Final Project. Houdini
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- Moses Fletcher
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1 Final Project Houdini
2 Houdini (Apprentice Edition) Download from install run etc need to create account
3 Loading OBJ
4 Loading OBJ hover mouse and hit tab
5 Loading OBJ
6 Loading OBJ hover mouse and type file
7 Loading OBJ
8 Loading OBJ click File
9 Loading OBJ this thing appears, click it
10 Loading OBJ now this thing appears
11 Loading OBJ double click it
12 Loading OBJ
13 Loading OBJ
14 Loading OBJ this will let you tell it where to load obj files from
15 Loading OBJ click it
16 Loading OBJ choose dir to find obj, e.g. teapot.obj
17 Loading OBJ click it
18 Loading OBJ
19 Making a flip book you need to load a directory of obj s put all of the obj files in the directory need a naming convention like file_0.obj, file_1.obj, file_2.obj etc. you can then animate these using flipbook
20 Loading OBJs
21 Loading OBJs this will let you tell it where to load obj files from
22 Loading OBJs click it
23 Loading OBJs choose dir to find obj, e.g. teapot.obj
24 Loading OBJs the objs, click it
25 Loading OBJs
26 Making a flip book you need to load a directory of obj s put all of the obj files in the directory need a naming convention like file_0.obj, file_1.obj, file_2.obj etc. you can then animate these using flipbook
27 Making a flip book click this little flip book icon
28 Making a flip book these are the start and end frames for the flip book
29 Making a flip book you can watch this like a movie by clicking play once it s generated
30 Rendering the last flip book is with OpenGL level quality you can render it more realistically with Houdini this can be done in the following sequence of events: improve sharp normals, add material property to objs, add ground plane, add lighting, set camera angle, render
31 Rendering improve sharp normals add material property to objs add ground plane add lighting set camera angle render
32 Normals double click on the obj node
33 Normals now hit tab the type normal to add a normal processing node
34 Normals now a normal node will appear
35 Normals click the bottom of the file node and connect it to the normal node
36 Normals click on the normal node, then click the tab at the right (in blue) to turn it on
37 Normals now adjust the angle threshold slider, it treats edges below it as sharp
38 Normals Notice the edges are sharp now
39 Rendering improve sharp normals add material property to objs add ground plane add lighting set camera angle render
40 Material properties you can render your obj as plastic, glass, metallic etc if you want to make it look like jello you can use glass this is a little more expensive to render though, you can use plastic for a quicker turn around
41 Material properties Back out of the file node by clicking obj
42 Material properties Now click on materials pallete
43 Material properties Let s choose plastic: click it and drag to window at right
44 Material properties Let s choose plastic: click it and drag to window at right
45 Material properties Now click it to examine properties
46 Material properties For example adjust color
47 Material properties next you need to tell the file/obj node that it should render with the plastic material as you set it up you have to click on the file node to do this
48 Material properties click on /shop to go back to node view
49 Material properties click on shop tab to reveal obj option, this will bring you back to node view
50 Material properties now click on the material tab to reveal plastic as an option
51 Material properties now click on this icon to reveal the material choices
52 Material properties choose plastic and accept
53 Rendering improve sharp normals add material property to objs add ground plane add lighting set camera angle render
54 Ground Plane (Grid) adding a ground plane makes the rendering look a little more realistic this is a grid node in Houdini you can create it by hitting tab the typing grid, similar to the creation of the file node used for objs
55 Ground Plane (Grid)
56 Ground Plane (Grid) enlarged lower right
57 Ground Plane (Grid) enlarged lower right
58 Ground Plane (Grid) double click the grid node to modify it s size, e.g. set to 100X100 (default is 10X10) then exit back to obj view to see all the nodes then modify the height of the grid (e.g. shift y by -. 7)
59 Ground Plane (Grid) double click grid node then modify size
60 Ground Plane (Grid) click on obj to exit grid node to see the other nodes
61 Ground Plane (Grid) now shift plane down in the y direction to make some room for the object
62 Rendering improve sharp normals add material property to objs add ground plane add lighting set camera angle render
63 Lighting a simple version of this is to add an environment light this is like an ambient light that has no obvious source but lights everything up nearly equally you can add it from the obj view by clicking tab then typing environment
64 Lighting click tab, then type environment
65 Rendering improve sharp normals add material property to objs add ground plane add lighting set camera angle render
66 Camera Angle click and drag in scene window to move the object around until you get an angle you d like to render/ create the flip book from click in upper right of the scene window on the cam tab click new camera to save this viewing angle
67 Camera Angle position for viewing then save camera view
68 Rendering improve sharp normals add material property to objs add ground plane add lighting set camera angle render
69 Rendering you can preview the render by clicking on the render window tab
70 Camera Angle the render view tape is here
71 Rendering click here to choose your saved camera view click here to render
72 Rendering it will look like this as it converges
73 Rendering by default it renders vertices as sphere (this doesn t look good)
74 Rendering to modify this, we have to go back to obj window and modify the rendering geometry settings in the file node click the node, look for render option tab select the geometry tab select no point rendering
75 select no point rendering Rendering
76 Rendering now it renders the surface triangles instead of the points
77 Rendering to create a rendered flip book, click on the obj bar above the obj window
78 click on out Rendering
79 Rendering tell it to render a range of frames
80 Rendering tell it to render to frame 120 (or whatever is your final frame)
81 Rendering you have to delete channels to do this
82 Rendering then click Render to Play and wait
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