Ultimate Game Host. Creating a basic model for garrysmod 13 using Blender 2.69 PDF Guide. Visit Us At:

Size: px
Start display at page:

Download "Ultimate Game Host. Creating a basic model for garrysmod 13 using Blender 2.69 PDF Guide. Visit Us At: https://www.ultimategamehost."

Transcription

1 Ultimate Game Host Creating a basic model for garrysmod 13 using Blender 2.69 PDF Guide Visit Us At:

2 Creating A Basic Model for GarrysMod 13 using Blender 2.69 Overview: This document will relay step by step how to create a simple one model addon (the example ball for Garrysmod in Blender 2.69 from scratch. You need some software downloaded before you start (this will be covered in Sections 1, 2 and 3). There is also some setup needed on steam and we will cover that as well. This guide is for extreme beginners with no knowledge of how to model for GarrysMod 13. The only assumption this guide makes is that you have Steam and GarrysMod 13 installed. This document was written using Windows 7 64 bit as the base system. If you are on 32 bit OS then make sure to replace Program Files (x86) with just Program Files when you are working with paths below. Section 1 Download the Needed Software This is the list of needed programs (make a folder on your desktop called software to save them in) when ready, download them from these sources: Blender Blender Source Tools this guide uses version zip file CannonFodder's StudioCompiler this guide uses version 0.4a setup program=studiocompiler Nem's VTFEdit this guide uses version full installer The Gimp (you can choose another photo editor if more comfortable) for this guide we used installer for windows. Prerequisites: Download and Install.net framework and Visual C++ items below (these are needed for VTFEdit and StudioCompiler respectively. Microsoft.NET Framework 4 Extended Standalone Installer Microsoft Visual C Feature Pack Redistributable Package When you are done downloading this is a screenshot of what you should have in the software folder on the desktop (your file names may vary depending on what version you retrieved.

3 We also need some more software from steam, specifically the newer SDK that allows us to work well with Gmod 13. Follow the steps below to install this important piece: 1) Open Steam 2) Hover over Library and select Tools 3) Look for Source SDK Base 2013 Singleplayer in the list and right click and install it. 4) When it is installed (it might be a while as it's over 8 GB), run it. When the game launches simply close it out. Section 2 Install the Needed Software 1) Blender Accept the defaults when installing blender 2) VTFEdit Elect to add a desktop icon during the install, otherwise use the defaults, you can also associate it with.vmt files in addition to the.vtf association that it comes with. 3) StudioCompiler Run the setup, choose all defaults. 4) Blender Source Tools Extract them to a folder of the same name, you should see a folder and a file inside, both names begin with io. Copy this folder and the file directly into your blender addons folder, in this example it is here: C:\Program Files\Blender Foundation\Blender\2.69\scripts\addons Section 3 Configure The Needed Software 1) Blender Launch blender from the desktop icon. When it is open, click on File - > User Preferences. Click on the Addons tab at the top and then in the search box on the left side type in Blender Source Tools. The result should show up in the window, if it doesn't, double check that you followed step 4 in section 2. Check the box next on the right side of the addon to activate it, then click on Save User Settings near the bottom left. See below for a screenshot showing the addon checked properly. Once you've done this you can close out blender and get to the next program.

4 2) StudioCompiler Run StudioCompiler from the desktop. Click on the Configure button in the program and fill it out with these values (copy/paste them, I found that browsing to these folders and trying to select always resulted in the program crashing, but typing them in kept it running). Here they are for easy copy/paste, make sure to modify them if you keep steam/these items in a different place on your computer. 1. Note If you get the error about side-by-side configuration being wrong, you need to download the 2008 Visual C++ Redistributable and install it. You can get that here: Steam Game Directory: C:\Program Files (x86)\steam\steamapps\common\garrysmod\garrysmod SDK Tools Directory: C:\Program Files (x86)\steam\steamapps\common\source SDK Base 2013 Singleplayer\bin Click on OK and then close out StudioCompiler for now. 3) The Gimp Run the downloaded installer for gimp and accept the defaults. Section 4 Set Up Your Working Area and Directories We're going to create our addon on the desktop for simplicity's sake. Some files will end up created in the GarrysMod folder by StudioCompiler but that is by design we will simply move them back out later. You now need to create a number of folders on the desktop to house the project. Here is a screenshot of the folders showing how they are nested together. Create the folder structure on your machine the same way I have it here manually, or...

5 If you prefer to avoid all that typing and would rather just do this from the run box then you can do Start > Run and copy and paste the text below to create these folders: cmd.exe /c mkdir %USERPROFILE %\Desktop\exampleball\addons\exampleball\materials\models\exampleball; %USERPROFILE%\Desktop\exampleball\addons\exampleball\models\exampleball; mkdir %USERPROFILE%\Desktop\exampleball\compile Section 5 Create the Texture in Gimp Now we will create the example ball texture. Start up the Gimp and follow along. 1) Choose File > New 2) Enter an Image Size of 512x512 pixels (px) 3) Under advanced options select Fill With > Foreground Color 4) Click Ok 5) You should now have a black square on the screen. 6) Lock the black square in place by clicking on the lock area for the layer on the right hand side, when the chain appears it is all set. If you don't see the chain, click where the chain would be and it will appear: 7) 8) Click on the arrows next to the black and white squares to switch primary colors, pictured below: 9) Now the color selector should look like this:

6 10)Click on the large capital A to use the text tool. (Or press T on the keyboard) 11) In the text toolbar, set font size to 48 and justify to center, like this: 12) With the text tool, click in the image a little above and to the left of center and type in EXAMPLE BALL. You should now see it written on the image. 13) Select the move tool by clicking on the cross with arrows on each line. (Or press M on the keyboard). 14) Hover directly over a part of the white text and left click and drag to move the text layer. Try to get it centered as best you can. 15) It should look something like this:

7 Section 6 Output The Texture for Use (From Gimp) 1) In Gimp click on File > Save As... set the name to exampleball_texture.xcf and save in folder to the exampleball folder on your desktop. This way we have a copy of the gimp file to go back to edit in case we want to make changes later. 2) Now, click on Save to save the file as specified above. 3) Click on File > Export..., Set the name to exampleball_texture.tga. Select Export, and then Export again on the next box when doing this. 4) Close Gimp Section 7 Create the VTF File from Our Gimp Work (VTFEdit) 1) Open VTFEdit from the desktop icon. 2) Click File > Import... and choose the exampleball_texture.tga file that we made earlier. 3) Click File > Save As... and navigate to the addons\exampleball\materials\models\exampleball folder on the desktop. Name it exampleball_texture 4) Close VTFEdit Section 8 Create our VMT File (Notepad) 1) The VMT file specifies the texture itself as well as the properties of the material relative to the source engine. Since this is a ball we want it to bounce. We need to create a file called exampleball_texture.vmt in the same folder as the.vtf we just created in Section 7 and put the following in the file: Code Box: "VertexlitGeneric" { "$basetexture" "models/exampleball/exampleball_texture.vtf "$surfaceprop" "metal_bouncy" "$model" 1 } Section 9 Create the Ball Itself and Texture it (Blender) 1) Open Blender 2) Press A to deselect the default cube. 3) Hold Shift and Right-Click on the Camera and then the Lamp in the scene. Press X and delete them. This screen shows the two items we want to get rid of selected just before deleting them. Both have been circled in red for clarity:

8

9

10

11

12 4) Right-Click on the cube in the center and press TAB to go into edit mode. 5) Press W on the keyboard and then U to Subdivide Smooth once. 6) Press W on the keyboard and then U to Subdivide Smooth again. 7) You should now have a sphere that looks something like this:

13 8) Make sure your Num Lock is on and then press 1 on the numberpad. 9) Press 5 on the numberpad, you are now looking at the object from the front in orthographic view. 10)Press G on the keyboard, followed by Z and then type in 1.6 and hit enter. Now the ball should be resting on the red line as shown: 11) Click and drag the edge of the main window to split the view into two windows. The part to click and drag is shown in this screenshot, drag it to the left:

14 12) With your mouse cursor in the new window area press T on the keyboard to move the mesh tools out of the way. 13) Now, click on the Current Editor Type box and select UV/Image Editor as shown: 14) On your left window change the Viewport Shading to texture view, as shown:

15 15) Now, in the right window click on Image > Open Image Choose exampleball_texture.tga from our exampleball folder on the desktop and open it. 16) In the left window press Z twice to go into wireframe view. 17) We now need to mark a seam for the UV unwrap when texturing. 18) Alt+ Right Click on the outside ring to select it. It should now look like this: 19) Press Ctr+E and then click on Mark Seam the outer ring will now have a reddish tint to it. 20) Press A twice to select all the vertices. 21) Press U and then select Project from View, the right window should now look like this:

16 22) Click on the left hand view and press Number Pad 3 to go into side view. 23) Hold shift and right click drag a box around the back side vertices, as shown, the UV map will change slightly as well: 24) Now, on the right window, press S to scale the UV map, move the mouse to make it match the size of the text and then left click when done. When the size looks right, press G to move the vertices so that the text is inside. You may need to resize them again with S or move with G. When done it should look something like this:

17 25) Since this is the back side of the ball, we need to mirror the UV map on the X-Axis. In that right hand window click on UVs > Mirror > X Axis 26) Now on the left side press A to deselect and then use Shift+B to drag a box around the front vertices, on the left side of ball. Resize and move them on the right window until they line up with the text. 27) We just have one more thing to fix and then we are done with the texturing part. Drag select the middle and next to middle vertices on the left side wireframe with Shift+B click. On the UV map window press G to move this ring down off the words, otherwise we get some strange results. 28) On the left window switch the viewport shading to texture:

18 29) In the box next to it, Change the pivot point to 3d Cursor : 30) Press TAB to leave edit mode. You should now see the textured example ball. It would be quite small in game without some resizing so let's bump it up some. 31) Press S to scale and then hit 8 and then Enter, the ball is now 8 times bigger. 32) You may need to scroll backwards on the mouse to see the whole ball, but now it is created and textured. Here is an example of the finished example ball: 33) We need to tweak a couple more things about this to get it ready for SMD export. Click on the object tab on the left and change it's name from cube to exampleball as shown:

19 34) Now we rename the material to exampleball_texture as shown: 35) Lastly, rename the texture itself: 36) Go to File > Save As and save it to the desktop\exampleball folder as exampleball.blend. 37) Click on the scene button and then scroll down to Source Engine Export, set the export path to // and the Format to SMD as shown. Then click on exampleball.smd to export. This step is illustrated below:

20 38) We are done in Blender, now on the desktop in the exampleball folder you should have a file called exampleball.smd, this is your source model, now ready for compiling. Section 10 Get Ready to Compile 1) We need a collision object for our example ball, fortunately we can simply duplicate what we have and rename it. Create a copy of exampleball.smd and name it exampleball_collision.smd. Once done, copy both of these smd files into your exampleball\compile folder. 2) We now need to make a qc document which tells our compiler what sort of result we are looking for. We will save this file inside the compile folder and call it compile.qc. Here are the contents we are looking for: Code Box: $modelname "exampleball/exampleball.mdl" $cdmaterials "models/exampleball" $scale 1.0 $surfaceprop "metal_bouncy" $body "Body" "exampleball.smd" $sequence "idle" "exampleball.smd" fps 30 $collisionmodel "exampleball_collision.smd" {

21 $mass 40 } Section 11 Compile The Model 1) Now we compile the model, open up StudioCompiler 2) Click on Compile w/existing QC 3) Browse to our qc file we just made and select it. 4) Click on Compile 5) You should get a result something like this: C:/Program Files (x86)/steam/steamapps/common/source SDK Base 2013 Singleplayer/bin/studiomdl.exe -game "C:\Program Files (x86)\steam\steamapps\common\garrysmod\garrysmod" "C:\Users\user\Desktop\exampleball\compile\compile.qc" WARNING: AppFramework : Unable to load module p4lib.dll! qdir: "c:\users\user\desktop\exampleball\compile\" gamedir: "C:\Program Files (x86)\steam\steamapps\common\garrysmod\garrysmod\" g_path: "C:\Users\user\Desktop\exampleball\compile\compile.qc" Building binary model files... Working on "compile.qc" SMD MODEL exampleball.smd SMD MODEL exampleball_collision.smd Model has 1 convex sub-parts Collision model completed writing C:\Program Files (x86)\steam\steamapps\common\garrysmod\garrysmod\models/exampleball/exampleball.m dl: bones 964 bytes (1) animations 124 bytes (1 anims) (1 frames) [0:00] sequences 220 bytes (1 seq) ik/pose 164 bytes eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) textures 72 bytes keyvalues 0 bytes bone transforms 0 bytes Collision model volume in^3 collision 0

22 bytes total writing C:\Program Files (x86)\steam\steamapps\common\garrysmod\garrysmod\models/exampleball/exampleball.v vd: vertices bytes (384 vertices) tangents 6144 bytes (384 vertices) total bytes Generating optimized mesh "C:\Program Files (x86)\steam\steamapps\common\garrysmod\garrysmod\models/exampleball/exampleball.s w.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 9 bytes strip groups: 25 bytes strips: 27 bytes verts: 3456 bytes indices: 1152 bytes bone changes: 8 bytes everything: 4741 bytes Generating optimized mesh "C:\Program Files (x86)\steam\steamapps\common\garrysmod\garrysmod\models/exampleball/exampleball.d x80.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 9 bytes strip groups: 25 bytes strips: 27 bytes verts: 3456 bytes indices: 1152 bytes bone changes: 16 bytes everything:

23 4749 bytes Generating optimized mesh "C:\Program Files (x86)\steam\steamapps\common\garrysmod\garrysmod\models/exampleball/exampleball.d x90.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 9 bytes strip groups: 25 bytes strips: 27 bytes verts: 3456 bytes indices: 1152 bytes bone changes: 16 bytes everything: 4749 bytes Completed "compile.qc" StudioMDL Thread complete If your output matches this then you are all set and have compiled the model. We're almost done. Go ahead and exit StudioCompiler Section 12 Package Everything Together Now we just have to put all these pieces together so that we have an Addon ready to load in GarrysMod 13. Just follow these steps and we are on our way: 1) Navigate to: C:\Program Files (x86)\steam\steamapps\common\garrysmod\garrysmod\models\exampleball 2) Copy everything inside this folder to your desktop exampleball folder in this path: Desktop\exampleball\addons\exampleball\models\exampleball 3) Delete the C:\Program Files (x86)\steam\steamapps\common\garrysmod\garrysmod\models\exampleball folder. 4) Copy your exampleball\addons folder to C:\Program Files (x86)\steam\steamapps\common\garrysmod\garrysmod\ 5) In Game, select the Q menu and then all games and you can spawn the exampleball from within there.

Basic Blender Commands This is just a partial list of Blender commands. Please visit the Blender.org website for more details.

Basic Blender Commands This is just a partial list of Blender commands. Please visit the Blender.org website for more details. Basic Key Commands Basic Blender Commands This is just a partial list of Blender commands. Please visit the Blender.org website for more details. TAB key- Toggles between edit mode (vertex editing) and

More information

Step 2: Add Material and Texture

Step 2: Add Material and Texture Step 2: Add Material and Texture Material This part is easy as the Default Cube already has a material assigned. All we need to do is rename it as materials in Trainz assets need to have specific file

More information

First Animated Model Yellow Submarine

First Animated Model Yellow Submarine Course: 3D Design Title: First Animated Model Yellow Submarine Blender: Version 2.6X Level: Beginning Author; Neal Hirsig (May 2012) First Animated Model Yellow Submarine Most of you are perhaps too young

More information

How to Create a Simple Animation Using MAYA

How to Create a Simple Animation Using MAYA How to Create a Simple Animation Using MAYA Jennifer Soltz July 29, 2011 0 Table of Contents Introduction Safety Information. 2. 3 What you need Materials Overview Diagram. 4. 4 Instructions Setup Modeling

More information

Blender Notes. Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 1 The Blender Interface and Basic Shapes

Blender Notes. Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 1 The Blender Interface and Basic Shapes Blender Notes Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 1 The Blender Interface and Basic Shapes Introduction Blender is a powerful modeling, animation and rendering

More information

Chapter 1- The Blender Interface

Chapter 1- The Blender Interface Chapter 1- The Blender Interface The Blender Screen Years ago, when I first looked at Blender and read some tutorials I thought that this looked easy and made sense. After taking the program for a test

More information

Chapter 1- The Blender Interface

Chapter 1- The Blender Interface The Blender Screen When I first looked at Blender and read some tutorials I thought that this looked easy and made sense. After taking the program for a test run, I decided to forget about it for a while

More information

This view is called User Persp - perspective. It's good for rendering, but not for editing. Ortho will be better.

This view is called User Persp - perspective. It's good for rendering, but not for editing. Ortho will be better. Create a crate simple placeable in Blender. In this tutorial I'll show you, how to create and texture a simple placeable, without animations. Let's start. First thing is always to have an idea, how you

More information

Simple Glass TNT Molecule Tutorial

Simple Glass TNT Molecule Tutorial Simple Glass TNT Molecule Tutorial Quinten Kilborn Today, I ll be showing you how to make an awesome looking glass TNT molecule. I was messing with glass textures and found that it makes an awesome science

More information

ST NICHOLAS COLLEGE RABAT MIDDLE SCHOOL HALF YEARLY EXAMINATIONS February 2016

ST NICHOLAS COLLEGE RABAT MIDDLE SCHOOL HALF YEARLY EXAMINATIONS February 2016 ST NICHOLAS COLLEGE RABAT MIDDLE SCHOOL HALF YEARLY EXAMINATIONS February 2016 Mark Level 5-8 Year 7 Information and Communication Technology TIME: 1h 30min Question 1 2 3 4 5 6 7 Global Mark Max. Mark

More information

Basic Blender Commands This is just a partial list of Blender commands. Please visit the Blender.org website for more details.

Basic Blender Commands This is just a partial list of Blender commands. Please visit the Blender.org website for more details. Basic Key Commands Basic Blender Commands This is just a partial list of Blender commands. Please visit the Blender.org website for more details. TAB key- Toggles between edit mode (vertex editing) and

More information

NURBS Sailboat on Ocean (Modeling/Animation)

NURBS Sailboat on Ocean (Modeling/Animation) Course: 3D Design Title: NURBS Sailboat Blender: Version 2.6X Level: Beginning Author; Neal Hirsig (nhirsig@tufts.edu) (April 2013) NURBS Sailboat on Ocean (Modeling/Animation) The objective of this PDF

More information

MatterHackers. How to make a 3D model using Google Earth. Written By: Ryan Lutz. How to make a 3D model using Google Earth data

MatterHackers. How to make a 3D model using Google Earth. Written By: Ryan Lutz. How to make a 3D model using Google Earth data MatterHackers How to make a 3D model using Google Earth data Written By: Ryan Lutz 2017 matterhackers.dozuki.com Page 1 of 20 INTRODUCTION EDIT 7/25/17: Sadly, Sketchup has changed the map service they

More information

Creating the Tilt Game with Blender 2.49b

Creating the Tilt Game with Blender 2.49b Creating the Tilt Game with Blender 2.49b Create a tilting platform. Start a new blend. Delete the default cube right click to select then press X and choose Erase Selected Object. Switch to Top view (NUM

More information

Introduction to Unreal Engine Blueprints for Beginners. By Chaven R Yenketswamy

Introduction to Unreal Engine Blueprints for Beginners. By Chaven R Yenketswamy Introduction to Unreal Engine Blueprints for Beginners By Chaven R Yenketswamy Introduction My first two tutorials covered creating and painting 3D objects for inclusion in your Unreal Project. In this

More information

Course: 3D Design Title: Mesh Modeling Hand Dropbox File: Hand.zip Blender: Version 2.41 Level: Beginning Author; Neal Hirsig

Course: 3D Design Title: Mesh Modeling Hand Dropbox File: Hand.zip Blender: Version 2.41 Level: Beginning Author; Neal Hirsig Course: 3D Design Title: Mesh Modeling Hand Dropbox File: Hand.zip Blender: Version 2.41 Level: Beginning Author; Neal Hirsig (nhirsig@tufts.edu) Mesh Modeling Hand Open a new Blender file. We will be

More information

Using Blender to Create a Trainz Asset - Preparation

Using Blender to Create a Trainz Asset - Preparation Using Blender to Create a Trainz Asset - Preparation Project Folder It's a good idea to create a folder for each project to keep the various files associated with a project together. The folder can be

More information

Mesh Modeling Vase and Flower

Mesh Modeling Vase and Flower Course: 3D Design Title: Mesh Modeling Vase and Flower Dropbox File: VaseAndFlower.zip Blender: Version 2.45 Level: Beginning Author: Neal Hirsig (nhirsig@tufts.edu) Mesh Modeling Vase and Flower In this

More information

Chapter 3- Creating & Editing Objects

Chapter 3- Creating & Editing Objects ` Chapter 3- Creating & Editing Objects Edit Mode- Mesh Editing Object Mode After you have created a mesh, you can go into Edit mode (Tab key or Mode option in window) and change its shape. In edit mode,

More information

A Guide to Autodesk Maya 2015

A Guide to Autodesk Maya 2015 A Guide to Autodesk Maya 2015 Written by Mitchell Youngerman Table of Contents Layout of Toolbars...pg 1 Creating Objects...pg 2 Selecting & Deselecting Objects...pg 3 Changing Perspective... pg 4 Transforming

More information

Blender Texture Painting Tutorial

Blender Texture Painting Tutorial Blender Texture Painting Tutorial Blender Version: 2.74 Author: Chaven Yenketswamy Date: Aug 2015 The Texture painting interface in Blender can be rather confusing and frustrating for beginners. This tutorial

More information

Object Manipulation and Basic Animation

Object Manipulation and Basic Animation Object Manipulation and Basic Animation By Immer Baldos This document is a tutorial on basic modeling and animation using Blender version 2.49b. The goals are to create a Windmill using blender s built-in

More information

This is the opening view of blender.

This is the opening view of blender. This is the opening view of blender. Note that interacting with Blender is a little different from other programs that you may be used to. For example, left clicking won t select objects on the scene,

More information

Reference Image. Source:

Reference Image. Source: Mesh Modeling By Immer Baldos This document is a tutorial on mesh modeling using Blender version 2.49b. The goal is to create a model of an elevator. This tutorial will tackle creating the elevator cart,

More information

Creating a Snowman Scene

Creating a Snowman Scene Creating a Snowman Scene By: Shane Trautsch Blender 2.72 What you will learn Basic Modeling Particle systems sculpting Materials and Textures Lighting Creating a Snow By now, you have created a snowman.

More information

for Blender v2.42a Software Box Bas van Dijk v1.1 February 2007

for Blender v2.42a Software Box Bas van Dijk v1.1 February 2007 for Blender v2.42a Software Box Bas van Dijk v1.1 February 2007 Copyright (c) 2007 - Bas van Dijk You may redistribute and copy this document as long as it keeps unchanged and it is provided in its original

More information

Chapter 3- Creating & Editing Objects

Chapter 3- Creating & Editing Objects Working with Basic Meshes Chapter 3- Creating & Editing Objects Now that we know how to move around in Blender, let s start doing some basic building and shaping. In this chapter we will talk about creating

More information

Beginners Guide to Snippet Master PRO

Beginners Guide to Snippet Master PRO Beginners Guide to Snippet Master PRO This document assumes that Snippet Master has been installed on your site. If not please contact the Bakas IT web team at webreg@bakasit.com.au. Initial Login Screen...

More information

Word Processing. 2 Monroe County Library System

Word Processing. 2 Monroe County Library System 2 Monroe County Library System http://monroe.lib.mi.us Word Processing Word Pad Quick Guide... 4 Help Menu... 6 Invitation... 7 Saving... 12 Printing... 13 Insert a Picture... 14 Saving to a CD... 15 In

More information

Week 1 The Blender Interface and Basic Shapes

Week 1 The Blender Interface and Basic Shapes Week 1 The Blender Interface and Basic Shapes Blender Blender is an open-source 3d software that we will use for this class to create our 3d game. Blender is as powerful as 3d Studio Max and Maya and has

More information

Textures and UV Mapping in Blender

Textures and UV Mapping in Blender Textures and UV Mapping in Blender Categories : Uncategorised Date : 21st November 2017 1 / 25 (See below for an introduction to UV maps and unwrapping) Jim s Notes regarding Blender objects, the UV Editor

More information

Course: 3D Design Title: Mesh Modeling Shark Dropbox File: Shark.zip Blender: Version 2.45 Level: Beginning Author: Neal Hirsig

Course: 3D Design Title: Mesh Modeling Shark Dropbox File: Shark.zip Blender: Version 2.45 Level: Beginning Author: Neal Hirsig Course: 3D Design Title: Mesh Modeling Shark Dropbox File: Shark.zip Blender: Version 2.45 Level: Beginning Author: Neal Hirsig (nhirsig@tufts.edu) Mesh Modeling Shark In this tutorial, we ll model a Shark.

More information

Some Basic Terminology

Some Basic Terminology Some Basic Terminology A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Here are a few terms you'll run into: A Application Files Program files environment where you can create and edit the kind of

More information

The Blender Quick Start Guide

The Blender Quick Start Guide The Blender Quick Start Guide by Darrin Lile Blender Foundation Certified Trainer It takes time and practice to learn and internalize Blender s workflow. But given the right guidance, anyone can quickly

More information

Mesh Modeling Dice Boolean

Mesh Modeling Dice Boolean Course: 3D Design Title: Mesh Modeling Dice - Boolean Dropbox File: Dice.zip Blender: Version 2.41 Level: Beginning Author: Neal Hirsig (nhirsig@tufts.edu) Mesh Modeling Dice Boolean In this tutorial,

More information

Computer graphics Labs: Blender (1bis/3) SketchUp model importation and animation

Computer graphics Labs: Blender (1bis/3) SketchUp model importation and animation Computer graphics Labs: Blender (1bis/3) SketchUp model importation and animation University of Liège Department of Aerospace and Mechanical engineering Designed with Blender 2.76b and SketchUp 8 From

More information

Using Blender to Produce a Trainz Asset - Step 2-2 Add Materials and Texture (Continued)

Using Blender to Produce a Trainz Asset - Step 2-2 Add Materials and Texture (Continued) Apply Texture First, deselect everything in the 3D Editor Viewport by pressing the AKEY. When vertices, edges or faces are selected they appear orange. This key is also a toggle. Try pressing the AKEY

More information

Author: John M Blain 2.54+

Author: John M Blain 2.54+ Author: John M Blain 2.54+ Blender 3D Computer Modeling and Animation Blender 3D is a an open source freeware program maintained by the Blender Foundation. The program can be downloaded, free of charge,

More information

Introduction to Digital Modelling and Animation in Design week 4 Textures

Introduction to Digital Modelling and Animation in Design week 4 Textures Introduction to Digital Modelling and Animation in Design week 4 Textures Thaleia Deniozou - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

More information

2. Click on the Launch button and select Terminal. A window will appear which looks like:

2. Click on the Launch button and select Terminal. A window will appear which looks like: 1. Log-in to one of the lab computers. If given a choice, select Gnome/Java Desktop (JDS) as your window manager. Don't select the Common Desktop Environment (CDE). You should then see something like the

More information

Blender Lesson Ceramic Bowl

Blender Lesson Ceramic Bowl Blender Lesson Ceramic Bowl This lesson is going to show you how to create a ceramic looking bowl using the free program Blender. You will learn how to change the view, add, delete, scale and edit objects

More information

Photography by Christina Sizemore. Mudbox Hotkeys

Photography by Christina Sizemore. Mudbox Hotkeys Digital Sculpting with Mudbox FIG 2.12 Digital Images Are Composed of a Pixel Grid. Each Pixel Stores Information Like Color and Transparency. Mudbox Uses Digital Images as Stencils and Stamps and Creates

More information

Actions and Graphs in Blender - Week 8

Actions and Graphs in Blender - Week 8 Actions and Graphs in Blender - Week 8 Sculpt Tool Sculpting tools in Blender are very easy to use and they will help you create interesting effects and model characters when working with animation and

More information

Modeling a Law Office Step 08

Modeling a Law Office Step 08 Modeling a Law Office Step 08 Creating a Textured File for the Law Office The next step in using Blender to create a Trainz asset of our Law Office is to change the gray surface of our model to something

More information

Getting Started with ShowcaseChapter1:

Getting Started with ShowcaseChapter1: Chapter 1 Getting Started with ShowcaseChapter1: In this chapter, you learn the purpose of Autodesk Showcase, about its interface, and how to import geometry and adjust imported geometry. Objectives After

More information

3D Modeling Course Outline

3D Modeling Course Outline 3D Modeling Course Outline Points Possible Course Hours Course Overview 4 Lab 1: Start the Course Identify computer requirements. Learn how to move through the course. Switch between windows. Lab 2: Set

More information

Animating a Cabinet for NWN2

Animating a Cabinet for NWN2 Animating a Cabinet for NWN2 This tutorial will demonstrate how to animate a placeable for Neverwinter Nights 2 (NWN2) using Arbos' nwn2mdk project in the Windows OS. Introduction The NWN2 game engine

More information

Apple Modelling Tutorial

Apple Modelling Tutorial Apple Modelling Tutorial In this tutorial you will work with: Spline, Lathe, UVtexture Difficulty: Easy. Go to the front view and select the button. Draw a spline like this. Click and drag, click and drag.

More information

Working with the Dope Sheet Editor to speed up animation and reverse time.

Working with the Dope Sheet Editor to speed up animation and reverse time. Bouncing a Ball Page 1 of 2 Tutorial Bouncing a Ball A bouncing ball is a common first project for new animators. This classic example is an excellent tool for explaining basic animation processes in 3ds

More information

Fruit Snake SECTION 1

Fruit Snake SECTION 1 Fruit Snake SECTION 1 For the first full Construct 2 game you're going to create a snake game. In this game, you'll have a snake that will "eat" fruit, and grow longer with each object or piece of fruit

More information

Animate this crate. Part 1 adding PWK Use

Animate this crate. Part 1 adding PWK Use Animate this crate. Part 1 adding PWK Use In this tutorial we will add some life to our static placeable and make it more useable. First thing let's decide, where our player will be standing, while opening

More information

Chapter 23- UV Texture Mapping

Chapter 23- UV Texture Mapping Chapter 23- UV Texture Mapping Since games need to be able to process operations as fast as possible, traditional rendering techniques (specular, ray tracing reflections and refractions) cannot typically

More information

XnView 1.9. a ZOOMERS guide. Introduction...2 Browser Mode... 5 Image View Mode...15 Printing Image Editing...28 Configuration...

XnView 1.9. a ZOOMERS guide. Introduction...2 Browser Mode... 5 Image View Mode...15 Printing Image Editing...28 Configuration... XnView 1.9 a ZOOMERS guide Introduction...2 Browser Mode... 5 Image View Mode...15 Printing... 22 Image Editing...28 Configuration... 36 Written by Chorlton Workshop for hsbp Introduction This is a guide

More information

Going 3D with Blender: A room with toys

Going 3D with Blender: A room with toys LinuxFocus article number 318 http://linuxfocus.org Going 3D with Blender: A room with toys by Katja Socher About the author: Katja is the German editor of LinuxFocus. She likes

More information

Microsoft PowerPoint 2013 Beginning

Microsoft PowerPoint 2013 Beginning Microsoft PowerPoint 2013 Beginning PowerPoint Presentations on the Web... 2 Starting PowerPoint... 2 Opening a Presentation... 2 File Tab... 3 Quick Access Toolbar... 3 The Ribbon... 4 Keyboard Shortcuts...

More information

Note: Photoshop tutorial is spread over two pages. Click on 2 (top or bottom) to go to the second page.

Note: Photoshop tutorial is spread over two pages. Click on 2 (top or bottom) to go to the second page. Introduction During the course of this Photoshop tutorial we're going through 9 major steps to create a glass ball. The main goal of this tutorial is that you get an idea how to approach this. It's not

More information

Autodesk Inventor Design Exercise 2: F1 Team Challenge Car Developed by Tim Varner Synergis Technologies

Autodesk Inventor Design Exercise 2: F1 Team Challenge Car Developed by Tim Varner Synergis Technologies Autodesk Inventor Design Exercise 2: F1 Team Challenge Car Developed by Tim Varner Synergis Technologies Tim Varner - 2004 The Inventor User Interface Command Panel Lists the commands that are currently

More information

Introduction to Windows

Introduction to Windows Introduction to Windows Naturally, if you have downloaded this document, you will already be to some extent anyway familiar with Windows. If so you can skip the first couple of pages and move on to the

More information

Colleague UI4.3 Documentation

Colleague UI4.3 Documentation Colleague UI4.3 Documentation Table of Contents Getting Started... 2 Add the Shortcuts to your Desktop... 2 Searching for and Using Forms... 3 Begin Your Form Search... 3 Form Search Results... 3 The Navigation

More information

Barchard Introduction to SPSS Marks

Barchard Introduction to SPSS Marks Barchard Introduction to SPSS 22.0 3 Marks Purpose The purpose of this assignment is to introduce you to SPSS, the most commonly used statistical package in the social sciences. You will create a new data

More information

UDK Basics Maya Export/UDK Import/Viewport and placing content

UDK Basics Maya Export/UDK Import/Viewport and placing content UDK Basics Maya Export/UDK Import/Viewport and placing content By Sarah Taylor http://sarahtaylor3d.weebly.com In this tutorial I will explain some of the problems you need to look out for when transferring

More information

Guide Contents Introduction Useful Information Navigating the Scene Hotkeys Placing and Manipulating Objects The Builder Cube Builder Cube Edit

Guide Contents Introduction Useful Information Navigating the Scene Hotkeys Placing and Manipulating Objects The Builder Cube Builder Cube Edit Guide Contents Introduction Useful Information Navigating the Scene Hotkeys Placing and Manipulating Objects The Builder Cube Builder Cube Edit Geometry Builder Cube Edit UVs Static Meshes Materials Mat.

More information

AUTODESK FUSION 360 Designing a RC Car Body

AUTODESK FUSION 360 Designing a RC Car Body AUTODESK FUSION 360 Designing a RC Car Body Abstract This project explores how to use the sculpting tools available in Autodesk Fusion 360 Ultimate to design the body of a RC car. John Helfen john.helfen@autodesk.com

More information

Maya 2014 Introduction to Maya

Maya 2014 Introduction to Maya Maya 2014 Introduction to Maya Maya is an incredibly powerful animation software that can be used to create almost anything you can imagine. The purpose of this document is to help you become familiar

More information

Taking the Best Reference Photos

Taking the Best Reference Photos Sides Three and Four To fill in the other two sides select the top vertice and the corners on a side where there is no face yet. Again, use FKEY to fill in a face. Repeat this for the last side to have

More information

Photos & Photo Albums

Photos & Photo Albums Photos & Photo Albums 2016 - Fall Edition User Guide - Table of Contents Overview Use Case(s) Accessing the Tool Image Explorer Interface Organizing Images Uploading Images Resizing and Cropping Images

More information

MAKING TABLES WITH WORD BASIC INSTRUCTIONS. Setting the Page Orientation. Inserting the Basic Table. Daily Schedule

MAKING TABLES WITH WORD BASIC INSTRUCTIONS. Setting the Page Orientation. Inserting the Basic Table. Daily Schedule MAKING TABLES WITH WORD BASIC INSTRUCTIONS Setting the Page Orientation Once in word, decide if you want your paper to print vertically (the normal way, called portrait) or horizontally (called landscape)

More information

Blender. Basics. Second Edition. Classroom Tutorial Book. By James Chronister

Blender. Basics. Second Edition. Classroom Tutorial Book. By James Chronister Blender Basics Second Edition Classroom Tutorial Book By James Chronister 2004, 2006 second edition by James Chronister. This document may be reproduced without permission from the author, but please let

More information

Tutorial How to Remap Carth's eyelashes :D

Tutorial How to Remap Carth's eyelashes :D Tutorial How to Remap Carth's eyelashes :D We will need: 1.The Kotor Tool you can find here: http://kotortool.home.comcast.net/index.html 2.MDLops here: http://home.comcast.net/~cchargin/kotor/ 3.Gmax,

More information

Get comfortable using computers

Get comfortable using computers Mouse A computer mouse lets us click buttons, pick options, highlight sections, access files and folders, move around your computer, and more. Think of it as your digital hand for operating a computer.

More information

Polygon Modeling Basics Chapter 1 - Vertices

Polygon Modeling Basics Chapter 1 - Vertices Polygon Modeling Basics Chapter 1 - Vertices In this tutorial we will cover the basic tools necessary for Polygon Modeling using the Vertex sub-object selection. It is less of a how to tutorial and more

More information

Building a Basic Trainz Traincar Asset in Blender

Building a Basic Trainz Traincar Asset in Blender Building a Basic Trainz Traincar Asset in Blender March 27, 2017 This tutorial is based on a tutorial by Rick Hargrave s (thegrindre) published on Curtis Reid s (pencil42) website http://www.carsoncarshops.com.

More information

PowerPoint Slide Basics. Introduction

PowerPoint Slide Basics. Introduction PowerPoint 2016 Slide Basics Introduction Every PowerPoint presentation is composed of a series of slides. To begin creating a slide show, you'll need to know the basics of working with slides. You'll

More information

ITP 101 Project 2 - Photoshop

ITP 101 Project 2 - Photoshop ITP 101 Project 2 - Photoshop Project Objectives Learn how to use an image editing application to create digital images. We will use Adobe Photoshop for this project. Project Details To continue the development

More information

Split the 3D Editor Viewport

Split the 3D Editor Viewport Split the 3D Editor Viewport To create two viewports where there was previously one (the 3D Editor Viewport), click on the cross hatch in the upper right hand corner of the 3D Editor Viewport. When the

More information

2.2 - Layouts. Bforartists Reference Manual - Copyright - This page is Public Domain

2.2 - Layouts. Bforartists Reference Manual - Copyright - This page is Public Domain 2.2 - Layouts Introduction...2 Switching Layouts...2 Standard Layouts...3 3D View full...3 Animation...3 Compositing...3 Default...4 Motion Tracking...4 Scripting...4 UV Editing...5 Video Editing...5 Game

More information

MICROSOFT WORD 2010 BASICS

MICROSOFT WORD 2010 BASICS MICROSOFT WORD 2010 BASICS Word 2010 is a word processing program that allows you to create various types of documents such as letters, papers, flyers, and faxes. The Ribbon contains all of the commands

More information

Notes on Blender: By Matthew Evett

Notes on Blender: By Matthew Evett Notes on Blender: By Matthew Evett A synopsis of the Wiki: http://en.wikibooks.org/wiki/blender_3d:_noob_to_pro The Blender GUI is implemented via opengl. Thus the GUI is not Windowsstandard. Can resize

More information

Evil Blink 1 EVIL BLINK

Evil Blink 1 EVIL BLINK 1 EVIL BLINK Houdini Training V4.0 Side Effects Software 1999 1 1.1 CREATING THE EYE SOCKET 1. Launch Houdini 2. From the desktop selector button located at the top of the interface, select the Training

More information

Lesson 1: Creating T- Spline Forms. In Samples section of your Data Panel, browse to: Fusion 101 Training > 03 Sculpt > 03_Sculpting_Introduction.

Lesson 1: Creating T- Spline Forms. In Samples section of your Data Panel, browse to: Fusion 101 Training > 03 Sculpt > 03_Sculpting_Introduction. 3.1: Sculpting Sculpting in Fusion 360 allows for the intuitive freeform creation of organic solid bodies and surfaces by leveraging the T- Splines technology. In the Sculpt Workspace, you can rapidly

More information

Finder windows To open a new Finder window, click the Finder icon in the Dock, then select File > New Window.

Finder windows To open a new Finder window, click the Finder icon in the Dock, then select File > New Window. https://support.apple.com/en-us/ht201732 Mac Basics: The Finder organizes all of your files The Finder in OS X provides access to your files, folders, and drives, and helps you to keep them organized.

More information

Step 1 Download and Install KompoZer Step by step instructions to build your first web page using KompoZer web editor.

Step 1 Download and Install KompoZer Step by step instructions to build your first web page using KompoZer web editor. All Creative Designs HTML Web Tutorial for PC Using KompoZer New version 2012 now available at: http://www.allcreativedesigns.com.au/pages/tutorials.html Step 1 Download and Install KompoZer Step by step

More information

Computer Basics. Need more help? What s in this guide? Types of computers and basic parts. Why learn to use a computer?

Computer Basics. Need more help? What s in this guide? Types of computers and basic parts. Why learn to use a computer? Computer Basics What s in this guide? The purpose of this guide is to help you feel more comfortable using a computer. You will learn: The similarities and differences between laptop, desktop, and tablet

More information

Tutorial 3D Max (for beginners) PART I

Tutorial 3D Max (for beginners) PART I Tutorial 3D Max (for beginners) PART I The Interface Introduction This tutorial gives a brief explanation of the MAX interface items commonly used and introduces you to the important areas of the interface.

More information

In the first class, you'll learn how to create a simple single-view app, following a 3-step process:

In the first class, you'll learn how to create a simple single-view app, following a 3-step process: Class 1 In the first class, you'll learn how to create a simple single-view app, following a 3-step process: 1. Design the app's user interface (UI) in Xcode's storyboard. 2. Open the assistant editor,

More information

Open Blender and click anywhere to remove the Splash Screen.

Open Blender and click anywhere to remove the Splash Screen. Photo Detail Modelling the 3D Industrial Building Open Blender and click anywhere to remove the Splash Screen. Click on the File Menu and select "Save as". Save the Blender file as Industrial_Building01.blend

More information

Tangents. In this tutorial we are going to take a look at how tangents can affect an animation.

Tangents. In this tutorial we are going to take a look at how tangents can affect an animation. Tangents In this tutorial we are going to take a look at how tangents can affect an animation. One of the 12 Principles of Animation is called Slow In and Slow Out. This refers to the spacing of the in

More information

1. Open PowerPoint and you will see the introductory screen that contains different themes and templates. From the selection displayed, choose Slice.

1. Open PowerPoint and you will see the introductory screen that contains different themes and templates. From the selection displayed, choose Slice. PowerPoint Assessment ***Remember! This is a test and you cannot ask for help. This must be done completely on your own. If you have forgotten a skill, please go to my Tutorials page on my website and

More information

4) Study the section of a worksheet in the image below. What is the cell address of the cell containing the word "Qtr3"?

4) Study the section of a worksheet in the image below. What is the cell address of the cell containing the word Qtr3? Choose The Correct Answer: 1) Study the highlighted cells in the image below and identify which of the following represents the correct cell address for these cells: a) The cell reference for the selected

More information

Center for Faculty Development and Support Creating Powerful and Accessible Presentation

Center for Faculty Development and Support Creating Powerful and Accessible Presentation Creating Powerful and Accessible Presentation PowerPoint 2007 Windows Tutorial Contents Create a New Document... 3 Navigate in the Normal View (default view)... 3 Input and Manipulate Text in a Slide...

More information

A Blender Tutorial. Building a Simple Loco Part 2 Mapping and Texturing. Paul Hobbs 2008

A Blender Tutorial. Building a Simple Loco Part 2 Mapping and Texturing. Paul Hobbs 2008 A Blender Tutorial Building a Simple Loco Part 2 Mapping and Texturing Paul Hobbs 2008 Page 1 of 24 Contents What is Mapping?...3 A Practical Example Using Auto Mapping...3 Optimising the Mapping...5 A

More information

Animating the Page IN THIS CHAPTER. Timelines and Frames

Animating the Page IN THIS CHAPTER. Timelines and Frames e r ch02.fm Page 41 Friday, September 17, 1999 10:45 AM c h a p t 2 Animating the Page IN THIS CHAPTER Timelines and Frames Movement Tweening Shape Tweening Fading Recap Advanced Projects You have totally

More information

As we said Procedural Textures are not images but textures that Blender creates automatically. They are good to use as a foundation to start with.

As we said Procedural Textures are not images but textures that Blender creates automatically. They are good to use as a foundation to start with. Textures There are two types of Textures in Blender. Procedural Textures that are by default created by the program and Image Textures that use external images. We will first see how you can apply a Procedural

More information

To familiarize of 3ds Max user interface and adapt a workflow based on preferences of navigating Autodesk 3D Max.

To familiarize of 3ds Max user interface and adapt a workflow based on preferences of navigating Autodesk 3D Max. Job No: 01 Duration: 8H Job Title: User interface overview Objective: To familiarize of 3ds Max user interface and adapt a workflow based on preferences of navigating Autodesk 3D Max. Students should be

More information

FACULTY AND STAFF COMPUTER FOOTHILL-DE ANZA. Office Graphics

FACULTY AND STAFF COMPUTER FOOTHILL-DE ANZA. Office Graphics FACULTY AND STAFF COMPUTER TRAINING @ FOOTHILL-DE ANZA Office 2001 Graphics Microsoft Clip Art Introduction Office 2001 wants to be the application that does everything, including Windows! When it comes

More information

animation, and what interface elements the Flash editor contains to help you create and control your animation.

animation, and what interface elements the Flash editor contains to help you create and control your animation. e r ch02.fm Page 43 Wednesday, November 15, 2000 8:52 AM c h a p t 2 Animating the Page IN THIS CHAPTER Timelines and Frames Movement Tweening Shape Tweening Fading Recap Advanced Projects You have totally

More information

Computer Basics. Hardware. This class is designed to cover the following basics:

Computer Basics. Hardware. This class is designed to cover the following basics: Computer Basics This class is designed to cover the following basics: computer hardware software computer s operating system different kinds of storage devices you can use to save files using a mouse what

More information

In Depth: Writer. The word processor is arguably the most popular element within any office suite. That. Formatting Text CHAPTER 23

In Depth: Writer. The word processor is arguably the most popular element within any office suite. That. Formatting Text CHAPTER 23 CHAPTER 23 In Depth: Writer The word processor is arguably the most popular element within any office suite. That said, you ll be happy to know that OpenOffice.org s Writer component doesn t skimp on features.

More information

Weidmüller Configurator (WMC) User manual

Weidmüller Configurator (WMC) User manual Weidmüller Configurator (WMC) User manual Version 2018-11 Software version: V6.118.0.6999 1 Inhalt Introduction... 4 Installation guide... 4 How to... 4 System requirements... 4 First steps... 4 New project...

More information

USING SMART NOTEBOOK SOFTWARE

USING SMART NOTEBOOK SOFTWARE USING SMART NOTEBOOK SOFTWARE THE NOTEBOOK INTERFACE The Notebook interface is easy to use and many functions (such as inserting pictures, saving files etc.) will be famillar as they are simillar to those

More information