Programming Scratch to Control a K NEX Fairground Ride

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1 Programming Scratch to Control a K NEX Fairground Ride

2 Raspberry Pi and K NEX System K NEX Model PiFace Motor Raspberry Pi Speaker LED Lights Switch

3 Computer Control Parts Scratch Raspberry Pi PiFace

4 How does Scratch control the motor, lights and mini speakers? Scratch Scratch Handler Raspberry Pi PiFace Switch Lights Motor Speakers KNEX Model Key = Software = Hardware

5 How does Scratch use the switch to control the lights and motor? Scratch Scratch Handler Raspberry Pi 1. Press the switch. Scratch gets to know by a certain variable being set to 1 PiFace 2. The Scratch program decides what to do and sets variables to tell the lights and motor what to do Switch Lights Motor Speakers KNEX Model

6 Example Code

7 PiFace When piface-output-3 is set to 1 These turn on If an LED light is connected, it turns on

8 Computer Models and Computer Simulation Forecasting (Computer Model: sky conditions above the UK) Computer Aided Design (Computer Model: printed circuit board) Computer Model = Computer s internal way of representing the real world objects Computer Simulation = Running a program that uses the computer model to predict how the real work objects will behave

9 Computer Models and Computer Simulation Why do we create computer models and run simulations? Because it s too difficult, too slow or too expensive to use the real thing To predict what will happen in the future, or predict how something will behave

10 Modelling and Simulating the System using Scratch The Scratch file Fairground Ride.sb file contains a model of the switch, lights and motor When you set certain variables, the model will simulate the real switch, lights and motor.

11 Switch Press and release once Press and release second time Press and release third time 1 Press and release fourth time Code you put here runs when you press the switch the first time Code here runs on 2 nd press 3 Code here runs on 3 rd press Each time you press the switch it runs the next bit of code, then goes back to the start

12 LED Lights Turn on red light 1 Turn on red light 2 Turn on yellow light 1 Turn on yellow light 2 Turn on green light 1 Turn on green light 2 Turn off red light 1 If you wait between the set commands, the program will be less likely to hang. If you do too many things at the same time, the PiFace can t supply the electric current and it stops the Raspberry Pi. You will then have to reboot it.

13 Motor Set one of the variables to 1 and the other one to 0 to make the motor run Swap the numbers over to make the motor run in the opposite direction Set both the variables to 0 to turn the motor off. (Setting them both to 1 also turns the motor off). Don t forget to wait between the two set commands

14 Sound You can use the sound commands to play music or make other sounds on the mini speakers. The Raspberry Pi is not very good at sound processing, so the sound you get will be slightly distorted.

15 Stopping a Loop If you use a forever loop, it will never finish, even if you press the switch again. It will only stop when you press the red stop button at the top right in Scratch. If you want the loop to finish when the switch is next pushed, you need to create a variable (e.g. stop ) and use that to control the loop. Experienced programmers are all expected to use repeat-until loops in their programs

16 Open the Start Scratch File Run up Scratch and open Fairground Ride.sb from the Pupils Share. The Pupils Share can be found by clicking on the arrow to the right of Scratch Project, and then selecting drive I:

17 Writing the Scratch Program The Scratch file is already set up to connect to the PiFace. Click OK. Click on the Model sprite Put you own code under the three when I receive blocks All your code should go into one sprite. If you are interested, you can look at the other three sprites, but don t change them.

18 Simulating the System Simulate your program by pressing s. This does the same as pressing the switch in the real system. The button on the switch on screen will look as though it has been pressed, and the number will change. The lights on the screen will come on and off just as the real ones will. The motor will animate to turn one way or the other when the variables are set up to turn it on. Sound will come out of the computer speaker. When you use the mini speaker on the Raspberry Pi, the sound will be a slightly distorted version of this.

19 Saving the Program Use File / Save As to save the program onto a memory stick. Save the file to drive E: which is where the USB memory stick is. Put your names into the filename, so we can see which group wrote each program later. You will use the memory stick later to copy the program onto the Raspberry Pi.

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