot Path Planning via a Distance-Propagating Dynamic System with Obstacle Clearance POSTPRINT OF: IEEE TRANS. SYST., MAN, CYBERN., B, 383), 28, 884 893. 1 Real-Time Robot Path Planning ia a Distance-Propagating Dynamic System with Obstacle Clearance Allan R. Willms, Simon X. Yang Member,

More information

Mobility Control and Its Applications in Mobile Ad Hoc Networks

Mobility Control and Its Applications in Mobile Ad Hoc Networks Mobility Control and Its Applications in Mobile Ad Hoc Netorks Jie W and Fei Dai Department of Compter Science and Engineering Florida Atlantic Uniersity Boca Raton, FL 3331 Abstract Most existing localized

More information

Blocking Combinatorial Games

Blocking Combinatorial Games Blocking Combinatorial Games by Arthur Holshouser and Harold Reiter Arthur Holshouser 3600 Bullard St. Charlotte, NC, USA, 28208 Harold Reiter Department of Mathematics UNC Charlotte Charlotte, NC 28223

More information

arxiv: v1 [cs.cg] 6 Aug 2016

arxiv: v1 [cs.cg] 6 Aug 2016 Embedding graphs into embedded graphs Radoslav Flek arxiv:1608.02087v1 [cs.cg] 6 Ag 2016 Abstract A drawing o a graph G in the plane is weakly simple i it can be trned into an embedding by an arbitrarily

More information

arxiv: v1 [cs.cg] 1 Feb 2016

arxiv: v1 [cs.cg] 1 Feb 2016 The Price of Order Prosenjit Bose Pat Morin André van Renssen, arxiv:160.00399v1 [cs.cg] 1 Feb 016 Abstract We present tight bonds on the spanning ratio of a large family of ordered θ-graphs. A θ-graph

More information

Motivation: Art gallery problem. Polygon decomposition. Art gallery problem: upper bound. Art gallery problem: lower bound

Motivation: Art gallery problem. Polygon decomposition. Art gallery problem: upper bound. Art gallery problem: lower bound CG Lecture 3 Polygon decomposition 1. Polygon triangulation Triangulation theory Monotone polygon triangulation 2. Polygon decomposition into monotone pieces 3. Trapezoidal decomposition 4. Conex decomposition

More information

Chapter 6 Enhancing Performance with. Pipelining. Pipelining. Pipelined vs. Single-Cycle Instruction Execution: the Plan. Pipelining: Keep in Mind

Chapter 6 Enhancing Performance with. Pipelining. Pipelining. Pipelined vs. Single-Cycle Instruction Execution: the Plan. Pipelining: Keep in Mind Pipelining hink of sing machines in landry services Chapter 6 nhancing Performance with Pipelining 6 P 7 8 9 A ime ask A B C ot pipelined Assme 3 min. each task wash, dry, fold, store and that separate

More information

MultiView: Improving Trust in Group Video Conferencing Through Spatial Faithfulness David T. Nguyen, John F. Canny

MultiView: Improving Trust in Group Video Conferencing Through Spatial Faithfulness David T. Nguyen, John F. Canny MltiView: Improving Trst in Grop Video Conferencing Throgh Spatial Faithflness David T. Ngyen, John F. Canny CHI 2007, April 28 May 3, 2007, San Jose, California, USA Presented by: Stefan Stojanoski 1529445

More information

Authors. Tamilnadu, India 2.

Authors.   Tamilnadu, India 2. International Jornal of Emerging Trends in Science and Technology Impact Factor: 2.838 DOI: http://dx.doi.org/10.18535/ijetst/3i03.04 Irredndant Complete Domination Nmber of Graphs Athors A.Nellai Mrgan

More information

Fast Ray Tetrahedron Intersection using Plücker Coordinates

Fast Ray Tetrahedron Intersection using Plücker Coordinates Fast Ray Tetrahedron Intersection sing Plücker Coordinates Nikos Platis and Theoharis Theoharis Department of Informatics & Telecommnications University of Athens Panepistemiopolis, GR 157 84 Ilissia,

More information

SURIEM 2016 Final Report: Games on Graphs

SURIEM 2016 Final Report: Games on Graphs SURIEM 2016 Final Report: Games on Graphs Julie Anne Bowman, Arthur Diep-Nguyen, Rashmika Goswami, Dylan King, Nicholas Lindell, Emily Olson, Robert W. Bell July 14, 2016 1 Introduction The game of Cops

More information

USING MAPLE FOR VISUALIZATION OF TOPOLOGICAL SUBGROUPOIDS OF X Z X

USING MAPLE FOR VISUALIZATION OF TOPOLOGICAL SUBGROUPOIDS OF X Z X USING MAPLE FOR VISUALIZATION OF TOPOLOGICAL SUBGROUPOIDS OF X Z X Mădălina Roxana BUNECI, Uniersity Constantin Brâncşi of Târg-Ji Abstract. The prpose of this paper is to present arios ways to isalize

More information

Graceful Labeling for Double Step Grid Graph

Graceful Labeling for Double Step Grid Graph International Jornal of Mathematics And its Applications Volme 3, Isse 1 (015), 33 38. ISSN: 347-1557 International Jornal 347-1557 of Mathematics Applications And its ISSN: Gracefl Labeling for Doble

More information

Connected Components of Underlying Graphs of Halving Lines

Connected Components of Underlying Graphs of Halving Lines arxiv:1304.5658v1 [math.co] 20 Apr 2013 Connected Components of Underlying Graphs of Halving Lines Tanya Khovanova MIT November 5, 2018 Abstract Dai Yang MIT In this paper we discuss the connected components

More information

The extra single-cycle adders

The extra single-cycle adders lticycle Datapath As an added bons, we can eliminate some of the etra hardware from the single-cycle path. We will restrict orselves to sing each fnctional nit once per cycle, jst like before. Bt since

More information

CS 548: COMPUTER GRAPHICS REVIEW: OVERVIEW OF POLYGONS SPRING 2015 DR. MICHAEL J. REALE

CS 548: COMPUTER GRAPHICS REVIEW: OVERVIEW OF POLYGONS SPRING 2015 DR. MICHAEL J. REALE CS 548: COMPUTER GRPHICS REVIEW: OVERVIEW OF POLYGONS SPRING 05 DR. MICHEL J. RELE NOTE: COUNTERCLOCKWISE ORDER ssuming: Right-handed sstem Vertices in counterclockwise order looking at front of polgon

More information