Modeling with 3D Polygons, Slabs, and Blocks

Size: px
Start display at page:

Download "Modeling with 3D Polygons, Slabs, and Blocks"

Transcription

1 Modeling with 3D Polygons, Slabs, and Blocks DataCAD s 3D polygons, slabs and blocks are closely related entities with a few important differences. A 3D polygon is a single entity with no thickness (unlike a 2D polygon, which is a group of lines drawn from Z-base to Z-height). Slabs, usually the most common entity in a model, are very similar to polygons, except that they have a thickness that you can specify. Blocks are simple solids with six rectangular or parallelogram-shaped faces. Because the top of a block doen t have to lie directly over its bottom, blocks are particularly useful for modeling support members that lean to one side. Another important distinction between 3D polygons and slabs is that slabs have a reference face, which is the face of the slab that orients the slab, controls the direction that you can pass a void through the slab, and is important when moving or adding vertices or voids to a slab. DataCAD automatically assigns one face of a slab to be the reference face, depending on what kind of slab you draw: In this chapter: 21 Drawing horizontal and vertical 3D polygons Drawing horizontal and vertical slabs Using inclined polygons and slabs to draw roofs Adding voids to 3D polygons and slabs Editing 3D polygons and slabs Drawing blocks Horizontal slabs If you draw the slab from Z-base with the specified thickness (Base+Thk toggle), the reference face is at Z-base. If you draw the slab from Z-height with the specified thickness (Hgt+Thk toggle), the reference face is at Z-height. If you draw the slab from Z-base to Z-height (Base/Hgt toggle), the reference face is at Z-base. Vertical slabs When you draw a slab from the top of the screen to the bottom, the reference face in on the left. When you draw a slab from the bottom of the screen to the top, the reference face in on the right. Inclined slabs The reference face is always on the underside of the slab. If you forget which face of a slab is the reference face, toggle SlabRefs on in the 3DEdit/Settings menu. Dots will be displayed on every vertice of each reference face, along with an additional dot on one of the opposite vertices.

2 406 CHAPTER 21: MODELING WITH 3D POLYGONS, SLABS, AND BLOCKS Drawing Rectangular 3D Polygons and Slabs To draw a rectangular 3D polygon: 1. Choose RectAngl from the Polygon menu. 2. Choose a Z elevation (Z-Base, Z-Hgt, Z-User1, or Z-User2) at which to draw the rectangle. To set the alternative Z elevations, choose SetZUsr1 to set the Z-User1 elevation or choose SetZUsr2 to set the Z-User2 elevation. 3. Select a point to start the rectangle. 4. Drag the cursor diagonally to size the rectangle and click. The rectangle is drawn. You can also create rectangular polygons with Horizntl, but using RectAngl is faster and easier. To draw rectangular slabs: 1. Choose RectAngl from the Slab menu. 2. Choose a Z elevation at which to draw the rectangular slab: from Z-base to a thickness (Base+Thk), from Z-height to a thickness (Hgt+Thk), or from Z-base to Z-height (Base/Hgt). 3. Determine if you are using Base+Thk or Hgt+Thk to draw slabs. Set the thickness value by choosing Thicknss from the RectAngl menu and then choosing or typing a value and pressing (Enter). As with all Z measurements, a positive thickness extends out of the screen and a negative thickness extends into the screen. 4. Select a point to start the rectangle. 5. Drag the cursor diagonally to size the slab and click. The slab appears. You can also create rectangular slabs with Horizntl, but using RectAngl is faster and easier. Drawing Horizontal 3D Polygons and Slabs To draw horizontal 3D polygons: 1. Choose Horizntl from the Polygon menu. 2. Choose the elevation at which you want to draw the polygon: Z-base, Z- height (Z-Hgt), or one of the two alternative Z elevations (Z-User1 or Z- User2). These alternative Z elevations are set using the SetZUsr1 and SetZUsr2 options in the menu, respectively. To set the height of an alternative Z elevation, choose SetZUsr1 or SetZUsr2 from the Polygon menu, and then choose or type a height value and press (Enter). See Z- Base and Z-Height in the Modeling Basics chapter for details about Z- elevations. 3. Select the first point of the polygon. You can create polygons of up to 36 vertices this way.

3 DRAWING HORIZONTAL 3D POLYGONS AND SLABS Continue selecting points until you are ready to close the polygon. If you make a mistake in placing a vertex, use Backup to erase the last selected point. Use Backup to erase the last side of the polygon you drew. Backup is available as soon as you select the first point of a polygon and until you close the polygon or right-click to disconnect from the polygon you re drawing. To cancel the polygon before the polygon is completed and added to the drawing, choose Cancel. Use Cancel to erase the polygon you re currently drawing. Cancel is only available after you select the third point of the polygon and until you close the polygon or right-click to disconnect from the polygon you re drawing. You can also choose Exit, which is available until you select the third point of the polygon, when it becomes Close. Use Exit to stop drawing a polygon and erase what you ve drawn to that point. If you create a 36-vertex polygon, DataCAD closes the polygon for you. To circumvent this 36-vertex limitation, see Editing 3D Polygons and Slabs later in this chapter. 5. Connect the last point you selected with the first one and close the polygon by choosing Close or right-clicking. To draw horizontal slabs: 1. Choose Horizntl from the Slab menu. 2. Choose the elevation at which you want to draw the slab: Z-base extending to a thickness (Base+Thk), Z-height extending to a thickness (Hgt+Thk), or Z-base extending to Z-height (Base/Hgt). Backup is available as soon as you select the first point of a slab and until you close the slab or right-click to disconnect from the slab you re drawing. 3. Set a thickness for the slab by choosing Thicknss from the Horizntl menu. Then choose or type a value and press (Enter). As with all Z measurements, a positive thickness extends out of the screen and a negative thickness extends into the screen. Set Thicknss when you are drawing slabs with Base+Thk or Hgt+Thk; otherwise, the Thicknss setting is ignored. 4. Select the first point or vertex of the slab. You can create slabs of up to 36 vertices. If you create a 36-vertex slab, DataCAD closes the slab for you. If you make a mistake in placing a vertex, use Backup to remove the last vertex you entered and then continue to place vertices. Use Exit to stop drawing a polygon and erase what you ve drawn to that point. After you select the third point of the polygon, the Exit option changes to Close. See Editing 3D Polygons and Slabs later in this chapter for more information about simulating polygons or slabs with more than 36 sides. 5. Select a second corner point that, along with the first point, forms an edge for the base of the block. 6. Choose Cancel if you want to cancel the slab before it is completed and added to the drawing. Cancel is only available after you select the third point of the slab and until you close the slab or right-click to disconnect from the slab you re drawing.

4 408 CHAPTER 21: MODELING WITH 3D POLYGONS, SLABS, AND BLOCKS 7. Use Close if you want to connect the last point you selected with the first one and finish the slab. Drawing Vertical 3D Polygons and Slabs Vertical polygons and slabs are rectangular shapes drawn edge on. Vertical polygons are useful for quickly creating forms that show some kind of extruded quality, like gutters or irregular curtain walls, while vertical slabs are useful for quickly creating free-standing walls. Draw the edge of the vertical polygon or slab by selecting points on the screen; the height of the entity is determined by the separation of Z-base and Z-height (or the two alternative Z elevations). To draw a vertical 3D polygon: 1. Choose Vertical from the Polygon menu. 2. Choose to draw the polygon from Z-base to Z-height (Base/Hgt) or from Z alternative 1 to Z alternative 2 (Z1/Z2). These toggles set the height of the vertical polygon to run from one Z elevation to the other (from Z-base to Z-height or from Z1 to Z2). To set the height of the Z1 or Z2 elevation, choose Z-User1 or Z-User2 from the Polygon menu, and then choose or type a height value and press (Enter). 3. Choose Chain to create vertical polygons in succession, with the first edge of each polygon connected to the last edge of the previous polygon. This is similar to the way 2D lines are drawn. When you toggle Chain off, DataCAD does not automatically connect lines, so you must select both points of each polygon edge you draw. 4. Select two points on the screen creating one edge of the vertical polygon. The polygon is drawn upright, into or out of the screen. Figure 21.1: Vertical polygons To draw a vertical slab: 1. Choose Vertical from the Slab menu. 2. Choose to draw the slab from Z-base to Z-height (Base/Hgt) or from Z- alternative 1 to Z-alternative 2 (Z1/Z2). These toggles set the height of the vertical slab to run from one Z elevation to the other; they are mutually exclusive. To set the values of Z-alternative 1 and Z-alternative 2, choose Z-User1 or Z-User2 from the Vertical menu, and then choose a value from the list or type a value and press (Enter). 3. Set the thickness of the slab by choosing Thicknss from the Vertical menu. Then choose or type a value and press (Enter). Do not confuse this setting with the Thicknss setting in Horizontal and Rectangular slabs. Thickness for vertical slabs refers to the short dimension of the slab as seen across the screen, not the depth of the slab going into the screen.

5 DRAWING VERTICAL 3D POLYGONS AND SLABS Choose Left, Center, or Right to determine the side of the slab on which to attach the cursor. The terms Left, Center, and Right refer to the slab as drawn from the top of the screen toward the bottom. If you draw the slab from the bottom to the top with Left toggled on, your cursor appears attached to the right side of the slab. These toggles are mutually exclusive and can be activated at any time, even after you select the first point of the slab. Left Center Right Figure 21.2: Cursor positions on vertical slabs 5. Select the first corner point of the vertical slab. 6. Move the cursor diagonally to the opposite point of the slab. The slab sizes dynamically with the cursor. Click to complete the slab. The slab is drawn upright, between the two elevations you selected in step 2. Figure 21.3: Vertical slabs Use SlabRefs to display markers that indicate the reference face for a slab as well as the direction of extrusion. The reference face of the slab is determined by the points selected on the screen. The extrusion is determined by the relative Z-base and Z-height (or Z-User1 or Z-User2) settings you have entered. C D E B A Reference Face = ABCD ExtrusionValue =AE Zbase =A Zheight =E Figure 21.4: Reference faces Whencreatingvoids, thereferencefacesofthemaster andsecondary slabsmustbeinthesameplane, andtheirextrusionvaluesmust beequal.

6 410 CHAPTER 21: MODELING WITH 3D POLYGONS, SLABS, AND BLOCKS Drawing Inclined 3D Polygons and Slabs Inclined polygons can be used to create roof elements. Roofs that you create with this menu do not have a thickness. To create roofs with thickness, use the Inclines menu in the 3DEntity/Slab menu, or use the RoofIt tool available from the Toolbox menu to create simple roofs automatically. To create roof elements using inclined polygons: 1. Use the 3DViews option from the Polygon menu to place the model in an orthographic view. 2. Set Z-Base to the height of the lowest point on the roof. 3. Set Z-Hgt to the height of the ridge line (peak) of the roof. DataCAD needs Z-base and Z-height information about the roofs that you are going to create information that is easily calculated but not immediately at hand. Calculate the heights and breadths of roofs before using the Inclines menu. 4. Choose Inclines from the Polygon menu. 5. Continue with the sections below to draw the three- or four-edged inclined polygon you need. To create roof elements using inclined slabs: 1. Place the model into orthographic (plan) view. 2. Choose Inclines from the Slab menu. 3. Choose Thicknss to set the depth of the roof element; choose or type a value and press (Enter). 4. Choose whether to add the thickness perpendicularly or vertically. Vertical adds the thickness of the slab to the roof element vertically, or perpendicular to the ground. This produces a plumb cut on the edge of the roof element. Perpend adds the thickness of the slab to the roof perpendicularly to the roof slope. 5. Continue with the instructions below to draw the three- or four-edged inclined slab you need. To draw gable, A-frame, and shed roofs: 1. Choose 4EdgPara from the Inclines menu. 2. Select the first corner point at the bottom edge of the slope. 3. Select the second corner point at the bottom edge of the slope. 4. Select the first corner point on the ridge of the roof. Enter this third point opposite the first point, as shown below. Locate this point by snapping or with a reference point shortcut and coordinate entry. The fourth corner point is automatically derived.

7 DRAWING INCLINED 3D POLYGONS AND SLABS Figure 21.5: Four-edged parallelograms To draw hip and mansard roofs: 1. Choose 4EdgTrap from the Inclines menu. 2. Select the first corner point at the bottom edge of the slope. 3. Select the second corner point at the bottom edge of the slope. 4. Select the first corner point on the ridge of the roof. Enter this third point opposite the first point, as shown below. Locate this point by snapping or with a reference point shortcut and coordinate entry. The fourth corner point is automatically derived Figure 21.6: Four-edged trapezoids When a portion of a roof has four edges, but the opposite edges are not parallel due to unusual intersections or valleys with other roofing elements, use the fouredged general inclined polygon or slab option.

8 412 CHAPTER 21: MODELING WITH 3D POLYGONS, SLABS, AND BLOCKS To draw dormers and other unusual roofs: 1. Choose 4EdgGen from the Inclines menu. 2. Select the first corner point at the bottom edge of the slope. 3. Select the second corner point at the bottom edge of the slope. 4. Select the first corner point on the ridge of the roof. Enter this third point opposite the first point, as shown below. Locate this point by snapping or with a reference point shortcut and coordinate entry. 5. Select the last corner point on the ridge of the roof Figure 21.7: Four-edged general incline To draw the triangular pieces of hip roofs: 1. Choose 3EdgBot from the Inclines menu. 2. Select the first point at the bottom edge of the slope (at Z-base). 3. Select the second corner point at the bottom edge of the slope (also at Z- base). 4. Select the corner point on the ridge of the roof (at Z-height). Locate this point by snapping or with a reference point shortcut and coordinate entry Figure 21.8: Three-edged bottom incline

9 To draw simple dormers: 1. Choose 3EdgTop from the Inclines menu. DRAWING INCLINED 3D POLYGONS AND SLABS Select the first corner point on the ridge of the roof (at Z-height). 3. Select the second corner point on the ridge of the roof (also at Z-height). Locate this point by snapping or with a reference point shortcut and coordinate entry. 4. Select the corner point at the bottom edge of the slope (at Z-base) Figure 21.9: Three-edged top incline The four-edged vertical incline is created edge on, very much like the vertical polygon or slab, except that the incline has an independent thickness associated with it that controls the depth of the beam. To draw rafters using vertical inclined polygons or slabs: 1. Choose 4EdgVert from the Inclines menu. 2. Choose Thicknss to set the depth of the polygon or slab (rafter). A list of values appears. 3. Choose or type a value and press (Enter). 4. Select the location for the lower edge of the polygon or slab, or the base of the incline, including the thickness of the polygon or slab. 5. Select the location for the upper edge of the polygon or slab, or the top of the incline. The polygon or slab ends at the Z-height, including the thickness of the polygon or slab.

10 414 CHAPTER 21: MODELING WITH 3D POLYGONS, SLABS, AND BLOCKS Z-Height of 17'-0" Z-Height of 16'-0" Z-Base of 9'-0" Z-Base of 8'-0" 1 Plan Elevation Figure 21.10: Four-edged vertical incline To create three-edged vertical, inclined polygons or slabs: 1. Choose 3EdgPoly from the Inclines menu. 2. Set the thickness of the slab using the Thicknss option if you re drawing a slab. 3. Snap to the first corner point on the incline. Use the 3D cursor to snap to the corners of roof elements already in place. You don t have to select the points in any particular order. 4. Snap to the second corner point on the incline. 5. Snap to the third corner point on the incline. The polygon or slab is drawn. Adding Voids to Polygons and Slabs The Voids menu in the Polygon and Slab menus has options for creating and deleting holes in polygons and slabs. You create a void by drawing a small polygon or slab (representing the void) inside a larger (primary) polygon or slab. The smaller polygon or slab is then converted into a void with the AddVoid option. When creating slabs, the reference face of each void must coincide exactly with the reference face of the primary slab, and the voids must be exactly as thick as the primary slab. To add a void: 1. Draw a primary polygon or slab (the polygon or slab you will be adding a void to). Use PlneSnap, NewElev, or EditPlne (in the 3DViews menu) to bring the primary polygon or slab into the zero plane before adding voids. When you create both the primary and void polygons or slabs without changing the view, they automatically lie in the same plane.

11 ADDING VOIDS TO POLYGONS AND SLABS Draw the void polygon or slab inside the primary polygon or slab in exactly the same plane, at Z-base (or whatever Z elevation you drew the primary polygon or slab at) equal to zero. You can draw more than one void polygon or slab at this time. Make sure the void polygon or slab lies completely within the primary polygon or slab. 3. Choose Voids from the Polygon or Slab menu. 4. Highlight the primary polygon or slab by selecting one of its edges. 5. Choose AddVoid. 6. Select the void polygon(s) or slab(s) you drew in step 2. The void polygons or slabs are highlighted as you select them. The primary polygon or slab now has voids in it. When you add a void to a polygon or slab, you are left with one entity (a polygon or slab with a hole in it) where separate polygons or slabs existed before. If you erase or move the primary polygon or slab, the void moves with it, as you would expect of a single entity. The void polygons or slabs no longer have an identity apart from the primary polygon or slab to which they belong. Use ConvVoid to convert voids back into the polygons or slabs from which they originated. You must convert a void when you want to edit the void by adding, deleting, or moving vertices using the Partial menu. To convert a void: 1. Select Voids from the Polygon or Slab menu. 2. Select a primary polygon or slab by indicating one of its edges. The primary polygon or slab and any voids are highlighted. 3. Choose ConvVoid from the Voids menu. 4. Select the voids that you want to convert back into polygons or slabs. Any converted voids now exist as individual, embedded polygons or slabs. To add vertices to a void, convert the void back into a polygon or slab with ConVoid, add vertices with AddVertx from the Partial menu, then use AddVoid to turn the polygon or slab back into a void. You can also move a void or resize it using 3DEdit/Stretch. Once you add a void to a primary polygon or slab, the void polygon or slab no longer exists as an independent entity; it becomes a hole in a larger object. Use ErasVoid to remove these voids from a primary polygon or slab. To erase a void: 1. Choose Voids from the Polygon or Slab menu. 2. Select the primary polygon or slab by indicating one of its edges. The polygon or slab and any voids are highlighted. 3. Choose ErasVoid from the Voids menu. 4. Select the voids that you want to delete from the polygon or slab. Selected voids disappear entirely, sealing the hole.

12 416 CHAPTER 21: MODELING WITH 3D POLYGONS, SLABS, AND BLOCKS Editing 3D Polygons and Slabs With the Partial menu options, you can edit - move, add, or delete vertices in - a polygon or slab. You can also toggle the edges of a polygon or slab to visible or invisible. To maintain its integrity, edit the polygon or slab in the same plane in which it was created or at least in a plane parallel to the polygon or slab. Use PlneSnap, NewElev, or EditPlne from the 3DViews menu. See the chapter on Viewing Your Model for more information about the options for PlneSnap, NewElev, and EditPlne in the 3Dviews menu. To simulate polygons or slabs with more than 36 sides, you can create a 36-sided polygon or slab and mark one of the edges as invisible. You can connect another polygon or slab with a shared invisible edge to the first invisible edge. By hiding the seams, you can build a patchwork of polygons or slabs that simulates a polygon or slab of an unlimited number of sides. To add vertices to a polygon or slab: 1. Choose AddVrtex from the Partial menu. Make sure that the current editing plane is parallel to the polygon or slab you want to edit. Warning: Use caution with MovVrtex and AddVrtex. These commands can create physically impossible shapes. The most common problems include letting edges cross over one another and pulling vertices out of the plane of the polygon or slab, thus creating a twisted and ambiguous shape. 2. Select the edge of the polygon or slab to which you want to add a vertex. Remember that a polygon or slab can have no more than 36 vertices. Notice that this edge of the polygon or slab becomes a rubberband line with your cursor attached to the edge. 3. Position the new vertex. Add Here Before After Figure 21.11: Adding a vertex To delete the vertices of a polygon or slab: 1. Choose DelVrtex from the Partial menu.

13 EDITING 3D POLYGONS AND SLABS Select the vertex you want to delete. The vertex disappears and the two edges that led into the deleted vertex now become a single edge. Because a polygon or slab can have no less than three vertices, you cannot delete a vertex from a triangular-shaped polygon or slab. Delete Be fore After Figure 21.12: Deleting a vertex To reposition the vertex of a polygon or slab: 1. Choose MovVrtex from the Partial menu. Make sure that your current editing plane is parallel to the polygon or slab that you want to edit. 2. Select the vertex you want to move. Notice that this vertex is now attached to your cursor and the two edges of the polygon or slab that lead to this vertex become rubberband lines. You can also move a vertex with the Stretch option in the 3DEdit menu. 3. Select a new vertex position. Moved Be fore Figure 21.13: Moving a vertex After Use the MarkVis toggle to change the visibility of individual edges of a polygon or slab. Selecting a visible edge makes it invisible, while selecting an invisible edge makes it visible. Edges made invisible are not erased; they are suppressed from view, usually to hide the seams between adjacent polygons or slabs. Invisible edges remain invisible after hidden line removal, but the polygon or slab is processed as if they were visible; invisible edges can obscure objects that lie behind them.

14 418 CHAPTER 21: MODELING WITH 3D POLYGONS, SLABS, AND BLOCKS To make an edge visible or invisible: 1. Choose MarkVis from the Partial menu. 2. Select the edge of the polygon or slab you want invisible. Figure 21.14: Using MarkVis on one edge To make all edges visible: 1. Choose MarkAll from the Partial menu. 2. Select the polygon or slab that you want visible. The edges of the selected polygon or slab become visible. To make all edges invisible: 1. Choose UnMrkAll from the Partial menu. 2. Select the polygon or slab that you want invisible. The edges of the selected polygon or slab become invisible. Making a polygon or slab completely invisible with UnMrkAll has obvious problems. The best way to recover an invisible polygon or slab is to use Area or Fence from the selection menu with MarkAll in the region where you think the polygon or slab exists. Drawing Blocks A block is a simple solid with six rectangular or parallelogram-shaped faces. Because the top of a block is not constrained to lie directly over its bottom, blocks are particularly useful for modeling supporting members that lean to one side. To draw blocks: 1. Choose Block from the 3D Entity menu. 2. Select the shape of the base of the block: for a rectangular base, choose RectAngl; for a parallelogram base, choose Parallel. 3. Choose AutoHgt to automatically place the vertex at Z-height, centered over the center point of the base; otherwise, you must place the vertex manually. 4. Choose to place the reference face of the block with one of the following: Base+Thk At Z-base, extending up through a distance equal to the thickness parameter set below

15 Hgt+Thk DRAWING BLOCKS 419 At Z-height, extending up through a distance equal to the thickness parameter set below Base/Hgt At Z-base, extending up to Z-height If you choose Base+Thk or Hgt+Thk, you can use Thicknss to set the thickness of the block. (Otherwise, the Thicknss setting is ignored.) As with all Z measurements, a positive thickness extends out of the screen, and a negative thickness extends into the screen. Choose Thicknss from the Blocks menu, and then choose or type a value and press (Enter). 5. Continue with the sections below for either rectangular-based blocks or parallelogram-based blocks. To draw rectangular-based blocks: 1. Select the first corner of the block base. 2. Move the mouse diagonally, expanding the base of the block to the proper size. Select the second corner of the block base. If you selected AutoHgt, DataCAD places the top of the block directly over the bottom and the block is finished. 3. Turn AutoHgt off and select a location of the top of the block; the sides of the block are drawn, connecting the top and bottom faces. Figure 21.15: Rectangular-based blocks To draw parallelogram-based blocks: 1. Select a point to serve as one corner of the block. 2. Select a second corner that, along with the first point, forms an edge for the base of the block. 3. Select a third corner point to form the parallelogram base of the block. Notice how opposite sides of the base remain parallel but are not constrained to right angles. When you select AutoHgt, DataCAD places the top of the block directly over the bottom and the block is finished. 4. Turn AutoHgt off and select a location of the top of the block; the sides of the block lean to connect the top and bottom faces.

16 420 CHAPTER 21: MODELING WITH 3D POLYGONS, SLABS, AND BLOCKS

3D Drawing. In this chapter:

3D Drawing. In this chapter: 8 3D Drawing The 3DEntity menu displays all of the 3D primitives (or shapes) that you can create with DataCAD. Unlike their 2D counterparts, all curved 3D objects are approximations of true curves. The

More information

Module 4A: Creating the 3D Model of Right and Oblique Pyramids

Module 4A: Creating the 3D Model of Right and Oblique Pyramids Inventor (5) Module 4A: 4A- 1 Module 4A: Creating the 3D Model of Right and Oblique Pyramids In Module 4A, we will learn how to create 3D solid models of right-axis and oblique-axis pyramid (regular or

More information

Google SketchUp. and SketchUp Pro 7. The book you need to succeed! CD-ROM Included! Kelly L. Murdock. Master SketchUp Pro 7 s tools and features

Google SketchUp. and SketchUp Pro 7. The book you need to succeed! CD-ROM Included! Kelly L. Murdock. Master SketchUp Pro 7 s tools and features CD-ROM Included! Free version of Google SketchUp 7 Trial version of Google SketchUp Pro 7 Chapter example files from the book Kelly L. Murdock Google SketchUp and SketchUp Pro 7 Master SketchUp Pro 7 s

More information

Advances in MicroStation 3D

Advances in MicroStation 3D MW1HC515 Advances in MicroStation 3D Hands-on class sponsored by the Bentley Institute Presenter: Sam Hendrick, Senior MicroStation Product Consultant Bentley Systems, Incorporated 685 Stockton Drive Exton,

More information

LESSON 2 MODELING BASICS

LESSON 2 MODELING BASICS LESSON 2 MODELING BASICS In this lesson we ll start to model a multi-story office building from scratch. We ll construct the base grid, create the two towers and place slabs between the stories. Also we

More information

Revit Architecture 2015 Basics

Revit Architecture 2015 Basics Revit Architecture 2015 Basics From the Ground Up Elise Moss Authorized Author SDC P U B L I C AT I O N S Better Textbooks. Lower Prices. www.sdcpublications.com Powered by TCPDF (www.tcpdf.org) Visit

More information

lundi 7 janvier 2002 Blender: tutorial: Building a Castle Page: 1

lundi 7 janvier 2002 Blender: tutorial: Building a Castle Page: 1 lundi 7 janvier 2002 Blender: tutorial: Building a Castle Page: 1 www.blender.nl this document is online at http://www.blender.nl/showitem.php?id=4 Building a Castle 2000 07 19 Bart Veldhuizen id4 Introduction

More information

GDL Toolbox 2 Reference Manual

GDL Toolbox 2 Reference Manual Reference Manual Archi-data Ltd. Copyright 2002. New Features Reference Manual New Save GDL command Selected GDL Toolbox elements can be exported into simple GDL scripts. During the export process, the

More information

PLAY VIDEO. Fences can be any shape from a simple rectangle to a multisided polygon, even a circle.

PLAY VIDEO. Fences can be any shape from a simple rectangle to a multisided polygon, even a circle. Chapter Eight Groups PLAY VIDEO INTRODUCTION There will be times when you need to perform the same operation on several elements. Although this can be done by repeating the operation for each individual

More information

COMPUTER AIDED ARCHITECTURAL GRAPHICS FFD 201/Fall 2013 HAND OUT 1 : INTRODUCTION TO 3D

COMPUTER AIDED ARCHITECTURAL GRAPHICS FFD 201/Fall 2013 HAND OUT 1 : INTRODUCTION TO 3D COMPUTER AIDED ARCHITECTURAL GRAPHICS FFD 201/Fall 2013 INSTRUCTORS E-MAIL ADDRESS OFFICE HOURS Özgür Genca ozgurgenca@gmail.com part time Tuba Doğu tubadogu@gmail.com part time Şebnem Yanç Demirkan sebnem.demirkan@gmail.com

More information

Elise Moss Revit Architecture 2017 Basics From the Ground Up SDC. Better Textbooks. Lower Prices.

Elise Moss Revit Architecture 2017 Basics From the Ground Up SDC. Better Textbooks. Lower Prices. Elise Moss Revit Architecture 2017 Basics From the Ground Up SDC P U B L I C AT I O N S Better Textbooks. Lower Prices. www.sdcpublications.com Powered by TCPDF (www.tcpdf.org) Visit the following websites

More information

Lesson 18: Slicing on an Angle

Lesson 18: Slicing on an Angle Student Outcomes Students describe polygonal regions that result from slicing a right rectangular prism or pyramid by a plane that is not necessarily parallel or perpendicular to a base. Lesson Notes In

More information

Dice in Google SketchUp

Dice in Google SketchUp A die (the singular of dice) looks so simple. But if you want the holes placed exactly and consistently, you need to create some extra geometry to use as guides. Plus, using components for the holes is

More information

REVIT ARCHITECTURE 2016

REVIT ARCHITECTURE 2016 Page 1 of 6 REVIT ARCHITECTURE 2016 Revit Architecture 2016: CREATE A CHAMFERED COLUMN COMPONENT About creating a chamfered column family typical to the Victorian cottage style. Add the column to your

More information

Controlling the Drawing Display

Controlling the Drawing Display Controlling the Drawing Display In This Chapter 8 AutoCAD provides many ways to display views of your drawing. As you edit your drawing, you can control the drawing display and move quickly to different

More information

An angle that has a measure less than a right angle.

An angle that has a measure less than a right angle. Unit 1 Study Strategies: Two-Dimensional Figures Lesson Vocab Word Definition Example Formed by two rays or line segments that have the same 1 Angle endpoint. The shared endpoint is called the vertex.

More information

Module 1: Basics of Solids Modeling with SolidWorks

Module 1: Basics of Solids Modeling with SolidWorks Module 1: Basics of Solids Modeling with SolidWorks Introduction SolidWorks is the state of the art in computer-aided design (CAD). SolidWorks represents an object in a virtual environment just as it exists

More information

SolidWorks Intro Part 1b

SolidWorks Intro Part 1b SolidWorks Intro Part 1b Dave Touretzky and Susan Finger 1. Create a new part We ll create a CAD model of the 2 ½ D key fob below to make on the laser cutter. Select File New Templates IPSpart If the SolidWorks

More information

4) Finish the spline here. To complete the spline, double click the last point or select the spline tool again.

4) Finish the spline here. To complete the spline, double click the last point or select the spline tool again. 1) Select the line tool 3) Move the cursor along the X direction (be careful to stay on the X axis alignment so that the line is perpendicular) and click for the second point of the line. Type 0.5 for

More information

SolidWorks 2½D Parts

SolidWorks 2½D Parts SolidWorks 2½D Parts IDeATe Laser Micro Part 1b Dave Touretzky and Susan Finger 1. Create a new part In this lab, you ll create a CAD model of the 2 ½ D key fob below to make on the laser cutter. Select

More information

Getting Started. Moving Around in 3D

Getting Started. Moving Around in 3D Getting Started 1 Double-click the SketchUp icon or click: Start All Programs SketchUp 2018 SketchUp 2018 The start screen should look something like this: This person is about 5 5 tall this sets the scale

More information

Getting Started. Double-click the SketchUp icon or click: Start All Programs SketchUp 2018 SketchUp 2018

Getting Started. Double-click the SketchUp icon or click: Start All Programs SketchUp 2018 SketchUp 2018 Getting Started 1 Double-click the SketchUp icon or click: Start All Programs SketchUp 2018 SketchUp 2018 The start screen should look something like this: This person is about 5 5 tall this sets the scale

More information

3ds Max Cottage Step 1. Always start out by setting up units: We re going with this setup as we will round everything off to one inch.

3ds Max Cottage Step 1. Always start out by setting up units: We re going with this setup as we will round everything off to one inch. 3ds Max Cottage Step 1 Always start out by setting up units: We re going with this setup as we will round everything off to one inch. File/Import the CAD drawing Be sure Files of Type is set to all formats

More information

Introduction to Google SketchUp

Introduction to Google SketchUp Introduction to Google SketchUp When initially opening SketchUp, it will be useful to select the Google Earth Modelling Meters option from the initial menu. If this menu doesn t appear, the same option

More information

Step-By-Step Instructions To Create A Simple Single Level Roof

Step-By-Step Instructions To Create A Simple Single Level Roof Tutorial One: Basic Step-By-Step Instructions To Create A Simple Single Level Roof Table of Contents Overview...1 Step 1: Draw the Outline of the Roof...2 Step 2: Construct the Hips, Valleys and Ridges...4

More information

The Villa Savoye ( ), Poisy, Paris.

The Villa Savoye ( ), Poisy, Paris. Learning SketchUp Villa Savoye This tutorial will involve modeling the Villa Savoye by Le Corbusier Files needed to complete this tutorial are available in Mr. Cochran s Web Site The Villa Savoye (1929-1931),

More information

Inventor 201. Work Planes, Features & Constraints: Advanced part features and constraints

Inventor 201. Work Planes, Features & Constraints: Advanced part features and constraints Work Planes, Features & Constraints: 1. Select the Work Plane feature tool, move the cursor to the rim of the base so that inside and outside edges are highlighted and click once on the bottom rim of the

More information

1 In the Mini Window Editor, double-click phase 1 (GF-Wall-External) to make it current:

1 In the Mini Window Editor, double-click phase 1 (GF-Wall-External) to make it current: 1 This Quick Start tutorial introduces you to the basics of creating an intelligent drawing using the BIM components supplied with MicroGDS 2010. Here we demonstrate how to construct the external walls

More information

SOLIDWORKS: Lesson III Patterns & Mirrors. UCF Engineering

SOLIDWORKS: Lesson III Patterns & Mirrors. UCF Engineering SOLIDWORKS: Lesson III Patterns & Mirrors UCF Engineering Solidworks Review Last lesson we discussed several more features that can be added to models in order to increase their complexity. We are now

More information

Creating a New Plan File

Creating a New Plan File 1 Tutorial NAME Creating a New Plan File 2 The first step in creating your own design is to open and name a new plan file. 1. From the MENU BAR, select File, New Plan. 2. From the MENU BAR, select File,

More information

Licom Systems Ltd., Training Course Notes. 3D Surface Creation

Licom Systems Ltd., Training Course Notes. 3D Surface Creation , Training Course Notes Work Volume and Work Planes...........................1 Overview..........................................1 Work Volume....................................1 Work Plane......................................1

More information

Snap Shot. User Guide

Snap Shot. User Guide Snap Shot User Guide 1 Table of Contents Snap Shot...3 Capturing the Image... 3 Editing The Pen/Marker Settings... 5 Changing the Pen/Marker Line Thickness...5 Erasing...6 Changing the Line Color...6 Undo

More information

SketchUp Help. 1 of 15 8/29/09 10:00 AM

SketchUp Help. 1 of 15 8/29/09 10:00 AM SketchUp Help Creating your first model It will take some time to master SketchUp as with any new software. However, following is a project to help you better learn the tools and concepts covered in this

More information

Autodesk Inventor 2019 and Engineering Graphics

Autodesk Inventor 2019 and Engineering Graphics Autodesk Inventor 2019 and Engineering Graphics An Integrated Approach Randy H. Shih SDC PUBLICATIONS Better Textbooks. Lower Prices. www.sdcpublications.com Powered by TCPDF (www.tcpdf.org) Visit the

More information

Solidworks 2006 Surface-modeling

Solidworks 2006 Surface-modeling Solidworks 2006 Surface-modeling (Tutorial 2-Mouse) Surface-modeling Solid-modeling A- 1 Assembly Design Design with a Master Model Surface-modeling Tutorial 2A Import 2D outline drawing into Solidworks2006

More information

It is a good idea to practice View Control tools for 5 minutes at the start of every 3D session, before doing any other work.

It is a good idea to practice View Control tools for 5 minutes at the start of every 3D session, before doing any other work. 3D View Control Module Overview All the 2D view controls, such as Fit View, Zoom In and Out, Window Area, and Pan, can be used in 3D. As in 2D, elements to the left, right, above, or below can be excluded

More information

Autodesk Inventor - Basics Tutorial Exercise 1

Autodesk Inventor - Basics Tutorial Exercise 1 Autodesk Inventor - Basics Tutorial Exercise 1 Launch Inventor Professional 2015 1. Start a New part. Depending on how Inventor was installed, using this icon may get you an Inch or Metric file. To be

More information

L E S S O N 2 Background

L E S S O N 2 Background Flight, Naperville Central High School, Naperville, Ill. No hard hat needed in the InDesign work area Once you learn the concepts of good page design, and you learn how to use InDesign, you are limited

More information

3D AUTOCAD. The view we ve been working in is a top or plan view. From this view even a 3D drawing will appear 2D.

3D AUTOCAD. The view we ve been working in is a top or plan view. From this view even a 3D drawing will appear 2D. 3D AUTOCAD Thus far, we ve looked at tools and operations in 2D with work completed on only the X- and Y- axes. The axes symbol has been present on our screen but we haven t had much use for it. The view

More information

Fixed Perimeter Rectangles Geometry Creating a Document

Fixed Perimeter Rectangles Geometry Creating a Document Activity Overview: This activity provides the steps to create a TI-Nspire document that will be used to investigate side length and area in a rectangle with a fixed perimeter. An algebraic approach is

More information

Tutorial 2: Particles convected with the flow along a curved pipe.

Tutorial 2: Particles convected with the flow along a curved pipe. Tutorial 2: Particles convected with the flow along a curved pipe. Part 1: Creating an elbow In part 1 of this tutorial, you will create a model of a 90 elbow featuring a long horizontal inlet and a short

More information

AutoCAD 2009 Tutorial

AutoCAD 2009 Tutorial AutoCAD 2009 Tutorial Second Level: 3D Modeling Randy H. Shih Oregon Institute of Technology SDC PUBLICATIONS Schroff Development Corporation www.schroff.com Better Textbooks. Lower Prices. AutoCAD 2009

More information

Lesson 1 Parametric Modeling Fundamentals

Lesson 1 Parametric Modeling Fundamentals 1-1 Lesson 1 Parametric Modeling Fundamentals Create Simple Parametric Models. Understand the Basic Parametric Modeling Process. Create and Profile Rough Sketches. Understand the "Shape before size" approach.

More information

Ansoft HFSS Windows Screen Windows. Topics: Side Window. Go Back. Contents. Index

Ansoft HFSS Windows Screen Windows. Topics: Side Window. Go Back. Contents. Index Modifying Coordinates Entering Data in the Side Windows Modifying Snap To Absolute Relative Each screen in divided up into many windows. These windows can allow you to change the coordinates of the model,

More information

Let a line l and a point P not lying on it be given. By using properties of a transversal and parallel lines, a line which passes through the point P

Let a line l and a point P not lying on it be given. By using properties of a transversal and parallel lines, a line which passes through the point P Let a line l and a point P not lying on it be given. By using properties of a transversal and parallel lines, a line which passes through the point P and parallel to l, can be drawn. A triangle can be

More information

Home Designer Update Notes

Home Designer Update Notes Home Designer 2019 20.3.0.54 Update Notes June 6, 2018 1 General Notes This is a list of the changes made to Home Designer 2019 in the 20.3.0.54, 20.2.3.3, 20.2.2.3, 20.2.0.51, and 20.1.1.1 program updates.

More information

PRACTICAL GEOMETRY SYMMETRY AND VISUALISING SOLID SHAPES

PRACTICAL GEOMETRY SYMMETRY AND VISUALISING SOLID SHAPES UNIT 12 PRACTICAL GEOMETRY SYMMETRY AND VISUALISING SOLID SHAPES (A) Main Concepts and Results Let a line l and a point P not lying on it be given. By using properties of a transversal and parallel lines,

More information

SWITCHING FROM SKETCHUP TO VECTORWORKS

SWITCHING FROM SKETCHUP TO VECTORWORKS SWITCHING FROM SKETCHUP TO VECTORWORKS INTRODUCTION There are a lot of 3D modeling software programs to choose from and each has its own strengths and weaknesses. For architects, flexibility and ease of

More information

Adaptive Components Making Them Work For You. Chris Mawson Arup

Adaptive Components Making Them Work For You. Chris Mawson Arup Adaptive Components Making Them Work For You Chris Mawson Arup Essential Viewing Visit the following websites for essential, awesome tips and tricks! Zach Kron s blog :- buildzblogsport.com David Light

More information

Introduction to SolidWorks Basics Materials Tech. Wood

Introduction to SolidWorks Basics Materials Tech. Wood Introduction to SolidWorks Basics Materials Tech. Wood Table of Contents Table of Contents... 1 Book End... 2 Introduction... 2 Learning Intentions... 2 Modelling the Base... 3 Modelling the Front... 10

More information

CHAPTER 1 COPYRIGHTED MATERIAL. Getting to Know AutoCAD. Opening a new drawing. Getting familiar with the AutoCAD and AutoCAD LT Graphics windows

CHAPTER 1 COPYRIGHTED MATERIAL. Getting to Know AutoCAD. Opening a new drawing. Getting familiar with the AutoCAD and AutoCAD LT Graphics windows CHAPTER 1 Getting to Know AutoCAD Opening a new drawing Getting familiar with the AutoCAD and AutoCAD LT Graphics windows Modifying the display Displaying and arranging toolbars COPYRIGHTED MATERIAL 2

More information

Firstly, I would like to thank ProFantasy for hosting this tutorial on the RPGMaps Blog. Thank you!

Firstly, I would like to thank ProFantasy for hosting this tutorial on the RPGMaps Blog. Thank you! Firstly, I would like to thank ProFantasy for hosting this tutorial on the RPGMaps Blog. Thank you! Before we start, it is important that you fully understand what a shaded polygon is, and what it does.

More information

Autodesk Fusion 360: Model. Overview. Modeling techniques in Fusion 360

Autodesk Fusion 360: Model. Overview. Modeling techniques in Fusion 360 Overview Modeling techniques in Fusion 360 Modeling in Fusion 360 is quite a different experience from how you would model in conventional history-based CAD software. Some users have expressed that it

More information

Geometry Vocabulary. acute angle-an angle measuring less than 90 degrees

Geometry Vocabulary. acute angle-an angle measuring less than 90 degrees Geometry Vocabulary acute angle-an angle measuring less than 90 degrees angle-the turn or bend between two intersecting lines, line segments, rays, or planes angle bisector-an angle bisector is a ray that

More information

IDEA. Quick Start Guide

IDEA. Quick Start Guide IDEA Quick Start Guide 1. Installation Launching 2. Drawing Walls & Openings 3. Building Elements 4. Inserting Library Drawings 5. Photorealism 6. Walkthrough IDEA 1 2 4M Preface This Quick Start Guide

More information

Overview: The Map Window

Overview: The Map Window Overview: The Map Window The Map Menu Map Window Tools and Controls Map Drawing Tools Clipboard Commands Undoing Edits Overview: The Map Window The MFworks Map window is a powerful facility for the visualization

More information

2D & 3D CAD SOFTWARE USER MANUAL. AutoQ3D CAD for ipad & iphone

2D & 3D CAD SOFTWARE USER MANUAL. AutoQ3D CAD for ipad & iphone Type to enter text 2D & 3D CAD SOFTWARE USER MANUAL AutoQ3D CAD for ipad & iphone AUTOQ3D TEAM FIRST EDITION AutoQ3D CAD for ipad & iphone 2D / 3D cad software user manual 2015 by AutoQ3D Team. All rights

More information

Dynamic Geometry: Basic Constructions A Sixty-Minute Presentation Featuring Cabri Jr., An APPS Program For the TI-83 Plus and TI-84

Dynamic Geometry: Basic Constructions A Sixty-Minute Presentation Featuring Cabri Jr., An APPS Program For the TI-83 Plus and TI-84 Dynamic Geometry: Basic Constructions A Sixty-Minute Presentation Featuring Cabri Jr., An APPS Program For the TI-83 Plus and TI-84 Dynamic Geometry: Basic Constructions 1 Cabri Jr. Dynamic Geometry: Basic

More information

Tutorial 14b: Advanced polygonal modeling

Tutorial 14b: Advanced polygonal modeling Tutorial 14b: Advanced polygonal modeling Table of Contents................................... 3 2 Download items Tutorial data Tutorial PDF Part 1: Polygonal Modeling Note that you can also find a video

More information

A Comprehensive Introduction to SolidWorks 2011

A Comprehensive Introduction to SolidWorks 2011 A Comprehensive Introduction to SolidWorks 2011 Godfrey Onwubolu, Ph.D. SDC PUBLICATIONS www.sdcpublications.com Schroff Development Corporation Chapter 2 Geometric Construction Tools Objectives: When

More information

Chapter 12: Pull Toy - Solids and Transforms

Chapter 12: Pull Toy - Solids and Transforms This tutorial demonstrates using solid primitives and simple transforms. You will learn how to: Enter coordinates to place points exactly. Draw a free-form curve and polygon. Create a pipe along a curve.

More information

Measurement and Geometry (M&G3)

Measurement and Geometry (M&G3) MPM1DE Measurement and Geometry (M&G3) Please do not write in this package. Record your answers to the questions on lined paper. Make notes on new definitions such as midpoint, median, midsegment and any

More information

Basic Modeling 1 Tekla Structures 12.0 Basic Training September 19, 2006

Basic Modeling 1 Tekla Structures 12.0 Basic Training September 19, 2006 Tekla Structures 12.0 Basic Training September 19, 2006 Copyright 2006 Tekla Corporation Contents Contents 3 1 5 1.1 Start Tekla Structures 6 1.2 Create a New Model BasicModel1 7 1.3 Create Grids 10 1.4

More information

Module 4B: Creating Sheet Metal Parts Enclosing The 3D Space of Right and Oblique Pyramids With The Work Surface of Derived Parts

Module 4B: Creating Sheet Metal Parts Enclosing The 3D Space of Right and Oblique Pyramids With The Work Surface of Derived Parts Inventor (5) Module 4B: 4B- 1 Module 4B: Creating Sheet Metal Parts Enclosing The 3D Space of Right and Oblique Pyramids With The Work Surface of Derived Parts In Module 4B, we will learn how to create

More information

Tutorial Second Level

Tutorial Second Level AutoCAD 2018 Tutorial Second Level 3D Modeling Randy H. Shih SDC PUBLICATIONS Better Textbooks. Lower Prices. www.sdcpublications.com Powered by TCPDF (www.tcpdf.org) Visit the following websites to learn

More information

English MineSimU Tutorial

English MineSimU Tutorial English MineSimU Tutorial The MineSimU module of ICAMPS does underground mine planning. This module provides timing maps, production forecasts and related information for budgeting, evaluating mine plans

More information

Chapter 2 Parametric Modeling Fundamentals

Chapter 2 Parametric Modeling Fundamentals 2-1 Chapter 2 Parametric Modeling Fundamentals Create Simple Extruded Solid Models Understand the Basic Parametric Modeling Procedure Create 2-D Sketches Understand the Shape before Size Approach Use the

More information

Lesson 5: Board Design Files

Lesson 5: Board Design Files 5 Lesson 5: Board Design Files Learning Objectives In this lesson you will: Use the Mechanical Symbol Editor to create a mechanical board symbol Use the PCB Design Editor to create a master board design

More information

Structural & Thermal Analysis using the ANSYS Workbench Release 11.0 Environment. Kent L. Lawrence

Structural & Thermal Analysis using the ANSYS Workbench Release 11.0 Environment. Kent L. Lawrence ANSYS Workbench Tutorial Structural & Thermal Analysis using the ANSYS Workbench Release 11.0 Environment Kent L. Lawrence Mechanical and Aerospace Engineering University of Texas at Arlington SDC PUBLICATIONS

More information

Geometric Entities for Pilot3D. Copyright 2001 by New Wave Systems, Inc. All Rights Reserved

Geometric Entities for Pilot3D. Copyright 2001 by New Wave Systems, Inc. All Rights Reserved Geometric Entities for Pilot3D Copyright 2001 by New Wave Systems, Inc. All Rights Reserved Introduction on Geometric Entities for Pilot3D The best way to develop a good understanding of any Computer-Aided

More information

Technique or Feature Where Introduced

Technique or Feature Where Introduced Part 6: Keypad 4 Mirrored features Patterned features First extrusion Rounded corners In the earpiece part, you defined a radial pattern, one that created new instances of a feature at intervals around

More information

Tutorial 3: Constructive Editing (2D-CAD)

Tutorial 3: Constructive Editing (2D-CAD) (2D-CAD) The editing done up to now is not much different from the normal drawing board techniques. This section deals with commands to copy items we have already drawn, to move them and to make multiple

More information

Transformations in the Plane - Activity 1 Reflections in axes and an oblique line.

Transformations in the Plane - Activity 1 Reflections in axes and an oblique line. Name: Class: p 5 Maths Helper Plus Resource Set. Copyright 00 Bruce A. Vaughan, Teachers Choice Software Transformations in the Plane - Activity Reflections in axes and an oblique line. ) On the diagram

More information

Unit 1, Lesson 1: Moving in the Plane

Unit 1, Lesson 1: Moving in the Plane Unit 1, Lesson 1: Moving in the Plane Let s describe ways figures can move in the plane. 1.1: Which One Doesn t Belong: Diagrams Which one doesn t belong? 1.2: Triangle Square Dance m.openup.org/1/8-1-1-2

More information

Exercise Guide. Published: August MecSoft Corpotation

Exercise Guide. Published: August MecSoft Corpotation VisualCAD Exercise Guide Published: August 2018 MecSoft Corpotation Copyright 1998-2018 VisualCAD 2018 Exercise Guide by Mecsoft Corporation User Notes: Contents 2 Table of Contents About this Guide 4

More information

Introduction to DataCAD Plus ZAC

Introduction to DataCAD Plus ZAC 1 Introduction to DataCAD Plus ZAC DataCAD Plus ZAC helps increase your productivity by automating repetitive design tasks. Based on the concept of making variations on a basic zone, you can quickly design

More information

SketchUp. SketchUp. Google SketchUp. Using SketchUp. The Tool Set

SketchUp. SketchUp. Google SketchUp. Using SketchUp. The Tool Set Google Google is a 3D Modelling program which specialises in making computer generated representations of real-world objects, especially architectural, mechanical and building components, such as windows,

More information

Roof Wizard. Advanced Software for Roof Modeling and Estimating. Tutorial for Modifying Reports

Roof Wizard. Advanced Software for Roof Modeling and Estimating. Tutorial for Modifying Reports Roof Wizard Advanced Software for Roof Modeling and Estimating Tutorial for Modifying Reports Document Issue 1.0.0-25th October 1999 Table of Contents TABLE OF CONTENTS... 2 INTRODUCTION... 2 Using this

More information

3 AXIS STANDARD CAD. BobCAD-CAM Version 28 Training Workbook 3 Axis Standard CAD

3 AXIS STANDARD CAD. BobCAD-CAM Version 28 Training Workbook 3 Axis Standard CAD 3 AXIS STANDARD CAD This tutorial explains how to create the CAD model for the Mill 3 Axis Standard demonstration file. The design process includes using the Shape Library and other wireframe functions

More information

PowerPoint 2003 for Windows Version Technology Workshop: Basic PowerPoint Animation for Music Presentations

PowerPoint 2003 for Windows Version Technology Workshop: Basic PowerPoint Animation for Music Presentations PowerPoint 2003 for Windows Version! Technology Workshop: Basic PowerPoint Animation for Music Presentations Edmond Johnson February 13, 2008 Three Basic Animation Techniques 1. Making things appear 2.

More information

Parametric Modeling. With. Autodesk Inventor. Randy H. Shih. Oregon Institute of Technology SDC PUBLICATIONS

Parametric Modeling. With. Autodesk Inventor. Randy H. Shih. Oregon Institute of Technology SDC PUBLICATIONS Parametric Modeling With Autodesk Inventor R10 Randy H. Shih Oregon Institute of Technology SDC PUBLICATIONS Schroff Development Corporation www.schroff.com www.schroff-europe.com 2-1 Chapter 2 Parametric

More information

Structural & Thermal Analysis Using the ANSYS Workbench Release 12.1 Environment

Structural & Thermal Analysis Using the ANSYS Workbench Release 12.1 Environment ANSYS Workbench Tutorial Structural & Thermal Analysis Using the ANSYS Workbench Release 12.1 Environment Kent L. Lawrence Mechanical and Aerospace Engineering University of Texas at Arlington SDC PUBLICATIONS

More information

Designing Simple Buildings

Designing Simple Buildings Designing Simple Buildings Contents Introduction 2 1. Pitched-roof Buildings 5 2. Flat-roof Buildings 25 3. Adding Doors and Windows 27 9. Windmill Sequence 45 10. Drawing Round Towers 49 11. Drawing Polygonal

More information

SOLIDWORKS 2016 and Engineering Graphics

SOLIDWORKS 2016 and Engineering Graphics SOLIDWORKS 2016 and Engineering Graphics An Integrated Approach Randy H. Shih SDC PUBLICATIONS Better Textbooks. Lower Prices. www.sdcpublications.com Powered by TCPDF (www.tcpdf.org) Visit the following

More information

The Fundamentals. Document Basics

The Fundamentals. Document Basics 3 The Fundamentals Opening a Program... 3 Similarities in All Programs... 3 It's On Now What?...4 Making things easier to see.. 4 Adjusting Text Size.....4 My Computer. 4 Control Panel... 5 Accessibility

More information

A Guide to Autodesk Maya 2015

A Guide to Autodesk Maya 2015 A Guide to Autodesk Maya 2015 Written by Mitchell Youngerman Table of Contents Layout of Toolbars...pg 1 Creating Objects...pg 2 Selecting & Deselecting Objects...pg 3 Changing Perspective... pg 4 Transforming

More information

Solid Bodies and Disjointed Bodies

Solid Bodies and Disjointed Bodies Solid Bodies and Disjointed Bodies Generally speaking when modelling in Solid Works each Part file will contain single solid object. As you are modelling, each feature is merged or joined to the previous

More information

v Mesh Editing SMS 11.2 Tutorial Requirements Mesh Module Time minutes Prerequisites None Objectives

v Mesh Editing SMS 11.2 Tutorial Requirements Mesh Module Time minutes Prerequisites None Objectives v. 11.2 SMS 11.2 Tutorial Objectives This tutorial lesson teaches manual mesh generation and editing techniques that can be performed using SMS. It should be noted that manual methods are NOT recommended.

More information

Forces acting on a lamina

Forces acting on a lamina Forces acting on a lamina This example considers the net effect of a number of forces acting on an extended body and can be used to show the concept moments. It is designed to follow on from Forces acting

More information

When discussing 3-D solids, it is natural to talk about that solid s Surface Area, which is the sum of the areas of all its outer surfaces or faces.

When discussing 3-D solids, it is natural to talk about that solid s Surface Area, which is the sum of the areas of all its outer surfaces or faces. Lesson 3 Lesson 3, page 1 of 10 Glencoe Geometry Chapter 11. Nets & Surface Area When discussing 3-D solids, it is natural to talk about that solid s Surface Area, which is the sum of the areas of all

More information

Graphic Design & Digital Photography. Photoshop Basics: Working With Selection.

Graphic Design & Digital Photography. Photoshop Basics: Working With Selection. 1 Graphic Design & Digital Photography Photoshop Basics: Working With Selection. What You ll Learn: Make specific areas of an image active using selection tools, reposition a selection marquee, move and

More information

Piping Design. Site Map Preface Getting Started Basic Tasks Advanced Tasks Customizing Workbench Description Index

Piping Design. Site Map Preface Getting Started Basic Tasks Advanced Tasks Customizing Workbench Description Index Piping Design Site Map Preface Getting Started Basic Tasks Advanced Tasks Customizing Workbench Description Index Dassault Systèmes 1994-2001. All rights reserved. Site Map Piping Design member member

More information

Walls and Windows. Here is a useful link to explore for later -- AutoCAD drawing tutorials:

Walls and Windows. Here is a useful link to explore for later -- AutoCAD drawing tutorials: Walls and Windows Eventually we will import your CAD drawings and you will need well-constructed files which we will then use extrude, loft, and sweep, etc., in Max. Here is a useful link to explore for

More information

Chief Architect X Update Notes

Chief Architect X Update Notes Chief Architect X3.4.2.7 Update Notes February 2, 2011 1 GENERAL NOTES This is a list of the changes made to Chief Architect X4 in the 13.1.2.3, 13.2.0.49, 13.3.2.20, 13.4.1.22 and 13.4.2.7 program updates.

More information

Parametric Modeling Design and Modeling 2011 Project Lead The Way, Inc.

Parametric Modeling Design and Modeling 2011 Project Lead The Way, Inc. Parametric Modeling Design and Modeling 2011 Project Lead The Way, Inc. 3D Modeling Steps - Sketch Step 1 Sketch Geometry Sketch Geometry Line Sketch Tool 3D Modeling Steps - Constrain Step 1 Sketch Geometry

More information

Editing Polygons. Adding material/volume: Extrude. Learning objectives

Editing Polygons. Adding material/volume: Extrude. Learning objectives Learning objectives Be able to: use the Extrude tool to add volume to a polygon know what edge loops are and how to insert edge loops in a polygon cut edges in a polygon know multiple methods of sewing

More information

QUICK-START TUTORIALS

QUICK-START TUTORIALS PUERMC02_0132276593.QXD 08/09/2006 06:05 PM Page 83 QUICK-START TUTORIALS Chapter Objectives Create two real 3D modeling projects, starting them from scratch. Know the difference between representing 3D

More information

SURFACE WATER MODELING SYSTEM. 2. Change to the Data Files Folder and open the file poway1.xyz.

SURFACE WATER MODELING SYSTEM. 2. Change to the Data Files Folder and open the file poway1.xyz. SURFACE WATER MODELING SYSTEM Mesh Editing This tutorial lesson teaches manual finite element mesh generation techniques that can be performed using SMS. It gives a brief introduction to tools in SMS that

More information

Students construct nets of three dimensional objects using the measurements of a solid s edges.

Students construct nets of three dimensional objects using the measurements of a solid s edges. Student Outcomes Students construct nets of three dimensional objects using the measurements of a solid s edges. Lesson Notes In the previous lesson, a cereal box was cut down to one of its nets. On the

More information

ACT Math test Plane Geometry Review

ACT Math test Plane Geometry Review Plane geometry problems account for 14 questions on the ACT Math Test that s almost a quarter of the questions on the Subject Test. If you ve taken high school geometry, you ve probably covered all of

More information