What about branches? Branch outcomes are not known until EXE What are our options?
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1 What about branches? Branch outcomes are not known until E What are our options? 1
2 Control Hazards 2
3 Today Quiz Control Hazards Midterm review Return your papers 3
4 Key Points: Control Hazards Control occur when we don t know what the next instruction is Mostly caused by branches Strategies for aling with them Stall Guess! Leads to speculation Flushing the pipeline Strategies for making better guesses Unrstand the difference between stall and flush 4
5 Control Hazards add $s1, $s3, $s2 Computing the new PC sub $s6, $s5, $s2 beq $s6, $s7, somewhere and $s2, $s3, $s1 Fetch Deco Mem Write back 5
6 Computing the PC Non-branch instruction PC = PC + 4 When is PC ready? 6
7 Computing the PC Branch instructions bne $s1, $s2, offset if ($s1!= $s2) { PC = PC + offset} else {PC = PC + 4;} When is the value ready? 7
8 Computing the PC Wait, when we do know? if (Instruction is branch) { if ($s1!= $s2) { PC = PC + offset; } else { PC = PC + 4; } } else { PC = PC + 4; } 8
9 There is a constant control hazard We don t even know what kind of instruction we have until co. Let s consir the non-branch case first. What do we do? 9
10 Option 1: Smart ISA sign Cycles Fetch Deco Mem Write back Fetch Deco Mem Write back Fetch Deco Mem Write back Fetch Deco Mem Write back Make it very easy to tell if the instruction is a branch -- maybe a single bit or just a couple. Deco is trivial Pre-co -- Do part of co when the instruction comes on chip. more on this later 10
11 Option 2: The compiler Use branch lay slots. The next N instructions after a branch are always executed Good Simple hardware Bad N cannot change. 11
12 Delay slots. Cycles Taken bne $t2, $s0, somewhere Fetch Deco Mem Write back Branch Delay add $t2, $s4, $t1 add $s0, $t0, $t1 Fetch Deco Mem Write back Fetch Deco Mem Wri bac... somewhere: sub $t2, $s0, $t3 Fetch Deco Me 12
13 Option 4: Stall Cycles add $s0, $t0, $t1 Fetch Deco Mem Write back bne $t2, $s0, somewhere Fetch Deco Mem Write back sub $t2, $s0, $t3 Stall Fetch Deco sub $t2, $s0, $t3 Fetch Deco What does this do to our CPI? Speedup? 13
14 Performance impact of stalling ET = I * CPI * CT Branches about about 1 in 5 instructions What s the CPI for branches? = 3 This is really the CPI for the instruction that follows the branch. Speedup = 1/(.2/(1/3) + (.8) = ET = 1 * (.2*3 +.8 * 1) * 1 =
15 Option 2: Simple Prediction Can a processor tell the future? For non-taken branches, the new PC is ready immediately. Let s just assume the branch is not taken Also called branch prediction or control speculation What if we are wrong? 15
16 Predict Not-taken Cycles Not-taken bne $t2, $s0, somewhere Fetch Deco Mem Write back Taken bne $t2, $s4, else Fetch Deco Mem Write back add $s0, $t0, $t1 Fetch Deco Mem Write back Squash... else: sub $t2, $s0, $t3 Fetch Deco We start the add, and then, when we discover the branch outcome, we squash it. We flush the pipeline. 16
17 Simple static Prediction static means before run time Many prediction schemes are possible Predict taken Pros? Predict not-taken Pros? Loops are commons Not all branches are for loops. Backward Taken/Forward not taken Best of both worlds. 17
18 Implementing Backward taken/forward not taken 01 2!"#$ %$$&"''.//!6+$';A?+'!"#$%&'()" *+,)%-!"#$+%$$& #$+%!"#$+%$$& (&)*"+%$$& (&)*"+,#*#!"#$ +,#*#+-!"#$ +,#*#+.?+'ABC+' :;5< 7+<=>.//.89 BC+'A*+, %$$&"'' *+,)%-!"#$,#*# *+,ADE :54" -/ BC$+"/ 0.
19 Implementing Backward taken/forward not Compute target taken Sign Extend Shi< le< 2 Add Insert bubble PC 4 Read Address Add Instruc(on Memory IFetch/Dec Read Addr 1 Register Read Addr 2 File Write Addr Write Data Read Data 1 Read Data 2 Dec/Exec Shi< le< 2 Add ALU Exec/Mem Address Write Data Data Memory Read Data Mem/WB Sign 16 Extend 32
20 Implementing Backward taken/forward not taken Changes in control New inputs to the control unit The sign of the offset The result of the branch New outputs from control The flush signal. Inserts noop bits in datapath and control 20
21 Performance Impact ET = I * CPI * CT Back taken, forward not taken is 80% accurate Branches are 20% of instructions Changing the front end increases the cycle time by 10% What is the speedup Bt/Fnt compared to just stalling on every branch? 21
22 Performance Impact ET = I * CPI * CT Back taken, forward not taken is 80% accurate Branches are 20% of instructions Changing the front end increases the cycle time by 10% What is the speedup Bt/Fnt compared to just stalling on every branch? Btfnt CPI = 0.2*0.2*(1 + 2) + (1-.2*.2)*1 = CT = 1.1 ET = Stall CPI =.2*3 +.8*1 = 1.4 CT = 1 ET = 1.4 Speed up = 1.4/1.188 =
23 The Importance of Pipeline pth There are two important parameters of the pipeline that termine the impact of branches on performance Branch co time -- how many cycles does it take to intify a branch (in our case, this is less than 1) Branch resolution time -- cycles until the real branch outcome is known (in our case, this is 2 cycles) 23
24 Pentium 4 pipeline 1.Branches take 19 cycles to resolve 2.Intifying a branch takes 4 cycles. 3.Stalling is not an option.
25 Performance Impact ET = I * CPI * CT Back taken, forward not taken is 80% accurate Branches are 20% of instructions Changing the front end increases the cycle time by 10% What is the speedup Bt/Fnt compared to just stalling on every branch? Btfnt What if this we 20? CPI =.2*.2*(1 + 2) +.9*1 CT = 1.1 ET = Stall CPI =.2*4 +.8*1 = 1.6 CT = 1 ET = 1.4 Speed up = 1.4/1.118 =
26 Performance Impact ET = I * CPI * CT Back taken, forward not taken is 80% accurate Branches are 20% of instructions Changing the front end increases the cycle time by 10% What is the speedup Bt/Fnt compared to just stalling on every branch? Btfnt CPI =.2*.2*(1 + 20) +.8*1 = 1.64 CT = 1.1 ET = Stall CPI =.2*(1 + 20) +.8*1 = 5 CT = 1 ET = 5 Speed up = 5/1.804=
27 Dynamic Branch Prediction Long pipes mand higher accuracy than static schemes can liver. Instead of making the the guess once, make it every time we see the branch. Predict future behavior based on past behavior 27
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