PowerVR GPU IP from Wearables to Servers. Kristof Beets Director of Business Development May 2015
|
|
- Ralf Taylor
- 6 years ago
- Views:
Transcription
1 PowerVR GPU IP from Wearables to Servers Kristof Beets Director of Business Development May
2 Expanding embedded GPU market opportunities Huge range of market opportunities equates to wide range of GPU requirements IoT, Wearables, Industrial, Enterprise Consumer, UHDTVs, Set-top Boxes Mobile Phones, Tablets Automotive Infotainment, Dashboards Servers, Laptops, Consoles Wide range of opportunities wide range of Performance requirements in / across markets Wide range of opportunities wide range of Feature requirements in / across markets Imagination Technologies USA Summit 2
3 GPU market trends New APIs Rapid evolution of industry standard APIs for graphics and compute Khronos Vulkan Khronos OpenVX Low-level metal API High-level API for Vision/Image Processing Does not replace OpenGL ES OpenCV -like functionality Matches modern GPU architectures Power & Performance Optimised Designed for TBDR architectures Graph-based filter combinations Higher performance, less CPU overhead Fully GPU accelerated Rapid roll-out expected (2015/2016) Available for PowerVR GPUs in H Demo at GDC 2015 On PowerVR GPU Imagination Technologies USA Summit 3
4 GPU market trends Wider range of OSes Increasing fragmentation of the OS landscape Android Ubuntu Phone FireOS WebOS Chromium Android Wear ASUS Nexus Player Meizu MX4 Ubuntu Ed. Amazon Kindle Fire HD 6 LG UHDTVs Optimus Board Moto360 Intel Atom Z3560 Mediatek MT6595 Mediatek MT8135 LG H13 SoC Allwinner A80 TI OMAP3630 PowerVR G6430 PowerVR G6200 PowerVR G6200 PowerVR G6200 PowerVR G6230 PowerVR SGX530 And many more including Windows, Tizen, Integrity and a wide range of RTOS Imagination Technologies USA Summit 4
5 GPU market trends Optimal system integration GPU is only one part of an overall performance and power optimised SoC system Lossless Compression Security & Virtualisation 2560x1440 Phones and 4K Tablets Ever more secure content on devices Images exchanged between SoC components Single zone protection now insufficient Consumes significant bandwidth & power Security is an SoC wide topic including GPU PVRIC typical bandwidth reduction to <50% Native GPU support for high performance Optimised for GPU, Display, ISP and Video Virtualisation needed in Automotive/Server Uncompressed 1080p 8MB Read/Write PVRIC 1080p Only 3.4MB R/W Imagination Technologies USA Summit 5
6 PowerVR GPU roadmap summary Wide range of feature and performance points Series7XT Feature Set + Performance/mm 2 Series6 OpenGL ES 1.1/2.0/3.0/3.1 DX 9_3 to DX10_0 OpenCL 1.0/1.1/1.2 EP Design Options: PVRIC FP16 ALU Pipelines Models: G62xx and G64xx Series5XE Ultra-Low-Power Design OpenGL ES2.0 Only Model: GX5300 Series6XT Up to 50% Performance Gain 10 Bit YUV Formats YUV Framebuffer Physical Design Optimisation Kits Design Options: ASTC (AEP) PVRIC2 Models: GX62xx/6450/6650/6850 Series6XE Area/Cost Optimised Design Design Options: PVRIC2 Models: G6020/6050/6060/G61xx Up to 60% Performance Gain Improved Scheduling Compute Improvements Security & Virtualisation Hardware Tessellation Design Options: Feature Pack (DX11_2, OCL FP) PVRIC3 Models: GT7200/7400/7600/7800/7900 Series7XE Up to 100 % Performance Gain Design Options: PVRIC2/3 ASTC and/or Tessellation (AEP) 10 Bit YUV & YUV Output Security & Virtualisation Models: GE7400/GE7800 Imagination Technologies USA Summit 6
7 Cost Efficient PowerVR GPUs Market segment requirements evolution Mass Market UHDTV - SGX520 GX5300 GX5300/G6020 Smartwatch and IoT Mass Market Smartphone S8XE Entry Level HDTV Entry Level Automotive GE7400 G6060 SGX540 SGX531 Entry Level Smartphone Imagination Technologies USA Summit 7
8 Performance Efficient PowerVR GPUs Market segment requirements evolution High-end Automotive 544MP3 G6400 GX6450 GT7600 High-end Smartphone High-end Tablet S8XT Mid-Range Automotive High-end UHDTV GT7200 GX6250 G MP2 Mass Market Tablet Imagination Technologies USA Summit 8
9 Upcoming GPU technologies HSA Efficient execution of workloads in an SoC environment Heterogeneous System Architecture Efficient execution on CPU, GPU and beyond Efficiency Building Blocks Full Cache Coherency Reduced bandwidth and improved efficiency User Mode Queues Significant reduction in work item latency Signals Efficient control over scheduling and synchronisation Benefits for Compute but also Graphics Staged roll-out from 2016 onwards Core Core CPU Large Cache SIMD Small Cache GPU Scheduler SIMD Small Cache Unified Coherent Memory SIMD Small Cache Imagination Technologies USA Summit 9
10 Upcoming GPU technologies Ray Tracing Disruptive graphics processing technology Embedded GPUs caught up with Desktop Same feature set available what s next? Benefits of Ray Tracing Improved image quality Simplified algorithms Lower cost content development PowerVR Wizard Architecture Highly efficient technology Patent protected Scalable: Full or hybrid ray tracing Optimal integration of GPU with Ray Tracing Hardware accelerators for lowest power Performance Bandwidth Ray Tracing Traditional 209% 100% Twice the FPS with better image quality 49% 100% Half the bandwidth with better image quality Analysis of Cascaded Shadowmap versus Ray Tracing Imagination Technologies USA Summit 10
11 PowerVR Competitive Benefits Continued and extending market-leadership Architectural Performance Benefits Power Efficiency 120% 100% Patented Tile Based Deferred Rendering Extensive automatic clock gating Multi-threaded multi-tasking scalar ALUs PowerGearing - Performance/power levels MicroKernel driven for optimal flexibility MicroKernel driven Direct Power Management Manhattan HD Trex HD 80% 60% 10-20% Better 40% 20% 0% 20-30% Better Almost 40% Better PowerVR S6XT Competitor A Competitor B Competitor C PowerVR Delivers High Sustained Performance within Power Budget Imagination Technologies USA Summit 11
12 PowerVR Graphics Strengths - Summary Range of Solutions - Cluster Scalability - Feature Scalability - DOK Optimisation Efficiency Focussed - Performance/mW - Performance/mm 2 - Bandwidth Reduction Software & Ecosystem - Leading API Support - Free SDK - Ecosystem Industry Leading Solution Matching Wide Range of Market Requirements Imagination Technologies USA Summit 12
13 Confidential
PowerVR Graphics - Latest Developments and Future Plans
PowerVR Graphics - Latest Developments and Future Plans Latest Developments and Future Plans A brief introduction Joe Davis Lead Developer Support Engineer, PowerVR Graphics With Imagination s PowerVR
More informationPOWERVR MBX & SGX OpenVG Support and Resources
POWERVR MBX & SGX OpenVG Support and Resources Kristof Beets 3 rd Party Relations Manager - Imagination Technologies kristof.beets@imgtec.com Copyright Khronos Group, 2006 - Page 1 Copyright Khronos Group,
More informationNext Generation OpenGL Neil Trevett Khronos President NVIDIA VP Mobile Copyright Khronos Group Page 1
Next Generation OpenGL Neil Trevett Khronos President NVIDIA VP Mobile Ecosystem @neilt3d Copyright Khronos Group 2015 - Page 1 Copyright Khronos Group 2015 - Page 2 Khronos Connects Software to Silicon
More informationVulkan: Scaling to Multiple Threads. Kevin sun Lead Developer Support Engineer, APAC PowerVR Graphics
Vulkan: Scaling to Multiple Threads Kevin sun Lead Developer Support Engineer, APAC PowerVR Graphics www.imgtec.com Introduction Who am I? Kevin Sun Working at Imagination Technologies Take responsibility
More information3D Graphics in Future Mobile Devices. Steve Steele, ARM
3D Graphics in Future Mobile Devices Steve Steele, ARM Market Trends Mobile Computing Market Growth Volume in millions Mobile Computing Market Trends 1600 Smart Mobile Device Shipments (Smartphones and
More informationVideo & Vision: New IP, New Standards, New Solutions
US Summit May 2015 Video & Vision: New IP, New Standards, New Solutions Chris Longstaff May 2015 www.imgtec.com A Brief history of video Evolution Imagination Technologies PowerVR US Summit May 2015 -
More informationPowerVR Hardware. Architecture Overview for Developers
Public Imagination Technologies PowerVR Hardware Public. This publication contains proprietary information which is subject to change without notice and is supplied 'as is' without warranty of any kind.
More informationMulticore and MIPS: Creating the next generation of SoCs. Jim Whittaker EVP MIPS Business Unit
Multicore and MIPS: Creating the next generation of SoCs Jim Whittaker EVP MIPS Business Unit www.imgtec.com Many new opportunities Wearables Home wireless for everything Automation & Robotics ADAS and
More informationMobile Graphics Ecosystem. Tom Olson OpenGL ES working group chair
OpenGL ES in the Mobile Graphics Ecosystem Tom Olson OpenGL ES working group chair Director, Graphics Research, ARM Ltd 1 Outline Why Mobile Graphics? OpenGL ES Overview Getting Started with OpenGL ES
More informationSIGGRAPH Briefing August 2014
Copyright Khronos Group 2014 - Page 1 SIGGRAPH Briefing August 2014 Neil Trevett VP Mobile Ecosystem, NVIDIA President, Khronos Copyright Khronos Group 2014 - Page 2 Significant Khronos API Ecosystem Advances
More informationVulkan: Architecture positive How Vulkan maps to PowerVR GPUs Kevin sun Lead Developer Support Engineer, APAC PowerVR Graphics.
Vulkan: Architecture positive How Vulkan maps to PowerVR GPUs Kevin sun Lead Developer Support Engineer, APAC PowerVR Graphics www.imgtec.com Introduction Who am I? Kevin Sun Working at Imagination Technologies
More informationOverview. Technology Details. D/AVE NX Preliminary Product Brief
Overview D/AVE NX is the latest and most powerful addition to the D/AVE family of rendering cores. It is the first IP to bring full OpenGL ES 2.0/3.1 rendering to the FPGA and SoC world. Targeted for graphics
More informationUltra Low Power GPUs for Wearables
Ultra Low Power GPUs for Wearables Georgios Keramidas January 2015 The Company Who we are? Think Silicon is a privately held company founded in 2007. What we do? Development of low power GPU IP semiconductor
More information24th MONDAY. Overview 2018
24th MONDAY Overview 2018 Imagination: your route to success At Imagination, we create and license market-leading processor solutions for graphics, vision & AI processing, and multi-standard communications.
More informationPress Briefing SIGGRAPH 2015 Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem. Copyright Khronos Group Page 1
Press Briefing SIGGRAPH 2015 Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem Copyright Khronos Group 2015 - Page 1 Khronos Connects Software to Silicon Open Consortium creating ROYALTY-FREE,
More informationCorporate Overview. May Imagination Technologies Corporate May 2014 ForDistribution 1
Corporate Overview May 2014 www.imgtec.com Imagination Technologies Corporate May 2014 ForDistribution 1 Company overview Leading silicon, software & cloud IP supplier Multimedia, processors, communications,
More informationCopyright Khronos Group Page 1
Gaming Market Briefing Overview of APIs GDC March 2016 Neil Trevett Khronos President NVIDIA Vice President Developer Ecosystem ntrevett@nvidia.com @neilt3d Copyright Khronos Group 2016 - Page 1 Copyright
More informationGPGPU on ARM. Tom Gall, Gil Pitney, 30 th Oct 2013
GPGPU on ARM Tom Gall, Gil Pitney, 30 th Oct 2013 Session Description This session will discuss the current state of the art of GPGPU technologies on ARM SoC systems. What standards are there? Where are
More informationPowerVR Series5. Architecture Guide for Developers
Public Imagination Technologies PowerVR Series5 Public. This publication contains proprietary information which is subject to change without notice and is supplied 'as is' without warranty of any kind.
More informationAdding Advanced Shader Features and Handling Fragmentation
Copyright Khronos Group, 2010 - Page 1 Adding Advanced Shader Features and Handling Fragmentation How to enable your application on a wide range of devices Imagination Technologies Copyright Khronos Group,
More informationNext Generation Visual Computing
Next Generation Visual Computing (Making GPU Computing a Reality with Mali ) Taipei, 18 June 2013 Roberto Mijat ARM Addressing Computational Challenges Trends Growing display sizes and resolutions Increasing
More informationMultimedia in Mobile Phones. Architectures and Trends Lund
Multimedia in Mobile Phones Architectures and Trends Lund 091124 Presentation Henrik Ohlsson Contact: henrik.h.ohlsson@stericsson.com Working with multimedia hardware (graphics and displays) at ST- Ericsson
More informationBifrost - The GPU architecture for next five billion
Bifrost - The GPU architecture for next five billion Hessed Choi Senior FAE / ARM ARM Tech Forum June 28 th, 2016 Vulkan 2 ARM 2016 What is Vulkan? A 3D graphics API for the next twenty years Logical successor
More informationArchitectures. Michael Doggett Department of Computer Science Lund University 2009 Tomas Akenine-Möller and Michael Doggett 1
Architectures Michael Doggett Department of Computer Science Lund University 2009 Tomas Akenine-Möller and Michael Doggett 1 Overview of today s lecture The idea is to cover some of the existing graphics
More informationIntroduction to PowerVR Ray Tracing Tuesday 18th March, GDC. James A. McCombe
Introduction to PowerVR Tracing Tuesday 18th March, 2014 @ GDC James A. McCombe What are we launching today? Host CPU Interface Vertex Data Master Control and Register Bus Unified Shading Cluster Array
More informationTools To Get Great Graphics Performance
PowerVR SDK Overview Tools To Get Great Graphics Performance August 2012 www.imgtec.com Imagination Technologies PowerVR Graphics The Embedded Graphics IP Experts Imagination Technologies - multi-media
More informationMobile AR Hardware Futures
Copyright Khronos Group, 2010 - Page 1 Mobile AR Hardware Futures Neil Trevett Vice President Mobile Content, NVIDIA President, The Khronos Group Two Perspectives NVIDIA - Tegra 2 mobile processor Khronos
More informationExploring System Coherency and Maximizing Performance of Mobile Memory Systems
Exploring System Coherency and Maximizing Performance of Mobile Memory Systems Shanghai: William Orme, Strategic Marketing Manager of SSG Beijing & Shenzhen: Mayank Sharma, Product Manager of SSG ARM Tech
More informationProfiling and Debugging Games on Mobile Platforms
Profiling and Debugging Games on Mobile Platforms Lorenzo Dal Col Senior Software Engineer, Graphics Tools Gamelab 2013, Barcelona 26 th June 2013 Agenda Introduction to Performance Analysis with ARM DS-5
More informationNVIDIA GTX200: TeraFLOPS Visual Computing. August 26, 2008 John Tynefield
NVIDIA GTX200: TeraFLOPS Visual Computing August 26, 2008 John Tynefield 2 Outline Execution Model Architecture Demo 3 Execution Model 4 Software Architecture Applications DX10 OpenGL OpenCL CUDA C Host
More informationChallenges for GPU Architecture. Michael Doggett Graphics Architecture Group April 2, 2008
Michael Doggett Graphics Architecture Group April 2, 2008 Graphics Processing Unit Architecture CPUs vsgpus AMD s ATI RADEON 2900 Programming Brook+, CAL, ShaderAnalyzer Architecture Challenges Accelerated
More informationGraphics Architectures and OpenCL. Michael Doggett Department of Computer Science Lund university
Graphics Architectures and OpenCL Michael Doggett Department of Computer Science Lund university Overview Parallelism Radeon 5870 Tiled Graphics Architectures Important when Memory and Bandwidth limited
More informationCopyright Khronos Group Page 1. Vulkan Overview. June 2015
Copyright Khronos Group 2015 - Page 1 Vulkan Overview June 2015 Copyright Khronos Group 2015 - Page 2 Khronos Connects Software to Silicon Open Consortium creating OPEN STANDARD APIs for hardware acceleration
More informationNext Generation Enterprise Solutions from ARM
Next Generation Enterprise Solutions from ARM Ian Forsyth Director Product Marketing Enterprise and Infrastructure Applications Processor Product Line Ian.forsyth@arm.com 1 Enterprise Trends IT is the
More informationBuilding High Performance, Power Efficient Cortex and Mali systems with ARM CoreLink. Robert Kaye
Building High Performance, Power Efficient Cortex and Mali systems with ARM CoreLink Robert Kaye 1 Agenda Once upon a time ARM designed systems Compute trends Bringing it all together with CoreLink 400
More informationCopyright Khronos Group Page 1
Open Standards and Open Source Together How Khronos APIs Accelerate Fast and Cool Applications Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem Copyright Khronos Group 2015 - Page
More informationOverview. Think Silicon is a privately held company founded in 2007 by the core team of Atmel MMC IC group
Nema An OpenGL & OpenCL Embedded Programmable Engine Georgios Keramidas & Iakovos Stamoulis Think Silicon mobile GRAPHICS Overview Think Silicon is a privately held company founded in 2007 by the core
More informationMali Developer Resources. Kevin Ho ARM Taiwan FAE
Mali Developer Resources Kevin Ho ARM Taiwan FAE ARM Mali Developer Tools Software Development SDKs for OpenGL ES & OpenCL OpenGL ES Emulators Shader Development Studio Shader Library Asset Creation Texture
More informationPowerVR Performance Recommendations. The Golden Rules
PowerVR Performance Recommendations Copyright Imagination Technologies Limited. All Rights Reserved. This publication contains proprietary information which is subject to change without notice and is supplied
More informationPowerVR Performance Recommendations. The Golden Rules
PowerVR Performance Recommendations Public. This publication contains proprietary information which is subject to change without notice and is supplied 'as is' without warranty of any kind. Redistribution
More informationEnabling a Richer Multimedia Experience with GPU Compute. Roberto Mijat Visual Computing Marketing Manager
Enabling a Richer Multimedia Experience with GPU Compute Roberto Mijat Visual Computing Marketing Manager 1 What is GPU Compute Operating System and most application processing continue to reside on the
More informationEECS 487: Interactive Computer Graphics
EECS 487: Interactive Computer Graphics Lecture 21: Overview of Low-level Graphics API Metal, Direct3D 12, Vulkan Console Games Why do games look and perform so much better on consoles than on PCs with
More informationUpdate on Khronos Open Standard APIs for Vision Processing Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem
Update on Khronos Open Standard APIs for Vision Processing Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem Copyright Khronos Group 2015 - Page 1 Copyright Khronos Group 2015 - Page
More informationEnabling immersive gaming experiences Intro to Ray Tracing
Enabling immersive gaming experiences Intro to Ray Tracing Overview What is Ray Tracing? Why Ray Tracing? PowerVR Wizard Architecture Example Content Unity Hybrid Rendering Demonstration 3 What is Ray
More informationHalf Year Results FY th December,
Half Year Results FY15 16 th December, 2014 www.imgtec.com Agenda Welcome and Introduction Geoff Shingles, Chairman Financial Results Richard Smith, CFO Business & Technology Update Hossein Yassaie, CEO
More informationAccelerating Vision Processing
Accelerating Vision Processing Neil Trevett Vice President Mobile Ecosystem at NVIDIA President of Khronos and Chair of the OpenCL Working Group SIGGRAPH, July 2016 Copyright Khronos Group 2016 - Page
More informationPress Briefing SIGGRAPH 2015 Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem. Copyright Khronos Group Page 1
Press Briefing SIGGRAPH 2015 Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem Copyright Khronos Group 2015 - Page 1 Khronos Connects Software to Silicon Open Consortium creating ROYALTY-FREE,
More informationSilicon Acceleration APIs
Copyright Khronos Group 2016 - Page 1 Silicon Acceleration APIs Embedded Technology 2016, Yokohama Neil Trevett Vice President Developer Ecosystem, NVIDIA President, Khronos ntrevett@nvidia.com @neilt3d
More informationMAPPING VIDEO CODECS TO HETEROGENEOUS ARCHITECTURES. Mauricio Alvarez-Mesa Techische Universität Berlin - Spin Digital MULTIPROG 2015
MAPPING VIDEO CODECS TO HETEROGENEOUS ARCHITECTURES Mauricio Alvarez-Mesa Techische Universität Berlin - Spin Digital MULTIPROG 2015 Video Codecs 70% of internet traffic will be video in 2018 [CISCO] Video
More informationLPGPU Workshop on Power-Efficient GPU and Many-core Computing (PEGPUM 2014)
A practitioner s view of challenges faced with power and performance on mobile GPU Prashant Sharma Samsung R&D Institute UK LPGPU Workshop on Power-Efficient GPU and Many-core Computing (PEGPUM 2014) SERI
More informationTHE LEADER IN VISUAL COMPUTING
MOBILE EMBEDDED THE LEADER IN VISUAL COMPUTING 2 TAKING OUR VISION TO REALITY HPC DESIGN and VISUALIZATION AUTO GAMING 3 BEST DEVELOPER EXPERIENCE Tools for Fast Development Debug and Performance Tuning
More informationSpring 2010 Prof. Hyesoon Kim. AMD presentations from Richard Huddy and Michael Doggett
Spring 2010 Prof. Hyesoon Kim AMD presentations from Richard Huddy and Michael Doggett Radeon 2900 2600 2400 Stream Processors 320 120 40 SIMDs 4 3 2 Pipelines 16 8 4 Texture Units 16 8 4 Render Backens
More informationHeterogeneous Architecture. Luca Benini
Heterogeneous Architecture Luca Benini lbenini@iis.ee.ethz.ch Intel s Broadwell 03.05.2016 2 Qualcomm s Snapdragon 810 03.05.2016 3 AMD Bristol Ridge Departement Informationstechnologie und Elektrotechnik
More informationCS427 Multicore Architecture and Parallel Computing
CS427 Multicore Architecture and Parallel Computing Lecture 6 GPU Architecture Li Jiang 2014/10/9 1 GPU Scaling A quiet revolution and potential build-up Calculation: 936 GFLOPS vs. 102 GFLOPS Memory Bandwidth:
More informationECE 8823: GPU Architectures. Objectives
ECE 8823: GPU Architectures Introduction 1 Objectives Distinguishing features of GPUs vs. CPUs Major drivers in the evolution of general purpose GPUs (GPGPUs) 2 1 Chapter 1 Chapter 2: 2.2, 2.3 Reading
More informationAchieving Console Quality Games on Mobile
Achieving Console Quality Games on Mobile Peter Harris, Senior Principal Engineer, ARM Unai Landa, CTO, Digital Legends Jon Kirkham, Staff Engineer, ARM GDC 2017 Agenda Premium smartphone in 2017 ARM Cortex
More informationIntroduction to Modern GPU Hardware
The following content are extracted from the material in the references on last page. If any wrong citation or reference missing, please contact ldvan@cs.nctu.edu.tw. I will correct the error asap. This
More informationCSE 591: GPU Programming. Introduction. Entertainment Graphics: Virtual Realism for the Masses. Computer games need to have: Klaus Mueller
Entertainment Graphics: Virtual Realism for the Masses CSE 591: GPU Programming Introduction Computer games need to have: realistic appearance of characters and objects believable and creative shading,
More informationWorking with Metal Overview
Graphics and Games #WWDC14 Working with Metal Overview Session 603 Jeremy Sandmel GPU Software 2014 Apple Inc. All rights reserved. Redistribution or public display not permitted without written permission
More informationArea View Kit DC AVK. Features. Applications
The Area View Kit (AVK) consists of 4 HDR CMOS cameras, an automotive Power-over-Ethernet (PoE) switch and the necessary accessories. It allows to define the right camera positions over the desk and at
More informationNavigating the Vision API Jungle: Which API Should You Use and Why? Embedded Vision Summit, May 2015
Copyright Khronos Group 2015 - Page 1 Navigating the Vision API Jungle: Which API Should You Use and Why? Embedded Vision Summit, May 2015 Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem
More informationPowerVR virtualization: a critical feature for automotive GPUs
PowerVR virtualization: a critical feature for automotive GPUs What is GPU virtualization? Conceptually, virtualization is the capability of a device to host one or more virtual machines (VMs) that each
More informationMobile graphics trends
Visual Computing Group Part 2 Mobile graphics trends Hardware architectures Applications 1 Visual Computing Group Hardware architectures 2 Brief history of mobile graphics hardware Apple (PowerVR) iphone
More informationHeterogeneous SoCs. May 28, 2014 COMPUTER SYSTEM COLLOQUIUM 1
COSCOⅣ Heterogeneous SoCs M5171111 HASEGAWA TORU M5171112 IDONUMA TOSHIICHI May 28, 2014 COMPUTER SYSTEM COLLOQUIUM 1 Contents Background Heterogeneous technology May 28, 2014 COMPUTER SYSTEM COLLOQUIUM
More informationModern Processor Architectures (A compiler writer s perspective) L25: Modern Compiler Design
Modern Processor Architectures (A compiler writer s perspective) L25: Modern Compiler Design The 1960s - 1970s Instructions took multiple cycles Only one instruction in flight at once Optimisation meant
More informationProfiling and Debugging OpenCL Applications with ARM Development Tools. October 2014
Profiling and Debugging OpenCL Applications with ARM Development Tools October 2014 1 Agenda 1. Introduction to GPU Compute 2. ARM Development Solutions 3. Mali GPU Architecture 4. Using ARM DS-5 Streamline
More informationKhronos Connects Software to Silicon
Press Pre-Briefing GDC 2015 Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem All Materials Embargoed Until Tuesday 3 rd March, 12:01AM Pacific Time Copyright Khronos Group 2015 - Page
More informationHETEROGENEOUS SYSTEM ARCHITECTURE: PLATFORM FOR THE FUTURE
HETEROGENEOUS SYSTEM ARCHITECTURE: PLATFORM FOR THE FUTURE Haibo Xie, Ph.D. Chief HSA Evangelist AMD China OUTLINE: The Challenges with Computing Today Introducing Heterogeneous System Architecture (HSA)
More informationWu Zhiwen.
Wu Zhiwen zhiwen.wu@intel.com Agenda Background information OpenCV DNN module OpenCL acceleration Vulkan backend Sample 2 What is OpenCV? Open Source Compute Vision (OpenCV) library 2500+ Optimized algorithms
More informationBuilding blocks for 64-bit Systems Development of System IP in ARM
Building blocks for 64-bit Systems Development of System IP in ARM Research seminar @ University of York January 2015 Stuart Kenny stuart.kenny@arm.com 1 2 64-bit Mobile Devices The Mobile Consumer Expects
More informationGraphics, Mobile Computing, APIs and Life
Graphics, Mobile Computing, APIs and Life Dave Shreiner Director, Graphics and GPU Computing ARM, Inc. 12 November 2012 1 Agenda ARM and the IP Business That Computer in your Pocket Graphics: Techniques
More informationHSA Foundation! Advanced Topics on Heterogeneous System Architectures. Politecnico di Milano! Seminar Room (Bld 20)! 15 December, 2017!
Advanced Topics on Heterogeneous System Architectures HSA Foundation! Politecnico di Milano! Seminar Room (Bld 20)! 15 December, 2017! Antonio R. Miele! Marco D. Santambrogio! Politecnico di Milano! 2
More informationTIOVX TI s OpenVX Implementation
TIOVX TI s OpenVX Implementation Aish Dubey Product Marketing, Automotive Processors Embedded Vision Summit, 3 May 2017 1 TI SOC platform heterogeneous cores High level processing Object detection and
More informationARM Multimedia IP: working together to drive down system power and bandwidth
ARM Multimedia IP: working together to drive down system power and bandwidth Speaker: Robert Kong ARM China FAE Author: Sean Ellis ARM Architect 1 Agenda System power overview Bandwidth, bandwidth, bandwidth!
More informationMali-400 MP: A Scalable GPU for Mobile Devices Tom Olson
Mali-400 MP: A Scalable GPU for Mobile Devices Tom Olson Director, Graphics Research, ARM Outline ARM and Mobile Graphics Design Constraints for Mobile GPUs Mali Architecture Overview Multicore Scaling
More informationBuilding Ultra-Low Power Wearable SoCs
Building Ultra-Low Power Wearable SoCs 1 Wearable noun An item that can be worn adjective Easy to wear, suitable for wearing 2 Wearable Opportunity: Fastest Growing Market Segment Projected Growth from
More informationHSA foundation! Advanced Topics on Heterogeneous System Architectures. Politecnico di Milano! Seminar Room A. Alario! 23 November, 2015!
Advanced Topics on Heterogeneous System Architectures HSA foundation! Politecnico di Milano! Seminar Room A. Alario! 23 November, 2015! Antonio R. Miele! Marco D. Santambrogio! Politecnico di Milano! 2
More informationOptimizing and Profiling Unity Games for Mobile Platforms. Angelo Theodorou Senior Software Engineer, MPG Gamelab 2014, 25 th -27 th June
Optimizing and Profiling Unity Games for Mobile Platforms Angelo Theodorou Senior Software Engineer, MPG Gamelab 2014, 25 th -27 th June 1 Agenda Introduction ARM and the presenter Preliminary knowledge
More informationCUDA on ARM Update. Developing Accelerated Applications on ARM. Bas Aarts and Donald Becker
CUDA on ARM Update Developing Accelerated Applications on ARM Bas Aarts and Donald Becker CUDA on ARM: a forward-looking development platform for high performance, energy efficient hybrid computing It
More informationApplications and Implementations
Copyright Khronos Group, 2010 - Page 1 Applications and Implementations Hwanyong LEE CTO and Technical Marketing Director HUONE System Integration Application Acceleration Authoring and accessibility Khronos
More informationHalf Year Results FY th December,
Half Year Results FY2012-13 12 th December, 2012 www.imgtec.com Agenda Welcome and Introduction Geoff Shingles, Chairman Financial Results Richard Smith, CFO Business & Technology Update, The Future Hossein
More informationThe Bifrost GPU architecture and the ARM Mali-G71 GPU
The Bifrost GPU architecture and the ARM Mali-G71 GPU Jem Davies ARM Fellow and VP of Technology Hot Chips 28 Aug 2016 Introduction to ARM Soft IP ARM licenses Soft IP cores (amongst other things) to our
More informationTake GPU Processing Power Beyond Graphics with Mali GPU Computing
Take GPU Processing Power Beyond Graphics with Mali GPU Computing Roberto Mijat Visual Computing Marketing Manager August 2012 Introduction Modern processor and SoC architectures endorse parallelism as
More informationARM Technology Forum. Multimedia Technology From ARM September Dennis Laudick VP Partner Marketing
ARM Technology Forum Multimedia Technology From ARM September 2015 Dennis Laudick VP Partner Marketing 1 Accelerating the Pace of Innovation 2014 2009 Display Camera Connectivity Sensors Video CPU GPU
More informationEcosystem Overview Neil Trevett Khronos President NVIDIA Vice President Developer
Ecosystem Overview Neil Trevett Khronos President NVIDIA Vice President Developer Ecosystem ntrevett@nvidia.com @neilt3d Copyright Khronos Group 2016 - Page 1 Khronos Mission Software Silicon Khronos is
More informationModern Processor Architectures. L25: Modern Compiler Design
Modern Processor Architectures L25: Modern Compiler Design The 1960s - 1970s Instructions took multiple cycles Only one instruction in flight at once Optimisation meant minimising the number of instructions
More informationUnreal Engine 4: Mobile Graphics on ARM CPU and GPU Architecture
Unreal Engine 4: Mobile Graphics on ARM CPU and GPU Architecture Ray Hwang, Segment Marketing Manager, ARM Niklas Smedberg, Senior Engine Programmer, Epic Games Hessed Choi, Senior Field Applications Engineer,
More informationHome Gateway: the next battle ground. Majid Bemanian Security & Networking Marketing
Home Gateway: the next battle ground Majid Bemanian Security & Networking Marketing www.imgtec.com Home Gateway in Transition The next battleground Fast changing consumer demands solutions that allow operators
More informationGPU ACCELERATED DATABASE MANAGEMENT SYSTEMS
CIS 601 - Graduate Seminar Presentation 1 GPU ACCELERATED DATABASE MANAGEMENT SYSTEMS PRESENTED BY HARINATH AMASA CSU ID: 2697292 What we will talk about.. Current problems GPU What are GPU Databases GPU
More informationParallel Programming on Larrabee. Tim Foley Intel Corp
Parallel Programming on Larrabee Tim Foley Intel Corp Motivation This morning we talked about abstractions A mental model for GPU architectures Parallel programming models Particular tools and APIs This
More informationIntegrating CPU and GPU, The ARM Methodology. Edvard Sørgård, Senior Principal Graphics Architect, ARM Ian Rickards, Senior Product Manager, ARM
Integrating CPU and GPU, The ARM Methodology Edvard Sørgård, Senior Principal Graphics Architect, ARM Ian Rickards, Senior Product Manager, ARM The ARM Business Model Global leader in the development of
More informationVulkan Launch Webinar 18 th February Copyright Khronos Group Page 1
Vulkan Launch Webinar 18 th February 2016 Copyright Khronos Group 2016 - Page 1 Copyright Khronos Group 2016 - Page 2 The Vulkan Launch Webinar Is About to Start! Kathleen Mattson - Webinar MC, Khronos
More informationTesla GPU Computing A Revolution in High Performance Computing
Tesla GPU Computing A Revolution in High Performance Computing Gernot Ziegler, Developer Technology (Compute) (Material by Thomas Bradley) Agenda Tesla GPU Computing CUDA Fermi What is GPU Computing? Introduction
More informationGraphics Hardware 2008
AMD Smarter Choice Graphics Hardware 2008 Mike Mantor AMD Fellow Architect michael.mantor@amd.com GPUs vs. Multi-core CPUs On a Converging Course or Fundamentally Different? Many Cores Disruptive Change
More information! Readings! ! Room-level, on-chip! vs.!
1! 2! Suggested Readings!! Readings!! H&P: Chapter 7 especially 7.1-7.8!! (Over next 2 weeks)!! Introduction to Parallel Computing!! https://computing.llnl.gov/tutorials/parallel_comp/!! POSIX Threads
More informationviewdle! - machine vision experts
viewdle! - machine vision experts topic using algorithmic metadata creation and heterogeneous computing to build the personal content management system of the future Page 2 Page 3 video of basic recognition
More informationIoT Market: Three Classes of Devices
IoT Market: Three Classes of Devices Typical Silicon BOM PC-Like Embedded Devices ~100 million units ATM, Retail Point of Service Intel Core $100+ Smart Things ~800 million units PLC, Edge Gateway, Thermostat
More informationUnleashing the benefits of GPU Computing with ARM Mali TM Practical applications and use-cases. Steve Steele, ARM
Unleashing the benefits of GPU Computing with ARM Mali TM Practical applications and use-cases Steve Steele, ARM 1 Today s Computational Challenges Trends Growing display sizes and resolutions, richer
More informationHigher compression efficiency, exceptional image quality, faster encoding time and lower costs
Table of Content Introduction... 2 RealMedia HD fast facts... 2 Key benefits of RealMedia HD... 2 1. RealMedia HD... 4 1.1 The evolution of video codecs... 4 1.2 RealMedia Variable Bitrate (RMVB) global
More informationInside Intel Core Microarchitecture
White Paper Inside Intel Core Microarchitecture Setting New Standards for Energy-Efficient Performance Ofri Wechsler Intel Fellow, Mobility Group Director, Mobility Microprocessor Architecture Intel Corporation
More information