and Parallel Algorithms Programming with CUDA, WS09 Waqar Saleem, Jens Müller

Size: px
Start display at page:

Download "and Parallel Algorithms Programming with CUDA, WS09 Waqar Saleem, Jens Müller"

Transcription

1 Programming with CUDA and Parallel Algorithms Waqar Saleem Jens Müller

2 Organization People Waqar Saleem, Jens Mueller, Room 3335, Ernst-Abbe-Platz 2 The course will be conducted in English 6 points Wahl/Wahlpflicht Theoretical/Practical

3 Organization Meetings, before winter break Tue 12-14, CZ 129 Thu 16-18, CZ 129 Every second week Starting next week Exercises: Wed 8-10, CZ 125 Starting tomorrow in the pool

4 The course 2 parts Before winter break: Lectures and assignments Need at least 50% in assignments to qualify for... After the break: Group projects Project chosen by or assigned to each group Regular meetings Presentation of each project on semester end

5 Assignments Build up a minimal ray tracer on GPU Implement basic ray tracer on CPU Port to GPU Make ray tracer more interesting/efficient Utilize CUDA concepts Basic framework will be provided Scene format and scenes Introduction to ray tracing concepts

6 Requirements Strong background in C programming Familiarity with your OS Modifying default settings Writing/understanding Makefiles Compiler flags and options

7 Course content Parallel programming models and platforms GPGPU GPGPU on NVIDIA cards: CUDA Architecture and programming model OpenCL

8 Today Organization Brief introduction to parallel programming and CUDA Short introduction to Ray tracing

9 Growth of Compute Capability Moore s law: the number of transistors that can be placed... on an integrated circuit [doubles] approximately every two years source: wikipedia

10 Growth of Compute Capability Moore s law source: wikipedia

11 Need for increasing compute capability Problems are getting more complex e.g. Text editing to Image editing to Video editing Current hardware complexity is never enough Impractical to stop development at current state of the art

12 Barriers to growth Natural limit on transistor size: the size of an atom More transistors per unit area lead to higher power consumption and heat dissipation

13 Solution: Parallel architectures

14 Parallel architectures Multiple Instructions Multiple Data (MIMD) multi-threaded, multi-core architectures, clusters, grids Single Instruction Multiple Data (SIMD) Cell processor, GPUs, clusters, grids GPU: Graphics Processing Unit Parallel programming allows to program for parallel architectures

15 GPU architecture Simpler architecture than MIMD Little overhead for instruction scheduling, branch prediction etc. Subsequent figures from NVIDIA CUDA Programming Guide unless mentioned otherwise

16 GPU architecture Simpler architecture leads to higher performance (compared to CPUs)

17 General Purpose computing on GPU, GPGPU Attractive because of raw GPU power Traditionally hard because GPU programming was closely associated to graphics Simplicity of GPU architecture limits the kind of problems suitable for GPGPU or at least requires some problems to be reformulated

18 GPGPU for the masses* Freeing the GPU from graphics: Nvidia CUDA, ATI Stream C-like programming interface to the GPU * - knowledge of underlying architecture required to achieve peak performance

19 Freeing Parallel Programming OpenCL: code once, run anywhere single core, multi core, GPU,... platform details transparent to the user supported by major vendors: Apple, Intel, AMD, Nvidia,... OpenCL drivers made available by ATI and Nvidia for their cards

20 This course chiefly CUDA: Nvidia specific, mature, well documented, easily available literature some OpenCL: open standard, very new, limited documentation available, very similar concepts to CUDA no ATI Stream

21 CUDA, Compute Unified Device Architecture Software: C like programming interface to the GPU Hardware: the hardware that supports the above programming model

22 CUDA hardware model

23 CUDA programming model CPU=host, GPU=device, work unit=thread

24

25 Ray tracing A method to render a given scene Cast rays from a camera into the scene Compute ray intersections with scene geometry Render pixel image source: wikipedia

26 Ray tracer complexity A ray tracer can be arbitrarily complex Recursively compute intersections for reflected, refracted and shadow rays Account for diffuse lighting Consider multiple light sources Consider light sources other than point lights Account for textures: object materials

27 Coding a ray tracer Relatively easy to code on the CPU Call the same intersection function recursively on secondary rays CPU code is not so complex Tricky to code on the GPU as recursion is not yet supported in GPGPU models

28 This course Build a trivial ray tracer on the CPU compute view rays only part of tomorrow s exercise Port to GPU Add complexity to your GPU ray tracer

29 Reminders Exercise session tomorrow Register on CAJ

30 See you next time!

Real-Time Ray Tracing Using Nvidia Optix Holger Ludvigsen & Anne C. Elster 2010

Real-Time Ray Tracing Using Nvidia Optix Holger Ludvigsen & Anne C. Elster 2010 1 Real-Time Ray Tracing Using Nvidia Optix Holger Ludvigsen & Anne C. Elster 2010 Presentation by Henrik H. Knutsen for TDT24, fall 2012 Om du ønsker, kan du sette inn navn, tittel på foredraget, o.l.

More information

Programming with CUDA

Programming with CUDA Programming with CUDA Jens K. Mueller jkm@informatik.uni-jena.de Department of Mathematics and Computer Science Friedrich-Schiller-University Jena Monday 4 th April, 2011 Today s lecture: Organization

More information

COMP 4801 Final Year Project. Ray Tracing for Computer Graphics. Final Project Report FYP Runjing Liu. Advised by. Dr. L.Y.

COMP 4801 Final Year Project. Ray Tracing for Computer Graphics. Final Project Report FYP Runjing Liu. Advised by. Dr. L.Y. COMP 4801 Final Year Project Ray Tracing for Computer Graphics Final Project Report FYP 15014 by Runjing Liu Advised by Dr. L.Y. Wei 1 Abstract The goal of this project was to use ray tracing in a rendering

More information

Part IV. Review of hardware-trends for real-time ray tracing

Part IV. Review of hardware-trends for real-time ray tracing Part IV Review of hardware-trends for real-time ray tracing Hardware Trends For Real-time Ray Tracing Philipp Slusallek Saarland University, Germany Large Model Visualization at Boeing CATIA Model of Boeing

More information

! Readings! ! Room-level, on-chip! vs.!

! Readings! ! Room-level, on-chip! vs.! 1! 2! Suggested Readings!! Readings!! H&P: Chapter 7 especially 7.1-7.8!! (Over next 2 weeks)!! Introduction to Parallel Computing!! https://computing.llnl.gov/tutorials/parallel_comp/!! POSIX Threads

More information

Real - Time Rendering. Graphics pipeline. Michal Červeňanský Juraj Starinský

Real - Time Rendering. Graphics pipeline. Michal Červeňanský Juraj Starinský Real - Time Rendering Graphics pipeline Michal Červeňanský Juraj Starinský Overview History of Graphics HW Rendering pipeline Shaders Debugging 2 History of Graphics HW First generation Second generation

More information

Cross-Hardware GPGPU implementation of Acceleration Structures for Ray Tracing using OpenCL

Cross-Hardware GPGPU implementation of Acceleration Structures for Ray Tracing using OpenCL The Open University of Israel Department of Mathematics and Computer Science Cross-Hardware GPGPU implementation of Acceleration Structures for Ray Tracing using OpenCL Advanced Project in Computer Science

More information

INSTITUTO SUPERIOR TÉCNICO. Architectures for Embedded Computing

INSTITUTO SUPERIOR TÉCNICO. Architectures for Embedded Computing UNIVERSIDADE TÉCNICA DE LISBOA INSTITUTO SUPERIOR TÉCNICO Departamento de Engenharia Informática Architectures for Embedded Computing MEIC-A, MEIC-T, MERC Lecture Slides Version 3.0 - English Lecture 12

More information

Introduction to Parallel and Distributed Computing. Linh B. Ngo CPSC 3620

Introduction to Parallel and Distributed Computing. Linh B. Ngo CPSC 3620 Introduction to Parallel and Distributed Computing Linh B. Ngo CPSC 3620 Overview: What is Parallel Computing To be run using multiple processors A problem is broken into discrete parts that can be solved

More information

Intro to Ray-Tracing & Ray-Surface Acceleration

Intro to Ray-Tracing & Ray-Surface Acceleration Lecture 12 & 13: Intro to Ray-Tracing & Ray-Surface Acceleration Computer Graphics and Imaging UC Berkeley Course Roadmap Rasterization Pipeline Core Concepts Sampling Antialiasing Transforms Geometric

More information

CUDA PROGRAMMING MODEL Chaithanya Gadiyam Swapnil S Jadhav

CUDA PROGRAMMING MODEL Chaithanya Gadiyam Swapnil S Jadhav CUDA PROGRAMMING MODEL Chaithanya Gadiyam Swapnil S Jadhav CMPE655 - Multiple Processor Systems Fall 2015 Rochester Institute of Technology Contents What is GPGPU? What s the need? CUDA-Capable GPU Architecture

More information

V-Ray RT: A New Paradigm in Photorealistic Raytraced Rendering on NVIDIA GPUs. Vladimir Koylazov Chaos Software.

V-Ray RT: A New Paradigm in Photorealistic Raytraced Rendering on NVIDIA GPUs. Vladimir Koylazov Chaos Software. V-Ray RT: A New Paradigm in Photorealistic Raytraced Rendering on NVIDIA s Vladimir Koylazov Chaos Software V-Ray RT demonstration V-Ray RT demonstration V-Ray RT architecture overview Goals of V-Ray RT

More information

GPGPU, 1st Meeting Mordechai Butrashvily, CEO GASS

GPGPU, 1st Meeting Mordechai Butrashvily, CEO GASS GPGPU, 1st Meeting Mordechai Butrashvily, CEO GASS Agenda Forming a GPGPU WG 1 st meeting Future meetings Activities Forming a GPGPU WG To raise needs and enhance information sharing A platform for knowledge

More information

CS 220: Introduction to Parallel Computing. Introduction to CUDA. Lecture 28

CS 220: Introduction to Parallel Computing. Introduction to CUDA. Lecture 28 CS 220: Introduction to Parallel Computing Introduction to CUDA Lecture 28 Today s Schedule Project 4 Read-Write Locks Introduction to CUDA 5/2/18 CS 220: Parallel Computing 2 Today s Schedule Project

More information

Ray Tracing. Computer Graphics CMU /15-662, Fall 2016

Ray Tracing. Computer Graphics CMU /15-662, Fall 2016 Ray Tracing Computer Graphics CMU 15-462/15-662, Fall 2016 Primitive-partitioning vs. space-partitioning acceleration structures Primitive partitioning (bounding volume hierarchy): partitions node s primitives

More information

Recursion and Data Structures in Computer Graphics. Ray Tracing

Recursion and Data Structures in Computer Graphics. Ray Tracing Recursion and Data Structures in Computer Graphics Ray Tracing 1 Forward Ray Tracing imagine that you take a picture of a room using a camera exactly what is the camera sensing? light reflected from the

More information

GPU for HPC. October 2010

GPU for HPC. October 2010 GPU for HPC Simone Melchionna Jonas Latt Francis Lapique October 2010 EPFL/ EDMX EPFL/EDMX EPFL/DIT simone.melchionna@epfl.ch jonas.latt@epfl.ch francis.lapique@epfl.ch 1 Moore s law: in the old days,

More information

COMP371 COMPUTER GRAPHICS

COMP371 COMPUTER GRAPHICS COMP371 COMPUTER GRAPHICS SESSION 15 RAY TRACING 1 Announcements Programming Assignment 3 out today - overview @ end of the class Ray Tracing 2 Lecture Overview Review of last class Ray Tracing 3 Local

More information

CS8803SC Software and Hardware Cooperative Computing GPGPU. Prof. Hyesoon Kim School of Computer Science Georgia Institute of Technology

CS8803SC Software and Hardware Cooperative Computing GPGPU. Prof. Hyesoon Kim School of Computer Science Georgia Institute of Technology CS8803SC Software and Hardware Cooperative Computing GPGPU Prof. Hyesoon Kim School of Computer Science Georgia Institute of Technology Why GPU? A quiet revolution and potential build-up Calculation: 367

More information

Hardware Accelerated Volume Visualization. Leonid I. Dimitrov & Milos Sramek GMI Austrian Academy of Sciences

Hardware Accelerated Volume Visualization. Leonid I. Dimitrov & Milos Sramek GMI Austrian Academy of Sciences Hardware Accelerated Volume Visualization Leonid I. Dimitrov & Milos Sramek GMI Austrian Academy of Sciences A Real-Time VR System Real-Time: 25-30 frames per second 4D visualization: real time input of

More information

GPGPU Applications. for Hydrological and Atmospheric Simulations. and Visualizations on the Web. Ibrahim Demir

GPGPU Applications. for Hydrological and Atmospheric Simulations. and Visualizations on the Web. Ibrahim Demir GPGPU Applications for Hydrological and Atmospheric Simulations and Visualizations on the Web Ibrahim Demir Big Data We are collecting and generating data on a petabyte scale (1Pb = 1,000 Tb = 1M Gb) Data

More information

Today. Rendering algorithms. Rendering algorithms. Images. Images. Rendering Algorithms. Course overview Organization Introduction to ray tracing

Today. Rendering algorithms. Rendering algorithms. Images. Images. Rendering Algorithms. Course overview Organization Introduction to ray tracing Today Rendering Algorithms Course overview Organization Introduction to ray tracing Spring 2009 Matthias Zwicker Universität Bern Rendering algorithms Problem statement Given computer representation of

More information

Multi-Processors and GPU

Multi-Processors and GPU Multi-Processors and GPU Philipp Koehn 7 December 2016 Predicted CPU Clock Speed 1 Clock speed 1971: 740 khz, 2016: 28.7 GHz Source: Horowitz "The Singularity is Near" (2005) Actual CPU Clock Speed 2 Clock

More information

A General Discussion on! Parallelism!

A General Discussion on! Parallelism! Lecture 2! A General Discussion on! Parallelism! John Cavazos! Dept of Computer & Information Sciences! University of Delaware! www.cis.udel.edu/~cavazos/cisc879! Lecture 2: Overview Flynn s Taxonomy of

More information

Introduction to CUDA Algoritmi e Calcolo Parallelo. Daniele Loiacono

Introduction to CUDA Algoritmi e Calcolo Parallelo. Daniele Loiacono Introduction to CUDA Algoritmi e Calcolo Parallelo References q This set of slides is mainly based on: " CUDA Technical Training, Dr. Antonino Tumeo, Pacific Northwest National Laboratory " Slide of Applied

More information

Introduction to GPU hardware and to CUDA

Introduction to GPU hardware and to CUDA Introduction to GPU hardware and to CUDA Philip Blakely Laboratory for Scientific Computing, University of Cambridge Philip Blakely (LSC) GPU introduction 1 / 35 Course outline Introduction to GPU hardware

More information

CSE 591: GPU Programming. Introduction. Entertainment Graphics: Virtual Realism for the Masses. Computer games need to have: Klaus Mueller

CSE 591: GPU Programming. Introduction. Entertainment Graphics: Virtual Realism for the Masses. Computer games need to have: Klaus Mueller Entertainment Graphics: Virtual Realism for the Masses CSE 591: GPU Programming Introduction Computer games need to have: realistic appearance of characters and objects believable and creative shading,

More information

CS179 GPU Programming Introduction to CUDA. Lecture originally by Luke Durant and Tamas Szalay

CS179 GPU Programming Introduction to CUDA. Lecture originally by Luke Durant and Tamas Szalay Introduction to CUDA Lecture originally by Luke Durant and Tamas Szalay Today CUDA - Why CUDA? - Overview of CUDA architecture - Dense matrix multiplication with CUDA 2 Shader GPGPU - Before current generation,

More information

Lecture 18: Primer on Ray Tracing Techniques

Lecture 18: Primer on Ray Tracing Techniques Lecture 18: Primer on Ray Tracing Techniques 6.172: Performance Engineering of Software Systems Joshua Slocum November 16, 2010 A Little Background Image rendering technique Simulate rays of light - ray

More information

CS427 Multicore Architecture and Parallel Computing

CS427 Multicore Architecture and Parallel Computing CS427 Multicore Architecture and Parallel Computing Lecture 6 GPU Architecture Li Jiang 2014/10/9 1 GPU Scaling A quiet revolution and potential build-up Calculation: 936 GFLOPS vs. 102 GFLOPS Memory Bandwidth:

More information

GPU programming. Dr. Bernhard Kainz

GPU programming. Dr. Bernhard Kainz GPU programming Dr. Bernhard Kainz Overview About myself Motivation GPU hardware and system architecture GPU programming languages GPU programming paradigms Pitfalls and best practice Reduction and tiling

More information

Ray Tracing. Foley & Van Dam, Chapters 15 and 16

Ray Tracing. Foley & Van Dam, Chapters 15 and 16 Ray Tracing Foley & Van Dam, Chapters 15 and 16 Ray Tracing Visible Surface Ray Tracing (Ray Casting) Examples Efficiency Issues Computing Boolean Set Operations Recursive Ray Tracing Determine visibility

More information

CS516 Programming Languages and Compilers II

CS516 Programming Languages and Compilers II CS516 Programming Languages and Compilers II Zheng Zhang Spring 2015 Jan 22 Overview and GPU Programming I Rutgers University CS516 Course Information Staff Instructor: zheng zhang (eddy.zhengzhang@cs.rutgers.edu)

More information

Ray Tracing Foley & Van Dam, Chapters 15 and 16

Ray Tracing Foley & Van Dam, Chapters 15 and 16 Foley & Van Dam, Chapters 15 and 16 (Ray Casting) Examples Efficiency Issues Computing Boolean Set Operations Recursive Determine visibility of a surface by tracing rays of light from the viewer s eye

More information

Portland State University ECE 588/688. Graphics Processors

Portland State University ECE 588/688. Graphics Processors Portland State University ECE 588/688 Graphics Processors Copyright by Alaa Alameldeen 2018 Why Graphics Processors? Graphics programs have different characteristics from general purpose programs Highly

More information

Heterogenous Computing

Heterogenous Computing Heterogenous Computing Fall 2018 CS, SE - Freshman Seminar 11:00 a 11:50a Computer Architecture What are the components of a computer? How do these components work together to perform computations? How

More information

GPGPUs in HPC. VILLE TIMONEN Åbo Akademi University CSC

GPGPUs in HPC. VILLE TIMONEN Åbo Akademi University CSC GPGPUs in HPC VILLE TIMONEN Åbo Akademi University 2.11.2010 @ CSC Content Background How do GPUs pull off higher throughput Typical architecture Current situation & the future GPGPU languages A tale of

More information

GPU-Based Volume Rendering of. Unstructured Grids. João L. D. Comba. Fábio F. Bernardon UFRGS

GPU-Based Volume Rendering of. Unstructured Grids. João L. D. Comba. Fábio F. Bernardon UFRGS GPU-Based Volume Rendering of João L. D. Comba Cláudio T. Silva Steven P. Callahan Unstructured Grids UFRGS University of Utah University of Utah Fábio F. Bernardon UFRGS Natal - RN - Brazil XVIII Brazilian

More information

G P G P U : H I G H - P E R F O R M A N C E C O M P U T I N G

G P G P U : H I G H - P E R F O R M A N C E C O M P U T I N G Joined Advanced Student School (JASS) 2009 March 29 - April 7, 2009 St. Petersburg, Russia G P G P U : H I G H - P E R F O R M A N C E C O M P U T I N G Dmitry Puzyrev St. Petersburg State University Faculty

More information

Accelerating CFD with Graphics Hardware

Accelerating CFD with Graphics Hardware Accelerating CFD with Graphics Hardware Graham Pullan (Whittle Laboratory, Cambridge University) 16 March 2009 Today Motivation CPUs and GPUs Programming NVIDIA GPUs with CUDA Application to turbomachinery

More information

NVIDIA Fermi Architecture

NVIDIA Fermi Architecture Administrivia NVIDIA Fermi Architecture Patrick Cozzi University of Pennsylvania CIS 565 - Spring 2011 Assignment 4 grades returned Project checkpoint on Monday Post an update on your blog beforehand Poster

More information

Rendering: Reality. Eye acts as pinhole camera. Photons from light hit objects

Rendering: Reality. Eye acts as pinhole camera. Photons from light hit objects Basic Ray Tracing Rendering: Reality Eye acts as pinhole camera Photons from light hit objects Rendering: Reality Eye acts as pinhole camera Photons from light hit objects Rendering: Reality Eye acts as

More information

Multimedia in Mobile Phones. Architectures and Trends Lund

Multimedia in Mobile Phones. Architectures and Trends Lund Multimedia in Mobile Phones Architectures and Trends Lund 091124 Presentation Henrik Ohlsson Contact: henrik.h.ohlsson@stericsson.com Working with multimedia hardware (graphics and displays) at ST- Ericsson

More information

Cross Teaching Parallelism and Ray Tracing: A Project based Approach to Teaching Applied Parallel Computing

Cross Teaching Parallelism and Ray Tracing: A Project based Approach to Teaching Applied Parallel Computing and Ray Tracing: A Project based Approach to Teaching Applied Parallel Computing Chris Lupo Computer Science Cal Poly Session 0311 GTC 2012 Slide 1 The Meta Data Cal Poly is medium sized, public polytechnic

More information

Ray-Tracing. Misha Kazhdan

Ray-Tracing. Misha Kazhdan Ray-Tracing Misha Kazhdan Ray-Tracing In graphics, we often represent the surface of a 3D shape by a set of triangles. Goal: Ray-Tracing Take a collection of triangles representing a 3D scene and render

More information

CS4230 Parallel Programming. Lecture 3: Introduction to Parallel Architectures 8/28/12. Homework 1: Parallel Programming Basics

CS4230 Parallel Programming. Lecture 3: Introduction to Parallel Architectures 8/28/12. Homework 1: Parallel Programming Basics CS4230 Parallel Programming Lecture 3: Introduction to Parallel Architectures Mary Hall August 28, 2012 Homework 1: Parallel Programming Basics Due before class, Thursday, August 30 Turn in electronically

More information

Computing on GPUs. Prof. Dr. Uli Göhner. DYNAmore GmbH. Stuttgart, Germany

Computing on GPUs. Prof. Dr. Uli Göhner. DYNAmore GmbH. Stuttgart, Germany Computing on GPUs Prof. Dr. Uli Göhner DYNAmore GmbH Stuttgart, Germany Summary: The increasing power of GPUs has led to the intent to transfer computing load from CPUs to GPUs. A first example has been

More information

Ray Tracing. Kjetil Babington

Ray Tracing. Kjetil Babington Ray Tracing Kjetil Babington 21.10.2011 1 Introduction What is Ray Tracing? Act of tracing a ray through some scene Not necessarily for rendering Rendering with Ray Tracing Ray Tracing is a global illumination

More information

Benchmark 1.a Investigate and Understand Designated Lab Techniques The student will investigate and understand designated lab techniques.

Benchmark 1.a Investigate and Understand Designated Lab Techniques The student will investigate and understand designated lab techniques. I. Course Title Parallel Computing 2 II. Course Description Students study parallel programming and visualization in a variety of contexts with an emphasis on underlying and experimental technologies.

More information

GPU 101. Mike Bailey. Oregon State University. Oregon State University. Computer Graphics gpu101.pptx. mjb April 23, 2017

GPU 101. Mike Bailey. Oregon State University. Oregon State University. Computer Graphics gpu101.pptx. mjb April 23, 2017 1 GPU 101 Mike Bailey mjb@cs.oregonstate.edu gpu101.pptx Why do we care about GPU Programming? A History of GPU Performance vs. CPU Performance 2 Source: NVIDIA How Can You Gain Access to GPU Power? 3

More information

GPU 101. Mike Bailey. Oregon State University

GPU 101. Mike Bailey. Oregon State University 1 GPU 101 Mike Bailey mjb@cs.oregonstate.edu gpu101.pptx Why do we care about GPU Programming? A History of GPU Performance vs. CPU Performance 2 Source: NVIDIA 1 How Can You Gain Access to GPU Power?

More information

AN ACCELERATION OF FPGA-BASED RAY TRACER

AN ACCELERATION OF FPGA-BASED RAY TRACER AN ACCELERATION OF FPGA-BASED RAY TRACER Raisa Malcheva, PhD Mohammad Yunis, MA Donetsk National Technical University, Ukraine Abstract The Hardware implementations of the Ray Tracing algorithm are analyzed.

More information

Graphics 2009/2010, period 1. Lecture 8: ray tracing

Graphics 2009/2010, period 1. Lecture 8: ray tracing Graphics 2009/2010, period 1 Lecture 8 Ray tracing Original plan Finish the basic stuff (book ch 1-9) today: We will not look into signal processing (chapter 4) We will look at triangle rasterization (cf.

More information

Ray Tracing. CSCI 420 Computer Graphics Lecture 15. Ray Casting Shadow Rays Reflection and Transmission [Ch ]

Ray Tracing. CSCI 420 Computer Graphics Lecture 15. Ray Casting Shadow Rays Reflection and Transmission [Ch ] CSCI 420 Computer Graphics Lecture 15 Ray Tracing Ray Casting Shadow Rays Reflection and Transmission [Ch. 13.2-13.3] Jernej Barbic University of Southern California 1 Local Illumination Object illuminations

More information

Today. Rendering algorithms. Rendering algorithms. Images. Images. Rendering Algorithms. Course overview Organization Introduction to ray tracing

Today. Rendering algorithms. Rendering algorithms. Images. Images. Rendering Algorithms. Course overview Organization Introduction to ray tracing Today Rendering Algorithms Course overview Organization Introduction to ray tracing Spring 2010 Matthias Zwicker Universität Bern Rendering algorithms Problem statement Given computer representation of

More information

Computer Graphics. Lecture 13. Global Illumination 1: Ray Tracing and Radiosity. Taku Komura

Computer Graphics. Lecture 13. Global Illumination 1: Ray Tracing and Radiosity. Taku Komura Computer Graphics Lecture 13 Global Illumination 1: Ray Tracing and Radiosity Taku Komura 1 Rendering techniques Can be classified as Local Illumination techniques Global Illumination techniques Local

More information

Assignment 6: Ray Tracing

Assignment 6: Ray Tracing Assignment 6: Ray Tracing Programming Lab Due: Monday, April 20 (midnight) 1 Introduction Throughout this semester you have written code that manipulated shapes and cameras to prepare a scene for rendering.

More information

Parallel Computer Architecture and Programming Final Project

Parallel Computer Architecture and Programming Final Project Muhammad Hilman Beyri (mbeyri), Zixu Ding (zixud) Parallel Computer Architecture and Programming Final Project Summary We have developed a distributed interactive ray tracing application in OpenMP and

More information

General Purpose GPU Programming (1) Advanced Operating Systems Lecture 14

General Purpose GPU Programming (1) Advanced Operating Systems Lecture 14 General Purpose GPU Programming (1) Advanced Operating Systems Lecture 14 Lecture Outline Heterogenous multi-core systems and general purpose GPU programming Programming models Heterogenous multi-kernels

More information

Blue-Steel Ray Tracer

Blue-Steel Ray Tracer MIT 6.189 IAP 2007 Student Project Blue-Steel Ray Tracer Natalia Chernenko Michael D'Ambrosio Scott Fisher Russel Ryan Brian Sweatt Leevar Williams Game Developers Conference March 7 2007 1 Imperative

More information

Introduction to CUDA Algoritmi e Calcolo Parallelo. Daniele Loiacono

Introduction to CUDA Algoritmi e Calcolo Parallelo. Daniele Loiacono Introduction to CUDA Algoritmi e Calcolo Parallelo References This set of slides is mainly based on: CUDA Technical Training, Dr. Antonino Tumeo, Pacific Northwest National Laboratory Slide of Applied

More information

Graphics Architectures and OpenCL. Michael Doggett Department of Computer Science Lund university

Graphics Architectures and OpenCL. Michael Doggett Department of Computer Science Lund university Graphics Architectures and OpenCL Michael Doggett Department of Computer Science Lund university Overview Parallelism Radeon 5870 Tiled Graphics Architectures Important when Memory and Bandwidth limited

More information

1. Introduction 2. Methods for I/O Operations 3. Buses 4. Liquid Crystal Displays 5. Other Types of Displays 6. Graphics Adapters 7.

1. Introduction 2. Methods for I/O Operations 3. Buses 4. Liquid Crystal Displays 5. Other Types of Displays 6. Graphics Adapters 7. 1. Introduction 2. Methods for I/O Operations 3. Buses 4. Liquid Crystal Displays 5. Other Types of Displays 6. Graphics Adapters 7. Optical Discs 1 Structure of a Graphics Adapter Video Memory Graphics

More information

Efficient and Scalable Shading for Many Lights

Efficient and Scalable Shading for Many Lights Efficient and Scalable Shading for Many Lights 1. GPU Overview 2. Shading recap 3. Forward Shading 4. Deferred Shading 5. Tiled Deferred Shading 6. And more! First GPU Shaders Unified Shaders CUDA OpenCL

More information

GPU Computing: Development and Analysis. Part 1. Anton Wijs Muhammad Osama. Marieke Huisman Sebastiaan Joosten

GPU Computing: Development and Analysis. Part 1. Anton Wijs Muhammad Osama. Marieke Huisman Sebastiaan Joosten GPU Computing: Development and Analysis Part 1 Anton Wijs Muhammad Osama Marieke Huisman Sebastiaan Joosten NLeSC GPU Course Rob van Nieuwpoort & Ben van Werkhoven Who are we? Anton Wijs Assistant professor,

More information

Using Graphics Chips for General Purpose Computation

Using Graphics Chips for General Purpose Computation White Paper Using Graphics Chips for General Purpose Computation Document Version 0.1 May 12, 2010 442 Northlake Blvd. Altamonte Springs, FL 32701 (407) 262-7100 TABLE OF CONTENTS 1. INTRODUCTION....1

More information

Computer Graphics. Si Lu. Fall uter_graphics.htm 11/22/2017

Computer Graphics. Si Lu. Fall uter_graphics.htm 11/22/2017 Computer Graphics Si Lu Fall 2017 http://web.cecs.pdx.edu/~lusi/cs447/cs447_547_comp uter_graphics.htm 11/22/2017 Last time o Splines 2 Today o Raytracing o Final Exam: 14:00-15:30, Novermber 29, 2017

More information

EXPLOITING ACCELERATOR-BASED HPC FOR ARMY APPLICATIONS

EXPLOITING ACCELERATOR-BASED HPC FOR ARMY APPLICATIONS EXPLOITING ACCELERATOR-BASED HPC FOR ARMY APPLICATIONS James Ross High Performance Technologies, Inc (HPTi) Computational Scientist Edward Carmack David Richie Song Park, Brian Henz and Dale Shires HPTi

More information

Message Passing Interface (MPI)

Message Passing Interface (MPI) CS 220: Introduction to Parallel Computing Message Passing Interface (MPI) Lecture 13 Today s Schedule Parallel Computing Background Diving in: MPI The Jetson cluster 3/7/18 CS 220: Parallel Computing

More information

Lecture 15: Introduction to GPU programming. Lecture 15: Introduction to GPU programming p. 1

Lecture 15: Introduction to GPU programming. Lecture 15: Introduction to GPU programming p. 1 Lecture 15: Introduction to GPU programming Lecture 15: Introduction to GPU programming p. 1 Overview Hardware features of GPGPU Principles of GPU programming A good reference: David B. Kirk and Wen-mei

More information

NVIDIA s Compute Unified Device Architecture (CUDA)

NVIDIA s Compute Unified Device Architecture (CUDA) NVIDIA s Compute Unified Device Architecture (CUDA) Mike Bailey mjb@cs.oregonstate.edu Reaching the Promised Land NVIDIA GPUs CUDA Knights Corner Speed Intel CPUs General Programmability 1 History of GPU

More information

NVIDIA s Compute Unified Device Architecture (CUDA)

NVIDIA s Compute Unified Device Architecture (CUDA) NVIDIA s Compute Unified Device Architecture (CUDA) Mike Bailey mjb@cs.oregonstate.edu Reaching the Promised Land NVIDIA GPUs CUDA Knights Corner Speed Intel CPUs General Programmability History of GPU

More information

Lighting. To do. Course Outline. This Lecture. Continue to work on ray programming assignment Start thinking about final project

Lighting. To do. Course Outline. This Lecture. Continue to work on ray programming assignment Start thinking about final project To do Continue to work on ray programming assignment Start thinking about final project Lighting Course Outline 3D Graphics Pipeline Modeling (Creating 3D Geometry) Mesh; modeling; sampling; Interaction

More information

GPGPU, 4th Meeting Mordechai Butrashvily, CEO GASS Company for Advanced Supercomputing Solutions

GPGPU, 4th Meeting Mordechai Butrashvily, CEO GASS Company for Advanced Supercomputing Solutions GPGPU, 4th Meeting Mordechai Butrashvily, CEO moti@gass-ltd.co.il GASS Company for Advanced Supercomputing Solutions Agenda 3rd meeting 4th meeting Future meetings Activities All rights reserved (c) 2008

More information

03 RENDERING PART TWO

03 RENDERING PART TWO 03 RENDERING PART TWO WHAT WE HAVE SO FAR: GEOMETRY AFTER TRANSFORMATION AND SOME BASIC CLIPPING / CULLING TEXTURES AND MAPPING MATERIAL VISUALLY DISTINGUISHES 2 OBJECTS WITH IDENTICAL GEOMETRY FOR NOW,

More information

EDAN30 Photorealistic Computer Graphics

EDAN30 Photorealistic Computer Graphics EDAN30 Photorealistic Computer Graphics Michael Doggett Department of Computer Science Lund university Introduction to Photorealistic Graphics Lund University Graphics Group What is Photorealistic Graphics?

More information

Graphics Processor Acceleration and YOU

Graphics Processor Acceleration and YOU Graphics Processor Acceleration and YOU James Phillips Research/gpu/ Goals of Lecture After this talk the audience will: Understand how GPUs differ from CPUs Understand the limits of GPU acceleration Have

More information

CS354 Computer Graphics Ray Tracing. Qixing Huang Januray 24th 2017

CS354 Computer Graphics Ray Tracing. Qixing Huang Januray 24th 2017 CS354 Computer Graphics Ray Tracing Qixing Huang Januray 24th 2017 Graphics Pipeline Elements of rendering Object Light Material Camera Geometric optics Modern theories of light treat it as both a wave

More information

A General Discussion on! Parallelism!

A General Discussion on! Parallelism! Lecture 2! A General Discussion on! Parallelism! John Cavazos! Dept of Computer & Information Sciences! University of Delaware!! www.cis.udel.edu/~cavazos/cisc879! Lecture 2: Overview Flynn s Taxonomy

More information

Lecture 7: The Programmable GPU Core. Kayvon Fatahalian CMU : Graphics and Imaging Architectures (Fall 2011)

Lecture 7: The Programmable GPU Core. Kayvon Fatahalian CMU : Graphics and Imaging Architectures (Fall 2011) Lecture 7: The Programmable GPU Core Kayvon Fatahalian CMU 15-869: Graphics and Imaging Architectures (Fall 2011) Today A brief history of GPU programmability Throughput processing core 101 A detailed

More information

CS 410: Computer Graphics

CS 410: Computer Graphics CS 410: Computer Graphics Professor: Bruce Draper Room 440 CSB (970) 491-7873 Office Hours: Mon 10:00 11:00 Tues 10:00 11:00 or by appointment draper@cs.colostate.edu 1-slide Overview This is what you

More information

GPU Programming for Mathematical and Scientific Computing

GPU Programming for Mathematical and Scientific Computing GPU Programming for Mathematical and Scientific Computing Ethan Kerzner and Timothy Urness Department of Mathematics and Computer Science Drake University Des Moines, IA 50311 ethan.kerzner@gmail.com timothy.urness@drake.edu

More information

CSCI 402: Computer Architectures. Parallel Processors (2) Fengguang Song Department of Computer & Information Science IUPUI.

CSCI 402: Computer Architectures. Parallel Processors (2) Fengguang Song Department of Computer & Information Science IUPUI. CSCI 402: Computer Architectures Parallel Processors (2) Fengguang Song Department of Computer & Information Science IUPUI 6.6 - End Today s Contents GPU Cluster and its network topology The Roofline performance

More information

COMP 175 COMPUTER GRAPHICS. Lecture 11: Recursive Ray Tracer. COMP 175: Computer Graphics April 9, Erik Anderson 11 Recursive Ray Tracer

COMP 175 COMPUTER GRAPHICS. Lecture 11: Recursive Ray Tracer. COMP 175: Computer Graphics April 9, Erik Anderson 11 Recursive Ray Tracer Lecture 11: Recursive Ray Tracer COMP 175: Computer Graphics April 9, 2018 1/40 Note on using Libraries } C++ STL } Does not always have the same performance. } Interface is (mostly) the same, but implementations

More information

Computer Graphics. Lecture 10. Global Illumination 1: Ray Tracing and Radiosity. Taku Komura 12/03/15

Computer Graphics. Lecture 10. Global Illumination 1: Ray Tracing and Radiosity. Taku Komura 12/03/15 Computer Graphics Lecture 10 Global Illumination 1: Ray Tracing and Radiosity Taku Komura 1 Rendering techniques Can be classified as Local Illumination techniques Global Illumination techniques Local

More information

GPGPU/CUDA/C Workshop 2012

GPGPU/CUDA/C Workshop 2012 GPGPU/CUDA/C Workshop 2012 Day-1: GPGPU/CUDA/C and WSU Presenter(s): Abu Asaduzzaman Nasrin Sultana Wichita State University July 10, 2012 GPGPU/CUDA/C Workshop 2012 Outline Introduction to the Workshop

More information

General-purpose computing on graphics processing units (GPGPU)

General-purpose computing on graphics processing units (GPGPU) General-purpose computing on graphics processing units (GPGPU) Thomas Ægidiussen Jensen Henrik Anker Rasmussen François Rosé November 1, 2010 Table of Contents Introduction CUDA CUDA Programming Kernels

More information

Challenges for GPU Architecture. Michael Doggett Graphics Architecture Group April 2, 2008

Challenges for GPU Architecture. Michael Doggett Graphics Architecture Group April 2, 2008 Michael Doggett Graphics Architecture Group April 2, 2008 Graphics Processing Unit Architecture CPUs vsgpus AMD s ATI RADEON 2900 Programming Brook+, CAL, ShaderAnalyzer Architecture Challenges Accelerated

More information

Shadows. COMP 575/770 Spring 2013

Shadows. COMP 575/770 Spring 2013 Shadows COMP 575/770 Spring 2013 Shadows in Ray Tracing Shadows are important for realism Basic idea: figure out whether a point on an object is illuminated by a light source Easy for ray tracers Just

More information

Real-time Ray Tracing on Programmable Graphics Hardware

Real-time Ray Tracing on Programmable Graphics Hardware Real-time Ray Tracing on Programmable Graphics Hardware Timothy J. Purcell, Ian Buck, William R. Mark, Pat Hanrahan Stanford University (Bill Mark is currently at NVIDIA) Abstract Recently a breakthrough

More information

GPU & High Performance Computing (by NVIDIA) CUDA. Compute Unified Device Architecture Florian Schornbaum

GPU & High Performance Computing (by NVIDIA) CUDA. Compute Unified Device Architecture Florian Schornbaum GPU & High Performance Computing (by NVIDIA) CUDA Compute Unified Device Architecture 29.02.2008 Florian Schornbaum GPU Computing Performance In the last few years the GPU has evolved into an absolute

More information

GPU Ray Tracing at the Desktop and in the Cloud. Phillip Miller, NVIDIA Ludwig von Reiche, mental images

GPU Ray Tracing at the Desktop and in the Cloud. Phillip Miller, NVIDIA Ludwig von Reiche, mental images GPU Ray Tracing at the Desktop and in the Cloud Phillip Miller, NVIDIA Ludwig von Reiche, mental images Ray Tracing has always had an appeal Ray Tracing Prediction The future of interactive graphics is

More information

CS 179: GPU Programming

CS 179: GPU Programming CS 179: GPU Programming Lecture 1: Introduction Images: http://en.wikipedia.org http://www.pcper.com http://northdallasradiationoncology.com/ GPU Gems (Nvidia) Administration Covered topics: (GP)GPU computing/parallelization

More information

Radeon ProRender and Radeon Rays in a Gaming Rendering Workflow. Takahiro Harada, AMD 2017/3

Radeon ProRender and Radeon Rays in a Gaming Rendering Workflow. Takahiro Harada, AMD 2017/3 Radeon ProRender and Radeon Rays in a Gaming Rendering Workflow Takahiro Harada, AMD 2017/3 Agenda Introduction Radeon ProRender & Radeon Rays Radeon Rays Unity + Radeon Rays Integration to real time applications

More information

EE 4702 GPU Programming

EE 4702 GPU Programming fr 1 Final Exam Review When / Where EE 4702 GPU Programming fr 1 Tuesday, 4 December 2018, 12:30-14:30 (12:30 PM - 2:30 PM) CST Room 226 Tureaud Hall (Here) Conditions Closed Book, Closed Notes Bring one

More information

CSE 591/392: GPU Programming. Introduction. Klaus Mueller. Computer Science Department Stony Brook University

CSE 591/392: GPU Programming. Introduction. Klaus Mueller. Computer Science Department Stony Brook University CSE 591/392: GPU Programming Introduction Klaus Mueller Computer Science Department Stony Brook University First: A Big Word of Thanks! to the millions of computer game enthusiasts worldwide Who demand

More information

The Art of Parallel Processing

The Art of Parallel Processing The Art of Parallel Processing Ahmad Siavashi April 2017 The Software Crisis As long as there were no machines, programming was no problem at all; when we had a few weak computers, programming became a

More information

Introduction to Multicore architecture. Tao Zhang Oct. 21, 2010

Introduction to Multicore architecture. Tao Zhang Oct. 21, 2010 Introduction to Multicore architecture Tao Zhang Oct. 21, 2010 Overview Part1: General multicore architecture Part2: GPU architecture Part1: General Multicore architecture Uniprocessor Performance (ECint)

More information

Project 1 Simple Ray Tracer

Project 1 Simple Ray Tracer Project 1 Simple Ray Tracer CSE 168: Rendering Algorithms, Winter 2017 Description Write a simple ray tracer capable of rendering boxes and instances and outputting the image to a BMP file. It should support

More information

Trends and Challenges in Multicore Programming

Trends and Challenges in Multicore Programming Trends and Challenges in Multicore Programming Eva Burrows Bergen Language Design Laboratory (BLDL) Department of Informatics, University of Bergen Bergen, March 17, 2010 Outline The Roadmap of Multicores

More information