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1 Chapters and Appendices D I are PDF documents posted online at the book s Companion Website (located atwww.pearsonhighered.com/deitel). Preface xxi 1 Introduction to Computers,the Internet and the WorldWide Web Introduction Computers: Hardware and Software Computer Organization Personal, Distributed and Client/Server Computing The Internet and the World WideWeb Web MachineLanguages,AssemblyLanguages and High-Level Languages History of Cand C C++ Standard Library Java Fortran, COBOL, Pascal and Ada BASIC, Visual Basic, Visual C++,C#and.NET Key SoftwareTrend:Object Technology Typical C++ Development Environment Notes About C++ and C++ How toprogram,late Objects Version, 7/e Test-Driving ac++ Application SoftwareTechnologies Future of C++: Open Source Boost Libraries, TR1 and C++0x Basic ObjectTechnology Concepts Wrap-Up WebResources 27 2 Introduction to C++Programming Introduction FirstPrograminC++:Printing alineoftext Modifying Our FirstC++ Program Another C++Program:Adding Integers MemoryConcepts Arithmetic 48
2 viii 2.7 Decision Making: Equalityand Relational Operators Wrap-Up 56 3 Control Statements: Part Introduction Algorithms Pseudocode Control Structures if Selection Statement if else Double-Selection Statement while Repetition Statement Formulating Algorithms: Counter-Controlled Repetition Formulating Algorithms: Sentinel-ControlledRepetition Formulating Algorithms: Nested Control Statements Assignment Operators Increment and Decrement Operators Wrap-Up Control Statements: Part Introduction EssentialsofCounter-Controlled Repetition for RepetitionStatement Examples Using the for Statement do while RepetitionStatement switch Multiple-Selection Statement break and continue Statements Logical Operators Confusing the Equality (==) and Assignment (=)Operators Structured Programming Summary Wrap-Up Functions and an Introduction torecursion Introduction ProgramComponents inc Math LibraryFunctions Function Definitions Functions with Multiple Parameters Function Prototypesand Argument Coercion C++ Standard Library Header Files CaseStudy: Random Number Generation CaseStudy: Game of Chance; Introducing enum Storage Classes ScopeRules Function Call Stack and Activation Records 185
3 ix 5.13 Functionswith Empty Parameter Lists InlineFunctions Referencesand Reference Parameters DefaultArguments UnaryScope Resolution Operator Function Overloading Function Templates Recursion ExampleUsing Recursion: Fibonacci Series Recursion vs. Iteration Wrap-Up Arrays andvectors Introduction Arrays Declaring Arrays Examples Using Arrays Declaring an Array and Using aloop to Initialize thearray s Elements Initializing an Array inadeclaration with an Initializer List Specifying an Array s Size with aconstantvariableand Setting Array Elements with Calculations Summing theelementsofanarray Using Bar Charts todisplay ArrayData Graphically Using theelements of an ArrayasCounters Using Arrays to Summarize Survey Results Static Local Arrays and Automatic Local Arrays Passing Arrays to Functions Searching Arrays with Linear Search Sorting Arrays with Insertion Sort Multidimensional Arrays CaseStudy: Processing GradesinaTwo-Dimensional Array Introduction to C++ Standard Library Class Template vector Standard Library Class string Wrap-Up Pointers Introduction Pointer VariableDeclarations and Initialization Pointer Operators Pass-by-Reference with Pointers Using const with Pointers Selection Sort Using Pass-by-Reference sizeof Operator Pointer Expressions and Pointer Arithmetic 311
4 x 7.9 Relationship Between Pointers and Arrays Pointer-Based String Processing Arrays of Pointers Function Pointers Wrap-Up Sequential-Access Files Introduction Data Hierarchy Files and Streams Creating asequential File ReadingData fromasequential File Updating Sequential Files Wrap-Up Classes Introduction Classes, Objects, Member Functions and Data Members Time Class Class Scopeand Accessing ClassMembers Placing aclass in aseparatefile for Reusability Time Class: Separating Interfacefrom Implementation Access Functionsand UtilityFunctions Time Class: ConstructorswithDefault Arguments Destructors When Constructors and Destructors Are Called Time Class: Using Set and Get Functions Time Class: ASubtleTrap Returning areference to a private Data Member DefaultMemberwiseAssignment Wrap-Up Classes: ADeeperLook Introduction const (Constant) Objects and const Member Functions Composition: Objects as MembersofClasses friend Functions and friend Classes Using the this Pointer static ClassMembers Data Abstraction and Information Hiding Wrap-Up Operator Overloading Introduction 452
5 xi 11.2 Fundamentals of Operator Overloading RestrictionsonOperator Overloading Operator Functions as ClassMembers vs.global Functions Overloading Stream Insertion and Stream Extraction Operators Overloading UnaryOperators Overloading Binary Operators Dynamic Memory Management Case Study: Array Class Converting between Types Building astring Class Overloading ++ and CaseStudy: A Date Class explicit Constructors ProxyClasses Wrap-Up Object-OrientedProgramming: Inheritance Introduction Base Classesand Derived Classes protected Members Relationship between BaseClassesand Derived Classes Creating andusing a CommissionEmployee Class Creating a BasePlusCommissionEmployee Class Without Using Inheritance Creating a CommissionEmployee BasePlusCommissionEmployee Inheritance Hierarchy CommissionEmployee BasePlusCommissionEmployee Inheritance Hierarchy Using protected Data CommissionEmployee BasePlusCommissionEmployee Inheritance Hierarchy Using private Data Constructors and Destructors in Derived Classes public, protected and private Inheritance SoftwareEngineeringwithInheritance Wrap-Up Object-OrientedProgramming: Polymorphism Introduction PolymorphismExamples RelationshipsAmong Objects inaninheritance Hierarchy Invoking Base-Class Functions fromderived-class Objects Aiming Derived-Class Pointers at Base-Class Objects Derived-Class Member-Function Calls via Base-ClassPointers Virtual Functions Summary ofthe Allowed Assignments BetweenBase-Class and Derived-Class Objects and Pointers 573
6 xii 13.4 Type Fields and switch Statements Abstract Classesand Pure virtual Functions Case Study: Payroll System Using Polymorphism Creating Abstract Base Class Employee Creating Concrete Derived Class SalariedEmployee Creating Concrete Derived Class HourlyEmployee Creating Concrete Derived Class CommissionEmployee Creating Indirect Concrete Derived Class BasePlusCommissionEmployee Demonstrating Polymorphic Processing (Optional) Polymorphism, Virtual Functions and Dynamic Binding Under thehood Case Study: Payroll System Using Polymorphismand Runtime Type Information with Downcasting, dynamic_cast, typeid and type_info Virtual Destructors Wrap-Up Templates Introduction Function Templates Overloading FunctionTemplates ClassTemplates Nontype Parameters and Default Typesfor ClassTemplates Notes on Templatesand Inheritance Notes on Templatesand Friends Notes on Templatesand static Members Wrap-Up Stream Input/Output Introduction Streams ClassicStreams vs.standard Streams iostream Library Header Files Stream Input/Output Classesand Objects Stream Output Output of char * Variables Character Output Using Member Function put Stream Input get and getline Member Functions istream Member Functions peek, putback and ignore Type-SafeI/O Unformatted I/O Using read, write and gcount Introduction to Stream Manipulators Integral StreamBase: dec, oct, hex and setbase 638
7 xiii Floating-Point Precision (precision, setprecision) Field Width (width, setw) User-Defined Output Stream Manipulators Stream Format States andstreammanipulators Trailing Zeros and Decimal Points (showpoint) Justification (left, right and internal) Padding(fill, setfill) Integral StreamBase(dec, oct, hex, showbase) Floating-Point Numbers;Scientific and Fixed Notation (scientific, fixed) Uppercase/Lowercase Control (uppercase) Specifying Boolean Format (boolalpha) Setting and Resetting theformat State via Member Function flags Stream Error States Tying an Output Stream to an InputStream Wrap-Up Exception Handling Introduction Exception-Handling Overview Example: Handling an Attempt to Divide by Zero When touse Exception Handling Rethrowing anexception Exception Specifications Processing Unexpected Exceptions StackUnwinding Constructors,Destructors andexception Handling Exceptionsand Inheritance Processing new Failures Class auto_ptr and Dynamic Memory Allocation Standard Library Exception Hierarchy Other Error-Handling Techniques Wrap-Up Random-Access Files Introduction Random-AccessFiles Creating arandom-access File Writing Data Randomly to arandom-access File Reading from arandom-accessfilesequentially Case Study: ATransaction-Processing Program Overview of Object Serialization Wrap-Up 711
8 xiv 18 Class string andstringstream Processing Introduction string Assignment and Concatenation Comparing strings Substrings Swapping strings string Characteristics Finding Substrings and Characters inastring Replacing Charactersinastring Inserting Charactersinto astring Conversion toc-stylepointer-based char * Strings Iterators String Stream Processing Wrap-Up Searchingand Sorting Introduction Searching Algorithms Efficiency of Linear Search Binary Search Sorting Algorithms Efficiency of Selection Sort Efficiency of Insertion Sort Merge Sort (A RecursiveImplementation) Wrap-Up Data Structures Introduction Self-Referential Classes Dynamic Memory Allocation and Data Structures Linked Lists Stacks Queues Trees Wrap-Up Standard Template Library (STL) Introduction to thestandard TemplateLibrary (STL) Introduction to Containers Introduction to Iterators Introduction to Algorithms Sequence Containers vector Sequence Container 824
9 xv list Sequence Container deque Sequence Container Associative Containers multiset Associative Container set Associative Container multimap Associative Container map Associative Container Container Adapters stack Adapter queue Adapter priority_queue Adapter Algorithms fill, fill_n, generate and generate_n equal, mismatch and lexicographical_compare remove, remove_if, remove_copy and remove_copy_if replace, replace_if, replace_copy and replace_copy_if Mathematical Algorithms Basic Searching and SortingAlgorithms swap, iter_swap and swap_ranges copy_backward, merge, unique and reverse inplace_merge, unique_copy and reverse_copy Set Operations lower_bound, upper_bound and equal_range Heapsort min and max STL Algorithms Not Covered inthis Chapter Class bitset Function Objects Wrap-Up STLWeb Resources 889 Chapters on the Web 899 A Operator Precedence and Associativity 900 B ASCIICharacter Set 902 C FundamentalTypes 903 Appendices on the Web 905 Index 906
10 xvi Chapters and Appendices D I are PDF documents posted online at the book s Companion Website (located atwww.pearsonhighered.com/deitel). 22 Bits,Characters, CStrings and structs Introduction StructureDefinitions Initializing Structures Using Structures with Functions typedef Example: Card Shuffling and Dealing Simulation BitwiseOperators BitFields Character-Handling Library Pointer-Based String Manipulation Functions Pointer-Based String-Conversion Functions Search Functions of thepointer-based String-Handling Library MemoryFunctions of thepointer-based String-Handling Library Wrap-Up Boost Libraries,Technical Report 1and C++0x Introduction Deitel Online C++and Related Resource Centers Boost Libraries Boost LibrariesOverview RegularExpressions with the Boost.Regex Library RegularExpression Example Validating User Input with Regular Expressions Replacing and Splitting Strings SmartPointers with Boost.Smart_ptr Reference Counted shared_ptr weak_ptr: shared_ptr Observer Technical Report C++0x Core Language Changes Wrap-Up Other Topics Introduction const_cast Operator mutable Class Members namespaces Operator Keywords Pointers to ClassMembers (.* and ->*) Multiple Inheritance 24-13
11 xvii 24.8 Multiple Inheritanceand virtual Base Classes Wrap-Up ATM Case Study, Part 1: Object-Oriented Design with the UML Introduction Examiningthe ATMRequirements Document Identifying theclasses in theatm Requirements Document Identifying ClassAttributes Identifying Objects States and Activities Identifying ClassOperations Indicating Collaboration Among Objects Wrap-Up ATM Case Study, Part 2: Implementing an Object-OrientedDesign Introduction Starting to Programthe Classesofthe ATM System Incorporating Inheritance into theatm System ATM CaseStudyImplementation Class ATM Class Screen Class Keypad Class CashDispenser Class DepositSlot Class Account Class BankDatabase Class Transaction Class BalanceInquiry Class Withdrawal Class Deposit Test Program ATMCaseStudy.cpp Wrap-Up Game Programming with Ogre Introduction Installing Ogre, OgreAL and OpenAL Basics of Game Programming TheGame of Pong: Code Walkthrough Ogre Initialization Creating ascene Adding to thescene Animation and Timers 27-28
12 xviii User Input Collision Detection Sound Resources Pong Driver Wrap-Up Ogre Web Resources D Number Systems D-1 D.1 Introduction D-2 D.2 Abbreviating Binary Numbers as Octal and Hexadecimal Numbers D-5 D.3 Converting Octal and Hexadecimal NumberstoBinary Numbers D-6 D.4 Converting from Binary, Octal or Hexadecimal to Decimal D-6 D.5 Converting from Decimal to Binary,Octal or Hexadecimal D-7 D.6 Negative Binary Numbers:Two s Complement Notation D-9 E Preprocessor E-1 E.1 Introduction E-2 E.2 #include Preprocessor Directive E-2 E.3 #define Preprocessor Directive: Symbolic Constants E-3 E.4 #define Preprocessor Directive: Macros E-3 E.5 Conditional Compilation E-5 E.6 #error and #pragma Preprocessor Directives E-6 E.7 Operators #and ## E-7 E.8 Predefined Symbolic Constants E-7 E.9 Assertions E-8 E.10 Wrap-Up E-8 F CLegacy Code Topics F-1 F.1 Introduction F-2 F.2 Redirecting Input/Output on UNIX/Linux/Mac OSXand WindowsSystems F-2 F.3 Variable-Length Argument Lists F-3 F.4 Using Command-LineArguments F-5 F.5 Notes on Compiling Multiple-Source-File Programs F-7 F.6 ProgramTermination with exit and atexit F-9 F.7 Type Qualifier volatile F-10 F.8 Suffixes for Integer and Floating-Point Constants F-10 F.9 Signal Handling F-11 F.10 Dynamic Memory Allocation with calloc and realloc F-13 F.11 Unconditional Branch: goto F-14 F.12 Unions F-15 F.13 Linkage Specifications F-18 F.14 Wrap-Up F-19
13 xix G UML2:Additional Diagram Types G-1 G.1 Introduction G-1 G.2 Additional Diagram Types G-1 H Usingthe Visual StudioDebugger H-1 H.1 Introduction H-2 H.2 Breakpoints and the Continue Command H-2 H.3 Locals and Watch Windows H-8 H.4 Controlling Execution Using the Step Into, Step Over, Step Out and Continue Commands H-11 H.5 Autos Window H-13 H.6 Wrap-Up H-14 I Usingthe GNUC++ Debugger I-1 I.1 Introduction I-2 I.2 Breakpoints and the run, stop, continue and print Commands I-2 I.3 print and set Commands I-8 I.4 Controlling Execution Using the step, finish and next Commands I-10 I.5 watch Command I-13 I.6 Wrap-Up I-15
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