Maya tutorial. 1 Camera calibration

Size: px
Start display at page:

Download "Maya tutorial. 1 Camera calibration"

Transcription

1 Maya tutorial In this tutorial we will augment a real scene with virtual objects. This tutorial assumes that you have downloaded the file Maya.zip from the course web page and extracted it somewhere. 1 Camera calibration The first step is to calibrate our camera, so that we can set the camera parameters in Maya. This is done using Matlab and the camera calibration toolbox. 1. Start Matlab and change the working directory to the location where you extracted the files 2. Add the path to the calibration toolbox (folder TOOLBOX_calib) to the path using File->Set Path 3. Run calib_gui and select Standard 4. In the calibration GUI click on the button Image names and enter pattern for the basename, then enter j for jpeg 5. In the calibration GUI click on the button Extract grid corners 6. Answer all questions with the default values by pressing enter 7. Select the corners of the inner 7x5 grid in the first image in the order upper left, upper right, lower right, lower left and answer all question by pressing enter (see figure 1) 8. Select the corners of the inner 7x5 grid in the second image in the order lower left, upper left, upper right, lower right and answer all question by pressing enter (see figure 1) 9. In the calibration GUI click on the button Calibration. The resulting pixel errors should be smaller than one pixel (if you clicked well they should be around 0.18) 1

2 The second step is to find the external camera parameters of the image which we want to augment. This is also done using the camera calibration toolbox. 1. In the calibration GUI select Comp. Extrinsic and enter scene and j to select the image 2. Answer all questions by pressing enter and click the corners of the inner 7x5 grid in the order upper left, upper right, lower right, lower left (see figure 1) 3. Run createmayascene(kk,rc_ext,tc_ext, scene.jpg ) to create the MELscript which sets up the scene in Maya. KK are the internal camera parameters, Rc_ext and Tc_ext are the external camera parameters of the camera viewing our scene and the last parameter is the name of the image which is to be used as the backgound of the scene. Figure 1: Corner points on pattern1 and pattern2 and the world coordinate system of the scene The next steps will be done in Maya. 1. Start Maya 2. Go to Window->Settings/Preferences->Preferences: Under Settings set the up-axis to z and under Settings->Cameras set the far clip plane to Save the changes 3. Go to Window->General Editors->Script Editor: Select File->Source Script and open the script you just created (setupscene.mel). Close the script editor 4. Change the active camera to camera 1, by selecting Panels->Perspective- >camera1 in the view panel 5. In the view go to View->Camera Attribute Editor and set the far clip plane to

3 6. In the view go to View->Image Plane->Image Plane Attributs->imagePlane1 and set the depth to Go to Create->Polygon Primitives and disable Interactive Creation 8. Click somewhere in the view panel and press 6 to enable shaded rendering. Now the middle of the calibration grid should be gray. 9. Right click on the plane over the calibration grid and keep the button pressed 10. Select Assign New Material->Lambert 11. On the right in the attribute editor click on the little checkerboard next to color and select Checker. The plane should now show a checkerboard pattern. To make it look like the real calibration grid we have to change some settings. In the attribute editor go to the second tab called place2dtexture1. Set Repeat UV to 2.5 and 3.5 respectively and Offset to 0.5 and 0.0 respectively and press enter. Now the checkerboard should look correct. 12. Go to Create->Polygon Primitives->Sphere to create a sphere 13. In the attribute editor go to the polysphere1 tab and set the radius to 20. In the psphere1 tab set the z-value of the translation to 20. The sphere should now be lying on the table. 14. Assign a color to the sphere by right clicking and selecting Assign New Material->Phong. Set the color in the attribute editor to yellow. 15. Go to Create->CV Curve Tool and draw a curve on the table by setting control points. Make sure that the curve also passes behind the book holders. Press enter after you set the last point. 16. In the attribute editor set the translation to 20 units in the z-direction 17. In the lower region of the window set the length of the sequence to 1000 (in the field which contains 24.00) 18. Select animation from the drop-down menu below the menu-bar. Select the sphere and while holding the shift-key select the curve. go to Animate- >Motion Paths->Attach to Motion Path. When you click on the play button in the lower right hand corner of the window you should see the sphere moving on the table. However it is still visible when passing behind the book holders. 3

4 19. Create a construction plane (Create->Construction Plane). Go to plane1 in the attribute editor and set the rotation about the x-axis to 90 degrees. Set the translation to -200, 110 and 100 respectively and the scaling to 350, 100 and 1 respectively. Now it should be passing through the middle of the book holders. 20. Make the plane live (Modify->Make Live). The plane should turn green and you cannot see the bookholders anymore. To change this uncheck Planes in the show menu in the view panel. 21. Select Polygons from the drop-down menu below the menu bar. Select Mesh->Create Polygon Tool. Press 4 to switch to wireframe mode. Follow the outline of the bookholders starting with the duck. Before closing the polygon we still need to remove the small hole at the back of the duck. To do this click the first vertex of the hole while holding the ctrl button. Release the ctrl button and set the other vertices normally. Once you set the last vertex press enter. Repeat the same procedure for the elephant. Press 6 to go to the shaded rendering. 22. Assign the background color material to the polygons (Right click and hold, Assign New Material->Use Background). You will not see a change in the view. 23. Render the scene (Rendering in drop down menu, Render->Render Current Frame) and you should only see the sphere without the polygons. 24. Create a ground plane (Create->Polygon Primitives->Plane), covering the whole table (set it s size to 1000x2000). Move it by -1 in the z-direction. give it the background material 25. Add an ambient light (Create->Lights->Ambient Light) 26. Add a spot light (Create->Lights->Spot Light). In the attribute editor set the intensity to 0.8 and the cutoff angle to 140. Go to the light settings and enable depth-map shadows. Set the translation to Go to the render settings. Select image sequence, avi and set the range of the frames to render to Make certain that the render camera is camera In the Render menu select Batch Render and wait until the rendering is done. (This can take a while). 4

5 Figure 2: Screenshots of the scene after working steps 4, 11, 14, 16, 18, 19, 21 and 22 5

An Introduction to Maya. Maya. Used in industrial design, CAD, computer games and motion picture effects. The ambition is what get

An Introduction to Maya. Maya. Used in industrial design, CAD, computer games and motion picture effects. The ambition is what get An Introduction to Maya Gustav Taxén gustavt@nada.kth.se 2D1640 Grafik och Interaktionsprogrammering VT 2006 Maya Used in industrial design, CAD, computer games and motion picture effects Special focus

More information

How to Create a Simple Animation Using MAYA

How to Create a Simple Animation Using MAYA How to Create a Simple Animation Using MAYA Jennifer Soltz July 29, 2011 0 Table of Contents Introduction Safety Information. 2. 3 What you need Materials Overview Diagram. 4. 4 Instructions Setup Modeling

More information

ARCHITECTURE & GAMES. A is for Architect Simple Mass Modeling FORM & SPACE. Industry Careers Framework. Applied. Getting Started.

ARCHITECTURE & GAMES. A is for Architect Simple Mass Modeling FORM & SPACE. Industry Careers Framework. Applied. Getting Started. A is for Architect Simple Mass Modeling One of the first introductions to form and space usually comes at a very early age. As an infant, you might have played with building blocks to help hone your motor

More information

After saving out your Rhino model as an IGES file: Open up Maya Go to File - Import

After saving out your Rhino model as an IGES file: Open up Maya Go to File - Import After saving out your Rhino model as an IGES file: Open up Maya Go to File - Import Select your file at the saved location Click Import *NOTE: If your model imports rotated 90 degrees, you can change the

More information

Maya Lesson 3 Temple Base & Columns

Maya Lesson 3 Temple Base & Columns Maya Lesson 3 Temple Base & Columns Make a new Folder inside your Computer Animation Folder and name it: Temple Save using Save As, and select Incremental Save, with 5 Saves. Name: Lesson3Temple YourName.ma

More information

Beginners Guide Maya. To be used next to Learning Maya 5 Foundation. 15 juni 2005 Clara Coepijn Raoul Franker

Beginners Guide Maya. To be used next to Learning Maya 5 Foundation. 15 juni 2005 Clara Coepijn Raoul Franker Beginners Guide Maya To be used next to Learning Maya 5 Foundation 15 juni 2005 Clara Coepijn 0928283 Raoul Franker 1202596 Index Index 1 Introduction 2 The Interface 3 Main Shortcuts 4 Building a Character

More information

MAYA; AN INTRODUCTION TO MAYA; EndOfLine.info;

MAYA; AN INTRODUCTION TO MAYA; EndOfLine.info; MAYA; AN INTRODUCTION TO MAYA; EndOfLine.info; Maya is an intuitive modelling and animation software that relies on a different set of techniques and strategies than Rhinoceros. It is important to note

More information

Tutorial - Steering Wheel

Tutorial - Steering Wheel Tutorial - Steering Wheel (written by Jacob Tremmel, Student at Altair) This tutorial is about modeling (CAD) and rendering of a Steering Wheel with Altair s solidthinking Evolve 9.0. 1 Modeling 1. At

More information

First Animated Model Yellow Submarine

First Animated Model Yellow Submarine Course: 3D Design Title: First Animated Model Yellow Submarine Blender: Version 2.6X Level: Beginning Author; Neal Hirsig (May 2012) First Animated Model Yellow Submarine Most of you are perhaps too young

More information

1st Point. 2nd Point. hold shift & drag along Y. Splines

1st Point. 2nd Point. hold shift & drag along Y. Splines Splines STEP 1: open 3DS Max _ from the Command Panel under the Create tab click on Shapes (note: shapes are really Splines) _ under Object Type click on Ellipse STEP 2: Expand the Keyboard Entry tab type

More information

Graphical Editors used at CSC/Nada earlier. Main competitors. What is Maya? What is Maya? An Introduction to Maya. Maya

Graphical Editors used at CSC/Nada earlier. Main competitors. What is Maya? What is Maya? An Introduction to Maya. Maya DH2640 Grafik och interaktionsprogrammering DH2323 Datorgrafik och interaktion NA8740 Datorgrafik och användargränssnitt An Introduction to Maya original slides by Gustav Taxén Lars Kjelldahl lassekj@csc.kth.se

More information

BCC Sphere Transition

BCC Sphere Transition BCC Sphere Transition The Sphere Transition shape models the source image onto a sphere. Unlike the Sphere filter, the Sphere Transition filter allows you to animate Perspective, which is useful in creating

More information

4) Finish the spline here. To complete the spline, double click the last point or select the spline tool again.

4) Finish the spline here. To complete the spline, double click the last point or select the spline tool again. 1) Select the line tool 3) Move the cursor along the X direction (be careful to stay on the X axis alignment so that the line is perpendicular) and click for the second point of the line. Type 0.5 for

More information

Lesson 11. Polygonal Spaceship

Lesson 11. Polygonal Spaceship 11 Polygonal Spaceship In this lesson, you will build and texture map a polygonal spaceship. Starting with a polygonal cube, you will extrude facets until you have a completed ship. You will then be able

More information

STARTING COMPOSITING PROJECT

STARTING COMPOSITING PROJECT STARTING COMPOSITING PROJECT This tutorial is divided in two parts: Lighting in Maya and compositing in Nuke. Only describe basics techniques but it is your task to learn them and go beyond. These are

More information

CGS 3220 Lecture 4 Shaders, Textures, and Light

CGS 3220 Lecture 4 Shaders, Textures, and Light CGS 3220 Lecture 4 Shaders, Textures, and Light Introduction to Computer Aided Modeling Instructor: Brent Rossen Overview Working with the menu-less UI Working with the Hypershade Creating shading groups

More information

Mesh Modeling Vase and Flower

Mesh Modeling Vase and Flower Course: 3D Design Title: Mesh Modeling Vase and Flower Dropbox File: VaseAndFlower.zip Blender: Version 2.45 Level: Beginning Author: Neal Hirsig (nhirsig@tufts.edu) Mesh Modeling Vase and Flower In this

More information

Turn your movie file into the homework folder on the server called Lights, Camera, Action.

Turn your movie file into the homework folder on the server called Lights, Camera, Action. CS32 W11 Homework 3: Due MONDAY, APRIL 18 Now let s put the ball in a world of your making and have some fun. Create a simple AND WE MEAN SIMPLE environment for one of your ball bounces. You will assign

More information

CGS 3034 Lecture 2 Ball Bounce

CGS 3034 Lecture 2 Ball Bounce CGS 3034 Lecture 2 Ball Bounce Introduction to Computer Aided Animation Instructor: Brent Rossen Ball Bounce Example 1 Setup a new project: BallBounce Use Default placement settings Exports to Image folder

More information

Cast Shadows Maya 2013

Cast Shadows Maya 2013 2000-2012 Michael O'Rourke Cast Shadows Maya 2013 Concept Cast shadows are defined on a per-light basis, because shadow-casting computations can be time-consuming Cast shadows are off by default in Maya,

More information

Dave s Phenomenal Maya Cheat Sheet The 7 Default Menus By Dave

Dave s Phenomenal Maya Cheat Sheet The 7 Default Menus By Dave Dave s Phenomenal Maya Cheat Sheet The 7 Default Menus By Dave Menu Set Hot Keys F2 F3 F4 F5 Animation Modeling Dynamics Rendering Transformation / Manipulator Hot Keys Q W E R T Y Select Tool Move Tool

More information

Maya Lesson 6 Screwdriver Notes & Assessment

Maya Lesson 6 Screwdriver Notes & Assessment Maya Lesson 6 Screwdriver Notes & Assessment Save a new file as: Lesson 6 Screwdriver YourNameInitial Save in your Computer Animation folder. Screwdriver Handle Base Using CVs Create a polygon cylinder

More information

Topics and things to know about them:

Topics and things to know about them: Practice Final CMSC 427 Distributed Tuesday, December 11, 2007 Review Session, Monday, December 17, 5:00pm, 4424 AV Williams Final: 10:30 AM Wednesday, December 19, 2007 General Guidelines: The final will

More information

Autodesk Maya 2019 BASICS GUIDE

Autodesk Maya 2019 BASICS GUIDE Kelly L. Murdock Autodesk Maya 2019 BASICS GUIDE SDC P U B L I C AT I O N S Better Textbooks. Lower Prices. www.sdcpublications.com ACCESS CODE UNIQUE CODE INSIDE Powered by TCPDF (www.tcpdf.org) Visit

More information

Animation Basics. Learning Objectives

Animation Basics. Learning Objectives Animation Basics Learning Objectives After completing this chapter, you will be able to: Work with the time slider Understand animation playback controls Understand animation and time controls Morph compound

More information

Graphics and Interaction Rendering pipeline & object modelling

Graphics and Interaction Rendering pipeline & object modelling 433-324 Graphics and Interaction Rendering pipeline & object modelling Department of Computer Science and Software Engineering The Lecture outline Introduction to Modelling Polygonal geometry The rendering

More information

Create a Rubber Duck. This tutorial shows you how to. Create simple surfaces. Rebuild a surface. Edit surface control points. Draw and project curves

Create a Rubber Duck. This tutorial shows you how to. Create simple surfaces. Rebuild a surface. Edit surface control points. Draw and project curves Page 1 of 24 Create a Rubber Duck This exercise focuses on the free form, squishy aspect. Unlike the flashlight model, the exact size and placement of the objects is not critical. The overall form is the

More information

Graphics for VEs. Ruth Aylett

Graphics for VEs. Ruth Aylett Graphics for VEs Ruth Aylett Overview VE Software Graphics for VEs The graphics pipeline Projections Lighting Shading Runtime VR systems Two major parts: initialisation and update loop. Initialisation

More information

CGS 3220 Lecture 13 Polygonal Character Modeling

CGS 3220 Lecture 13 Polygonal Character Modeling CGS 3220 Lecture 13 Polygonal Character Modeling Introduction to Computer Aided Modeling Instructor: Brent Rossen Overview Box modeling Polygon proxy Mirroring Polygonal components Topology editing Procedural

More information

Mesh Modeling Dice Boolean

Mesh Modeling Dice Boolean Course: 3D Design Title: Mesh Modeling Dice - Boolean Dropbox File: Dice.zip Blender: Version 2.41 Level: Beginning Author: Neal Hirsig (nhirsig@tufts.edu) Mesh Modeling Dice Boolean In this tutorial,

More information

12 MEL. Getting Started with Maya 631

12 MEL. Getting Started with Maya 631 12 MEL MEL (Maya Embedded Language) is a powerful command and scripting language that gives you direct control over Maya's features, processes, and workflow. Maya s user interface is built using MEL scripts

More information

Flair Geometry Editor Part II. FLUKA Beginner s Course

Flair Geometry Editor Part II. FLUKA Beginner s Course Flair Geometry Editor Part II FLUKA Beginner s Course Starting the Geometry Editor Click on icon or from Menu View Geometry Editor or with [F4] shortcut Either start flair with option -g 2 Geometry editor

More information

Advanced Lighting Techniques Due: Monday November 2 at 10pm

Advanced Lighting Techniques Due: Monday November 2 at 10pm CMSC 23700 Autumn 2015 Introduction to Computer Graphics Project 3 October 20, 2015 Advanced Lighting Techniques Due: Monday November 2 at 10pm 1 Introduction This assignment is the third and final part

More information

Flair Geometry Editor Part II. FLUKA Beginner s Course

Flair Geometry Editor Part II. FLUKA Beginner s Course Flair Geometry Editor Part II FLUKA Beginner s Course Listbox - Objects Lists the type/name of bodies, regions, objects Text coloring: RED Error in the card description Magenta Visible body/object Orange

More information

Text Page 1 Chris Shaw

Text Page 1 Chris Shaw Text 101 www.fridgemonsters.com Page 1 Chris Shaw Copyright and Terms of Use Please leave all references to FridgeMonsters intact in the documentation and code examples. 1. Except as otherwise provided,

More information

CS 4620 Midterm, March 21, 2017

CS 4620 Midterm, March 21, 2017 CS 460 Midterm, March 1, 017 This 90-minute exam has 4 questions worth a total of 100 points. Use the back of the pages if you need more space. Academic Integrity is expected of all students of Cornell

More information

Chapter 6- Lighting and Cameras

Chapter 6- Lighting and Cameras Lighting Types and Settings When you create a scene in Blender, you start with a few basic elements that will include a camera, but may or may not include a light. Remember that what the camera sees is

More information

Transforming Objects and Components

Transforming Objects and Components 4 Transforming Objects and Components Arrow selection Lasso selection Paint selection Move Rotate Scale Universal Manipulator Soft Modification Show Manipulator Last tool used Figure 4.1 Maya s manipulation

More information

Graphics for VEs. Ruth Aylett

Graphics for VEs. Ruth Aylett Graphics for VEs Ruth Aylett Overview VE Software Graphics for VEs The graphics pipeline Projections Lighting Shading VR software Two main types of software used: off-line authoring or modelling packages

More information

O Hailey: Chapter 3 Bonus Materials

O Hailey: Chapter 3 Bonus Materials O Hailey: Chapter 3 Bonus Materials Maya s Toon Line For those familiar with toon lines in Maya, you may skip ahead past this section. Those not familiar might find it useful to understand the basics of

More information

Computer Graphics Shadow Algorithms

Computer Graphics Shadow Algorithms Computer Graphics Shadow Algorithms Computer Graphics Computer Science Department University of Freiburg WS 11 Outline introduction projection shadows shadow maps shadow volumes conclusion Motivation shadows

More information

Graphics Hardware and Display Devices

Graphics Hardware and Display Devices Graphics Hardware and Display Devices CSE328 Lectures Graphics/Visualization Hardware Many graphics/visualization algorithms can be implemented efficiently and inexpensively in hardware Facilitates interactive

More information

CS 381 Computer Graphics, Fall 2008 Midterm Exam Solutions. The Midterm Exam was given in class on Thursday, October 23, 2008.

CS 381 Computer Graphics, Fall 2008 Midterm Exam Solutions. The Midterm Exam was given in class on Thursday, October 23, 2008. CS 381 Computer Graphics, Fall 2008 Midterm Exam Solutions The Midterm Exam was given in class on Thursday, October 23, 2008. 1. [4 pts] Drawing Where? Your instructor says that objects should always be

More information

NURBS Sailboat on Ocean (Modeling/Animation)

NURBS Sailboat on Ocean (Modeling/Animation) Course: 3D Design Title: NURBS Sailboat Blender: Version 2.6X Level: Beginning Author; Neal Hirsig (nhirsig@tufts.edu) (April 2013) NURBS Sailboat on Ocean (Modeling/Animation) The objective of this PDF

More information

3D Programming. 3D Programming Concepts. Outline. 3D Concepts. 3D Concepts -- Coordinate Systems. 3D Concepts Displaying 3D Models

3D Programming. 3D Programming Concepts. Outline. 3D Concepts. 3D Concepts -- Coordinate Systems. 3D Concepts Displaying 3D Models 3D Programming Concepts Outline 3D Concepts Displaying 3D Models 3D Programming CS 4390 3D Computer 1 2 3D Concepts 3D Model is a 3D simulation of an object. Coordinate Systems 3D Models 3D Shapes 3D Concepts

More information

Course Title: Computer Graphics Course no: CSC209

Course Title: Computer Graphics Course no: CSC209 Course Title: Computer Graphics Course no: CSC209 Nature of the Course: Theory + Lab Semester: III Full Marks: 60+20+20 Pass Marks: 24 +8+8 Credit Hrs: 3 Course Description: The course coversconcepts of

More information

Computer graphics Labs: Blender (1bis/3) SketchUp model importation and animation

Computer graphics Labs: Blender (1bis/3) SketchUp model importation and animation Computer graphics Labs: Blender (1bis/3) SketchUp model importation and animation University of Liège Department of Aerospace and Mechanical engineering Designed with Blender 2.76b and SketchUp 8 From

More information

Photoshop PSD Export. Basic Tab. Click here to expand Table of Contents... Basic Tab Additional Shading Tab Material Tab Motion Tab Geometry Tab

Photoshop PSD Export. Basic Tab. Click here to expand Table of Contents... Basic Tab Additional Shading Tab Material Tab Motion Tab Geometry Tab Photoshop PSD Export Click here to expand Table of Contents... Basic Tab Additional Shading Tab Material Tab Motion Tab Geometry Tab The Photoshop PSD Export image filter is an image saver masquerading

More information

Mia Round Corners Node

Mia Round Corners Node Mia Round Corners Node NAKHLE Georges - july 2007 This tutorial describes how to use the mental ray MIA Round Corners node. 1) Create a polygonal cube, and make sure that mental ray plug-in is loaded.

More information

Maya 2014 Introduction to Maya

Maya 2014 Introduction to Maya Maya 2014 Introduction to Maya Maya is an incredibly powerful animation software that can be used to create almost anything you can imagine. The purpose of this document is to help you become familiar

More information

Sculpting 3D Models. Glossary

Sculpting 3D Models. Glossary A Array An array clones copies of an object in a pattern, such as in rows and columns, or in a circle. Each object in an array can be transformed individually. Array Flyout Array flyout is available in

More information

A Guide to Autodesk Maya 2015

A Guide to Autodesk Maya 2015 A Guide to Autodesk Maya 2015 Written by Mitchell Youngerman Table of Contents Layout of Toolbars...pg 1 Creating Objects...pg 2 Selecting & Deselecting Objects...pg 3 Changing Perspective... pg 4 Transforming

More information

Module 4A: Creating the 3D Model of Right and Oblique Pyramids

Module 4A: Creating the 3D Model of Right and Oblique Pyramids Inventor (5) Module 4A: 4A- 1 Module 4A: Creating the 3D Model of Right and Oblique Pyramids In Module 4A, we will learn how to create 3D solid models of right-axis and oblique-axis pyramid (regular or

More information

3 AXIS STANDARD CAD. BobCAD-CAM Version 28 Training Workbook 3 Axis Standard CAD

3 AXIS STANDARD CAD. BobCAD-CAM Version 28 Training Workbook 3 Axis Standard CAD 3 AXIS STANDARD CAD This tutorial explains how to create the CAD model for the Mill 3 Axis Standard demonstration file. The design process includes using the Shape Library and other wireframe functions

More information

CS451Real-time Rendering Pipeline

CS451Real-time Rendering Pipeline 1 CS451Real-time Rendering Pipeline JYH-MING LIEN DEPARTMENT OF COMPUTER SCIENCE GEORGE MASON UNIVERSITY Based on Tomas Akenine-Möller s lecture note You say that you render a 3D 2 scene, but what does

More information

Deferred Rendering Due: Wednesday November 15 at 10pm

Deferred Rendering Due: Wednesday November 15 at 10pm CMSC 23700 Autumn 2017 Introduction to Computer Graphics Project 4 November 2, 2017 Deferred Rendering Due: Wednesday November 15 at 10pm 1 Summary This assignment uses the same application architecture

More information

Lathe Modeling Wine Glass

Lathe Modeling Wine Glass Course: 3D Design Title: Bezier Curve Modeling Column Dropbox File: WineGlass.zip Blender: Version 2.41 Level: Beginning Author: Neal Hirsig (nhirsig@tufts.edu) Lathe Modeling Wine Glass In this tutorial,

More information

5 Subdivision Surfaces

5 Subdivision Surfaces 5 Subdivision Surfaces In Maya, subdivision surfaces possess characteristics of both polygon and NURBS surface types. This hybrid surface type offers some features not offered by the other surface types.

More information

booklet_new 11/7/02 2:39 PM Page 1 Learning Maya R

booklet_new 11/7/02 2:39 PM Page 1 Learning Maya R Learning Maya R Learning Maya TM Beginner s Guide This material ("Material") is copyrighted (c) 2002 Alias Wavefront, a division of Silicon Graphics Limited ("Alias Wavefront") and contains proprietary

More information

OXFORD ENGINEERING COLLEGE (NAAC Accredited with B Grade) DEPARTMENT OF COMPUTER SCIENCE & ENGINEERING LIST OF QUESTIONS

OXFORD ENGINEERING COLLEGE (NAAC Accredited with B Grade) DEPARTMENT OF COMPUTER SCIENCE & ENGINEERING LIST OF QUESTIONS OXFORD ENGINEERING COLLEGE (NAAC Accredited with B Grade) DEPARTMENT OF COMPUTER SCIENCE & ENGINEERING LIST OF QUESTIONS YEAR/SEM.: III/V STAFF NAME: T.ELANGOVAN SUBJECT NAME: Computer Graphics SUB. CODE:

More information

Modeling Technology Group

Modeling Technology Group Modeling Technology Group Hiroshi Hayashi David Ogirala Matt Nedrich Jeff Ridenbaugh Spencer Smith Saba Bokhari John Gray Charles Hellstrom Bryan Linthicum Polygon Models (part-1) What are polygons? -

More information

Converting Project Maps to File Textures

Converting Project Maps to File Textures Digital Modeling Series Converting Project Maps to File Textures Prof. Tim Purdy School of Industrial Design Georgia Tech This tutorial covers how to setup a file that can be used for augmented reality,

More information

Computer Animation I. Kerlow sections 2.4, 10.1, 6.3, 6.6 and chapter 7. Optional BG reading: Kerlow chapter 1.

Computer Animation I. Kerlow sections 2.4, 10.1, 6.3, 6.6 and chapter 7. Optional BG reading: Kerlow chapter 1. Wed Sep 6 1 First day stuff. The CG production pipeline and the ray tracing algorithm for making images. Kerlow sections 2.4, 10.1, 6.3, 6.6 and chapter 7. Optional BG reading: Kerlow chapter 1. Mon Sep

More information

Multimedia Signals and Systems Virtual Reality and VRML

Multimedia Signals and Systems Virtual Reality and VRML Multimedia Signals and Systems Virtual Reality and VRML Kunio Takaya Electrical and Computer Engineering University of Saskatchewan January 16, 2008 ** Go to full-screen mode now by hitting CTRL-L 1 Contents

More information

Inventor 201. Work Planes, Features & Constraints: Advanced part features and constraints

Inventor 201. Work Planes, Features & Constraints: Advanced part features and constraints Work Planes, Features & Constraints: 1. Select the Work Plane feature tool, move the cursor to the rim of the base so that inside and outside edges are highlighted and click once on the bottom rim of the

More information

Lecturer Athanasios Nikolaidis

Lecturer Athanasios Nikolaidis Lecturer Athanasios Nikolaidis Computer Graphics: Graphics primitives 2D viewing and clipping 2D and 3D transformations Curves and surfaces Rendering and ray tracing Illumination models Shading models

More information

3D Studio Max Lesson 1.1: A Basic Overview of 3DSMax's Main Tool Bar

3D Studio Max Lesson 1.1: A Basic Overview of 3DSMax's Main Tool Bar 3D Studio Max Lesson 1.1: A Basic Overview of 3DSMax's Main Tool Bar Introduction In this tutorial, we'll just be taking a look at parts of the environment of 3D Studio Max version 4.26, and helping you

More information

Character Modeling COPYRIGHTED MATERIAL

Character Modeling COPYRIGHTED MATERIAL 38 Character Modeling p a r t _ 1 COPYRIGHTED MATERIAL 39 Character Modeling Character Modeling 40 1Subdivision & Polygon Modeling Many of Maya's features have seen great improvements in recent updates

More information

COPYRIGHTED MATERIAL. Working in Maya. Chapter 1. Maya Nodes

COPYRIGHTED MATERIAL. Working in Maya. Chapter 1. Maya Nodes Chapter 1 Working in Maya Maya s working environment has evolved to accommodate both the individual artist as well as a team of artists working in a production pipeline. The interface in Maya 2009 has

More information

COMP30019 Graphics and Interaction Rendering pipeline & object modelling

COMP30019 Graphics and Interaction Rendering pipeline & object modelling COMP30019 Graphics and Interaction Rendering pipeline & object modelling Department of Computer Science and Software Engineering The Lecture outline Introduction to Modelling Polygonal geometry The rendering

More information

Lecture outline. COMP30019 Graphics and Interaction Rendering pipeline & object modelling. Introduction to modelling

Lecture outline. COMP30019 Graphics and Interaction Rendering pipeline & object modelling. Introduction to modelling Lecture outline COMP30019 Graphics and Interaction Rendering pipeline & object modelling Department of Computer Science and Software Engineering The Introduction to Modelling Polygonal geometry The rendering

More information

1 - Introduction Training Guide Objectives WorkXplore Environment Importing and Opening CAD Files 5

1 - Introduction Training Guide Objectives WorkXplore Environment Importing and Opening CAD Files 5 Table Of Contents 1.1 - Training Guide Objectives Table Of Contents 1 - Introduction 3 1.1 - Training Guide Objectives... 3 1.2 - WorkXplore Environment... 3 2 - Importing and Opening CAD Files 5 2.1 -

More information

LIGHTING - 1. Note. Lights. Ambient occlusion

LIGHTING - 1. Note. Lights. Ambient occlusion Note LIGHTING - 1 The creation and use of lights varies greatly between the default Blender renderer and the Cycles renderer. This section refers only to simple lighting in the default renderer. Lights

More information

CGDD 4113 Final Review. Chapter 7: Maya Shading and Texturing

CGDD 4113 Final Review. Chapter 7: Maya Shading and Texturing CGDD 4113 Final Review Chapter 7: Maya Shading and Texturing Maya topics covered in this chapter include the following: Shader Types Shader Attributes Texturing the Axe Life, Love, Textures and Surfaces

More information

Chapter 23- UV Texture Mapping

Chapter 23- UV Texture Mapping Chapter 23- UV Texture Mapping Since games need to be able to process operations as fast as possible, traditional rendering techniques (specular, ray tracing reflections and refractions) cannot typically

More information

CGS 3220 Lecture 17 Subdivision Surfaces

CGS 3220 Lecture 17 Subdivision Surfaces CGS 3220 Lecture 17 Subdivision Surfaces Introduction to Computer Aided Modeling Instructor: Brent Rossen Overview Converting from polygons to subdivision surfaces (sub-d) Modeling with sub-d using polygon

More information

TSBK03 Screen-Space Ambient Occlusion

TSBK03 Screen-Space Ambient Occlusion TSBK03 Screen-Space Ambient Occlusion Joakim Gebart, Jimmy Liikala December 15, 2013 Contents 1 Abstract 1 2 History 2 2.1 Crysis method..................................... 2 3 Chosen method 2 3.1 Algorithm

More information

CHETTINAD COLLEGE OF ENGINEERING & TECHNOLOGY CS2401 COMPUTER GRAPHICS QUESTION BANK

CHETTINAD COLLEGE OF ENGINEERING & TECHNOLOGY CS2401 COMPUTER GRAPHICS QUESTION BANK CHETTINAD COLLEGE OF ENGINEERING & TECHNOLOGY DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING CS2401 COMPUTER GRAPHICS QUESTION BANK PART A UNIT I-2D PRIMITIVES 1. Define Computer graphics. 2. Define refresh

More information

Course: 3D Design Title: Mesh Modeling Hand Dropbox File: Hand.zip Blender: Version 2.41 Level: Beginning Author; Neal Hirsig

Course: 3D Design Title: Mesh Modeling Hand Dropbox File: Hand.zip Blender: Version 2.41 Level: Beginning Author; Neal Hirsig Course: 3D Design Title: Mesh Modeling Hand Dropbox File: Hand.zip Blender: Version 2.41 Level: Beginning Author; Neal Hirsig (nhirsig@tufts.edu) Mesh Modeling Hand Open a new Blender file. We will be

More information

Character Modeling IAT 343 Lab 6. Lanz Singbeil

Character Modeling IAT 343 Lab 6. Lanz Singbeil Character Modeling IAT 343 Lab 6 Modeling Using Reference Sketches Start by creating a character sketch in a T-Pose (arms outstretched) Separate the sketch into 2 images with the same pixel height. Make

More information

Using LightWave s Motion Blur to Achieve a Hand Drawn Line Effect:

Using LightWave s Motion Blur to Achieve a Hand Drawn Line Effect: Using LightWave s Motion Blur to Achieve a Hand Drawn Line Effect: Cellshader, Unreal, and the use of gradients along with other plugins have given us some great cell painted cartoon and comic book effects,

More information

GMH 2 Documentation 2 INSTALLING RUNNING GMH 2.6 OVERVIEW STRUCTURE GMH2 MANUAL SURFACE EDIT TAB...

GMH 2 Documentation 2 INSTALLING RUNNING GMH 2.6 OVERVIEW STRUCTURE GMH2 MANUAL SURFACE EDIT TAB... 1 CONTENT GMH 2 Documentation 2 INSTALLING... 2 2.1 RUNNING... 2 3 GMH 2.6 OVERVIEW STRUCTURE... 3 4 GMH2 MANUAL... 4 4.1 CREATION TAB... 4 4.1 SURFACE EDIT TAB... 5 4.2 MATERIAL TAB... 6 4.3 DYNAMIC TAB...

More information

Computer Graphics I Lecture 11

Computer Graphics I Lecture 11 15-462 Computer Graphics I Lecture 11 Midterm Review Assignment 3 Movie Midterm Review Midterm Preview February 26, 2002 Frank Pfenning Carnegie Mellon University http://www.cs.cmu.edu/~fp/courses/graphics/

More information

Creating a Snowman Scene

Creating a Snowman Scene Creating a Snowman Scene By: Shane Trautsch Blender 2.72 What you will learn Basic Modeling Particle systems sculpting Materials and Textures Lighting Creating a Snow By now, you have created a snowman.

More information

Intro to Lights & Rendering Maya 2013

Intro to Lights & Rendering Maya 2013 2000 2012 Michael O'Rourke Intro to Lights & Rendering Maya 2013 Concepts You must define lights in order for your scene/models to be visible Same as the real world if there is zero light, you can t see

More information

Training Guide Getting Started with WorkXplore 3D

Training Guide Getting Started with WorkXplore 3D Training Guide Getting Started with WorkXplore 3D Table of Contents Table of Contents 1 Training Guide Objectives 1-1 2 WorkXplore 3D Environment 2-1 3 Importing and Opening CAD Files 3-1 3.1 Importing

More information

Walls and Windows. Here is a useful link to explore for later -- AutoCAD drawing tutorials:

Walls and Windows. Here is a useful link to explore for later -- AutoCAD drawing tutorials: Walls and Windows Eventually we will import your CAD drawings and you will need well-constructed files which we will then use extrude, loft, and sweep, etc., in Max. Here is a useful link to explore for

More information

Guide Contents Introduction Useful Information Navigating the Scene Hotkeys Placing and Manipulating Objects The Builder Cube Builder Cube Edit

Guide Contents Introduction Useful Information Navigating the Scene Hotkeys Placing and Manipulating Objects The Builder Cube Builder Cube Edit Guide Contents Introduction Useful Information Navigating the Scene Hotkeys Placing and Manipulating Objects The Builder Cube Builder Cube Edit Geometry Builder Cube Edit UVs Static Meshes Materials Mat.

More information

To familiarize of 3ds Max user interface and adapt a workflow based on preferences of navigating Autodesk 3D Max.

To familiarize of 3ds Max user interface and adapt a workflow based on preferences of navigating Autodesk 3D Max. Job No: 01 Duration: 8H Job Title: User interface overview Objective: To familiarize of 3ds Max user interface and adapt a workflow based on preferences of navigating Autodesk 3D Max. Students should be

More information

3D Slider Crank Tutorial (Professional)

3D Slider Crank Tutorial (Professional) 3D Slider Crank Tutorial (Professional) Copyright 2018 FunctionBay, Inc. All rights reserved. User and training documentation from FunctionBay, Inc. is subjected to the copyright laws of the Republic of

More information

Creating the Tilt Game with Blender 2.49b

Creating the Tilt Game with Blender 2.49b Creating the Tilt Game with Blender 2.49b Create a tilting platform. Start a new blend. Delete the default cube right click to select then press X and choose Erase Selected Object. Switch to Top view (NUM

More information

2nd Set of Gollum s Hotkeys

2nd Set of Gollum s Hotkeys 2nd Set of Gollum s Hotkeys Hotkeys and Maps In Maya Display Settings 4 Shading > Wireframe 5 Shaded display 6 Shaded and Textured display 7 Lighting > Use All Lights 1 Rough Quality Display Setting 2

More information

Blender Notes. Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 1 The Blender Interface and Basic Shapes

Blender Notes. Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 1 The Blender Interface and Basic Shapes Blender Notes Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 1 The Blender Interface and Basic Shapes Introduction Blender is a powerful modeling, animation and rendering

More information

CHAPTER 1 Graphics Systems and Models 3

CHAPTER 1 Graphics Systems and Models 3 ?????? 1 CHAPTER 1 Graphics Systems and Models 3 1.1 Applications of Computer Graphics 4 1.1.1 Display of Information............. 4 1.1.2 Design.................... 5 1.1.3 Simulation and Animation...........

More information

Rendering. Converting a 3D scene to a 2D image. Camera. Light. Rendering. View Plane

Rendering. Converting a 3D scene to a 2D image. Camera. Light. Rendering. View Plane Rendering Pipeline Rendering Converting a 3D scene to a 2D image Rendering Light Camera 3D Model View Plane Rendering Converting a 3D scene to a 2D image Basic rendering tasks: Modeling: creating the world

More information

Maya 2014 NURBS Modeling Tutorial Airship

Maya 2014 NURBS Modeling Tutorial Airship Maya 2014 NURBS Modeling Tutorial Airship Airships have captured human imagination for centuries and are featured prominently in books, film and video games. As an introduction to modeling with NURBS (non

More information

Rendering & Project Management. Dillon Courts Sandy Natarajan Spencer Balogh Do Young Park

Rendering & Project Management. Dillon Courts Sandy Natarajan Spencer Balogh Do Young Park Rendering & Project Management Dillon Courts Sandy Natarajan Spencer Balogh Do Young Park PLAYBLAST PlayBlast is a short cut to check the time and frame speed of your animation before creating the final

More information

Extrude. Taper. STEP 04: Ctrl +V _ select Copy from the clone window _ name the copy: Slabs Mesh _ click OK

Extrude. Taper. STEP 04: Ctrl +V _ select Copy from the clone window _ name the copy: Slabs Mesh _ click OK Extrude STEP 01: open the class-08 3ds Max file _ select the ellipse _ command panel / modifier list _ select Extrude _ set the extrusion Amount: 400 _ STEP 02: with the perspective viewport current press

More information

This is the opening view of blender.

This is the opening view of blender. This is the opening view of blender. Note that interacting with Blender is a little different from other programs that you may be used to. For example, left clicking won t select objects on the scene,

More information

Diploma in Graphics Design. Examinations for / Semester 1

Diploma in Graphics Design. Examinations for / Semester 1 Diploma in Graphics Design Cohort: DGD/07/FT Examinations for 2007-2008 / Semester 1 MODULE: BASIC 3D ANIMATION MODULE CODE: GRPH1104 Duration: 2 Hours Instructions to Candidates: 1. Answer any four questions.

More information